using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal class DependAssetBundles
{
///
/// 依赖的资源包加载器列表
///
internal readonly List DependList;
public DependAssetBundles(List dpendList)
{
DependList = dpendList;
}
///
/// 是否已经完成(无论成功或失败)
///
public bool IsDone()
{
foreach (var loader in DependList)
{
if (loader.IsDone() == false)
return false;
}
return true;
}
///
/// 依赖资源包是否全部加载成功
///
public bool IsSucceed()
{
foreach (var loader in DependList)
{
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
{
return false;
}
}
return true;
}
///
/// 获取某个加载失败的资源包错误信息
///
public string GetLastError()
{
foreach (var loader in DependList)
{
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
{
return loader.LastError;
}
}
return string.Empty;
}
///
/// 主线程等待异步操作完毕
///
public void WaitForAsyncComplete()
{
foreach (var loader in DependList)
{
if (loader.IsDone() == false)
loader.WaitForAsyncComplete();
}
}
///
/// 增加引用计数
///
public void Reference()
{
foreach (var loader in DependList)
{
loader.Reference();
}
}
///
/// 减少引用计数
///
public void Release()
{
foreach (var loader in DependList)
{
loader.Release();
}
}
///
/// 获取资源包的调试信息列表
///
internal void GetBundleDebugInfos(List output)
{
foreach (var loader in DependList)
{
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = loader.RefCount;
bundleInfo.Status = loader.Status.ToString();
output.Add(bundleInfo);
}
}
}
}