38 lines
966 B
C#
38 lines
966 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Linq;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class ScriptableBuildPipeline : IBuildPipeline
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{
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public BuildResult Run(BuildParameters buildParameters, bool enableLog)
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{
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AssetBundleBuilder builder = new AssetBundleBuilder();
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return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
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}
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/// <summary>
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/// 获取默认的构建流程
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/// </summary>
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private List<IBuildTask> GetDefaultBuildPipeline()
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{
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List<IBuildTask> pipeline = new List<IBuildTask>
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{
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new TaskPrepare_SBP(),
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new TaskGetBuildMap_SBP(),
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new TaskBuilding_SBP(),
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new TaskVerifyBuildResult_SBP(),
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new TaskUpdateBundleInfo_SBP(),
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new TaskCreateManifest_SBP(),
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new TaskCreateReport_SBP(),
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new TaskCreatePackage_SBP(),
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new TaskCopyBuildinFiles_SBP(),
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};
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return pipeline;
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}
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}
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} |