1142 lines
35 KiB
C#
1142 lines
35 KiB
C#
using System;
|
||
using System.Diagnostics;
|
||
using System.Collections;
|
||
using System.Collections.Generic;
|
||
using UnityEngine.SceneManagement;
|
||
|
||
namespace YooAsset
|
||
{
|
||
public static partial class YooAssets
|
||
{
|
||
/// <summary>
|
||
/// 运行模式
|
||
/// </summary>
|
||
public enum EPlayMode
|
||
{
|
||
/// <summary>
|
||
/// 编辑器下的模拟模式
|
||
/// 注意:在初始化的时候自动构建真机模拟环境。
|
||
/// </summary>
|
||
EditorSimulateMode,
|
||
|
||
/// <summary>
|
||
/// 离线运行模式
|
||
/// </summary>
|
||
OfflinePlayMode,
|
||
|
||
/// <summary>
|
||
/// 联机运行模式
|
||
/// </summary>
|
||
HostPlayMode,
|
||
}
|
||
|
||
/// <summary>
|
||
/// 初始化参数
|
||
/// </summary>
|
||
public abstract class InitializeParameters
|
||
{
|
||
/// <summary>
|
||
/// 资源定位地址大小写不敏感
|
||
/// </summary>
|
||
public bool LocationToLower = false;
|
||
|
||
/// <summary>
|
||
/// 资源定位服务接口
|
||
/// </summary>
|
||
public ILocationServices LocationServices = null;
|
||
|
||
/// <summary>
|
||
/// 文件解密服务接口
|
||
/// </summary>
|
||
public IDecryptionServices DecryptionServices = null;
|
||
|
||
/// <summary>
|
||
/// 资源加载的最大数量
|
||
/// </summary>
|
||
public int AssetLoadingMaxNumber = int.MaxValue;
|
||
|
||
/// <summary>
|
||
/// 异步操作系统每帧允许运行的最大时间切片(单位:毫秒)
|
||
/// </summary>
|
||
public long OperationSystemMaxTimeSlice = long.MaxValue;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 编辑器下模拟运行模式的初始化参数
|
||
/// </summary>
|
||
public class EditorSimulateModeParameters : InitializeParameters
|
||
{
|
||
/// <summary>
|
||
/// 用于模拟运行的资源清单路径
|
||
/// 注意:如果路径为空,会自动重新构建补丁清单。
|
||
/// </summary>
|
||
public string SimulatePatchManifestPath;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 离线运行模式的初始化参数
|
||
/// </summary>
|
||
public class OfflinePlayModeParameters : InitializeParameters
|
||
{
|
||
}
|
||
|
||
/// <summary>
|
||
/// 联机运行模式的初始化参数
|
||
/// </summary>
|
||
public class HostPlayModeParameters : InitializeParameters
|
||
{
|
||
/// <summary>
|
||
/// 默认的资源服务器下载地址
|
||
/// </summary>
|
||
public string DefaultHostServer;
|
||
|
||
/// <summary>
|
||
/// 备用的资源服务器下载地址
|
||
/// </summary>
|
||
public string FallbackHostServer;
|
||
|
||
/// <summary>
|
||
/// 当缓存池被污染的时候清理缓存池
|
||
/// </summary>
|
||
public bool ClearCacheWhenDirty = false;
|
||
|
||
#if UNITY_WEBGL
|
||
/// <summary>
|
||
/// WEBGL模式不支持多线程下载
|
||
/// </summary>
|
||
internal int BreakpointResumeFileSize = int.MaxValue;
|
||
#else
|
||
/// <summary>
|
||
/// 启用断点续传功能的文件大小
|
||
/// </summary>
|
||
public int BreakpointResumeFileSize = int.MaxValue;
|
||
#endif
|
||
|
||
/// <summary>
|
||
/// 下载文件校验等级
|
||
/// </summary>
|
||
public EVerifyLevel VerifyLevel = EVerifyLevel.High;
|
||
}
|
||
|
||
|
||
private static bool _isInitialize = false;
|
||
private static string _initializeError = string.Empty;
|
||
private static EOperationStatus _initializeStatus = EOperationStatus.None;
|
||
private static EPlayMode _playMode;
|
||
private static IBundleServices _bundleServices;
|
||
private static ILocationServices _locationServices;
|
||
private static EditorSimulateModeImpl _editorSimulateModeImpl;
|
||
private static OfflinePlayModeImpl _offlinePlayModeImpl;
|
||
private static HostPlayModeImpl _hostPlayModeImpl;
|
||
|
||
|
||
/// <summary>
|
||
/// 是否已经初始化
|
||
/// </summary>
|
||
public static bool IsInitialized
|
||
{
|
||
get { return _isInitialize; }
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步初始化
|
||
/// </summary>
|
||
public static InitializationOperation InitializeAsync(InitializeParameters parameters)
|
||
{
|
||
if (parameters == null)
|
||
throw new Exception($"YooAsset create parameters is null.");
|
||
|
||
if (parameters.LocationServices == null)
|
||
throw new Exception($"{nameof(IBundleServices)} is null.");
|
||
else
|
||
_locationServices = parameters.LocationServices;
|
||
|
||
#if !UNITY_EDITOR
|
||
if (parameters is EditorSimulateModeParameters)
|
||
throw new Exception($"Editor simulate mode only support unity editor.");
|
||
#endif
|
||
|
||
// 创建驱动器
|
||
if (_isInitialize == false)
|
||
{
|
||
_isInitialize = true;
|
||
UnityEngine.GameObject driverGo = new UnityEngine.GameObject("[YooAsset]");
|
||
driverGo.AddComponent<YooAssetDriver>();
|
||
UnityEngine.Object.DontDestroyOnLoad(driverGo);
|
||
|
||
#if DEBUG
|
||
driverGo.AddComponent<RemoteDebuggerInRuntime>();
|
||
#endif
|
||
}
|
||
else
|
||
{
|
||
throw new Exception("YooAsset is initialized yet.");
|
||
}
|
||
|
||
// 检测参数范围
|
||
if (parameters.AssetLoadingMaxNumber < 1)
|
||
{
|
||
parameters.AssetLoadingMaxNumber = 1;
|
||
YooLogger.Warning($"{nameof(parameters.AssetLoadingMaxNumber)} minimum value is 1");
|
||
}
|
||
if (parameters.OperationSystemMaxTimeSlice < 30)
|
||
{
|
||
parameters.OperationSystemMaxTimeSlice = 30;
|
||
YooLogger.Warning($"{nameof(parameters.OperationSystemMaxTimeSlice)} minimum value is 30 milliseconds");
|
||
}
|
||
|
||
// 鉴定运行模式
|
||
if (parameters is EditorSimulateModeParameters)
|
||
_playMode = EPlayMode.EditorSimulateMode;
|
||
else if (parameters is OfflinePlayModeParameters)
|
||
_playMode = EPlayMode.OfflinePlayMode;
|
||
else if (parameters is HostPlayModeParameters)
|
||
_playMode = EPlayMode.HostPlayMode;
|
||
else
|
||
throw new NotImplementedException();
|
||
|
||
// 初始化异步操作系统
|
||
OperationSystem.Initialize(parameters.OperationSystemMaxTimeSlice);
|
||
|
||
// 初始化下载系统
|
||
if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
var hostPlayModeParameters = parameters as HostPlayModeParameters;
|
||
CacheSystem.Initialize(hostPlayModeParameters.VerifyLevel);
|
||
DownloadSystem.Initialize(hostPlayModeParameters.BreakpointResumeFileSize);
|
||
}
|
||
else
|
||
{
|
||
CacheSystem.Initialize(EVerifyLevel.Low);
|
||
DownloadSystem.Initialize(int.MaxValue);
|
||
}
|
||
|
||
// 初始化资源系统
|
||
InitializationOperation initializeOperation;
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
_editorSimulateModeImpl = new EditorSimulateModeImpl();
|
||
_bundleServices = _editorSimulateModeImpl;
|
||
AssetSystem.Initialize(true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||
var editorSimulateModeParameters = parameters as EditorSimulateModeParameters;
|
||
initializeOperation = _editorSimulateModeImpl.InitializeAsync(
|
||
editorSimulateModeParameters.LocationToLower,
|
||
editorSimulateModeParameters.SimulatePatchManifestPath);
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
_offlinePlayModeImpl = new OfflinePlayModeImpl();
|
||
_bundleServices = _offlinePlayModeImpl;
|
||
AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||
initializeOperation = _offlinePlayModeImpl.InitializeAsync(parameters.LocationToLower);
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
_hostPlayModeImpl = new HostPlayModeImpl();
|
||
_bundleServices = _hostPlayModeImpl;
|
||
AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||
var hostPlayModeParameters = parameters as HostPlayModeParameters;
|
||
initializeOperation = _hostPlayModeImpl.InitializeAsync(
|
||
hostPlayModeParameters.LocationToLower,
|
||
hostPlayModeParameters.ClearCacheWhenDirty,
|
||
hostPlayModeParameters.DefaultHostServer,
|
||
hostPlayModeParameters.FallbackHostServer);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
|
||
// 监听初始化结果
|
||
initializeOperation.Completed += InitializeOperation_Completed;
|
||
return initializeOperation;
|
||
}
|
||
private static void InitializeOperation_Completed(AsyncOperationBase op)
|
||
{
|
||
_initializeStatus = op.Status;
|
||
_initializeError = op.Error;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 向网络端请求静态资源版本
|
||
/// </summary>
|
||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||
public static UpdateStaticVersionOperation UpdateStaticVersionAsync(int timeout = 60)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
var operation = new EditorPlayModeUpdateStaticVersionOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
var operation = new OfflinePlayModeUpdateStaticVersionOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.UpdateStaticVersionAsync(timeout);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 向网络端请求并更新补丁清单
|
||
/// </summary>
|
||
/// <param name="resourceVersion">更新的资源版本</param>
|
||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||
public static UpdateManifestOperation UpdateManifestAsync(int resourceVersion, int timeout = 60)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
var operation = new EditorPlayModeUpdateManifestOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
var operation = new OfflinePlayModeUpdateManifestOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.UpdatePatchManifestAsync(resourceVersion, timeout);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 弱联网情况下加载补丁清单
|
||
/// 注意:当指定版本内容验证失败后会返回失败。
|
||
/// </summary>
|
||
/// <param name="resourceVersion">指定的资源版本</param>
|
||
public static UpdateManifestOperation WeaklyUpdateManifestAsync(int resourceVersion)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
var operation = new EditorPlayModeUpdateManifestOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
var operation = new OfflinePlayModeUpdateManifestOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.WeaklyUpdatePatchManifestAsync(resourceVersion);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 开启一个异步操作
|
||
/// </summary>
|
||
/// <param name="operation">异步操作对象</param>
|
||
public static void StartOperation(GameAsyncOperation operation)
|
||
{
|
||
OperationSystem.StartOperation(operation);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取资源版本号
|
||
/// </summary>
|
||
public static int GetResourceVersion()
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
return _editorSimulateModeImpl.GetResourceVersion();
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
return _offlinePlayModeImpl.GetResourceVersion();
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.GetResourceVersion();
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 资源回收(卸载引用计数为零的资源)
|
||
/// </summary>
|
||
public static void UnloadUnusedAssets()
|
||
{
|
||
if (_isInitialize)
|
||
{
|
||
AssetSystem.Update();
|
||
AssetSystem.UnloadUnusedAssets();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 强制回收所有资源
|
||
/// </summary>
|
||
public static void ForceUnloadAllAssets()
|
||
{
|
||
if (_isInitialize)
|
||
{
|
||
AssetSystem.ForceUnloadAllAssets();
|
||
}
|
||
}
|
||
|
||
|
||
#region 资源信息
|
||
/// <summary>
|
||
/// 是否需要从远端更新下载
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public static bool IsNeedDownloadFromRemote(string location)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||
if (assetInfo.IsInvalid)
|
||
return false;
|
||
|
||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||
return true;
|
||
else
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 是否需要从远端更新下载
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public static bool IsNeedDownloadFromRemote(AssetInfo assetInfo)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (assetInfo.IsInvalid)
|
||
{
|
||
YooLogger.Warning(assetInfo.Error);
|
||
return false;
|
||
}
|
||
|
||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||
return true;
|
||
else
|
||
return false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取资源信息列表
|
||
/// </summary>
|
||
/// <param name="tag">资源标签</param>
|
||
public static AssetInfo[] GetAssetInfos(string tag)
|
||
{
|
||
DebugCheckInitialize();
|
||
string[] tags = new string[] { tag };
|
||
return _bundleServices.GetAssetInfos(tags);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取资源信息列表
|
||
/// </summary>
|
||
/// <param name="tags">资源标签列表</param>
|
||
public static AssetInfo[] GetAssetInfos(string[] tags)
|
||
{
|
||
DebugCheckInitialize();
|
||
return _bundleServices.GetAssetInfos(tags);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取资源信息
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public static AssetInfo GetAssetInfo(string location)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||
return assetInfo;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取资源路径
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
/// <returns>如果location地址无效,则返回空字符串</returns>
|
||
public static string GetAssetPath(string location)
|
||
{
|
||
DebugCheckInitialize();
|
||
return _locationServices.ConvertLocationToAssetPath(location);
|
||
}
|
||
#endregion
|
||
|
||
#region 原生文件
|
||
/// <summary>
|
||
/// 异步获取原生文件
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
/// <param name="copyPath">拷贝路径</param>
|
||
public static RawFileOperation GetRawFileAsync(string location, string copyPath = null)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||
return GetRawFileInternal(assetInfo, copyPath);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步获取原生文件
|
||
/// </summary>
|
||
/// <param name="assetInfo">资源信息</param>
|
||
/// <param name="copyPath">拷贝路径</param>
|
||
public static RawFileOperation GetRawFileAsync(AssetInfo assetInfo, string copyPath = null)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (assetInfo.IsInvalid)
|
||
YooLogger.Warning(assetInfo.Error);
|
||
return GetRawFileInternal(assetInfo, copyPath);
|
||
}
|
||
|
||
|
||
private static RawFileOperation GetRawFileInternal(AssetInfo assetInfo, string copyPath)
|
||
{
|
||
if (assetInfo.IsInvalid)
|
||
{
|
||
RawFileOperation operation = new CompletedRawFileOperation(assetInfo.Error, copyPath);
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
|
||
#if UNITY_EDITOR
|
||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||
if (bundleInfo.Bundle.IsRawFile == false)
|
||
{
|
||
string error = $"Cannot load asset bundle file using {nameof(GetRawFileAsync)} method !";
|
||
YooLogger.Error(error);
|
||
RawFileOperation operation = new CompletedRawFileOperation(error, copyPath);
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
#endif
|
||
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
RawFileOperation operation = new EditorPlayModeRawFileOperation(bundleInfo, copyPath);
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
RawFileOperation operation = new OfflinePlayModeRawFileOperation(bundleInfo, copyPath);
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
RawFileOperation operation = new HostPlayModeRawFileOperation(bundleInfo, copyPath);
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 场景加载
|
||
/// <summary>
|
||
/// 异步加载场景
|
||
/// </summary>
|
||
/// <param name="location">场景的定位地址</param>
|
||
/// <param name="sceneMode">场景加载模式</param>
|
||
/// <param name="activateOnLoad">加载完毕时是否主动激活</param>
|
||
/// <param name="priority">优先级</param>
|
||
public static SceneOperationHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||
var handle = AssetSystem.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||
return handle;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步加载场景
|
||
/// </summary>
|
||
/// <param name="assetInfo">场景的资源信息</param>
|
||
/// <param name="sceneMode">场景加载模式</param>
|
||
/// <param name="activateOnLoad">加载完毕时是否主动激活</param>
|
||
/// <param name="priority">优先级</param>
|
||
public static SceneOperationHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (assetInfo.IsInvalid)
|
||
YooLogger.Warning(assetInfo.Error);
|
||
var handle = AssetSystem.LoadSceneAsync(assetInfo, sceneMode, activateOnLoad, priority);
|
||
return handle;
|
||
}
|
||
#endregion
|
||
|
||
#region 资源加载
|
||
/// <summary>
|
||
/// 同步加载资源对象
|
||
/// </summary>
|
||
/// <param name="assetInfo">资源信息</param>
|
||
public static AssetOperationHandle LoadAssetSync(AssetInfo assetInfo)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (assetInfo.IsInvalid)
|
||
YooLogger.Warning(assetInfo.Error);
|
||
return LoadAssetInternal(assetInfo, true);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 同步加载资源对象
|
||
/// </summary>
|
||
/// <typeparam name="TObject">资源类型</typeparam>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public static AssetOperationHandle LoadAssetSync<TObject>(string location) where TObject : UnityEngine.Object
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||
return LoadAssetInternal(assetInfo, true);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 同步加载资源对象
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
/// <param name="type">资源类型</param>
|
||
public static AssetOperationHandle LoadAssetSync(string location, System.Type type)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||
return LoadAssetInternal(assetInfo, true);
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 异步加载资源对象
|
||
/// </summary>
|
||
/// <param name="assetInfo">资源信息</param>
|
||
public static AssetOperationHandle LoadAssetAsync(AssetInfo assetInfo)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (assetInfo.IsInvalid)
|
||
YooLogger.Warning(assetInfo.Error);
|
||
return LoadAssetInternal(assetInfo, false);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步加载资源对象
|
||
/// </summary>
|
||
/// <typeparam name="TObject">资源类型</typeparam>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public static AssetOperationHandle LoadAssetAsync<TObject>(string location) where TObject : UnityEngine.Object
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||
return LoadAssetInternal(assetInfo, false);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步加载资源对象
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
/// <param name="type">资源类型</param>
|
||
public static AssetOperationHandle LoadAssetAsync(string location, System.Type type)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||
return LoadAssetInternal(assetInfo, false);
|
||
}
|
||
|
||
|
||
private static AssetOperationHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
|
||
{
|
||
#if UNITY_EDITOR
|
||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||
if (bundleInfo.Bundle.IsRawFile)
|
||
{
|
||
string error = $"Cannot load raw file using LoadAsset method !";
|
||
YooLogger.Error(error);
|
||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||
completedProvider.SetCompleted(error);
|
||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||
}
|
||
#endif
|
||
|
||
var handle = AssetSystem.LoadAssetAsync(assetInfo);
|
||
if (waitForAsyncComplete)
|
||
handle.WaitForAsyncComplete();
|
||
return handle;
|
||
}
|
||
#endregion
|
||
|
||
#region 资源加载
|
||
/// <summary>
|
||
/// 同步加载子资源对象
|
||
/// </summary>
|
||
/// <param name="assetInfo">资源信息</param>
|
||
public static SubAssetsOperationHandle LoadSubAssetsSync(AssetInfo assetInfo)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (assetInfo.IsInvalid)
|
||
YooLogger.Warning(assetInfo.Error);
|
||
return LoadSubAssetsInternal(assetInfo, true);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 同步加载子资源对象
|
||
/// </summary>
|
||
/// <typeparam name="TObject">资源类型</typeparam>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public static SubAssetsOperationHandle LoadSubAssetsSync<TObject>(string location) where TObject : UnityEngine.Object
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||
return LoadSubAssetsInternal(assetInfo, true);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 同步加载子资源对象
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
/// <param name="type">子对象类型</param>
|
||
public static SubAssetsOperationHandle LoadSubAssetsSync(string location, System.Type type)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||
return LoadSubAssetsInternal(assetInfo, true);
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 异步加载子资源对象
|
||
/// </summary>
|
||
/// <param name="assetInfo">资源信息</param>
|
||
public static SubAssetsOperationHandle LoadSubAssetsAsync(AssetInfo assetInfo)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (assetInfo.IsInvalid)
|
||
YooLogger.Warning(assetInfo.Error);
|
||
return LoadSubAssetsInternal(assetInfo, false);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步加载子资源对象
|
||
/// </summary>
|
||
/// <typeparam name="TObject">资源类型</typeparam>
|
||
/// <param name="location">资源的定位地址</param>
|
||
public static SubAssetsOperationHandle LoadSubAssetsAsync<TObject>(string location) where TObject : UnityEngine.Object
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||
return LoadSubAssetsInternal(assetInfo, false);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步加载子资源对象
|
||
/// </summary>
|
||
/// <param name="location">资源的定位地址</param>
|
||
/// <param name="type">子对象类型</param>
|
||
public static SubAssetsOperationHandle LoadSubAssetsAsync(string location, System.Type type)
|
||
{
|
||
DebugCheckInitialize();
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, type);
|
||
return LoadSubAssetsInternal(assetInfo, false);
|
||
}
|
||
|
||
|
||
private static SubAssetsOperationHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete)
|
||
{
|
||
#if UNITY_EDITOR
|
||
BundleInfo bundleInfo = _bundleServices.GetBundleInfo(assetInfo);
|
||
if (bundleInfo.Bundle.IsRawFile)
|
||
{
|
||
string error = $"Cannot load raw file using LoadSubAssets method !";
|
||
YooLogger.Error(error);
|
||
CompletedProvider completedProvider = new CompletedProvider(assetInfo);
|
||
completedProvider.SetCompleted(error);
|
||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||
}
|
||
#endif
|
||
|
||
var handle = AssetSystem.LoadSubAssetsAsync(assetInfo);
|
||
if (waitForAsyncComplete)
|
||
handle.WaitForAsyncComplete();
|
||
return handle;
|
||
}
|
||
#endregion
|
||
|
||
#region 资源下载
|
||
/// <summary>
|
||
/// 创建补丁下载器,用于下载更新资源标签指定的资源包文件
|
||
/// </summary>
|
||
/// <param name="tag">资源标签</param>
|
||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||
public static PatchDownloaderOperation CreatePatchDownloader(string tag, int downloadingMaxNumber, int failedTryAgain)
|
||
{
|
||
DebugCheckInitialize();
|
||
return CreatePatchDownloader(new string[] { tag }, downloadingMaxNumber, failedTryAgain);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 创建补丁下载器,用于下载更新资源标签指定的资源包文件
|
||
/// </summary>
|
||
/// <param name="tags">资源标签列表</param>
|
||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||
public static PatchDownloaderOperation CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.CreatePatchDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 创建补丁下载器,用于下载更新当前资源版本所有的资源包文件
|
||
/// </summary>
|
||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||
public static PatchDownloaderOperation CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.CreatePatchDownloaderByAll(downloadingMaxNumber, failedTryAgain);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 创建补丁下载器,用于下载更新指定的资源列表依赖的资源包文件
|
||
/// </summary>
|
||
/// <param name="locations">资源定位列表</param>
|
||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||
public static PatchDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
List<AssetInfo> assetInfos = new List<AssetInfo>(locations.Length);
|
||
foreach (var location in locations)
|
||
{
|
||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||
assetInfos.Add(assetInfo);
|
||
}
|
||
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 创建补丁下载器,用于下载更新指定的资源列表依赖的资源包文件
|
||
/// </summary>
|
||
/// <param name="assetInfos">资源信息列表</param>
|
||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||
public static PatchDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode || _playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchDownloaderOperation(downloadList, downloadingMaxNumber, failedTryAgain);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.CreatePatchDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 资源解压
|
||
/// <summary>
|
||
/// 创建补丁解压器
|
||
/// </summary>
|
||
/// <param name="tag">资源标签</param>
|
||
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
|
||
/// <param name="failedTryAgain">解压失败的重试次数</param>
|
||
public static PatchUnpackerOperation CreatePatchUnpacker(string tag, int unpackingMaxNumber, int failedTryAgain)
|
||
{
|
||
DebugCheckInitialize();
|
||
return CreatePatchUnpacker(new string[] { tag }, unpackingMaxNumber, failedTryAgain);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 创建补丁解压器
|
||
/// </summary>
|
||
/// <param name="tags">资源标签列表</param>
|
||
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
|
||
/// <param name="failedTryAgain">解压失败的重试次数</param>
|
||
public static PatchUnpackerOperation CreatePatchUnpacker(string[] tags, int unpackingMaxNumber, int failedTryAgain)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.CreatePatchUnpackerByTags(tags, unpackingMaxNumber, failedTryAgain);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 创建补丁解压器
|
||
/// </summary>
|
||
/// <param name="unpackingMaxNumber">同时解压的最大文件数</param>
|
||
/// <param name="failedTryAgain">解压失败的重试次数</param>
|
||
public static PatchUnpackerOperation CreatePatchUnpacker(int unpackingMaxNumber, int failedTryAgain)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
List<BundleInfo> downloadList = new List<BundleInfo>();
|
||
var operation = new PatchUnpackerOperation(downloadList, unpackingMaxNumber, failedTryAgain);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.CreatePatchUnpackerByAll(unpackingMaxNumber, failedTryAgain);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 包裹更新
|
||
/// <summary>
|
||
/// 创建资源包裹下载器,用于下载更新指定资源版本所有的资源包文件
|
||
/// </summary>
|
||
/// <param name="resourceVersion">指定更新的资源版本</param>
|
||
/// <param name="timeout">超时时间</param>
|
||
public static UpdatePackageOperation UpdatePackageAsync(int resourceVersion, int timeout = 60)
|
||
{
|
||
DebugCheckInitialize();
|
||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||
{
|
||
var operation = new EditorPlayModeUpdatePackageOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||
{
|
||
var operation = new OfflinePlayModeUpdatePackageOperation();
|
||
OperationSystem.StartOperation(operation);
|
||
return operation;
|
||
}
|
||
else if (_playMode == EPlayMode.HostPlayMode)
|
||
{
|
||
return _hostPlayModeImpl.UpdatePackageAsync(resourceVersion, timeout);
|
||
}
|
||
else
|
||
{
|
||
throw new NotImplementedException();
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 沙盒相关
|
||
/// <summary>
|
||
/// 获取沙盒的根路径
|
||
/// </summary>
|
||
public static string GetSandboxRoot()
|
||
{
|
||
return PathHelper.MakePersistentRootPath();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清空沙盒目录
|
||
/// </summary>
|
||
public static void ClearSandbox()
|
||
{
|
||
SandboxHelper.DeleteSandbox();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清空所有的缓存文件
|
||
/// </summary>
|
||
public static void ClearAllCacheFiles()
|
||
{
|
||
SandboxHelper.DeleteCacheFolder();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清空未被使用的缓存文件
|
||
/// </summary>
|
||
public static void ClearUnusedCacheFiles()
|
||
{
|
||
if (_playMode == EPlayMode.HostPlayMode)
|
||
_hostPlayModeImpl.ClearUnusedCacheFiles();
|
||
}
|
||
#endregion
|
||
|
||
#region 内部方法
|
||
internal static void InternalDestroy()
|
||
{
|
||
_isInitialize = false;
|
||
_initializeError = string.Empty;
|
||
_initializeStatus = EOperationStatus.None;
|
||
|
||
_bundleServices = null;
|
||
_locationServices = null;
|
||
_editorSimulateModeImpl = null;
|
||
_offlinePlayModeImpl = null;
|
||
_hostPlayModeImpl = null;
|
||
|
||
OperationSystem.DestroyAll();
|
||
DownloadSystem.DestroyAll();
|
||
CacheSystem.DestroyAll();
|
||
AssetSystem.DestroyAll();
|
||
YooLogger.Log("YooAssets destroy all !");
|
||
}
|
||
internal static void InternalUpdate()
|
||
{
|
||
OperationSystem.Update();
|
||
DownloadSystem.Update();
|
||
AssetSystem.Update();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 资源定位地址转换为资源完整路径
|
||
/// </summary>
|
||
internal static string MappingToAssetPath(string location)
|
||
{
|
||
return _bundleServices.MappingToAssetPath(location);
|
||
}
|
||
#endregion
|
||
|
||
#region 调试方法
|
||
[Conditional("DEBUG")]
|
||
private static void DebugCheckInitialize()
|
||
{
|
||
if (_initializeStatus == EOperationStatus.None)
|
||
throw new Exception("YooAssets initialize not completed !");
|
||
else if (_initializeStatus == EOperationStatus.Failed)
|
||
throw new Exception($"YooAssets initialize failed : {_initializeError}");
|
||
}
|
||
|
||
[Conditional("DEBUG")]
|
||
private static void DebugCheckLocation(string location)
|
||
{
|
||
if (string.IsNullOrEmpty(location) == false)
|
||
{
|
||
// 检查路径末尾是否有空格
|
||
int index = location.LastIndexOf(" ");
|
||
if (index != -1)
|
||
{
|
||
if (location.Length == index + 1)
|
||
YooLogger.Warning($"Found blank character in location : \"{location}\"");
|
||
}
|
||
|
||
if (location.IndexOfAny(System.IO.Path.GetInvalidPathChars()) >= 0)
|
||
YooLogger.Warning($"Found illegal character in location : \"{location}\"");
|
||
}
|
||
}
|
||
#endregion
|
||
|
||
#region 私有方法
|
||
/// <summary>
|
||
/// 资源定位地址转换为资源信息类,失败时内部会发出错误日志。
|
||
/// </summary>
|
||
/// <returns>如果转换失败会返回一个无效的资源信息类</returns>
|
||
private static AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
|
||
{
|
||
DebugCheckLocation(location);
|
||
string assetPath = _locationServices.ConvertLocationToAssetPath(location);
|
||
PatchAsset patchAsset = _bundleServices.TryGetPatchAsset(assetPath);
|
||
if (patchAsset != null)
|
||
{
|
||
AssetInfo assetInfo = new AssetInfo(patchAsset, assetType);
|
||
return assetInfo;
|
||
}
|
||
else
|
||
{
|
||
string error;
|
||
if (string.IsNullOrEmpty(location))
|
||
error = $"The location is null or empty !";
|
||
else
|
||
error = $"The location is invalid : {location}";
|
||
YooLogger.Error(error);
|
||
AssetInfo assetInfo = new AssetInfo(error);
|
||
return assetInfo;
|
||
}
|
||
}
|
||
#endregion
|
||
}
|
||
} |