44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
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namespace YooAsset.Editor
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{
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public class CollectCommand
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{
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/// <summary>
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/// 构建模式
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/// </summary>
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public EBuildMode BuildMode { private set; get; }
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/// <summary>
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/// 包裹名称
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/// </summary>
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public string PackageName { private set; get; }
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/// <summary>
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/// 是否启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable { private set; get; }
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/// <summary>
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/// 资源包名唯一化
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/// </summary>
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public bool UniqueBundleName { private set; get; }
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/// <summary>
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/// 着色器统一全名称
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/// </summary>
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public string ShadersBundleName { private set; get; }
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public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
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{
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BuildMode = buildMode;
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PackageName = packageName;
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EnableAddressable = enableAddressable;
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UniqueBundleName = uniqueBundleName;
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// 着色器统一全名称
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var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
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}
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}
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} |