YooAsset/Assets/YooAsset/Runtime/AssetSystem/Provider/DatabaseAllAssetsProvider.cs

127 lines
3.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
internal sealed class DatabaseAllAssetsProvider : ProviderBase
{
private string _bundleName;
public override float Progress
{
get
{
if (IsDone)
return 100f;
else
return 0;
}
}
public DatabaseAllAssetsProvider(string assetPath, System.Type assetType)
: base(assetPath, assetType)
{
}
public override void Update()
{
#if UNITY_EDITOR
if (IsDone)
return;
if (Status == EStatus.None)
{
// 检测资源文件是否存在
string guid = UnityEditor.AssetDatabase.AssetPathToGUID(AssetPath);
if (string.IsNullOrEmpty(guid))
{
Status = EStatus.Fail;
LastError = $"Not found asset : {AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}
// 获取资源包名称
_bundleName = AssetSystem.BundleServices.GetBundleName(AssetPath);
if (string.IsNullOrEmpty(_bundleName))
{
Status = EStatus.Fail;
LastError = $"Not found bundle name : {AssetPath}";
YooLogger.Error(LastError);
InvokeCompletion();
return;
}
Status = EStatus.Loading;
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
}
// 1. 加载资源对象
if (Status == EStatus.Loading)
{
bool loadFailed = false;
if (AssetType == null)
{
List<UnityEngine.Object> result = new List<Object>(100);
AssetInfo[] allAssetInfos = AssetSystem.BundleServices.GetAssetInfos(_bundleName);
foreach (var assetInfo in allAssetInfos)
{
var assetObject = UnityEditor.AssetDatabase.LoadMainAssetAtPath(assetInfo.AssetPath);
if (assetObject != null)
{
result.Add(assetObject);
}
else
{
YooLogger.Warning($"Failed to load main asset : {assetInfo.AssetPath}");
loadFailed = true;
break;
}
}
if (loadFailed == false)
AllAssetObjects = result.ToArray();
}
else
{
List<UnityEngine.Object> result = new List<Object>(100);
AssetInfo[] allAssetInfos = AssetSystem.BundleServices.GetAssetInfos(_bundleName);
foreach (var assetInfo in allAssetInfos)
{
var assetObject = UnityEditor.AssetDatabase.LoadAssetAtPath(assetInfo.AssetPath, AssetType);
if (assetObject != null)
{
if (AssetType.IsAssignableFrom(assetObject.GetType()))
result.Add(assetObject);
}
else
{
YooLogger.Warning($"Failed to load asset : {assetInfo.AssetPath}");
loadFailed = true;
break;
}
}
if (loadFailed == false)
AllAssetObjects = result.ToArray();
}
Status = EStatus.Checking;
}
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
Status = AllAssetObjects == null ? EStatus.Fail : EStatus.Success;
if (Status == EStatus.Fail)
{
LastError = $"Failed to load all assets : {nameof(AssetType)} in bundle {_bundleName}";
YooLogger.Error(LastError);
}
InvokeCompletion();
}
#endif
}
}
}