YooAsset/Assets/YooAsset/Runtime/AssetSystem/Handles/AssetOperationHandle.cs

122 lines
2.9 KiB
C#

using UnityEngine;
namespace YooAsset
{
public class AssetOperationHandle : OperationHandleBase
{
private System.Action<AssetOperationHandle> _callback;
internal AssetOperationHandle(ProviderBase provider) : base(provider)
{
}
internal override void InvokeCallback()
{
_callback?.Invoke(this);
}
/// <summary>
/// 完成委托
/// </summary>
public event System.Action<AssetOperationHandle> Completed
{
add
{
if (IsValid == false)
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
if (_provider.IsDone)
value.Invoke(this);
else
_callback += value;
}
remove
{
if (IsValid == false)
throw new System.Exception($"{nameof(AssetOperationHandle)} is invalid");
_callback -= value;
}
}
/// <summary>
/// 资源对象
/// </summary>
public UnityEngine.Object AssetObject
{
get
{
if (IsValid == false)
return null;
return _provider.AssetObject;
}
}
/// <summary>
/// 等待异步执行完毕
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValid == false)
return;
_provider.WaitForAsyncComplete();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release()
{
this.ReleaseInternal();
}
/// <summary>
/// 同步初始化游戏对象
/// </summary>
/// <param name="parent">父类对象</param>
/// <returns></returns>
public GameObject InstantiateSync(Transform parent = null)
{
return InstantiateSync(Vector3.zero, Quaternion.identity, parent);
}
/// <summary>
/// 同步初始化游戏对象
/// </summary>
/// <param name="position">坐标</param>
/// <param name="rotation">角度</param>
/// <param name="parent">父类对象</param>
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
{
if (IsValid == false)
return null;
if (_provider.AssetObject == null)
return null;
if (parent == null)
return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation);
else
return UnityEngine.Object.Instantiate(_provider.AssetObject as GameObject, position, rotation, parent);
}
/// <summary>
/// 异步初始化游戏对象
/// </summary>
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Transform parent = null)
{
return InstantiateAsync(Vector3.zero, Quaternion.identity, parent);
}
/// <summary>
/// 异步初始化游戏对象
/// </summary>
/// <param name="position">坐标</param>
/// <param name="rotation">角度</param>
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
{
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
OperationSystem.ProcessOperaiton(operation);
return operation;
}
}
}