47 lines
988 B
C#
47 lines
988 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Window;
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using UniFramework.Event;
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using UniFramework.Machine;
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using UniFramework.Singleton;
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using YooAsset;
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internal class FsmSceneBattle : IStateNode
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{
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private BattleRoom _battleRoom;
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void IStateNode.OnCreate(StateMachine machine)
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{
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}
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void IStateNode.OnEnter()
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{
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UniSingleton.StartCoroutine(Prepare());
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}
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void IStateNode.OnUpdate()
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{
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if(_battleRoom != null)
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_battleRoom.UpdateRoom();
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}
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void IStateNode.OnExit()
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{
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if(_battleRoom != null)
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{
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_battleRoom.DestroyRoom();
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_battleRoom = null;
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}
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}
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private IEnumerator Prepare()
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{
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yield return UniWindow.OpenWindowAsync<UILoadingWindow>("UILoading");
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yield return YooAssets.LoadSceneAsync("scene_battle");
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_battleRoom = new BattleRoom();
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yield return _battleRoom.LoadRoom();
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// 等所有数据准备完毕后,关闭加载界面。
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UniWindow.CloseWindow<UILoadingWindow>();
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}
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} |