111 lines
3.2 KiB
C#
111 lines
3.2 KiB
C#
using System;
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using System.Collections;
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using UnityEngine;
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using YooAsset;
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using Better.StreamingAssets;
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public class BootScene : MonoBehaviour
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{
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public static BootScene Instance { private set; get; }
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public static EPlayMode GamePlayMode;
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public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
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void Awake()
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{
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Instance = this;
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Application.targetFrameRate = 60;
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Application.runInBackground = true;
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}
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void OnGUI()
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{
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GUIConsole.OnGUI();
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}
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void OnDestroy()
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{
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Instance = null;
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}
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void Update()
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{
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EventManager.Update();
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FsmManager.Update();
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}
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IEnumerator Start()
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{
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GamePlayMode = PlayMode;
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Debug.Log($"资源系统运行模式:{PlayMode}");
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// 初始化BetterStreaming
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BetterStreamingAssets.Initialize();
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// 初始化资源系统
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YooAssets.Initialize();
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// 编辑器下的模拟模式
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if (PlayMode == EPlayMode.EditorSimulateMode)
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{
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var createParameters = new EditorSimulateModeParameters();
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createParameters.LocationServices = new AddressLocationServices();
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createParameters.SimulatePatchManifestPath = EditorSimulateModeHelper.SimulateBuild("DefaultPackage", true);
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yield return YooAssets.InitializeAsync(createParameters);
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}
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// 单机运行模式
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if (PlayMode == EPlayMode.OfflinePlayMode)
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{
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var createParameters = new OfflinePlayModeParameters();
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createParameters.LocationServices = new AddressLocationServices();
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yield return YooAssets.InitializeAsync(createParameters);
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}
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// 联机运行模式
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if (PlayMode == EPlayMode.HostPlayMode)
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{
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var createParameters = new HostPlayModeParameters();
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createParameters.LocationServices = new AddressLocationServices();
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createParameters.QueryServices = new QueryStreamingAssetsFileServices();
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createParameters.DefaultHostServer = GetHostServerURL();
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createParameters.FallbackHostServer = GetHostServerURL();
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yield return YooAssets.InitializeAsync(createParameters);
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}
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// 运行补丁流程
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PatchUpdater.Run();
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}
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private string GetHostServerURL()
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{
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//string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址
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string hostServerIP = "http://127.0.0.1";
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string gameVersion = "v1.0";
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#if UNITY_EDITOR
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if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
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return $"{hostServerIP}/CDN/Android/{gameVersion}";
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else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
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return $"{hostServerIP}/CDN/IPhone/{gameVersion}";
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else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
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return $"{hostServerIP}/CDN/WebGL/{gameVersion}";
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else
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return $"{hostServerIP}/CDN/PC/{gameVersion}";
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#else
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if (Application.platform == RuntimePlatform.Android)
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return $"{hostServerIP}/CDN/Android/{gameVersion}";
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else if (Application.platform == RuntimePlatform.IPhonePlayer)
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return $"{hostServerIP}/CDN/IPhone/{gameVersion}";
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else if (Application.platform == RuntimePlatform.WebGLPlayer)
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return $"{hostServerIP}/CDN/WebGL/{gameVersion}";
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else
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return $"{hostServerIP}/CDN/PC/{gameVersion}";
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#endif
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}
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private class QueryStreamingAssetsFileServices : IQueryServices
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{
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public bool QueryStreamingAssets(string fileName)
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{
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return BetterStreamingAssets.FileExists($"YooAssets/{fileName}");
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}
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}
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} |