YooAsset/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskVerifyBuildResult.cs

137 lines
4.4 KiB
C#

using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[TaskAttribute("验证构建结果")]
public class TaskVerifyBuildResult : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
// 模拟构建模式下跳过验证
if (buildParametersContext.Parameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
if (buildParametersContext.Parameters.VerifyBuildingResult)
{
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
VerifyingBuildingResult(context, buildResultContext.UnityManifest);
}
}
/// <summary>
/// 验证构建结果
/// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] buildedBundles = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle
string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
// 2. 验证Bundle
List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
{
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 3. 验证Bundle
List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
BuildLogger.Warning($"差异资源包: {exceptBundle}");
}
throw new System.Exception("存在差异资源包!请查看警告信息!");
}
// 4. 验证Asset
/*
bool isPass = true;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var buildedBundle in buildedBundles)
{
string filePath = $"{pipelineOutputDirectory}/{buildedBundle}";
string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath);
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
if (mapAssetPaths.Length != buildedAssetPaths.Length)
{
BuildLogger.Warning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList1)
{
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
}
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList2)
{
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
}
isPass = false;
continue;
}
EditorTools.DisplayProgressBar("验证构建结果", ++progressValue, buildedBundles.Length);
}
EditorTools.ClearProgressBar();
if (isPass == false)
{
throw new Exception("构建结果验证没有通过,请参考警告日志!");
}
}
*/
BuildLogger.Log("构建结果验证成功!");
}
/// <summary>
/// 解析.manifest文件并获取资源列表
/// </summary>
private string[] GetAssetBundleAllAssets(string filePath)
{
string manifestFilePath = $"{filePath}.manifest";
List<string> assetLines = new List<string>();
using (StreamReader reader = File.OpenText(manifestFilePath))
{
string content;
bool findTarget = false;
while (null != (content = reader.ReadLine()))
{
if (content.StartsWith("Dependencies:"))
break;
if (findTarget == false && content.StartsWith("Assets:"))
findTarget = true;
if (findTarget)
{
if (content.StartsWith("- "))
{
string assetPath = content.TrimStart("- ".ToCharArray());
assetLines.Add(assetPath);
}
}
}
}
return assetLines.ToArray();
}
}
}