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.gitignore vendored
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@ -58,4 +58,7 @@ sysinfo.txt
# Crashlytics generated file # Crashlytics generated file
crashlytics-build.properties crashlytics-build.properties
*.vsconfig *.vsconfig
Sandbox/
Bundles/

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@ -2,793 +2,6 @@
All notable changes to this package will be documented in this file. All notable changes to this package will be documented in this file.
## [1.4.16] - 2023-06-14
### Changed
- 增加了自动分析冗余资源的开关
```c#
/// <summary>
/// 构建参数
/// </summary>
public class BuildParameters
{
/// <summary>
/// 自动分析冗余资源
/// </summary>
public bool AutoAnalyzeRedundancy = true;
}
```
- 太空战机DEMO启用了新的内置资源查询机制。
## [1.4.15] - 2023-06-09
### Fixed
- 修复了安卓平台,解压内置文件到沙盒失败后不再重新尝试的问题。
- 修复了验证远端下载文件,极小概率失败的问题。
- 修复了太空战机DEMO在IOS平台流解密失败的问题。
## [1.4.14] - 2023-05-26
### Fixed
- 修复了收集器对着色器未过滤的问题。
- 修复了内置着色器Tag特殊情况下未正确传染给依赖资源包的问题。
### Changed
- Unity2021版本及以上推荐使用可编程构建管线SBP
## [1.4.13] - 2023-05-12
### Changed
- 可寻址地址冲突时,打印冲突地址的资源路径。
- 销毁Package的时候清空该Package的缓存记录。
### Added
- 新增方法ResoucePackage.ClearAllCacheFilesAsync()
```c#
public class ResoucePackage
{
/// <summary>
/// 清理包裹本地所有的缓存文件
/// </summary>
public ClearAllCacheFilesOperation ClearAllCacheFilesAsync();
}
```
- 新增方法YooAssets.SetCacheSystemSandboxPath()
```c#
public class YooAssets
{
/// <summary>
/// 设置缓存系统参数,沙盒目录的存储路径
/// </summary>
public static void SetCacheSystemSandboxPath(string sandboxPath);
}
```
## [1.4.12] - 2023-04-22
### Changed
- 增加了对WEBGL平台加密选项的检测。
- 增加了YooAsset/Home Page菜单栏。
- 增加了鼠标右键创建配置的菜单。
- 增加了YooAssets.DestroyPackage()方法。
```c#
class YooAssets
{
/// <summary>
/// 销毁资源包
/// </summary>
/// <param name="package">资源包对象</param>
public static void DestroyPackage(string packageName);
}
```
- UpdatePackageManifestAsync方法增加了新参数autoSaveVersion
```c#
class ResourcePackage
{
/// <summary>
/// 向网络端请求并更新清单
/// </summary>
/// <param name="packageVersion">更新的包裹版本</param>
/// <param name="autoSaveVersion">更新成功后自动保存版本号,作为下次初始化的版本。</param>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, bool autoSaveVersion = true, int timeout = 60)
}
```
- BuildParameters类增加了新字段。
可以自定义共享资源文件的打包规则。
```c#
class BuildParameters
{
/// <summary>
/// 共享资源的打包规则
/// </summary>
public IShareAssetPackRule ShareAssetPackRule = null;
}
```
## [1.4.11] - 2023-04-14
### Fixed
- (#97)修复了着色器变种收集配置无法保存的问题。
- (#83)修复了资源收集界面Package列表没有实时刷新的问题。
- (#48)优化了场景卸载机制,在切换场景的时候不在主动卸载资源。
### Changed
- 增加了扩展属性
```c#
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
[assembly: InternalsVisibleTo("YooAsset.RuntimeExtension")]
```
## [1.4.10] - 2023-04-08
### Fixed
- 修复了资源文件路径无效导致异常的问题。
- 修复了原生文件不支持ini格式文件的问题。
- 修复了通过代码途径导入XML配置的报错问题。
## [1.4.9] - 2023-03-29
### Fixed
- 修复了资源配置界面的GroupActiveRule保存无效的问题。
### Changed
- 优化了资源配置导入逻辑增加了对XML配置文件的合法性检测。
- 优化了UniTask的说明文档。
- 调整构建的输出目录结构。
- 调试窗口增加分屏功能。Unity2020.3+起效)
- 报告窗口增加分屏功能。Unity2020.3+起效)
- 编辑器模拟模式支持了虚拟资源包。
- 扩展了Instantiate方法。
```c#
public sealed class AssetOperationHandle
{
public GameObject InstantiateSync();
public GameObject InstantiateSync(Transform parent);
public GameObject InstantiateSync(Transform parent, bool worldPositionStays);
public GameObject InstantiateSync(Vector3 position, Quaternion rotation);
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent);
}
```
### Added
- 优化了报告文件内容,增加了资源包内嵌的资源列表。
- 可寻址规则增加了AddressByFilePath类。
- 新增了新方法。
```c#
/// <summary>
/// 向远端请求并更新清单
/// </summary>
public class UpdatePackageManifestOperation : AsyncOperationBase
{
/// <summary>
/// 保存当前清单的版本,用于下次启动时自动加载的版本。
/// </summary>
public void SavePackageVersion();
}
```
- 新增了初始化参数。
```c#
/// <summary>
/// 下载失败尝试次数
/// 注意默认值为MaxValue
/// </summary>
public int DownloadFailedTryAgain = int.MaxValue;
```
- 新增了初始化参数。
```c#
/// <summary>
/// 资源加载每帧处理的最大时间片段
/// 注意默认值为MaxValue
/// </summary>
public long LoadingMaxTimeSlice = long.MaxValue;
```
### Removed
- 移除了代码里的Patch敏感字。
```c#
//PatchManifest.cs重命名为PackageManifest.cs
//AssetsPackage.cs重命名为ResourcePackage.cs
//YooAssets.CreateAssetsPackage()重命名为YooAssets.CreatePackage()
//YooAssets.GetAssetsPackage()重命名为YooAssets.GetPackage()
//YooAssets.TryGetAssetsPackage()重命名为YooAssets.TryGetPackage()
//YooAssets.HasAssetsPackage()重命名为YooAssets.HasPackage()
```
- 移除了初始化参数AssetLoadingMaxNumber
## [1.4.8] - 2023-03-10
### Fixed
- 修复了同步加载原生文件,程序卡死的问题。
- 修复了可编程构建管线,当项目里没有着色器,如果有引用内置着色器会导致打包失败的问题。
- 修复了在Unity2021.3版本下着色器收集界面错乱的问题。
### Changed
- 优化了打包逻辑,提高构建速度。
- 支持自定义日志处理,方便收集线上问题。
```c#
public class YooAssets
{
/// <summary>
/// 初始化资源系统
/// </summary>
/// <param name="logger">自定义日志处理</param>
public static void Initialize(ILogger logger = null)
}
```
## [1.4.7] - 2023-03-03
### Fixed
- 修复了在运行时资源引用链无效的问题。
- 修复了在构建过程中发生异常后进度条未消失的问题。
- 修复了使用SBP构建管线如果有原生文件会导致打包失败的问题。
### Changed
- 支持自定义下载请求
```c#
/// <summary>
/// 设置下载系统参数,自定义下载请求
/// </summary>
public static void SetDownloadSystemUnityWebRequest(DownloadRequestDelegate requestDelegate)
```
- 优化了打包时资源包引用关系计算的逻辑。
- 优化了缓存系统初始化逻辑,支持分帧获取所有缓存文件。
- 优化了缓存系统的存储目录结构,提高了文件夹查询速度。
- 优化了在资源收集界面点击查看Collector主资源列表卡顿问题。
- 优化了资源对象加载耗时统计的逻辑,现在更加准确了。
- 优化了资源加载器查询逻辑。
- 优化了资源下载系统,下载文件的验证支持了多线程。
- 着色器变种收集界面增加单次照射数量的控制。
## [1.4.6-preview] - 2023-02-22
### Changed
- EVerifyLevel新增Middle级别。
```c#
public enum EVerifyLevel
{
/// <summary>
/// 验证文件存在
/// </summary>
Low,
/// <summary>
/// 验证文件大小
/// </summary>
Middle,
/// <summary>
/// 验证文件大小和CRC
/// </summary>
High,
}
```
- 补丁清单的资源包列表新增引用链。
(解决复杂依赖关系下,错误卸载资源包的问题)
- 缓存系统支持后缀格式存储。
(解决原生文件没有后缀格式的问题)
- 收集界面增加用户自定义数据栏。
## [1.4.5-preview] - 2023-02-17
### Fixed
- (#67)修复了报告查看界面在Unity2021.3上的兼容性问题。
- (#66)修复了在Unity2021.3上编辑器模拟模式运行报错的问题。
### Changed
- 接口变更IPackRule
````c#
/// <summary>
/// 资源打包规则接口
/// </summary>
public interface IPackRule
{
/// <summary>
/// 获取打包规则结果
/// </summary>
PackRuleResult GetPackRuleResult(PackRuleData data);
/// <summary>
/// 是否为原生文件打包规则
/// </summary>
bool IsRawFilePackRule();
}
````
## [1.4.4-preview] - 2023-02-14
### Fixed
- (#65)修复了AssetBundle构建宏逻辑错误。
- 修复了AssetBundle加载宏逻辑错误。
## [1.4.3-preview] - 2023-02-10
全新的缓存系统!
### Fixed
- 修复了WebGL平台本地文件验证报错。
- 修复了WEBGL平台加载原生文件失败的问题。
- 修复了通过Handle句柄查询资源包下载进度为零的问题。
### Changed
- 着色器变种收集增加分批次处理功能。
- Unity2021版本开始不再支持内置构建管线。
### Removed
- 太空战机DEMO移除了BetterStreamingAssets插件。
## [1.4.2-preview] - 2023-01-03
### Fixed
- 修复了清单解析异步操作的进度条变化错误。
- 修复了更新资源清单错误计算超时时间的问题。
## [1.4.1-preview] - 2022-12-26
### Fixed
- 修复了开启UniqueBundleName选项后SBP构建报错的问题。
### Added
- 新增了AssetsPackage.PreDownloadPackageAsync()方法
````c#
/// <summary>
/// 预下载指定版本的包裹资源
/// </summary>
/// <param name="packageVersion">下载的包裹版本</param>
/// <param name="timeout">超时时间默认值60秒</param>
public PreDownloadPackageOperation PreDownloadPackageAsync(string packageVersion, int timeout = 60)
````
- 新增了OperationHandleBase.GetDownloadReport()方法
````c#
/// <summary>
/// 获取下载报告
/// </summary>
public DownloadReport GetDownloadReport();
````
### Changed
- 优化了资源清单更新流程,支持缓存下载的清单。
- 优化了清单文件的解析流程,支持分帧解析避免卡顿。
- 优化了缓存文件的验证流程,支持分帧处理。
- 初始化的时候支持覆盖安装检测,然后清理所有的缓存清单文件。
- ClearPackageUnusedCacheFilesAsync重名为ClearUnusedCacheFilesAsync
## [1.4.0-preview] - 2022-12-04
### Fixed
- (#46)修复了资源包初始化失败之后,再次初始化发生异常的问题。
- 修复了在初始化失败的之后销毁YooAssets会报异常的问题。
### Changed
- 优化了资源收集界面,可以选择显示中文别名。
- **优化了补丁清单序列化方式,由文本数据修改为二进制数据。**
- 资源操作句柄增加using支持。
## [1.3.7] - 2022-11-26
全新的太空战机Demo !
### Fixed
- (#45)修复了package列表更新触发的异常。
### Added
- 新增了YooAssets.Destroy()资源系统销毁方法。
```C#
/// <summary>
/// 销毁资源系统
/// </summary>
public static void Destroy();
```
### Changed
- 优化了资源收集规则,原生文件打包名称现在已经包含文件后缀名。
- 优化了资源收集规则非原生文件收集器自动移除Unity无法识别的文件。
- 优化了调试信息窗口,列表元素的加载状态显示为文本。
## [1.3.5] - 2022-11-19
### Fixed
- 修复了同步接口加载加密文件失败的问题。
### Added
- 新增了方法AssetsPackage.ClearPackageUnusedCacheFilesAsync()
```c#
/// <summary>
/// 清理本地包裹未使用的缓存文件
/// </summary>
public ClearPackageUnusedCacheFilesOperation ClearPackageUnusedCacheFilesAsync()
```
- 新增了方法AssetsPackage.LoadRawFileAsync()
```c#
/// <summary>
/// 异步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileAsync(string location)
```
- 新增了方法AssetsPackage.LoadRawFileSync()
```c#
/// <summary>
/// 同步加载原生文件
/// </summary>
/// <param name="location">资源的定位地址</param>
public RawFileOperationHandle LoadRawFileSync(string location)
```
### Changed
- 重命名AssetsPackage.UpdateStaticVersionAsync()为AssetsPackage.UpdatePackageVersionAsync();
- 重命名AssetsPackage.UpdateManifestAsync()为AssetsPackage.UpdatePackageManifestAsync();
### Removed
- 移除了方法YooAssets.ClearUnusedCacheFiles()
- 移除了方法AssetsPackage.GetRawFileAsync()
## [1.3.4] - 2022-11-04
### Fixed
- (#29)修复了EditorHelper中根据guid找uxml有时候会出错的问题。
- (#37)修复了在修改GroupName和GroupDesc时左侧Group栏显示没刷新的问题。
- (#38)修复了工程里没有shader的话SBP构建会报异常的问题。
### Added
- 新增了AssetsPackage.CheckPackageContentsAsync()方法
```c#
/// <summary>
/// 检查本地包裹内容的完整性
/// </summary>
public CheckPackageContentsOperation CheckPackageContentsAsync()
```
### Changed
- 优化了HostPlayMode的初始化逻辑优先读取沙盒内的清单如果不存在则读取内置清单。
- 重写了文件的加密和解密逻辑。
```c#
public interface IDecryptionServices
{
/// <summary>
/// 文件偏移解密方法
/// </summary>
ulong LoadFromFileOffset(DecryptFileInfo fileInfo);
/// <summary>
/// 文件内存解密方法
/// </summary>
byte[] LoadFromMemory(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密方法
/// </summary>
System.IO.FileStream LoadFromStream(DecryptFileInfo fileInfo);
/// <summary>
/// 文件流解密的托管缓存大小
/// </summary>
uint GetManagedReadBufferSize();
}
```
- AssetBundleBuilder界面增加了构建版本选项。
### Removed
- 移除了AssetsPackage.WeaklyUpdateManifestAsync()方法。
## [1.3.3] - 2022-10-27
### Fixed
- 修复了资源回收方法无效的问题。
### Added
- 新增了PackageVersion构建参数。
````c#
public class BuildParameters
{
/// <summary>
/// 构建的包裹版本
/// </summary>
public string PackageVersion;
}
````
### Changed
- AssetBundleDebugger窗口增加了包裹名称显示列。
- AssetBundleDebugger窗口增加资源对象的加载耗时统计和显示。
- AssetBundleDebugger窗口增加帧调试数据导出功能。
- AssetBundleBuilder构建流程增加输出目录文件路径过长的检测。
- 下载器返回的错误提示增加HTTP Response Code。
- UpdateStaticVersionOperation.PackageCRC重名为UpdateStaticVersionOperation.PackageVersion。
- AssetPackage.GetHumanReadableVersion()重名为AssetPackage.GetPackageVersion()
## [1.3.2] - 2022-10-22
### Fixed
- 修复了AssetBundleCollector界面点击修复按钮界面没有刷新的问题。
### Added
- 新增了自定义证书认证方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数,自定义的证书认证实例
/// </summary>
public static void SetDownloadSystemCertificateHandler(UnityEngine.Networking.CertificateHandler instance)
}
````
- 新增了下载失败后清理文件的方法。
````c#
public static class YooAssets
{
/// <summary>
/// 设置下载系统参数下载失败后清理文件的HTTP错误码
/// </summary>
public static void SetDownloadSystemClearFileResponseCode(List<long> codes)
}
````
- 新增了检查资源定位地址是否有效的方法。
```c#
public class AssetsPackage
{
/// <summary>
/// 检查资源定位地址是否有效
/// </summary>
/// <param name="location">资源的定位地址</param>
public bool CheckLocationValid(string location)
}
```
### Removed
- 移除了ILocationServices接口类和初始化字段。
- 移除了AssetPackage.GetAssetPath(string location)方法。
- 移除了BuildParameters.EnableAddressable字段。
### Changed
- AssetBundleCollector配置增加了UniqueBundleName设置用于解决不同包裹之间Bundle名称冲突的问题。
## [1.3.1] - 2022-10-18
### Fixed
- 修复了原生文件每次获取都重复拷贝的问题。
- 修复了断点续传下载字节数统计不准确的问题。
### Added
- 所有下载相关方法增加超时判断参数。
- 新增首包资源文件拷贝选项。
```c#
public class BuildParameters
{
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
}
```
- 新增资源包初始化查询字段。
```c#
public class AssetsPackage
{
/// <summary>
/// 初始化状态
/// </summary>
public EOperationStatus InitializeStatus
}
```
- 增加获取人类可读的版本信息。
````c#
public class AssetsPackage
{
/// <summary>
/// 获取人类可读的版本信息
/// </summary>
public string GetHumanReadableVersion()
}
````
- 新增资源缓存清理方法。
```c#
public static class YooAssets
{
/// <summary>
/// 清理未使用的缓存文件
/// </summary>
public static ClearUnusedCacheFilesOperation ClearUnusedCacheFiles()
}
```
- 异步操作类新增繁忙查询方法。
````c#
public abstract class GameAsyncOperation
{
/// <summary>
/// 异步操作系统是否繁忙
/// </summary>
protected bool IsBusy()
}
````
### Removed
- 移除了AssetsPackage.IsInitialized()方法。
- 移除了YooAssets.ClearAllCacheFiles()方法。
### Changed
- YooAssetsPackage类重名为AssetsPackage
## [1.3.0-preview] - 2022-10-08
该预览版本提供了分布式构建的功能,用于解决分工程或分内容构建的问题。
### Added
- 新增方法设置异步系统的每帧允许运行的最大时间切片。
```c#
/// <summary>
/// 设置异步系统的每帧允许运行的最大时间切片(单位:毫秒)
/// </summary>
public static void SetOperationSystemMaxTimeSlice(long milliseconds)
```
- 新增方法设置缓存系统的已经缓存文件的校验等级。
```c#
/// <summary>
/// 设置缓存系统的已经缓存文件的校验等级
/// </summary>
public static void SetCacheSystemCachedFileVerifyLevel(EVerifyLevel verifyLevel)
```
- 新增方法设置下载系统的断点续传功能的文件大小。
````C#
/// <summary>
/// 启用下载系统的断点续传功能的文件大小
/// </summary>
public static void SetDownloadSystemBreakpointResumeFileSize(int fileBytes)
````
### Removed
- 移除了资源版本号相关概念的代码。
- 移除了TaskCopyBuildinFiles节点在构建流程里。
- 移除了YooAssets.ClearUnusedCacheFiles()方法。
- 移除了初始化参数 InitializeParameters.ClearCacheOnDirty
- 移除了初始化参数 InitializeParameters.OperationSystemMaxTimeSlice
- 移除了初始化参数 InitializeParameters.BreakpointResumeFileSize
- 移除了初始化参数 InitializeParameters.VerifyLevel
## [1.2.4] - 2022-09-22 ## [1.2.4] - 2022-09-22
### Fixed ### Fixed

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@ -39,6 +39,12 @@ namespace YooAsset.Editor
var buildParametersContext = new BuildParametersContext(buildParameters); var buildParametersContext = new BuildParametersContext(buildParameters);
_buildContext.SetContextObject(buildParametersContext); _buildContext.SetContextObject(buildParametersContext);
// 是否显示LOG
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
BuildRunner.EnableLog = false;
else
BuildRunner.EnableLog = true;
// 创建构建节点 // 创建构建节点
List<IBuildTask> pipeline; List<IBuildTask> pipeline;
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline) if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
@ -48,13 +54,11 @@ namespace YooAsset.Editor
new TaskPrepare(), //前期准备工作 new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表 new TaskGetBuildMap(), //获取构建列表
new TaskBuilding(), //开始执行构建 new TaskBuilding(), //开始执行构建
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult(), //验证构建结果 new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件 new TaskEncryption(), //加密资源文件
new TaskUpdateBundleInfo(), //更新资源包信息 new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件 new TaskCreateReport(), //创建报告文件
new TaskCreatePackage(), //制作 new TaskCreatePatchPackage(), //制作补丁
new TaskCopyBuildinFiles(), //拷贝内置文件 new TaskCopyBuildinFiles(), //拷贝内置文件
}; };
} }
@ -65,13 +69,11 @@ namespace YooAsset.Editor
new TaskPrepare(), //前期准备工作 new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表 new TaskGetBuildMap(), //获取构建列表
new TaskBuilding_SBP(), //开始执行构建 new TaskBuilding_SBP(), //开始执行构建
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult_SBP(), //验证构建结果 new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件 new TaskEncryption(), //加密资源文件
new TaskUpdateBundleInfo(), //更新补丁信息 new TaskCreatePatchManifest(), //创建清单文件
new TaskCreateManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件 new TaskCreateReport(), //创建报告文件
new TaskCreatePackage(), //制作补丁包 new TaskCreatePatchPackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件 new TaskCopyBuildinFiles(), //拷贝内置文件
}; };
} }
@ -80,23 +82,19 @@ namespace YooAsset.Editor
throw new NotImplementedException(); throw new NotImplementedException();
} }
// 初始化日志
BuildLogger.InitLogger(buildParameters.EnableLog);
// 执行构建流程 // 执行构建流程
var buildResult = BuildRunner.Run(pipeline, _buildContext); var buildResult = BuildRunner.Run(pipeline, _buildContext);
if (buildResult.Success) if (buildResult.Success)
{ {
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory(); buildResult.OutputPackageDirectory = buildParametersContext.GetPackageDirectory();
BuildLogger.Log($"{buildParameters.BuildMode} pipeline build succeed !"); Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
} }
else else
{ {
BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !"); Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
BuildLogger.Error($"Build task failed : {buildResult.FailedTask}"); Debug.LogError($"Build task failed : {buildResult.FailedTask}");
BuildLogger.Error(buildResult.ErrorInfo); Debug.LogError($"Build task error : {buildResult.FailedInfo}");
} }
return buildResult; return buildResult;
} }
} }

View File

@ -22,7 +22,15 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public static string GetStreamingAssetsFolderPath() public static string GetStreamingAssetsFolderPath()
{ {
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/"; return $"{Application.dataPath}/StreamingAssets/YooAssets/";
}
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
public static string MakePipelineOutputDirectory(string outputRoot, BuildTarget buildTarget)
{
return $"{outputRoot}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
} }
/// <summary> /// <summary>
@ -58,5 +66,80 @@ namespace YooAsset.Editor
} }
} }
} }
/// <summary>
/// 获取所有补丁包版本列表
/// 注意:列表会按照版本号从小到大排序
/// </summary>
private static List<int> GetPackageVersionList(BuildTarget buildTarget, string outputRoot)
{
List<int> versionList = new List<int>();
string parentPath = $"{outputRoot}/{buildTarget}";
if (Directory.Exists(parentPath) == false)
return versionList;
// 获取所有补丁包文件夹
string[] allFolders = Directory.GetDirectories(parentPath);
for (int i = 0; i < allFolders.Length; i++)
{
string folderName = Path.GetFileNameWithoutExtension(allFolders[i]);
if (int.TryParse(folderName, out int version))
versionList.Add(version);
}
// 从小到大排序
versionList.Sort();
return versionList;
}
/// <summary>
/// 获取当前最大的补丁包版本号
/// </summary>
/// <returns>如果没有任何补丁版本,那么返回-1</returns>
public static int GetMaxPackageVersion(BuildTarget buildTarget, string outputRoot)
{
List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
if (versionList.Count == 0)
return -1;
return versionList[versionList.Count - 1];
}
/// <summary>
/// 是否存在任何补丁包版本
/// </summary>
public static bool HasAnyPackageVersion(BuildTarget buildTarget, string outputRoot)
{
List<int> versionList = GetPackageVersionList(buildTarget, outputRoot);
return versionList.Count > 0;
}
/// <summary>
/// 加载补丁清单文件
/// </summary>
internal static PatchManifest LoadPatchManifestFile(string fileDirectory, int resourceVersion)
{
string filePath = $"{fileDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
if (File.Exists(filePath) == false)
{
throw new System.Exception($"Not found patch manifest file : {filePath}");
}
string jsonData = FileUtility.ReadFile(filePath);
return PatchManifest.Deserialize(jsonData);
}
/// <summary>
/// 获取旧的补丁清单
/// </summary>
internal static PatchManifest GetOldPatchManifest(string pipelineOutputDirectory)
{
string staticVersionFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
string staticVersionContent = FileUtility.ReadFile(staticVersionFilePath);
int staticVersion = int.Parse(staticVersionContent);
return LoadPatchManifestFile(pipelineOutputDirectory, staticVersion);
}
} }
} }

View File

@ -3,9 +3,13 @@ using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
[CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")]
public class AssetBundleBuilderSetting : ScriptableObject public class AssetBundleBuilderSetting : ScriptableObject
{ {
/// <summary>
/// 构建版本号
/// </summary>
public int BuildVersion = 0;
/// <summary> /// <summary>
/// 构建管线 /// 构建管线
/// </summary> /// </summary>
@ -17,9 +21,9 @@ namespace YooAsset.Editor
public EBuildMode BuildMode = EBuildMode.ForceRebuild; public EBuildMode BuildMode = EBuildMode.ForceRebuild;
/// <summary> /// <summary>
/// 构建的包裹名称 /// 内置资源标签(首包资源标签)
/// </summary> /// </summary>
public string BuildPackage = string.Empty; public string BuildTags = string.Empty;
/// <summary> /// <summary>
/// 压缩方式 /// 压缩方式
@ -31,16 +35,6 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName; public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 首包资源文件的标签集合
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary> /// <summary>
/// 加密类名称 /// 加密类名称
/// </summary> /// </summary>

View File

@ -29,7 +29,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private static void LoadSettingData() private static void LoadSettingData()
{ {
_setting = SettingLoader.LoadSettingData<AssetBundleBuilderSetting>(); _setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
} }
/// <summary> /// <summary>

View File

@ -12,28 +12,25 @@ namespace YooAsset.Editor
public class AssetBundleBuilderWindow : EditorWindow public class AssetBundleBuilderWindow : EditorWindow
{ {
[MenuItem("YooAsset/AssetBundle Builder", false, 102)] [MenuItem("YooAsset/AssetBundle Builder", false, 102)]
public static void OpenWindow() public static void ShowExample()
{ {
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes); AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, EditorDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600); window.minSize = new Vector2(800, 600);
} }
private BuildTarget _buildTarget; private BuildTarget _buildTarget;
private List<Type> _encryptionServicesClassTypes; private List<Type> _encryptionServicesClassTypes;
private List<string> _encryptionServicesClassNames; private List<string> _encryptionServicesClassNames;
private List<string> _buildPackageNames;
private Button _saveButton; private Button _saveButton;
private TextField _buildOutputField; private TextField _buildOutputField;
private IntegerField _buildVersionField;
private EnumField _buildPipelineField; private EnumField _buildPipelineField;
private EnumField _buildModeField; private EnumField _buildModeField;
private TextField _buildVersionField; private TextField _buildinTagsField;
private PopupField<string> _buildPackageField;
private PopupField<string> _encryptionField; private PopupField<string> _encryptionField;
private EnumField _compressionField; private EnumField _compressionField;
private EnumField _outputNameStyleField; private EnumField _outputNameStyleField;
private EnumField _copyBuildinFileOptionField;
private TextField _copyBuildinFileTagsField;
public void CreateGUI() public void CreateGUI()
{ {
@ -42,7 +39,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement; VisualElement root = this.rootVisualElement;
// 加载布局文件 // 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>(); var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
if (visualAsset == null) if (visualAsset == null)
return; return;
@ -55,19 +52,26 @@ namespace YooAsset.Editor
// 构建平台 // 构建平台
_buildTarget = EditorUserBuildSettings.activeBuildTarget; _buildTarget = EditorUserBuildSettings.activeBuildTarget;
// 包裹名称列表
_buildPackageNames = GetBuildPackageNames();
// 加密服务类 // 加密服务类
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes(); _encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList(); _encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
// 输出目录 // 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot(); string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(defaultOutputRoot, _buildTarget);
_buildOutputField = root.Q<TextField>("BuildOutput"); _buildOutputField = root.Q<TextField>("BuildOutput");
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot); _buildOutputField.SetValueWithoutNotify(pipelineOutputDirectory);
_buildOutputField.SetEnabled(false); _buildOutputField.SetEnabled(false);
// 构建版本
_buildVersionField = root.Q<IntegerField>("BuildVersion");
_buildVersionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildVersion);
_buildVersionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildVersion = _buildVersionField.value;
});
// 构建管线 // 构建管线
_buildPipelineField = root.Q<EnumField>("BuildPipeline"); _buildPipelineField = root.Q<EnumField>("BuildPipeline");
_buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline); _buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
@ -92,38 +96,20 @@ namespace YooAsset.Editor
RefreshWindow(); RefreshWindow();
}); });
// 构建版本 // 内置资源标签
_buildVersionField = root.Q<TextField>("BuildVersion"); _buildinTagsField = root.Q<TextField>("BuildinTags");
_buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion()); _buildinTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildTags);
_buildinTagsField.RegisterValueChangedCallback(evt =>
// 构建包裹
var buildPackageContainer = root.Q("BuildPackageContainer");
if (_buildPackageNames.Count > 0)
{ {
int defaultIndex = GetDefaultPackageIndex(AssetBundleBuilderSettingData.Setting.BuildPackage); AssetBundleBuilderSettingData.IsDirty = true;
_buildPackageField = new PopupField<string>(_buildPackageNames, defaultIndex); AssetBundleBuilderSettingData.Setting.BuildTags = _buildinTagsField.value;
_buildPackageField.label = "Build Package"; });
_buildPackageField.style.width = 350;
_buildPackageField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageField.value;
});
buildPackageContainer.Add(_buildPackageField);
}
else
{
_buildPackageField = new PopupField<string>();
_buildPackageField.label = "Build Package";
_buildPackageField.style.width = 350;
buildPackageContainer.Add(_buildPackageField);
}
// 加密方法 // 加密方法
var encryptionContainer = root.Q("EncryptionContainer"); var encryptionContainer = root.Q("EncryptionContainer");
if (_encryptionServicesClassNames.Count > 0) if (_encryptionServicesClassNames.Count > 0)
{ {
int defaultIndex = GetDefaultEncryptionIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName); int defaultIndex = GetEncryptionDefaultIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex); _encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
_encryptionField.label = "Encryption"; _encryptionField.label = "Encryption";
_encryptionField.style.width = 350; _encryptionField.style.width = 350;
@ -142,7 +128,7 @@ namespace YooAsset.Editor
encryptionContainer.Add(_encryptionField); encryptionContainer.Add(_encryptionField);
} }
// 压缩方式选项 // 压缩方式
_compressionField = root.Q<EnumField>("Compression"); _compressionField = root.Q<EnumField>("Compression");
_compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption); _compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
_compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption); _compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
@ -164,27 +150,6 @@ namespace YooAsset.Editor
AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value; AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
}); });
// 首包文件拷贝选项
_copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
_copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
_copyBuildinFileOptionField.style.width = 350;
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
RefreshWindow();
});
// 首包文件的资源标签
_copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
_copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
});
// 构建按钮 // 构建按钮
var buildButton = root.Q<Button>("Build"); var buildButton = root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked; ; buildButton.clicked += BuildButton_clicked; ;
@ -198,21 +163,21 @@ namespace YooAsset.Editor
} }
public void OnDestroy() public void OnDestroy()
{ {
if (AssetBundleBuilderSettingData.IsDirty) if(AssetBundleBuilderSettingData.IsDirty)
AssetBundleBuilderSettingData.SaveFile(); AssetBundleBuilderSettingData.SaveFile();
} }
public void Update() public void Update()
{ {
if (_saveButton != null) if(_saveButton != null)
{ {
if (AssetBundleBuilderSettingData.IsDirty) if(AssetBundleBuilderSettingData.IsDirty)
{ {
if (_saveButton.enabledSelf == false) if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true); _saveButton.SetEnabled(true);
} }
else else
{ {
if (_saveButton.enabledSelf) if(_saveButton.enabledSelf)
_saveButton.SetEnabled(false); _saveButton.SetEnabled(false);
} }
} }
@ -220,28 +185,12 @@ namespace YooAsset.Editor
private void RefreshWindow() private void RefreshWindow()
{ {
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode; var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
bool enableElement = buildMode == EBuildMode.ForceRebuild; bool enableElement = buildMode == EBuildMode.ForceRebuild;
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags; _buildinTagsField.SetEnabled(enableElement);
_encryptionField.SetEnabled(enableElement);
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline) _compressionField.SetEnabled(enableElement);
{ _outputNameStyleField.SetEnabled(enableElement);
_compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement);
}
else
{
_compressionField.SetEnabled(true);
_outputNameStyleField.SetEnabled(true);
_copyBuildinFileOptionField.SetEnabled(true);
_copyBuildinFileTagsField.SetEnabled(true);
}
_copyBuildinFileTagsField.visible = tagsFiledVisible;
} }
private void SaveBtn_clicked() private void SaveBtn_clicked()
{ {
@ -272,65 +221,31 @@ namespace YooAsset.Editor
buildParameters.BuildTarget = _buildTarget; buildParameters.BuildTarget = _buildTarget;
buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline; buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode; buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage; buildParameters.BuildVersion = AssetBundleBuilderSettingData.Setting.BuildVersion;
buildParameters.PackageVersion = _buildVersionField.value; buildParameters.BuildinTags = AssetBundleBuilderSettingData.Setting.BuildTags;
buildParameters.VerifyBuildingResult = true; buildParameters.VerifyBuildingResult = true;
buildParameters.AutoAnalyzeRedundancy = true; buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
buildParameters.ShareAssetPackRule = new DefaultShareAssetPackRule(); buildParameters.CopyBuildinTagFiles = AssetBundleBuilderSettingData.Setting.BuildMode == EBuildMode.ForceRebuild;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance(); buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption; buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle; buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline) if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{ {
buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters(); buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
buildParameters.SBPParameters.WriteLinkXML = true; buildParameters.SBPParameters.WriteLinkXML = true;
} }
var builder = new AssetBundleBuilder(); var builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters); var buildResult = builder.Run(buildParameters);
if (buildResult.Success) if (buildResult.Success)
{ {
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory); EditorUtility.RevealInFinder($"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.BuildVersion}");
} }
} }
// 构建版本相关
private string GetBuildPackageVersion()
{
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
}
// 构建包裹相关
private int GetDefaultPackageIndex(string packageName)
{
for (int index = 0; index < _buildPackageNames.Count; index++)
{
if (_buildPackageNames[index] == packageName)
{
return index;
}
}
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageNames[0];
return 0;
}
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
}
// 加密类相关 // 加密类相关
private int GetDefaultEncryptionIndex(string className) private int GetEncryptionDefaultIndex(string className)
{ {
for (int index = 0; index < _encryptionServicesClassNames.Count; index++) for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
{ {
@ -339,9 +254,6 @@ namespace YooAsset.Editor
return index; return index;
} }
} }
AssetBundleBuilderSettingData.IsDirty = true;
AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionServicesClassNames[0];
return 0; return 0;
} }
private List<Type> GetEncryptionServicesClassTypes() private List<Type> GetEncryptionServicesClassTypes()

View File

@ -4,15 +4,13 @@
</uie:Toolbar> </uie:Toolbar>
<ui:VisualElement name="BuildContainer"> <ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" /> <ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<uie:IntegerField label="Build Version" value="0" name="BuildVersion" />
<uie:EnumField label="Build Pipeline" name="BuildPipeline" /> <uie:EnumField label="Build Pipeline" name="BuildPipeline" />
<uie:EnumField label="Build Mode" name="BuildMode" /> <uie:EnumField label="Build Mode" name="BuildMode" />
<ui:TextField picking-mode="Ignore" label="Build Version" name="BuildVersion" style="width: 350px;" />
<ui:VisualElement name="BuildPackageContainer" style="height: 24px;" />
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" /> <ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<uie:EnumField label="Compression" value="Center" name="Compression" /> <uie:EnumField label="Compression" value="Center" name="Compression" />
<uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" /> <uie:EnumField label="Output Name Style" value="Center" name="OutputNameStyle" />
<uie:EnumField label="Copy Buildin File Option" value="Center" name="CopyBuildinFileOption" /> <ui:TextField picking-mode="Ignore" label="Buildin Tags" name="BuildinTags" />
<ui:TextField picking-mode="Ignore" label="Copy Buildin File Tags" name="CopyBuildinFileTags" />
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" /> <ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement> </ui:VisualElement>
</ui:UXML> </ui:UXML>

View File

@ -1,37 +1,43 @@
using UnityEditor; using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public static class AssetBundleSimulateBuilder public static class AssetBundleSimulateBuilder
{ {
private static string _manifestFilePath = string.Empty;
/// <summary> /// <summary>
/// 模拟构建 /// 模拟构建
/// </summary> /// </summary>
public static string SimulateBuild(string packageName) public static void SimulateBuild()
{ {
Debug.Log($"Begin to create simulate package : {packageName}");
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot(); string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters(); BuildParameters buildParameters = new BuildParameters();
buildParameters.OutputRoot = defaultOutputRoot; buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget; buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild; buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName; buildParameters.BuildVersion = 999;
buildParameters.PackageVersion = "Simulate"; buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
buildParameters.EnableLog = false;
AssetBundleBuilder builder = new AssetBundleBuilder(); AssetBundleBuilder builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters); var buildResult = builder.Run(buildParameters);
if (buildResult.Success) if (buildResult.Success)
{ {
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion); string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(buildParameters.OutputRoot, buildParameters.BuildTarget);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}"; _manifestFilePath = $"{pipelineOutputDirectory}_{EBuildMode.SimulateBuild}/{YooAssetSettingsData.GetPatchManifestFileName(buildParameters.BuildVersion)}";
return manifestFilePath;
} }
else else
{ {
return null; _manifestFilePath = null;
} }
} }
/// <summary>
/// 获取构建的补丁清单路径
/// </summary>
public static string GetPatchManifestPath()
{
return _manifestFilePath;
}
} }
} }

View File

@ -7,6 +7,8 @@ namespace YooAsset.Editor
{ {
public class BuildAssetInfo public class BuildAssetInfo
{ {
private string _mainBundleName;
private string _shareBundleName;
private bool _isAddAssetTags = false; private bool _isAddAssetTags = false;
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>(); private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
@ -15,11 +17,6 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public ECollectorType CollectorType { private set; get; } public ECollectorType CollectorType { private set; get; }
/// <summary>
/// 资源包完整名称
/// </summary>
public string BundleName { private set; get; }
/// <summary> /// <summary>
/// 可寻址地址 /// 可寻址地址
/// </summary> /// </summary>
@ -57,16 +54,16 @@ namespace YooAsset.Editor
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; } public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset) public BuildAssetInfo(ECollectorType collectorType, string mainBundleName, string address, string assetPath, bool isRawAsset)
{ {
_mainBundleName = mainBundleName;
CollectorType = collectorType; CollectorType = collectorType;
BundleName = bundleName;
Address = address; Address = address;
AssetPath = assetPath; AssetPath = assetPath;
IsRawAsset = isRawAsset; IsRawAsset = isRawAsset;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection)) if (assetType == typeof(UnityEngine.Shader))
IsShaderAsset = true; IsShaderAsset = true;
else else
IsShaderAsset = false; IsShaderAsset = false;
@ -79,7 +76,7 @@ namespace YooAsset.Editor
IsRawAsset = false; IsRawAsset = false;
System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection)) if (assetType == typeof(UnityEngine.Shader))
IsShaderAsset = true; IsShaderAsset = true;
else else
IsShaderAsset = false; IsShaderAsset = false;
@ -136,12 +133,24 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool HasBundleName() public bool HasBundleName()
{ {
if (string.IsNullOrEmpty(BundleName)) string bundleName = GetBundleName();
if (string.IsNullOrEmpty(bundleName))
return false; return false;
else else
return true; return true;
} }
/// <summary>
/// 获取资源包名称
/// </summary>
public string GetBundleName()
{
if (CollectorType == ECollectorType.None)
return _shareBundleName;
else
return _mainBundleName;
}
/// <summary> /// <summary>
/// 添加关联的资源包名称 /// 添加关联的资源包名称
/// </summary> /// </summary>
@ -155,55 +164,43 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 计算共享资源的完整包名 /// 计算主资源或共享资源的完整包名
/// </summary> /// </summary>
public void CalculateShareBundleName(IShareAssetPackRule packRule, bool uniqueBundleName, string packageName, string shadersBundleName) public void CalculateFullBundleName()
{ {
if (CollectorType != ECollectorType.None) if (CollectorType == ECollectorType.None)
return;
if (IsRawAsset)
throw new Exception("Should never get here !");
if (IsShaderAsset)
{ {
BundleName = shadersBundleName; if (IsRawAsset)
throw new Exception("Should never get here !");
if (IsShaderAsset)
{
string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
return;
}
if (_referenceBundleNames.Count > 1)
{
IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
}
} }
else else
{ {
if (_referenceBundleNames.Count > 1) if (IsRawAsset)
{ {
PackRuleResult packRuleResult = packRule.GetPackRuleResult(AssetPath); string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName); _mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower();
} }
else else
{ {
// 注意被引用次数小于1的资源不需要设置资源包名称 string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
BundleName = string.Empty; _mainBundleName = EditorTools.GetRegularPath(mainBundleName).ToLower(); ;
} }
} }
} }
/// <summary>
/// 判断是否为冗余资源
/// </summary>
public bool IsRedundancyAsset()
{
if (CollectorType != ECollectorType.None)
return false;
if (IsRawAsset)
throw new Exception("Should never get here !");
return _referenceBundleNames.Count > 1;
}
/// <summary>
/// 获取关联资源包的数量
/// </summary>
public int GetReferenceBundleCount()
{
return _referenceBundleNames.Count;
}
} }
} }

View File

@ -8,40 +8,6 @@ namespace YooAsset.Editor
{ {
public class BuildBundleInfo public class BuildBundleInfo
{ {
public class InfoWrapper
{
/// <summary>
/// 构建内容的哈希值
/// </summary>
public string ContentHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string FileHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string FileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long FileSize { set; get; }
/// <summary>
/// 构建输出的文件路径
/// </summary>
public string BuildOutputFilePath { set; get; }
/// <summary>
/// 补丁包输出文件路径
/// </summary>
public string PackageOutputFilePath { set; get; }
}
/// <summary> /// <summary>
/// 资源包名称 /// 资源包名称
/// </summary> /// </summary>
@ -51,23 +17,7 @@ namespace YooAsset.Editor
/// 参与构建的资源列表 /// 参与构建的资源列表
/// 注意:不包含零依赖资源 /// 注意:不包含零依赖资源
/// </summary> /// </summary>
public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>(); public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
/// <summary>
/// 补丁文件信息
/// </summary>
public readonly InfoWrapper BundleInfo = new InfoWrapper();
/// <summary>
/// Bundle文件的加载方法
/// </summary>
public EBundleLoadMethod LoadMethod { set; get; }
/// <summary>
/// 加密生成文件的路径
/// 注意:如果未加密该路径为空
/// </summary>
public string EncryptedFilePath { set; get; }
/// <summary> /// <summary>
/// 是否为原生文件 /// 是否为原生文件
@ -76,9 +26,9 @@ namespace YooAsset.Editor
{ {
get get
{ {
foreach (var assetInfo in AllMainAssets) foreach (var asset in BuildinAssets)
{ {
if (assetInfo.IsRawAsset) if (asset.IsRawAsset)
return true; return true;
} }
return false; return false;
@ -86,18 +36,9 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 是否为加密文件 /// 构建内容哈希值
/// </summary> /// </summary>
public bool IsEncryptedFile public string ContentHash { set; get; } = "00000000000000000000000000000000"; //32位
{
get
{
if (string.IsNullOrEmpty(EncryptedFilePath))
return false;
else
return true;
}
}
public BuildBundleInfo(string bundleName) public BuildBundleInfo(string bundleName)
@ -113,7 +54,7 @@ namespace YooAsset.Editor
if (IsContainsAsset(assetInfo.AssetPath)) if (IsContainsAsset(assetInfo.AssetPath))
throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}"); throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
AllMainAssets.Add(assetInfo); BuildinAssets.Add(assetInfo);
} }
/// <summary> /// <summary>
@ -121,7 +62,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool IsContainsAsset(string assetPath) public bool IsContainsAsset(string assetPath)
{ {
foreach (var assetInfo in AllMainAssets) foreach (var assetInfo in BuildinAssets)
{ {
if (assetInfo.AssetPath == assetPath) if (assetInfo.AssetPath == assetPath)
{ {
@ -136,8 +77,8 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string[] GetBundleTags() public string[] GetBundleTags()
{ {
List<string> result = new List<string>(AllMainAssets.Count); List<string> result = new List<string>(BuildinAssets.Count);
foreach (var assetInfo in AllMainAssets) foreach (var assetInfo in BuildinAssets)
{ {
foreach (var assetTag in assetInfo.BundleTags) foreach (var assetTag in assetInfo.BundleTags)
{ {
@ -149,42 +90,27 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 获取该资源包内的所有资源(包括零依赖资源) /// 获取文件的扩展名
/// </summary> /// </summary>
public List<string> GetAllBuiltinAssetPaths() public string GetAppendExtension()
{ {
var packAssets = GetAllMainAssetPaths(); return System.IO.Path.GetExtension(BundleName);
List<string> result = new List<string>(packAssets);
foreach (var assetInfo in AllMainAssets)
{
if (assetInfo.AllDependAssetInfos == null)
continue;
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName() == false)
{
if (result.Contains(dependAssetInfo.AssetPath) == false)
result.Add(dependAssetInfo.AssetPath);
}
}
}
return result;
} }
/// <summary> /// <summary>
/// 获取构建的资源路径列表 /// 获取构建的资源路径列表
/// </summary> /// </summary>
public string[] GetAllMainAssetPaths() public string[] GetBuildinAssetPaths()
{ {
return AllMainAssets.Select(t => t.AssetPath).ToArray(); return BuildinAssets.Select(t => t.AssetPath).ToArray();
} }
/// <summary> /// <summary>
/// 获取所有写入补丁清单的资源 /// 获取所有写入补丁清单的资源
/// </summary> /// </summary>
public BuildAssetInfo[] GetAllMainAssetInfos() public BuildAssetInfo[] GetAllPatchAssetInfos()
{ {
return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray(); return BuildinAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
} }
/// <summary> /// <summary>
@ -196,24 +122,8 @@ namespace YooAsset.Editor
AssetBundleBuild build = new AssetBundleBuild(); AssetBundleBuild build = new AssetBundleBuild();
build.assetBundleName = BundleName; build.assetBundleName = BundleName;
build.assetBundleVariant = string.Empty; build.assetBundleVariant = string.Empty;
build.assetNames = GetAllMainAssetPaths(); build.assetNames = GetBuildinAssetPaths();
return build; return build;
} }
/// <summary>
/// 创建PackageBundle类
/// </summary>
internal PackageBundle CreatePackageBundle()
{
PackageBundle packageBundle = new PackageBundle();
packageBundle.BundleName = BundleName;
packageBundle.FileHash = BundleInfo.FileHash;
packageBundle.FileCRC = BundleInfo.FileCRC;
packageBundle.FileSize = BundleInfo.FileSize;
packageBundle.IsRawFile = IsRawFile;
packageBundle.LoadMethod = (byte)LoadMethod;
packageBundle.Tags = GetBundleTags();
return packageBundle;
}
} }
} }

View File

@ -8,13 +8,6 @@ namespace YooAsset.Editor
{ {
public class BuildMapContext : IContextObject public class BuildMapContext : IContextObject
{ {
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
/// <summary>
/// 冗余的资源列表
/// </summary>
public readonly List<ReportRedundancyInfo> RedundancyInfos= new List<ReportRedundancyInfo>(1000);
/// <summary> /// <summary>
/// 参与构建的资源总数 /// 参与构建的资源总数
/// 说明:包括主动收集的资源以及其依赖的所有资源 /// 说明:包括主动收集的资源以及其依赖的所有资源
@ -22,30 +15,9 @@ namespace YooAsset.Editor
public int AssetFileCount; public int AssetFileCount;
/// <summary> /// <summary>
/// 是否启用可寻址资源定位 /// 资源包列表
/// </summary> /// </summary>
public bool EnableAddressable; public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(1000);
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 着色器统一的全名称
/// </summary>
public string ShadersBundleName;
/// <summary>
/// 资源包信息列表
/// </summary>
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
{
get
{
return _bundleInfoDic.Values;
}
}
/// <summary> /// <summary>
@ -53,11 +25,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public void PackAsset(BuildAssetInfo assetInfo) public void PackAsset(BuildAssetInfo assetInfo)
{ {
string bundleName = assetInfo.BundleName; string bundleName = assetInfo.GetBundleName();
if (string.IsNullOrEmpty(bundleName)) if (string.IsNullOrEmpty(bundleName))
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo)) if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
{ {
bundleInfo.PackAsset(assetInfo); bundleInfo.PackAsset(assetInfo);
} }
@ -65,28 +37,45 @@ namespace YooAsset.Editor
{ {
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName); BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
newBundleInfo.PackAsset(assetInfo); newBundleInfo.PackAsset(assetInfo);
_bundleInfoDic.Add(bundleName, newBundleInfo); BundleInfos.Add(newBundleInfo);
} }
} }
/// <summary> /// <summary>
/// 是否包含资源包 /// 获取所有的打包资源
/// </summary> /// </summary>
public bool IsContainsBundle(string bundleName) public List<BuildAssetInfo> GetAllAssets()
{ {
return _bundleInfoDic.ContainsKey(bundleName); List<BuildAssetInfo> result = new List<BuildAssetInfo>(BundleInfos.Count);
} foreach (var bundleInfo in BundleInfos)
/// <summary>
/// 获取资源包信息如果没找到返回NULL
/// </summary>
public BuildBundleInfo GetBundleInfo(string bundleName)
{
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
{ {
return result; result.AddRange(bundleInfo.BuildinAssets);
} }
throw new Exception($"Not found bundle : {bundleName}"); return result;
}
/// <summary>
/// 获取资源包的分类标签列表
/// </summary>
public string[] GetBundleTags(string bundleName)
{
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
{
return bundleInfo.GetBundleTags();
}
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
}
/// <summary>
/// 获取AssetBundle内构建的资源路径列表
/// </summary>
public string[] GetBuildinAssetPaths(string bundleName)
{
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
{
return bundleInfo.GetBuildinAssetPaths();
}
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
} }
/// <summary> /// <summary>
@ -94,8 +83,8 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds() public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
{ {
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count); List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(BundleInfos.Count);
foreach (var bundleInfo in _bundleInfoDic.Values) foreach (var bundleInfo in BundleInfos)
{ {
if (bundleInfo.IsRawFile == false) if (bundleInfo.IsRawFile == false)
builds.Add(bundleInfo.CreatePipelineBuild()); builds.Add(bundleInfo.CreatePipelineBuild());
@ -104,15 +93,25 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 创建着色器信息类 /// 是否包含资源包
/// </summary> /// </summary>
public void CreateShadersBundleInfo(string shadersBundleName) public bool IsContainsBundle(string bundleName)
{ {
if (IsContainsBundle(shadersBundleName) == false) return TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo);
}
public bool TryGetBundleInfo(string bundleName, out BuildBundleInfo result)
{
foreach (var bundleInfo in BundleInfos)
{ {
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName); if (bundleInfo.BundleName == bundleName)
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo); {
result = bundleInfo;
return true;
}
} }
result = null;
return false;
} }
} }
} }

View File

@ -0,0 +1,136 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public static class BuildMapCreater
{
/// <summary>
/// 执行资源构建上下文
/// </summary>
public static BuildMapContext CreateBuildMap(EBuildMode buildMode)
{
BuildMapContext context = new BuildMapContext();
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源
List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetAllCollectAssets(buildMode);
// 3. 剔除未被引用的依赖资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssets)
{
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
{
if (IsRemoveDependAsset(allCollectAssets, collectAssetInfo.AssetPath))
removeDependList.Add(collectAssetInfo);
}
}
foreach (var removeValue in removeDependList)
{
allCollectAssets.Remove(removeValue);
}
// 4. 录入所有收集器收集的资源
foreach (var collectAssetInfo in allCollectAssets)
{
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
{
throw new Exception($"Should never get here !");
}
}
// 5. 录入相关依赖的资源
foreach (var collectAssetInfo in allCollectAssets)
{
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetDic.ContainsKey(dependAssetPath))
{
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
}
}
}
context.AssetFileCount = buildAssetDic.Count;
// 6. 填充主动收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssets)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value);
else
throw new Exception("Should never get here !");
}
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 7. 计算完整的资源包名
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
pair.Value.CalculateFullBundleName();
}
// 8. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
var buildAssetInfo = pair.Value;
if (buildAssetInfo.HasBundleName() == false)
removeBuildList.Add(buildAssetInfo);
}
foreach (var removeValue in removeBuildList)
{
buildAssetDic.Remove(removeValue.AssetPath);
}
// 9. 构建资源包
var allBuildinAssets = buildAssetDic.Values.ToList();
if (allBuildinAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");
foreach (var assetInfo in allBuildinAssets)
{
context.PackAsset(assetInfo);
}
return context;
}
private static bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
{
foreach (var collectAssetInfo in allCollectAssets)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
return false;
}
}
BuildRunner.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
return true;
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 3625d4b8b5b79324ebf7ec19a87677e7 guid: e9274735f1f14af4b893c21a4240b816
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@ -57,38 +57,35 @@ namespace YooAsset.Editor
public EBuildMode BuildMode; public EBuildMode BuildMode;
/// <summary> /// <summary>
/// 构建的包裹名称 /// 构建的版本(资源版本号)
/// </summary> /// </summary>
public string PackageName; public int BuildVersion;
/// <summary> /// <summary>
/// 构建的包裹版本 /// 内置资源标签集合(首包资源标签)
/// 注意:分号为分隔符
/// </summary> /// </summary>
public string PackageVersion; public string BuildinTags;
/// <summary>
/// 是否显示普通日志
/// </summary>
public bool EnableLog = true;
/// <summary> /// <summary>
/// 验证构建结果 /// 验证构建结果
/// </summary> /// </summary>
public bool VerifyBuildingResult = false; public bool VerifyBuildingResult = false;
/// <summary> /// <summary>
/// 自动分析冗余资源 /// 启用可寻址资源定位
/// </summary> /// </summary>
public bool AutoAnalyzeRedundancy = true; public bool EnableAddressable = false;
/// <summary> /// <summary>
/// 共享资源的打包规则 /// 拷贝内置资源文件到StreamingAssets目录首包资源文件
/// </summary> /// </summary>
public IShareAssetPackRule ShareAssetPackRule = null; public bool CopyBuildinTagFiles = false;
/// <summary> /// <summary>
/// 资源的加密接口 /// 加密类
/// </summary> /// </summary>
public IEncryptionServices EncryptionServices = null; public IEncryptionServices EncryptionServices = null;
@ -97,16 +94,6 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName; public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
/// <summary>
/// 拷贝内置资源选项
/// </summary>
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
/// <summary>
/// 拷贝内置资源的标签
/// </summary>
public string CopyBuildinFileTags = string.Empty;
/// <summary> /// <summary>
/// 压缩选项 /// 压缩选项
/// </summary> /// </summary>
@ -121,5 +108,14 @@ namespace YooAsset.Editor
/// 忽略类型树变化 /// 忽略类型树变化
/// </summary> /// </summary>
public bool IgnoreTypeTreeChanges = true; public bool IgnoreTypeTreeChanges = true;
/// <summary>
/// 获取内置资源标签列表(首包资源标签)
/// </summary>
public List<string> GetBuildinTags()
{
return StringUtility.StringToStringList(BuildinTags, ';');
}
} }
} }

View File

@ -7,43 +7,36 @@ namespace YooAsset.Editor
{ {
public class BuildParametersContext : IContextObject public class BuildParametersContext : IContextObject
{ {
private string _pipelineOutputDirectory = string.Empty; private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
private string _packageOutputDirectory = string.Empty;
/// <summary> /// <summary>
/// 构建参数 /// 构建参数
/// </summary> /// </summary>
public BuildParameters Parameters { private set; get; } public BuildParameters Parameters { private set; get; }
/// <summary>
/// 构建管线的输出目录
/// </summary>
public string PipelineOutputDirectory { private set; get; }
public BuildParametersContext(BuildParameters parameters) public BuildParametersContext(BuildParameters parameters)
{ {
Parameters = parameters; Parameters = parameters;
}
/// <summary> PipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(parameters.OutputRoot, parameters.BuildTarget);
/// 获取构建管线的输出目录 if (parameters.BuildMode == EBuildMode.DryRunBuild)
/// </summary> PipelineOutputDirectory += $"_{EBuildMode.DryRunBuild}";
/// <returns></returns> else if (parameters.BuildMode == EBuildMode.SimulateBuild)
public string GetPipelineOutputDirectory() PipelineOutputDirectory += $"_{EBuildMode.SimulateBuild}";
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
}
return _pipelineOutputDirectory;
} }
/// <summary> /// <summary>
/// 获取本次构建的补丁目录 /// 获取本次构建的补丁目录
/// </summary> /// </summary>
public string GetPackageOutputDirectory() public string GetPackageDirectory()
{ {
if (string.IsNullOrEmpty(_packageOutputDirectory)) return $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.BuildVersion}";
{
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
}
return _packageOutputDirectory;
} }
/// <summary> /// <summary>
@ -93,8 +86,7 @@ namespace YooAsset.Editor
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget); var targetGroup = BuildPipeline.GetBuildTargetGroup(Parameters.BuildTarget);
var pipelineOutputDirectory = GetPipelineOutputDirectory(); var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, PipelineOutputDirectory);
var buildParams = new UnityEditor.Build.Pipeline.BundleBuildParameters(Parameters.BuildTarget, targetGroup, pipelineOutputDirectory);
if (Parameters.CompressOption == ECompressOption.Uncompressed) if (Parameters.CompressOption == ECompressOption.Uncompressed)
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed; buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
@ -115,5 +107,22 @@ namespace YooAsset.Editor
return buildParams; return buildParams;
} }
/// <summary>
/// 获取构建的耗时(单位:秒)
/// </summary>
public float GetBuildingSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return seconds;
}
public void BeginWatch()
{
_buildWatch.Start();
}
public void StopWatch()
{
_buildWatch.Stop();
}
} }
} }

View File

@ -1,7 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using UnityEngine; using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
@ -27,11 +26,6 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>(); public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>();
/// <summary>
/// 冗余的资源列表
/// </summary>
public List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>();
/// <summary> /// <summary>
/// 获取资源包信息类 /// 获取资源包信息类
@ -62,11 +56,8 @@ namespace YooAsset.Editor
public static void Serialize(string savePath, BuildReport buildReport) public static void Serialize(string savePath, BuildReport buildReport)
{ {
if (File.Exists(savePath))
File.Delete(savePath);
string json = JsonUtility.ToJson(buildReport, true); string json = JsonUtility.ToJson(buildReport, true);
FileUtility.WriteAllText(savePath, json); FileUtility.CreateFile(savePath, json);
} }
public static BuildReport Deserialize(string jsonData) public static BuildReport Deserialize(string jsonData)
{ {

View File

@ -8,6 +8,21 @@ namespace YooAsset.Editor
[Serializable] [Serializable]
public class ReportBundleInfo public class ReportBundleInfo
{ {
public class FlagsData
{
public bool IsEncrypted { private set; get; }
public bool IsBuildin { private set; get; }
public bool IsRawFile { private set; get; }
public FlagsData(bool isEncrypted, bool isBuildin, bool isRawFile)
{
IsEncrypted = isEncrypted;
IsBuildin = isBuildin;
IsRawFile = isRawFile;
}
}
private FlagsData _flagData;
/// <summary> /// <summary>
/// 资源包名称 /// 资源包名称
/// </summary> /// </summary>
@ -33,30 +48,32 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public long FileSize; public long FileSize;
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile;
/// <summary>
/// 加载方法
/// </summary>
public EBundleLoadMethod LoadMethod;
/// <summary> /// <summary>
/// Tags /// Tags
/// </summary> /// </summary>
public string[] Tags; public string[] Tags;
/// <summary> /// <summary>
/// 引用该资源包的ID列表 /// Flags
/// </summary> /// </summary>
public int[] ReferenceIDs; public int Flags;
/// <summary> /// <summary>
/// 该资源包内包含的所有资源 /// 获取标志位的解析数据
/// </summary> /// </summary>
public List<string> AllBuiltinAssets = new List<string>(); public FlagsData GetFlagData()
{
if (_flagData == null)
{
BitMask32 value = Flags;
bool isEncrypted = value.Test(0);
bool isBuildin = value.Test(1);
bool isRawFile = value.Test(2);
_flagData = new FlagsData(isEncrypted, isBuildin, isRawFile);
}
return _flagData;
}
/// <summary> /// <summary>
/// 获取资源分类标签的字符串 /// 获取资源分类标签的字符串
@ -68,5 +85,16 @@ namespace YooAsset.Editor
else else
return string.Empty; return string.Empty;
} }
/// <summary>
/// 是否为原生文件
/// </summary>
public bool IsRawFile()
{
if (System.IO.Path.GetExtension(BundleName) == $".{YooAssetSettingsData.Setting.RawFileVariant}")
return true;
else
return false;
}
} }
} }

View File

@ -1,36 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportRedundancyInfo
{
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源类型
/// </summary>
public string AssetType;
/// <summary>
/// 资源GUID
/// 说明Meta文件记录的GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源文件大小
/// </summary>
public long FileSize;
/// <summary>
/// 冗余的资源包数量
/// </summary>
public int Number;
}
}

View File

@ -22,7 +22,7 @@ namespace YooAsset.Editor
/// 构建时间 /// 构建时间
/// </summary> /// </summary>
public string BuildDate; public string BuildDate;
/// <summary> /// <summary>
/// 构建耗时(单位:秒) /// 构建耗时(单位:秒)
/// </summary> /// </summary>
@ -44,14 +44,14 @@ namespace YooAsset.Editor
public EBuildMode BuildMode; public EBuildMode BuildMode;
/// <summary> /// <summary>
/// 构建包裹名称 /// 构建版本
/// </summary> /// </summary>
public string BuildPackageName; public int BuildVersion;
/// <summary> /// <summary>
/// 构建包裹版本 /// 内置资源标签
/// </summary> /// </summary>
public string BuildPackageVersion; public string BuildinTags;
/// <summary> /// <summary>
/// 启用可寻址资源定位 /// 启用可寻址资源定位
@ -59,19 +59,9 @@ namespace YooAsset.Editor
public bool EnableAddressable; public bool EnableAddressable;
/// <summary> /// <summary>
/// 资源包名唯一化 /// 拷贝内置资源文件
/// </summary> /// </summary>
public bool UniqueBundleName; public bool CopyBuildinTagFiles;
/// <summary>
/// 自动分析冗余
/// </summary>
public bool AutoAnalyzeRedundancy;
/// <summary>
/// 共享资源的打包类名称
/// </summary>
public string ShareAssetPackRuleClassName;
/// <summary> /// <summary>
/// 加密服务类名称 /// 加密服务类名称
@ -89,6 +79,8 @@ namespace YooAsset.Editor
public int MainAssetTotalCount; public int MainAssetTotalCount;
public int AllBundleTotalCount; public int AllBundleTotalCount;
public long AllBundleTotalSize; public long AllBundleTotalSize;
public int BuildinBundleTotalCount;
public long BuildinBundleTotalSize;
public int EncryptedBundleTotalCount; public int EncryptedBundleTotalCount;
public long EncryptedBundleTotalSize; public long EncryptedBundleTotalSize;
public int RawBundleTotalCount; public int RawBundleTotalCount;

View File

@ -1,33 +0,0 @@
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset.Editor
{
public static class BuildLogger
{
private static bool _enableLog = true;
public static void InitLogger(bool enableLog)
{
_enableLog = enableLog;
}
public static void Log(string message)
{
if (_enableLog)
{
Debug.Log(message);
}
}
public static void Warning(string message)
{
Debug.LogWarning(message);
}
public static void Error(string message)
{
Debug.LogError(message);
}
}
}

View File

@ -19,7 +19,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 构建失败的信息 /// 构建失败的信息
/// </summary> /// </summary>
public string ErrorInfo; public string FailedInfo;
/// <summary> /// <summary>
/// 输出的补丁包目录 /// 输出的补丁包目录

View File

@ -2,19 +2,13 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using System.Diagnostics;
using UnityEngine; using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class BuildRunner public class BuildRunner
{ {
private static Stopwatch _buildWatch; public static bool EnableLog = true;
/// <summary>
/// 总耗时
/// </summary>
public static int TotalSeconds = 0;
/// <summary> /// <summary>
/// 执行构建流程 /// 执行构建流程
@ -29,44 +23,45 @@ namespace YooAsset.Editor
BuildResult buildResult = new BuildResult(); BuildResult buildResult = new BuildResult();
buildResult.Success = true; buildResult.Success = true;
TotalSeconds = 0;
for (int i = 0; i < pipeline.Count; i++) for (int i = 0; i < pipeline.Count; i++)
{ {
IBuildTask task = pipeline[i]; IBuildTask task = pipeline[i];
try try
{ {
_buildWatch = Stopwatch.StartNew();
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>(); var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
if (taskAttribute != null) Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
task.Run(context); task.Run(context);
_buildWatch.Stop();
// 统计耗时
int seconds = GetBuildSeconds();
TotalSeconds += seconds;
if (taskAttribute != null)
BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
} }
catch (Exception e) catch (Exception e)
{ {
EditorTools.ClearProgressBar();
buildResult.FailedTask = task.GetType().Name; buildResult.FailedTask = task.GetType().Name;
buildResult.ErrorInfo = e.ToString(); buildResult.FailedInfo = e.ToString();
buildResult.Success = false; buildResult.Success = false;
break; break;
} }
} }
// 返回运行结果 // 返回运行结果
BuildLogger.Log($"构建过程总计耗时:{TotalSeconds}秒");
return buildResult; return buildResult;
} }
private static int GetBuildSeconds() /// <summary>
/// 日志输出
/// </summary>
public static void Log(string info)
{ {
float seconds = _buildWatch.ElapsedMilliseconds / 1000f; if (EnableLog)
return (int)seconds; {
UnityEngine.Debug.Log(info);
}
}
/// <summary>
/// 日志输出
/// </summary>
public static void Info(string info)
{
UnityEngine.Debug.Log(info);
} }
} }
} }

View File

@ -25,26 +25,70 @@ namespace YooAsset.Editor
if (buildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.SimulateBuild)
return; return;
// 开始构建 BuildAssetBundleOptions opt = buildParametersContext.GetPipelineBuildOptions();
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory(); AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(buildParametersContext.PipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), opt, buildParametersContext.Parameters.BuildTarget);
BuildAssetBundleOptions buildOptions = buildParametersContext.GetPipelineBuildOptions();
AssetBundleManifest buildResults = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
if (buildResults == null) if (buildResults == null)
{
throw new Exception("构建过程中发生错误!"); throw new Exception("构建过程中发生错误!");
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}"; string unityOutputManifestFilePath = $"{buildParametersContext.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false) if(System.IO.File.Exists(unityOutputManifestFilePath) == false)
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!"); throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
} }
BuildLogger.Log("Unity引擎打包成功"); BuildRunner.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext(); BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.UnityManifest = buildResults; buildResultContext.UnityManifest = buildResults;
context.SetContextObject(buildResultContext); context.SetContextObject(buildResultContext);
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
}
/// <summary>
/// 更新构建结果
/// </summary>
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
{
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
}
else
{
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
bundleInfo.ContentHash = hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
}
} }
} }
} }

View File

@ -33,26 +33,66 @@ namespace YooAsset.Editor
// 开始构建 // 开始构建
IBundleBuildResults buildResults; IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters(); var buildParameters = buildParametersContext.GetSBPBuildParameters();
var taskList = SBPBuildTasks.Create(buildMapContext.ShadersBundleName); var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
var taskList = SBPBuildTasks.Create(shadersBunldeName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList); ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0) if (exitCode < 0)
{ {
throw new Exception($"构建过程中发生错误 : {exitCode}"); throw new Exception($"构建过程中发生错误 : {exitCode}");
} }
// 创建着色器信息 BuildRunner.Log("Unity引擎打包成功");
// 说明:解决因为着色器资源包导致验证失败。
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
string shadersBundleName = buildMapContext.ShadersBundleName;
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
{
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
}
BuildLogger.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext(); BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.Results = buildResults; buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext); context.SetContextObject(buildResultContext);
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
UpdateBuildBundleInfo(buildMapContext, buildParametersContext, buildResultContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
}
/// <summary>
/// 更新构建结果
/// </summary>
private void UpdateBuildBundleInfo(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext, BuildResultContext buildResult)
{
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
}
else
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
bundleInfo.ContentHash = value.Hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
}
} }
} }
} }

View File

@ -11,90 +11,58 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); // 注意:我们只有在强制重建的时候才会拷贝
var manifestContext = context.GetContextObject<ManifestContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMode = buildParametersContext.Parameters.BuildMode; if (buildParameters.Parameters.CopyBuildinTagFiles)
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None) // 清空流目录
{ AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext);
} // 拷贝内置文件
CopyBuildinFilesToStreaming(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
} }
} }
/// <summary> private void CopyBuildinFilesToStreaming(string pipelineOutputDirectory, int buildVersion)
/// 拷贝首包资源文件
/// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, ManifestContext manifestContext)
{ {
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
string buildPackageName = buildParametersContext.Parameters.PackageName;
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
// 加载补丁清单 // 加载补丁清单
PackageManifest manifest = manifestContext.Manifest; PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(pipelineOutputDirectory, buildVersion);
// 清空流目录 // 拷贝文件列表
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags) foreach (var patchBundle in patchManifest.BundleList)
{ {
AssetBundleBuilderHelper.ClearStreamingAssetsFolder(); if (patchBundle.IsBuildin == false)
} continue;
// 拷贝补丁清单文件 string sourcePath = $"{pipelineOutputDirectory}/{patchBundle.BundleName}";
{ string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{patchBundle.FileName}";
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝补丁清单哈希文件 // 拷贝清单文件
{ {
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion); string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}";
string sourcePath = $"{packageOutputDirectory}/{fileName}"; string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestFileName(buildVersion)}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝补丁清单版本文件 // 拷贝清单哈希文件
{ {
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName); string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}";
string sourcePath = $"{packageOutputDirectory}/{fileName}"; string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettingsData.GetPatchManifestHashFileName(buildVersion)}";
string destPath = $"{streamingAssetsDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
// 拷贝文件列表(所有文件) // 拷贝静态版本文件
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
{
foreach (var packageBundle in manifest.BundleList)
{
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝文件列表(带标签的文件)
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
{ {
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';'); string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
foreach (var packageBundle in manifest.BundleList) string destPath = $"{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}/{YooAssetSettings.VersionFileName}";
{ EditorTools.CopyFile(sourcePath, destPath, true);
if (packageBundle.HasTag(tags) == false)
continue;
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
} }
// 刷新目录 // 刷新目录
AssetDatabase.Refresh(); AssetDatabase.Refresh();
BuildLogger.Log($"内置文件拷贝完成:{streamingAssetsDirectory}"); BuildRunner.Log($"内置文件拷贝完成:{AssetBundleBuilderHelper.GetStreamingAssetsFolderPath()}");
} }
} }
} }

View File

@ -1,44 +0,0 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("拷贝原生文件")]
public class TaskCopyRawFile : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.Collection)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var assetInfo in bundleInfo.AllMainAssets)
{
if (assetInfo.IsRawAsset)
EditorTools.CopyFile(assetInfo.AssetPath, dest, true);
}
}
}
}
}
}

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using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class ManifestContext : IContextObject
{
internal PackageManifest Manifest;
}
[TaskAttribute("创建清单文件")]
public class TaskCreateManifest : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
}
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
private void CreateManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单
PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
manifest.EnableAddressable = buildMapContext.EnableAddressable;
manifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
manifest.PackageName = buildParameters.PackageName;
manifest.PackageVersion = buildParameters.PackageVersion;
manifest.BundleList = GetAllPackageBundle(context);
manifest.AssetList = GetAllPackageAsset(context, manifest);
// 更新Unity内置资源包的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(manifest, buildResultContext, buildMapContext.ShadersBundleName);
}
}
// 更新资源包之间的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateScriptPipelineReference(manifest, buildResultContext);
}
}
// 更新资源包之间的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
UpdateBuiltinPipelineReference(manifest, buildResultContext);
}
}
// 创建补丁清单文本文件
{
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToJson(filePath, manifest);
BuildLogger.Log($"创建补丁清单文件:{filePath}");
}
// 创建补丁清单二进制文件
string packageHash;
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToBinary(filePath, manifest);
packageHash = HashUtility.FileMD5(filePath);
BuildLogger.Log($"创建补丁清单文件:{filePath}");
ManifestContext manifestContext = new ManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(manifestContext);
}
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.WriteAllText(filePath, packageHash);
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
}
// 创建补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
}
}
/// <summary>
/// 获取资源包列表
/// </summary>
private List<PackageBundle> GetAllPackageBundle(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PackageBundle> result = new List<PackageBundle>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var packageBundle = bundleInfo.CreatePackageBundle();
result.Add(packageBundle);
}
return result;
}
/// <summary>
/// 获取资源列表
/// </summary>
private List<PackageAsset> GetAllPackageAsset(BuildContext context, PackageManifest manifest)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PackageAsset> result = new List<PackageAsset>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var assetInfos = bundleInfo.GetAllMainAssetInfos();
foreach (var assetInfo in assetInfos)
{
PackageAsset packageAsset = new PackageAsset();
if (buildMapContext.EnableAddressable)
packageAsset.Address = assetInfo.Address;
else
packageAsset.Address = string.Empty;
packageAsset.AssetPath = assetInfo.AssetPath;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, manifest);
packageAsset.DependIDs = GetAssetBundleDependIDs(packageAsset.BundleID, assetInfo, manifest);
result.Add(packageAsset);
}
}
return result;
}
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PackageManifest manifest)
{
List<int> result = new List<int>();
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, manifest);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
}
}
return result.ToArray();
}
private int GetAssetBundleID(string bundleName, PackageManifest manifest)
{
for (int index = 0; index < manifest.BundleList.Count; index++)
{
if (manifest.BundleList[index].BundleName == bundleName)
return index;
}
throw new Exception($"Not found bundle name : {bundleName}");
}
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
{
// 获取所有依赖着色器资源包的资源包列表
List<string> shaderBundleReferenceList = new List<string>();
foreach (var valuePair in buildResultContext.Results.BundleInfos)
{
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
shaderBundleReferenceList.Add(valuePair.Key);
}
// 注意:没有任何资源依赖着色器
if (shaderBundleReferenceList.Count == 0)
return;
// 获取着色器资源包索引
Predicate<PackageBundle> predicate = new Predicate<PackageBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = manifest.BundleList.FindIndex(predicate);
if (shaderBundleId == -1)
throw new Exception("没有发现着色器资源包!");
// 检测依赖交集并更新依赖ID
HashSet<string> tagTemps = new HashSet<string>();
foreach (var packageAsset in manifest.AssetList)
{
List<string> dependBundles = GetPackageAssetAllDependBundles(manifest, packageAsset);
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0)
{
List<int> newDependIDs = new List<int>(packageAsset.DependIDs);
if (newDependIDs.Contains(shaderBundleId) == false)
newDependIDs.Add(shaderBundleId);
packageAsset.DependIDs = newDependIDs.ToArray();
foreach (var tag in packageAsset.AssetTags)
{
if (tagTemps.Contains(tag) == false)
tagTemps.Add(tag);
}
}
}
// 更新资源包标签
var packageBundle = manifest.BundleList[shaderBundleId];
List<string> newTags = new List<string>(packageBundle.Tags);
foreach (var tag in tagTemps)
{
if (newTags.Contains(tag) == false)
newTags.Add(tag);
}
packageBundle.Tags = newTags.ToArray();
}
private List<string> GetPackageAssetAllDependBundles(PackageManifest manifest, PackageAsset packageAsset)
{
List<string> result = new List<string>();
string mainBundle = manifest.BundleList[packageAsset.BundleID].BundleName;
result.Add(mainBundle);
foreach (var dependID in packageAsset.DependIDs)
{
string dependBundle = manifest.BundleList[dependID].BundleName;
result.Add(dependBundle);
}
return result;
}
#region 资源包引用关系相关
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
private void UpdateScriptPipelineReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = manifest.BundleList.Count;
// 缓存资源包ID
_cachedBundleID.Clear();
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.IsRawFile)
{
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
continue;
}
if (buildResultContext.Results.BundleInfos.ContainsKey(packageBundle.BundleName) == false)
throw new Exception($"Not found bundle in SBP build results : {packageBundle.BundleName}");
var depends = buildResultContext.Results.BundleInfos[packageBundle.BundleName].Dependencies;
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
}
private void UpdateBuiltinPipelineReference(PackageManifest manifest, TaskBuilding.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = manifest.BundleList.Count;
// 缓存资源包ID
_cachedBundleID.Clear();
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.IsRawFile)
{
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
continue;
}
var depends = buildResultContext.UnityManifest.GetDirectDependencies(packageBundle.BundleName);
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
}
private int[] GetBundleRefrenceIDs(PackageManifest manifest, PackageBundle targetBundle)
{
List<string> referenceList = new List<string>();
foreach (var packageBundle in manifest.BundleList)
{
string bundleName = packageBundle.BundleName;
if (bundleName == targetBundle.BundleName)
continue;
string[] dependencies = GetCachedBundleDepends(bundleName);
if (dependencies.Contains(targetBundle.BundleName))
{
referenceList.Add(bundleName);
}
}
List<int> result = new List<int>();
foreach (var bundleName in referenceList)
{
int bundleID = GetCachedBundleID(bundleName);
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
return result.ToArray();
}
private int GetCachedBundleID(string bundleName)
{
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
{
throw new Exception($"Not found cached bundle ID : {bundleName}");
}
return value;
}
private string[] GetCachedBundleDepends(string bundleName)
{
if (_cachedBundleDepends.TryGetValue(bundleName, out string[] value) == false)
{
throw new Exception($"Not found cached bundle depends : {bundleName}");
}
return value;
}
#endregion
}
}

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using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("制作包裹")]
public class TaskCreatePackage : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyPackageFiles(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CopyPackageFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 拷贝构建日志
{
string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
string destPath = $"{packageOutputDirectory}/buildlogtep.json";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝代码防裁剪配置
if (buildParameters.SBPParameters.WriteLinkXML)
{
string sourcePath = $"{pipelineOutputDirectory}/link.xml";
string destPath = $"{packageOutputDirectory}/link.xml";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
else if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
// 拷贝UnityManifest序列化文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest文本文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
else
{
throw new System.NotImplementedException();
}
// 拷贝所有补丁文件
int progressValue = 0;
int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.BundleInfo.BuildOutputFilePath, bundleInfo.BundleInfo.PackageOutputFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
}
EditorTools.ClearProgressBar();
}
}
}

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using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
[TaskAttribute("创建补丁清单文件")]
public class TaskCreatePatchManifest : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
CreatePatchManifestFile(context);
}
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
private void CreatePatchManifestFile(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
int resourceVersion = buildParameters.Parameters.BuildVersion;
// 创建新补丁清单
PatchManifest patchManifest = new PatchManifest();
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion;
patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
patchManifest.OutputNameStyle = (int)buildParameters.Parameters.OutputNameStyle;
patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags;
patchManifest.BundleList = GetAllPatchBundle(context);
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
// 更新Unity内置资源包的引用关系
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if(buildParameters.Parameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
}
}
// 创建补丁清单文件
string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
BuildRunner.Log($"创建补丁清单文件:{manifestFilePath}");
PatchManifest.Serialize(manifestFilePath, patchManifest);
// 创建补丁清单哈希文件
string manifestHashFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
string manifestHash = HashUtility.FileMD5(manifestFilePath);
BuildRunner.Log($"创建补丁清单哈希文件:{manifestHashFilePath}");
FileUtility.CreateFile(manifestHashFilePath, manifestHash);
// 创建静态版本文件
string staticVersionFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
string staticVersion = resourceVersion.ToString();
BuildRunner.Log($"创建静态版本文件:{staticVersionFilePath}");
FileUtility.CreateFile(staticVersionFilePath, staticVersion);
}
/// <summary>
/// 获取资源包列表
/// </summary>
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
List<PatchBundle> result = new List<PatchBundle>(1000);
List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
var bundleName = bundleInfo.BundleName;
string fileHash = GetBundleFileHash(bundleInfo, buildParameters);
string fileCRC = GetBundleFileCRC(bundleInfo, buildParameters);
long fileSize = GetBundleFileSize(bundleInfo, buildParameters);
string[] tags = buildMapContext.GetBundleTags(bundleName);
bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
bool isBuildin = IsBuildinBundle(tags, buildinTags);
bool isRawFile = bundleInfo.IsRawFile;
PatchBundle patchBundle = new PatchBundle(bundleName, fileHash, fileCRC, fileSize, tags);
patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile);
result.Add(patchBundle);
}
return result;
}
private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags)
{
// 注意没有任何分类标签的Bundle文件默认为内置文件
if (bundleTags.Length == 0)
return true;
foreach (var tag in bundleTags)
{
if (buildinTags.Contains(tag))
return true;
}
return false;
}
private string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
return FileUtility.GetFileSize(filePath);
}
/// <summary>
/// 获取资源列表
/// </summary>
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchAsset> result = new List<PatchAsset>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
var assetInfos = bundleInfo.GetAllPatchAssetInfos();
foreach (var assetInfo in assetInfos)
{
PatchAsset patchAsset = new PatchAsset();
if (buildParameters.Parameters.EnableAddressable)
patchAsset.Address = assetInfo.Address;
else
patchAsset.Address = string.Empty;
patchAsset.AssetPath = assetInfo.AssetPath;
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
result.Add(patchAsset);
}
}
return result;
}
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PatchManifest patchManifest)
{
List<int> result = new List<int>();
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetAssetBundleID(dependAssetInfo.GetBundleName(), patchManifest);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
}
}
return result.ToArray();
}
private int GetAssetBundleID(string bundleName, PatchManifest patchManifest)
{
for (int index = 0; index < patchManifest.BundleList.Count; index++)
{
if (patchManifest.BundleList[index].BundleName == bundleName)
return index;
}
throw new Exception($"Not found bundle name : {bundleName}");
}
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
{
// 获取所有依赖着色器资源包的资源包列表
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
List<string> shaderBundleReferenceList = new List<string>();
foreach (var valuePair in buildResults.BundleInfos)
{
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
shaderBundleReferenceList.Add(valuePair.Key);
}
// 获取着色器资源包索引
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
if (shaderBundleId == -1)
throw new Exception("没有发现着色器资源包!");
// 检测依赖交集并更新依赖ID
foreach (var patchAsset in patchManifest.AssetList)
{
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0)
{
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
if (newDependIDs.Contains(shaderBundleId) == false)
newDependIDs.Add(shaderBundleId);
patchAsset.DependIDs = newDependIDs.ToArray();
}
}
}
private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
{
List<string> result = new List<string>();
string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
result.Add(mainBundle);
foreach (var dependID in patchAsset.DependIDs)
{
string dependBundle = patchManifest.BundleList[dependID].BundleName;
result.Add(dependBundle);
}
return result;
}
}
}

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using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("制作补丁包")]
public class TaskCreatePatchPackage : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyPatchFiles(buildParameters);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CopyPatchFiles(BuildParametersContext buildParameters)
{
int resourceVersion = buildParameters.Parameters.BuildVersion;
string packageDirectory = buildParameters.GetPackageDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageDirectory}");
// 拷贝Report文件
{
string reportFileName = YooAssetSettingsData.GetReportFileName(buildParameters.Parameters.BuildVersion);
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{reportFileName}";
string destPath = $"{packageDirectory}/{reportFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单哈希文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
string destPath = $"{packageDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝静态版本文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
string destPath = $"{packageDirectory}/{YooAssetSettings.VersionFileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 拷贝构建日志
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/buildlogtep.json";
string destPath = $"{packageDirectory}/buildlogtep.json";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝代码防裁剪配置
if (buildParameters.Parameters.SBPParameters.WriteLinkXML)
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/link.xml";
string destPath = $"{packageDirectory}/link.xml";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
else
{
// 拷贝UnityManifest序列化文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest文本文件
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
string destPath = $"{packageDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝所有补丁文件
int progressValue = 0;
PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
int patchFileTotalCount = patchManifest.BundleList.Count;
foreach (var patchBundle in patchManifest.BundleList)
{
string sourcePath = $"{buildParameters.PipelineOutputDirectory}/{patchBundle.BundleName}";
string destPath = $"{packageDirectory}/{patchBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
}
EditorTools.ClearProgressBar();
}
}
}

View File

@ -1,7 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
using UnityEditor; using UnityEditor;
namespace YooAsset.Editor namespace YooAsset.Editor
@ -13,21 +12,21 @@ namespace YooAsset.Editor
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>(); buildParameters.StopWatch();
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild) if (buildMode != EBuildMode.SimulateBuild)
{ {
CreateReportFile(buildParameters, buildMapContext, manifestContext); CreateReportFile(buildParameters, buildMapContext);
} }
float buildSeconds = buildParameters.GetBuildingSeconds();
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
} }
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext) private void CreateReportFile(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
{ {
var buildParameters = buildParametersContext.Parameters; PatchManifest patchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory, buildParameters.Parameters.BuildVersion);
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
PackageManifest manifest = manifestContext.Manifest;
BuildReport buildReport = new BuildReport(); BuildReport buildReport = new BuildReport();
// 概述信息 // 概述信息
@ -39,91 +38,87 @@ namespace YooAsset.Editor
#endif #endif
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion; buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildDate = DateTime.Now.ToString(); buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds; buildReport.Summary.BuildSeconds = (int)buildParameters.GetBuildingSeconds();
buildReport.Summary.BuildTarget = buildParameters.BuildTarget; buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline; buildReport.Summary.BuildPipeline = buildParameters.Parameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode; buildReport.Summary.BuildMode = buildParameters.Parameters.BuildMode;
buildReport.Summary.BuildPackageName = buildParameters.PackageName; buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion; buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags;
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable; buildReport.Summary.EnableAddressable = buildParameters.Parameters.EnableAddressable;
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName; buildReport.Summary.CopyBuildinTagFiles = buildParameters.Parameters.CopyBuildinTagFiles;
buildReport.Summary.AutoAnalyzeRedundancy = buildParameters.AutoAnalyzeRedundancy; buildReport.Summary.EncryptionServicesClassName = buildParameters.Parameters.EncryptionServices == null ?
buildReport.Summary.ShareAssetPackRuleClassName = buildParameters.ShareAssetPackRule == null ? "null" : buildParameters.Parameters.EncryptionServices.GetType().FullName;
"null" : buildParameters.ShareAssetPackRule.GetType().FullName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.EncryptionServices.GetType().FullName;
// 构建参数 // 构建参数
buildReport.Summary.OutputNameStyle = buildParameters.OutputNameStyle; buildReport.Summary.OutputNameStyle = buildParameters.Parameters.OutputNameStyle;
buildReport.Summary.CompressOption = buildParameters.CompressOption; buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = buildParameters.DisableWriteTypeTree; buildReport.Summary.DisableWriteTypeTree = buildParameters.Parameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.IgnoreTypeTreeChanges; buildReport.Summary.IgnoreTypeTreeChanges = buildParameters.Parameters.IgnoreTypeTreeChanges;
// 构建结果 // 构建结果
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount; buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest); buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest); buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest); buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest); buildReport.Summary.BuildinBundleTotalCount = GetBuildinBundleCount(patchManifest);
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest); buildReport.Summary.BuildinBundleTotalSize = GetBuildinBundleSize(patchManifest);
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(manifest); buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest);
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(manifest); buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest);
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest);
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(patchManifest);
} }
// 资源对象列表 // 资源对象列表
buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count); buildReport.AssetInfos = new List<ReportAssetInfo>(patchManifest.AssetList.Count);
foreach (var packageAsset in manifest.AssetList) foreach (var patchAsset in patchManifest.AssetList)
{ {
var mainBundle = manifest.BundleList[packageAsset.BundleID]; var mainBundle = patchManifest.BundleList[patchAsset.BundleID];
ReportAssetInfo reportAssetInfo = new ReportAssetInfo(); ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
reportAssetInfo.Address = packageAsset.Address; reportAssetInfo.Address = patchAsset.Address;
reportAssetInfo.AssetPath = packageAsset.AssetPath; reportAssetInfo.AssetPath = patchAsset.AssetPath;
reportAssetInfo.AssetTags = packageAsset.AssetTags; reportAssetInfo.AssetTags = patchAsset.AssetTags;
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath); reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath);
reportAssetInfo.MainBundleName = mainBundle.BundleName; reportAssetInfo.MainBundleName = mainBundle.BundleName;
reportAssetInfo.MainBundleSize = mainBundle.FileSize; reportAssetInfo.MainBundleSize = mainBundle.FileSize;
reportAssetInfo.DependBundles = GetDependBundles(manifest, packageAsset); reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset);
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath); reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath);
buildReport.AssetInfos.Add(reportAssetInfo); buildReport.AssetInfos.Add(reportAssetInfo);
} }
// 资源包列表 // 资源包列表
buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count); buildReport.BundleInfos = new List<ReportBundleInfo>(patchManifest.BundleList.Count);
foreach (var packageBundle in manifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
ReportBundleInfo reportBundleInfo = new ReportBundleInfo(); ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
reportBundleInfo.BundleName = packageBundle.BundleName; reportBundleInfo.BundleName = patchBundle.BundleName;
reportBundleInfo.FileName = packageBundle.FileName; reportBundleInfo.FileName = patchBundle.FileName;
reportBundleInfo.FileHash = packageBundle.FileHash; reportBundleInfo.FileHash = patchBundle.FileHash;
reportBundleInfo.FileCRC = packageBundle.FileCRC; reportBundleInfo.FileCRC = patchBundle.FileCRC;
reportBundleInfo.FileSize = packageBundle.FileSize; reportBundleInfo.FileSize = patchBundle.FileSize;
reportBundleInfo.IsRawFile = packageBundle.IsRawFile; reportBundleInfo.Tags = patchBundle.Tags;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)packageBundle.LoadMethod; reportBundleInfo.Flags = patchBundle.Flags;
reportBundleInfo.Tags = packageBundle.Tags;
reportBundleInfo.ReferenceIDs = packageBundle.ReferenceIDs;
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
buildReport.BundleInfos.Add(reportBundleInfo); buildReport.BundleInfos.Add(reportBundleInfo);
} }
// 冗余资源列表 // 删除旧文件
buildReport.RedundancyInfos = new List<ReportRedundancyInfo>(buildMapContext.RedundancyInfos); string filePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetReportFileName(buildParameters.Parameters.BuildVersion)}";
if (File.Exists(filePath))
File.Delete(filePath);
// 序列化文件 // 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport); BuildReport.Serialize(filePath, buildReport);
BuildLogger.Log($"资源构建报告文件创建完成:{filePath}"); BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
} }
/// <summary> /// <summary>
/// 获取资源对象依赖的所有资源包 /// 获取资源对象依赖的所有资源包
/// </summary> /// </summary>
private List<string> GetDependBundles(PackageManifest manifest, PackageAsset packageAsset) private List<string> GetDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
{ {
List<string> dependBundles = new List<string>(packageAsset.DependIDs.Length); List<string> dependBundles = new List<string>(patchAsset.DependIDs.Length);
foreach (int index in packageAsset.DependIDs) foreach (int index in patchAsset.DependIDs)
{ {
string dependBundleName = manifest.BundleList[index].BundleName; string dependBundleName = patchManifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName); dependBundles.Add(dependBundleName);
} }
return dependBundles; return dependBundles;
@ -135,14 +130,14 @@ namespace YooAsset.Editor
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath) private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
{ {
List<string> result = new List<string>(); List<string> result = new List<string>();
var bundleInfo = buildMapContext.GetBundleInfo(bundleName); if (buildMapContext.TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
{ {
BuildAssetInfo findAssetInfo = null; BuildAssetInfo findAssetInfo = null;
foreach (var assetInfo in bundleInfo.AllMainAssets) foreach (var buildinAsset in bundleInfo.BuildinAssets)
{ {
if (assetInfo.AssetPath == assetPath) if (buildinAsset.AssetPath == assetPath)
{ {
findAssetInfo = assetInfo; findAssetInfo = buildinAsset;
break; break;
} }
} }
@ -155,72 +150,87 @@ namespace YooAsset.Editor
result.Add(dependAssetInfo.AssetPath); result.Add(dependAssetInfo.AssetPath);
} }
} }
else
{
throw new Exception($"Not found bundle : {bundleName}");
}
return result; return result;
} }
/// <summary> private int GetMainAssetCount(PatchManifest patchManifest)
/// 获取该资源包内的所有资源(包括零依赖资源)
/// </summary>
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
{ {
var bundleInfo = buildMapContext.GetBundleInfo(bundleName); return patchManifest.AssetList.Count;
return bundleInfo.GetAllBuiltinAssetPaths();
} }
private int GetAllBundleCount(PatchManifest patchManifest)
private int GetMainAssetCount(PackageManifest manifest)
{ {
return manifest.AssetList.Count; return patchManifest.BundleList.Count;
} }
private int GetAllBundleCount(PackageManifest manifest) private long GetAllBundleSize(PatchManifest patchManifest)
{
return manifest.BundleList.Count;
}
private long GetAllBundleSize(PackageManifest manifest)
{ {
long fileBytes = 0; long fileBytes = 0;
foreach (var packageBundle in manifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
fileBytes += packageBundle.FileSize; fileBytes += patchBundle.FileSize;
} }
return fileBytes; return fileBytes;
} }
private int GetEncryptedBundleCount(PackageManifest manifest) private int GetBuildinBundleCount(PatchManifest patchManifest)
{ {
int fileCount = 0; int fileCount = 0;
foreach (var packageBundle in manifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal) if (patchBundle.IsBuildin)
fileCount++; fileCount++;
} }
return fileCount; return fileCount;
} }
private long GetEncryptedBundleSize(PackageManifest manifest) private long GetBuildinBundleSize(PatchManifest patchManifest)
{ {
long fileBytes = 0; long fileBytes = 0;
foreach (var packageBundle in manifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal) if (patchBundle.IsBuildin)
fileBytes += packageBundle.FileSize; fileBytes += patchBundle.FileSize;
} }
return fileBytes; return fileBytes;
} }
private int GetRawBundleCount(PackageManifest manifest) private int GetEncryptedBundleCount(PatchManifest patchManifest)
{ {
int fileCount = 0; int fileCount = 0;
foreach (var packageBundle in manifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
if (packageBundle.IsRawFile) if (patchBundle.IsEncrypted)
fileCount++; fileCount++;
} }
return fileCount; return fileCount;
} }
private long GetRawBundleSize(PackageManifest manifest) private long GetEncryptedBundleSize(PatchManifest patchManifest)
{ {
long fileBytes = 0; long fileBytes = 0;
foreach (var packageBundle in manifest.BundleList) foreach (var patchBundle in patchManifest.BundleList)
{ {
if (packageBundle.IsRawFile) if (patchBundle.IsEncrypted)
fileBytes += packageBundle.FileSize; fileBytes += patchBundle.FileSize;
}
return fileBytes;
}
private int GetRawBundleCount(PatchManifest patchManifest)
{
int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsRawFile)
fileCount++;
}
return fileCount;
}
private long GetRawBundleSize(PatchManifest patchManifest)
{
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
{
if (patchBundle.IsRawFile)
fileBytes += patchBundle.FileSize;
} }
return fileBytes; return fileBytes;
} }

View File

@ -9,6 +9,19 @@ namespace YooAsset.Editor
[TaskAttribute("资源包加密")] [TaskAttribute("资源包加密")]
public class TaskEncryption : IBuildTask public class TaskEncryption : IBuildTask
{ {
public class EncryptionContext : IContextObject
{
public List<string> EncryptList;
/// <summary>
/// 检测是否为加密文件
/// </summary>
public bool IsEncryptFile(string bundleName)
{
return EncryptList.Contains(bundleName);
}
}
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
@ -17,51 +30,64 @@ namespace YooAsset.Editor
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
EncryptingBundleFiles(buildParameters, buildMapContext); EncryptionContext encryptionContext = new EncryptionContext();
encryptionContext.EncryptList = EncryptFiles(buildParameters, buildMapContext);
context.SetContextObject(encryptionContext);
}
else
{
EncryptionContext encryptionContext = new EncryptionContext();
encryptionContext.EncryptList = new List<string>();
context.SetContextObject(encryptionContext);
} }
} }
/// <summary> /// <summary>
/// 加密文件 /// 加密文件
/// </summary> /// </summary>
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext) private List<string> EncryptFiles(BuildParametersContext buildParameters, BuildMapContext buildMapContext)
{ {
var encryptionServices = buildParametersContext.Parameters.EncryptionServices; var encryptionServices = buildParameters.Parameters.EncryptionServices;
if (encryptionServices == null)
return;
if (encryptionServices.GetType() == typeof(EncryptionNone)) // 加密资源列表
return; List<string> encryptList = new List<string>();
// 如果没有设置加密类
if (encryptionServices == null)
return encryptList;
int progressValue = 0; int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory(); foreach (var bundleInfo in buildMapContext.BundleInfos)
foreach (var bundleInfo in buildMapContext.Collection)
{ {
EncryptFileInfo fileInfo = new EncryptFileInfo(); if (encryptionServices.Check(bundleInfo.BundleName))
fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
var encryptResult = encryptionServices.Encrypt(fileInfo);
if (encryptResult.LoadMethod != EBundleLoadMethod.Normal)
{ {
// 注意:原生文件不支持加密
if (bundleInfo.IsRawFile) if (bundleInfo.IsRawFile)
{ {
BuildLogger.Warning($"Encryption not support raw file : {bundleInfo.BundleName}"); UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
continue; continue;
} }
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt"; encryptList.Add(bundleInfo.BundleName);
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
bundleInfo.EncryptedFilePath = filePath; // 注意:通过判断文件合法性,规避重复加密一个文件
bundleInfo.LoadMethod = encryptResult.LoadMethod; string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleInfo.BundleName}";
BuildLogger.Log($"Bundle文件加密完成{filePath}"); byte[] fileData = File.ReadAllBytes(filePath);
if (EditorTools.CheckBundleFileValid(fileData))
{
byte[] bytes = encryptionServices.Encrypt(fileData);
File.WriteAllBytes(filePath, bytes);
BuildRunner.Log($"文件加密完成:{filePath}");
}
} }
// 进度条 // 进度条
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Collection.Count); EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
if(encryptList.Count == 0)
UnityEngine.Debug.LogWarning($"没有发现需要加密的文件!");
return encryptList;
} }
} }
} }

View File

@ -13,213 +13,32 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters); var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode);
context.SetContextObject(buildMapContext); context.SetContextObject(buildMapContext);
BuildLogger.Log("构建内容准备完毕!"); BuildRunner.Log("构建内容准备完毕!");
// 检测构建结果 // 检测构建结果
CheckBuildMapContent(buildMapContext); CheckBuildMapContent(buildMapContext);
} }
/// <summary>
/// 资源构建上下文
/// </summary>
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
{
EBuildMode buildMode = buildParameters.BuildMode;
string packageName = buildParameters.PackageName;
IShareAssetPackRule sharePackRule = buildParameters.ShareAssetPackRule;
bool autoAnalyzeRedundancy = buildParameters.AutoAnalyzeRedundancy;
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssetInfos = collectResult.CollectAssets;
// 3. 剔除未被引用的依赖项资源
RemoveZeroReferenceAssets(allCollectAssetInfos);
// 4. 录入所有收集器收集的资源
foreach (var collectAssetInfo in allCollectAssetInfos)
{
if (allBuildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
allBuildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
{
throw new Exception($"Should never get here !");
}
}
// 5. 录入所有收集资源的依赖资源
foreach (var collectAssetInfo in allCollectAssetInfos)
{
string collectAssetBundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfoDic.ContainsKey(dependAssetPath))
{
allBuildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
allBuildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
allBuildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
}
}
}
// 6. 填充所有收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value);
else
throw new Exception("Should never get here !");
}
allBuildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = allBuildAssetInfoDic.Count;
context.EnableAddressable = collectResult.Command.EnableAddressable;
context.UniqueBundleName = collectResult.Command.UniqueBundleName;
context.ShadersBundleName = collectResult.Command.ShadersBundleName;
// 8. 计算共享的资源包名
if (autoAnalyzeRedundancy)
{
var command = collectResult.Command;
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
buildAssetInfo.CalculateShareBundleName(sharePackRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
}
}
else
{
// 记录冗余资源
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
if (buildAssetInfo.IsRedundancyAsset())
{
var redundancyInfo = new ReportRedundancyInfo();
redundancyInfo.AssetPath = buildAssetInfo.AssetPath;
redundancyInfo.AssetType = AssetDatabase.GetMainAssetTypeAtPath(buildAssetInfo.AssetPath).Name;
redundancyInfo.AssetGUID = AssetDatabase.AssetPathToGUID(buildAssetInfo.AssetPath);
redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath);
redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount();
context.RedundancyInfos.Add(redundancyInfo);
}
}
}
// 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
if (buildAssetInfo.HasBundleName() == false)
removeBuildList.Add(buildAssetInfo);
}
foreach (var removeValue in removeBuildList)
{
allBuildAssetInfoDic.Remove(removeValue.AssetPath);
}
// 10. 构建资源包
var allPackAssets = allBuildAssetInfoDic.Values.ToList();
if (allPackAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");
foreach (var assetInfo in allPackAssets)
{
context.PackAsset(assetInfo);
}
return context;
}
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
{
// 1. 检测是否任何存在依赖资源
bool hasAnyDependAsset = false;
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
hasAnyDependAsset = true;
break;
}
}
if (hasAnyDependAsset == false)
return;
// 2. 获取所有主资源的依赖资源集合
HashSet<string> allDependAsset = new HashSet<string>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{
foreach (var dependAsset in collectAssetInfo.DependAssets)
{
if (allDependAsset.Contains(dependAsset) == false)
allDependAsset.Add(dependAsset);
}
}
}
// 3. 找出所有零引用的依赖资源集合
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
if (allDependAsset.Contains(collectAssetInfo.AssetPath) == false)
removeList.Add(collectAssetInfo);
}
}
// 4. 移除所有零引用的依赖资源
foreach (var removeValue in removeList)
{
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {removeValue.AssetPath}");
allCollectAssetInfos.Remove(removeValue);
}
}
/// <summary> /// <summary>
/// 检测构建结果 /// 检测构建结果
/// </summary> /// </summary>
private void CheckBuildMapContent(BuildMapContext buildMapContext) private void CheckBuildMapContent(BuildMapContext buildMapContext)
{ {
foreach (var bundleInfo in buildMapContext.Collection) foreach (var bundleInfo in buildMapContext.BundleInfos)
{ {
// 注意:原生文件资源包只能包含一个原生文件 // 注意:原生文件资源包只能包含一个原生文件
bool isRawFile = bundleInfo.IsRawFile; bool isRawFile = bundleInfo.IsRawFile;
if (isRawFile) if (isRawFile)
{ {
if (bundleInfo.AllMainAssets.Count != 1) if (bundleInfo.BuildinAssets.Count != 1)
throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}"); throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
continue; continue;
} }
// 注意:原生文件不能被其它资源文件依赖 // 注意:原生文件不能被其它资源文件依赖
foreach (var assetInfo in bundleInfo.AllMainAssets) foreach (var assetInfo in bundleInfo.BuildinAssets)
{ {
if (assetInfo.AllDependAssetInfos != null) if (assetInfo.AllDependAssetInfos != null)
{ {

View File

@ -11,26 +11,25 @@ namespace YooAsset.Editor
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters; buildParameters.BeginWatch();
// 检测构建参数合法性 var buildMode = buildParameters.Parameters.BuildMode;
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
// 检测构建平台是否合法
if (buildParameters.Parameters.BuildTarget == BuildTarget.NoTarget)
throw new Exception("请选择目标平台"); throw new Exception("请选择目标平台");
if (string.IsNullOrEmpty(buildParameters.PackageName))
throw new Exception("包裹名称不能为空");
if (string.IsNullOrEmpty(buildParameters.PackageVersion))
throw new Exception("包裹版本不能为空");
if (buildParameters.BuildMode != EBuildMode.SimulateBuild) // 检测构建版本是否合法
if (buildParameters.Parameters.BuildVersion <= 0)
throw new Exception("请先设置版本号");
// 检测输出目录是否为空
if (string.IsNullOrEmpty(buildParameters.PipelineOutputDirectory))
throw new Exception("输出目录不能为空");
if (buildMode != EBuildMode.SimulateBuild)
{ {
#if UNITY_2021_3_OR_NEWER
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
BuildLogger.Warning("推荐使用可编程构建管线SBP");
}
#endif
// 检测当前是否正在构建资源包 // 检测当前是否正在构建资源包
if (BuildPipeline.isBuildingPlayer) if (BuildPipeline.isBuildingPlayer)
throw new Exception("当前正在构建资源包,请结束后再试"); throw new Exception("当前正在构建资源包,请结束后再试");
@ -39,52 +38,48 @@ namespace YooAsset.Editor
if (EditorTools.HasDirtyScenes()) if (EditorTools.HasDirtyScenes())
throw new Exception("检测到未保存的场景文件"); throw new Exception("检测到未保存的场景文件");
// 检测首包资源标签
if (buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.ClearAndCopyByTags
|| buildParameters.CopyBuildinFileOption == ECopyBuildinFileOption.OnlyCopyByTags)
{
if (string.IsNullOrEmpty(buildParameters.CopyBuildinFileTags))
throw new Exception("首包资源标签不能为空!");
}
// 检测共享资源打包规则
if (buildParameters.ShareAssetPackRule == null)
throw new Exception("共享资源打包规则不能为空!");
#if UNITY_WEBGL
if (buildParameters.EncryptionServices != null)
{
if (buildParameters.EncryptionServices.GetType() != typeof(EncryptionNone))
{
throw new Exception("WebGL平台不支持加密");
}
}
#endif
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
throw new Exception($"本次构建的补丁目录已经存在:{packageOutputDirectory}");
// 保存改动的资源 // 保存改动的资源
AssetDatabase.SaveAssets(); AssetDatabase.SaveAssets();
} }
if (buildParameters.BuildMode == EBuildMode.ForceRebuild) // 增量更新时候的必要检测
if (buildMode == EBuildMode.IncrementalBuild)
{ {
// 删除总目录 // 检测历史版本是否存在
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.PackageName}"; if (AssetBundleBuilderHelper.HasAnyPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot))
{
// 检测构建版本是否合法
int maxPackageVersion = AssetBundleBuilderHelper.GetMaxPackageVersion(buildParameters.Parameters.BuildTarget, buildParameters.Parameters.OutputRoot);
if (buildParameters.Parameters.BuildVersion <= maxPackageVersion)
throw new Exception("构建版本不能小于历史版本");
// 检测补丁包是否已经存在
string packageDirectory = buildParameters.GetPackageDirectory();
if (Directory.Exists(packageDirectory))
throw new Exception($"补丁包已经存在:{packageDirectory}");
// 检测内置资源分类标签是否一致
var oldPatchManifest = AssetBundleBuilderHelper.GetOldPatchManifest(buildParameters.PipelineOutputDirectory);
if (buildParameters.Parameters.BuildinTags != oldPatchManifest.BuildinTags)
throw new Exception($"增量更新时内置资源标签必须一致:{buildParameters.Parameters.BuildinTags} != {oldPatchManifest.BuildinTags}");
}
}
// 如果是强制重建
if (buildMode == EBuildMode.ForceRebuild)
{
// 删除平台总目录
string platformDirectory = $"{buildParameters.Parameters.OutputRoot}/{buildParameters.Parameters.BuildTarget}";
if (EditorTools.DeleteDirectory(platformDirectory)) if (EditorTools.DeleteDirectory(platformDirectory))
{ {
BuildLogger.Log($"删除平台总目录:{platformDirectory}"); BuildRunner.Log($"删除平台总目录:{platformDirectory}");
} }
} }
// 如果输出目录不存在 // 如果输出目录不存在
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory(); if (EditorTools.CreateDirectory(buildParameters.PipelineOutputDirectory))
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{ {
BuildLogger.Log($"创建输出目录:{pipelineOutputDirectory}"); BuildRunner.Log($"创建输出目录:{buildParameters.PipelineOutputDirectory}");
} }
} }
} }

View File

@ -1,119 +0,0 @@
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新资源包信息")]
public class TaskUpdateBundleInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测文件名长度
foreach (var bundleInfo in buildMapContext.Collection)
{
// NOTE检测文件名长度不要超过260字符。
string fileName = bundleInfo.BundleName;
if (fileName.Length >= 260)
throw new Exception($"The output bundle name is too long {fileName.Length} chars : {fileName}");
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
if (bundleInfo.IsEncryptedFile)
bundleInfo.BundleInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.BundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.Collection)
{
string buildOutputFilePath = bundleInfo.BundleInfo.BuildOutputFilePath;
bundleInfo.BundleInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
bundleInfo.BundleInfo.FileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
bundleInfo.BundleInfo.FileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
bundleInfo.BundleInfo.FileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, fileExtension, bundleInfo.BundleInfo.FileHash);
bundleInfo.BundleInfo.PackageOutputFilePath = $"{packageOutputDirectory}/{fileName}";
}
}
private string GetBundleContentHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
if (bundleInfo.IsRawFile)
{
string filePath = bundleInfo.BundleInfo.BuildOutputFilePath;
return HashUtility.FileMD5(filePath);
}
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
return hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Hash.ToString();
else
throw new Exception($"Not found bundle in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
else
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
else
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@ -32,60 +32,58 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest) private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{ {
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] unityCreateBundles = unityManifest.GetAllAssetBundles(); string[] buildedBundles = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle // 1. 过滤掉原生Bundle
string[] mapBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray(); string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
// 2. 验证Bundle // 2. 验证Bundle
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList(); List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
if (exceptBundleList1.Count > 0) if (exceptBundleList1.Count > 0)
{ {
foreach (var exceptBundle in exceptBundleList1) foreach (var exceptBundle in exceptBundleList1)
{ {
BuildLogger.Warning($"差异资源包: {exceptBundle}"); Debug.LogWarning($"差异资源包: {exceptBundle}");
} }
throw new System.Exception("存在差异资源包!请查看警告信息!"); throw new System.Exception("存在差异资源包!请查看警告信息!");
} }
// 3. 验证Bundle // 3. 验证Bundle
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList(); List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
if (exceptBundleList2.Count > 0) if (exceptBundleList2.Count > 0)
{ {
foreach (var exceptBundle in exceptBundleList2) foreach (var exceptBundle in exceptBundleList2)
{ {
BuildLogger.Warning($"差异资源包: {exceptBundle}"); Debug.LogWarning($"差异资源包: {exceptBundle}");
} }
throw new System.Exception("存在差异资源包!请查看警告信息!"); throw new System.Exception("存在差异资源包!请查看警告信息!");
} }
// 4. 验证Asset // 4. 验证Asset
/*
bool isPass = true; bool isPass = true;
var buildMode = buildParametersContext.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
int progressValue = 0; int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var buildedBundle in buildedBundles) foreach (var buildedBundle in buildedBundles)
{ {
string filePath = $"{pipelineOutputDirectory}/{buildedBundle}"; string filePath = $"{buildParameters.PipelineOutputDirectory}/{buildedBundle}";
string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath); string[] buildedAssetPaths = GetAssetBundleAllAssets(filePath);
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle); string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
if (mapAssetPaths.Length != buildedAssetPaths.Length) if (mapAssetPaths.Length != buildedAssetPaths.Length)
{ {
BuildLogger.Warning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}"); Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList(); var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList1) foreach (var excpetAsset in exceptAssetList1)
{ {
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}"); Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
} }
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList(); var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList2) foreach (var excpetAsset in exceptAssetList2)
{ {
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}"); Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
} }
isPass = false; isPass = false;
continue; continue;
@ -99,9 +97,8 @@ namespace YooAsset.Editor
throw new Exception("构建结果验证没有通过,请参考警告日志!"); throw new Exception("构建结果验证没有通过,请参考警告日志!");
} }
} }
*/
BuildLogger.Log("构建结果验证成功!"); BuildRunner.Log("构建结果验证成功!");
} }
/// <summary> /// <summary>

View File

@ -35,34 +35,34 @@ namespace YooAsset.Editor
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList(); List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
// 1. 过滤掉原生Bundle // 1. 过滤掉原生Bundle
List<string> expectBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList(); List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
// 2. 验证Bundle // 2. 验证Bundle
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList(); List<string> exceptBundleList1 = buildedBundles.Except(expectBundles).ToList();
if (exceptBundleList1.Count > 0) if (exceptBundleList1.Count > 0)
{ {
foreach (var exceptBundle in exceptBundleList1) foreach (var exceptBundle in exceptBundleList1)
{ {
BuildLogger.Warning($"差异资源包: {exceptBundle}"); Debug.LogWarning($"差异资源包: {exceptBundle}");
} }
throw new System.Exception("存在差异资源包!请查看警告信息!"); throw new System.Exception("存在差异资源包!请查看警告信息!");
} }
// 3. 验证Bundle // 3. 验证Bundle
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList(); List<string> exceptBundleList2 = expectBundles.Except(buildedBundles).ToList();
if (exceptBundleList2.Count > 0) if (exceptBundleList2.Count > 0)
{ {
foreach (var exceptBundle in exceptBundleList2) foreach (var exceptBundle in exceptBundleList2)
{ {
BuildLogger.Warning($"差异资源包: {exceptBundle}"); Debug.LogWarning($"差异资源包: {exceptBundle}");
} }
throw new System.Exception("存在差异资源包!请查看警告信息!"); throw new System.Exception("存在差异资源包!请查看警告信息!");
} }
BuildLogger.Log("构建结果验证成功!"); BuildRunner.Log("构建结果验证成功!");
} }
} }
} }

View File

@ -1,11 +0,0 @@

namespace YooAsset.Editor
{
public class EncryptionNone : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 46b8b200b841799498896403d9d427c2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,34 +0,0 @@

namespace YooAsset.Editor
{
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public enum ECopyBuildinFileOption
{
/// <summary>
/// 不拷贝任何文件
/// </summary>
None = 0,
/// <summary>
/// 先清空已有文件,然后拷贝所有文件
/// </summary>
ClearAndCopyAll,
/// <summary>
/// 先清空已有文件,然后按照资源标签拷贝文件
/// </summary>
ClearAndCopyByTags,
/// <summary>
/// 不清空已有文件,直接拷贝所有文件
/// </summary>
OnlyCopyAll,
/// <summary>
/// 不清空已有文件,直接按照资源标签拷贝文件
/// </summary>
OnlyCopyByTags,
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 4defd475b635cdf4b87108140d3a0ad1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -7,13 +7,23 @@ namespace YooAsset.Editor
public enum EOutputNameStyle public enum EOutputNameStyle
{ {
/// <summary> /// <summary>
/// 哈希值名称 /// 000000000000000f000000000000000
/// </summary> /// </summary>
HashName = 1, HashName = 1,
/// <summary> /// <summary>
/// 资源包名称 + 哈希值名称 /// 000000000000000f000000000000000.bundle
/// </summary> /// </summary>
BundleName_HashName = 4, HashName_Extension = 2,
/// <summary>
/// bundle_name_000000000000000f000000000000000
/// </summary>
BundleName_HashName = 3,
/// <summary>
/// bundle_name_000000000000000f000000000000000.bundle
/// </summary>
BundleName_HashName_Extension = 4,
} }
} }

View File

@ -0,0 +1,18 @@

namespace YooAsset.Editor
{
public interface IEncryptionServices
{
/// <summary>
/// 检测是否需要加密
/// </summary>
bool Check(string bundleName);
/// <summary>
/// 加密方法
/// </summary>
/// <param name="fileData">要加密的文件数据</param>
/// <returns>返回加密后的字节数据</returns>
byte[] Encrypt(byte[] fileData);
}
}

View File

@ -45,11 +45,6 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string AssetTags = string.Empty; public string AssetTags = string.Empty;
/// <summary>
/// 用户自定义数据
/// </summary>
public string UserData = string.Empty;
/// <summary> /// <summary>
/// 收集器是否有效 /// 收集器是否有效
@ -137,24 +132,21 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 获取打包收集的资源文件 /// 获取打包收集的资源文件
/// </summary> /// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group) public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode, AssetBundleCollectorGroup group)
{ {
// 注意:模拟构建模式下只收集主资源 // 注意:模拟构建模式下只收集主资源
if (command.BuildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.SimulateBuild)
{ {
if (CollectorType != ECollectorType.MainAssetCollector) if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>(); return new List<CollectAssetInfo>();
} }
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000); Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
bool isRawAsset = PackRuleName == nameof(PackRawFile);
// 检测是否为原生资源打包规则
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
// 检测原生资源包的收集器类型 // 检测原生资源包的收集器类型
if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector) if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector)
throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}"); throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
if (string.IsNullOrEmpty(CollectPath)) if (string.IsNullOrEmpty(CollectPath))
throw new Exception($"The collect path is null or empty in group : {group.GroupName}"); throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
@ -166,11 +158,11 @@ namespace YooAsset.Editor
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory); string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
foreach (string assetPath in findAssets) foreach (string assetPath in findAssets)
{ {
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath)) if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
{ {
if (result.ContainsKey(assetPath) == false) if (result.ContainsKey(assetPath) == false)
{ {
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule); var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@ -183,9 +175,9 @@ namespace YooAsset.Editor
else else
{ {
string assetPath = CollectPath; string assetPath = CollectPath;
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath)) if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
{ {
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule); var collectAssetInfo = CreateCollectAssetInfo(buildMode, group, assetPath, isRawAsset);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@ -195,19 +187,18 @@ namespace YooAsset.Editor
} }
// 检测可寻址地址是否重复 // 检测可寻址地址是否重复
if (command.EnableAddressable) if (AssetBundleCollectorSettingData.Setting.EnableAddressable)
{ {
var addressTemper = new Dictionary<string, string>(); HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result) foreach (var collectInfoPair in result)
{ {
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector) if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{ {
string address = collectInfoPair.Value.Address; string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath; if (adressTemper.Contains(address) == false)
if (addressTemper.TryGetValue(address, out var existed) == false) adressTemper.Add(address);
addressTemper.Add(address, assetPath);
else else
throw new Exception($"The address is existed : {address} in collector : {CollectPath} \nAssetPath:\n {existed}\n {assetPath}"); throw new Exception($"The address is existed : {address} in collector : {CollectPath}");
} }
} }
} }
@ -216,22 +207,22 @@ namespace YooAsset.Editor
return result.Values.ToList(); return result.Values.ToList();
} }
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule) private CollectAssetInfo CreateCollectAssetInfo(EBuildMode buildMode, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
{ {
string address = GetAddress(command, group, assetPath); string address = GetAddress(group, assetPath);
string bundleName = GetBundleName(command, group, assetPath); string bundleName = GetBundleName(group, assetPath);
List<string> assetTags = GetAssetTags(group); List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags); CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
// 注意:模拟构建模式下不需要收集依赖资源 // 注意:模拟构建模式下不需要收集依赖资源
if (command.BuildMode == EBuildMode.SimulateBuild) if (buildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>(); collectAssetInfo.DependAssets = new List<string>();
else else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath); collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
return collectAssetInfo; return collectAssetInfo;
} }
private bool IsValidateAsset(string assetPath, bool isRawFilePackRule) private bool IsValidateAsset(string assetPath)
{ {
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false) if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
{ {
@ -244,99 +235,80 @@ namespace YooAsset.Editor
return false; return false;
// 忽略编辑器下的类型资源 // 忽略编辑器下的类型资源
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(LightingDataAsset)) if (type == typeof(LightingDataAsset))
return false; return false;
// 检测原生文件是否合规 // 忽略Unity无法识别的无效文件
if (isRawFilePackRule) /*
if (type == typeof(UnityEditor.DefaultAsset))
{ {
string extension = EditorTools.RemoveFirstChar(System.IO.Path.GetExtension(assetPath)); UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() || return false;
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.mat.ToString() ||
extension == EAssetFileExtension.controller.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.ttf.ToString() || extension == EAssetFileExtension.shader.ToString())
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
return false;
}
// 注意:原生文件只支持无依赖关系的资源
/*
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
if (depends.Length != 1)
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
return false;
}
*/
}
else
{
// 忽略Unity无法识别的无效文件
// 注意:只对非原生文件收集器处理
if (assetType == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
}
} }
*/
string fileExtension = System.IO.Path.GetExtension(assetPath); string fileExtension = System.IO.Path.GetExtension(assetPath);
if (DefaultFilterRule.IsIgnoreFile(fileExtension)) if (IsIgnoreFile(fileExtension))
return false; return false;
return true; return true;
} }
private bool IsIgnoreFile(string fileExtension)
{
foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
{
if (extension == fileExtension)
return true;
}
return false;
}
private bool IsCollectAsset(string assetPath) private bool IsCollectAsset(string assetPath)
{ {
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader))
return true;
// 根据规则设置过滤资源文件 // 根据规则设置过滤资源文件
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName); IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath)); return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
} }
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath) private string GetAddress(AssetBundleCollectorGroup group, string assetPath)
{ {
if (command.EnableAddressable == false)
return string.Empty;
if (CollectorType != ECollectorType.MainAssetCollector) if (CollectorType != ECollectorType.MainAssetCollector)
return string.Empty; return string.Empty;
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName); IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData)); string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName));
return adressValue; return adressValue;
} }
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath) private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
{ {
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection)) if (assetType == typeof(UnityEngine.Shader))
{ {
// 获取着色器打包规则结果 return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
else
{
// 获取其它资源打包规则结果
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
} }
// 根据规则设置获取资源包名称
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
return EditorTools.GetRegularPath(bundleName).ToLower();
} }
private List<string> GetAssetTags(AssetBundleCollectorGroup group) private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{ {
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';'); List<string> tags = StringUtility.StringToStringList(group.AssetTags, ';');
List<string> temper = EditorTools.StringToStringList(AssetTags, ';'); List<string> temper = StringUtility.StringToStringList(AssetTags, ';');
tags.AddRange(temper); tags.AddRange(temper);
return tags; return tags;
} }
private List<string> GetAllDependencies(string mainAssetPath) private List<string> GetAllDependencies(string mainAssetPath)
{ {
List<string> result = new List<string>();
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true); string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
List<string> result = new List<string>(depends.Length);
foreach (string assetPath in depends) foreach (string assetPath in depends)
{ {
if (IsValidateAsset(assetPath, false)) if (IsValidateAsset(assetPath))
{ {
// 注意:排除主资源对象 // 注意:排除主资源对象
if (assetPath != mainAssetPath) if (assetPath != mainAssetPath)

View File

@ -10,24 +10,14 @@ namespace YooAsset.Editor
{ {
public class AssetBundleCollectorConfig public class AssetBundleCollectorConfig
{ {
public const string ConfigVersion = "2.4"; public const string ConfigVersion = "1.0";
public const string XmlVersion = "Version"; public const string XmlVersion = "Version";
public const string XmlCommon = "Common"; public const string XmlCommon = "Common";
public const string XmlEnableAddressable = "AutoAddressable"; public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlShowPackageView = "ShowPackageView";
public const string XmlShowEditorAlias = "ShowEditorAlias";
public const string XmlPackage = "Package";
public const string XmlPackageName = "PackageName";
public const string XmlPackageDesc = "PackageDesc";
public const string XmlGroup = "Group"; public const string XmlGroup = "Group";
public const string XmlGroupActiveRule = "GroupActiveRule";
public const string XmlGroupName = "GroupName"; public const string XmlGroupName = "GroupName";
public const string XmlGroupDesc = "GroupDesc"; public const string XmlGroupDesc = "GroupDesc";
public const string XmlCollector = "Collector"; public const string XmlCollector = "Collector";
public const string XmlCollectPath = "CollectPath"; public const string XmlCollectPath = "CollectPath";
public const string XmlCollectorGUID = "CollectGUID"; public const string XmlCollectorGUID = "CollectGUID";
@ -35,7 +25,6 @@ namespace YooAsset.Editor
public const string XmlAddressRule = "AddressRule"; public const string XmlAddressRule = "AddressRule";
public const string XmlPackRule = "PackRule"; public const string XmlPackRule = "PackRule";
public const string XmlFilterRule = "FilterRule"; public const string XmlFilterRule = "FilterRule";
public const string XmlUserData = "UserData";
public const string XmlAssetTags = "AssetTags"; public const string XmlAssetTags = "AssetTags";
/// <summary> /// <summary>
@ -50,130 +39,85 @@ namespace YooAsset.Editor
throw new Exception($"Only support xml : {filePath}"); throw new Exception($"Only support xml : {filePath}");
// 加载配置文件 // 加载配置文件
XmlDocument xmlDoc = new XmlDocument(); XmlDocument xml = new XmlDocument();
xmlDoc.Load(filePath); xml.Load(filePath);
XmlElement root = xmlDoc.DocumentElement; XmlElement root = xml.DocumentElement;
// 读取配置版本 // 读取配置版本
string configVersion = root.GetAttribute(XmlVersion); string configVersion = root.GetAttribute(XmlVersion);
if (configVersion != ConfigVersion) if (configVersion != ConfigVersion)
{ {
if (UpdateXmlConfig(xmlDoc) == false) throw new Exception($"The config version is invalid : {configVersion}");
throw new Exception($"The config version update failed : {configVersion} -> {ConfigVersion}");
else
Debug.Log($"The config version update succeed : {configVersion} -> {ConfigVersion}");
} }
// 读取公共配置 // 读取公共配置
bool enableAddressable = false; bool enableAddressable = false;
bool uniqueBundleName = false;
bool showPackageView = false;
bool showEditorAlias = false;
var commonNodeList = root.GetElementsByTagName(XmlCommon); var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0) if (commonNodeList.Count > 0)
{ {
XmlElement commonElement = commonNodeList[0] as XmlElement; XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlEnableAddressable) == false) if (commonElement.HasAttribute(XmlEnableAddressable) == false)
throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}"); throw new Exception($"Not found attribute {XmlEnableAddressable} in {XmlCommon}");
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
throw new Exception($"Not found attribute {XmlUniqueBundleName} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowPackageView) == false)
throw new Exception($"Not found attribute {XmlShowPackageView} in {XmlCommon}");
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
throw new Exception($"Not found attribute {XmlShowEditorAlias} in {XmlCommon}");
enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false; enableAddressable = commonElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
} }
// 读取包裹配置 // 读取分组配置
List<AssetBundleCollectorPackage> packages = new List<AssetBundleCollectorPackage>(); List<AssetBundleCollectorGroup> groupTemper = new List<AssetBundleCollectorGroup>();
var packageNodeList = root.GetElementsByTagName(XmlPackage); var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var packageNode in packageNodeList) foreach (var groupNode in groupNodeList)
{ {
XmlElement packageElement = packageNode as XmlElement; XmlElement groupElement = groupNode as XmlElement;
if (packageElement.HasAttribute(XmlPackageName) == false) if (groupElement.HasAttribute(XmlGroupName) == false)
throw new Exception($"Not found attribute {XmlPackageName} in {XmlPackage}"); throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
if (packageElement.HasAttribute(XmlPackageDesc) == false) if (groupElement.HasAttribute(XmlGroupDesc) == false)
throw new Exception($"Not found attribute {XmlPackageDesc} in {XmlPackage}"); throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
if (groupElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage(); AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
package.PackageName = packageElement.GetAttribute(XmlPackageName); group.GroupName = groupElement.GetAttribute(XmlGroupName);
package.PackageDesc = packageElement.GetAttribute(XmlPackageDesc); group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
packages.Add(package); group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
groupTemper.Add(group);
// 读取分组配置 // 读取收集器配置
var groupNodeList = packageElement.GetElementsByTagName(XmlGroup); var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var groupNode in groupNodeList) foreach (var collectorNode in collectorNodeList)
{ {
XmlElement groupElement = groupNode as XmlElement; XmlElement collectorElement = collectorNode as XmlElement;
if (groupElement.HasAttribute(XmlGroupActiveRule) == false) if (collectorElement.HasAttribute(XmlCollectPath) == false)
throw new Exception($"Not found attribute {XmlGroupActiveRule} in {XmlGroup}"); throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
if (groupElement.HasAttribute(XmlGroupName) == false) if (collectorElement.HasAttribute(XmlCollectorType) == false)
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}"); throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
if (groupElement.HasAttribute(XmlGroupDesc) == false) if (collectorElement.HasAttribute(XmlAddressRule) == false)
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}"); throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
if (groupElement.HasAttribute(XmlAssetTags) == false) if (collectorElement.HasAttribute(XmlPackRule) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}"); throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup(); string collectorGUID = string.Empty;
group.ActiveRuleName = groupElement.GetAttribute(XmlGroupActiveRule); if (collectorElement.HasAttribute(XmlCollectorGUID))
group.GroupName = groupElement.GetAttribute(XmlGroupName); collectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
package.Groups.Add(group);
// 读取收集器配置 AssetBundleCollector collector = new AssetBundleCollector();
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector); collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
foreach (var collectorNode in collectorNodeList) collector.CollectorGUID = collectorGUID;
{ collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
XmlElement collectorElement = collectorNode as XmlElement; collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
if (collectorElement.HasAttribute(XmlCollectPath) == false) collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}"); collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
if (collectorElement.HasAttribute(XmlCollectorGUID) == false) collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
throw new Exception($"Not found attribute {XmlCollectorGUID} in {XmlCollector}"); group.Collectors.Add(collector);
if (collectorElement.HasAttribute(XmlCollectorType) == false)
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAddressRule) == false)
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlPackRule) == false)
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlUserData) == false)
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.UserData = collectorElement.GetAttribute(XmlUserData);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
group.Collectors.Add(collector);
}
} }
} }
// 检测配置错误
foreach(var package in packages)
{
package.CheckConfigError();
}
// 保存配置数据 // 保存配置数据
AssetBundleCollectorSettingData.ClearAll(); AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable; AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName; AssetBundleCollectorSettingData.Setting.Groups.AddRange(groupTemper);
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
AssetBundleCollectorSettingData.SaveFile(); AssetBundleCollectorSettingData.SaveFile();
Debug.Log($"导入配置完毕!"); Debug.Log($"导入配置完毕!");
} }
@ -201,43 +145,29 @@ namespace YooAsset.Editor
// 设置公共配置 // 设置公共配置
var commonElement = xmlDoc.CreateElement(XmlCommon); var commonElement = xmlDoc.CreateElement(XmlCommon);
commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString()); commonElement.SetAttribute(XmlEnableAddressable, AssetBundleCollectorSettingData.Setting.EnableAddressable.ToString());
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
root.AppendChild(commonElement); root.AppendChild(commonElement);
// 设置Package配置 // 设置分组配置
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages) foreach (var group in AssetBundleCollectorSettingData.Setting.Groups)
{ {
var packageElement = xmlDoc.CreateElement(XmlPackage); var groupElement = xmlDoc.CreateElement(XmlGroup);
packageElement.SetAttribute(XmlPackageName, package.PackageName); groupElement.SetAttribute(XmlGroupName, group.GroupName);
packageElement.SetAttribute(XmlPackageDesc, package.PackageDesc); groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
root.AppendChild(packageElement); groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
root.AppendChild(groupElement);
// 设置分组配置 // 设置收集器配置
foreach (var group in package.Groups) foreach (var collector in group.Collectors)
{ {
var groupElement = xmlDoc.CreateElement(XmlGroup); var collectorElement = xmlDoc.CreateElement(XmlCollector);
groupElement.SetAttribute(XmlGroupActiveRule, group.ActiveRuleName); collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
groupElement.SetAttribute(XmlGroupName, group.GroupName); collectorElement.SetAttribute(XmlCollectorGUID, collector.CollectorGUID);
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc); collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
groupElement.SetAttribute(XmlAssetTags, group.AssetTags); collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
packageElement.AppendChild(groupElement); collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
// 设置收集器配置 collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
foreach (var collector in group.Collectors) groupElement.AppendChild(collectorElement);
{
var collectorElement = xmlDoc.CreateElement(XmlCollector);
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
collectorElement.SetAttribute(XmlCollectorGUID, collector.CollectorGUID);
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlUserData, collector.UserData);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
groupElement.AppendChild(collectorElement);
}
} }
} }
@ -245,137 +175,5 @@ namespace YooAsset.Editor
xmlDoc.Save(savePath); xmlDoc.Save(savePath);
Debug.Log($"导出配置完毕!"); Debug.Log($"导出配置完毕!");
} }
/// <summary>
/// 升级XML配置表
/// </summary>
private static bool UpdateXmlConfig(XmlDocument xmlDoc)
{
XmlElement root = xmlDoc.DocumentElement;
string configVersion = root.GetAttribute(XmlVersion);
if (configVersion == ConfigVersion)
return true;
// 1.0 -> 2.0
if (configVersion == "1.0")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlShowPackageView) == false)
commonElement.SetAttribute(XmlShowPackageView, "False");
}
// 添加包裹元素
var packageElement = xmlDoc.CreateElement(XmlPackage);
packageElement.SetAttribute(XmlPackageName, "DefaultPackage");
packageElement.SetAttribute(XmlPackageDesc, string.Empty);
root.AppendChild(packageElement);
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
List<XmlElement> temper = new List<XmlElement>(groupNodeList.Count);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
collectorElement.SetAttribute(XmlCollectorGUID, string.Empty);
}
temper.Add(groupElement);
}
// 将分组元素转移至包裹元素下
foreach (var groupElement in temper)
{
root.RemoveChild(groupElement);
packageElement.AppendChild(groupElement);
}
// 更新版本
root.SetAttribute(XmlVersion, "2.0");
return UpdateXmlConfig(xmlDoc);
}
// 2.0 -> 2.1
if (configVersion == "2.0")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlUniqueBundleName) == false)
commonElement.SetAttribute(XmlUniqueBundleName, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.1");
return UpdateXmlConfig(xmlDoc);
}
// 2.1 -> 2.2
if (configVersion == "2.1")
{
// 添加公共元素属性
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlShowEditorAlias) == false)
commonElement.SetAttribute(XmlShowEditorAlias, "False");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.2");
return UpdateXmlConfig(xmlDoc);
}
// 2.2 -> 2.3
if (configVersion == "2.2")
{
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlUserData) == false)
collectorElement.SetAttribute(XmlUserData, string.Empty);
}
}
// 更新版本
root.SetAttribute(XmlVersion, "2.3");
return UpdateXmlConfig(xmlDoc);
}
// 2.3 -> 2.4
if(configVersion == "2.3")
{
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
if(groupElement.HasAttribute(XmlGroupActiveRule) == false)
groupElement.SetAttribute(XmlGroupActiveRule, $"{nameof(EnableGroup)}");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.4");
return UpdateXmlConfig(xmlDoc);
}
return false;
}
} }
} }

View File

@ -50,26 +50,10 @@ namespace YooAsset.Editor
} }
} }
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var collector in Collectors)
{
if (collector.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary> /// <summary>
/// 获取打包收集的资源文件 /// 获取打包收集的资源文件
/// </summary> /// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command) public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
{ {
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000); Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
@ -83,7 +67,7 @@ namespace YooAsset.Editor
// 收集打包资源 // 收集打包资源
foreach (var collector in Collectors) foreach (var collector in Collectors)
{ {
var temper = collector.GetAllCollectAssets(command, this); var temper = collector.GetAllCollectAssets(buildMode, this);
foreach (var assetInfo in temper) foreach (var assetInfo in temper)
{ {
if (result.ContainsKey(assetInfo.AssetPath) == false) if (result.ContainsKey(assetInfo.AssetPath) == false)
@ -94,19 +78,18 @@ namespace YooAsset.Editor
} }
// 检测可寻址地址是否重复 // 检测可寻址地址是否重复
if (command.EnableAddressable) if (AssetBundleCollectorSettingData.Setting.EnableAddressable)
{ {
var addressTemper = new Dictionary<string, string>(); HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result) foreach (var collectInfoPair in result)
{ {
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector) if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{ {
string address = collectInfoPair.Value.Address; string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath; if (adressTemper.Contains(address) == false)
if (addressTemper.TryGetValue(address, out var existed) == false) adressTemper.Add(address);
addressTemper.Add(address, assetPath);
else else
throw new Exception($"The address is existed : {address} in group : {GroupName} \nAssetPath:\n {existed}\n {assetPath}"); throw new Exception($"The address is existed : {address} in group : {GroupName}");
} }
} }
} }

View File

@ -1,126 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class AssetBundleCollectorPackage
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName = string.Empty;
/// <summary>
/// 包裹描述
/// </summary>
public string PackageDesc = string.Empty;
/// <summary>
/// 分组列表
/// </summary>
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
foreach (var group in Groups)
{
group.CheckConfigError();
}
}
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var group in Groups)
{
if (group.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 收集打包资源
foreach (var group in Groups)
{
var temper = group.GetAllCollectAssets(command);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo);
else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
}
}
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath;
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}
// 返回列表
return result.Values.ToList();
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public List<string> GetAllTags()
{
HashSet<string> result = new HashSet<string>();
foreach (var group in Groups)
{
List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
foreach (var tag in groupTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
foreach (var collector in group.Collectors)
{
List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
foreach (var tag in collectorTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
}
}
return result.ToList();
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 154d1124b6089254895b0f2b672394d5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -6,53 +6,27 @@ using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
[CreateAssetMenu(fileName = "AssetBundleCollectorSetting", menuName = "YooAsset/Create AssetBundle Collector Settings")]
public class AssetBundleCollectorSetting : ScriptableObject public class AssetBundleCollectorSetting : ScriptableObject
{ {
/// <summary>
/// 是否显示包裹列表视图
/// </summary>
public bool ShowPackageView = false;
/// <summary> /// <summary>
/// 是否启用可寻址资源定位 /// 是否启用可寻址资源定位
/// </summary> /// </summary>
public bool EnableAddressable = false; public bool EnableAddressable = false;
/// <summary> /// <summary>
/// 资源包名唯一化 /// 分组列表
/// </summary> /// </summary>
public bool UniqueBundleName = false; public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
/// <summary>
/// 是否显示编辑器别名
/// </summary>
public bool ShowEditorAlias = false;
/// <summary>
/// 包裹列表
/// </summary>
public List<AssetBundleCollectorPackage> Packages = new List<AssetBundleCollectorPackage>();
/// <summary>
/// 清空所有数据
/// </summary>
public void ClearAll()
{
EnableAddressable = false;
Packages.Clear();
}
/// <summary> /// <summary>
/// 检测配置错误 /// 检测配置错误
/// </summary> /// </summary>
public void CheckConfigError() public void CheckConfigError()
{ {
foreach (var package in Packages) foreach (var group in Groups)
{ {
package.CheckConfigError(); group.CheckConfigError();
} }
} }
@ -61,54 +35,88 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool FixConfigError() public bool FixConfigError()
{ {
bool isFixed = false; bool result = false;
foreach (var package in Packages) foreach (var group in Groups)
{ {
if (package.FixConfigError()) foreach (var collector in group.Collectors)
{ {
isFixed = true; bool isFixed = collector.FixConfigError();
if (isFixed)
{
result = true;
}
} }
} }
return isFixed; return result;
} }
/// <summary> /// <summary>
/// 获取所有的资源标签 /// 获取所有的资源标签
/// </summary> /// </summary>
public List<string> GetPackageAllTags(string packageName) public List<string> GetAllTags()
{ {
foreach (var package in Packages) HashSet<string> result = new HashSet<string>();
foreach (var group in Groups)
{ {
if (package.PackageName == packageName) List<string> groupTags = StringUtility.StringToStringList(group.AssetTags, ';');
foreach (var tag in groupTags)
{ {
return package.GetAllTags(); if (result.Contains(tag) == false)
result.Add(tag);
}
foreach (var collector in group.Collectors)
{
List<string> collectorTags = StringUtility.StringToStringList(collector.AssetTags, ';');
foreach (var tag in collectorTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
} }
} }
return result.ToList();
Debug.LogWarning($"Not found package : {packageName}");
return new List<string>();
} }
/// <summary> /// <summary>
/// 获取包裹收集的资源文件 /// 获取包收集的资源文件
/// </summary> /// </summary>
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName) public List<CollectAssetInfo> GetAllCollectAssets(EBuildMode buildMode)
{ {
if (string.IsNullOrEmpty(packageName)) Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
throw new Exception("Build package name is null or mepty !");
foreach (var package in Packages) // 收集打包资源
foreach (var group in Groups)
{ {
if (package.PackageName == packageName) var temper = group.GetAllCollectAssets(buildMode);
foreach (var assetInfo in temper)
{ {
CollectCommand command = new CollectCommand(buildMode, packageName, EnableAddressable, UniqueBundleName); if (result.ContainsKey(assetInfo.AssetPath) == false)
CollectResult collectResult = new CollectResult(command); result.Add(assetInfo.AssetPath, assetInfo);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command)); else
return collectResult; throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
} }
} }
throw new Exception($"Not found collector pacakge : {packageName}"); // 检测可寻址地址是否重复
if (EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
if (adressTemper.Contains(address) == false)
adressTemper.Add(address);
else
throw new Exception($"The address is existed : {address}");
}
}
}
// 返回列表
return result.Values.ToList();
} }
} }
} }

View File

@ -27,8 +27,110 @@ namespace YooAsset.Editor
public static bool IsDirty { private set; get; } = false; public static bool IsDirty { private set; get; } = false;
static AssetBundleCollectorSettingData() private static AssetBundleCollectorSetting _setting = null;
public static AssetBundleCollectorSetting Setting
{ {
get
{
if (_setting == null)
LoadSettingData();
return _setting;
}
}
public static List<string> GetActiveRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheActiveRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetAddressRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheAddressRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetPackRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cachePackRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetFilterRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheFilterRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static bool HasActiveRuleName(string ruleName)
{
foreach (var pair in _cacheActiveRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasAddressRuleName(string ruleName)
{
foreach (var pair in _cacheAddressRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasPackRuleName(string ruleName)
{
foreach (var pair in _cachePackRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasFilterRuleName(string ruleName)
{
foreach (var pair in _cacheFilterRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
// IPackRule // IPackRule
{ {
// 清空缓存集合 // 清空缓存集合
@ -44,7 +146,6 @@ namespace YooAsset.Editor
typeof(PackCollector), typeof(PackCollector),
typeof(PackGroup), typeof(PackGroup),
typeof(PackRawFile), typeof(PackRawFile),
typeof(PackShaderVariants)
}; };
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule)); var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
@ -92,8 +193,7 @@ namespace YooAsset.Editor
List<Type> types = new List<Type>(100) List<Type> types = new List<Type>(100)
{ {
typeof(AddressByFileName), typeof(AddressByFileName),
typeof(AddressByFilePath), typeof(AddressByCollectorAndFileName),
typeof(AddressByFolderAndFileName),
typeof(AddressByGroupAndFileName) typeof(AddressByGroupAndFileName)
}; };
@ -131,17 +231,6 @@ namespace YooAsset.Editor
} }
} }
private static AssetBundleCollectorSetting _setting = null;
public static AssetBundleCollectorSetting Setting
{
get
{
if (_setting == null)
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
return _setting;
}
}
/// <summary> /// <summary>
/// 存储配置文件 /// 存储配置文件
/// </summary> /// </summary>
@ -167,90 +256,18 @@ namespace YooAsset.Editor
IsDirty = true; IsDirty = true;
} }
} }
/// <summary> /// <summary>
/// 清空所有数据 /// 清空所有数据
/// </summary> /// </summary>
public static void ClearAll() public static void ClearAll()
{ {
Setting.ClearAll(); Setting.EnableAddressable = false;
Setting.Groups.Clear();
SaveFile(); SaveFile();
} }
public static List<RuleDisplayName> GetActiveRuleNames() // 实例类相关
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheActiveRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetAddressRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheAddressRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetPackRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cachePackRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetFilterRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheFilterRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
private static string GetRuleDisplayName(string name, Type type)
{
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
return attribute.DisplayName;
else
return name;
}
public static bool HasActiveRuleName(string ruleName)
{
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
}
public static bool HasAddressRuleName(string ruleName)
{
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
}
public static bool HasPackRuleName(string ruleName)
{
return _cachePackRuleTypes.Keys.Contains(ruleName);
}
public static bool HasFilterRuleName(string ruleName)
{
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
}
public static IActiveRule GetActiveRuleInstance(string ruleName) public static IActiveRule GetActiveRuleInstance(string ruleName)
{ {
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance)) if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
@ -320,68 +337,24 @@ namespace YooAsset.Editor
} }
} }
// 公共参数编辑相关 // 可寻址编辑相关
public static void ModifyPackageView(bool showPackageView)
{
Setting.ShowPackageView = showPackageView;
IsDirty = true;
}
public static void ModifyAddressable(bool enableAddressable) public static void ModifyAddressable(bool enableAddressable)
{ {
Setting.EnableAddressable = enableAddressable; Setting.EnableAddressable = enableAddressable;
IsDirty = true; IsDirty = true;
} }
public static void ModifyUniqueBundleName(bool uniqueBundleName)
{
Setting.UniqueBundleName = uniqueBundleName;
IsDirty = true;
}
public static void ModifyShowEditorAlias(bool showAlias)
{
Setting.ShowEditorAlias = showAlias;
IsDirty = true;
}
// 资源包裹编辑相关
public static AssetBundleCollectorPackage CreatePackage(string packageName)
{
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
package.PackageName = packageName;
Setting.Packages.Add(package);
IsDirty = true;
return package;
}
public static void RemovePackage(AssetBundleCollectorPackage package)
{
if (Setting.Packages.Remove(package))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove package : {package.PackageName}");
}
}
public static void ModifyPackage(AssetBundleCollectorPackage package)
{
if (package != null)
{
IsDirty = true;
}
}
// 资源分组编辑相关 // 资源分组编辑相关
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName) public static void CreateGroup(string groupName)
{ {
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup(); AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.GroupName = groupName; group.GroupName = groupName;
package.Groups.Add(group); Setting.Groups.Add(group);
IsDirty = true; IsDirty = true;
return group;
} }
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group) public static void RemoveGroup(AssetBundleCollectorGroup group)
{ {
if (package.Groups.Remove(group)) if (Setting.Groups.Remove(group))
{ {
IsDirty = true; IsDirty = true;
} }
@ -390,17 +363,18 @@ namespace YooAsset.Editor
Debug.LogWarning($"Failed remove group : {group.GroupName}"); Debug.LogWarning($"Failed remove group : {group.GroupName}");
} }
} }
public static void ModifyGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group) public static void ModifyGroup(AssetBundleCollectorGroup group)
{ {
if (package != null && group != null) if (group != null)
{ {
IsDirty = true; IsDirty = true;
} }
} }
// 资源收集器编辑相关 // 资源收集器编辑相关
public static void CreateCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector) public static void CreateCollector(AssetBundleCollectorGroup group)
{ {
AssetBundleCollector collector = new AssetBundleCollector();
group.Collectors.Add(collector); group.Collectors.Add(collector);
IsDirty = true; IsDirty = true;
} }
@ -426,9 +400,9 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 获取所有的资源标签 /// 获取所有的资源标签
/// </summary> /// </summary>
public static string GetPackageAllTags(string packageName) public static string GetAllTags()
{ {
var allTags = Setting.GetPackageAllTags(packageName); var allTags = Setting.GetAllTags();
return string.Join(";", allTags); return string.Join(";", allTags);
} }
} }

View File

@ -12,41 +12,27 @@ namespace YooAsset.Editor
public class AssetBundleCollectorWindow : EditorWindow public class AssetBundleCollectorWindow : EditorWindow
{ {
[MenuItem("YooAsset/AssetBundle Collector", false, 101)] [MenuItem("YooAsset/AssetBundle Collector", false, 101)]
public static void OpenWindow() public static void ShowExample()
{ {
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, WindowsDefine.DockedWindowTypes); AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, EditorDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600); window.minSize = new Vector2(800, 600);
} }
private Button _saveButton; private Button _saveButton;
private List<string> _collectorTypeList; private List<string> _collectorTypeList;
private List<RuleDisplayName> _activeRuleList; private List<string> _activeRuleList;
private List<RuleDisplayName> _addressRuleList; private List<string> _addressRuleList;
private List<RuleDisplayName> _packRuleList; private List<string> _packRuleList;
private List<RuleDisplayName> _filterRuleList; private List<string> _filterRuleList;
private Toggle _showPackageToogle;
private Toggle _enableAddressableToogle;
private Toggle _uniqueBundleNameToogle;
private Toggle _showEditorAliasToggle;
private VisualElement _packageContainer;
private ListView _packageListView;
private TextField _packageNameTxt;
private TextField _packageDescTxt;
private VisualElement _groupContainer;
private ListView _groupListView; private ListView _groupListView;
private ScrollView _collectorScrollView;
private PopupField<string> _activeRulePopupField;
private Toggle _enableAddressableToogle;
private TextField _groupNameTxt; private TextField _groupNameTxt;
private TextField _groupDescTxt; private TextField _groupDescTxt;
private TextField _groupAssetTagsTxt; private TextField _groupAssetTagsTxt;
private VisualElement _groupContainer;
private VisualElement _collectorContainer; private string _lastModifyGroup = string.Empty;
private ScrollView _collectorScrollView;
private PopupField<RuleDisplayName> _activeRulePopupField;
private int _lastModifyPackageIndex = 0;
private int _lastModifyGroupIndex = 0;
public void CreateGUI() public void CreateGUI()
@ -70,39 +56,12 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement; VisualElement root = this.rootVisualElement;
// 加载布局文件 // 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleCollectorWindow>(); var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
if (visualAsset == null) if (visualAsset == null)
return; return;
visualAsset.CloneTree(root); visualAsset.CloneTree(root);
// 公共设置相关
_showPackageToogle = root.Q<Toggle>("ShowPackages");
_showPackageToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyPackageView(evt.newValue);
RefreshWindow();
});
_enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
RefreshWindow();
});
_uniqueBundleNameToogle = root.Q<Toggle>("UniqueBundleName");
_uniqueBundleNameToogle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyUniqueBundleName(evt.newValue);
RefreshWindow();
});
_showEditorAliasToggle = root.Q<Toggle>("ShowEditorAlias");
_showEditorAliasToggle.RegisterValueChangedCallback(evt =>
{
AssetBundleCollectorSettingData.ModifyShowEditorAlias(evt.newValue);
RefreshWindow();
});
// 配置修复按钮 // 配置修复按钮
var fixBtn = root.Q<Button>("FixButton"); var fixBtn = root.Q<Button>("FixButton");
fixBtn.clicked += FixBtn_clicked; fixBtn.clicked += FixBtn_clicked;
@ -117,52 +76,12 @@ namespace YooAsset.Editor
_saveButton = root.Q<Button>("SaveButton"); _saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked; _saveButton.clicked += SaveBtn_clicked;
// 包裹容器 // 公共设置相关
_packageContainer = root.Q("PackageContainer"); _enableAddressableToogle = root.Q<Toggle>("EnableAddressable");
_enableAddressableToogle.RegisterValueChangedCallback(evt =>
// 包裹列表相关
_packageListView = root.Q<ListView>("PackageListView");
_packageListView.makeItem = MakePackageListViewItem;
_packageListView.bindItem = BindPackageListViewItem;
#if UNITY_2020_1_OR_NEWER
_packageListView.onSelectionChange += PackageListView_onSelectionChange;
#else
_packageListView.onSelectionChanged += PackageListView_onSelectionChange;
#endif
// 包裹添加删除按钮
var packageAddContainer = root.Q("PackageAddContainer");
{ {
var addBtn = packageAddContainer.Q<Button>("AddBtn"); AssetBundleCollectorSettingData.ModifyAddressable(evt.newValue);
addBtn.clicked += AddPackageBtn_clicked; RefreshWindow();
var removeBtn = packageAddContainer.Q<Button>("RemoveBtn");
removeBtn.clicked += RemovePackageBtn_clicked;
}
// 包裹名称
_packageNameTxt = root.Q<TextField>("PackageName");
_packageNameTxt.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage != null)
{
selectPackage.PackageName = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
FillPackageViewData();
}
});
// 包裹备注
_packageDescTxt = root.Q<TextField>("PackageDesc");
_packageDescTxt.RegisterValueChangedCallback(evt =>
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage != null)
{
selectPackage.PackageDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
FillPackageViewData();
}
}); });
// 分组列表相关 // 分组列表相关
@ -191,13 +110,11 @@ namespace YooAsset.Editor
_groupNameTxt = root.Q<TextField>("GroupName"); _groupNameTxt = root.Q<TextField>("GroupName");
_groupNameTxt.RegisterValueChangedCallback(evt => _groupNameTxt.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectPackage != null && selectGroup != null) if (selectGroup != null)
{ {
selectGroup.GroupName = evt.newValue; selectGroup.GroupName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
FillGroupViewData();
} }
}); });
@ -205,13 +122,11 @@ namespace YooAsset.Editor
_groupDescTxt = root.Q<TextField>("GroupDesc"); _groupDescTxt = root.Q<TextField>("GroupDesc");
_groupDescTxt.RegisterValueChangedCallback(evt => _groupDescTxt.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectPackage != null && selectGroup != null) if (selectGroup != null)
{ {
selectGroup.GroupDesc = evt.newValue; selectGroup.GroupDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
FillGroupViewData();
} }
}); });
@ -219,18 +134,14 @@ namespace YooAsset.Editor
_groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags"); _groupAssetTagsTxt = root.Q<TextField>("GroupAssetTags");
_groupAssetTagsTxt.RegisterValueChangedCallback(evt => _groupAssetTagsTxt.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectPackage != null && selectGroup != null) if (selectGroup != null)
{ {
selectGroup.AssetTags = evt.newValue; selectGroup.AssetTags = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
} }
}); });
// 收集列表容器
_collectorContainer = root.Q("CollectorContainer");
// 收集列表相关 // 收集列表相关
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView"); _collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent); _collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
@ -246,23 +157,20 @@ namespace YooAsset.Editor
// 分组激活规则 // 分组激活规则
var activeRuleContainer = root.Q("ActiveRuleContainer"); var activeRuleContainer = root.Q("ActiveRuleContainer");
{ {
_activeRulePopupField = new PopupField<RuleDisplayName>("Active Rule", _activeRuleList, 0); _activeRulePopupField = new PopupField<string>("Active Rule", _activeRuleList, 0);
_activeRulePopupField.name = "ActiveRuleMaskField"; _activeRulePopupField.name = "ActiveRuleMaskField";
_activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft; _activeRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
_activeRulePopupField.formatListItemCallback = FormatListItemCallback; activeRuleContainer.Add(_activeRulePopupField);
_activeRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
_activeRulePopupField.RegisterValueChangedCallback(evt => _activeRulePopupField.RegisterValueChangedCallback(evt =>
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectPackage != null && selectGroup != null) if (selectGroup != null)
{ {
selectGroup.ActiveRuleName = evt.newValue.ClassName; selectGroup.ActiveRuleName = evt.newValue;
AssetBundleCollectorSettingData.ModifyGroup(selectPackage, selectGroup); AssetBundleCollectorSettingData.ModifyGroup(selectGroup);
FillGroupViewData(); FillGroupViewData();
} }
}); });
activeRuleContainer.Add(_activeRulePopupField);
} }
// 刷新窗体 // 刷新窗体
@ -300,20 +208,14 @@ namespace YooAsset.Editor
private void RefreshWindow() private void RefreshWindow()
{ {
_showPackageToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowPackageView);
_enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable); _enableAddressableToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.EnableAddressable);
_uniqueBundleNameToogle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.UniqueBundleName);
_showEditorAliasToggle.SetValueWithoutNotify(AssetBundleCollectorSettingData.Setting.ShowEditorAlias);
_groupContainer.visible = false; _groupContainer.visible = false;
_collectorContainer.visible = false;
FillPackageViewData(); FillGroupViewData();
} }
private void FixBtn_clicked() private void FixBtn_clicked()
{ {
AssetBundleCollectorSettingData.FixFile(); AssetBundleCollectorSettingData.FixFile();
RefreshWindow();
} }
private void ExportBtn_clicked() private void ExportBtn_clicked()
{ {
@ -336,112 +238,23 @@ namespace YooAsset.Editor
{ {
AssetBundleCollectorSettingData.SaveFile(); AssetBundleCollectorSettingData.SaveFile();
} }
private string FormatListItemCallback(RuleDisplayName ruleDisplayName)
{
if (_showEditorAliasToggle.value)
return ruleDisplayName.DisplayName;
else
return ruleDisplayName.ClassName;
}
private string FormatSelectedValueCallback(RuleDisplayName ruleDisplayName)
{
if (_showEditorAliasToggle.value)
return ruleDisplayName.DisplayName;
else
return ruleDisplayName.ClassName;
}
// 包裹列表相关
private void FillPackageViewData()
{
_packageListView.Clear();
_packageListView.ClearSelection();
_packageListView.itemsSource = AssetBundleCollectorSettingData.Setting.Packages;
_packageListView.Rebuild();
if (_lastModifyPackageIndex >= 0 && _lastModifyPackageIndex < _packageListView.itemsSource.Count)
{
_packageListView.selectedIndex = _lastModifyPackageIndex;
}
if (_showPackageToogle.value)
_packageContainer.style.display = DisplayStyle.Flex;
else
_packageContainer.style.display = DisplayStyle.None;
}
private VisualElement MakePackageListViewItem()
{
VisualElement element = new VisualElement();
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.flexGrow = 1f;
label.style.height = 20f;
element.Add(label);
}
return element;
}
private void BindPackageListViewItem(VisualElement element, int index)
{
var package = AssetBundleCollectorSettingData.Setting.Packages[index];
var textField1 = element.Q<Label>("Label1");
if (string.IsNullOrEmpty(package.PackageDesc))
textField1.text = package.PackageName;
else
textField1.text = $"{package.PackageName} ({package.PackageDesc})";
}
private void PackageListView_onSelectionChange(IEnumerable<object> objs)
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
{
_groupContainer.visible = false;
_collectorContainer.visible = false;
return;
}
_groupContainer.visible = true;
_lastModifyPackageIndex = _packageListView.selectedIndex;
_packageNameTxt.SetValueWithoutNotify(selectPackage.PackageName);
_packageDescTxt.SetValueWithoutNotify(selectPackage.PackageDesc);
FillGroupViewData();
}
private void AddPackageBtn_clicked()
{
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddPackage");
AssetBundleCollectorSettingData.CreatePackage("DefaultPackage");
FillPackageViewData();
}
private void RemovePackageBtn_clicked()
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemovePackage");
AssetBundleCollectorSettingData.RemovePackage(selectPackage);
FillPackageViewData();
}
// 分组列表相关 // 分组列表相关
private void FillGroupViewData() private void FillGroupViewData()
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
_groupListView.Clear(); _groupListView.Clear();
_groupListView.ClearSelection(); _groupListView.ClearSelection();
_groupListView.itemsSource = selectPackage.Groups; _groupListView.itemsSource = AssetBundleCollectorSettingData.Setting.Groups;
_groupListView.Rebuild(); _groupListView.Rebuild();
if (_lastModifyGroupIndex >= 0 && _lastModifyGroupIndex < _groupListView.itemsSource.Count) for (int index = 0; index < AssetBundleCollectorSettingData.Setting.Groups.Count; index++)
{ {
_groupListView.selectedIndex = _lastModifyGroupIndex; var group = AssetBundleCollectorSettingData.Setting.Groups[index];
if (group.GroupName == _lastModifyGroup)
{
_groupListView.selectedIndex = index;
break;
}
} }
} }
private VisualElement MakeGroupListViewItem() private VisualElement MakeGroupListViewItem()
@ -461,12 +274,9 @@ namespace YooAsset.Editor
} }
private void BindGroupListViewItem(VisualElement element, int index) private void BindGroupListViewItem(VisualElement element, int index)
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage; var group = AssetBundleCollectorSettingData.Setting.Groups[index];
if (selectPackage == null)
return;
var group = selectPackage.Groups[index];
// Group Name
var textField1 = element.Q<Label>("Label1"); var textField1 = element.Q<Label>("Label1");
if (string.IsNullOrEmpty(group.GroupDesc)) if (string.IsNullOrEmpty(group.GroupDesc))
textField1.text = group.GroupName; textField1.text = group.GroupName;
@ -480,44 +290,22 @@ namespace YooAsset.Editor
} }
private void GroupListView_onSelectionChange(IEnumerable<object> objs) private void GroupListView_onSelectionChange(IEnumerable<object> objs)
{ {
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null)
{
_collectorContainer.visible = false;
return;
}
_collectorContainer.visible = true;
_lastModifyGroupIndex = _groupListView.selectedIndex;
_activeRulePopupField.SetValueWithoutNotify(GetActiveRuleIndex(selectGroup.ActiveRuleName));
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
FillCollectorViewData(); FillCollectorViewData();
} }
private void AddGroupBtn_clicked() private void AddGroupBtn_clicked()
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup"); Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddGroup");
AssetBundleCollectorSettingData.CreateGroup(selectPackage, "Default Group"); AssetBundleCollectorSettingData.CreateGroup("Default Group");
FillGroupViewData(); FillGroupViewData();
} }
private void RemoveGroupBtn_clicked() private void RemoveGroupBtn_clicked()
{ {
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage == null)
return;
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null) if (selectGroup == null)
return; return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup"); Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow RemoveGroup");
AssetBundleCollectorSettingData.RemoveGroup(selectPackage, selectGroup); AssetBundleCollectorSettingData.RemoveGroup(selectGroup);
FillGroupViewData(); FillGroupViewData();
} }
@ -526,7 +314,17 @@ namespace YooAsset.Editor
{ {
var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup; var selectGroup = _groupListView.selectedItem as AssetBundleCollectorGroup;
if (selectGroup == null) if (selectGroup == null)
{
_groupContainer.visible = false;
return; return;
}
_lastModifyGroup = selectGroup.GroupName;
_groupContainer.visible = true;
_activeRulePopupField.SetValueWithoutNotify(selectGroup.ActiveRuleName);
_groupNameTxt.SetValueWithoutNotify(selectGroup.GroupName);
_groupDescTxt.SetValueWithoutNotify(selectGroup.GroupDesc);
_groupAssetTagsTxt.SetValueWithoutNotify(selectGroup.AssetTags);
// 填充数据 // 填充数据
_collectorScrollView.Clear(); _collectorScrollView.Clear();
@ -593,34 +391,25 @@ namespace YooAsset.Editor
} }
if (_enableAddressableToogle.value) if (_enableAddressableToogle.value)
{ {
var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0); var popupField = new PopupField<string>(_addressRuleList, 0);
popupField.name = "PopupField1"; popupField.name = "PopupField1";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft; popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 220; popupField.style.width = 200;
elementBottom.Add(popupField); elementBottom.Add(popupField);
} }
{ {
var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0); var popupField = new PopupField<string>(_packRuleList, 0);
popupField.name = "PopupField2"; popupField.name = "PopupField2";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft; popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 220;
elementBottom.Add(popupField);
}
{
var popupField = new PopupField<RuleDisplayName>(_filterRuleList, 0);
popupField.name = "PopupField3";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 150; popupField.style.width = 150;
elementBottom.Add(popupField); elementBottom.Add(popupField);
} }
{ {
var textField = new TextField(); var popupField = new PopupField<string>(_filterRuleList, 0);
textField.name = "TextField0"; popupField.name = "PopupField3";
textField.label = "UserData"; popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
textField.style.width = 200; popupField.style.width = 150;
elementBottom.Add(textField); elementBottom.Add(popupField);
var label = textField.Q<Label>();
label.style.minWidth = 63;
} }
{ {
var textField = new TextField(); var textField = new TextField();
@ -705,7 +494,7 @@ namespace YooAsset.Editor
popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString()); popupField0.index = GetCollectorTypeIndex(collector.CollectorType.ToString());
popupField0.RegisterValueChangedCallback(evt => popupField0.RegisterValueChangedCallback(evt =>
{ {
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(evt.newValue); collector.CollectorType = StringUtility.NameToEnum<ECollectorType>(evt.newValue);
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector); AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value) if (foldout.value)
{ {
@ -714,15 +503,13 @@ namespace YooAsset.Editor
}); });
// Address Rule // Address Rule
var popupField1 = element.Q<PopupField<RuleDisplayName>>("PopupField1"); var popupField1 = element.Q<PopupField<string>>("PopupField1");
if (popupField1 != null) if (popupField1 != null)
{ {
popupField1.index = GetAddressRuleIndex(collector.AddressRuleName); popupField1.index = GetAddressRuleIndex(collector.AddressRuleName);
popupField1.formatListItemCallback = FormatListItemCallback;
popupField1.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField1.RegisterValueChangedCallback(evt => popupField1.RegisterValueChangedCallback(evt =>
{ {
collector.AddressRuleName = evt.newValue.ClassName; collector.AddressRuleName = evt.newValue;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector); AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value) if (foldout.value)
{ {
@ -732,13 +519,11 @@ namespace YooAsset.Editor
} }
// Pack Rule // Pack Rule
var popupField2 = element.Q<PopupField<RuleDisplayName>>("PopupField2"); var popupField2 = element.Q<PopupField<string>>("PopupField2");
popupField2.index = GetPackRuleIndex(collector.PackRuleName); popupField2.index = GetPackRuleIndex(collector.PackRuleName);
popupField2.formatListItemCallback = FormatListItemCallback;
popupField2.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField2.RegisterValueChangedCallback(evt => popupField2.RegisterValueChangedCallback(evt =>
{ {
collector.PackRuleName = evt.newValue.ClassName; collector.PackRuleName = evt.newValue;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector); AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value) if (foldout.value)
{ {
@ -747,13 +532,11 @@ namespace YooAsset.Editor
}); });
// Filter Rule // Filter Rule
var popupField3 = element.Q<PopupField<RuleDisplayName>>("PopupField3"); var popupField3 = element.Q<PopupField<string>>("PopupField3");
popupField3.index = GetFilterRuleIndex(collector.FilterRuleName); popupField3.index = GetFilterRuleIndex(collector.FilterRuleName);
popupField3.formatListItemCallback = FormatListItemCallback;
popupField3.formatSelectedValueCallback = FormatSelectedValueCallback;
popupField3.RegisterValueChangedCallback(evt => popupField3.RegisterValueChangedCallback(evt =>
{ {
collector.FilterRuleName = evt.newValue.ClassName; collector.FilterRuleName = evt.newValue;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector); AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
if (foldout.value) if (foldout.value)
{ {
@ -761,15 +544,6 @@ namespace YooAsset.Editor
} }
}); });
// UserData
var textFiled0 = element.Q<TextField>("TextField0");
textFiled0.SetValueWithoutNotify(collector.UserData);
textFiled0.RegisterValueChangedCallback(evt =>
{
collector.UserData = evt.newValue;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
});
// Tags // Tags
var textFiled1 = element.Q<TextField>("TextField1"); var textFiled1 = element.Q<TextField>("TextField1");
textFiled1.SetValueWithoutNotify(collector.AssetTags); textFiled1.SetValueWithoutNotify(collector.AssetTags);
@ -796,8 +570,7 @@ namespace YooAsset.Editor
try try
{ {
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value); collectAssetInfos = collector.GetAllCollectAssets(EBuildMode.DryRunBuild, group);
collectAssetInfos = collector.GetAllCollectAssets(command, group);
} }
catch (System.Exception e) catch (System.Exception e)
{ {
@ -814,7 +587,12 @@ namespace YooAsset.Editor
string showInfo = collectAssetInfo.AssetPath; string showInfo = collectAssetInfo.AssetPath;
if (_enableAddressableToogle.value) if (_enableAddressableToogle.value)
showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}"; {
IAddressRule instance = AssetBundleCollectorSettingData.GetAddressRuleInstance(collector.AddressRuleName);
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, group.GroupName);
string addressValue = instance.GetAssetAddress(ruleData);
showInfo = $"[{addressValue}] {showInfo}";
}
var label = new Label(); var label = new Label();
label.text = showInfo; label.text = showInfo;
@ -833,8 +611,7 @@ namespace YooAsset.Editor
return; return;
Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector"); Undo.RecordObject(AssetBundleCollectorSettingData.Setting, "YooAsset.AssetBundleCollectorWindow AddCollector");
AssetBundleCollector collector = new AssetBundleCollector(); AssetBundleCollectorSettingData.CreateCollector(selectGroup);
AssetBundleCollectorSettingData.CreateCollector(selectGroup, collector);
FillCollectorViewData(); FillCollectorViewData();
} }
private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector) private void RemoveCollectorBtn_clicked(AssetBundleCollector selectCollector)
@ -863,7 +640,7 @@ namespace YooAsset.Editor
{ {
for (int i = 0; i < _addressRuleList.Count; i++) for (int i = 0; i < _addressRuleList.Count; i++)
{ {
if (_addressRuleList[i].ClassName == ruleName) if (_addressRuleList[i] == ruleName)
return i; return i;
} }
return 0; return 0;
@ -872,7 +649,7 @@ namespace YooAsset.Editor
{ {
for (int i = 0; i < _packRuleList.Count; i++) for (int i = 0; i < _packRuleList.Count; i++)
{ {
if (_packRuleList[i].ClassName == ruleName) if (_packRuleList[i] == ruleName)
return i; return i;
} }
return 0; return 0;
@ -881,20 +658,11 @@ namespace YooAsset.Editor
{ {
for (int i = 0; i < _filterRuleList.Count; i++) for (int i = 0; i < _filterRuleList.Count; i++)
{ {
if (_filterRuleList[i].ClassName == ruleName) if (_filterRuleList[i] == ruleName)
return i; return i;
} }
return 0; return 0;
} }
private RuleDisplayName GetActiveRuleIndex(string ruleName)
{
for (int i = 0; i < _activeRuleList.Count; i++)
{
if (_activeRuleList[i].ClassName == ruleName)
return _activeRuleList[i];
}
return _activeRuleList[0];
}
} }
} }
#endif #endif

View File

@ -1,45 +1,32 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;"> <uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" /> <ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" /> <ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" /> <ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="修复" display-tooltip-when-elided="true" name="FixButton" style="width: 50px; background-color: rgb(56, 147, 58);" /> <ui:Button text="修复" display-tooltip-when-elided="true" name="FixButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
</uie:Toolbar> </uie:Toolbar>
<ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Toggle label="Show Packages" name="ShowPackages" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Show Editor Alias" name="ShowEditorAlias" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:Toggle label="Unique Bundle Name" name="UniqueBundleName" style="width: 196px; -unity-text-align: middle-left;" />
</ui:VisualElement>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;"> <ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="PackageContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:VisualElement name="LeftContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Packages" display-tooltip-when-elided="true" name="PackageTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:ListView focusable="true" name="PackageListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="PackageAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="GroupContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:TextField picking-mode="Ignore" label="Package Name" value="filler text" name="PackageName" style="flex-direction: column;" />
<ui:TextField picking-mode="Ignore" label="Package Desc" value="filler text" name="PackageDesc" style="flex-direction: column;" />
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;"> <ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" /> <ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" /> <ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="CollectorContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;"> <ui:VisualElement name="RightContainer" style="flex-direction: column; flex-grow: 1;">
<ui:Label text="Collectors" display-tooltip-when-elided="true" name="CollectorTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" /> <ui:VisualElement name="PublicContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" /> <ui:Toggle label="Enable Addressable" name="EnableAddressable" style="width: 196px; -unity-text-align: middle-left;" />
<ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" /> </ui:VisualElement>
<ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" /> <ui:VisualElement name="GroupContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" /> <ui:VisualElement name="ActiveRuleContainer" style="height: 20px;" />
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;"> <ui:TextField picking-mode="Ignore" label="Group Name" name="GroupName" />
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" /> <ui:TextField picking-mode="Ignore" label="Group Desc" name="GroupDesc" />
<ui:TextField picking-mode="Ignore" label="Group Asset Tags" name="GroupAssetTags" />
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
</ui:UXML> </ui:UXML>

View File

@ -14,7 +14,7 @@ namespace YooAsset.Editor
/// 资源包名称 /// 资源包名称
/// </summary> /// </summary>
public string BundleName { private set; get; } public string BundleName { private set; get; }
/// <summary> /// <summary>
/// 可寻址地址 /// 可寻址地址
/// </summary> /// </summary>
@ -25,30 +25,30 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string AssetPath { private set; get; } public string AssetPath { private set; get; }
/// <summary>
/// 是否为原生资源
/// </summary>
public bool IsRawAsset { private set; get; }
/// <summary> /// <summary>
/// 资源分类标签 /// 资源分类标签
/// </summary> /// </summary>
public List<string> AssetTags { private set; get; } public List<string> AssetTags { private set; get; }
/// <summary>
/// 是否为原生资源
/// </summary>
public bool IsRawAsset { private set; get; }
/// <summary> /// <summary>
/// 依赖的资源列表 /// 依赖的资源列表
/// </summary> /// </summary>
public List<string> DependAssets = new List<string>(); public List<string> DependAssets = new List<string>();
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset, List<string> assetTags) public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags, bool isRawAsset)
{ {
CollectorType = collectorType; CollectorType = collectorType;
BundleName = bundleName; BundleName = bundleName;
Address = address; Address = address;
AssetPath = assetPath; AssetPath = assetPath;
AssetTags = assetTags;
IsRawAsset = isRawAsset; IsRawAsset = isRawAsset;
AssetTags = assetTags;
} }
} }
} }

View File

@ -1,44 +0,0 @@

namespace YooAsset.Editor
{
public class CollectCommand
{
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 着色器统一全名称
/// </summary>
public string ShadersBundleName { private set; get; }
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
{
BuildMode = buildMode;
PackageName = packageName;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
// 着色器统一全名称
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: b1741e85d76b28d41a4da3cd0e3e6f20
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,27 +0,0 @@
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class CollectResult
{
/// <summary>
/// 收集命令
/// </summary>
public CollectCommand Command { private set; get; }
/// <summary>
/// 收集的资源信息列表
/// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(CollectCommand command)
{
Command = command;
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: dbbd465f929ee33408441b62d19c7d10
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,7 +1,9 @@
 
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
[DisplayName("启用分组")] /// <summary>
/// 启用分组
/// </summary>
public class EnableGroup : IActiveRule public class EnableGroup : IActiveRule
{ {
public bool IsActiveGroup() public bool IsActiveGroup()
@ -10,7 +12,9 @@ namespace YooAsset.Editor
} }
} }
[DisplayName("禁用分组")] /// <summary>
/// 禁用分组
/// </summary>
public class DisableGroup : IActiveRule public class DisableGroup : IActiveRule
{ {
public bool IsActiveGroup() public bool IsActiveGroup()

View File

@ -2,7 +2,9 @@
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
[DisplayName("定位地址: 文件名")] /// <summary>
/// 以文件名为定位地址
/// </summary>
public class AddressByFileName : IAddressRule public class AddressByFileName : IAddressRule
{ {
string IAddressRule.GetAssetAddress(AddressRuleData data) string IAddressRule.GetAssetAddress(AddressRuleData data)
@ -11,16 +13,9 @@ namespace YooAsset.Editor
} }
} }
[DisplayName("定位地址: 文件路径")] /// <summary>
public class AddressByFilePath : IAddressRule /// 以组名+文件名为定位地址
{ /// </summary>
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
return data.AssetPath;
}
}
[DisplayName("定位地址: 分组名+文件名")]
public class AddressByGroupAndFileName : IAddressRule public class AddressByGroupAndFileName : IAddressRule
{ {
string IAddressRule.GetAssetAddress(AddressRuleData data) string IAddressRule.GetAssetAddress(AddressRuleData data)
@ -30,14 +25,16 @@ namespace YooAsset.Editor
} }
} }
[DisplayName("定位地址: 文件夹名+文件名")] /// <summary>
public class AddressByFolderAndFileName : IAddressRule /// 以收集器名+文件名为定位地址
/// </summary>
public class AddressByCollectorAndFileName : IAddressRule
{ {
string IAddressRule.GetAssetAddress(AddressRuleData data) string IAddressRule.GetAssetAddress(AddressRuleData data)
{ {
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath); string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
FileInfo fileInfo = new FileInfo(data.AssetPath); string collectorName = Path.GetFileNameWithoutExtension(data.CollectPath);
return $"{fileInfo.Directory.Name}_{fileName}"; return $"{collectorName}_{fileName}";
} }
} }
} }

View File

@ -1,28 +1,12 @@
using System.Collections; using UnityEngine;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor; using UnityEditor;
using System.IO;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class DefaultFilterRule /// <summary>
{ /// 收集所有资源
/// <summary> /// </summary>
/// 忽略的文件类型
/// </summary>
private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
/// <summary>
/// 查询是否为忽略文件
/// </summary>
public static bool IsIgnoreFile(string fileExtension)
{
return _ignoreFileExtensions.Contains(fileExtension);
}
}
[DisplayName("收集所有资源")]
public class CollectAll : IFilterRule public class CollectAll : IFilterRule
{ {
public bool IsCollectAsset(FilterRuleData data) public bool IsCollectAsset(FilterRuleData data)
@ -31,7 +15,9 @@ namespace YooAsset.Editor
} }
} }
[DisplayName("收集场景")] /// <summary>
/// 只收集场景
/// </summary>
public class CollectScene : IFilterRule public class CollectScene : IFilterRule
{ {
public bool IsCollectAsset(FilterRuleData data) public bool IsCollectAsset(FilterRuleData data)
@ -39,8 +25,10 @@ namespace YooAsset.Editor
return Path.GetExtension(data.AssetPath) == ".unity"; return Path.GetExtension(data.AssetPath) == ".unity";
} }
} }
[DisplayName("收集预制体")] /// <summary>
/// 只收集预制体
/// </summary>
public class CollectPrefab : IFilterRule public class CollectPrefab : IFilterRule
{ {
public bool IsCollectAsset(FilterRuleData data) public bool IsCollectAsset(FilterRuleData data)
@ -49,13 +37,15 @@ namespace YooAsset.Editor
} }
} }
[DisplayName("收集精灵类型的纹理")] /// <summary>
/// 只收集精灵类型的资源
/// </summary>
public class CollectSprite : IFilterRule public class CollectSprite : IFilterRule
{ {
public bool IsCollectAsset(FilterRuleData data) public bool IsCollectAsset(FilterRuleData data)
{ {
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath); var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
if (mainAssetType == typeof(Texture2D)) if(mainAssetType == typeof(Texture2D))
{ {
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter; var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite) if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
@ -70,7 +60,9 @@ namespace YooAsset.Editor
} }
} }
[DisplayName("收集着色器变种集合")] /// <summary>
/// 只收集着色器变种收集文件
/// </summary>
public class CollectShaderVariants : IFilterRule public class CollectShaderVariants : IFilterRule
{ {
public bool IsCollectAsset(FilterRuleData data) public bool IsCollectAsset(FilterRuleData data)

View File

@ -4,72 +4,37 @@ using UnityEditor;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class DefaultPackRule
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public const string AssetBundleFileExtension = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public const string RawFileExtension = "rawfile";
/// <summary>
/// Unity着色器资源包名称
/// </summary>
public const string ShadersBundleName = "unityshaders";
public static PackRuleResult CreateShadersPackRuleResult()
{
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
return result;
}
}
/// <summary> /// <summary>
/// 以文件路径作为资源包名 /// 以文件路径作为资源包名
/// 注意:每个文件独自打资源包 /// 注意:每个文件独自打资源包
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle" /// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
/// </summary> /// </summary>
[DisplayName("资源包名: 文件路径")]
public class PackSeparately : IPackRule public class PackSeparately : IPackRule
{ {
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
{ {
string bundleName = PathUtility.RemoveExtension(data.AssetPath); string bundleName = StringUtility.RemoveExtension(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension); return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
/// <summary> /// <summary>
/// 以父类文件夹路径作为资源包名 /// 以父类文件夹路径作为资源包名
/// 注意:文件夹下所有文件打进一个资源包 /// 注意:文件夹下所有文件打进一个资源包
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle" /// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
/// </summary> /// </summary>
[DisplayName("资源包名: 父类文件夹路径")]
public class PackDirectory : IPackRule public class PackDirectory : IPackRule
{ {
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data) public static PackDirectory StaticPackRule = new PackDirectory();
string IPackRule.GetBundleName(PackRuleData data)
{ {
string bundleName = Path.GetDirectoryName(data.AssetPath); string bundleName = Path.GetDirectoryName(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension); return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
@ -77,13 +42,12 @@ namespace YooAsset.Editor
/// 以收集器路径下顶级文件夹为资源包名 /// 以收集器路径下顶级文件夹为资源包名
/// 注意:文件夹下所有文件打进一个资源包 /// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel" /// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle" /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle"
/// </summary> /// </summary>
[DisplayName("资源包名: 收集器下顶级文件夹路径")]
public class PackTopDirectory : IPackRule public class PackTopDirectory : IPackRule
{ {
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
{ {
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty); string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
assetPath = assetPath.TrimStart('/'); assetPath = assetPath.TrimStart('/');
@ -93,48 +57,25 @@ namespace YooAsset.Editor
if (Path.HasExtension(splits[0])) if (Path.HasExtension(splits[0]))
throw new Exception($"Not found root directory : {assetPath}"); throw new Exception($"Not found root directory : {assetPath}");
string bundleName = $"{data.CollectPath}/{splits[0]}"; string bundleName = $"{data.CollectPath}/{splits[0]}";
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension); return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
return result;
} }
else else
{ {
throw new Exception($"Not found root directory : {assetPath}"); throw new Exception($"Not found root directory : {assetPath}");
} }
} }
bool IPackRule.IsRawFilePackRule()
{
return false;
}
} }
/// <summary> /// <summary>
/// 以收集器路径作为资源包名 /// 以收集器路径作为资源包名
/// 注意:收集的所有文件打进一个资源包 /// 注意:收集的所有文件打进一个资源包
/// </summary> /// </summary>
[DisplayName("资源包名: 收集器路径")]
public class PackCollector : IPackRule public class PackCollector : IPackRule
{ {
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
{ {
string bundleName; string bundleName = StringUtility.RemoveExtension(data.CollectPath);
string collectPath = data.CollectPath; return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
if (AssetDatabase.IsValidFolder(collectPath))
{
bundleName = collectPath;
}
else
{
bundleName = PathUtility.RemoveExtension(collectPath);
}
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
@ -142,55 +83,49 @@ namespace YooAsset.Editor
/// 以分组名称作为资源包名 /// 以分组名称作为资源包名
/// 注意:收集的所有文件打进一个资源包 /// 注意:收集的所有文件打进一个资源包
/// </summary> /// </summary>
[DisplayName("资源包名: 分组名称")]
public class PackGroup : IPackRule public class PackGroup : IPackRule
{ {
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
{ {
string bundleName = data.GroupName; return data.GroupName;
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
/// <summary> /// <summary>
/// 打包原生文件 /// 原生文件打包模式
/// 注意:原生文件打包支持:图片,音频,视频,文本
/// </summary> /// </summary>
[DisplayName("打包原生文件")]
public class PackRawFile : IPackRule public class PackRawFile : IPackRule
{ {
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data) string IPackRule.GetBundleName(PackRuleData data)
{ {
string bundleName = data.AssetPath; string extension = StringUtility.RemoveFirstChar(Path.GetExtension(data.AssetPath));
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension); if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
return result; extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
} extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.shader.ToString())
{
throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
}
bool IPackRule.IsRawFilePackRule() // 注意:原生文件只支持无依赖关系的资源
{ string[] depends = AssetDatabase.GetDependencies(data.AssetPath, true);
return true; if (depends.Length != 1)
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
} }
} }
/// <summary> /// <summary>
/// 打包着色器变种集合 /// 着色器变种收集文件
/// </summary> /// </summary>
[DisplayName("打包着色器变种集合文件")]
public class PackShaderVariants : IPackRule public class PackShaderVariants : IPackRule
{ {
public PackRuleResult GetPackRuleResult(PackRuleData data) public string GetBundleName(PackRuleData data)
{ {
return DefaultPackRule.CreateShadersPackRuleResult(); return YooAssetSettings.UnityShadersBundleName;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
} }

View File

@ -1,16 +0,0 @@
using System;
using System.IO;
using UnityEditor;
namespace YooAsset.Editor
{
public class DefaultShareAssetPackRule : IShareAssetPackRule
{
public PackRuleResult GetPackRuleResult(string assetPath)
{
string bundleName = Path.GetDirectoryName(assetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 3b8606481370397489cb3aa21e726d9a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,36 +0,0 @@
using System;
using System.Reflection;
namespace YooAsset.Editor
{
/// <summary>
/// 编辑器显示名字
/// </summary>
public class DisplayNameAttribute : Attribute
{
public string DisplayName;
public DisplayNameAttribute(string name)
{
this.DisplayName = name;
}
}
public static class DisplayNameAttributeHelper
{
internal static T GetAttribute<T>(Type type) where T : Attribute
{
return (T)type.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
{
return (T)methodInfo.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
{
return (T)field.GetCustomAttribute(typeof(T), false);
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 92d5f73b21059af43b7f56165b7acd63
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -6,14 +6,12 @@ namespace YooAsset.Editor
public string AssetPath; public string AssetPath;
public string CollectPath; public string CollectPath;
public string GroupName; public string GroupName;
public string UserData;
public AddressRuleData(string assetPath, string collectPath, string groupName, string userData) public AddressRuleData(string assetPath, string collectPath, string groupName)
{ {
AssetPath = assetPath; AssetPath = assetPath;
CollectPath = collectPath; CollectPath = collectPath;
GroupName = groupName; GroupName = groupName;
UserData = userData;
} }
} }

View File

@ -3,64 +3,21 @@ namespace YooAsset.Editor
{ {
public struct PackRuleData public struct PackRuleData
{ {
public string AssetPath; public string AssetPath;
public string CollectPath; public string CollectPath;
public string GroupName; public string GroupName;
public string UserData;
public PackRuleData(string assetPath) public PackRuleData(string assetPath)
{ {
AssetPath = assetPath; AssetPath = assetPath;
CollectPath = string.Empty; CollectPath = string.Empty;
GroupName = string.Empty; GroupName = string.Empty;
UserData = string.Empty;
} }
public PackRuleData(string assetPath, string collectPath, string groupName, string userData) public PackRuleData(string assetPath, string collectPath, string groupName)
{ {
AssetPath = assetPath; AssetPath = assetPath;
CollectPath = collectPath; CollectPath = collectPath;
GroupName = groupName; GroupName = groupName;
UserData = userData;
}
}
public struct PackRuleResult
{
private readonly string _bundleName;
private readonly string _bundleExtension;
public PackRuleResult(string bundleName, string bundleExtension)
{
_bundleName = bundleName;
_bundleExtension = bundleExtension;
}
/// <summary>
/// 获取主资源包全名称
/// </summary>
public string GetMainBundleName(string packageName, bool uniqueBundleName)
{
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
else
fullName = $"{bundleName}.{_bundleExtension}";
return fullName.ToLower();
}
/// <summary>
/// 获取共享资源包全名称
/// </summary>
public string GetShareBundleName(string packageName, bool uniqueBundleName)
{
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
else
fullName = $"share_{bundleName}.{_bundleExtension}";
return fullName.ToLower();
} }
} }
@ -70,13 +27,8 @@ namespace YooAsset.Editor
public interface IPackRule public interface IPackRule
{ {
/// <summary> /// <summary>
/// 获取打包规则结果 /// 获取资源打包所属的资源包名称
/// </summary> /// </summary>
PackRuleResult GetPackRuleResult(PackRuleData data); string GetBundleName(PackRuleData data);
/// <summary>
/// 是否为原生文件打包规则
/// </summary>
bool IsRawFilePackRule();
} }
} }

View File

@ -1,14 +0,0 @@

namespace YooAsset.Editor
{
/// <summary>
/// 共享资源的打包规则
/// </summary>
public interface IShareAssetPackRule
{
/// <summary>
/// 获取打包规则结果
/// </summary>
PackRuleResult GetPackRuleResult(string assetPath);
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 1ed930b0cc1db1742b0a131ca476bd82
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,9 +0,0 @@

namespace YooAsset.Editor
{
public class RuleDisplayName
{
public string ClassName;
public string DisplayName;
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: df712711c3830af419b7ada8fee53dda
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -13,9 +13,9 @@ namespace YooAsset.Editor
public class AssetBundleDebuggerWindow : EditorWindow public class AssetBundleDebuggerWindow : EditorWindow
{ {
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)] [MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
public static void OpenWindow() public static void ShowExample()
{ {
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, WindowsDefine.DockedWindowTypes); AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
wnd.minSize = new Vector2(800, 600); wnd.minSize = new Vector2(800, 600);
} }
@ -63,7 +63,7 @@ namespace YooAsset.Editor
VisualElement root = rootVisualElement; VisualElement root = rootVisualElement;
// 加载布局文件 // 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleDebuggerWindow>(); var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
if (visualAsset == null) if (visualAsset == null)
return; return;
@ -73,10 +73,6 @@ namespace YooAsset.Editor
var sampleBtn = root.Q<Button>("SampleButton"); var sampleBtn = root.Q<Button>("SampleButton");
sampleBtn.clicked += SampleBtn_onClick; sampleBtn.clicked += SampleBtn_onClick;
// 导出按钮
var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked;
// 用户列表菜单 // 用户列表菜单
_playerName = root.Q<Label>("PlayerName"); _playerName = root.Q<Label>("PlayerName");
_playerName.text = "Editor player"; _playerName.text = "Editor player";
@ -255,32 +251,6 @@ namespace YooAsset.Editor
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data); EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
RemoteDebuggerInRuntime.EditorRequestDebugReport(); RemoteDebuggerInRuntime.EditorRequestDebugReport();
} }
private void ExportBtn_clicked()
{
if (_currentReport == null)
{
Debug.LogWarning("Debug report is null.");
return;
}
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
if (resultPath != null)
{
// 注意:排序保证生成配置的稳定性
foreach (var packageData in _currentReport.PackageDatas)
{
packageData.ProviderInfos.Sort();
foreach (var providerInfo in packageData.ProviderInfos)
{
providerInfo.DependBundleInfos.Sort();
}
}
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
string fileContent = JsonUtility.ToJson(_currentReport, true);
FileUtility.WriteAllText(filePath, fileContent);
}
}
private void OnSearchKeyWordChange(ChangeEvent<string> e) private void OnSearchKeyWordChange(ChangeEvent<string> e)
{ {
_searchKeyWord = e.newValue; _searchKeyWord = e.newValue;

View File

@ -4,7 +4,6 @@
<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" /> <uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" /> <uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" /> <uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
<uie:ToolbarButton text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
</uie:Toolbar> </uie:Toolbar>
<uie:Toolbar name="FrameToolbar"> <uie:Toolbar name="FrameToolbar">
<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" /> <ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />

View File

@ -24,10 +24,10 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerAssetListViewer>(); _visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null) if (_visualAsset == null)
return; return;
_root = _visualAsset.CloneTree(); _root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f; _root.style.flexGrow = 1f;
@ -45,10 +45,6 @@ namespace YooAsset.Editor
_dependListView = _root.Q<ListView>("BottomListView"); _dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem; _dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem; _dependListView.bindItem = BindDependListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
} }
/// <summary> /// <summary>
@ -76,24 +72,15 @@ namespace YooAsset.Editor
} }
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord) private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{ {
List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000); var result = new List<DebugProviderInfo>(debugReport.ProviderInfos.Count);
foreach (var packageData in debugReport.PackageDatas) foreach (var providerInfo in debugReport.ProviderInfos)
{ {
var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count); if (string.IsNullOrEmpty(searchKeyWord) == false)
foreach (var providerInfo in packageData.ProviderInfos)
{ {
if (string.IsNullOrEmpty(searchKeyWord) == false) if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
{ continue;
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
continue;
}
providerInfo.PackageName = packageData.PackageName;
tempList.Add(providerInfo);
} }
result.Add(providerInfo);
tempList.Sort();
result.AddRange(tempList);
} }
return result; return result;
} }
@ -115,22 +102,12 @@ namespace YooAsset.Editor
} }
// 顶部列表相关 // 资源列表相关
private VisualElement MakeAssetListViewItem() private VisualElement MakeAssetListViewItem()
{ {
VisualElement element = new VisualElement(); VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row; element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{ {
var label = new Label(); var label = new Label();
label.name = "Label1"; label.name = "Label1";
@ -167,23 +144,13 @@ namespace YooAsset.Editor
label.style.unityTextAlign = TextAnchor.MiddleLeft; label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f; label.style.marginLeft = 3f;
//label.style.flexGrow = 1f; //label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100; label.style.width = 100;
element.Add(label); element.Add(label);
} }
{ {
var label = new Label(); var label = new Label();
label.name = "Label6"; label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft; label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f; label.style.marginLeft = 3f;
//label.style.flexGrow = 1f; //label.style.flexGrow = 1f;
@ -198,10 +165,6 @@ namespace YooAsset.Editor
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>; var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
var providerInfo = sourceData[index]; var providerInfo = sourceData[index];
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = providerInfo.PackageName;
// Asset Path // Asset Path
var label1 = element.Q<Label>("Label1"); var label1 = element.Q<Label>("Label1");
label1.text = providerInfo.AssetPath; label1.text = providerInfo.AssetPath;
@ -214,23 +177,19 @@ namespace YooAsset.Editor
var label3 = element.Q<Label>("Label3"); var label3 = element.Q<Label>("Label3");
label3.text = providerInfo.SpawnTime; label3.text = providerInfo.SpawnTime;
// Loading Time
var label4 = element.Q<Label>("Label4");
label4.text = providerInfo.LoadingTime.ToString();
// Ref Count // Ref Count
var label5 = element.Q<Label>("Label5"); var label4 = element.Q<Label>("Label4");
label5.text = providerInfo.RefCount.ToString(); label4.text = providerInfo.RefCount.ToString();
// Status // Status
StyleColor textColor; StyleColor textColor;
if (providerInfo.Status == ProviderBase.EStatus.Failed.ToString()) if (providerInfo.Status == (int)ProviderBase.EStatus.Fail)
textColor = new StyleColor(Color.yellow); textColor = new StyleColor(Color.yellow);
else else
textColor = label1.style.color; textColor = label1.style.color;
var label6 = element.Q<Label>("Label6"); var label5 = element.Q<Label>("Label5");
label6.text = providerInfo.Status.ToString(); label5.text = providerInfo.Status.ToString();
label6.style.color = textColor; label5.style.color = textColor;
} }
private void AssetListView_onSelectionChange(IEnumerable<object> objs) private void AssetListView_onSelectionChange(IEnumerable<object> objs)
{ {
@ -241,7 +200,7 @@ namespace YooAsset.Editor
} }
} }
// 底部列表相关 // 依赖列表相关
private VisualElement MakeDependListViewItem() private VisualElement MakeDependListViewItem()
{ {
VisualElement element = new VisualElement(); VisualElement element = new VisualElement();
@ -296,11 +255,11 @@ namespace YooAsset.Editor
var label4 = element.Q<Label>("Label4"); var label4 = element.Q<Label>("Label4");
label4.text = bundleInfo.Status.ToString(); label4.text = bundleInfo.Status.ToString();
} }
private void FillDependListView(DebugProviderInfo selectedProviderInfo) private void FillDependListView(DebugProviderInfo providerInfo)
{ {
_dependListView.Clear(); _dependListView.Clear();
_dependListView.ClearSelection(); _dependListView.ClearSelection();
_dependListView.itemsSource = selectedProviderInfo.DependBundleInfos; _dependListView.itemsSource = providerInfo.BundleInfos;
_dependListView.Rebuild(); _dependListView.Rebuild();
} }
} }

View File

@ -1,13 +1,11 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Loading Time (ms)" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar4" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar5" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar5" style="width: 120px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar6" style="width: 120px; -unity-text-align: middle-left;" />
</uie:Toolbar> </uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>

View File

@ -24,17 +24,17 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerBundleListViewer>(); _visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null) if (_visualAsset == null)
return; return;
_root = _visualAsset.CloneTree(); _root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f; _root.style.flexGrow = 1f;
// 资源包列表 // 资源包列表
_bundleListView = _root.Q<ListView>("TopListView"); _bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeBundleListViewItem; _bundleListView.makeItem = MakeAssetListViewItem;
_bundleListView.bindItem = BindBundleListViewItem; _bundleListView.bindItem = BindAssetListViewItem;
#if UNITY_2020_1_OR_NEWER #if UNITY_2020_1_OR_NEWER
_bundleListView.onSelectionChange += BundleListView_onSelectionChange; _bundleListView.onSelectionChange += BundleListView_onSelectionChange;
#else #else
@ -45,12 +45,8 @@ namespace YooAsset.Editor
_usingListView = _root.Q<ListView>("BottomListView"); _usingListView = _root.Q<ListView>("BottomListView");
_usingListView.makeItem = MakeIncludeListViewItem; _usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem; _usingListView.bindItem = BindIncludeListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
} }
/// <summary> /// <summary>
/// 清空页面 /// 清空页面
/// </summary> /// </summary>
@ -76,33 +72,21 @@ namespace YooAsset.Editor
} }
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord) private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{ {
List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000); Dictionary<string, DebugBundleInfo> result = new Dictionary<string, DebugBundleInfo>(debugReport.ProviderInfos.Count);
foreach (var pakcageData in debugReport.PackageDatas) foreach (var providerInfo in debugReport.ProviderInfos)
{ {
Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000); foreach (var bundleInfo in providerInfo.BundleInfos)
foreach (var providerInfo in pakcageData.ProviderInfos)
{ {
foreach (var bundleInfo in providerInfo.DependBundleInfos) if (string.IsNullOrEmpty(searchKeyWord) == false)
{ {
if (string.IsNullOrEmpty(searchKeyWord) == false) if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
{ continue;
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
continue;
}
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
{
bundleInfo.PackageName = pakcageData.PackageName;
tempDic.Add(bundleInfo.BundleName, bundleInfo);
}
} }
if (result.ContainsKey(bundleInfo.BundleName) == false)
result.Add(bundleInfo.BundleName, bundleInfo);
} }
var tempList = tempDic.Values.ToList();
tempList.Sort();
result.AddRange(tempList);
} }
return result; return result.Values.ToList();
} }
/// <summary> /// <summary>
@ -123,21 +107,11 @@ namespace YooAsset.Editor
// 顶部列表相关 // 顶部列表相关
private VisualElement MakeBundleListViewItem() private VisualElement MakeAssetListViewItem()
{ {
VisualElement element = new VisualElement(); VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row; element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{ {
var label = new Label(); var label = new Label();
label.name = "Label1"; label.name = "Label1";
@ -170,15 +144,11 @@ namespace YooAsset.Editor
return element; return element;
} }
private void BindBundleListViewItem(VisualElement element, int index) private void BindAssetListViewItem(VisualElement element, int index)
{ {
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>; var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
var bundleInfo = sourceData[index]; var bundleInfo = sourceData[index];
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = bundleInfo.PackageName;
// Bundle Name // Bundle Name
var label1 = element.Q<Label>("Label1"); var label1 = element.Q<Label>("Label1");
label1.text = bundleInfo.BundleName; label1.text = bundleInfo.BundleName;
@ -189,7 +159,7 @@ namespace YooAsset.Editor
// Status // Status
StyleColor textColor; StyleColor textColor;
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString()) if (bundleInfo.Status == (int)AssetBundleLoaderBase.EStatus.Failed)
textColor = new StyleColor(Color.yellow); textColor = new StyleColor(Color.yellow);
else else
textColor = label1.style.color; textColor = label1.style.color;
@ -202,7 +172,7 @@ namespace YooAsset.Editor
foreach (var item in objs) foreach (var item in objs)
{ {
DebugBundleInfo bundleInfo = item as DebugBundleInfo; DebugBundleInfo bundleInfo = item as DebugBundleInfo;
FillUsingListView(bundleInfo); FillUsingListView(bundleInfo.BundleName);
} }
} }
@ -289,23 +259,17 @@ namespace YooAsset.Editor
var label5 = element.Q<Label>("Label5"); var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.Status.ToString(); label5.text = providerInfo.Status.ToString();
} }
private void FillUsingListView(DebugBundleInfo selectedBundleInfo) private void FillUsingListView(string bundleName)
{ {
List<DebugProviderInfo> source = new List<DebugProviderInfo>(); List<DebugProviderInfo> source = new List<DebugProviderInfo>();
foreach (var packageData in _debugReport.PackageDatas) foreach (var providerInfo in _debugReport.ProviderInfos)
{ {
if (packageData.PackageName == selectedBundleInfo.PackageName) foreach (var bundleInfo in providerInfo.BundleInfos)
{ {
foreach (var providerInfo in packageData.ProviderInfos) if (bundleInfo.BundleName == bundleName)
{ {
foreach (var bundleInfo in providerInfo.DependBundleInfos) source.Add(providerInfo);
{ continue;
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
{
source.Add(providerInfo);
continue;
}
}
} }
} }
} }

View File

@ -1,7 +1,6 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" /> <uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" /> <uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />

View File

@ -10,9 +10,9 @@ namespace YooAsset.Editor
public class AssetBundleReporterWindow : EditorWindow public class AssetBundleReporterWindow : EditorWindow
{ {
[MenuItem("YooAsset/AssetBundle Reporter", false, 103)] [MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
public static void OpenWindow() public static void ShowExample()
{ {
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, WindowsDefine.DockedWindowTypes); AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, EditorDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600); window.minSize = new Vector2(800, 600);
} }
@ -35,18 +35,12 @@ namespace YooAsset.Editor
/// 资源包视图 /// 资源包视图
/// </summary> /// </summary>
BundleView, BundleView,
/// <summary>
/// 冗余资源试图
/// </summary>
Redundancy,
} }
private ToolbarMenu _viewModeMenu; private ToolbarMenu _viewModeMenu;
private ReporterSummaryViewer _summaryViewer; private ReporterSummaryViewer _summaryViewer;
private ReporterAssetListViewer _assetListViewer; private ReporterAssetListViewer _assetListViewer;
private ReporterBundleListViewer _bundleListViewer; private ReporterBundleListViewer _bundleListViewer;
private ReporterRedundancyListViewer _redundancyListViewer;
private EViewMode _viewMode; private EViewMode _viewMode;
private BuildReport _buildReport; private BuildReport _buildReport;
@ -61,7 +55,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement; VisualElement root = this.rootVisualElement;
// 加载布局文件 // 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleReporterWindow>(); var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
if (visualAsset == null) if (visualAsset == null)
return; return;
@ -76,7 +70,6 @@ namespace YooAsset.Editor
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0); _viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1); _viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2); _viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
_viewModeMenu.menu.AppendAction(EViewMode.Redundancy.ToString(), ViewModeMenuAction3, ViewModeMenuFun3);
// 搜索栏 // 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField"); var searchField = root.Q<ToolbarSearchField>("SearchField");
@ -94,10 +87,6 @@ namespace YooAsset.Editor
_bundleListViewer = new ReporterBundleListViewer(); _bundleListViewer = new ReporterBundleListViewer();
_bundleListViewer.InitViewer(); _bundleListViewer.InitViewer();
// 加载试图
_redundancyListViewer = new ReporterRedundancyListViewer();
_redundancyListViewer.InitViewer();
// 显示视图 // 显示视图
_viewMode = EViewMode.Summary; _viewMode = EViewMode.Summary;
_viewModeMenu.text = EViewMode.Summary.ToString(); _viewModeMenu.text = EViewMode.Summary.ToString();
@ -120,12 +109,11 @@ namespace YooAsset.Editor
return; return;
_reportFilePath = selectFilePath; _reportFilePath = selectFilePath;
string jsonData = FileUtility.ReadAllText(_reportFilePath); string jsonData = FileUtility.ReadFile(_reportFilePath);
_buildReport = BuildReport.Deserialize(jsonData); _buildReport = BuildReport.Deserialize(jsonData);
_summaryViewer.FillViewData(_buildReport);
_assetListViewer.FillViewData(_buildReport, _searchKeyWord); _assetListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord); _bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
_redundancyListViewer.FillViewData(_buildReport, _searchKeyWord); _summaryViewer.FillViewData(_buildReport);
} }
private void OnSearchKeyWordChange(ChangeEvent<string> e) private void OnSearchKeyWordChange(ChangeEvent<string> e)
{ {
@ -146,7 +134,6 @@ namespace YooAsset.Editor
_summaryViewer.AttachParent(root); _summaryViewer.AttachParent(root);
_assetListViewer.DetachParent(); _assetListViewer.DetachParent();
_bundleListViewer.DetachParent(); _bundleListViewer.DetachParent();
_redundancyListViewer.DetachParent();
} }
} }
private void ViewModeMenuAction1(DropdownMenuAction action) private void ViewModeMenuAction1(DropdownMenuAction action)
@ -159,7 +146,6 @@ namespace YooAsset.Editor
_summaryViewer.DetachParent(); _summaryViewer.DetachParent();
_assetListViewer.AttachParent(root); _assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent(); _bundleListViewer.DetachParent();
_redundancyListViewer.DetachParent();
} }
} }
private void ViewModeMenuAction2(DropdownMenuAction action) private void ViewModeMenuAction2(DropdownMenuAction action)
@ -172,20 +158,6 @@ namespace YooAsset.Editor
_summaryViewer.DetachParent(); _summaryViewer.DetachParent();
_assetListViewer.DetachParent(); _assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root); _bundleListViewer.AttachParent(root);
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction3(DropdownMenuAction action)
{
if (_viewMode != EViewMode.Redundancy)
{
_viewMode = EViewMode.Redundancy;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.Redundancy.ToString();
_summaryViewer.DetachParent();
_assetListViewer.DetachParent();
_bundleListViewer.DetachParent();
_redundancyListViewer.AttachParent(root);
} }
} }
private DropdownMenuAction.Status ViewModeMenuFun0(DropdownMenuAction action) private DropdownMenuAction.Status ViewModeMenuFun0(DropdownMenuAction action)
@ -209,13 +181,6 @@ namespace YooAsset.Editor
else else
return DropdownMenuAction.Status.Normal; return DropdownMenuAction.Status.Normal;
} }
private DropdownMenuAction.Status ViewModeMenuFun3(DropdownMenuAction action)
{
if (_viewMode == EViewMode.Redundancy)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
} }
} }
#endif #endif

View File

@ -38,7 +38,7 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterAssetListViewer>(); _visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
if (_visualAsset == null) if (_visualAsset == null)
return; return;
@ -68,10 +68,6 @@ namespace YooAsset.Editor
_dependListView = _root.Q<ListView>("BottomListView"); _dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem; _dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem; _dependListView.bindItem = BindDependListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
} }
/// <summary> /// <summary>

View File

@ -1,10 +1,10 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar> </uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" /> <ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">

View File

@ -25,7 +25,7 @@ namespace YooAsset.Editor
private ToolbarButton _topBar1; private ToolbarButton _topBar1;
private ToolbarButton _topBar2; private ToolbarButton _topBar2;
private ToolbarButton _topBar3; private ToolbarButton _topBar3;
private ToolbarButton _topBar5; private ToolbarButton _topBar4;
private ToolbarButton _bottomBar1; private ToolbarButton _bottomBar1;
private ListView _bundleListView; private ListView _bundleListView;
private ListView _includeListView; private ListView _includeListView;
@ -42,7 +42,7 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterBundleListViewer>(); _visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>();
if (_visualAsset == null) if (_visualAsset == null)
return; return;
@ -53,11 +53,11 @@ namespace YooAsset.Editor
_topBar1 = _root.Q<ToolbarButton>("TopBar1"); _topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2"); _topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3"); _topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar5 = _root.Q<ToolbarButton>("TopBar5"); _topBar4 = _root.Q<ToolbarButton>("TopBar4");
_topBar1.clicked += TopBar1_clicked; _topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked; _topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked; _topBar3.clicked += TopBar3_clicked;
_topBar5.clicked += TopBar4_clicked; _topBar4.clicked += TopBar4_clicked;
// 底部按钮栏 // 底部按钮栏
_bottomBar1 = _root.Q<ToolbarButton>("BottomBar1"); _bottomBar1 = _root.Q<ToolbarButton>("BottomBar1");
@ -76,10 +76,6 @@ namespace YooAsset.Editor
_includeListView = _root.Q<ListView>("BottomListView"); _includeListView = _root.Q<ListView>("BottomListView");
_includeListView.makeItem = MakeIncludeListViewItem; _includeListView.makeItem = MakeIncludeListViewItem;
_includeListView.bindItem = BindIncludeListViewItem; _includeListView.bindItem = BindIncludeListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
} }
/// <summary> /// <summary>
@ -148,7 +144,7 @@ namespace YooAsset.Editor
_topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})"; _topBar1.text = $"Bundle Name ({_bundleListView.itemsSource.Count})";
_topBar2.text = "Size"; _topBar2.text = "Size";
_topBar3.text = "Hash"; _topBar3.text = "Hash";
_topBar5.text = "Tags"; _topBar4.text = "Tags";
if (_sortMode == ESortMode.BundleName) if (_sortMode == ESortMode.BundleName)
{ {
@ -167,9 +163,9 @@ namespace YooAsset.Editor
else if (_sortMode == ESortMode.BundleTags) else if (_sortMode == ESortMode.BundleTags)
{ {
if (_descendingSort) if (_descendingSort)
_topBar5.text = "Tags ↓"; _topBar4.text = "Tags ↓";
else else
_topBar5.text = "Tags ↑"; _topBar4.text = "Tags ↑";
} }
else else
{ {
@ -235,16 +231,6 @@ namespace YooAsset.Editor
label.name = "Label5"; label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft; label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f; label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label6";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f; label.style.flexGrow = 1f;
label.style.width = 80; label.style.width = 80;
element.Add(label); element.Add(label);
@ -269,13 +255,9 @@ namespace YooAsset.Editor
var label3 = element.Q<Label>("Label3"); var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.FileHash; label3.text = bundleInfo.FileHash;
// LoadMethod
var label5 = element.Q<Label>("Label5");
label5.text = bundleInfo.LoadMethod.ToString();
// Tags // Tags
var label6 = element.Q<Label>("Label6"); var label5 = element.Q<Label>("Label5");
label6.text = bundleInfo.GetTagsString(); label5.text = bundleInfo.GetTagsString();
} }
private void BundleListView_onSelectionChange(IEnumerable<object> objs) private void BundleListView_onSelectionChange(IEnumerable<object> objs)
{ {
@ -289,7 +271,7 @@ namespace YooAsset.Editor
} }
private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo) private void ShowAssetBundleInspector(ReportBundleInfo bundleInfo)
{ {
if (bundleInfo.IsRawFile) if (bundleInfo.IsRawFile())
return; return;
string rootDirectory = Path.GetDirectoryName(_reportFilePath); string rootDirectory = Path.GetDirectoryName(_reportFilePath);

View File

@ -1,19 +1,20 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" /> <uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar4" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar> </uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" /> <ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Include Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Include Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="GUID" display-tooltip-when-elided="true" name="BottomBar2" style="width: 280px; -unity-text-align: middle-left;" /> <uie:ToolbarButton text="GUID" display-tooltip-when-elided="true" name="BottomBar2" style="width: 280px; -unity-text-align: middle-left;" />
</uie:Toolbar> </uie:Toolbar>
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
</ui:UXML> </ui:UXML>

View File

@ -1,317 +0,0 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class ReporterRedundancyListViewer
{
private enum ESortMode
{
AssetPath,
AssetType,
FileSize,
Number,
}
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
private ToolbarButton _topBar1;
private ToolbarButton _topBar2;
private ToolbarButton _topBar3;
private ToolbarButton _topBar4;
private ListView _assetListView;
private BuildReport _buildReport;
private string _searchKeyWord;
private ESortMode _sortMode = ESortMode.AssetPath;
private bool _descendingSort = false;
/// <summary>
/// 初始化页面
/// </summary>
public void InitViewer()
{
// 加载布局文件
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterRedundancyListViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 顶部按钮栏
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked;
// 资源列表
_assetListView = _root.Q<ListView>("TopListView");
_assetListView.makeItem = MakeAssetListViewItem;
_assetListView.bindItem = BindAssetListViewItem;
}
/// <summary>
/// 填充页面数据
/// </summary>
public void FillViewData(BuildReport buildReport, string searchKeyWord)
{
_buildReport = buildReport;
_searchKeyWord = searchKeyWord;
RefreshView();
}
private void RefreshView()
{
_assetListView.Clear();
_assetListView.ClearSelection();
_assetListView.itemsSource = FilterAndSortViewItems();
_assetListView.Rebuild();
RefreshSortingSymbol();
}
private List<ReportRedundancyInfo> FilterAndSortViewItems()
{
List<ReportRedundancyInfo> result = new List<ReportRedundancyInfo>(_buildReport.RedundancyInfos.Count);
// 过滤列表
foreach (var redundancyInfo in _buildReport.RedundancyInfos)
{
if (string.IsNullOrEmpty(_searchKeyWord) == false)
{
if (redundancyInfo.AssetPath.Contains(_searchKeyWord) == false)
continue;
}
result.Add(redundancyInfo);
}
// 排序列表
if (_sortMode == ESortMode.AssetPath)
{
if (_descendingSort)
return result.OrderByDescending(a => a.AssetPath).ToList();
else
return result.OrderBy(a => a.AssetPath).ToList();
}
else if(_sortMode == ESortMode.AssetType)
{
if (_descendingSort)
return result.OrderByDescending(a => a.AssetType).ToList();
else
return result.OrderBy(a => a.AssetType).ToList();
}
else if (_sortMode == ESortMode.FileSize)
{
if (_descendingSort)
return result.OrderByDescending(a => a.FileSize).ToList();
else
return result.OrderBy(a => a.FileSize).ToList();
}
else if (_sortMode == ESortMode.Number)
{
if (_descendingSort)
return result.OrderByDescending(a => a.Number).ToList();
else
return result.OrderBy(a => a.Number).ToList();
}
else
{
throw new System.NotImplementedException();
}
}
private void RefreshSortingSymbol()
{
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count})";
_topBar2.text = "Asset Type";
_topBar3.text = "File Size";
_topBar4.text = "Redundancy Num";
if (_sortMode == ESortMode.AssetPath)
{
if (_descendingSort)
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↓";
else
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↑";
}
else if(_sortMode == ESortMode.AssetType)
{
if (_descendingSort)
_topBar2.text = "Asset Type ↓";
else
_topBar2.text = "Asset Type ↑";
}
else if (_sortMode == ESortMode.FileSize)
{
if (_descendingSort)
_topBar3.text = "File Size ↓";
else
_topBar3.text = "File Size ↑";
}
else if (_sortMode == ESortMode.Number)
{
if (_descendingSort)
_topBar4.text = "Redundancy Num ↓";
else
_topBar4.text = "Redundancy Num ↑";
}
else
{
throw new System.NotImplementedException();
}
}
/// <summary>
/// 挂接到父类页面上
/// </summary>
public void AttachParent(VisualElement parent)
{
parent.Add(_root);
}
/// <summary>
/// 从父类页面脱离开
/// </summary>
public void DetachParent()
{
_root.RemoveFromHierarchy();
}
// 资源列表相关
private VisualElement MakeAssetListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 280;
element.Add(label);
}
{
var label = new Label();
label.name = "Label2";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 0;
label.style.width = 125;
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 0;
label.style.width = 125;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 0;
label.style.width = 125;
element.Add(label);
}
return element;
}
private void BindAssetListViewItem(VisualElement element, int index)
{
var sourceData = _assetListView.itemsSource as List<ReportRedundancyInfo>;
var redundancyInfo = sourceData[index];
// Asset Path
var label1 = element.Q<Label>("Label1");
label1.text = redundancyInfo.AssetPath;
// Asset Type
var label2 = element.Q<Label>("Label2");
label2.text = redundancyInfo.AssetType;
// File Size
var label3 = element.Q<Label>("Label3");
label3.text = EditorUtility.FormatBytes(redundancyInfo.FileSize);
// Number
var label4 = element.Q<Label>("Label4");
label4.text = redundancyInfo.Number.ToString();
}
private void TopBar1_clicked()
{
if (_sortMode != ESortMode.AssetPath)
{
_sortMode = ESortMode.AssetPath;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
private void TopBar2_clicked()
{
if (_sortMode != ESortMode.AssetType)
{
_sortMode = ESortMode.AssetType;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
private void TopBar3_clicked()
{
if (_sortMode != ESortMode.FileSize)
{
_sortMode = ESortMode.FileSize;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
private void TopBar4_clicked()
{
if (_sortMode != ESortMode.Number)
{
_sortMode = ESortMode.Number;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
}
}
#endif

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: a72c4edf1a81c9942a9d43e9d2a77b53
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,11 +0,0 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Asset Type" display-tooltip-when-elided="true" name="TopBar2" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
<uie:ToolbarButton text="File Size" display-tooltip-when-elided="true" name="TopBar3" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
<uie:ToolbarButton text="Redundancy Num" display-tooltip-when-elided="true" name="TopBar4" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement>
</ui:UXML>

View File

@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: a5296d9c037ce3944b5c197cbdd78a8b
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@ -27,6 +27,7 @@ namespace YooAsset.Editor
private TemplateContainer _root; private TemplateContainer _root;
private ListView _listView; private ListView _listView;
private BuildReport _buildReport;
private readonly List<ItemWrapper> _items = new List<ItemWrapper>(); private readonly List<ItemWrapper> _items = new List<ItemWrapper>();
@ -36,10 +37,10 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterSummaryViewer>(); _visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
if (_visualAsset == null) if (_visualAsset == null)
return; return;
_root = _visualAsset.CloneTree(); _root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f; _root.style.flexGrow = 1f;
@ -54,23 +55,23 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public void FillViewData(BuildReport buildReport) public void FillViewData(BuildReport buildReport)
{ {
_buildReport = buildReport;
_items.Clear(); _items.Clear();
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion)); _items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion)); _items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate)); _items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate));
_items.Add(new ItemWrapper("构建耗时", ConvertTime(buildReport.Summary.BuildSeconds))); _items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒"));
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}")); _items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}")); _items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}")); _items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
_items.Add(new ItemWrapper("包裹名称", buildReport.Summary.BuildPackageName)); _items.Add(new ItemWrapper("构建版本", $"{buildReport.Summary.BuildVersion}"));
_items.Add(new ItemWrapper("包裹版本", buildReport.Summary.BuildPackageVersion)); _items.Add(new ItemWrapper("内置资源标签", $"{buildReport.Summary.BuildinTags}"));
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}")); _items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
_items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}")); _items.Add(new ItemWrapper("拷贝内置资源文件", $"{buildReport.Summary.CopyBuildinTagFiles}"));
_items.Add(new ItemWrapper("自动分析冗余资源", $"{buildReport.Summary.AutoAnalyzeRedundancy}")); _items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
_items.Add(new ItemWrapper("共享资源的打包类名称", buildReport.Summary.ShareAssetPackRuleClassName));
_items.Add(new ItemWrapper("加密服务类名称", buildReport.Summary.EncryptionServicesClassName));
_items.Add(new ItemWrapper(string.Empty, string.Empty)); _items.Add(new ItemWrapper(string.Empty, string.Empty));
_items.Add(new ItemWrapper("构建参数", string.Empty)); _items.Add(new ItemWrapper("构建参数", string.Empty));
@ -85,6 +86,8 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("主资源总数", $"{buildReport.Summary.MainAssetTotalCount}")); _items.Add(new ItemWrapper("主资源总数", $"{buildReport.Summary.MainAssetTotalCount}"));
_items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}")); _items.Add(new ItemWrapper("资源包总数", $"{buildReport.Summary.AllBundleTotalCount}"));
_items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize))); _items.Add(new ItemWrapper("资源包总大小", ConvertSize(buildReport.Summary.AllBundleTotalSize)));
_items.Add(new ItemWrapper("内置资源包总数", $"{buildReport.Summary.BuildinBundleTotalCount}"));
_items.Add(new ItemWrapper("内置资源包总大小", ConvertSize(buildReport.Summary.BuildinBundleTotalSize)));
_items.Add(new ItemWrapper("加密资源包总数", $"{buildReport.Summary.EncryptedBundleTotalCount}")); _items.Add(new ItemWrapper("加密资源包总数", $"{buildReport.Summary.EncryptedBundleTotalCount}"));
_items.Add(new ItemWrapper("加密资源包总大小", ConvertSize(buildReport.Summary.EncryptedBundleTotalSize))); _items.Add(new ItemWrapper("加密资源包总大小", ConvertSize(buildReport.Summary.EncryptedBundleTotalSize)));
_items.Add(new ItemWrapper("原生资源包总数", $"{buildReport.Summary.RawBundleTotalCount}")); _items.Add(new ItemWrapper("原生资源包总数", $"{buildReport.Summary.RawBundleTotalCount}"));
@ -153,23 +156,16 @@ namespace YooAsset.Editor
label2.text = itemWrapper.Value; label2.text = itemWrapper.Value;
} }
private string ConvertTime(int time)
{
if (time <= 60)
{
return $"{time}秒钟";
}
else
{
int minute = time / 60;
return $"{minute}分钟";
}
}
private string ConvertSize(long size) private string ConvertSize(long size)
{ {
if (size == 0) if (size == 0)
return "0"; return "0";
return EditorUtility.FormatBytes(size); if (size < 1024)
return $"{size} Bytes";
else if (size < 1024 * 1024)
return $"{(int)(size / 1024)} KB";
else
return $"{(int)(size / (1024 * 1024))} MB";
} }
} }
} }

View File

@ -2,20 +2,13 @@
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class WindowsDefine public class EditorDefine
{ {
#if UNITY_2019_4_OR_NEWER #if UNITY_2019_4_OR_NEWER
/// <summary> /// <summary>
/// 停靠窗口类型集合 /// 停靠窗口类型集合
/// </summary> /// </summary>
public static readonly Type[] DockedWindowTypes = public static readonly Type[] DockedWindowTypes = { typeof(AssetBundleBuilderWindow), typeof(AssetBundleCollectorWindow), typeof(AssetBundleDebuggerWindow), typeof(AssetBundleReporterWindow)};
{
typeof(AssetBundleBuilderWindow),
typeof(AssetBundleCollectorWindow),
typeof(AssetBundleDebuggerWindow),
typeof(AssetBundleReporterWindow),
typeof(ShaderVariantCollectorWindow)
};
#endif #endif
} }

View File

@ -0,0 +1,91 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class EditorHelper
{
#if UNITY_2019_4_OR_NEWER
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
static EditorHelper()
{
// 资源包收集
_uxmlDic.Add(typeof(AssetBundleCollectorWindow), "355c4ac5cdebddc4c8362bed6f17a79e");
// 资源包构建
_uxmlDic.Add(typeof(AssetBundleBuilderWindow), "28ba29adb4949284e8c48893218b0d9a");
// 资源包调试
_uxmlDic.Add(typeof(AssetBundleDebuggerWindow), "790db12999afd334e8fb6ba70ef0a947");
_uxmlDic.Add(typeof(DebuggerAssetListViewer), "31c6096c1cb29b4469096b7b4942a322");
_uxmlDic.Add(typeof(DebuggerBundleListViewer), "932a25ffd05c13c47994d66e9d73bc37");
// 构建报告
_uxmlDic.Add(typeof(AssetBundleReporterWindow), "9052b72c383e95043a0c7e7f369b1ad7");
_uxmlDic.Add(typeof(ReporterSummaryViewer), "f8929271050855e42a1ccc6b14993a04");
_uxmlDic.Add(typeof(ReporterAssetListViewer), "5f81bc15a55ee0a49a266f9d71e2372b");
_uxmlDic.Add(typeof(ReporterBundleListViewer), "56d6dbe0d65ce334a8996beb19612989");
}
/// <summary>
/// 加载窗口的布局文件
/// </summary>
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
{
var windowType = typeof(TWindow);
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
{
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
if (string.IsNullOrEmpty(assetPath))
throw new System.Exception($"Invalid YooAsset uxml guid : {uxmlGUID}");
var visualTreeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
if (visualTreeAsset == null)
throw new System.Exception($"Failed to load {windowType}.uxml");
return visualTreeAsset;
}
else
{
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
}
}
#endif
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
{
foreach (var guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Debug.LogWarning($"Found multiple file : {path}");
}
throw new System.Exception($"Found multiple {settingType.Name} files !");
}
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}

View File

@ -285,46 +285,6 @@ namespace YooAsset.Editor
} }
#endregion #endregion
#region StringUtility
public static string RemoveFirstChar(string str)
{
if (string.IsNullOrEmpty(str))
return str;
return str.Substring(1);
}
public static string RemoveLastChar(string str)
{
if (string.IsNullOrEmpty(str))
return str;
return str.Substring(0, str.Length - 1);
}
public static List<string> StringToStringList(string str, char separator)
{
List<string> result = new List<string>();
if (!String.IsNullOrEmpty(str))
{
string[] splits = str.Split(separator);
foreach (string split in splits)
{
string value = split.Trim(); //移除首尾空格
if (!String.IsNullOrEmpty(value))
{
result.Add(value);
}
}
}
return result;
}
public static T NameToEnum<T>(string name)
{
if (Enum.IsDefined(typeof(T), name) == false)
{
throw new ArgumentException($"Enum {typeof(T)} is not defined name {name}");
}
return (T)Enum.Parse(typeof(T), name);
}
#endregion
#region 文件 #region 文件
/// <summary> /// <summary>
/// 创建文件所在的目录 /// 创建文件所在的目录
@ -389,17 +349,14 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 移动文件 /// 文件移动
/// </summary> /// </summary>
public static void MoveFile(string filePath, string destPath) public static void FileMoveTo(string filePath, string destPath)
{ {
if (File.Exists(destPath))
File.Delete(destPath);
FileInfo fileInfo = new FileInfo(filePath); FileInfo fileInfo = new FileInfo(filePath);
fileInfo.MoveTo(destPath); fileInfo.MoveTo(destPath);
} }
/// <summary> /// <summary>
/// 拷贝文件夹 /// 拷贝文件夹
/// 注意:包括所有子目录的文件 /// 注意:包括所有子目录的文件
@ -593,7 +550,7 @@ namespace YooAsset.Editor
/// <param name="key">关键字</param> /// <param name="key">关键字</param>
/// <param name="includeKey">分割的结果里是否包含关键字</param> /// <param name="includeKey">分割的结果里是否包含关键字</param>
/// <param name="searchBegin">是否使用初始匹配的位置,否则使用末尾匹配的位置</param> /// <param name="searchBegin">是否使用初始匹配的位置,否则使用末尾匹配的位置</param>
public static string Substring(string content, string key, bool includeKey, bool firstMatch = true) private static string Substring(string content, string key, bool includeKey, bool firstMatch = true)
{ {
if (string.IsNullOrEmpty(key)) if (string.IsNullOrEmpty(key))
return content; return content;

View File

@ -1,17 +0,0 @@
#if UNITY_2019_4_OR_NEWER
using System;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
internal class HomePageWindow
{
[MenuItem("YooAsset/Home Page", false, 1)]
public static void OpenWindow()
{
Application.OpenURL("https://www.yooasset.com/");
}
}
}
#endif

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 901fc6964e7d483428830e2681899473
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,45 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class SettingLoader
{
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
{
foreach (var guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Debug.LogWarning($"Found multiple file : {path}");
}
throw new System.Exception($"Found multiple {settingType.Name} files !");
}
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}

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