YooAsset/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleSimulateBuilder.cs

35 lines
1.2 KiB
C#

using UnityEditor;
namespace YooAsset.Editor
{
public static class AssetBundleSimulateBuilder
{
/// <summary>
/// 模拟构建
/// </summary>
public static string SimulateBuild(string packageName)
{
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate";
AssetBundleBuilder builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters);
if (buildResult.Success)
{
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.PackageName, buildParameters.BuildTarget, buildParameters.BuildMode);
string manifestFileName = YooAssetSettingsData.GetPatchManifestFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{pipelineOutputDirectory}/{manifestFileName}";
return manifestFilePath;
}
else
{
return null;
}
}
}
}