using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
///
/// 构建参数
///
public class BuildParameters
{
///
/// SBP构建参数
///
public class SBPBuildParameters
{
///
/// 生成代码防裁剪配置
///
public bool WriteLinkXML = true;
///
/// 缓存服务器地址
///
public string CacheServerHost;
///
/// 缓存服务器端口
///
public int CacheServerPort;
}
///
/// 可编程构建管线的参数
///
public SBPBuildParameters SBPParameters;
///
/// 输出的根目录
///
public string OutputRoot;
///
/// 构建的平台
///
public BuildTarget BuildTarget;
///
/// 构建管线
///
public EBuildPipeline BuildPipeline;
///
/// 构建模式
///
public EBuildMode BuildMode;
///
/// 构建的版本(资源版本号)
///
public int BuildVersion;
///
/// 内置资源标签集合(首包资源标签)
/// 注意:分号为分隔符
///
public string BuildinTags;
///
/// 验证构建结果
///
public bool VerifyBuildingResult = false;
///
/// 启用可寻址资源定位
///
public bool EnableAddressable = false;
///
/// 拷贝内置资源文件到StreamingAssets目录(首包资源文件)
///
public bool CopyBuildinTagFiles = false;
///
/// 加密类
///
public IEncryptionServices EncryptionServices = null;
///
/// 补丁文件名称的样式
///
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
///
/// 压缩选项
///
public ECompressOption CompressOption = ECompressOption.Uncompressed;
///
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
///
public bool DisableWriteTypeTree = false;
///
/// 忽略类型树变化
///
public bool IgnoreTypeTreeChanges = true;
///
/// 获取内置资源标签列表(首包资源标签)
///
public List GetBuildinTags()
{
return StringUtility.StringToStringList(BuildinTags, ';');
}
}
}