38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using System.Linq;
|
|
using UnityEditor;
|
|
|
|
namespace YooAsset.Editor
|
|
{
|
|
public class BuiltinBuildPipeline : IBuildPipeline
|
|
{
|
|
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
|
{
|
|
AssetBundleBuilder builder = new AssetBundleBuilder();
|
|
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取默认的构建流程
|
|
/// </summary>
|
|
private List<IBuildTask> GetDefaultBuildPipeline()
|
|
{
|
|
List<IBuildTask> pipeline = new List<IBuildTask>
|
|
{
|
|
new TaskPrepare_BBP(), //前期准备工作
|
|
new TaskGetBuildMap_BBP(), //获取构建列表
|
|
new TaskBuilding_BBP(), //开始执行构建
|
|
new TaskVerifyBuildResult_BBP(), //验证构建结果
|
|
new TaskUpdateBundleInfo_BBP(), //更新资源包信息
|
|
new TaskCreateManifest_BBP(), //创建清单文件
|
|
new TaskCreateReport_BBP(), //创建报告文件
|
|
new TaskCreatePackage_BBP(), //制作包裹
|
|
new TaskCopyBuildinFiles_BBP(), //拷贝内置文件
|
|
};
|
|
return pipeline;
|
|
}
|
|
}
|
|
} |