YooAsset/Assets/YooAsset/Editor/AssetBundleBuilder/BuildSystem/BuildLogger.cs

38 lines
675 B
C#

using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset.Editor
{
internal static class BuildLogger
{
private static bool _enableLog = true;
public static void InitLogger(bool enableLog)
{
_enableLog = enableLog;
}
public static void Log(string message)
{
if (_enableLog)
{
Debug.Log(message);
}
}
public static void Warning(string message)
{
Debug.LogWarning(message);
}
public static void Error(string message)
{
Debug.LogError(message);
}
public static string GetErrorMessage(ErrorCode code, string message)
{
return $"[ErrorCode{(int)code}] {message}";
}
}
}