213 lines
7.3 KiB
C#
213 lines
7.3 KiB
C#
using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor.Build.Pipeline;
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using UnityEditor.Build.Pipeline.Interfaces;
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namespace YooAsset.Editor
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{
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public class ManifestContext : IContextObject
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{
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internal PackageManifest Manifest;
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}
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public abstract class TaskCreateManifest
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{
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private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
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/// <summary>
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/// 创建补丁清单文件到输出目录
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/// </summary>
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protected void CreateManifestFile(BuildContext context)
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{
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildParameters = buildParametersContext.Parameters;
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string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
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// 创建新补丁清单
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PackageManifest manifest = new PackageManifest();
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manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
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manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
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manifest.LocationToLower = buildMapContext.Command.LocationToLower;
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manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
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manifest.OutputNameStyle = (int)buildParameters.FileNameStyle;
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manifest.BuildPipeline = buildParameters.BuildPipeline;
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manifest.PackageName = buildParameters.PackageName;
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manifest.PackageVersion = buildParameters.PackageVersion;
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manifest.BundleList = GetAllPackageBundle(buildMapContext);
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manifest.AssetList = GetAllPackageAsset(buildMapContext);
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if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
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{
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// 处理资源包的依赖列表
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ProcessBundleDepends(context, manifest);
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// 处理资源包的标签集合
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ProcessBundleTags(manifest);
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}
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// 创建补丁清单文本文件
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{
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string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
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string filePath = $"{packageOutputDirectory}/{fileName}";
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ManifestTools.SerializeToJson(filePath, manifest);
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BuildLogger.Log($"创建补丁清单文件:{filePath}");
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}
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// 创建补丁清单二进制文件
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string packageHash;
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{
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string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
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string filePath = $"{packageOutputDirectory}/{fileName}";
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ManifestTools.SerializeToBinary(filePath, manifest);
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packageHash = HashUtility.FileMD5(filePath);
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BuildLogger.Log($"创建补丁清单文件:{filePath}");
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ManifestContext manifestContext = new ManifestContext();
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byte[] bytesData = FileUtility.ReadAllBytes(filePath);
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manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
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context.SetContextObject(manifestContext);
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}
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// 创建补丁清单哈希文件
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{
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string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
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string filePath = $"{packageOutputDirectory}/{fileName}";
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FileUtility.WriteAllText(filePath, packageHash);
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BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
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}
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// 创建补丁清单版本文件
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{
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string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
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string filePath = $"{packageOutputDirectory}/{fileName}";
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FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
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BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
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}
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}
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/// <summary>
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/// 获取资源包的依赖集合
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/// </summary>
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protected abstract string[] GetBundleDepends(BuildContext context, string bundleName);
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/// <summary>
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/// 获取主资源对象列表
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/// </summary>
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private List<PackageAsset> GetAllPackageAsset(BuildMapContext buildMapContext)
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{
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List<PackageAsset> result = new List<PackageAsset>(1000);
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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var assetInfos = bundleInfo.GetAllManifestAssetInfos();
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foreach (var assetInfo in assetInfos)
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{
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PackageAsset packageAsset = new PackageAsset();
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packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
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packageAsset.AssetPath = assetInfo.AssetPath;
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packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetGUID : string.Empty;
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packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
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packageAsset.BundleID = GetCachedBundleID(assetInfo.BundleName);
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result.Add(packageAsset);
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}
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}
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return result;
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}
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/// <summary>
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/// 获取资源包列表
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/// </summary>
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private List<PackageBundle> GetAllPackageBundle(BuildMapContext buildMapContext)
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{
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List<PackageBundle> result = new List<PackageBundle>(1000);
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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var packageBundle = bundleInfo.CreatePackageBundle();
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result.Add(packageBundle);
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}
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// 注意:缓存资源包索引
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for (int index = 0; index < result.Count; index++)
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{
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string bundleName = result[index].BundleName;
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_cachedBundleID.Add(bundleName, index);
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}
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return result;
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}
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/// <summary>
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/// 处理资源包的依赖集合
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/// </summary>
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private void ProcessBundleDepends(BuildContext context, PackageManifest manifest)
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{
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// 查询引擎生成的资源包依赖关系,然后记录到清单
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foreach (var packageBundle in manifest.BundleList)
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{
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int mainBundleID = GetCachedBundleID(packageBundle.BundleName);
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var depends = GetBundleDepends(context, packageBundle.BundleName);
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List<int> dependIDs = new List<int>(depends.Length);
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foreach (var dependBundleName in depends)
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{
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int bundleID = GetCachedBundleID(dependBundleName);
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if (bundleID != mainBundleID)
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dependIDs.Add(bundleID);
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}
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packageBundle.DependIDs = dependIDs.ToArray();
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}
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}
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/// <summary>
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/// 处理资源包的标签集合
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/// </summary>
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private void ProcessBundleTags(PackageManifest manifest)
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{
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Dictionary<int, HashSet<string>> cacheBundleTags = new Dictionary<int, HashSet<string>>(10000);
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foreach (var packageAsset in manifest.AssetList)
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{
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// 主资源包
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int bundleID = packageAsset.BundleID;
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CacheBundleTags(cacheBundleTags, bundleID, packageAsset.AssetTags);
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// 依赖资源包
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var packageBundle = manifest.BundleList[bundleID];
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foreach (var dependBundleID in packageBundle.DependIDs)
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{
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CacheBundleTags(cacheBundleTags, dependBundleID, packageAsset.AssetTags);
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}
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}
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for (int index = 0; index < manifest.BundleList.Count; index++)
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{
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manifest.BundleList[index].Tags = cacheBundleTags[index].ToArray();
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}
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}
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private void CacheBundleTags(Dictionary<int, HashSet<string>> cacheBundleTags, int bundleID, string[] assetTags)
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{
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if (cacheBundleTags.ContainsKey(bundleID) == false)
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cacheBundleTags.Add(bundleID, new HashSet<string>());
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foreach (var assetTag in assetTags)
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{
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if (cacheBundleTags[bundleID].Contains(assetTag) == false)
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cacheBundleTags[bundleID].Add(assetTag);
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}
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}
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/// <summary>
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/// 获取资源包的索引ID
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/// </summary>
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private int GetCachedBundleID(string bundleName)
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{
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if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
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{
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throw new Exception($"Not found cached bundle ID : {bundleName}");
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}
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return value;
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}
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}
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} |