YooAsset/Assets/YooAsset/Runtime/CacheSystem/PersistentTools.cs

216 lines
6.2 KiB
C#

using System.IO;
using System.Collections.Generic;
namespace YooAsset
{
internal static class PersistentTools
{
private const string SandboxFolderName = "Sandbox";
private const string CacheFolderName = "CacheFiles";
private const string CachedBundleFileFolder = "BundleFiles";
private const string CachedRawFileFolder = "RawFiles";
private const string ManifestFolderName = "ManifestFiles";
private const string AppFootPrintFileName = "ApplicationFootPrint.bytes";
private static string _buildinPath;
private static string _sandboxPath;
/// <summary>
/// 重写内置跟路径
/// </summary>
public static void OverwriteBuildinPath(string path)
{
_buildinPath = path;
}
/// <summary>
/// 重写沙盒跟路径
/// </summary>
public static void OverwriteSandboxPath(string path)
{
_sandboxPath = path;
}
/// <summary>
/// 获取沙盒文件夹路径
/// </summary>
public static string GetPersistentRootPath()
{
#if UNITY_EDITOR
// 注意:为了方便调试查看,编辑器下把存储目录放到项目里
if (string.IsNullOrEmpty(_sandboxPath))
{
string projectPath = Path.GetDirectoryName(UnityEngine.Application.dataPath);
projectPath = PathUtility.RegularPath(projectPath);
_sandboxPath = PathUtility.Combine(projectPath, SandboxFolderName);
}
#elif UNITY_STANDALONE
if (string.IsNullOrEmpty(_sandboxPath))
{
_sandboxPath = PathUtility.Combine(UnityEngine.Application.dataPath, SandboxFolderName);
}
#else
if (string.IsNullOrEmpty(_sandboxPath))
{
_sandboxPath = PathUtility.Combine(UnityEngine.Application.persistentDataPath, SandboxFolderName);
}
#endif
return _sandboxPath;
}
/// <summary>
/// 获取基于流文件夹的加载路径
/// </summary>
public static string MakeStreamingLoadPath(string path)
{
if (string.IsNullOrEmpty(_buildinPath))
{
_buildinPath = PathUtility.Combine(UnityEngine.Application.streamingAssetsPath, YooAssetSettings.StreamingAssetsBuildinFolder);
}
return PathUtility.Combine(_buildinPath, path);
}
/// <summary>
/// 获取基于沙盒文件夹的加载路径
/// </summary>
public static string MakePersistentLoadPath(string path)
{
string root = GetPersistentRootPath();
return PathUtility.Combine(root, path);
}
public static string MakePersistentLoadPath(string path1, string path2)
{
string root = GetPersistentRootPath();
return PathUtility.Combine(root, path1, path2);
}
public static string MakePersistentLoadPath(string path1, string path2, string path3)
{
string root = GetPersistentRootPath();
return PathUtility.Combine(root, path1, path2, path3);
}
/// <summary>
/// 获取WWW加载本地资源的路径
/// </summary>
public static string ConvertToWWWPath(string path)
{
#if UNITY_EDITOR
return StringUtility.Format("file:///{0}", path);
#elif UNITY_IPHONE
return StringUtility.Format("file://{0}", path);
#elif UNITY_ANDROID
return path;
#elif UNITY_STANDALONE
return StringUtility.Format("file:///{0}", path);
#elif UNITY_WEBGL
return path;
#endif
}
/// <summary>
/// 删除沙盒总目录
/// </summary>
public static void DeleteSandbox()
{
string directoryPath = GetPersistentRootPath();
if (Directory.Exists(directoryPath))
Directory.Delete(directoryPath, true);
}
/// <summary>
/// 删除沙盒内的缓存文件夹
/// </summary>
public static void DeleteCacheFolder()
{
string root = MakePersistentLoadPath(CacheFolderName);
if (Directory.Exists(root))
Directory.Delete(root, true);
}
/// <summary>
/// 删除沙盒内的清单文件夹
/// </summary>
public static void DeleteManifestFolder()
{
string root = MakePersistentLoadPath(ManifestFolderName);
if (Directory.Exists(root))
Directory.Delete(root, true);
}
/// <summary>
/// 获取缓存的BundleFile文件夹路径
/// </summary>
private readonly static Dictionary<string, string> _cachedBundleFileFolder = new Dictionary<string, string>(100);
public static string GetCachedBundleFileFolderPath(string packageName)
{
if (_cachedBundleFileFolder.TryGetValue(packageName, out string value) == false)
{
value = MakePersistentLoadPath(CacheFolderName, packageName, CachedBundleFileFolder);
_cachedBundleFileFolder.Add(packageName, value);
}
return value;
}
/// <summary>
/// 获取缓存的RawFile文件夹路径
/// </summary>
private readonly static Dictionary<string, string> _cachedRawFileFolder = new Dictionary<string, string>(100);
public static string GetCachedRawFileFolderPath(string packageName)
{
if (_cachedRawFileFolder.TryGetValue(packageName, out string value) == false)
{
value = MakePersistentLoadPath(CacheFolderName, packageName, CachedRawFileFolder);
_cachedRawFileFolder.Add(packageName, value);
}
return value;
}
/// <summary>
/// 获取应用程序的水印文件路径
/// </summary>
public static string GetAppFootPrintFilePath()
{
return MakePersistentLoadPath(AppFootPrintFileName);
}
/// <summary>
/// 获取沙盒内清单文件的路径
/// </summary>
public static string GetCacheManifestFilePath(string packageName, string packageVersion)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(packageName, packageVersion);
return MakePersistentLoadPath(ManifestFolderName, fileName);
}
/// <summary>
/// 获取沙盒内包裹的哈希文件的路径
/// </summary>
public static string GetCachePackageHashFilePath(string packageName, string packageVersion)
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(packageName, packageVersion);
return MakePersistentLoadPath(ManifestFolderName, fileName);
}
/// <summary>
/// 获取沙盒内包裹的版本文件的路径
/// </summary>
public static string GetCachePackageVersionFilePath(string packageName)
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(packageName);
return MakePersistentLoadPath(ManifestFolderName, fileName);
}
/// <summary>
/// 保存默认的包裹版本
/// </summary>
public static void SaveCachePackageVersionFile(string packageName, string version)
{
string filePath = GetCachePackageVersionFilePath(packageName);
FileUtility.WriteAllText(filePath, version);
}
}
}