89 lines
1.9 KiB
C#
89 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 构建参数
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/// </summary>
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public class BuildParameters
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{
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/// <summary>
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/// 输出的根目录
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/// </summary>
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public string OutputRoot;
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/// <summary>
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/// 构建的平台
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/// </summary>
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public BuildTarget BuildTarget;
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/// <summary>
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/// 构建模式
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/// </summary>
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public EBuildMode BuildMode;
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/// <summary>
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/// 构建的版本(资源版本号)
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/// </summary>
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public int BuildVersion;
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/// <summary>
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/// 内置资源标签集合(首包资源标签)
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/// 注意:分号为分隔符
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/// </summary>
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public string BuildinTags;
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/// <summary>
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/// 验证构建结果
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/// </summary>
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public bool VerifyBuildingResult = false;
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/// <summary>
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/// 启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable = false;
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/// <summary>
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/// 追加文件扩展名
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/// </summary>
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public bool AppendFileExtension = false;
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/// <summary>
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/// 拷贝内置资源文件到StreamingAssets目录(首包资源文件)
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/// </summary>
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public bool CopyBuildinTagFiles = false;
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/// <summary>
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/// 加密类
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/// </summary>
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public IEncryptionServices EncryptionServices = null;
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/// <summary>
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/// 压缩选项
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/// </summary>
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public ECompressOption CompressOption = ECompressOption.Uncompressed;
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/// <summary>
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/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
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/// </summary>
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public bool DisableWriteTypeTree = false;
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/// <summary>
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/// 忽略类型树变化
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/// </summary>
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public bool IgnoreTypeTreeChanges = true;
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/// <summary>
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/// 获取内置资源标签列表(首包资源标签)
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/// </summary>
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public List<string> GetBuildinTags()
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{
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return StringUtility.StringToStringList(BuildinTags, ';');
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}
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}
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} |