258 lines
6.6 KiB
C#
258 lines
6.6 KiB
C#
using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset
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{
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/// <summary>
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/// 补丁清单文件
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/// </summary>
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[Serializable]
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internal class PatchManifest
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{
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/// <summary>
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/// 文件版本
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/// </summary>
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public string FileVersion;
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/// <summary>
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/// 启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable;
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/// <summary>
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/// 文件名称样式
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/// </summary>
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public int OutputNameStyle;
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/// <summary>
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/// 资源包裹名称
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/// </summary>
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public string PackageName;
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/// <summary>
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/// 资源列表(主动收集的资源列表)
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/// </summary>
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public List<PatchAsset> AssetList = new List<PatchAsset>();
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/// <summary>
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/// 资源包列表
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/// </summary>
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public List<PatchBundle> BundleList = new List<PatchBundle>();
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/// <summary>
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/// 资源包集合(提供BundleName获取PatchBundle)
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/// </summary>
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[NonSerialized]
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public readonly Dictionary<string, PatchBundle> BundleDic = new Dictionary<string, PatchBundle>();
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/// <summary>
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/// 资源映射集合(提供AssetPath获取PatchAsset)
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/// </summary>
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[NonSerialized]
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public readonly Dictionary<string, PatchAsset> AssetDic = new Dictionary<string, PatchAsset>();
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/// <summary>
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/// 资源路径映射集合
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/// </summary>
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[NonSerialized]
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public readonly Dictionary<string, string> AssetPathMapping = new Dictionary<string, string>();
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// 资源路径映射相关
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private bool _isInitAssetPathMapping = false;
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private bool _locationToLower = false;
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/// <summary>
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/// 初始化资源路径映射
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/// </summary>
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public void InitAssetPathMapping(bool locationToLower)
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{
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if (_isInitAssetPathMapping)
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return;
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_isInitAssetPathMapping = true;
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if (EnableAddressable)
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{
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if (locationToLower)
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YooLogger.Error("Addressable not support location to lower !");
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foreach (var patchAsset in AssetList)
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{
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string location = patchAsset.Address;
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if (AssetPathMapping.ContainsKey(location))
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throw new Exception($"Address have existed : {location}");
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else
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AssetPathMapping.Add(location, patchAsset.AssetPath);
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}
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}
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else
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{
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_locationToLower = locationToLower;
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foreach (var patchAsset in AssetList)
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{
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string location = patchAsset.AssetPath;
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if (locationToLower)
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location = location.ToLower();
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// 添加原生路径的映射
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if (AssetPathMapping.ContainsKey(location))
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throw new Exception($"AssetPath have existed : {location}");
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else
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AssetPathMapping.Add(location, patchAsset.AssetPath);
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// 添加无后缀名路径的映射
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if (Path.HasExtension(location))
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{
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string locationWithoutExtension = StringUtility.RemoveExtension(location);
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if (AssetPathMapping.ContainsKey(locationWithoutExtension))
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YooLogger.Warning($"AssetPath have existed : {locationWithoutExtension}");
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else
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AssetPathMapping.Add(locationWithoutExtension, patchAsset.AssetPath);
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}
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}
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}
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}
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/// <summary>
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/// 映射为资源路径
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/// </summary>
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public string MappingToAssetPath(string location)
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{
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if (string.IsNullOrEmpty(location))
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{
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YooLogger.Error("Failed to mapping location to asset path, The location is null or empty.");
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return string.Empty;
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}
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if (_locationToLower)
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location = location.ToLower();
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if (AssetPathMapping.TryGetValue(location, out string assetPath))
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{
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return assetPath;
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}
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else
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{
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YooLogger.Warning($"Failed to mapping location to asset path : {location}");
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return string.Empty;
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}
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}
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/// <summary>
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/// 获取主资源包
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/// 注意:传入的资源路径一定合法有效!
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/// </summary>
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public PatchBundle GetMainPatchBundle(string assetPath)
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{
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if (AssetDic.TryGetValue(assetPath, out PatchAsset patchAsset))
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{
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int bundleID = patchAsset.BundleID;
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if (bundleID >= 0 && bundleID < BundleList.Count)
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{
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var patchBundle = BundleList[bundleID];
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return patchBundle;
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}
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else
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{
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throw new Exception($"Invalid bundle id : {bundleID} Asset path : {assetPath}");
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}
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}
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else
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{
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throw new Exception("Should never get here !");
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}
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}
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/// <summary>
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/// 获取资源依赖列表
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/// 注意:传入的资源路径一定合法有效!
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/// </summary>
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public PatchBundle[] GetAllDependencies(string assetPath)
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{
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if (AssetDic.TryGetValue(assetPath, out PatchAsset patchAsset))
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{
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List<PatchBundle> result = new List<PatchBundle>(patchAsset.DependIDs.Length);
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foreach (var dependID in patchAsset.DependIDs)
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{
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if (dependID >= 0 && dependID < BundleList.Count)
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{
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var dependPatchBundle = BundleList[dependID];
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result.Add(dependPatchBundle);
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}
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else
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{
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throw new Exception($"Invalid bundle id : {dependID} Asset path : {assetPath}");
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}
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}
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return result.ToArray();
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}
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else
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{
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throw new Exception("Should never get here !");
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}
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}
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/// <summary>
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/// 尝试获取补丁资源
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/// </summary>
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public bool TryGetPatchAsset(string assetPath, out PatchAsset result)
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{
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return AssetDic.TryGetValue(assetPath, out result);
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}
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/// <summary>
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/// 尝试获取补丁资源包
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/// </summary>
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public bool TryGetPatchBundle(string bundleName, out PatchBundle result)
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{
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return BundleDic.TryGetValue(bundleName, out result);
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}
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/// <summary>
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/// 序列化
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/// </summary>
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public static void Serialize(string savePath, PatchManifest patchManifest)
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{
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string json = JsonUtility.ToJson(patchManifest);
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FileUtility.CreateFile(savePath, json);
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}
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/// <summary>
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/// 反序列化
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/// </summary>
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public static PatchManifest Deserialize(string jsonData)
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{
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PatchManifest patchManifest = JsonUtility.FromJson<PatchManifest>(jsonData);
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// 检测文件版本
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if (patchManifest.FileVersion != YooAssetSettings.PatchManifestFileVersion)
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throw new Exception($"The manifest file version are not compatible : {patchManifest.FileVersion} != {YooAssetSettings.PatchManifestFileVersion}");
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// BundleList
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foreach (var patchBundle in patchManifest.BundleList)
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{
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patchBundle.ParseFlagsValue();
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patchBundle.ParseFileName(patchManifest.OutputNameStyle);
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patchManifest.BundleDic.Add(patchBundle.BundleName, patchBundle);
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}
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// AssetList
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foreach (var patchAsset in patchManifest.AssetList)
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{
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// 注意:我们不允许原始路径存在重名
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string assetPath = patchAsset.AssetPath;
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if (patchManifest.AssetDic.ContainsKey(assetPath))
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throw new Exception($"AssetPath have existed : {assetPath}");
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else
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patchManifest.AssetDic.Add(assetPath, patchAsset);
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}
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return patchManifest;
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}
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}
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} |