YooAsset/Assets/YooAsset/Editor/ShaderVariantCollector/ShaderVariantCollectorSetti...

17 lines
357 B
C#

using UnityEngine;
namespace YooAsset.Editor
{
public class ShaderVariantCollectorSetting : ScriptableObject
{
/// <summary>
/// 文件存储路径
/// </summary>
public string SavePath = "Assets/MyShaderVariants.shadervariants";
/// <summary>
/// 收集的包裹名称
/// </summary>
public string CollectPackage = string.Empty;
}
}