110 lines
2.4 KiB
C#
110 lines
2.4 KiB
C#
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namespace YooAsset
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{
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public sealed class SubAssetsOperationHandle : OperationHandleBase
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{
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private System.Action<SubAssetsOperationHandle> _callback;
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internal SubAssetsOperationHandle(ProviderBase provider) : base(provider)
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{
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}
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internal override void InvokeCallback()
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{
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_callback?.Invoke(this);
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}
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/// <summary>
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/// 完成委托
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/// </summary>
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public event System.Action<SubAssetsOperationHandle> Completed
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{
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add
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{
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if (IsValid == false)
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throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
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if (Provider.IsDone)
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value.Invoke(this);
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else
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_callback += value;
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}
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remove
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{
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if (IsValid == false)
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throw new System.Exception($"{nameof(SubAssetsOperationHandle)} is invalid");
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_callback -= value;
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}
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}
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/// <summary>
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/// 子资源对象集合
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/// </summary>
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public UnityEngine.Object[] AllAssetObjects
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{
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get
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{
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if (IsValid == false)
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return null;
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return Provider.AllAssetObjects;
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}
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}
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/// <summary>
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/// 等待异步执行完毕
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/// </summary>
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public void WaitForAsyncComplete()
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{
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if (IsValid == false)
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return;
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Provider.WaitForAsyncComplete();
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}
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/// <summary>
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/// 释放资源句柄
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/// </summary>
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public void Release()
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{
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this.ReleaseInternal();
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}
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/// <summary>
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/// 获取子资源对象
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/// </summary>
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/// <typeparam name="TObject">子资源对象类型</typeparam>
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/// <param name="assetName">子资源对象名称</param>
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public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
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{
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if (IsValid == false)
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return null;
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foreach (var asset in Provider.AllAssetObjects)
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{
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if (asset.name == assetName)
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return asset as TObject;
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}
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YooLogger.Warning($"Not found sub asset object : {assetName}");
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return null;
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}
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/// <summary>
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/// 获取图集下所有的精灵对象集合
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/// </summary>
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/// <typeparam name="TObject">子资源对象类型</typeparam>
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public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
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{
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List<TObject> ret = new List<TObject>();
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if (IsValid == false)
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{
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return null;
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}
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foreach (var e in _provider.AllAssetObjects)
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{
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ret.Add(e as TObject);
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}
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return ret.ToArray();
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}
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}
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} |