YooAsset/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/ScriptableBuildPipeline/ScriptableBuildPipeline.cs

38 lines
966 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using UnityEditor;
namespace YooAsset.Editor
{
public class ScriptableBuildPipeline : IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline()
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare_SBP(),
new TaskGetBuildMap_SBP(),
new TaskBuilding_SBP(),
new TaskVerifyBuildResult_SBP(),
new TaskUpdateBundleInfo_SBP(),
new TaskCreateManifest_SBP(),
new TaskCreateReport_SBP(),
new TaskCreatePackage_SBP(),
new TaskCopyBuildinFiles_SBP(),
};
return pipeline;
}
}
}