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104 Commits
1.4.8 ... main

Author SHA1 Message Date
hevinci dc33abde46 update asset system 2023-06-16 15:01:13 +08:00
hevinci aae7b08dd1 update space shooter 2023-06-16 14:10:33 +08:00
hevinci f70582af1a Update CHANGELOG.md 2023-06-14 19:23:02 +08:00
hevinci f04d84bb93 Update package.json 2023-06-14 19:22:53 +08:00
hevinci 78693deed6 update space shooter
启用了新的内置资源查询机制。
2023-06-14 18:52:59 +08:00
hevinci f1a5965b4c update editor code
增加自动分析冗余资源的开关
2023-06-14 16:40:27 +08:00
hevinci cd43d0775d update runtime code 2023-06-13 16:41:27 +08:00
hevinci cf532a84ef update editor code 2023-06-13 16:41:08 +08:00
hevinci 651b65d148 update runtime code
优化了文件路径合并的逻辑。
2023-06-09 18:25:43 +08:00
hevinci 895dde1cc8 update logic code
优化了创建文件的方式。
2023-06-09 18:12:03 +08:00
hevinci f6e94c9514 Update CHANGELOG.md 2023-06-09 11:27:33 +08:00
hevinci da4ba4453c Update package.json 2023-06-09 11:27:19 +08:00
hevinci 53ea8c8002 update runtime code 2023-06-09 11:27:15 +08:00
hevinci d4549b1228 update space shooter
修复了DEMO里IOS平台流解密失败的问题。
2023-06-05 19:02:13 +08:00
hevinci fcf9eff2f6 update space shooter 2023-06-05 18:04:09 +08:00
hevinci 93b58149d2 update runtime code 2023-05-30 15:03:22 +08:00
hevinci c91c49465b update cache system
修复验证远端下载文件,极小概率失败的问题。
2023-05-29 19:28:07 +08:00
hevinci e9fa3ead04 update asset system
修复安卓平台下,小米8手机上有小概率加载原生文件失败的问题。
2023-05-29 17:30:43 +08:00
hevinci eff2f1d968 update space shooter 2023-05-26 18:35:34 +08:00
hevinci cd0a6579b8 Update CHANGELOG.md 2023-05-26 18:07:32 +08:00
hevinci 18c2e232cf Update package.json 2023-05-26 18:07:20 +08:00
hevinci ad680638ac update AssetBundleBuilder
Unity2021版本及以上推荐使用可编程构建管线(SBP)
2023-05-26 18:05:39 +08:00
hevinci 0764061d8f update space shooter 2023-05-25 16:38:33 +08:00
hevinci d448026250 update AssetBundleBuilder
修复了内置着色器Tag未正确传染给依赖资源包的问题。
2023-05-25 16:38:02 +08:00
hevinci 34f553b9e3 update AssetBundleCollector
修复了收集器对着色器未过滤的问题。
2023-05-25 16:35:18 +08:00
hevinci 25d1e32ce9 update asset system 2023-05-15 15:34:49 +08:00
hevinci 8686c32ada Update CHANGELOG.md 2023-05-12 17:45:24 +08:00
hevinci f043c6710a Update CHANGELOG.md 2023-05-12 17:43:13 +08:00
hevinci acd27e36fa Update package.json 2023-05-12 17:43:05 +08:00
hevinci 37f0d1e5a1 update runtime code
新增方法YooAssets.SetCacheSystemSandboxPath()
2023-05-12 17:32:41 +08:00
hevinci e6397559ff update cache system
新增方法ResoucePackage.ClearAllCacheFilesAsync()
2023-05-12 14:30:08 +08:00
hevinci 812c46adeb update runtime code
销毁Package的时候清空缓存记录。
2023-05-06 10:42:33 +08:00
hevinci 4d7fb6301a update samples 2023-05-05 10:35:02 +08:00
hevinci f0951f2a25 update samples 2023-05-05 09:49:08 +08:00
hevinci 7d2defedb7 update asset bundle collector 2023-05-04 11:14:01 +08:00
何冠峰 17ab618bed
Merge pull request #102 from hanazonoyurine/main
可寻址地址冲突时,打印冲突地址的资源地址
2023-05-04 10:46:44 +08:00
hanazonoyurine 0f9e932616
可寻址地址冲突时,打印冲突地址的资源地址 2023-04-27 16:30:17 +08:00
hevinci 20b0bd26ae Update CHANGELOG.md 2023-04-22 17:45:25 +08:00
hevinci 3b395861d9 Update package.json 2023-04-22 17:45:13 +08:00
hevinci d5d1f851ab update runtime code 2023-04-22 17:37:07 +08:00
hevinci c2e2a33af1 update samples 2023-04-22 17:23:51 +08:00
hevinci 9a729f921e update editor code
BuildParameters增加共享资源的打包规则字段
2023-04-22 17:22:59 +08:00
hevinci 1b75f4b6e9 update runtime code
UpdatePackageManifestAsync方法增加自动保存版本号参数
2023-04-22 17:20:23 +08:00
hevinci aaab6692c3 update runtime code 2023-04-22 11:25:51 +08:00
hevinci 70fc85e456 update runtime code
增加DestroyPackage()方法
2023-04-22 11:22:28 +08:00
hevinci 29358a7b4b update runtime code 2023-04-22 10:27:56 +08:00
hevinci b1b0563d84 update editor code
增加右键创建配置文件
2023-04-22 10:27:46 +08:00
hevinci 21b1e5bee7 Update LICENSE.md 2023-04-20 21:22:27 +08:00
hevinci c02eeef846 update edtior code
增加home page菜单栏
2023-04-20 21:22:19 +08:00
hevinci e84e50708b update asset bundle builder
增加对WEBGL平台加密选项的检测。
2023-04-20 17:56:21 +08:00
hevinci 1471ca06f3 Update CHANGELOG.md 2023-04-14 16:53:38 +08:00
hevinci 60b04c19dc Update package.json 2023-04-14 16:53:27 +08:00
hevinci 4490c99eee update samples 2023-04-14 16:43:27 +08:00
hevinci 9a84cdef9f fix #48
优化了场景卸载机制,在切换场景的时候不在主动卸载资源。
2023-04-14 16:42:43 +08:00
hevinci 62bbf110fb fix #83
修复了资源收集界面Package列表没有实时刷新的问题。
2023-04-14 15:34:25 +08:00
hevinci fd282d96d1 fix #97
修复着色器变种收集配置无法保存的问题。
2023-04-14 15:21:26 +08:00
hevinci 4e4da4440b update asset system 2023-04-13 17:36:58 +08:00
hevinci 5651d6dd9d update properties
增加
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
[assembly: InternalsVisibleTo("YooAsset.RuntimeExtension")]
2023-04-13 17:04:46 +08:00
hevinci e0499993a4 Update README.md 2023-04-08 17:18:40 +08:00
hevinci 5c59cfe983 delete docs 2023-04-08 17:17:07 +08:00
hevinci 396ec7121c Update CHANGELOG.md 2023-04-08 11:18:36 +08:00
hevinci e403c80d51 Update package.json 2023-04-08 11:18:30 +08:00
hevinci aac315826e update asset bundle collector
修复了通过代码途径导入XML配置的报错问题。
2023-04-07 16:07:24 +08:00
hevinci 567c34d4d1 fix #95
修复了原生文件不支持ini格式文件的问题。
2023-04-06 16:32:50 +08:00
hevinci 896681df87 update asset system
修复了资源文件路径无效导致异常的问题。
2023-04-06 16:15:25 +08:00
hevinci e278883958 update docs 2023-03-30 17:41:42 +08:00
hevinci 0d57565cae Update CHANGELOG.md 2023-03-29 19:05:04 +08:00
hevinci 513c71398d Update package.json 2023-03-29 19:03:07 +08:00
hevinci a22c80a199 update package system 2023-03-29 18:14:39 +08:00
hevinci 16e3001e51 update editor code
调试窗口和报告窗口增加分屏功能。
2023-03-29 17:10:56 +08:00
hevinci 3943850bc1 update AssetBundleBuilder
调整构建的输出目录结构。
2023-03-29 12:19:31 +08:00
hevinci 4fc41a449e Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2023-03-27 17:54:25 +08:00
hevinci f945508625 Update README.md 2023-03-27 17:54:19 +08:00
何冠峰 beaa77832c
Merge pull request #86 from LiuOcean/main
update UniTask tutorial doc
2023-03-27 09:57:29 +08:00
L d0480edda6 update UniTask tutorial doc 2023-03-25 14:16:51 +08:00
hevinci de43495af5 update asset system
编辑器模拟模式增加虚拟资源包
2023-03-24 18:33:36 +08:00
hevinci c60cc1e84f update asset system
新增了初始化参数LoadingMaxTimeSlice
移除了参数AssetLoadingMaxNumber
2023-03-24 17:01:35 +08:00
hevinci 82c83fcdf7 update operation system 2023-03-24 16:59:28 +08:00
hevinci 19221480a0 update asset bundle collector
导入时检测xml配置错误。
2023-03-24 16:25:45 +08:00
hevinci 290e139346 update asset bundle collector
增加了AddressByFilePath规则类
2023-03-24 16:13:39 +08:00
hevinci 923b0751e5 update asset system
扩展了Instantiate方法
2023-03-24 16:07:30 +08:00
hevinci 334b96f90e update samples 2023-03-22 19:00:58 +08:00
hevinci 7ae8a6c247 update patch system 2023-03-22 19:00:52 +08:00
hevinci 18830544a6 update samples 2023-03-22 18:58:46 +08:00
hevinci 37cab30ed7 update patch system 2023-03-22 18:58:35 +08:00
hevinci 91fe51d10a update patch system
UpdatePackageManifestOperation增加新方法FlushManifestVersionFile()
2023-03-22 18:48:52 +08:00
hevinci 027ae02aa0 update asset system
增加了下载失败尝试次数的初始化参数
2023-03-22 17:14:58 +08:00
hevinci 49e0d9729d Update FAQ.md 2023-03-22 09:44:36 +08:00
hevinci 15c667b043 update samples 2023-03-22 09:44:25 +08:00
hevinci 4820d2a54a update properties 2023-03-22 09:44:18 +08:00
hevinci 58a40ad1d1 update asset bundle builder 2023-03-22 09:43:28 +08:00
hevinci 1877a373d6 Merge branch 'main' of https://github.com/tuyoogame/YooAsset 2023-03-21 19:35:03 +08:00
hevinci 192b60f037 update asset bundle collector
修复了GroupActiveRule保存无效的问题。
2023-03-21 19:35:01 +08:00
hevinci c40224b454 update asset bundle builder 2023-03-21 19:34:00 +08:00
何冠峰 6508bf6851
Merge pull request #82 from LiuOcean/main
Update CodeTutorial4.md file
2023-03-21 12:42:52 +08:00
L 96b8ced64f Update CodeTutorial4.md file 2023-03-17 11:56:10 +08:00
hevinci 254da59b7a update asset bundle builder 2023-03-14 16:12:48 +08:00
hevinci c9b775d8ff update asset bundle builder
报告文件内增加资源包内嵌的资源列表
2023-03-13 19:36:17 +08:00
hevinci d60b0ea0ea Update document 2023-03-11 00:47:39 +08:00
hevinci 20061983d6 update space shooter 2023-03-11 00:45:58 +08:00
hevinci ff8f8623d9 update space shooter 2023-03-11 00:14:26 +08:00
hevinci 1ce1a6f0ff update extension sample 2023-03-11 00:08:15 +08:00
hevinci 67d09d95fa update runtime code
代码里移除了Patch敏感字。
2023-03-11 00:06:40 +08:00
hevinci 10e04c7645 update editor code 2023-03-10 23:44:15 +08:00
397 changed files with 9745 additions and 3566 deletions

View File

@ -2,6 +2,245 @@
All notable changes to this package will be documented in this file.
## [1.4.16] - 2023-06-14
### Changed
- 增加了自动分析冗余资源的开关
```c#
/// <summary>
/// 构建参数
/// </summary>
public class BuildParameters
{
/// <summary>
/// 自动分析冗余资源
/// </summary>
public bool AutoAnalyzeRedundancy = true;
}
```
- 太空战机DEMO启用了新的内置资源查询机制。
## [1.4.15] - 2023-06-09
### Fixed
- 修复了安卓平台,解压内置文件到沙盒失败后不再重新尝试的问题。
- 修复了验证远端下载文件,极小概率失败的问题。
- 修复了太空战机DEMO在IOS平台流解密失败的问题。
## [1.4.14] - 2023-05-26
### Fixed
- 修复了收集器对着色器未过滤的问题。
- 修复了内置着色器Tag特殊情况下未正确传染给依赖资源包的问题。
### Changed
- Unity2021版本及以上推荐使用可编程构建管线SBP
## [1.4.13] - 2023-05-12
### Changed
- 可寻址地址冲突时,打印冲突地址的资源路径。
- 销毁Package的时候清空该Package的缓存记录。
### Added
- 新增方法ResoucePackage.ClearAllCacheFilesAsync()
```c#
public class ResoucePackage
{
/// <summary>
/// 清理包裹本地所有的缓存文件
/// </summary>
public ClearAllCacheFilesOperation ClearAllCacheFilesAsync();
}
```
- 新增方法YooAssets.SetCacheSystemSandboxPath()
```c#
public class YooAssets
{
/// <summary>
/// 设置缓存系统参数,沙盒目录的存储路径
/// </summary>
public static void SetCacheSystemSandboxPath(string sandboxPath);
}
```
## [1.4.12] - 2023-04-22
### Changed
- 增加了对WEBGL平台加密选项的检测。
- 增加了YooAsset/Home Page菜单栏。
- 增加了鼠标右键创建配置的菜单。
- 增加了YooAssets.DestroyPackage()方法。
```c#
class YooAssets
{
/// <summary>
/// 销毁资源包
/// </summary>
/// <param name="package">资源包对象</param>
public static void DestroyPackage(string packageName);
}
```
- UpdatePackageManifestAsync方法增加了新参数autoSaveVersion
```c#
class ResourcePackage
{
/// <summary>
/// 向网络端请求并更新清单
/// </summary>
/// <param name="packageVersion">更新的包裹版本</param>
/// <param name="autoSaveVersion">更新成功后自动保存版本号,作为下次初始化的版本。</param>
/// <param name="timeout">超时时间默认值60秒</param>
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, bool autoSaveVersion = true, int timeout = 60)
}
```
- BuildParameters类增加了新字段。
可以自定义共享资源文件的打包规则。
```c#
class BuildParameters
{
/// <summary>
/// 共享资源的打包规则
/// </summary>
public IShareAssetPackRule ShareAssetPackRule = null;
}
```
## [1.4.11] - 2023-04-14
### Fixed
- (#97)修复了着色器变种收集配置无法保存的问题。
- (#83)修复了资源收集界面Package列表没有实时刷新的问题。
- (#48)优化了场景卸载机制,在切换场景的时候不在主动卸载资源。
### Changed
- 增加了扩展属性
```c#
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
[assembly: InternalsVisibleTo("YooAsset.RuntimeExtension")]
```
## [1.4.10] - 2023-04-08
### Fixed
- 修复了资源文件路径无效导致异常的问题。
- 修复了原生文件不支持ini格式文件的问题。
- 修复了通过代码途径导入XML配置的报错问题。
## [1.4.9] - 2023-03-29
### Fixed
- 修复了资源配置界面的GroupActiveRule保存无效的问题。
### Changed
- 优化了资源配置导入逻辑增加了对XML配置文件的合法性检测。
- 优化了UniTask的说明文档。
- 调整构建的输出目录结构。
- 调试窗口增加分屏功能。Unity2020.3+起效)
- 报告窗口增加分屏功能。Unity2020.3+起效)
- 编辑器模拟模式支持了虚拟资源包。
- 扩展了Instantiate方法。
```c#
public sealed class AssetOperationHandle
{
public GameObject InstantiateSync();
public GameObject InstantiateSync(Transform parent);
public GameObject InstantiateSync(Transform parent, bool worldPositionStays);
public GameObject InstantiateSync(Vector3 position, Quaternion rotation);
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent);
}
```
### Added
- 优化了报告文件内容,增加了资源包内嵌的资源列表。
- 可寻址规则增加了AddressByFilePath类。
- 新增了新方法。
```c#
/// <summary>
/// 向远端请求并更新清单
/// </summary>
public class UpdatePackageManifestOperation : AsyncOperationBase
{
/// <summary>
/// 保存当前清单的版本,用于下次启动时自动加载的版本。
/// </summary>
public void SavePackageVersion();
}
```
- 新增了初始化参数。
```c#
/// <summary>
/// 下载失败尝试次数
/// 注意默认值为MaxValue
/// </summary>
public int DownloadFailedTryAgain = int.MaxValue;
```
- 新增了初始化参数。
```c#
/// <summary>
/// 资源加载每帧处理的最大时间片段
/// 注意默认值为MaxValue
/// </summary>
public long LoadingMaxTimeSlice = long.MaxValue;
```
### Removed
- 移除了代码里的Patch敏感字。
```c#
//PatchManifest.cs重命名为PackageManifest.cs
//AssetsPackage.cs重命名为ResourcePackage.cs
//YooAssets.CreateAssetsPackage()重命名为YooAssets.CreatePackage()
//YooAssets.GetAssetsPackage()重命名为YooAssets.GetPackage()
//YooAssets.TryGetAssetsPackage()重命名为YooAssets.TryGetPackage()
//YooAssets.HasAssetsPackage()重命名为YooAssets.HasPackage()
```
- 移除了初始化参数AssetLoadingMaxNumber
## [1.4.8] - 2023-03-10
### Fixed

View File

@ -51,10 +51,10 @@ namespace YooAsset.Editor
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdatePatchInfo(), //更新补丁信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskUpdateBundleInfo(), //更新资源包信息
new TaskCreateManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁
new TaskCreatePackage(), //制作
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
@ -68,10 +68,10 @@ namespace YooAsset.Editor
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件
new TaskUpdatePatchInfo(), //更新补丁信息
new TaskCreatePatchManifest(), //创建清单文件
new TaskUpdateBundleInfo(), //更新补丁信息
new TaskCreateManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包
new TaskCreatePackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件
};
}
@ -94,7 +94,7 @@ namespace YooAsset.Editor
{
BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !");
BuildLogger.Error($"Build task failed : {buildResult.FailedTask}");
BuildLogger.Error($"Build task error : {buildResult.FailedInfo}");
BuildLogger.Error(buildResult.ErrorInfo);
}
return buildResult;

View File

@ -58,14 +58,5 @@ namespace YooAsset.Editor
}
}
}
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
{
string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
return outputDirectory;
}
}
}

View File

@ -3,6 +3,7 @@ using UnityEngine;
namespace YooAsset.Editor
{
[CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")]
public class AssetBundleBuilderSetting : ScriptableObject
{
/// <summary>

View File

@ -29,7 +29,7 @@ namespace YooAsset.Editor
/// </summary>
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
_setting = SettingLoader.LoadSettingData<AssetBundleBuilderSetting>();
}
/// <summary>

View File

@ -12,9 +12,9 @@ namespace YooAsset.Editor
public class AssetBundleBuilderWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
public static void ShowExample()
public static void OpenWindow()
{
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, EditorDefine.DockedWindowTypes);
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
@ -42,7 +42,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
if (visualAsset == null)
return;
@ -275,6 +275,8 @@ namespace YooAsset.Editor
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
buildParameters.PackageVersion = _buildVersionField.value;
buildParameters.VerifyBuildingResult = true;
buildParameters.AutoAnalyzeRedundancy = true;
buildParameters.ShareAssetPackRule = new DefaultShareAssetPackRule();
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;

View File

@ -157,7 +157,7 @@ namespace YooAsset.Editor
/// <summary>
/// 计算共享资源包的完整包名
/// </summary>
public void CalculateShareBundleName(bool uniqueBundleName, string packageName, string shadersBundleName)
public void CalculateShareBundleName(IShareAssetPackRule packRule, bool uniqueBundleName, string packageName, string shadersBundleName)
{
if (CollectorType != ECollectorType.None)
return;
@ -173,8 +173,7 @@ namespace YooAsset.Editor
{
if (_referenceBundleNames.Count > 1)
{
IPackRule packRule = PackDirectory.StaticPackRule;
PackRuleResult packRuleResult = packRule.GetPackRuleResult(new PackRuleData(AssetPath));
PackRuleResult packRuleResult = packRule.GetPackRuleResult(AssetPath);
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
}
else
@ -184,5 +183,27 @@ namespace YooAsset.Editor
}
}
}
/// <summary>
/// 判断是否为冗余资源
/// </summary>
public bool IsRedundancyAsset()
{
if (CollectorType != ECollectorType.None)
return false;
if (IsRawAsset)
throw new Exception("Should never get here !");
return _referenceBundleNames.Count > 1;
}
/// <summary>
/// 获取关联资源包的数量
/// </summary>
public int GetReferenceBundleCount()
{
return _referenceBundleNames.Count;
}
}
}

View File

@ -8,7 +8,7 @@ namespace YooAsset.Editor
{
public class BuildBundleInfo
{
public class BuildPatchInfo
public class InfoWrapper
{
/// <summary>
/// 构建内容的哈希值
@ -18,17 +18,17 @@ namespace YooAsset.Editor
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileHash { set; get; }
public string FileHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PatchFileCRC { set; get; }
public string FileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long PatchFileSize { set; get; }
public long FileSize { set; get; }
/// <summary>
@ -39,7 +39,7 @@ namespace YooAsset.Editor
/// <summary>
/// 补丁包输出文件路径
/// </summary>
public string PatchOutputFilePath { set; get; }
public string PackageOutputFilePath { set; get; }
}
/// <summary>
@ -51,12 +51,12 @@ namespace YooAsset.Editor
/// 参与构建的资源列表
/// 注意:不包含零依赖资源
/// </summary>
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
/// <summary>
/// 补丁文件信息
/// </summary>
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
public readonly InfoWrapper BundleInfo = new InfoWrapper();
/// <summary>
/// Bundle文件的加载方法
@ -76,9 +76,9 @@ namespace YooAsset.Editor
{
get
{
foreach (var asset in BuildinAssets)
foreach (var assetInfo in AllMainAssets)
{
if (asset.IsRawAsset)
if (assetInfo.IsRawAsset)
return true;
}
return false;
@ -113,7 +113,7 @@ namespace YooAsset.Editor
if (IsContainsAsset(assetInfo.AssetPath))
throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
BuildinAssets.Add(assetInfo);
AllMainAssets.Add(assetInfo);
}
/// <summary>
@ -121,7 +121,7 @@ namespace YooAsset.Editor
/// </summary>
public bool IsContainsAsset(string assetPath)
{
foreach (var assetInfo in BuildinAssets)
foreach (var assetInfo in AllMainAssets)
{
if (assetInfo.AssetPath == assetPath)
{
@ -136,8 +136,8 @@ namespace YooAsset.Editor
/// </summary>
public string[] GetBundleTags()
{
List<string> result = new List<string>(BuildinAssets.Count);
foreach (var assetInfo in BuildinAssets)
List<string> result = new List<string>(AllMainAssets.Count);
foreach (var assetInfo in AllMainAssets)
{
foreach (var assetTag in assetInfo.BundleTags)
{
@ -148,20 +148,43 @@ namespace YooAsset.Editor
return result.ToArray();
}
/// <summary>
/// 获取该资源包内的所有资源(包括零依赖资源)
/// </summary>
public List<string> GetAllBuiltinAssetPaths()
{
var packAssets = GetAllMainAssetPaths();
List<string> result = new List<string>(packAssets);
foreach (var assetInfo in AllMainAssets)
{
if (assetInfo.AllDependAssetInfos == null)
continue;
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName() == false)
{
if (result.Contains(dependAssetInfo.AssetPath) == false)
result.Add(dependAssetInfo.AssetPath);
}
}
}
return result;
}
/// <summary>
/// 获取构建的资源路径列表
/// </summary>
public string[] GetBuildinAssetPaths()
public string[] GetAllMainAssetPaths()
{
return BuildinAssets.Select(t => t.AssetPath).ToArray();
return AllMainAssets.Select(t => t.AssetPath).ToArray();
}
/// <summary>
/// 获取所有写入补丁清单的资源
/// </summary>
public BuildAssetInfo[] GetAllPatchAssetInfos()
public BuildAssetInfo[] GetAllMainAssetInfos()
{
return BuildinAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
}
/// <summary>
@ -173,24 +196,24 @@ namespace YooAsset.Editor
AssetBundleBuild build = new AssetBundleBuild();
build.assetBundleName = BundleName;
build.assetBundleVariant = string.Empty;
build.assetNames = GetBuildinAssetPaths();
build.assetNames = GetAllMainAssetPaths();
return build;
}
/// <summary>
/// 创建PatchBundle类
/// 创建PackageBundle类
/// </summary>
internal PatchBundle CreatePatchBundle()
internal PackageBundle CreatePackageBundle()
{
PatchBundle patchBundle = new PatchBundle();
patchBundle.BundleName = BundleName;
patchBundle.FileHash = PatchInfo.PatchFileHash;
patchBundle.FileCRC = PatchInfo.PatchFileCRC;
patchBundle.FileSize = PatchInfo.PatchFileSize;
patchBundle.IsRawFile = IsRawFile;
patchBundle.LoadMethod = (byte)LoadMethod;
patchBundle.Tags = GetBundleTags();
return patchBundle;
PackageBundle packageBundle = new PackageBundle();
packageBundle.BundleName = BundleName;
packageBundle.FileHash = BundleInfo.FileHash;
packageBundle.FileCRC = BundleInfo.FileCRC;
packageBundle.FileSize = BundleInfo.FileSize;
packageBundle.IsRawFile = IsRawFile;
packageBundle.LoadMethod = (byte)LoadMethod;
packageBundle.Tags = GetBundleTags();
return packageBundle;
}
}
}

View File

@ -10,6 +10,11 @@ namespace YooAsset.Editor
{
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
/// <summary>
/// 冗余的资源列表
/// </summary>
public readonly List<ReportRedundancyInfo> RedundancyInfos= new List<ReportRedundancyInfo>(1000);
/// <summary>
/// 参与构建的资源总数
/// 说明:包括主动收集的资源以及其依赖的所有资源

View File

@ -76,9 +76,19 @@ namespace YooAsset.Editor
/// 验证构建结果
/// </summary>
public bool VerifyBuildingResult = false;
/// <summary>
/// 自动分析冗余资源
/// </summary>
public bool AutoAnalyzeRedundancy = true;
/// <summary>
/// 加密类
/// 共享资源的打包规则
/// </summary>
public IShareAssetPackRule ShareAssetPackRule = null;
/// <summary>
/// 资源的加密接口
/// </summary>
public IEncryptionServices EncryptionServices = null;

View File

@ -29,7 +29,7 @@ namespace YooAsset.Editor
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode);
_pipelineOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
}
return _pipelineOutputDirectory;
}
@ -41,7 +41,7 @@ namespace YooAsset.Editor
{
if (string.IsNullOrEmpty(_packageOutputDirectory))
{
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}";
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
}
return _packageOutputDirectory;
}

View File

@ -27,6 +27,11 @@ namespace YooAsset.Editor
/// </summary>
public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>();
/// <summary>
/// 冗余的资源列表
/// </summary>
public List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>();
/// <summary>
/// 获取资源包信息类
@ -61,7 +66,7 @@ namespace YooAsset.Editor
File.Delete(savePath);
string json = JsonUtility.ToJson(buildReport, true);
FileUtility.CreateFile(savePath, json);
FileUtility.WriteAllText(savePath, json);
}
public static BuildReport Deserialize(string jsonData)
{

View File

@ -53,6 +53,11 @@ namespace YooAsset.Editor
/// </summary>
public int[] ReferenceIDs;
/// <summary>
/// 该资源包内包含的所有资源
/// </summary>
public List<string> AllBuiltinAssets = new List<string>();
/// <summary>
/// 获取资源分类标签的字符串
/// </summary>

View File

@ -0,0 +1,36 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportRedundancyInfo
{
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源类型
/// </summary>
public string AssetType;
/// <summary>
/// 资源GUID
/// 说明Meta文件记录的GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源文件大小
/// </summary>
public long FileSize;
/// <summary>
/// 冗余的资源包数量
/// </summary>
public int Number;
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 4eacb00a7e3873740b599112dfcf0123
guid: 7fbb7b27f54d3b0439a951348fd9d785
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -22,7 +22,7 @@ namespace YooAsset.Editor
/// 构建时间
/// </summary>
public string BuildDate;
/// <summary>
/// 构建耗时(单位:秒)
/// </summary>
@ -63,6 +63,16 @@ namespace YooAsset.Editor
/// </summary>
public bool UniqueBundleName;
/// <summary>
/// 自动分析冗余
/// </summary>
public bool AutoAnalyzeRedundancy;
/// <summary>
/// 共享资源的打包类名称
/// </summary>
public string ShareAssetPackRuleClassName;
/// <summary>
/// 加密服务类名称
/// </summary>

View File

@ -19,7 +19,7 @@ namespace YooAsset.Editor
/// <summary>
/// 构建失败的信息
/// </summary>
public string FailedInfo;
public string ErrorInfo;
/// <summary>
/// 输出的补丁包目录

View File

@ -37,20 +37,22 @@ namespace YooAsset.Editor
{
_buildWatch = Stopwatch.StartNew();
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
if (taskAttribute != null)
BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
task.Run(context);
_buildWatch.Stop();
// 统计耗时
int seconds = GetBuildSeconds();
TotalSeconds += seconds;
BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
if (taskAttribute != null)
BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
}
catch (Exception e)
{
EditorTools.ClearProgressBar();
buildResult.FailedTask = task.GetType().Name;
buildResult.FailedInfo = e.ToString();
buildResult.ErrorInfo = e.ToString();
buildResult.Success = false;
break;
}

View File

@ -12,13 +12,13 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext);
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext);
}
}
}
@ -26,7 +26,7 @@ namespace YooAsset.Editor
/// <summary>
/// 拷贝首包资源文件
/// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext)
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, ManifestContext manifestContext)
{
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
@ -35,7 +35,7 @@ namespace YooAsset.Editor
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
// 加载补丁清单
PatchManifest patchManifest = patchManifestContext.Manifest;
PackageManifest manifest = manifestContext.Manifest;
// 清空流目录
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
@ -70,10 +70,10 @@ namespace YooAsset.Editor
// 拷贝文件列表(所有文件)
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
{
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
@ -82,12 +82,12 @@ namespace YooAsset.Editor
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
{
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.HasTag(tags) == false)
if (packageBundle.HasTag(tags) == false)
continue;
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}

View File

@ -32,10 +32,10 @@ namespace YooAsset.Editor
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
foreach (var assetInfo in bundleInfo.AllMainAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
if (assetInfo.IsRawAsset)
EditorTools.CopyFile(assetInfo.AssetPath, dest, true);
}
}
}

View File

@ -8,23 +8,23 @@ using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class PatchManifestContext : IContextObject
public class ManifestContext : IContextObject
{
internal PatchManifest Manifest;
internal PackageManifest Manifest;
}
[TaskAttribute("创建补丁清单文件")]
public class TaskCreatePatchManifest : IBuildTask
[TaskAttribute("创建清单文件")]
public class TaskCreateManifest : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
CreatePatchManifestFile(context);
CreateManifestFile(context);
}
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
private void CreatePatchManifestFile(BuildContext context)
private void CreateManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
@ -32,14 +32,14 @@ namespace YooAsset.Editor
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单
PatchManifest patchManifest = new PatchManifest();
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
patchManifest.PackageName = buildParameters.PackageName;
patchManifest.PackageVersion = buildParameters.PackageVersion;
patchManifest.BundleList = GetAllPatchBundle(context);
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
manifest.EnableAddressable = buildMapContext.EnableAddressable;
manifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
manifest.PackageName = buildParameters.PackageName;
manifest.PackageVersion = buildParameters.PackageVersion;
manifest.BundleList = GetAllPackageBundle(context);
manifest.AssetList = GetAllPackageAsset(context, manifest);
// 更新Unity内置资源包的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
@ -47,7 +47,7 @@ namespace YooAsset.Editor
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext, buildMapContext.ShadersBundleName);
UpdateBuiltInBundleReference(manifest, buildResultContext, buildMapContext.ShadersBundleName);
}
}
@ -57,7 +57,7 @@ namespace YooAsset.Editor
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateScriptPipelineReference(patchManifest, buildResultContext);
UpdateScriptPipelineReference(manifest, buildResultContext);
}
}
@ -67,7 +67,7 @@ namespace YooAsset.Editor
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
UpdateBuiltinPipelineReference(patchManifest, buildResultContext);
UpdateBuiltinPipelineReference(manifest, buildResultContext);
}
}
@ -75,7 +75,7 @@ namespace YooAsset.Editor
{
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifestTools.SerializeToJson(filePath, patchManifest);
ManifestTools.SerializeToJson(filePath, manifest);
BuildLogger.Log($"创建补丁清单文件:{filePath}");
}
@ -84,21 +84,21 @@ namespace YooAsset.Editor
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifestTools.SerializeToBinary(filePath, patchManifest);
ManifestTools.SerializeToBinary(filePath, manifest);
packageHash = HashUtility.FileMD5(filePath);
BuildLogger.Log($"创建补丁清单文件:{filePath}");
PatchManifestContext patchManifestContext = new PatchManifestContext();
ManifestContext manifestContext = new ManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
patchManifestContext.Manifest = PatchManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(patchManifestContext);
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(manifestContext);
}
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, packageHash);
FileUtility.WriteAllText(filePath, packageHash);
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
}
@ -106,7 +106,7 @@ namespace YooAsset.Editor
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
}
}
@ -114,15 +114,15 @@ namespace YooAsset.Editor
/// <summary>
/// 获取资源包列表
/// </summary>
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
private List<PackageBundle> GetAllPackageBundle(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchBundle> result = new List<PatchBundle>(1000);
List<PackageBundle> result = new List<PackageBundle>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var patchBundle = bundleInfo.CreatePatchBundle();
result.Add(patchBundle);
var packageBundle = bundleInfo.CreatePackageBundle();
result.Add(packageBundle);
}
return result;
}
@ -130,38 +130,38 @@ namespace YooAsset.Editor
/// <summary>
/// 获取资源列表
/// </summary>
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
private List<PackageAsset> GetAllPackageAsset(BuildContext context, PackageManifest manifest)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchAsset> result = new List<PatchAsset>(1000);
List<PackageAsset> result = new List<PackageAsset>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var assetInfos = bundleInfo.GetAllPatchAssetInfos();
var assetInfos = bundleInfo.GetAllMainAssetInfos();
foreach (var assetInfo in assetInfos)
{
PatchAsset patchAsset = new PatchAsset();
PackageAsset packageAsset = new PackageAsset();
if (buildMapContext.EnableAddressable)
patchAsset.Address = assetInfo.Address;
packageAsset.Address = assetInfo.Address;
else
patchAsset.Address = string.Empty;
patchAsset.AssetPath = assetInfo.AssetPath;
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
patchAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, patchManifest);
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
result.Add(patchAsset);
packageAsset.Address = string.Empty;
packageAsset.AssetPath = assetInfo.AssetPath;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, manifest);
packageAsset.DependIDs = GetAssetBundleDependIDs(packageAsset.BundleID, assetInfo, manifest);
result.Add(packageAsset);
}
}
return result;
}
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PatchManifest patchManifest)
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PackageManifest manifest)
{
List<int> result = new List<int>();
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, patchManifest);
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, manifest);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
@ -171,11 +171,11 @@ namespace YooAsset.Editor
}
return result.ToArray();
}
private int GetAssetBundleID(string bundleName, PatchManifest patchManifest)
private int GetAssetBundleID(string bundleName, PackageManifest manifest)
{
for (int index = 0; index < patchManifest.BundleList.Count; index++)
for (int index = 0; index < manifest.BundleList.Count; index++)
{
if (patchManifest.BundleList[index].BundleName == bundleName)
if (manifest.BundleList[index].BundleName == bundleName)
return index;
}
throw new Exception($"Not found bundle name : {bundleName}");
@ -184,7 +184,7 @@ namespace YooAsset.Editor
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
private void UpdateBuiltInBundleReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
{
// 获取所有依赖着色器资源包的资源包列表
List<string> shaderBundleReferenceList = new List<string>();
@ -199,33 +199,49 @@ namespace YooAsset.Editor
return;
// 获取着色器资源包索引
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
Predicate<PackageBundle> predicate = new Predicate<PackageBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = manifest.BundleList.FindIndex(predicate);
if (shaderBundleId == -1)
throw new Exception("没有发现着色器资源包!");
// 检测依赖交集并更新依赖ID
foreach (var patchAsset in patchManifest.AssetList)
HashSet<string> tagTemps = new HashSet<string>();
foreach (var packageAsset in manifest.AssetList)
{
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
List<string> dependBundles = GetPackageAssetAllDependBundles(manifest, packageAsset);
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0)
{
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
List<int> newDependIDs = new List<int>(packageAsset.DependIDs);
if (newDependIDs.Contains(shaderBundleId) == false)
newDependIDs.Add(shaderBundleId);
patchAsset.DependIDs = newDependIDs.ToArray();
packageAsset.DependIDs = newDependIDs.ToArray();
foreach (var tag in packageAsset.AssetTags)
{
if (tagTemps.Contains(tag) == false)
tagTemps.Add(tag);
}
}
}
// 更新资源包标签
var packageBundle = manifest.BundleList[shaderBundleId];
List<string> newTags = new List<string>(packageBundle.Tags);
foreach (var tag in tagTemps)
{
if (newTags.Contains(tag) == false)
newTags.Add(tag);
}
packageBundle.Tags = newTags.ToArray();
}
private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
private List<string> GetPackageAssetAllDependBundles(PackageManifest manifest, PackageAsset packageAsset)
{
List<string> result = new List<string>();
string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
string mainBundle = manifest.BundleList[packageAsset.BundleID].BundleName;
result.Add(mainBundle);
foreach (var dependID in patchAsset.DependIDs)
foreach (var dependID in packageAsset.DependIDs)
{
string dependBundle = patchManifest.BundleList[dependID].BundleName;
string dependBundle = manifest.BundleList[dependID].BundleName;
result.Add(dependBundle);
}
return result;
@ -235,18 +251,18 @@ namespace YooAsset.Editor
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
private void UpdateScriptPipelineReference(PatchManifest patchManifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
private void UpdateScriptPipelineReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = patchManifest.BundleList.Count;
int totalCount = manifest.BundleList.Count;
// 缓存资源包ID
_cachedBundleID.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
int bundleID = GetAssetBundleID(patchBundle.BundleName, patchManifest);
_cachedBundleID.Add(patchBundle.BundleName, bundleID);
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
@ -254,43 +270,43 @@ namespace YooAsset.Editor
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.IsRawFile)
if (packageBundle.IsRawFile)
{
_cachedBundleDepends.Add(patchBundle.BundleName, new string[] { });
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
continue;
}
if (buildResultContext.Results.BundleInfos.ContainsKey(patchBundle.BundleName) == false)
throw new Exception($"Not found bundle in SBP build results : {patchBundle.BundleName}");
if (buildResultContext.Results.BundleInfos.ContainsKey(packageBundle.BundleName) == false)
throw new Exception($"Not found bundle in SBP build results : {packageBundle.BundleName}");
var depends = buildResultContext.Results.BundleInfos[patchBundle.BundleName].Dependencies;
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
var depends = buildResultContext.Results.BundleInfos[packageBundle.BundleName].Dependencies;
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
patchBundle.ReferenceIDs = GetBundleRefrenceIDs(patchManifest, patchBundle);
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
}
private void UpdateBuiltinPipelineReference(PatchManifest patchManifest, TaskBuilding.BuildResultContext buildResultContext)
private void UpdateBuiltinPipelineReference(PackageManifest manifest, TaskBuilding.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = patchManifest.BundleList.Count;
int totalCount = manifest.BundleList.Count;
// 缓存资源包ID
_cachedBundleID.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
int bundleID = GetAssetBundleID(patchBundle.BundleName, patchManifest);
_cachedBundleID.Add(patchBundle.BundleName, bundleID);
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
@ -298,36 +314,36 @@ namespace YooAsset.Editor
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.IsRawFile)
if (packageBundle.IsRawFile)
{
_cachedBundleDepends.Add(patchBundle.BundleName, new string[] { } );
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
continue;
}
var depends = buildResultContext.UnityManifest.GetDirectDependencies(patchBundle.BundleName);
_cachedBundleDepends.Add(patchBundle.BundleName, depends);
var depends = buildResultContext.UnityManifest.GetDirectDependencies(packageBundle.BundleName);
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
progressValue = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
patchBundle.ReferenceIDs = GetBundleRefrenceIDs(patchManifest, patchBundle);
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
}
private int[] GetBundleRefrenceIDs(PatchManifest patchManifest, PatchBundle targetBundle)
private int[] GetBundleRefrenceIDs(PackageManifest manifest, PackageBundle targetBundle)
{
List<string> referenceList = new List<string>();
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
string bundleName = patchBundle.BundleName;
string bundleName = packageBundle.BundleName;
if (bundleName == targetBundle.BundleName)
continue;

View File

@ -3,8 +3,8 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("制作补丁包")]
public class TaskCreatePatchPackage : IBuildTask
[TaskAttribute("制作")]
public class TaskCreatePackage : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
@ -13,14 +13,14 @@ namespace YooAsset.Editor
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyPatchFiles(buildParameters, buildMapContext);
CopyPackageFiles(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void CopyPackageFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
@ -67,11 +67,11 @@ namespace YooAsset.Editor
// 拷贝所有补丁文件
int progressValue = 0;
int patchFileTotalCount = buildMapContext.Collection.Count;
int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
EditorTools.CopyFile(bundleInfo.BundleInfo.BuildOutputFilePath, bundleInfo.BundleInfo.PackageOutputFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
}
EditorTools.ClearProgressBar();
}

View File

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
namespace YooAsset.Editor
@ -12,21 +13,21 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext)
{
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
PatchManifest patchManifest = patchManifestContext.Manifest;
PackageManifest manifest = manifestContext.Manifest;
BuildReport buildReport = new BuildReport();
// 概述信息
@ -46,6 +47,9 @@ namespace YooAsset.Editor
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
buildReport.Summary.AutoAnalyzeRedundancy = buildParameters.AutoAnalyzeRedundancy;
buildReport.Summary.ShareAssetPackRuleClassName = buildParameters.ShareAssetPackRule == null ?
"null" : buildParameters.ShareAssetPackRule.GetType().FullName;
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.EncryptionServices.GetType().FullName;
@ -57,49 +61,53 @@ namespace YooAsset.Editor
// 构建结果
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest);
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest);
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest);
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(patchManifest);
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest);
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest);
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest);
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(manifest);
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(manifest);
}
// 资源对象列表
buildReport.AssetInfos = new List<ReportAssetInfo>(patchManifest.AssetList.Count);
foreach (var patchAsset in patchManifest.AssetList)
buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count);
foreach (var packageAsset in manifest.AssetList)
{
var mainBundle = patchManifest.BundleList[patchAsset.BundleID];
var mainBundle = manifest.BundleList[packageAsset.BundleID];
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
reportAssetInfo.Address = patchAsset.Address;
reportAssetInfo.AssetPath = patchAsset.AssetPath;
reportAssetInfo.AssetTags = patchAsset.AssetTags;
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath);
reportAssetInfo.Address = packageAsset.Address;
reportAssetInfo.AssetPath = packageAsset.AssetPath;
reportAssetInfo.AssetTags = packageAsset.AssetTags;
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
reportAssetInfo.MainBundleName = mainBundle.BundleName;
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset);
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath);
reportAssetInfo.DependBundles = GetDependBundles(manifest, packageAsset);
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
buildReport.AssetInfos.Add(reportAssetInfo);
}
// 资源包列表
buildReport.BundleInfos = new List<ReportBundleInfo>(patchManifest.BundleList.Count);
foreach (var patchBundle in patchManifest.BundleList)
buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count);
foreach (var packageBundle in manifest.BundleList)
{
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
reportBundleInfo.BundleName = patchBundle.BundleName;
reportBundleInfo.FileName = patchBundle.FileName;
reportBundleInfo.FileHash = patchBundle.FileHash;
reportBundleInfo.FileCRC = patchBundle.FileCRC;
reportBundleInfo.FileSize = patchBundle.FileSize;
reportBundleInfo.Tags = patchBundle.Tags;
reportBundleInfo.ReferenceIDs = patchBundle.ReferenceIDs;
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
reportBundleInfo.BundleName = packageBundle.BundleName;
reportBundleInfo.FileName = packageBundle.FileName;
reportBundleInfo.FileHash = packageBundle.FileHash;
reportBundleInfo.FileCRC = packageBundle.FileCRC;
reportBundleInfo.FileSize = packageBundle.FileSize;
reportBundleInfo.IsRawFile = packageBundle.IsRawFile;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)packageBundle.LoadMethod;
reportBundleInfo.Tags = packageBundle.Tags;
reportBundleInfo.ReferenceIDs = packageBundle.ReferenceIDs;
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
buildReport.BundleInfos.Add(reportBundleInfo);
}
// 冗余资源列表
buildReport.RedundancyInfos = new List<ReportRedundancyInfo>(buildMapContext.RedundancyInfos);
// 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
@ -110,12 +118,12 @@ namespace YooAsset.Editor
/// <summary>
/// 获取资源对象依赖的所有资源包
/// </summary>
private List<string> GetDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
private List<string> GetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
{
List<string> dependBundles = new List<string>(patchAsset.DependIDs.Length);
foreach (int index in patchAsset.DependIDs)
List<string> dependBundles = new List<string>(packageAsset.DependIDs.Length);
foreach (int index in packageAsset.DependIDs)
{
string dependBundleName = patchManifest.BundleList[index].BundleName;
string dependBundleName = manifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName);
}
return dependBundles;
@ -130,11 +138,11 @@ namespace YooAsset.Editor
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
{
BuildAssetInfo findAssetInfo = null;
foreach (var buildinAsset in bundleInfo.BuildinAssets)
foreach (var assetInfo in bundleInfo.AllMainAssets)
{
if (buildinAsset.AssetPath == assetPath)
if (assetInfo.AssetPath == assetPath)
{
findAssetInfo = buildinAsset;
findAssetInfo = assetInfo;
break;
}
}
@ -150,60 +158,69 @@ namespace YooAsset.Editor
return result;
}
private int GetMainAssetCount(PatchManifest patchManifest)
/// <summary>
/// 获取该资源包内的所有资源(包括零依赖资源)
/// </summary>
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
{
return patchManifest.AssetList.Count;
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
return bundleInfo.GetAllBuiltinAssetPaths();
}
private int GetAllBundleCount(PatchManifest patchManifest)
private int GetMainAssetCount(PackageManifest manifest)
{
return patchManifest.BundleList.Count;
return manifest.AssetList.Count;
}
private long GetAllBundleSize(PatchManifest patchManifest)
private int GetAllBundleCount(PackageManifest manifest)
{
return manifest.BundleList.Count;
}
private long GetAllBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
fileBytes += patchBundle.FileSize;
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}
private int GetEncryptedBundleCount(PatchManifest patchManifest)
private int GetEncryptedBundleCount(PackageManifest manifest)
{
int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileCount++;
}
return fileCount;
}
private long GetEncryptedBundleSize(PatchManifest patchManifest)
private long GetEncryptedBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileBytes += patchBundle.FileSize;
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}
private int GetRawBundleCount(PatchManifest patchManifest)
private int GetRawBundleCount(PackageManifest manifest)
{
int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.IsRawFile)
if (packageBundle.IsRawFile)
fileCount++;
}
return fileCount;
}
private long GetRawBundleSize(PatchManifest patchManifest)
private long GetRawBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList)
foreach (var packageBundle in manifest.BundleList)
{
if (patchBundle.IsRawFile)
fileBytes += patchBundle.FileSize;
if (packageBundle.IsRawFile)
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}

View File

@ -52,7 +52,7 @@ namespace YooAsset.Editor
}
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
bundleInfo.EncryptedFilePath = filePath;
bundleInfo.LoadMethod = encryptResult.LoadMethod;
BuildLogger.Log($"Bundle文件加密完成{filePath}");

View File

@ -13,7 +13,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
BuildLogger.Log("构建内容准备完毕!");
@ -24,43 +24,35 @@ namespace YooAsset.Editor
/// <summary>
/// 资源构建上下文
/// </summary>
public BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
{
Dictionary<string, BuildAssetInfo> buildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
EBuildMode buildMode = buildParameters.BuildMode;
string packageName = buildParameters.PackageName;
IShareAssetPackRule sharePackRule = buildParameters.ShareAssetPackRule;
bool autoAnalyzeRedundancy = buildParameters.AutoAnalyzeRedundancy;
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> collectAssetInfos = collectResult.CollectAssets;
List<CollectAssetInfo> allCollectAssetInfos = collectResult.CollectAssets;
// 3. 剔除未被引用的依赖项资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in collectAssetInfos)
{
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
{
if (IsRemoveDependAsset(collectAssetInfos, collectAssetInfo.AssetPath))
removeDependList.Add(collectAssetInfo);
}
}
foreach (var removeValue in removeDependList)
{
collectAssetInfos.Remove(removeValue);
}
RemoveZeroReferenceAssets(allCollectAssetInfos);
// 4. 录入所有收集器收集的资源
foreach (var collectAssetInfo in collectAssetInfos)
foreach (var collectAssetInfo in allCollectAssetInfos)
{
if (buildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
if (allBuildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(
collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
allBuildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
{
@ -69,91 +61,145 @@ namespace YooAsset.Editor
}
// 5. 录入所有收集资源的依赖资源
foreach (var collectAssetInfo in collectAssetInfos)
foreach (var collectAssetInfo in allCollectAssetInfos)
{
string collectAssetBundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetInfoDic.ContainsKey(dependAssetPath))
if (allBuildAssetInfoDic.ContainsKey(dependAssetPath))
{
buildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
allBuildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
allBuildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
buildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
allBuildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
}
}
}
// 6. 填充所有收集资源的依赖列表
foreach (var collectAssetInfo in collectAssetInfos)
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
if (allBuildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value);
else
throw new Exception("Should never get here !");
}
buildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
allBuildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = buildAssetInfoDic.Count;
context.AssetFileCount = allBuildAssetInfoDic.Count;
context.EnableAddressable = collectResult.Command.EnableAddressable;
context.UniqueBundleName = collectResult.Command.UniqueBundleName;
context.ShadersBundleName = collectResult.Command.ShadersBundleName;
// 8. 计算共享的资源包名
var command = collectResult.Command;
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetInfoDic)
if (autoAnalyzeRedundancy)
{
pair.Value.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
var command = collectResult.Command;
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
buildAssetInfo.CalculateShareBundleName(sharePackRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
}
}
else
{
// 记录冗余资源
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
if (buildAssetInfo.IsRedundancyAsset())
{
var redundancyInfo = new ReportRedundancyInfo();
redundancyInfo.AssetPath = buildAssetInfo.AssetPath;
redundancyInfo.AssetType = AssetDatabase.GetMainAssetTypeAtPath(buildAssetInfo.AssetPath).Name;
redundancyInfo.AssetGUID = AssetDatabase.AssetPathToGUID(buildAssetInfo.AssetPath);
redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath);
redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount();
context.RedundancyInfos.Add(redundancyInfo);
}
}
}
// 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetInfoDic)
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
var buildAssetInfo = pair.Value;
if (buildAssetInfo.HasBundleName() == false)
removeBuildList.Add(buildAssetInfo);
}
foreach (var removeValue in removeBuildList)
{
buildAssetInfoDic.Remove(removeValue.AssetPath);
allBuildAssetInfoDic.Remove(removeValue.AssetPath);
}
// 10. 构建资源包
var allBuildinAssets = buildAssetInfoDic.Values.ToList();
if (allBuildinAssets.Count == 0)
var allPackAssets = allBuildAssetInfoDic.Values.ToList();
if (allPackAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");
foreach (var assetInfo in allBuildinAssets)
foreach (var assetInfo in allPackAssets)
{
context.PackAsset(assetInfo);
}
return context;
}
private bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
{
foreach (var collectAssetInfo in allCollectAssets)
// 1. 检测是否任何存在依赖资源
bool hasAnyDependAsset = false;
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
hasAnyDependAsset = true;
break;
}
}
if (hasAnyDependAsset == false)
return;
// 2. 获取所有主资源的依赖资源集合
HashSet<string> allDependAsset = new HashSet<string>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
return false;
foreach (var dependAsset in collectAssetInfo.DependAssets)
{
if (allDependAsset.Contains(dependAsset) == false)
allDependAsset.Add(dependAsset);
}
}
}
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
return true;
// 3. 找出所有零引用的依赖资源集合
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
if (allDependAsset.Contains(collectAssetInfo.AssetPath) == false)
removeList.Add(collectAssetInfo);
}
}
// 4. 移除所有零引用的依赖资源
foreach (var removeValue in removeList)
{
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {removeValue.AssetPath}");
allCollectAssetInfos.Remove(removeValue);
}
}
/// <summary>
@ -167,13 +213,13 @@ namespace YooAsset.Editor
bool isRawFile = bundleInfo.IsRawFile;
if (isRawFile)
{
if (bundleInfo.BuildinAssets.Count != 1)
if (bundleInfo.AllMainAssets.Count != 1)
throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
continue;
}
// 注意:原生文件不能被其它资源文件依赖
foreach (var assetInfo in bundleInfo.BuildinAssets)
foreach (var assetInfo in bundleInfo.AllMainAssets)
{
if (assetInfo.AllDependAssetInfos != null)
{

View File

@ -24,6 +24,13 @@ namespace YooAsset.Editor
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
#if UNITY_2021_3_OR_NEWER
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
BuildLogger.Warning("推荐使用可编程构建管线SBP");
}
#endif
// 检测当前是否正在构建资源包
if (BuildPipeline.isBuildingPlayer)
throw new Exception("当前正在构建资源包,请结束后再试");
@ -40,6 +47,20 @@ namespace YooAsset.Editor
throw new Exception("首包资源标签不能为空!");
}
// 检测共享资源打包规则
if (buildParameters.ShareAssetPackRule == null)
throw new Exception("共享资源打包规则不能为空!");
#if UNITY_WEBGL
if (buildParameters.EncryptionServices != null)
{
if (buildParameters.EncryptionServices.GetType() != typeof(EncryptionNone))
{
throw new Exception("WebGL平台不支持加密");
}
}
#endif
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
@ -51,8 +72,8 @@ namespace YooAsset.Editor
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
{
// 删除平台总目录
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
// 删除总目录
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.PackageName}";
if (EditorTools.DeleteDirectory(platformDirectory))
{
BuildLogger.Log($"删除平台总目录:{platformDirectory}");

View File

@ -6,8 +6,8 @@ using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新补丁信息")]
public class TaskUpdatePatchInfo : IBuildTask
[TaskAttribute("更新资源包信息")]
public class TaskUpdateBundleInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
@ -17,40 +17,40 @@ namespace YooAsset.Editor
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测路径长度
// 1.检测文件名长度
foreach (var bundleInfo in buildMapContext.Collection)
{
// NOTE检测路径长度不要超过260字符。
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (filePath.Length >= 260)
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
// NOTE检测文件名长度不要超过260字符。
string fileName = bundleInfo.BundleName;
if (fileName.Length >= 260)
throw new Exception($"The output bundle name is too long {fileName.Length} chars : {fileName}");
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
if (bundleInfo.IsEncryptedFile)
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
bundleInfo.BundleInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
bundleInfo.BundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.Collection)
{
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
string buildOutputFilePath = bundleInfo.BundleInfo.BuildOutputFilePath;
bundleInfo.BundleInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
bundleInfo.BundleInfo.FileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
bundleInfo.BundleInfo.FileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
bundleInfo.BundleInfo.FileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
string patchFileExtension = PatchManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
string patchFileName = PatchManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, patchFileExtension, bundleInfo.PatchInfo.PatchFileHash);
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, fileExtension, bundleInfo.BundleInfo.FileHash);
bundleInfo.BundleInfo.PackageOutputFilePath = $"{packageOutputDirectory}/{fileName}";
}
}
@ -64,7 +64,7 @@ namespace YooAsset.Editor
if (bundleInfo.IsRawFile)
{
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath;
string filePath = bundleInfo.BundleInfo.BuildOutputFilePath;
return HashUtility.FileMD5(filePath);
}

View File

@ -197,16 +197,17 @@ namespace YooAsset.Editor
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
if (adressTemper.Contains(address) == false)
adressTemper.Add(address);
string assetPath = collectInfoPair.Value.AssetPath;
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address} in collector : {CollectPath}");
throw new Exception($"The address is existed : {address} in collector : {CollectPath} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}
@ -226,7 +227,7 @@ namespace YooAsset.Editor
if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(assetPath, isRawFilePackRule);
collectAssetInfo.DependAssets = GetAllDependencies(assetPath);
return collectAssetInfo;
}
@ -243,36 +244,38 @@ namespace YooAsset.Editor
return false;
// 忽略编辑器下的类型资源
Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (type == typeof(LightingDataAsset))
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(LightingDataAsset))
return false;
// 检测原生文件是否合规
if (isRawFilePackRule)
{
string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
string extension = EditorTools.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.shader.ToString())
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.mat.ToString() ||
extension == EAssetFileExtension.controller.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.ttf.ToString() || extension == EAssetFileExtension.shader.ToString())
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
return false;
}
// 注意:原生文件只支持无依赖关系的资源
/*
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
if (depends.Length != 1)
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
return false;
}
*/
}
else
{
// 忽略Unity无法识别的无效文件
// 注意:只对非原生文件收集器处理
if (type == typeof(UnityEditor.DefaultAsset))
if (assetType == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
@ -287,10 +290,6 @@ namespace YooAsset.Editor
}
private bool IsCollectAsset(string assetPath)
{
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return true;
// 根据规则设置过滤资源文件
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
@ -331,13 +330,13 @@ namespace YooAsset.Editor
tags.AddRange(temper);
return tags;
}
private List<string> GetAllDependencies(string mainAssetPath, bool isRawFilePackRule)
private List<string> GetAllDependencies(string mainAssetPath)
{
List<string> result = new List<string>();
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
List<string> result = new List<string>(depends.Length);
foreach (string assetPath in depends)
{
if (IsValidateAsset(assetPath, isRawFilePackRule))
if (IsValidateAsset(assetPath, false))
{
// 注意:排除主资源对象
if (assetPath != mainAssetPath)

View File

@ -10,7 +10,7 @@ namespace YooAsset.Editor
{
public class AssetBundleCollectorConfig
{
public const string ConfigVersion = "2.3";
public const string ConfigVersion = "2.4";
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
@ -24,6 +24,7 @@ namespace YooAsset.Editor
public const string XmlPackageDesc = "PackageDesc";
public const string XmlGroup = "Group";
public const string XmlGroupActiveRule = "GroupActiveRule";
public const string XmlGroupName = "GroupName";
public const string XmlGroupDesc = "GroupDesc";
@ -108,6 +109,8 @@ namespace YooAsset.Editor
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
throw new Exception($"Not found attribute {XmlGroupActiveRule} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupName) == false)
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupDesc) == false)
@ -116,6 +119,7 @@ namespace YooAsset.Editor
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.ActiveRuleName = groupElement.GetAttribute(XmlGroupActiveRule);
group.GroupName = groupElement.GetAttribute(XmlGroupName);
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
@ -157,6 +161,12 @@ namespace YooAsset.Editor
}
}
// 检测配置错误
foreach(var package in packages)
{
package.CheckConfigError();
}
// 保存配置数据
AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
@ -208,6 +218,7 @@ namespace YooAsset.Editor
foreach (var group in package.Groups)
{
var groupElement = xmlDoc.CreateElement(XmlGroup);
groupElement.SetAttribute(XmlGroupActiveRule, group.ActiveRuleName);
groupElement.SetAttribute(XmlGroupName, group.GroupName);
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
@ -347,6 +358,23 @@ namespace YooAsset.Editor
return UpdateXmlConfig(xmlDoc);
}
// 2.3 -> 2.4
if(configVersion == "2.3")
{
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
if(groupElement.HasAttribute(XmlGroupActiveRule) == false)
groupElement.SetAttribute(XmlGroupActiveRule, $"{nameof(EnableGroup)}");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.4");
return UpdateXmlConfig(xmlDoc);
}
return false;
}
}

View File

@ -96,16 +96,17 @@ namespace YooAsset.Editor
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
if (adressTemper.Contains(address) == false)
adressTemper.Add(address);
string assetPath = collectInfoPair.Value.AssetPath;
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address} in group : {GroupName}");
throw new Exception($"The address is existed : {address} in group : {GroupName} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}

View File

@ -76,16 +76,17 @@ namespace YooAsset.Editor
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
HashSet<string> adressTemper = new HashSet<string>();
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
if (adressTemper.Contains(address) == false)
adressTemper.Add(address);
string assetPath = collectInfoPair.Value.AssetPath;
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address}");
throw new Exception($"The address is existed : {address} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}

View File

@ -6,6 +6,7 @@ using UnityEngine;
namespace YooAsset.Editor
{
[CreateAssetMenu(fileName = "AssetBundleCollectorSetting", menuName = "YooAsset/Create AssetBundle Collector Settings")]
public class AssetBundleCollectorSetting : ScriptableObject
{
/// <summary>

View File

@ -27,24 +27,8 @@ namespace YooAsset.Editor
public static bool IsDirty { private set; get; } = false;
private static AssetBundleCollectorSetting _setting = null;
public static AssetBundleCollectorSetting Setting
static AssetBundleCollectorSettingData()
{
get
{
if (_setting == null)
LoadSettingData();
return _setting;
}
}
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
// IPackRule
{
// 清空缓存集合
@ -108,6 +92,7 @@ namespace YooAsset.Editor
List<Type> types = new List<Type>(100)
{
typeof(AddressByFileName),
typeof(AddressByFilePath),
typeof(AddressByFolderAndFileName),
typeof(AddressByGroupAndFileName)
};
@ -146,6 +131,17 @@ namespace YooAsset.Editor
}
}
private static AssetBundleCollectorSetting _setting = null;
public static AssetBundleCollectorSetting Setting
{
get
{
if (_setting == null)
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
return _setting;
}
}
/// <summary>
/// 存储配置文件
/// </summary>
@ -183,9 +179,6 @@ namespace YooAsset.Editor
public static List<RuleDisplayName> GetActiveRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheActiveRuleTypes)
{
@ -198,9 +191,6 @@ namespace YooAsset.Editor
}
public static List<RuleDisplayName> GetAddressRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheAddressRuleTypes)
{
@ -213,9 +203,6 @@ namespace YooAsset.Editor
}
public static List<RuleDisplayName> GetPackRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cachePackRuleTypes)
{
@ -228,9 +215,6 @@ namespace YooAsset.Editor
}
public static List<RuleDisplayName> GetFilterRuleNames()
{
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheFilterRuleTypes)
{
@ -243,7 +227,7 @@ namespace YooAsset.Editor
}
private static string GetRuleDisplayName(string name, Type type)
{
var attribute = EditorAttribute.GetAttribute<DisplayNameAttribute>(type);
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
return attribute.DisplayName;
else

View File

@ -12,9 +12,9 @@ namespace YooAsset.Editor
public class AssetBundleCollectorWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
public static void ShowExample()
public static void OpenWindow()
{
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, EditorDefine.DockedWindowTypes);
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
@ -70,7 +70,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleCollectorWindow>();
if (visualAsset == null)
return;
@ -148,6 +148,7 @@ namespace YooAsset.Editor
{
selectPackage.PackageName = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
FillPackageViewData();
}
});
@ -160,6 +161,7 @@ namespace YooAsset.Editor
{
selectPackage.PackageDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
FillPackageViewData();
}
});

View File

@ -11,6 +11,15 @@ namespace YooAsset.Editor
}
}
[DisplayName("定位地址: 文件路径")]
public class AddressByFilePath : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
return data.AssetPath;
}
}
[DisplayName("定位地址: 分组名+文件名")]
public class AddressByGroupAndFileName : IAddressRule
{

View File

@ -40,7 +40,7 @@ namespace YooAsset.Editor
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = StringUtility.RemoveExtension(data.AssetPath);
string bundleName = PathUtility.RemoveExtension(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
@ -60,8 +60,6 @@ namespace YooAsset.Editor
[DisplayName("资源包名: 父类文件夹路径")]
public class PackDirectory : IPackRule
{
public static PackDirectory StaticPackRule = new PackDirectory();
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = Path.GetDirectoryName(data.AssetPath);
@ -127,7 +125,7 @@ namespace YooAsset.Editor
}
else
{
bundleName = StringUtility.RemoveExtension(collectPath);
bundleName = PathUtility.RemoveExtension(collectPath);
}
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);

View File

@ -0,0 +1,16 @@
using System;
using System.IO;
using UnityEditor;
namespace YooAsset.Editor
{
public class DefaultShareAssetPackRule : IShareAssetPackRule
{
public PackRuleResult GetPackRuleResult(string assetPath)
{
string bundleName = Path.GetDirectoryName(assetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b6c8230c0d097534e950f4e84ce01e96
guid: 3b8606481370397489cb3aa21e726d9a
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -16,7 +16,7 @@ namespace YooAsset.Editor
}
}
public static class EditorAttribute
public static class DisplayNameAttributeHelper
{
internal static T GetAttribute<T>(Type type) where T : Attribute
{

View File

@ -0,0 +1,14 @@

namespace YooAsset.Editor
{
/// <summary>
/// 共享资源的打包规则
/// </summary>
public interface IShareAssetPackRule
{
/// <summary>
/// 获取打包规则结果
/// </summary>
PackRuleResult GetPackRuleResult(string assetPath);
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 7bfd05221983858429246096617dff1d
guid: 1ed930b0cc1db1742b0a131ca476bd82
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -13,9 +13,9 @@ namespace YooAsset.Editor
public class AssetBundleDebuggerWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
public static void ShowExample()
public static void OpenWindow()
{
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, WindowsDefine.DockedWindowTypes);
wnd.minSize = new Vector2(800, 600);
}
@ -63,7 +63,7 @@ namespace YooAsset.Editor
VisualElement root = rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleDebuggerWindow>();
if (visualAsset == null)
return;
@ -278,7 +278,7 @@ namespace YooAsset.Editor
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
string fileContent = JsonUtility.ToJson(_currentReport, true);
FileUtility.CreateFile(filePath, fileContent);
FileUtility.WriteAllText(filePath, fileContent);
}
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)

View File

@ -24,7 +24,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null)
return;
@ -45,6 +45,10 @@ namespace YooAsset.Editor
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

View File

@ -24,7 +24,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null)
return;
@ -45,6 +45,10 @@ namespace YooAsset.Editor
_usingListView = _root.Q<ListView>("BottomListView");
_usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

View File

@ -10,9 +10,9 @@ namespace YooAsset.Editor
public class AssetBundleReporterWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
public static void ShowExample()
public static void OpenWindow()
{
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, EditorDefine.DockedWindowTypes);
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
@ -35,12 +35,18 @@ namespace YooAsset.Editor
/// 资源包视图
/// </summary>
BundleView,
/// <summary>
/// 冗余资源试图
/// </summary>
Redundancy,
}
private ToolbarMenu _viewModeMenu;
private ReporterSummaryViewer _summaryViewer;
private ReporterAssetListViewer _assetListViewer;
private ReporterBundleListViewer _bundleListViewer;
private ReporterRedundancyListViewer _redundancyListViewer;
private EViewMode _viewMode;
private BuildReport _buildReport;
@ -55,7 +61,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleReporterWindow>();
if (visualAsset == null)
return;
@ -70,6 +76,7 @@ namespace YooAsset.Editor
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
_viewModeMenu.menu.AppendAction(EViewMode.Redundancy.ToString(), ViewModeMenuAction3, ViewModeMenuFun3);
// 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField");
@ -87,6 +94,10 @@ namespace YooAsset.Editor
_bundleListViewer = new ReporterBundleListViewer();
_bundleListViewer.InitViewer();
// 加载试图
_redundancyListViewer = new ReporterRedundancyListViewer();
_redundancyListViewer.InitViewer();
// 显示视图
_viewMode = EViewMode.Summary;
_viewModeMenu.text = EViewMode.Summary.ToString();
@ -111,9 +122,10 @@ namespace YooAsset.Editor
_reportFilePath = selectFilePath;
string jsonData = FileUtility.ReadAllText(_reportFilePath);
_buildReport = BuildReport.Deserialize(jsonData);
_summaryViewer.FillViewData(_buildReport);
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
_summaryViewer.FillViewData(_buildReport);
_redundancyListViewer.FillViewData(_buildReport, _searchKeyWord);
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
@ -134,6 +146,7 @@ namespace YooAsset.Editor
_summaryViewer.AttachParent(root);
_assetListViewer.DetachParent();
_bundleListViewer.DetachParent();
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction1(DropdownMenuAction action)
@ -146,6 +159,7 @@ namespace YooAsset.Editor
_summaryViewer.DetachParent();
_assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent();
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction2(DropdownMenuAction action)
@ -158,6 +172,20 @@ namespace YooAsset.Editor
_summaryViewer.DetachParent();
_assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root);
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction3(DropdownMenuAction action)
{
if (_viewMode != EViewMode.Redundancy)
{
_viewMode = EViewMode.Redundancy;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.Redundancy.ToString();
_summaryViewer.DetachParent();
_assetListViewer.DetachParent();
_bundleListViewer.DetachParent();
_redundancyListViewer.AttachParent(root);
}
}
private DropdownMenuAction.Status ViewModeMenuFun0(DropdownMenuAction action)
@ -181,6 +209,13 @@ namespace YooAsset.Editor
else
return DropdownMenuAction.Status.Normal;
}
private DropdownMenuAction.Status ViewModeMenuFun3(DropdownMenuAction action)
{
if (_viewMode == EViewMode.Redundancy)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
}
}
#endif

View File

@ -38,7 +38,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterAssetListViewer>();
if (_visualAsset == null)
return;
@ -68,6 +68,10 @@ namespace YooAsset.Editor
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

View File

@ -42,7 +42,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterBundleListViewer>();
if (_visualAsset == null)
return;
@ -76,6 +76,10 @@ namespace YooAsset.Editor
_includeListView = _root.Q<ListView>("BottomListView");
_includeListView.makeItem = MakeIncludeListViewItem;
_includeListView.bindItem = BindIncludeListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

View File

@ -1,21 +1,19 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Include Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="GUID" display-tooltip-when-elided="true" name="BottomBar2" style="width: 280px; -unity-text-align: middle-left;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Include Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="GUID" display-tooltip-when-elided="true" name="BottomBar2" style="width: 280px; -unity-text-align: middle-left;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
</ui:UXML>

View File

@ -0,0 +1,317 @@
#if UNITY_2019_4_OR_NEWER
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class ReporterRedundancyListViewer
{
private enum ESortMode
{
AssetPath,
AssetType,
FileSize,
Number,
}
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
private ToolbarButton _topBar1;
private ToolbarButton _topBar2;
private ToolbarButton _topBar3;
private ToolbarButton _topBar4;
private ListView _assetListView;
private BuildReport _buildReport;
private string _searchKeyWord;
private ESortMode _sortMode = ESortMode.AssetPath;
private bool _descendingSort = false;
/// <summary>
/// 初始化页面
/// </summary>
public void InitViewer()
{
// 加载布局文件
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterRedundancyListViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 顶部按钮栏
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
_topBar1.clicked += TopBar1_clicked;
_topBar2.clicked += TopBar2_clicked;
_topBar3.clicked += TopBar3_clicked;
_topBar4.clicked += TopBar4_clicked;
// 资源列表
_assetListView = _root.Q<ListView>("TopListView");
_assetListView.makeItem = MakeAssetListViewItem;
_assetListView.bindItem = BindAssetListViewItem;
}
/// <summary>
/// 填充页面数据
/// </summary>
public void FillViewData(BuildReport buildReport, string searchKeyWord)
{
_buildReport = buildReport;
_searchKeyWord = searchKeyWord;
RefreshView();
}
private void RefreshView()
{
_assetListView.Clear();
_assetListView.ClearSelection();
_assetListView.itemsSource = FilterAndSortViewItems();
_assetListView.Rebuild();
RefreshSortingSymbol();
}
private List<ReportRedundancyInfo> FilterAndSortViewItems()
{
List<ReportRedundancyInfo> result = new List<ReportRedundancyInfo>(_buildReport.RedundancyInfos.Count);
// 过滤列表
foreach (var redundancyInfo in _buildReport.RedundancyInfos)
{
if (string.IsNullOrEmpty(_searchKeyWord) == false)
{
if (redundancyInfo.AssetPath.Contains(_searchKeyWord) == false)
continue;
}
result.Add(redundancyInfo);
}
// 排序列表
if (_sortMode == ESortMode.AssetPath)
{
if (_descendingSort)
return result.OrderByDescending(a => a.AssetPath).ToList();
else
return result.OrderBy(a => a.AssetPath).ToList();
}
else if(_sortMode == ESortMode.AssetType)
{
if (_descendingSort)
return result.OrderByDescending(a => a.AssetType).ToList();
else
return result.OrderBy(a => a.AssetType).ToList();
}
else if (_sortMode == ESortMode.FileSize)
{
if (_descendingSort)
return result.OrderByDescending(a => a.FileSize).ToList();
else
return result.OrderBy(a => a.FileSize).ToList();
}
else if (_sortMode == ESortMode.Number)
{
if (_descendingSort)
return result.OrderByDescending(a => a.Number).ToList();
else
return result.OrderBy(a => a.Number).ToList();
}
else
{
throw new System.NotImplementedException();
}
}
private void RefreshSortingSymbol()
{
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count})";
_topBar2.text = "Asset Type";
_topBar3.text = "File Size";
_topBar4.text = "Redundancy Num";
if (_sortMode == ESortMode.AssetPath)
{
if (_descendingSort)
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↓";
else
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↑";
}
else if(_sortMode == ESortMode.AssetType)
{
if (_descendingSort)
_topBar2.text = "Asset Type ↓";
else
_topBar2.text = "Asset Type ↑";
}
else if (_sortMode == ESortMode.FileSize)
{
if (_descendingSort)
_topBar3.text = "File Size ↓";
else
_topBar3.text = "File Size ↑";
}
else if (_sortMode == ESortMode.Number)
{
if (_descendingSort)
_topBar4.text = "Redundancy Num ↓";
else
_topBar4.text = "Redundancy Num ↑";
}
else
{
throw new System.NotImplementedException();
}
}
/// <summary>
/// 挂接到父类页面上
/// </summary>
public void AttachParent(VisualElement parent)
{
parent.Add(_root);
}
/// <summary>
/// 从父类页面脱离开
/// </summary>
public void DetachParent()
{
_root.RemoveFromHierarchy();
}
// 资源列表相关
private VisualElement MakeAssetListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 280;
element.Add(label);
}
{
var label = new Label();
label.name = "Label2";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 0;
label.style.width = 125;
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 0;
label.style.width = 125;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 0;
label.style.width = 125;
element.Add(label);
}
return element;
}
private void BindAssetListViewItem(VisualElement element, int index)
{
var sourceData = _assetListView.itemsSource as List<ReportRedundancyInfo>;
var redundancyInfo = sourceData[index];
// Asset Path
var label1 = element.Q<Label>("Label1");
label1.text = redundancyInfo.AssetPath;
// Asset Type
var label2 = element.Q<Label>("Label2");
label2.text = redundancyInfo.AssetType;
// File Size
var label3 = element.Q<Label>("Label3");
label3.text = EditorUtility.FormatBytes(redundancyInfo.FileSize);
// Number
var label4 = element.Q<Label>("Label4");
label4.text = redundancyInfo.Number.ToString();
}
private void TopBar1_clicked()
{
if (_sortMode != ESortMode.AssetPath)
{
_sortMode = ESortMode.AssetPath;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
private void TopBar2_clicked()
{
if (_sortMode != ESortMode.AssetType)
{
_sortMode = ESortMode.AssetType;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
private void TopBar3_clicked()
{
if (_sortMode != ESortMode.FileSize)
{
_sortMode = ESortMode.FileSize;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
private void TopBar4_clicked()
{
if (_sortMode != ESortMode.Number)
{
_sortMode = ESortMode.Number;
_descendingSort = false;
RefreshView();
}
else
{
_descendingSort = !_descendingSort;
RefreshView();
}
}
}
}
#endif

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a72c4edf1a81c9942a9d43e9d2a77b53
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Asset Type" display-tooltip-when-elided="true" name="TopBar2" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
<uie:ToolbarButton text="File Size" display-tooltip-when-elided="true" name="TopBar3" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
<uie:ToolbarButton text="Redundancy Num" display-tooltip-when-elided="true" name="TopBar4" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
</uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement>
</ui:UXML>

View File

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: a5296d9c037ce3944b5c197cbdd78a8b
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@ -36,7 +36,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterSummaryViewer>();
if (_visualAsset == null)
return;
@ -68,7 +68,9 @@ namespace YooAsset.Editor
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
_items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
_items.Add(new ItemWrapper("自动分析冗余资源", $"{buildReport.Summary.AutoAnalyzeRedundancy}"));
_items.Add(new ItemWrapper("共享资源的打包类名称", buildReport.Summary.ShareAssetPackRuleClassName));
_items.Add(new ItemWrapper("加密服务类名称", buildReport.Summary.EncryptionServicesClassName));
_items.Add(new ItemWrapper(string.Empty, string.Empty));
_items.Add(new ItemWrapper("构建参数", string.Empty));

View File

@ -2,13 +2,13 @@
namespace YooAsset.Editor
{
public class EditorDefine
public class WindowsDefine
{
#if UNITY_2019_4_OR_NEWER
/// <summary>
/// 停靠窗口类型集合
/// </summary>
public static readonly Type[] DockedWindowTypes =
public static readonly Type[] DockedWindowTypes =
{
typeof(AssetBundleBuilderWindow),
typeof(AssetBundleCollectorWindow),

View File

@ -286,6 +286,18 @@ namespace YooAsset.Editor
#endregion
#region StringUtility
public static string RemoveFirstChar(string str)
{
if (string.IsNullOrEmpty(str))
return str;
return str.Substring(1);
}
public static string RemoveLastChar(string str)
{
if (string.IsNullOrEmpty(str))
return str;
return str.Substring(0, str.Length - 1);
}
public static List<string> StringToStringList(string str, char separator)
{
List<string> result = new List<string>();
@ -303,7 +315,6 @@ namespace YooAsset.Editor
}
return result;
}
public static T NameToEnum<T>(string name)
{
if (Enum.IsDefined(typeof(T), name) == false)
@ -582,7 +593,7 @@ namespace YooAsset.Editor
/// <param name="key">关键字</param>
/// <param name="includeKey">分割的结果里是否包含关键字</param>
/// <param name="searchBegin">是否使用初始匹配的位置,否则使用末尾匹配的位置</param>
private static string Substring(string content, string key, bool includeKey, bool firstMatch = true)
public static string Substring(string content, string key, bool includeKey, bool firstMatch = true)
{
if (string.IsNullOrEmpty(key))
return content;

View File

@ -0,0 +1,17 @@
#if UNITY_2019_4_OR_NEWER
using System;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
internal class HomePageWindow
{
[MenuItem("YooAsset/Home Page", false, 1)]
public static void OpenWindow()
{
Application.OpenURL("https://www.yooasset.com/");
}
}
}
#endif

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 901fc6964e7d483428830e2681899473
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,45 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class SettingLoader
{
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
{
foreach (var guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Debug.LogWarning($"Found multiple file : {path}");
}
throw new System.Exception($"Found multiple {settingType.Name} files !");
}
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}

View File

@ -2,6 +2,7 @@
namespace YooAsset.Editor
{
[CreateAssetMenu(fileName = "ShaderVariantCollectorSetting", menuName = "YooAsset/Create ShaderVariant Collector Settings")]
public class ShaderVariantCollectorSetting : ScriptableObject
{
/// <summary>

View File

@ -1,7 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
@ -20,12 +19,17 @@ namespace YooAsset.Editor
}
}
/// <summary>
/// 配置数据是否被修改
/// </summary>
public static bool IsDirty { set; get; } = false;
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData<ShaderVariantCollectorSetting>();
_setting = SettingLoader.LoadSettingData<ShaderVariantCollectorSetting>();
}
/// <summary>
@ -35,6 +39,7 @@ namespace YooAsset.Editor
{
if (Setting != null)
{
IsDirty = false;
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(ShaderVariantCollectorSetting)}.asset is saved!");

View File

@ -12,14 +12,15 @@ namespace YooAsset.Editor
public class ShaderVariantCollectorWindow : EditorWindow
{
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
public static void ShowExample()
public static void OpenWindow()
{
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes);
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
private List<string> _packageNames;
private Button _saveButton;
private Button _collectButton;
private TextField _collectOutputField;
private Label _currentShaderCountField;
@ -34,12 +35,16 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<ShaderVariantCollectorWindow>();
if (visualAsset == null)
return;
visualAsset.CloneTree(root);
// 配置保存按钮
_saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked;
// 包裹名称列表
_packageNames = GetBuildPackageNames();
@ -48,6 +53,7 @@ namespace YooAsset.Editor
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
_collectOutputField.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.IsDirty = true;
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
});
@ -61,6 +67,7 @@ namespace YooAsset.Editor
_packageField.style.width = 350;
_packageField.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.IsDirty = true;
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageField.value;
});
packageContainer.Add(_packageField);
@ -80,12 +87,14 @@ namespace YooAsset.Editor
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
_processCapacitySlider.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.IsDirty = true;
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
});
#else
_processCapacitySlider.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.IsDirty = true;
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
});
#endif
@ -102,8 +111,27 @@ namespace YooAsset.Editor
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
if (ShaderVariantCollectorSettingData.IsDirty)
ShaderVariantCollectorSettingData.SaveFile();
}
private void Update()
{
if (_saveButton != null)
{
if (ShaderVariantCollectorSettingData.IsDirty)
{
if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true);
}
else
{
if (_saveButton.enabledSelf)
_saveButton.SetEnabled(false);
}
}
if (_currentShaderCountField != null)
{
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
@ -117,6 +145,10 @@ namespace YooAsset.Editor
}
}
private void SaveBtn_clicked()
{
ShaderVariantCollectorSettingData.SaveFile();
}
private void CollectButton_clicked()
{
string savePath = ShaderVariantCollectorSettingData.Setting.SavePath;

View File

@ -1,6 +1,8 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(40, 106, 42);" />
</uie:Toolbar>
<ui:VisualElement name="CollectContainer">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
<ui:VisualElement name="PackageContainer" style="height: 24px;" />
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />

View File

@ -0,0 +1,39 @@
#if UNITY_2020_3_OR_NEWER
using System;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
/// <summary>
/// 分屏控件
/// </summary>
public class SplitView : TwoPaneSplitView
{
public new class UxmlFactory : UxmlFactory<SplitView, TwoPaneSplitView.UxmlTraits>
{
}
/// <summary>
/// 窗口分屏适配
/// </summary>
public static void Adjuster(VisualElement root)
{
var topGroup = root.Q<VisualElement>("TopGroup");
var bottomGroup = root.Q<VisualElement>("BottomGroup");
topGroup.style.minHeight = 100f;
bottomGroup.style.minHeight = 100f;
root.Remove(topGroup);
root.Remove(bottomGroup);
var spliteView = new SplitView();
spliteView.fixedPaneInitialDimension = 300;
spliteView.orientation = TwoPaneSplitViewOrientation.Vertical;
spliteView.contentContainer.Add(topGroup);
spliteView.contentContainer.Add(bottomGroup);
root.Add(spliteView);
}
}
}
#endif

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0c3f4136cf7142346ae33e8a82cbdb27
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,13 +1,15 @@
using System.Collections;
#if UNITY_2019_4_OR_NEWER
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class EditorHelper
public class UxmlLoader
{
#if UNITY_2019_4_OR_NEWER
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
/// <summary>
@ -48,41 +50,6 @@ namespace YooAsset.Editor
}
throw new System.Exception($"Not found UXML file : {windowType.Name}");
}
#endif
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
{
foreach (var guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Debug.LogWarning($"Found multiple file : {path}");
}
throw new System.Exception($"Found multiple {settingType.Name} files !");
}
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}
}
#endif

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ed843f102c2467845b34fdce5d537e47
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -187,7 +187,7 @@
identification within third-party archives.
Copyright 2018-2021 何冠峰
Copyright 2021-2022 TuYoo Games
Copyright 2021-2023 TuYoo Games
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.

View File

@ -1,8 +1,8 @@

using UnityEngine;
namespace YooAsset
{
public class AssetReference
{
}
}

View File

@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.SceneManagement;
@ -20,22 +21,37 @@ namespace YooAsset
private bool _isUnloadSafe = true;
private string _packageName;
private bool _simulationOnEditor;
private int _loadingMaxNumber;
private long _loadingMaxTimeSlice;
public int DownloadFailedTryAgain { private set; get; }
public IDecryptionServices DecryptionServices { private set; get; }
public IBundleServices BundleServices { private set; get; }
// 计时器相关
private Stopwatch _watch;
private long _frameTime;
private bool IsBusy
{
get
{
return _watch.ElapsedMilliseconds - _frameTime >= _loadingMaxTimeSlice;
}
}
/// <summary>
/// 初始化
/// 注意在使用AssetSystem之前需要初始化
/// </summary>
public void Initialize(string packageName, bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
public void Initialize(string packageName, bool simulationOnEditor, long loadingMaxTimeSlice, int downloadFailedTryAgain,
IDecryptionServices decryptionServices, IBundleServices bundleServices)
{
_packageName = packageName;
_simulationOnEditor = simulationOnEditor;
_loadingMaxNumber = loadingMaxNumber;
_loadingMaxTimeSlice = loadingMaxTimeSlice;
DownloadFailedTryAgain = downloadFailedTryAgain;
DecryptionServices = decryptionServices;
BundleServices = bundleServices;
_watch = Stopwatch.StartNew();
}
/// <summary>
@ -43,6 +59,8 @@ namespace YooAsset
/// </summary>
public void Update()
{
_frameTime = _watch.ElapsedMilliseconds;
// 更新加载器
foreach (var loader in _loaderList)
{
@ -51,24 +69,12 @@ namespace YooAsset
// 更新资源提供者
// 注意:循环更新的时候,可能会扩展列表
// 注意:不能限制场景对象的加载
_isUnloadSafe = false;
int loadingCount = 0;
for (int i = 0; i < _providerList.Count; i++)
{
var provider = _providerList[i];
if (provider.IsSceneProvider())
{
provider.Update();
}
else
{
if (loadingCount < _loadingMaxNumber)
provider.Update();
if (provider.IsDone == false)
loadingCount++;
}
if (IsBusy)
break;
_providerList[i].Update();
}
_isUnloadSafe = true;
}
@ -117,36 +123,21 @@ namespace YooAsset
}
private void UnloadUnusedAssetsInternal()
{
if (_simulationOnEditor)
for (int i = _loaderList.Count - 1; i >= 0; i--)
{
for (int i = _providerList.Count - 1; i >= 0; i--)
{
var provider = _providerList[i];
if (provider.CanDestroy())
{
provider.Destroy();
_providerList.RemoveAt(i);
_providerDic.Remove(provider.ProviderGUID);
}
}
BundleLoaderBase loader = _loaderList[i];
loader.TryDestroyAllProviders();
}
else
for (int i = _loaderList.Count - 1; i >= 0; i--)
{
for (int i = _loaderList.Count - 1; i >= 0; i--)
BundleLoaderBase loader = _loaderList[i];
if (loader.CanDestroy())
{
BundleLoaderBase loader = _loaderList[i];
loader.TryDestroyAllProviders();
}
for (int i = _loaderList.Count - 1; i >= 0; i--)
{
BundleLoaderBase loader = _loaderList[i];
if (loader.CanDestroy())
{
string bundleName = loader.MainBundleInfo.Bundle.BundleName;
loader.Destroy(false);
_loaderList.RemoveAt(i);
_loaderDic.Remove(bundleName);
}
string bundleName = loader.MainBundleInfo.Bundle.BundleName;
loader.Destroy(false);
_loaderList.RemoveAt(i);
_loaderDic.Remove(bundleName);
}
}
}
@ -306,9 +297,6 @@ namespace YooAsset
// 释放子场景句柄
_sceneHandles[providerGUID].ReleaseInternal();
_sceneHandles.Remove(providerGUID);
// 卸载未被使用的资源(包括场景)
UnloadUnusedAssets();
}
internal void UnloadAllScene()
{
@ -318,9 +306,6 @@ namespace YooAsset
valuePair.Value.ReleaseInternal();
}
_sceneHandles.Clear();
// 卸载未被使用的资源(包括场景)
UnloadUnusedAssets();
}
internal void ClearSceneHandle()
{
@ -385,17 +370,24 @@ namespace YooAsset
return loader;
// 新增下载需求
if (_simulationOnEditor)
{
loader = new VirtualBundleFileLoader(this, bundleInfo);
}
else
{
#if UNITY_WEBGL
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleWebLoader(this, bundleInfo);
else
loader = new AssetBundleWebLoader(this, bundleInfo);
#else
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
else
loader = new AssetBundleFileLoader(this, bundleInfo);
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleFileLoader(this, bundleInfo);
else
loader = new AssetBundleFileLoader(this, bundleInfo);
#endif
}
_loaderList.Add(loader);
_loaderDic.Add(bundleName, loader);
@ -430,13 +422,8 @@ namespace YooAsset
providerInfo.RefCount = provider.RefCount;
providerInfo.Status = provider.Status.ToString();
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
provider.GetBundleDebugInfos(providerInfo.DependBundleInfos);
result.Add(providerInfo);
if (provider is BundledProvider)
{
BundledProvider temp = provider as BundledProvider;
temp.GetBundleDebugInfos(providerInfo.DependBundleInfos);
}
}
return result;
}

View File

@ -92,58 +92,63 @@ namespace YooAsset
/// <summary>
/// 同步初始化游戏对象
/// </summary>
/// <param name="parent">父类对象</param>
/// <returns></returns>
public GameObject InstantiateSync(Transform parent = null)
public GameObject InstantiateSync()
{
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent);
return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, null, false);
}
/// <summary>
/// 同步初始化游戏对象
/// </summary>
/// <param name="position">坐标</param>
/// <param name="rotation">角度</param>
/// <param name="parent">父类对象</param>
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
public GameObject InstantiateSync(Transform parent)
{
return InstantiateSyncInternal(position, rotation, parent);
return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, parent, false);
}
public GameObject InstantiateSync(Transform parent, bool worldPositionStays)
{
return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, parent, worldPositionStays);
}
public GameObject InstantiateSync(Vector3 position, Quaternion rotation)
{
return InstantiateSyncInternal(true, position, rotation, null, false);
}
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent)
{
return InstantiateSyncInternal(true, position, rotation, parent, false);
}
/// <summary>
/// 异步初始化游戏对象
/// </summary>
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Transform parent = null)
public InstantiateOperation InstantiateAsync()
{
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent);
return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, null, false);
}
public InstantiateOperation InstantiateAsync(Transform parent)
{
return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, parent, false);
}
public InstantiateOperation InstantiateAsync(Transform parent, bool worldPositionStays)
{
return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, parent, worldPositionStays);
}
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation)
{
return InstantiateAsyncInternal(true, position, rotation, null, false);
}
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent)
{
return InstantiateAsyncInternal(true, position, rotation, parent, false);
}
/// <summary>
/// 异步初始化游戏对象
/// </summary>
/// <param name="position">坐标</param>
/// <param name="rotation">角度</param>
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
{
return InstantiateAsyncInternal(position, rotation, parent);
}
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
private GameObject InstantiateSyncInternal(bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
{
if (IsValidWithWarning == false)
return null;
if (Provider.AssetObject == null)
return null;
GameObject clone = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
return clone;
return InstantiateOperation.InstantiateInternal(Provider.AssetObject, setPositionAndRotation, position, rotation, parent, worldPositionStays);
}
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent)
private InstantiateOperation InstantiateAsyncInternal(bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
{
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
InstantiateOperation operation = new InstantiateOperation(this, setPositionAndRotation, position, rotation, parent, worldPositionStays);
OperationSystem.StartOperation(operation);
return operation;
}

View File

@ -86,9 +86,7 @@ namespace YooAsset
if (IsValidWithWarning == false)
return null;
string filePath = Provider.RawFilePath;
if (File.Exists(filePath) == false)
return null;
return File.ReadAllText(filePath, Encoding.UTF8);
return FileUtility.ReadAllText(filePath);
}
/// <summary>

View File

@ -112,8 +112,6 @@ namespace YooAsset
var retObject = assetObject as TObject;
if (retObject != null)
ret.Add(retObject);
else
YooLogger.Warning($"The type conversion failed : {assetObject.name}");
}
return ret.ToArray();
}

View File

@ -81,7 +81,7 @@ namespace YooAsset
// 1. 从服务器下载
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
@ -103,14 +103,15 @@ namespace YooAsset
else
{
_steps = ESteps.LoadFile;
return; //下载完毕等待一帧再去加载!
}
}
// 3. 内置文件解压
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
int failedTryAgain = Impl.DownloadFailedTryAgain;
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}
@ -245,7 +246,7 @@ namespace YooAsset
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
if (result != EVerifyResult.Succeed)
{
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID} Verify result : {result}");
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
}
}

View File

@ -70,7 +70,7 @@ namespace YooAsset
// 1. 从服务器下载
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
@ -92,6 +92,7 @@ namespace YooAsset
else
{
_steps = ESteps.LoadCacheFile;
return; //下载完毕等待一帧再去加载!
}
}

View File

@ -63,7 +63,7 @@ namespace YooAsset
// 1. 下载远端文件
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
@ -91,8 +91,8 @@ namespace YooAsset
// 3. 解压内置文件
if (_steps == ESteps.Unpack)
{
int failedTryAgain = 1;
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
int failedTryAgain = Impl.DownloadFailedTryAgain;
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack;
}

View File

@ -61,7 +61,7 @@ namespace YooAsset
// 1. 下载远端文件
if (_steps == ESteps.Download)
{
int failedTryAgain = int.MaxValue;
int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
@ -89,8 +89,8 @@ namespace YooAsset
// 3. 从站点下载
if (_steps == ESteps.Website)
{
int failedTryAgain = 1;
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
int failedTryAgain = Impl.DownloadFailedTryAgain;
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_website = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckWebsite;
}

View File

@ -0,0 +1,82 @@

namespace YooAsset
{
internal class VirtualBundleFileLoader : BundleLoaderBase
{
private enum ESteps
{
None,
CheckFile,
Done,
}
private ESteps _steps = ESteps.None;
public VirtualBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{
}
/// <summary>
/// 轮询更新
/// </summary>
public override void Update()
{
if (_steps == ESteps.Done)
return;
if (_steps == ESteps.None)
{
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor)
{
_steps = ESteps.CheckFile;
}
else
{
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
}
}
// 1. 检测结果
if (_steps == ESteps.CheckFile)
{
// 设置下载进度
DownloadProgress = 1f;
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
_steps = ESteps.Done;
Status = EStatus.Succeed;
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public override void WaitForAsyncComplete()
{
int frame = 1000;
while (true)
{
// 保险机制
// 注意:如果需要从远端下载资源,可能会触发保险机制!
frame--;
if (frame == 0)
{
if (IsDone() == false)
{
Status = EStatus.Failed;
LastError = $"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !";
YooLogger.Error(LastError);
}
break;
}
// 驱动流程
Update();
// 完成后退出
if (IsDone())
break;
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7b9023a940b496549894d9d8872219fb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -12,9 +12,11 @@ namespace YooAsset
}
private readonly AssetOperationHandle _handle;
private readonly bool _setPositionAndRotation;
private readonly Vector3 _position;
private readonly Quaternion _rotation;
private readonly Transform _parent;
private readonly bool _worldPositionStays;
private ESteps _steps = ESteps.None;
/// <summary>
@ -23,12 +25,14 @@ namespace YooAsset
public GameObject Result = null;
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent)
internal InstantiateOperation(AssetOperationHandle handle, bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
{
_handle = handle;
_setPositionAndRotation = setPositionAndRotation;
_position = position;
_rotation = rotation;
_parent = parent;
_worldPositionStays = worldPositionStays;
}
internal override void Start()
{
@ -61,7 +65,7 @@ namespace YooAsset
}
// 实例化游戏对象
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
Result = InstantiateInternal(_handle.AssetObject, _setPositionAndRotation, _position, _rotation, _parent, _worldPositionStays);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
@ -91,5 +95,38 @@ namespace YooAsset
_handle.WaitForAsyncComplete();
Update();
}
internal static GameObject InstantiateInternal(UnityEngine.Object assetObject, bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
{
if (assetObject == null)
return null;
if (setPositionAndRotation)
{
if (parent != null)
{
GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject, position, rotation, parent);
return clone;
}
else
{
GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject, position, rotation);
return clone;
}
}
else
{
if (parent != null)
{
GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject, parent, worldPositionStays);
return clone;
}
else
{
GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject);
return clone;
}
}
}
}
}

View File

@ -4,7 +4,7 @@ using UnityEngine;
namespace YooAsset
{
internal sealed class BundledAssetProvider : BundledProvider
internal sealed class BundledAssetProvider : ProviderBase
{
private AssetBundleRequest _cacheRequest;

View File

@ -1,69 +0,0 @@
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal abstract class BundledProvider : ProviderBase
{
protected BundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
OwnerBundle.Reference();
OwnerBundle.AddProvider(this);
var dependBundles = impl.CreateDependAssetBundleLoaders(assetInfo);
DependBundleGroup = new DependAssetBundleGroup(dependBundles);
DependBundleGroup.Reference();
}
public override void Destroy()
{
base.Destroy();
// 释放资源包
if (OwnerBundle != null)
{
OwnerBundle.Release();
OwnerBundle = null;
}
if (DependBundleGroup != null)
{
DependBundleGroup.Release();
DependBundleGroup = null;
}
}
/// <summary>
/// 获取下载报告
/// </summary>
public override DownloadReport GetDownloadReport()
{
DownloadReport result = new DownloadReport();
result.TotalSize = (ulong)OwnerBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes = OwnerBundle.DownloadedBytes;
foreach (var dependBundle in DependBundleGroup.DependBundles)
{
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes += dependBundle.DownloadedBytes;
}
result.Progress = (float)result.DownloadedBytes / result.TotalSize;
return result;
}
/// <summary>
/// 获取资源包的调试信息列表
/// </summary>
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
{
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = OwnerBundle.RefCount;
bundleInfo.Status = OwnerBundle.Status.ToString();
output.Add(bundleInfo);
DependBundleGroup.GetBundleDebugInfos(output);
}
}
}

View File

@ -1,7 +1,7 @@

namespace YooAsset
{
internal class BundledRawFileProvider : BundledProvider
internal class BundledRawFileProvider : ProviderBase
{
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
@ -18,6 +18,7 @@ namespace YooAsset
Status = EStatus.CheckBundle;
}
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
@ -39,6 +40,7 @@ namespace YooAsset
Status = EStatus.Checking;
}
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
RawFilePath = OwnerBundle.FileLoadPath;

View File

@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
namespace YooAsset
{
internal sealed class BundledSceneProvider : BundledProvider
internal sealed class BundledSceneProvider : ProviderBase
{
public readonly LoadSceneMode SceneMode;
private readonly string _sceneName;

View File

@ -4,7 +4,7 @@ using UnityEngine;
namespace YooAsset
{
internal sealed class BundledSubAssetsProvider : BundledProvider
internal sealed class BundledSubAssetsProvider : ProviderBase
{
private AssetBundleRequest _cacheRequest;

View File

@ -28,14 +28,36 @@ namespace YooAsset
return;
}
Status = EStatus.Loading;
Status = EStatus.CheckBundle;
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
}
// 1. 加载资源对象
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading;
}
// 2. 加载资源对象
if (Status == EStatus.Loading)
{
if (MainAssetInfo.AssetType == null)
@ -45,7 +67,7 @@ namespace YooAsset
Status = EStatus.Checking;
}
// 2. 检测加载结果
// 3. 检测加载结果
if (Status == EStatus.Checking)
{
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;

View File

@ -25,14 +25,37 @@ namespace YooAsset
return;
}
Status = EStatus.Checking;
Status = EStatus.CheckBundle;
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
}
if(Status == EStatus.Checking)
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Checking;
}
// 2. 检测加载结果
if (Status == EStatus.Checking)
{
RawFilePath = MainAssetInfo.AssetPath;
Status = EStatus.Succeed;

View File

@ -24,10 +24,32 @@ namespace YooAsset
if (Status == EStatus.None)
{
Status = EStatus.CheckBundle;
}
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading;
}
// 1. 加载资源对象
// 2. 加载资源对象
if (Status == EStatus.Loading)
{
LoadSceneParameters loadSceneParameters = new LoadSceneParameters();
@ -49,7 +71,7 @@ namespace YooAsset
}
}
// 2. 检测加载结果
// 3. 检测加载结果
if (Status == EStatus.Checking)
{
Progress = _asyncOp.progress;

View File

@ -28,14 +28,36 @@ namespace YooAsset
return;
}
Status = EStatus.Loading;
Status = EStatus.CheckBundle;
// 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false)
return;
}
// 1. 加载资源对象
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading;
}
// 2. 加载资源对象
if (Status == EStatus.Loading)
{
if (MainAssetInfo.AssetType == null)
@ -56,7 +78,7 @@ namespace YooAsset
Status = EStatus.Checking;
}
// 2. 检测加载结果
// 3. 检测加载结果
if (Status == EStatus.Checking)
{
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;

View File

@ -90,6 +90,8 @@ namespace YooAsset
}
protected BundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
protected bool IsWaitForAsyncComplete { private set; get; } = false;
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
@ -99,6 +101,18 @@ namespace YooAsset
Impl = impl;
ProviderGUID = providerGUID;
MainAssetInfo = assetInfo;
// 创建资源包加载器
if (impl != null)
{
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
OwnerBundle.Reference();
OwnerBundle.AddProvider(this);
var dependBundles = impl.CreateDependAssetBundleLoaders(assetInfo);
DependBundleGroup = new DependAssetBundleGroup(dependBundles);
DependBundleGroup.Reference();
}
}
/// <summary>
@ -112,14 +126,18 @@ namespace YooAsset
public virtual void Destroy()
{
IsDestroyed = true;
}
/// <summary>
/// 获取下载进度
/// </summary>
public virtual DownloadReport GetDownloadReport()
{
return DownloadReport.CreateDefaultReport();
// 释放资源包加载器
if (OwnerBundle != null)
{
OwnerBundle.Release();
OwnerBundle = null;
}
if (DependBundleGroup != null)
{
DependBundleGroup.Release();
DependBundleGroup = null;
}
}
/// <summary>
@ -227,6 +245,7 @@ namespace YooAsset
Progress = 1f;
// 注意:创建临时列表是为了防止外部逻辑在回调函数内创建或者释放资源句柄。
// 注意:回调方法如果发生异常,会阻断列表里的后续回调方法!
List<OperationHandleBase> tempers = new List<OperationHandleBase>(_handles);
foreach (var hande in tempers)
{
@ -292,6 +311,37 @@ namespace YooAsset
_watch = null;
}
}
/// <summary>
/// 获取下载报告
/// </summary>
internal DownloadReport GetDownloadReport()
{
DownloadReport result = new DownloadReport();
result.TotalSize = (ulong)OwnerBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes = OwnerBundle.DownloadedBytes;
foreach (var dependBundle in DependBundleGroup.DependBundles)
{
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes += dependBundle.DownloadedBytes;
}
result.Progress = (float)result.DownloadedBytes / result.TotalSize;
return result;
}
/// <summary>
/// 获取资源包的调试信息列表
/// </summary>
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
{
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = OwnerBundle.RefCount;
bundleInfo.Status = OwnerBundle.Status.ToString();
output.Add(bundleInfo);
DependBundleGroup.GetBundleDebugInfos(output);
}
#endregion
}
}

View File

@ -23,6 +23,15 @@ namespace YooAsset
_cachedDic.Clear();
}
/// <summary>
/// 清空指定包裹的所有缓存数据
/// </summary>
public static void ClearPackage(string packageName)
{
var cache = GetOrCreateCache(packageName);
cache.ClearAll();
}
/// <summary>
/// 获取缓存文件总数
/// </summary>
@ -115,7 +124,7 @@ namespace YooAsset
{
return VerifyingInternal(element.TempDataFilePath, element.FileSize, element.FileCRC, EVerifyLevel.High);
}
/// <summary>
/// 验证记录文件(主线程内操作)
/// </summary>
@ -133,7 +142,7 @@ namespace YooAsset
/// <summary>
/// 获取未被使用的缓存文件
/// </summary>
public static List<string> GetUnusedCacheGUIDs(AssetsPackage package)
public static List<string> GetUnusedCacheGUIDs(ResourcePackage package)
{
var cache = GetOrCreateCache(package.PackageName);
var keys = cache.GetAllKeys();
@ -148,6 +157,14 @@ namespace YooAsset
return result;
}
/// <summary>
/// 获取所有的缓存文件
/// </summary>
public static List<string> GetAllCacheGUIDs(ResourcePackage package)
{
var cache = GetOrCreateCache(package.PackageName);
return cache.GetAllKeys();
}
private static EVerifyResult VerifyingInternal(string filePath, long fileSize, string fileCRC, EVerifyLevel verifyLevel)
{

View File

@ -6,6 +6,11 @@ namespace YooAsset
/// </summary>
internal enum EVerifyResult
{
/// <summary>
/// 验证异常
/// </summary>
Exception = -7,
/// <summary>
/// 未找到缓存信息
/// </summary>
@ -37,9 +42,9 @@ namespace YooAsset
FileCrcError = -1,
/// <summary>
/// 验证异常
/// 默认状态(校验未完成)
/// </summary>
Exception = 0,
None = 0,
/// <summary>
/// 验证成功

View File

@ -0,0 +1,71 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 清理本地包裹所有的缓存文件
/// </summary>
public sealed class ClearAllCacheFilesOperation : AsyncOperationBase
{
private enum ESteps
{
None,
GetAllCacheFiles,
ClearAllCacheFiles,
Done,
}
private readonly ResourcePackage _package;
private List<string> _allCacheGUIDs;
private int _fileTotalCount = 0;
private ESteps _steps = ESteps.None;
internal ClearAllCacheFilesOperation(ResourcePackage package)
{
_package = package;
}
internal override void Start()
{
_steps = ESteps.GetAllCacheFiles;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetAllCacheFiles)
{
_allCacheGUIDs = CacheSystem.GetAllCacheGUIDs(_package);
_fileTotalCount = _allCacheGUIDs.Count;
YooLogger.Log($"Found all cache file count : {_fileTotalCount}");
_steps = ESteps.ClearAllCacheFiles;
}
if (_steps == ESteps.ClearAllCacheFiles)
{
for (int i = _allCacheGUIDs.Count - 1; i >= 0; i--)
{
string cacheGUID = _allCacheGUIDs[i];
CacheSystem.DiscardFile(_package.PackageName, cacheGUID);
_allCacheGUIDs.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
}
if (_fileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_allCacheGUIDs.Count / _fileTotalCount);
if (_allCacheGUIDs.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4eb0b0eafee709d478ab6d81faacb304
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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