YooAsset/Assets/YooAsset/Runtime/AssetSystem/Loader/DependBundleGrouper.cs

82 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class DependBundleGrouper
{
/// <summary>
/// 依赖的资源包加载器列表
/// </summary>
private readonly List<BundleFileLoader> _dependBundles;
public DependBundleGrouper(string assetPath)
{
_dependBundles = AssetSystem.CreateDependBundleLoaders(assetPath);
}
/// <summary>
/// 是否已经完成(无论成功或失败)
/// </summary>
public bool IsDone()
{
foreach (var loader in _dependBundles)
{
if (loader.IsDone() == false)
return false;
}
return true;
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public void WaitForAsyncComplete()
{
foreach (var loader in _dependBundles)
{
if (loader.IsDone() == false)
loader.WaitForAsyncComplete();
}
}
/// <summary>
/// 增加引用计数
/// </summary>
public void Reference()
{
foreach (var loader in _dependBundles)
{
loader.Reference();
}
}
/// <summary>
/// 减少引用计数
/// </summary>
public void Release()
{
foreach (var loader in _dependBundles)
{
loader.Release();
}
}
/// <summary>
/// 获取资源包的调试信息列表
/// </summary>
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
{
foreach (var loader in _dependBundles)
{
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = loader.BundleFileInfo.BundleName;
bundleInfo.Version = loader.BundleFileInfo.Version;
bundleInfo.RefCount = loader.RefCount;
bundleInfo.Status = (int)loader.Status;
output.Add(bundleInfo);
}
}
}
}