38 lines
675 B
C#
38 lines
675 B
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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internal static class BuildLogger
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{
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private static bool _enableLog = true;
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public static void InitLogger(bool enableLog)
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{
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_enableLog = enableLog;
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}
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public static void Log(string message)
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{
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if (_enableLog)
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{
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Debug.Log(message);
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}
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}
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public static void Warning(string message)
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{
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Debug.LogWarning(message);
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}
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public static void Error(string message)
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{
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Debug.LogError(message);
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}
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public static string GetErrorMessage(ErrorCode code, string message)
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{
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return $"[ErrorCode{(int)code}] {message}";
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}
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}
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} |