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|
@ -2,6 +2,377 @@
|
|||
|
||||
All notable changes to this package will be documented in this file.
|
||||
|
||||
## [1.4.16] - 2023-06-14
|
||||
|
||||
### Changed
|
||||
|
||||
- 增加了自动分析冗余资源的开关
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 构建参数
|
||||
/// </summary>
|
||||
public class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 自动分析冗余资源
|
||||
/// </summary>
|
||||
public bool AutoAnalyzeRedundancy = true;
|
||||
}
|
||||
```
|
||||
|
||||
- 太空战机DEMO启用了新的内置资源查询机制。
|
||||
|
||||
## [1.4.15] - 2023-06-09
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了安卓平台,解压内置文件到沙盒失败后不再重新尝试的问题。
|
||||
- 修复了验证远端下载文件,极小概率失败的问题。
|
||||
- 修复了太空战机DEMO在IOS平台流解密失败的问题。
|
||||
|
||||
## [1.4.14] - 2023-05-26
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了收集器对着色器未过滤的问题。
|
||||
- 修复了内置着色器Tag特殊情况下未正确传染给依赖资源包的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- Unity2021版本及以上推荐使用可编程构建管线(SBP)
|
||||
|
||||
## [1.4.13] - 2023-05-12
|
||||
|
||||
### Changed
|
||||
|
||||
- 可寻址地址冲突时,打印冲突地址的资源路径。
|
||||
- 销毁Package的时候清空该Package的缓存记录。
|
||||
|
||||
### Added
|
||||
|
||||
- 新增方法ResoucePackage.ClearAllCacheFilesAsync()
|
||||
|
||||
```c#
|
||||
public class ResoucePackage
|
||||
{
|
||||
/// <summary>
|
||||
/// 清理包裹本地所有的缓存文件
|
||||
/// </summary>
|
||||
public ClearAllCacheFilesOperation ClearAllCacheFilesAsync();
|
||||
}
|
||||
```
|
||||
|
||||
- 新增方法YooAssets.SetCacheSystemSandboxPath()
|
||||
|
||||
```c#
|
||||
public class YooAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// 设置缓存系统参数,沙盒目录的存储路径
|
||||
/// </summary>
|
||||
public static void SetCacheSystemSandboxPath(string sandboxPath);
|
||||
}
|
||||
```
|
||||
|
||||
## [1.4.12] - 2023-04-22
|
||||
|
||||
### Changed
|
||||
|
||||
- 增加了对WEBGL平台加密选项的检测。
|
||||
|
||||
- 增加了YooAsset/Home Page菜单栏。
|
||||
|
||||
- 增加了鼠标右键创建配置的菜单。
|
||||
|
||||
- 增加了YooAssets.DestroyPackage()方法。
|
||||
|
||||
```c#
|
||||
class YooAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// 销毁资源包
|
||||
/// </summary>
|
||||
/// <param name="package">资源包对象</param>
|
||||
public static void DestroyPackage(string packageName);
|
||||
}
|
||||
```
|
||||
|
||||
- UpdatePackageManifestAsync方法增加了新参数autoSaveVersion
|
||||
|
||||
```c#
|
||||
class ResourcePackage
|
||||
{
|
||||
/// <summary>
|
||||
/// 向网络端请求并更新清单
|
||||
/// </summary>
|
||||
/// <param name="packageVersion">更新的包裹版本</param>
|
||||
/// <param name="autoSaveVersion">更新成功后自动保存版本号,作为下次初始化的版本。</param>
|
||||
/// <param name="timeout">超时时间(默认值:60秒)</param>
|
||||
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, bool autoSaveVersion = true, int timeout = 60)
|
||||
}
|
||||
```
|
||||
|
||||
- BuildParameters类增加了新字段。
|
||||
|
||||
可以自定义共享资源文件的打包规则。
|
||||
|
||||
```c#
|
||||
class BuildParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// 共享资源的打包规则
|
||||
/// </summary>
|
||||
public IShareAssetPackRule ShareAssetPackRule = null;
|
||||
}
|
||||
```
|
||||
|
||||
## [1.4.11] - 2023-04-14
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#97)修复了着色器变种收集配置无法保存的问题。
|
||||
- (#83)修复了资源收集界面Package列表没有实时刷新的问题。
|
||||
- (#48)优化了场景卸载机制,在切换场景的时候不在主动卸载资源。
|
||||
|
||||
### Changed
|
||||
|
||||
- 增加了扩展属性
|
||||
|
||||
```c#
|
||||
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
|
||||
[assembly: InternalsVisibleTo("YooAsset.RuntimeExtension")]
|
||||
```
|
||||
|
||||
## [1.4.10] - 2023-04-08
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了资源文件路径无效导致异常的问题。
|
||||
- 修复了原生文件不支持ini格式文件的问题。
|
||||
- 修复了通过代码途径导入XML配置的报错问题。
|
||||
|
||||
## [1.4.9] - 2023-03-29
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了资源配置界面的GroupActiveRule保存无效的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了资源配置导入逻辑,增加了对XML配置文件的合法性检测。
|
||||
|
||||
- 优化了UniTask的说明文档。
|
||||
|
||||
- 调整构建的输出目录结构。
|
||||
|
||||
- 调试窗口增加分屏功能。(Unity2020.3+起效)
|
||||
|
||||
- 报告窗口增加分屏功能。(Unity2020.3+起效)
|
||||
|
||||
- 编辑器模拟模式支持了虚拟资源包。
|
||||
|
||||
- 扩展了Instantiate方法。
|
||||
|
||||
```c#
|
||||
public sealed class AssetOperationHandle
|
||||
{
|
||||
public GameObject InstantiateSync();
|
||||
public GameObject InstantiateSync(Transform parent);
|
||||
public GameObject InstantiateSync(Transform parent, bool worldPositionStays);
|
||||
public GameObject InstantiateSync(Vector3 position, Quaternion rotation);
|
||||
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent);
|
||||
}
|
||||
```
|
||||
|
||||
### Added
|
||||
|
||||
- 优化了报告文件内容,增加了资源包内嵌的资源列表。
|
||||
|
||||
- 可寻址规则增加了AddressByFilePath类。
|
||||
|
||||
- 新增了新方法。
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 向远端请求并更新清单
|
||||
/// </summary>
|
||||
public class UpdatePackageManifestOperation : AsyncOperationBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 保存当前清单的版本,用于下次启动时自动加载的版本。
|
||||
/// </summary>
|
||||
public void SavePackageVersion();
|
||||
}
|
||||
```
|
||||
|
||||
- 新增了初始化参数。
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 下载失败尝试次数
|
||||
/// 注意:默认值为MaxValue
|
||||
/// </summary>
|
||||
public int DownloadFailedTryAgain = int.MaxValue;
|
||||
```
|
||||
|
||||
- 新增了初始化参数。
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 资源加载每帧处理的最大时间片段
|
||||
/// 注意:默认值为MaxValue
|
||||
/// </summary>
|
||||
public long LoadingMaxTimeSlice = long.MaxValue;
|
||||
```
|
||||
|
||||
### Removed
|
||||
|
||||
- 移除了代码里的Patch敏感字。
|
||||
|
||||
```c#
|
||||
//PatchManifest.cs重命名为PackageManifest.cs
|
||||
//AssetsPackage.cs重命名为ResourcePackage.cs
|
||||
//YooAssets.CreateAssetsPackage()重命名为YooAssets.CreatePackage()
|
||||
//YooAssets.GetAssetsPackage()重命名为YooAssets.GetPackage()
|
||||
//YooAssets.TryGetAssetsPackage()重命名为YooAssets.TryGetPackage()
|
||||
//YooAssets.HasAssetsPackage()重命名为YooAssets.HasPackage()
|
||||
```
|
||||
|
||||
- 移除了初始化参数:AssetLoadingMaxNumber
|
||||
|
||||
## [1.4.8] - 2023-03-10
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了同步加载原生文件,程序卡死的问题。
|
||||
- 修复了可编程构建管线,当项目里没有着色器,如果有引用内置着色器会导致打包失败的问题。
|
||||
- 修复了在Unity2021.3版本下着色器收集界面错乱的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 优化了打包逻辑,提高构建速度。
|
||||
|
||||
- 支持自定义日志处理,方便收集线上问题。
|
||||
|
||||
```c#
|
||||
public class YooAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// 初始化资源系统
|
||||
/// </summary>
|
||||
/// <param name="logger">自定义日志处理</param>
|
||||
public static void Initialize(ILogger logger = null)
|
||||
}
|
||||
```
|
||||
|
||||
## [1.4.7] - 2023-03-03
|
||||
|
||||
### Fixed
|
||||
|
||||
- 修复了在运行时资源引用链无效的问题。
|
||||
- 修复了在构建过程中发生异常后进度条未消失的问题。
|
||||
- 修复了使用SBP构建管线,如果有原生文件会导致打包失败的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 支持自定义下载请求
|
||||
|
||||
```c#
|
||||
/// <summary>
|
||||
/// 设置下载系统参数,自定义下载请求
|
||||
/// </summary>
|
||||
public static void SetDownloadSystemUnityWebRequest(DownloadRequestDelegate requestDelegate)
|
||||
```
|
||||
|
||||
- 优化了打包时资源包引用关系计算的逻辑。
|
||||
|
||||
- 优化了缓存系统初始化逻辑,支持分帧获取所有缓存文件。
|
||||
|
||||
- 优化了缓存系统的存储目录结构,提高了文件夹查询速度。
|
||||
|
||||
- 优化了在资源收集界面,点击查看Collector主资源列表卡顿问题。
|
||||
|
||||
- 优化了资源对象加载耗时统计的逻辑,现在更加准确了。
|
||||
|
||||
- 优化了资源加载器查询逻辑。
|
||||
|
||||
- 优化了资源下载系统,下载文件的验证支持了多线程。
|
||||
|
||||
- 着色器变种收集界面增加单次照射数量的控制。
|
||||
|
||||
## [1.4.6-preview] - 2023-02-22
|
||||
|
||||
### Changed
|
||||
|
||||
- EVerifyLevel新增Middle级别。
|
||||
|
||||
```c#
|
||||
public enum EVerifyLevel
|
||||
{
|
||||
/// <summary>
|
||||
/// 验证文件存在
|
||||
/// </summary>
|
||||
Low,
|
||||
|
||||
/// <summary>
|
||||
/// 验证文件大小
|
||||
/// </summary>
|
||||
Middle,
|
||||
|
||||
/// <summary>
|
||||
/// 验证文件大小和CRC
|
||||
/// </summary>
|
||||
High,
|
||||
}
|
||||
```
|
||||
|
||||
- 补丁清单的资源包列表新增引用链。
|
||||
|
||||
(解决复杂依赖关系下,错误卸载资源包的问题)
|
||||
|
||||
- 缓存系统支持后缀格式存储。
|
||||
|
||||
(解决原生文件没有后缀格式的问题)
|
||||
|
||||
- 收集界面增加用户自定义数据栏。
|
||||
|
||||
## [1.4.5-preview] - 2023-02-17
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#67)修复了报告查看界面在Unity2021.3上的兼容性问题。
|
||||
- (#66)修复了在Unity2021.3上编辑器模拟模式运行报错的问题。
|
||||
|
||||
### Changed
|
||||
|
||||
- 接口变更:IPackRule
|
||||
|
||||
````c#
|
||||
/// <summary>
|
||||
/// 资源打包规则接口
|
||||
/// </summary>
|
||||
public interface IPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取打包规则结果
|
||||
/// </summary>
|
||||
PackRuleResult GetPackRuleResult(PackRuleData data);
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件打包规则
|
||||
/// </summary>
|
||||
bool IsRawFilePackRule();
|
||||
}
|
||||
````
|
||||
|
||||
## [1.4.4-preview] - 2023-02-14
|
||||
|
||||
### Fixed
|
||||
|
||||
- (#65)修复了AssetBundle构建宏逻辑错误。
|
||||
- 修复了AssetBundle加载宏逻辑错误。
|
||||
|
||||
## [1.4.3-preview] - 2023-02-10
|
||||
|
||||
全新的缓存系统!
|
||||
|
|
|
@ -39,12 +39,6 @@ namespace YooAsset.Editor
|
|||
var buildParametersContext = new BuildParametersContext(buildParameters);
|
||||
_buildContext.SetContextObject(buildParametersContext);
|
||||
|
||||
// 是否显示LOG
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
BuildRunner.EnableLog = false;
|
||||
else
|
||||
BuildRunner.EnableLog = true;
|
||||
|
||||
// 创建构建节点
|
||||
List<IBuildTask> pipeline;
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
|
@ -54,12 +48,13 @@ namespace YooAsset.Editor
|
|||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding(), //开始执行构建
|
||||
new TaskCopyRawFile(), //拷贝原生文件
|
||||
new TaskVerifyBuildResult(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskUpdateBuildInfo(), //更新构建信息
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskUpdateBundleInfo(), //更新资源包信息
|
||||
new TaskCreateManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
new TaskCreatePackage(), //制作包裹
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
}
|
||||
|
@ -70,12 +65,13 @@ namespace YooAsset.Editor
|
|||
new TaskPrepare(), //前期准备工作
|
||||
new TaskGetBuildMap(), //获取构建列表
|
||||
new TaskBuilding_SBP(), //开始执行构建
|
||||
new TaskCopyRawFile(), //拷贝原生文件
|
||||
new TaskVerifyBuildResult_SBP(), //验证构建结果
|
||||
new TaskEncryption(), //加密资源文件
|
||||
new TaskUpdateBuildInfo(), //更新构建信息
|
||||
new TaskCreatePatchManifest(), //创建清单文件
|
||||
new TaskUpdateBundleInfo(), //更新补丁信息
|
||||
new TaskCreateManifest(), //创建清单文件
|
||||
new TaskCreateReport(), //创建报告文件
|
||||
new TaskCreatePatchPackage(), //制作补丁包
|
||||
new TaskCreatePackage(), //制作补丁包
|
||||
new TaskCopyBuildinFiles(), //拷贝内置文件
|
||||
};
|
||||
}
|
||||
|
@ -84,19 +80,23 @@ namespace YooAsset.Editor
|
|||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// 初始化日志
|
||||
BuildLogger.InitLogger(buildParameters.EnableLog);
|
||||
|
||||
// 执行构建流程
|
||||
var buildResult = BuildRunner.Run(pipeline, _buildContext);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
BuildLogger.Log($"{buildParameters.BuildMode} pipeline build succeed !");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||
Debug.LogError($"Build task failed : {buildResult.FailedTask}");
|
||||
Debug.LogError($"Build task error : {buildResult.FailedInfo}");
|
||||
BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !");
|
||||
BuildLogger.Error($"Build task failed : {buildResult.FailedTask}");
|
||||
BuildLogger.Error(buildResult.ErrorInfo);
|
||||
}
|
||||
|
||||
return buildResult;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,14 +58,5 @@ namespace YooAsset.Editor
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建管线的输出目录
|
||||
/// </summary>
|
||||
public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
|
||||
{
|
||||
string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
|
||||
return outputDirectory;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,6 +3,7 @@ using UnityEngine;
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")]
|
||||
public class AssetBundleBuilderSetting : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
|
||||
_setting = SettingLoader.LoadSettingData<AssetBundleBuilderSetting>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -12,9 +12,9 @@ namespace YooAsset.Editor
|
|||
public class AssetBundleBuilderWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
|
||||
public static void ShowExample()
|
||||
public static void OpenWindow()
|
||||
{
|
||||
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, EditorDefine.DockedWindowTypes);
|
||||
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
|
@ -42,7 +42,7 @@ namespace YooAsset.Editor
|
|||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
|
@ -60,7 +60,7 @@ namespace YooAsset.Editor
|
|||
|
||||
// 加密服务类
|
||||
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
|
||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
|
||||
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
|
||||
|
||||
// 输出目录
|
||||
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
|
||||
|
@ -275,6 +275,8 @@ namespace YooAsset.Editor
|
|||
buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
|
||||
buildParameters.PackageVersion = _buildVersionField.value;
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.AutoAnalyzeRedundancy = true;
|
||||
buildParameters.ShareAssetPackRule = new DefaultShareAssetPackRule();
|
||||
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
|
||||
buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
|
||||
buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
|
||||
|
|
|
@ -18,6 +18,7 @@ namespace YooAsset.Editor
|
|||
buildParameters.BuildMode = EBuildMode.SimulateBuild;
|
||||
buildParameters.PackageName = packageName;
|
||||
buildParameters.PackageVersion = "Simulate";
|
||||
buildParameters.EnableLog = false;
|
||||
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
var buildResult = builder.Run(buildParameters);
|
||||
|
|
|
@ -7,8 +7,6 @@ namespace YooAsset.Editor
|
|||
{
|
||||
public class BuildAssetInfo
|
||||
{
|
||||
private string _mainBundleName;
|
||||
private string _shareBundleName;
|
||||
private bool _isAddAssetTags = false;
|
||||
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
|
||||
|
||||
|
@ -17,6 +15,11 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public ECollectorType CollectorType { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包完整名称
|
||||
/// </summary>
|
||||
public string BundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 可寻址地址
|
||||
/// </summary>
|
||||
|
@ -54,10 +57,10 @@ namespace YooAsset.Editor
|
|||
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
|
||||
|
||||
|
||||
public BuildAssetInfo(ECollectorType collectorType, string mainBundleName, string address, string assetPath, bool isRawAsset)
|
||||
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset)
|
||||
{
|
||||
_mainBundleName = mainBundleName;
|
||||
CollectorType = collectorType;
|
||||
BundleName = bundleName;
|
||||
Address = address;
|
||||
AssetPath = assetPath;
|
||||
IsRawAsset = isRawAsset;
|
||||
|
@ -133,24 +136,12 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public bool HasBundleName()
|
||||
{
|
||||
string bundleName = GetBundleName();
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
if (string.IsNullOrEmpty(BundleName))
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包名称
|
||||
/// </summary>
|
||||
public string GetBundleName()
|
||||
{
|
||||
if (CollectorType == ECollectorType.None)
|
||||
return _shareBundleName;
|
||||
else
|
||||
return _mainBundleName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加关联的资源包名称
|
||||
/// </summary>
|
||||
|
@ -164,55 +155,55 @@ namespace YooAsset.Editor
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 计算主资源或共享资源的完整包名
|
||||
/// 计算共享资源包的完整包名
|
||||
/// </summary>
|
||||
public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
|
||||
public void CalculateShareBundleName(IShareAssetPackRule packRule, bool uniqueBundleName, string packageName, string shadersBundleName)
|
||||
{
|
||||
if (CollectorType == ECollectorType.None)
|
||||
if (CollectorType != ECollectorType.None)
|
||||
return;
|
||||
|
||||
if (IsRawAsset)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (IsShaderAsset)
|
||||
{
|
||||
if (IsRawAsset)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (IsShaderAsset)
|
||||
{
|
||||
_shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName(uniqueBundleName, packageName);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_referenceBundleNames.Count > 1)
|
||||
{
|
||||
IPackRule packRule = PackDirectory.StaticPackRule;
|
||||
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
|
||||
if (YooAssetSettingsData.Setting.RegularBundleName)
|
||||
bundleName = EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||
else
|
||||
bundleName = EditorTools.GetRegularPath(bundleName).ToLower();
|
||||
|
||||
if (uniqueBundleName)
|
||||
_shareBundleName = $"{packageName.ToLower()}_share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
else
|
||||
_shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
}
|
||||
}
|
||||
BundleName = shadersBundleName;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsRawAsset)
|
||||
if (_referenceBundleNames.Count > 1)
|
||||
{
|
||||
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawBundleFileVariant}";
|
||||
_mainBundleName = mainBundleName.ToLower();
|
||||
PackRuleResult packRuleResult = packRule.GetPackRuleResult(AssetPath);
|
||||
BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
|
||||
_mainBundleName = mainBundleName.ToLower(); ;
|
||||
}
|
||||
|
||||
if (uniqueBundleName)
|
||||
{
|
||||
_mainBundleName = $"{packageName.ToLower()}_{_mainBundleName}";
|
||||
// 注意:被引用次数小于1的资源不需要设置资源包名称
|
||||
BundleName = string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断是否为冗余资源
|
||||
/// </summary>
|
||||
public bool IsRedundancyAsset()
|
||||
{
|
||||
if (CollectorType != ECollectorType.None)
|
||||
return false;
|
||||
|
||||
if (IsRawAsset)
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
return _referenceBundleNames.Count > 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取关联资源包的数量
|
||||
/// </summary>
|
||||
public int GetReferenceBundleCount()
|
||||
{
|
||||
return _referenceBundleNames.Count;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -8,7 +8,7 @@ namespace YooAsset.Editor
|
|||
{
|
||||
public class BuildBundleInfo
|
||||
{
|
||||
public class BuildPatchInfo
|
||||
public class InfoWrapper
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建内容的哈希值
|
||||
|
@ -18,17 +18,17 @@ namespace YooAsset.Editor
|
|||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string PatchFileHash { set; get; }
|
||||
public string FileHash { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public string PatchFileCRC { set; get; }
|
||||
public string FileCRC { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件哈希值
|
||||
/// </summary>
|
||||
public long PatchFileSize { set; get; }
|
||||
public long FileSize { set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
|
@ -39,7 +39,7 @@ namespace YooAsset.Editor
|
|||
/// <summary>
|
||||
/// 补丁包输出文件路径
|
||||
/// </summary>
|
||||
public string PatchOutputFilePath { set; get; }
|
||||
public string PackageOutputFilePath { set; get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -51,12 +51,12 @@ namespace YooAsset.Editor
|
|||
/// 参与构建的资源列表
|
||||
/// 注意:不包含零依赖资源
|
||||
/// </summary>
|
||||
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>();
|
||||
public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 补丁文件信息
|
||||
/// </summary>
|
||||
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo();
|
||||
public readonly InfoWrapper BundleInfo = new InfoWrapper();
|
||||
|
||||
/// <summary>
|
||||
/// Bundle文件的加载方法
|
||||
|
@ -76,9 +76,9 @@ namespace YooAsset.Editor
|
|||
{
|
||||
get
|
||||
{
|
||||
foreach (var asset in BuildinAssets)
|
||||
foreach (var assetInfo in AllMainAssets)
|
||||
{
|
||||
if (asset.IsRawAsset)
|
||||
if (assetInfo.IsRawAsset)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -113,7 +113,7 @@ namespace YooAsset.Editor
|
|||
if (IsContainsAsset(assetInfo.AssetPath))
|
||||
throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
|
||||
|
||||
BuildinAssets.Add(assetInfo);
|
||||
AllMainAssets.Add(assetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -121,7 +121,7 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public bool IsContainsAsset(string assetPath)
|
||||
{
|
||||
foreach (var assetInfo in BuildinAssets)
|
||||
foreach (var assetInfo in AllMainAssets)
|
||||
{
|
||||
if (assetInfo.AssetPath == assetPath)
|
||||
{
|
||||
|
@ -136,8 +136,8 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public string[] GetBundleTags()
|
||||
{
|
||||
List<string> result = new List<string>(BuildinAssets.Count);
|
||||
foreach (var assetInfo in BuildinAssets)
|
||||
List<string> result = new List<string>(AllMainAssets.Count);
|
||||
foreach (var assetInfo in AllMainAssets)
|
||||
{
|
||||
foreach (var assetTag in assetInfo.BundleTags)
|
||||
{
|
||||
|
@ -148,20 +148,43 @@ namespace YooAsset.Editor
|
|||
return result.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取该资源包内的所有资源(包括零依赖资源)
|
||||
/// </summary>
|
||||
public List<string> GetAllBuiltinAssetPaths()
|
||||
{
|
||||
var packAssets = GetAllMainAssetPaths();
|
||||
List<string> result = new List<string>(packAssets);
|
||||
foreach (var assetInfo in AllMainAssets)
|
||||
{
|
||||
if (assetInfo.AllDependAssetInfos == null)
|
||||
continue;
|
||||
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
||||
{
|
||||
if (dependAssetInfo.HasBundleName() == false)
|
||||
{
|
||||
if (result.Contains(dependAssetInfo.AssetPath) == false)
|
||||
result.Add(dependAssetInfo.AssetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的资源路径列表
|
||||
/// </summary>
|
||||
public string[] GetBuildinAssetPaths()
|
||||
public string[] GetAllMainAssetPaths()
|
||||
{
|
||||
return BuildinAssets.Select(t => t.AssetPath).ToArray();
|
||||
return AllMainAssets.Select(t => t.AssetPath).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有写入补丁清单的资源
|
||||
/// </summary>
|
||||
public BuildAssetInfo[] GetAllPatchAssetInfos()
|
||||
public BuildAssetInfo[] GetAllMainAssetInfos()
|
||||
{
|
||||
return BuildinAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
||||
return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -173,24 +196,24 @@ namespace YooAsset.Editor
|
|||
AssetBundleBuild build = new AssetBundleBuild();
|
||||
build.assetBundleName = BundleName;
|
||||
build.assetBundleVariant = string.Empty;
|
||||
build.assetNames = GetBuildinAssetPaths();
|
||||
build.assetNames = GetAllMainAssetPaths();
|
||||
return build;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建PatchBundle类
|
||||
/// 创建PackageBundle类
|
||||
/// </summary>
|
||||
internal PatchBundle CreatePatchBundle()
|
||||
internal PackageBundle CreatePackageBundle()
|
||||
{
|
||||
PatchBundle patchBundle = new PatchBundle();
|
||||
patchBundle.BundleName = BundleName;
|
||||
patchBundle.FileHash = PatchInfo.PatchFileHash;
|
||||
patchBundle.FileCRC = PatchInfo.PatchFileCRC;
|
||||
patchBundle.FileSize = PatchInfo.PatchFileSize;
|
||||
patchBundle.IsRawFile = IsRawFile;
|
||||
patchBundle.LoadMethod = (byte)LoadMethod;
|
||||
patchBundle.Tags = GetBundleTags();
|
||||
return patchBundle;
|
||||
PackageBundle packageBundle = new PackageBundle();
|
||||
packageBundle.BundleName = BundleName;
|
||||
packageBundle.FileHash = BundleInfo.FileHash;
|
||||
packageBundle.FileCRC = BundleInfo.FileCRC;
|
||||
packageBundle.FileSize = BundleInfo.FileSize;
|
||||
packageBundle.IsRawFile = IsRawFile;
|
||||
packageBundle.LoadMethod = (byte)LoadMethod;
|
||||
packageBundle.Tags = GetBundleTags();
|
||||
return packageBundle;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -8,6 +8,13 @@ namespace YooAsset.Editor
|
|||
{
|
||||
public class BuildMapContext : IContextObject
|
||||
{
|
||||
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
|
||||
|
||||
/// <summary>
|
||||
/// 冗余的资源列表
|
||||
/// </summary>
|
||||
public readonly List<ReportRedundancyInfo> RedundancyInfos= new List<ReportRedundancyInfo>(1000);
|
||||
|
||||
/// <summary>
|
||||
/// 参与构建的资源总数
|
||||
/// 说明:包括主动收集的资源以及其依赖的所有资源
|
||||
|
@ -25,9 +32,20 @@ namespace YooAsset.Editor
|
|||
public bool UniqueBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包列表
|
||||
/// 着色器统一的全名称
|
||||
/// </summary>
|
||||
public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(1000);
|
||||
public string ShadersBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 资源包信息列表
|
||||
/// </summary>
|
||||
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
|
||||
{
|
||||
get
|
||||
{
|
||||
return _bundleInfoDic.Values;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
|
@ -35,11 +53,11 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public void PackAsset(BuildAssetInfo assetInfo)
|
||||
{
|
||||
string bundleName = assetInfo.GetBundleName();
|
||||
string bundleName = assetInfo.BundleName;
|
||||
if (string.IsNullOrEmpty(bundleName))
|
||||
throw new Exception("Should never get here !");
|
||||
|
||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
|
||||
{
|
||||
bundleInfo.PackAsset(assetInfo);
|
||||
}
|
||||
|
@ -47,33 +65,28 @@ namespace YooAsset.Editor
|
|||
{
|
||||
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
|
||||
newBundleInfo.PackAsset(assetInfo);
|
||||
BundleInfos.Add(newBundleInfo);
|
||||
_bundleInfoDic.Add(bundleName, newBundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的打包资源
|
||||
/// 是否包含资源包
|
||||
/// </summary>
|
||||
public List<BuildAssetInfo> GetAllAssets()
|
||||
public bool IsContainsBundle(string bundleName)
|
||||
{
|
||||
List<BuildAssetInfo> result = new List<BuildAssetInfo>(BundleInfos.Count);
|
||||
foreach (var bundleInfo in BundleInfos)
|
||||
{
|
||||
result.AddRange(bundleInfo.BuildinAssets);
|
||||
}
|
||||
return result;
|
||||
return _bundleInfoDic.ContainsKey(bundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取AssetBundle内构建的资源路径列表
|
||||
/// 获取资源包信息,如果没找到返回NULL
|
||||
/// </summary>
|
||||
public string[] GetBuildinAssetPaths(string bundleName)
|
||||
public BuildBundleInfo GetBundleInfo(string bundleName)
|
||||
{
|
||||
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
||||
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
|
||||
{
|
||||
return bundleInfo.GetBuildinAssetPaths();
|
||||
return result;
|
||||
}
|
||||
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
|
||||
throw new Exception($"Not found bundle : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -81,8 +94,8 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
||||
{
|
||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(BundleInfos.Count);
|
||||
foreach (var bundleInfo in BundleInfos)
|
||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
|
||||
foreach (var bundleInfo in _bundleInfoDic.Values)
|
||||
{
|
||||
if (bundleInfo.IsRawFile == false)
|
||||
builds.Add(bundleInfo.CreatePipelineBuild());
|
||||
|
@ -91,25 +104,15 @@ namespace YooAsset.Editor
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否包含资源包
|
||||
/// 创建着色器信息类
|
||||
/// </summary>
|
||||
public bool IsContainsBundle(string bundleName)
|
||||
public void CreateShadersBundleInfo(string shadersBundleName)
|
||||
{
|
||||
return TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo);
|
||||
}
|
||||
|
||||
public bool TryGetBundleInfo(string bundleName, out BuildBundleInfo result)
|
||||
{
|
||||
foreach (var bundleInfo in BundleInfos)
|
||||
if (IsContainsBundle(shadersBundleName) == false)
|
||||
{
|
||||
if (bundleInfo.BundleName == bundleName)
|
||||
{
|
||||
result = bundleInfo;
|
||||
return true;
|
||||
}
|
||||
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
|
||||
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
|
||||
}
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,141 +0,0 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class BuildMapCreater
|
||||
{
|
||||
/// <summary>
|
||||
/// 执行资源构建上下文
|
||||
/// </summary>
|
||||
public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
|
||||
{
|
||||
BuildMapContext context = new BuildMapContext();
|
||||
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
|
||||
|
||||
// 1. 检测配置合法性
|
||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
||||
|
||||
// 2. 获取所有收集器收集的资源
|
||||
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
||||
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
|
||||
|
||||
// 3. 剔除未被引用的依赖资源
|
||||
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
|
||||
{
|
||||
if (IsRemoveDependAsset(allCollectAssets, collectAssetInfo.AssetPath))
|
||||
removeDependList.Add(collectAssetInfo);
|
||||
}
|
||||
}
|
||||
foreach (var removeValue in removeDependList)
|
||||
{
|
||||
allCollectAssets.Remove(removeValue);
|
||||
}
|
||||
|
||||
// 4. 录入所有收集器收集的资源
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Should never get here !");
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 录入相关依赖的资源
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (buildAssetDic.ContainsKey(dependAssetPath))
|
||||
{
|
||||
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
|
||||
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 6. 记录关键信息
|
||||
context.AssetFileCount = buildAssetDic.Count;
|
||||
context.EnableAddressable = buildResult.EnableAddressable;
|
||||
context.UniqueBundleName = buildResult.UniqueBundleName;
|
||||
|
||||
// 7. 填充主动收集资源的依赖列表
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (buildAssetDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
|
||||
dependAssetInfos.Add(value);
|
||||
else
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
||||
}
|
||||
|
||||
// 8. 计算完整的资源包名
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
||||
{
|
||||
pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
|
||||
}
|
||||
|
||||
// 9. 移除不参与构建的资源
|
||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
|
||||
{
|
||||
var buildAssetInfo = pair.Value;
|
||||
if (buildAssetInfo.HasBundleName() == false)
|
||||
removeBuildList.Add(buildAssetInfo);
|
||||
}
|
||||
foreach (var removeValue in removeBuildList)
|
||||
{
|
||||
buildAssetDic.Remove(removeValue.AssetPath);
|
||||
}
|
||||
|
||||
// 10. 构建资源包
|
||||
var allBuildinAssets = buildAssetDic.Values.ToList();
|
||||
if (allBuildinAssets.Count == 0)
|
||||
throw new Exception("构建的资源列表不能为空");
|
||||
foreach (var assetInfo in allBuildinAssets)
|
||||
{
|
||||
context.PackAsset(assetInfo);
|
||||
}
|
||||
return context;
|
||||
}
|
||||
private static bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
|
||||
{
|
||||
foreach (var collectAssetInfo in allCollectAssets)
|
||||
{
|
||||
var collectorType = collectAssetInfo.CollectorType;
|
||||
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
||||
{
|
||||
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
BuildRunner.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -67,13 +67,28 @@ namespace YooAsset.Editor
|
|||
public string PackageVersion;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示普通日志
|
||||
/// </summary>
|
||||
public bool EnableLog = true;
|
||||
|
||||
/// <summary>
|
||||
/// 验证构建结果
|
||||
/// </summary>
|
||||
public bool VerifyBuildingResult = false;
|
||||
|
||||
/// <summary>
|
||||
/// 自动分析冗余资源
|
||||
/// </summary>
|
||||
public bool AutoAnalyzeRedundancy = true;
|
||||
|
||||
/// <summary>
|
||||
/// 加密类
|
||||
/// 共享资源的打包规则
|
||||
/// </summary>
|
||||
public IShareAssetPackRule ShareAssetPackRule = null;
|
||||
|
||||
/// <summary>
|
||||
/// 资源的加密接口
|
||||
/// </summary>
|
||||
public IEncryptionServices EncryptionServices = null;
|
||||
|
||||
|
|
|
@ -7,8 +7,6 @@ namespace YooAsset.Editor
|
|||
{
|
||||
public class BuildParametersContext : IContextObject
|
||||
{
|
||||
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
|
||||
|
||||
private string _pipelineOutputDirectory = string.Empty;
|
||||
private string _packageOutputDirectory = string.Empty;
|
||||
|
||||
|
@ -31,7 +29,7 @@ namespace YooAsset.Editor
|
|||
{
|
||||
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
|
||||
{
|
||||
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode);
|
||||
_pipelineOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
|
||||
}
|
||||
return _pipelineOutputDirectory;
|
||||
}
|
||||
|
@ -43,7 +41,7 @@ namespace YooAsset.Editor
|
|||
{
|
||||
if (string.IsNullOrEmpty(_packageOutputDirectory))
|
||||
{
|
||||
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}";
|
||||
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
|
||||
}
|
||||
return _packageOutputDirectory;
|
||||
}
|
||||
|
@ -117,22 +115,5 @@ namespace YooAsset.Editor
|
|||
|
||||
return buildParams;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取构建的耗时(单位:秒)
|
||||
/// </summary>
|
||||
public float GetBuildingSeconds()
|
||||
{
|
||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||
return seconds;
|
||||
}
|
||||
public void BeginWatch()
|
||||
{
|
||||
_buildWatch.Start();
|
||||
}
|
||||
public void StopWatch()
|
||||
{
|
||||
_buildWatch.Stop();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -27,6 +27,11 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// 冗余的资源列表
|
||||
/// </summary>
|
||||
public List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包信息类
|
||||
|
@ -61,7 +66,7 @@ namespace YooAsset.Editor
|
|||
File.Delete(savePath);
|
||||
|
||||
string json = JsonUtility.ToJson(buildReport, true);
|
||||
FileUtility.CreateFile(savePath, json);
|
||||
FileUtility.WriteAllText(savePath, json);
|
||||
}
|
||||
public static BuildReport Deserialize(string jsonData)
|
||||
{
|
||||
|
|
|
@ -48,6 +48,16 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public string[] Tags;
|
||||
|
||||
/// <summary>
|
||||
/// 引用该资源包的ID列表
|
||||
/// </summary>
|
||||
public int[] ReferenceIDs;
|
||||
|
||||
/// <summary>
|
||||
/// 该资源包内包含的所有资源
|
||||
/// </summary>
|
||||
public List<string> AllBuiltinAssets = new List<string>();
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源分类标签的字符串
|
||||
/// </summary>
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class ReportRedundancyInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源路径
|
||||
/// </summary>
|
||||
public string AssetPath;
|
||||
|
||||
/// <summary>
|
||||
/// 资源类型
|
||||
/// </summary>
|
||||
public string AssetType;
|
||||
|
||||
/// <summary>
|
||||
/// 资源GUID
|
||||
/// 说明:Meta文件记录的GUID
|
||||
/// </summary>
|
||||
public string AssetGUID;
|
||||
|
||||
/// <summary>
|
||||
/// 资源文件大小
|
||||
/// </summary>
|
||||
public long FileSize;
|
||||
|
||||
/// <summary>
|
||||
/// 冗余的资源包数量
|
||||
/// </summary>
|
||||
public int Number;
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4eacb00a7e3873740b599112dfcf0123
|
||||
guid: 7fbb7b27f54d3b0439a951348fd9d785
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
|
@ -22,7 +22,7 @@ namespace YooAsset.Editor
|
|||
/// 构建时间
|
||||
/// </summary>
|
||||
public string BuildDate;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 构建耗时(单位:秒)
|
||||
/// </summary>
|
||||
|
@ -63,6 +63,16 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public bool UniqueBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// 自动分析冗余
|
||||
/// </summary>
|
||||
public bool AutoAnalyzeRedundancy;
|
||||
|
||||
/// <summary>
|
||||
/// 共享资源的打包类名称
|
||||
/// </summary>
|
||||
public string ShareAssetPackRuleClassName;
|
||||
|
||||
/// <summary>
|
||||
/// 加密服务类名称
|
||||
/// </summary>
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public static class BuildLogger
|
||||
{
|
||||
private static bool _enableLog = true;
|
||||
|
||||
public static void InitLogger(bool enableLog)
|
||||
{
|
||||
_enableLog = enableLog;
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
{
|
||||
if (_enableLog)
|
||||
{
|
||||
Debug.Log(message);
|
||||
}
|
||||
}
|
||||
public static void Warning(string message)
|
||||
{
|
||||
Debug.LogWarning(message);
|
||||
}
|
||||
public static void Error(string message)
|
||||
{
|
||||
Debug.LogError(message);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e9274735f1f14af4b893c21a4240b816
|
||||
guid: 2bc82466a51f50141975e4424095aa09
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
|
@ -19,7 +19,7 @@ namespace YooAsset.Editor
|
|||
/// <summary>
|
||||
/// 构建失败的信息
|
||||
/// </summary>
|
||||
public string FailedInfo;
|
||||
public string ErrorInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 输出的补丁包目录
|
||||
|
|
|
@ -2,13 +2,19 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class BuildRunner
|
||||
{
|
||||
public static bool EnableLog = true;
|
||||
private static Stopwatch _buildWatch;
|
||||
|
||||
/// <summary>
|
||||
/// 总耗时
|
||||
/// </summary>
|
||||
public static int TotalSeconds = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建流程
|
||||
|
@ -23,45 +29,44 @@ namespace YooAsset.Editor
|
|||
|
||||
BuildResult buildResult = new BuildResult();
|
||||
buildResult.Success = true;
|
||||
TotalSeconds = 0;
|
||||
for (int i = 0; i < pipeline.Count; i++)
|
||||
{
|
||||
IBuildTask task = pipeline[i];
|
||||
try
|
||||
{
|
||||
_buildWatch = Stopwatch.StartNew();
|
||||
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
|
||||
Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
|
||||
if (taskAttribute != null)
|
||||
BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
|
||||
task.Run(context);
|
||||
_buildWatch.Stop();
|
||||
|
||||
// 统计耗时
|
||||
int seconds = GetBuildSeconds();
|
||||
TotalSeconds += seconds;
|
||||
if (taskAttribute != null)
|
||||
BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
EditorTools.ClearProgressBar();
|
||||
buildResult.FailedTask = task.GetType().Name;
|
||||
buildResult.FailedInfo = e.ToString();
|
||||
buildResult.ErrorInfo = e.ToString();
|
||||
buildResult.Success = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 返回运行结果
|
||||
BuildLogger.Log($"构建过程总计耗时:{TotalSeconds}秒");
|
||||
return buildResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 日志输出
|
||||
/// </summary>
|
||||
public static void Log(string info)
|
||||
private static int GetBuildSeconds()
|
||||
{
|
||||
if (EnableLog)
|
||||
{
|
||||
UnityEngine.Debug.Log(info);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 日志输出
|
||||
/// </summary>
|
||||
public static void Info(string info)
|
||||
{
|
||||
UnityEngine.Debug.Log(info);
|
||||
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
||||
return (int)seconds;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -41,36 +41,10 @@ namespace YooAsset.Editor
|
|||
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
|
||||
}
|
||||
|
||||
BuildRunner.Log("Unity引擎打包成功!");
|
||||
BuildLogger.Log("Unity引擎打包成功!");
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.UnityManifest = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
// 拷贝原生文件
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝原生文件
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
foreach (var buildAsset in bundleInfo.BuildinAssets)
|
||||
{
|
||||
if (buildAsset.IsRawAsset)
|
||||
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -33,44 +33,26 @@ namespace YooAsset.Editor
|
|||
// 开始构建
|
||||
IBundleBuildResults buildResults;
|
||||
var buildParameters = buildParametersContext.GetSBPBuildParameters();
|
||||
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParametersContext.Parameters.PackageName);
|
||||
var taskList = SBPBuildTasks.Create(shadersBunldeName);
|
||||
var taskList = SBPBuildTasks.Create(buildMapContext.ShadersBundleName);
|
||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||
if (exitCode < 0)
|
||||
{
|
||||
throw new Exception($"构建过程中发生错误 : {exitCode}");
|
||||
}
|
||||
|
||||
BuildRunner.Log("Unity引擎打包成功!");
|
||||
// 创建着色器信息
|
||||
// 说明:解决因为着色器资源包导致验证失败。
|
||||
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
|
||||
string shadersBundleName = buildMapContext.ShadersBundleName;
|
||||
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
|
||||
{
|
||||
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
|
||||
}
|
||||
|
||||
BuildLogger.Log("Unity引擎打包成功!");
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.Results = buildResults;
|
||||
context.SetContextObject(buildResultContext);
|
||||
|
||||
// 拷贝原生文件
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝原生文件
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
foreach (var buildAsset in bundleInfo.BuildinAssets)
|
||||
{
|
||||
if (buildAsset.IsRawAsset)
|
||||
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,13 +12,13 @@ namespace YooAsset.Editor
|
|||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext);
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ namespace YooAsset.Editor
|
|||
/// <summary>
|
||||
/// 拷贝首包资源文件
|
||||
/// </summary>
|
||||
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext)
|
||||
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, ManifestContext manifestContext)
|
||||
{
|
||||
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
|
@ -35,7 +35,7 @@ namespace YooAsset.Editor
|
|||
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
|
||||
|
||||
// 加载补丁清单
|
||||
PatchManifest patchManifest = patchManifestContext.Manifest;
|
||||
PackageManifest manifest = manifestContext.Manifest;
|
||||
|
||||
// 清空流目录
|
||||
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
|
||||
|
@ -70,10 +70,10 @@ namespace YooAsset.Editor
|
|||
// 拷贝文件列表(所有文件)
|
||||
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
|
||||
{
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
|
||||
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
|
@ -82,19 +82,19 @@ namespace YooAsset.Editor
|
|||
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
|
||||
{
|
||||
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (patchBundle.HasTag(tags) == false)
|
||||
if (packageBundle.HasTag(tags) == false)
|
||||
continue;
|
||||
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}";
|
||||
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
|
||||
string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
|
||||
EditorTools.CopyFile(sourcePath, destPath, true);
|
||||
}
|
||||
}
|
||||
|
||||
// 刷新目录
|
||||
AssetDatabase.Refresh();
|
||||
BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
|
||||
BuildLogger.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("拷贝原生文件")]
|
||||
public class TaskCopyRawFile : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝原生文件
|
||||
/// </summary>
|
||||
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
foreach (var assetInfo in bundleInfo.AllMainAssets)
|
||||
{
|
||||
if (assetInfo.IsRawAsset)
|
||||
EditorTools.CopyFile(assetInfo.AssetPath, dest, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7bfd05221983858429246096617dff1d
|
||||
guid: 3625d4b8b5b79324ebf7ec19a87677e7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
|
@ -0,0 +1,384 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class ManifestContext : IContextObject
|
||||
{
|
||||
internal PackageManifest Manifest;
|
||||
}
|
||||
|
||||
[TaskAttribute("创建清单文件")]
|
||||
public class TaskCreateManifest : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁清单文件到输出目录
|
||||
/// </summary>
|
||||
private void CreateManifestFile(BuildContext context)
|
||||
{
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
|
||||
// 创建新补丁清单
|
||||
PackageManifest manifest = new PackageManifest();
|
||||
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
|
||||
manifest.EnableAddressable = buildMapContext.EnableAddressable;
|
||||
manifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
|
||||
manifest.PackageName = buildParameters.PackageName;
|
||||
manifest.PackageVersion = buildParameters.PackageVersion;
|
||||
manifest.BundleList = GetAllPackageBundle(context);
|
||||
manifest.AssetList = GetAllPackageAsset(context, manifest);
|
||||
|
||||
// 更新Unity内置资源包的引用关系
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
UpdateBuiltInBundleReference(manifest, buildResultContext, buildMapContext.ShadersBundleName);
|
||||
}
|
||||
}
|
||||
|
||||
// 更新资源包之间的引用关系
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
UpdateScriptPipelineReference(manifest, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
// 更新资源包之间的引用关系
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
|
||||
UpdateBuiltinPipelineReference(manifest, buildResultContext);
|
||||
}
|
||||
}
|
||||
|
||||
// 创建补丁清单文本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
ManifestTools.SerializeToJson(filePath, manifest);
|
||||
BuildLogger.Log($"创建补丁清单文件:{filePath}");
|
||||
}
|
||||
|
||||
// 创建补丁清单二进制文件
|
||||
string packageHash;
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
ManifestTools.SerializeToBinary(filePath, manifest);
|
||||
packageHash = HashUtility.FileMD5(filePath);
|
||||
BuildLogger.Log($"创建补丁清单文件:{filePath}");
|
||||
|
||||
ManifestContext manifestContext = new ManifestContext();
|
||||
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
|
||||
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
|
||||
context.SetContextObject(manifestContext);
|
||||
}
|
||||
|
||||
// 创建补丁清单哈希文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.WriteAllText(filePath, packageHash);
|
||||
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
|
||||
}
|
||||
|
||||
// 创建补丁清单版本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
|
||||
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包列表
|
||||
/// </summary>
|
||||
private List<PackageBundle> GetAllPackageBundle(BuildContext context)
|
||||
{
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
List<PackageBundle> result = new List<PackageBundle>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
var packageBundle = bundleInfo.CreatePackageBundle();
|
||||
result.Add(packageBundle);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源列表
|
||||
/// </summary>
|
||||
private List<PackageAsset> GetAllPackageAsset(BuildContext context, PackageManifest manifest)
|
||||
{
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
List<PackageAsset> result = new List<PackageAsset>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
var assetInfos = bundleInfo.GetAllMainAssetInfos();
|
||||
foreach (var assetInfo in assetInfos)
|
||||
{
|
||||
PackageAsset packageAsset = new PackageAsset();
|
||||
if (buildMapContext.EnableAddressable)
|
||||
packageAsset.Address = assetInfo.Address;
|
||||
else
|
||||
packageAsset.Address = string.Empty;
|
||||
packageAsset.AssetPath = assetInfo.AssetPath;
|
||||
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
||||
packageAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, manifest);
|
||||
packageAsset.DependIDs = GetAssetBundleDependIDs(packageAsset.BundleID, assetInfo, manifest);
|
||||
result.Add(packageAsset);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PackageManifest manifest)
|
||||
{
|
||||
List<int> result = new List<int>();
|
||||
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
||||
{
|
||||
if (dependAssetInfo.HasBundleName())
|
||||
{
|
||||
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, manifest);
|
||||
if (mainBundleID != bundleID)
|
||||
{
|
||||
if (result.Contains(bundleID) == false)
|
||||
result.Add(bundleID);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
private int GetAssetBundleID(string bundleName, PackageManifest manifest)
|
||||
{
|
||||
for (int index = 0; index < manifest.BundleList.Count; index++)
|
||||
{
|
||||
if (manifest.BundleList[index].BundleName == bundleName)
|
||||
return index;
|
||||
}
|
||||
throw new Exception($"Not found bundle name : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新Unity内置资源包的引用关系
|
||||
/// </summary>
|
||||
private void UpdateBuiltInBundleReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
|
||||
{
|
||||
// 获取所有依赖着色器资源包的资源包列表
|
||||
List<string> shaderBundleReferenceList = new List<string>();
|
||||
foreach (var valuePair in buildResultContext.Results.BundleInfos)
|
||||
{
|
||||
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
|
||||
shaderBundleReferenceList.Add(valuePair.Key);
|
||||
}
|
||||
|
||||
// 注意:没有任何资源依赖着色器
|
||||
if (shaderBundleReferenceList.Count == 0)
|
||||
return;
|
||||
|
||||
// 获取着色器资源包索引
|
||||
Predicate<PackageBundle> predicate = new Predicate<PackageBundle>(s => s.BundleName == shadersBunldeName);
|
||||
int shaderBundleId = manifest.BundleList.FindIndex(predicate);
|
||||
if (shaderBundleId == -1)
|
||||
throw new Exception("没有发现着色器资源包!");
|
||||
|
||||
// 检测依赖交集并更新依赖ID
|
||||
HashSet<string> tagTemps = new HashSet<string>();
|
||||
foreach (var packageAsset in manifest.AssetList)
|
||||
{
|
||||
List<string> dependBundles = GetPackageAssetAllDependBundles(manifest, packageAsset);
|
||||
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
|
||||
if (conflictAssetPathList.Count > 0)
|
||||
{
|
||||
List<int> newDependIDs = new List<int>(packageAsset.DependIDs);
|
||||
if (newDependIDs.Contains(shaderBundleId) == false)
|
||||
newDependIDs.Add(shaderBundleId);
|
||||
packageAsset.DependIDs = newDependIDs.ToArray();
|
||||
foreach (var tag in packageAsset.AssetTags)
|
||||
{
|
||||
if (tagTemps.Contains(tag) == false)
|
||||
tagTemps.Add(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 更新资源包标签
|
||||
var packageBundle = manifest.BundleList[shaderBundleId];
|
||||
List<string> newTags = new List<string>(packageBundle.Tags);
|
||||
foreach (var tag in tagTemps)
|
||||
{
|
||||
if (newTags.Contains(tag) == false)
|
||||
newTags.Add(tag);
|
||||
}
|
||||
packageBundle.Tags = newTags.ToArray();
|
||||
}
|
||||
private List<string> GetPackageAssetAllDependBundles(PackageManifest manifest, PackageAsset packageAsset)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
string mainBundle = manifest.BundleList[packageAsset.BundleID].BundleName;
|
||||
result.Add(mainBundle);
|
||||
foreach (var dependID in packageAsset.DependIDs)
|
||||
{
|
||||
string dependBundle = manifest.BundleList[dependID].BundleName;
|
||||
result.Add(dependBundle);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#region 资源包引用关系相关
|
||||
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
|
||||
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
|
||||
|
||||
private void UpdateScriptPipelineReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
|
||||
{
|
||||
int progressValue;
|
||||
int totalCount = manifest.BundleList.Count;
|
||||
|
||||
// 缓存资源包ID
|
||||
_cachedBundleID.Clear();
|
||||
progressValue = 0;
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
|
||||
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
|
||||
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 缓存资源包依赖
|
||||
_cachedBundleDepends.Clear();
|
||||
progressValue = 0;
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (packageBundle.IsRawFile)
|
||||
{
|
||||
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
|
||||
continue;
|
||||
}
|
||||
|
||||
if (buildResultContext.Results.BundleInfos.ContainsKey(packageBundle.BundleName) == false)
|
||||
throw new Exception($"Not found bundle in SBP build results : {packageBundle.BundleName}");
|
||||
|
||||
var depends = buildResultContext.Results.BundleInfos[packageBundle.BundleName].Dependencies;
|
||||
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
|
||||
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 计算资源包引用列表
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
|
||||
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
private void UpdateBuiltinPipelineReference(PackageManifest manifest, TaskBuilding.BuildResultContext buildResultContext)
|
||||
{
|
||||
int progressValue;
|
||||
int totalCount = manifest.BundleList.Count;
|
||||
|
||||
// 缓存资源包ID
|
||||
_cachedBundleID.Clear();
|
||||
progressValue = 0;
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
|
||||
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
|
||||
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 缓存资源包依赖
|
||||
_cachedBundleDepends.Clear();
|
||||
progressValue = 0;
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (packageBundle.IsRawFile)
|
||||
{
|
||||
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
|
||||
continue;
|
||||
}
|
||||
|
||||
var depends = buildResultContext.UnityManifest.GetDirectDependencies(packageBundle.BundleName);
|
||||
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
|
||||
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
|
||||
// 计算资源包引用列表
|
||||
progressValue = 0;
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
|
||||
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
|
||||
private int[] GetBundleRefrenceIDs(PackageManifest manifest, PackageBundle targetBundle)
|
||||
{
|
||||
List<string> referenceList = new List<string>();
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
string bundleName = packageBundle.BundleName;
|
||||
if (bundleName == targetBundle.BundleName)
|
||||
continue;
|
||||
|
||||
string[] dependencies = GetCachedBundleDepends(bundleName);
|
||||
if (dependencies.Contains(targetBundle.BundleName))
|
||||
{
|
||||
referenceList.Add(bundleName);
|
||||
}
|
||||
}
|
||||
|
||||
List<int> result = new List<int>();
|
||||
foreach (var bundleName in referenceList)
|
||||
{
|
||||
int bundleID = GetCachedBundleID(bundleName);
|
||||
if (result.Contains(bundleID) == false)
|
||||
result.Add(bundleID);
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
private int GetCachedBundleID(string bundleName)
|
||||
{
|
||||
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
|
||||
{
|
||||
throw new Exception($"Not found cached bundle ID : {bundleName}");
|
||||
}
|
||||
return value;
|
||||
}
|
||||
private string[] GetCachedBundleDepends(string bundleName)
|
||||
{
|
||||
if (_cachedBundleDepends.TryGetValue(bundleName, out string[] value) == false)
|
||||
{
|
||||
throw new Exception($"Not found cached bundle depends : {bundleName}");
|
||||
}
|
||||
return value;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -3,8 +3,8 @@ using System.Collections.Generic;
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("制作补丁包")]
|
||||
public class TaskCreatePatchPackage : IBuildTask
|
||||
[TaskAttribute("制作包裹")]
|
||||
public class TaskCreatePackage : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
|
@ -13,19 +13,19 @@ namespace YooAsset.Editor
|
|||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyPatchFiles(buildParameters, buildMapContext);
|
||||
CopyPackageFiles(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
private void CopyPackageFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
||||
BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
|
||||
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
|
@ -67,11 +67,11 @@ namespace YooAsset.Editor
|
|||
|
||||
// 拷贝所有补丁文件
|
||||
int progressValue = 0;
|
||||
int patchFileTotalCount = buildMapContext.BundleInfos.Count;
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
int fileTotalCount = buildMapContext.Collection.Count;
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true);
|
||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount);
|
||||
EditorTools.CopyFile(bundleInfo.BundleInfo.BuildOutputFilePath, bundleInfo.BundleInfo.PackageOutputFilePath, true);
|
||||
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
|
@ -1,216 +0,0 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEditor.Build.Pipeline;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class PatchManifestContext : IContextObject
|
||||
{
|
||||
internal PatchManifest Manifest;
|
||||
}
|
||||
|
||||
[TaskAttribute("创建补丁清单文件")]
|
||||
public class TaskCreatePatchManifest : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreatePatchManifestFile(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建补丁清单文件到输出目录
|
||||
/// </summary>
|
||||
private void CreatePatchManifestFile(BuildContext context)
|
||||
{
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
|
||||
// 创建新补丁清单
|
||||
PatchManifest patchManifest = new PatchManifest();
|
||||
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
|
||||
patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
|
||||
patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
|
||||
patchManifest.PackageName = buildParameters.PackageName;
|
||||
patchManifest.PackageVersion = buildParameters.PackageVersion;
|
||||
patchManifest.BundleList = GetAllPatchBundle(context);
|
||||
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
|
||||
|
||||
// 更新Unity内置资源包的引用关系
|
||||
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParameters.PackageName);
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
|
||||
{
|
||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results, shadersBunldeName);
|
||||
}
|
||||
}
|
||||
|
||||
// 创建补丁清单文本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
PatchManifestTools.SerializeToJson(filePath, patchManifest);
|
||||
BuildRunner.Log($"创建补丁清单文件:{filePath}");
|
||||
}
|
||||
|
||||
// 创建补丁清单二进制文件
|
||||
string packageHash;
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
PatchManifestTools.SerializeToBinary(filePath, patchManifest);
|
||||
packageHash = HashUtility.FileMD5(filePath);
|
||||
BuildRunner.Log($"创建补丁清单文件:{filePath}");
|
||||
|
||||
PatchManifestContext patchManifestContext = new PatchManifestContext();
|
||||
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
|
||||
patchManifestContext.Manifest = PatchManifestTools.DeserializeFromBinary(bytesData);
|
||||
context.SetContextObject(patchManifestContext);
|
||||
}
|
||||
|
||||
// 创建补丁清单哈希文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.CreateFile(filePath, packageHash);
|
||||
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
|
||||
}
|
||||
|
||||
// 创建补丁清单版本文件
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
|
||||
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包列表
|
||||
/// </summary>
|
||||
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
|
||||
{
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
|
||||
List<PatchBundle> result = new List<PatchBundle>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
var patchBundle = bundleInfo.CreatePatchBundle();
|
||||
result.Add(patchBundle);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源列表
|
||||
/// </summary>
|
||||
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
|
||||
{
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
List<PatchAsset> result = new List<PatchAsset>(1000);
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
{
|
||||
var assetInfos = bundleInfo.GetAllPatchAssetInfos();
|
||||
foreach (var assetInfo in assetInfos)
|
||||
{
|
||||
PatchAsset patchAsset = new PatchAsset();
|
||||
if (buildMapContext.EnableAddressable)
|
||||
patchAsset.Address = assetInfo.Address;
|
||||
else
|
||||
patchAsset.Address = string.Empty;
|
||||
patchAsset.AssetPath = assetInfo.AssetPath;
|
||||
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
|
||||
patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
|
||||
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
|
||||
result.Add(patchAsset);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PatchManifest patchManifest)
|
||||
{
|
||||
List<int> result = new List<int>();
|
||||
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
||||
{
|
||||
if (dependAssetInfo.HasBundleName())
|
||||
{
|
||||
int bundleID = GetAssetBundleID(dependAssetInfo.GetBundleName(), patchManifest);
|
||||
if (mainBundleID != bundleID)
|
||||
{
|
||||
if (result.Contains(bundleID) == false)
|
||||
result.Add(bundleID);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
private int GetAssetBundleID(string bundleName, PatchManifest patchManifest)
|
||||
{
|
||||
for (int index = 0; index < patchManifest.BundleList.Count; index++)
|
||||
{
|
||||
if (patchManifest.BundleList[index].BundleName == bundleName)
|
||||
return index;
|
||||
}
|
||||
throw new Exception($"Not found bundle name : {bundleName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新Unity内置资源包的引用关系
|
||||
/// </summary>
|
||||
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults, string shadersBunldeName)
|
||||
{
|
||||
// 获取所有依赖着色器资源包的资源包列表
|
||||
List<string> shaderBundleReferenceList = new List<string>();
|
||||
foreach (var valuePair in buildResults.BundleInfos)
|
||||
{
|
||||
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
|
||||
shaderBundleReferenceList.Add(valuePair.Key);
|
||||
}
|
||||
|
||||
// 注意:没有任何资源依赖着色器
|
||||
if (shaderBundleReferenceList.Count == 0)
|
||||
return;
|
||||
|
||||
// 获取着色器资源包索引
|
||||
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
|
||||
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
|
||||
if (shaderBundleId == -1)
|
||||
throw new Exception("没有发现着色器资源包!");
|
||||
|
||||
// 检测依赖交集并更新依赖ID
|
||||
foreach (var patchAsset in patchManifest.AssetList)
|
||||
{
|
||||
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
|
||||
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
|
||||
if (conflictAssetPathList.Count > 0)
|
||||
{
|
||||
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
|
||||
if (newDependIDs.Contains(shaderBundleId) == false)
|
||||
newDependIDs.Add(shaderBundleId);
|
||||
patchAsset.DependIDs = newDependIDs.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
|
||||
result.Add(mainBundle);
|
||||
foreach (var dependID in patchAsset.DependIDs)
|
||||
{
|
||||
string dependBundle = patchManifest.BundleList[dependID].BundleName;
|
||||
result.Add(dependBundle);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
|
@ -12,25 +13,21 @@ namespace YooAsset.Editor
|
|||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var patchManifestContext = context.GetContextObject<PatchManifestContext>();
|
||||
buildParameters.StopWatch();
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreateReportFile(buildParameters, buildMapContext, patchManifestContext);
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
}
|
||||
|
||||
float buildSeconds = buildParameters.GetBuildingSeconds();
|
||||
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
|
||||
}
|
||||
|
||||
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
|
||||
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext)
|
||||
{
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
PatchManifest patchManifest = patchManifestContext.Manifest;
|
||||
PackageManifest manifest = manifestContext.Manifest;
|
||||
BuildReport buildReport = new BuildReport();
|
||||
|
||||
// 概述信息
|
||||
|
@ -42,7 +39,7 @@ namespace YooAsset.Editor
|
|||
#endif
|
||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
||||
buildReport.Summary.BuildSeconds = (int)buildParametersContext.GetBuildingSeconds();
|
||||
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
|
||||
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
|
||||
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
|
||||
buildReport.Summary.BuildMode = buildParameters.BuildMode;
|
||||
|
@ -50,6 +47,9 @@ namespace YooAsset.Editor
|
|||
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
|
||||
buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
|
||||
buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
|
||||
buildReport.Summary.AutoAnalyzeRedundancy = buildParameters.AutoAnalyzeRedundancy;
|
||||
buildReport.Summary.ShareAssetPackRuleClassName = buildParameters.ShareAssetPackRule == null ?
|
||||
"null" : buildParameters.ShareAssetPackRule.GetType().FullName;
|
||||
buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
|
||||
"null" : buildParameters.EncryptionServices.GetType().FullName;
|
||||
|
||||
|
@ -61,64 +61,69 @@ namespace YooAsset.Editor
|
|||
|
||||
// 构建结果
|
||||
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
|
||||
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest);
|
||||
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest);
|
||||
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest);
|
||||
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest);
|
||||
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest);
|
||||
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest);
|
||||
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(patchManifest);
|
||||
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest);
|
||||
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest);
|
||||
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest);
|
||||
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest);
|
||||
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest);
|
||||
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(manifest);
|
||||
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(manifest);
|
||||
}
|
||||
|
||||
// 资源对象列表
|
||||
buildReport.AssetInfos = new List<ReportAssetInfo>(patchManifest.AssetList.Count);
|
||||
foreach (var patchAsset in patchManifest.AssetList)
|
||||
buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count);
|
||||
foreach (var packageAsset in manifest.AssetList)
|
||||
{
|
||||
var mainBundle = patchManifest.BundleList[patchAsset.BundleID];
|
||||
var mainBundle = manifest.BundleList[packageAsset.BundleID];
|
||||
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
|
||||
reportAssetInfo.Address = patchAsset.Address;
|
||||
reportAssetInfo.AssetPath = patchAsset.AssetPath;
|
||||
reportAssetInfo.AssetTags = patchAsset.AssetTags;
|
||||
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath);
|
||||
reportAssetInfo.Address = packageAsset.Address;
|
||||
reportAssetInfo.AssetPath = packageAsset.AssetPath;
|
||||
reportAssetInfo.AssetTags = packageAsset.AssetTags;
|
||||
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
|
||||
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
||||
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
|
||||
reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset);
|
||||
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath);
|
||||
reportAssetInfo.DependBundles = GetDependBundles(manifest, packageAsset);
|
||||
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
|
||||
buildReport.AssetInfos.Add(reportAssetInfo);
|
||||
}
|
||||
|
||||
// 资源包列表
|
||||
buildReport.BundleInfos = new List<ReportBundleInfo>(patchManifest.BundleList.Count);
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count);
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
|
||||
reportBundleInfo.BundleName = patchBundle.BundleName;
|
||||
reportBundleInfo.FileName = patchBundle.FileName;
|
||||
reportBundleInfo.FileHash = patchBundle.FileHash;
|
||||
reportBundleInfo.FileCRC = patchBundle.FileCRC;
|
||||
reportBundleInfo.FileSize = patchBundle.FileSize;
|
||||
reportBundleInfo.Tags = patchBundle.Tags;
|
||||
reportBundleInfo.IsRawFile = patchBundle.IsRawFile;
|
||||
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod;
|
||||
reportBundleInfo.BundleName = packageBundle.BundleName;
|
||||
reportBundleInfo.FileName = packageBundle.FileName;
|
||||
reportBundleInfo.FileHash = packageBundle.FileHash;
|
||||
reportBundleInfo.FileCRC = packageBundle.FileCRC;
|
||||
reportBundleInfo.FileSize = packageBundle.FileSize;
|
||||
reportBundleInfo.IsRawFile = packageBundle.IsRawFile;
|
||||
reportBundleInfo.LoadMethod = (EBundleLoadMethod)packageBundle.LoadMethod;
|
||||
reportBundleInfo.Tags = packageBundle.Tags;
|
||||
reportBundleInfo.ReferenceIDs = packageBundle.ReferenceIDs;
|
||||
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
|
||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||
}
|
||||
|
||||
// 冗余资源列表
|
||||
buildReport.RedundancyInfos = new List<ReportRedundancyInfo>(buildMapContext.RedundancyInfos);
|
||||
|
||||
// 序列化文件
|
||||
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
BuildReport.Serialize(filePath, buildReport);
|
||||
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}");
|
||||
BuildLogger.Log($"资源构建报告文件创建完成:{filePath}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源对象依赖的所有资源包
|
||||
/// </summary>
|
||||
private List<string> GetDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
|
||||
private List<string> GetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
|
||||
{
|
||||
List<string> dependBundles = new List<string>(patchAsset.DependIDs.Length);
|
||||
foreach (int index in patchAsset.DependIDs)
|
||||
List<string> dependBundles = new List<string>(packageAsset.DependIDs.Length);
|
||||
foreach (int index in packageAsset.DependIDs)
|
||||
{
|
||||
string dependBundleName = patchManifest.BundleList[index].BundleName;
|
||||
string dependBundleName = manifest.BundleList[index].BundleName;
|
||||
dependBundles.Add(dependBundleName);
|
||||
}
|
||||
return dependBundles;
|
||||
|
@ -130,14 +135,14 @@ namespace YooAsset.Editor
|
|||
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
if (buildMapContext.TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
|
||||
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||
{
|
||||
BuildAssetInfo findAssetInfo = null;
|
||||
foreach (var buildinAsset in bundleInfo.BuildinAssets)
|
||||
foreach (var assetInfo in bundleInfo.AllMainAssets)
|
||||
{
|
||||
if (buildinAsset.AssetPath == assetPath)
|
||||
if (assetInfo.AssetPath == assetPath)
|
||||
{
|
||||
findAssetInfo = buildinAsset;
|
||||
findAssetInfo = assetInfo;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -150,67 +155,72 @@ namespace YooAsset.Editor
|
|||
result.Add(dependAssetInfo.AssetPath);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Not found bundle : {bundleName}");
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private int GetMainAssetCount(PatchManifest patchManifest)
|
||||
/// <summary>
|
||||
/// 获取该资源包内的所有资源(包括零依赖资源)
|
||||
/// </summary>
|
||||
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
|
||||
{
|
||||
return patchManifest.AssetList.Count;
|
||||
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||
return bundleInfo.GetAllBuiltinAssetPaths();
|
||||
}
|
||||
private int GetAllBundleCount(PatchManifest patchManifest)
|
||||
|
||||
private int GetMainAssetCount(PackageManifest manifest)
|
||||
{
|
||||
return patchManifest.BundleList.Count;
|
||||
return manifest.AssetList.Count;
|
||||
}
|
||||
private long GetAllBundleSize(PatchManifest patchManifest)
|
||||
private int GetAllBundleCount(PackageManifest manifest)
|
||||
{
|
||||
return manifest.BundleList.Count;
|
||||
}
|
||||
private long GetAllBundleSize(PackageManifest manifest)
|
||||
{
|
||||
long fileBytes = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
fileBytes += patchBundle.FileSize;
|
||||
fileBytes += packageBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
private int GetEncryptedBundleCount(PatchManifest patchManifest)
|
||||
private int GetEncryptedBundleCount(PackageManifest manifest)
|
||||
{
|
||||
int fileCount = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
||||
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
||||
fileCount++;
|
||||
}
|
||||
return fileCount;
|
||||
}
|
||||
private long GetEncryptedBundleSize(PatchManifest patchManifest)
|
||||
private long GetEncryptedBundleSize(PackageManifest manifest)
|
||||
{
|
||||
long fileBytes = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
||||
fileBytes += patchBundle.FileSize;
|
||||
if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
|
||||
fileBytes += packageBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
private int GetRawBundleCount(PatchManifest patchManifest)
|
||||
private int GetRawBundleCount(PackageManifest manifest)
|
||||
{
|
||||
int fileCount = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsRawFile)
|
||||
if (packageBundle.IsRawFile)
|
||||
fileCount++;
|
||||
}
|
||||
return fileCount;
|
||||
}
|
||||
private long GetRawBundleSize(PatchManifest patchManifest)
|
||||
private long GetRawBundleSize(PackageManifest manifest)
|
||||
{
|
||||
long fileBytes = 0;
|
||||
foreach (var patchBundle in patchManifest.BundleList)
|
||||
foreach (var packageBundle in manifest.BundleList)
|
||||
{
|
||||
if (patchBundle.IsRawFile)
|
||||
fileBytes += patchBundle.FileSize;
|
||||
if (packageBundle.IsRawFile)
|
||||
fileBytes += packageBundle.FileSize;
|
||||
}
|
||||
return fileBytes;
|
||||
}
|
||||
|
|
|
@ -27,17 +27,16 @@ namespace YooAsset.Editor
|
|||
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
|
||||
|
||||
// 如果没有设置加密类
|
||||
if (encryptionServices == null)
|
||||
return;
|
||||
|
||||
if (encryptionServices.GetType() == typeof(EncryptionNone))
|
||||
return;
|
||||
|
||||
int progressValue = 0;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
|
||||
|
||||
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
||||
fileInfo.BundleName = bundleInfo.BundleName;
|
||||
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
|
@ -48,19 +47,19 @@ namespace YooAsset.Editor
|
|||
// 注意:原生文件不支持加密
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
|
||||
BuildLogger.Warning($"Encryption not support raw file : {bundleInfo.BundleName}");
|
||||
continue;
|
||||
}
|
||||
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
|
||||
FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
|
||||
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
|
||||
bundleInfo.EncryptedFilePath = filePath;
|
||||
bundleInfo.LoadMethod = encryptResult.LoadMethod;
|
||||
BuildRunner.Log($"Bundle文件加密完成:{filePath}");
|
||||
BuildLogger.Log($"Bundle文件加密完成:{filePath}");
|
||||
}
|
||||
|
||||
// 进度条
|
||||
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
|
||||
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Collection.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
|
|
|
@ -13,32 +13,213 @@ namespace YooAsset.Editor
|
|||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
|
||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
BuildRunner.Log("构建内容准备完毕!");
|
||||
BuildLogger.Log("构建内容准备完毕!");
|
||||
|
||||
// 检测构建结果
|
||||
CheckBuildMapContent(buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源构建上下文
|
||||
/// </summary>
|
||||
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
|
||||
{
|
||||
EBuildMode buildMode = buildParameters.BuildMode;
|
||||
string packageName = buildParameters.PackageName;
|
||||
IShareAssetPackRule sharePackRule = buildParameters.ShareAssetPackRule;
|
||||
bool autoAnalyzeRedundancy = buildParameters.AutoAnalyzeRedundancy;
|
||||
|
||||
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
|
||||
|
||||
// 1. 检测配置合法性
|
||||
AssetBundleCollectorSettingData.Setting.CheckConfigError();
|
||||
|
||||
// 2. 获取所有收集器收集的资源
|
||||
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
||||
List<CollectAssetInfo> allCollectAssetInfos = collectResult.CollectAssets;
|
||||
|
||||
// 3. 剔除未被引用的依赖项资源
|
||||
RemoveZeroReferenceAssets(allCollectAssetInfos);
|
||||
|
||||
// 4. 录入所有收集器收集的资源
|
||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||
{
|
||||
if (allBuildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
|
||||
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
|
||||
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
allBuildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Should never get here !");
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 录入所有收集资源的依赖资源
|
||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||
{
|
||||
string collectAssetBundleName = collectAssetInfo.BundleName;
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (allBuildAssetInfoDic.ContainsKey(dependAssetPath))
|
||||
{
|
||||
allBuildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
|
||||
allBuildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
|
||||
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
|
||||
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
|
||||
allBuildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 6. 填充所有收集资源的依赖列表
|
||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||
{
|
||||
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
|
||||
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (allBuildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
|
||||
dependAssetInfos.Add(value);
|
||||
else
|
||||
throw new Exception("Should never get here !");
|
||||
}
|
||||
allBuildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
|
||||
}
|
||||
|
||||
// 7. 记录关键信息
|
||||
BuildMapContext context = new BuildMapContext();
|
||||
context.AssetFileCount = allBuildAssetInfoDic.Count;
|
||||
context.EnableAddressable = collectResult.Command.EnableAddressable;
|
||||
context.UniqueBundleName = collectResult.Command.UniqueBundleName;
|
||||
context.ShadersBundleName = collectResult.Command.ShadersBundleName;
|
||||
|
||||
// 8. 计算共享的资源包名
|
||||
if (autoAnalyzeRedundancy)
|
||||
{
|
||||
var command = collectResult.Command;
|
||||
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
|
||||
{
|
||||
buildAssetInfo.CalculateShareBundleName(sharePackRule, command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 记录冗余资源
|
||||
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
|
||||
{
|
||||
if (buildAssetInfo.IsRedundancyAsset())
|
||||
{
|
||||
var redundancyInfo = new ReportRedundancyInfo();
|
||||
redundancyInfo.AssetPath = buildAssetInfo.AssetPath;
|
||||
redundancyInfo.AssetType = AssetDatabase.GetMainAssetTypeAtPath(buildAssetInfo.AssetPath).Name;
|
||||
redundancyInfo.AssetGUID = AssetDatabase.AssetPathToGUID(buildAssetInfo.AssetPath);
|
||||
redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath);
|
||||
redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount();
|
||||
context.RedundancyInfos.Add(redundancyInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 9. 移除不参与构建的资源
|
||||
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
|
||||
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
|
||||
{
|
||||
if (buildAssetInfo.HasBundleName() == false)
|
||||
removeBuildList.Add(buildAssetInfo);
|
||||
}
|
||||
foreach (var removeValue in removeBuildList)
|
||||
{
|
||||
allBuildAssetInfoDic.Remove(removeValue.AssetPath);
|
||||
}
|
||||
|
||||
// 10. 构建资源包
|
||||
var allPackAssets = allBuildAssetInfoDic.Values.ToList();
|
||||
if (allPackAssets.Count == 0)
|
||||
throw new Exception("构建的资源列表不能为空");
|
||||
foreach (var assetInfo in allPackAssets)
|
||||
{
|
||||
context.PackAsset(assetInfo);
|
||||
}
|
||||
return context;
|
||||
}
|
||||
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
|
||||
{
|
||||
// 1. 检测是否任何存在依赖资源
|
||||
bool hasAnyDependAsset = false;
|
||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||
{
|
||||
var collectorType = collectAssetInfo.CollectorType;
|
||||
if (collectorType == ECollectorType.DependAssetCollector)
|
||||
{
|
||||
hasAnyDependAsset = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (hasAnyDependAsset == false)
|
||||
return;
|
||||
|
||||
// 2. 获取所有主资源的依赖资源集合
|
||||
HashSet<string> allDependAsset = new HashSet<string>();
|
||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||
{
|
||||
var collectorType = collectAssetInfo.CollectorType;
|
||||
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
|
||||
{
|
||||
foreach (var dependAsset in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (allDependAsset.Contains(dependAsset) == false)
|
||||
allDependAsset.Add(dependAsset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 找出所有零引用的依赖资源集合
|
||||
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
|
||||
foreach (var collectAssetInfo in allCollectAssetInfos)
|
||||
{
|
||||
var collectorType = collectAssetInfo.CollectorType;
|
||||
if (collectorType == ECollectorType.DependAssetCollector)
|
||||
{
|
||||
if (allDependAsset.Contains(collectAssetInfo.AssetPath) == false)
|
||||
removeList.Add(collectAssetInfo);
|
||||
}
|
||||
}
|
||||
|
||||
// 4. 移除所有零引用的依赖资源
|
||||
foreach (var removeValue in removeList)
|
||||
{
|
||||
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {removeValue.AssetPath}");
|
||||
allCollectAssetInfos.Remove(removeValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测构建结果
|
||||
/// </summary>
|
||||
private void CheckBuildMapContent(BuildMapContext buildMapContext)
|
||||
{
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
// 注意:原生文件资源包只能包含一个原生文件
|
||||
bool isRawFile = bundleInfo.IsRawFile;
|
||||
if (isRawFile)
|
||||
{
|
||||
if (bundleInfo.BuildinAssets.Count != 1)
|
||||
if (bundleInfo.AllMainAssets.Count != 1)
|
||||
throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
|
||||
continue;
|
||||
}
|
||||
|
||||
// 注意:原生文件不能被其它资源文件依赖
|
||||
foreach (var assetInfo in bundleInfo.BuildinAssets)
|
||||
foreach (var assetInfo in bundleInfo.AllMainAssets)
|
||||
{
|
||||
if (assetInfo.AllDependAssetInfos != null)
|
||||
{
|
||||
|
|
|
@ -12,15 +12,8 @@ namespace YooAsset.Editor
|
|||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
buildParametersContext.BeginWatch();
|
||||
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
#if !UNITY_2021_1_OR_NEWER
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
throw new Exception($"Unity2021 or newer not support {nameof(EBuildPipeline.BuiltinBuildPipeline)}, Please use {nameof(EBuildPipeline.ScriptableBuildPipeline)}");
|
||||
#endif
|
||||
|
||||
// 检测构建参数合法性
|
||||
if (buildParameters.BuildTarget == BuildTarget.NoTarget)
|
||||
throw new Exception("请选择目标平台");
|
||||
|
@ -31,6 +24,13 @@ namespace YooAsset.Editor
|
|||
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
|
||||
{
|
||||
BuildLogger.Warning("推荐使用可编程构建管线(SBP)!");
|
||||
}
|
||||
#endif
|
||||
|
||||
// 检测当前是否正在构建资源包
|
||||
if (BuildPipeline.isBuildingPlayer)
|
||||
throw new Exception("当前正在构建资源包,请结束后再试");
|
||||
|
@ -47,6 +47,20 @@ namespace YooAsset.Editor
|
|||
throw new Exception("首包资源标签不能为空!");
|
||||
}
|
||||
|
||||
// 检测共享资源打包规则
|
||||
if (buildParameters.ShareAssetPackRule == null)
|
||||
throw new Exception("共享资源打包规则不能为空!");
|
||||
|
||||
#if UNITY_WEBGL
|
||||
if (buildParameters.EncryptionServices != null)
|
||||
{
|
||||
if (buildParameters.EncryptionServices.GetType() != typeof(EncryptionNone))
|
||||
{
|
||||
throw new Exception("WebGL平台不支持加密!");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
|
@ -58,11 +72,11 @@ namespace YooAsset.Editor
|
|||
|
||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
{
|
||||
// 删除平台总目录
|
||||
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}";
|
||||
// 删除总目录
|
||||
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.PackageName}";
|
||||
if (EditorTools.DeleteDirectory(platformDirectory))
|
||||
{
|
||||
BuildRunner.Log($"删除平台总目录:{platformDirectory}");
|
||||
BuildLogger.Log($"删除平台总目录:{platformDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -70,7 +84,7 @@ namespace YooAsset.Editor
|
|||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildRunner.Log($"创建输出目录:{pipelineOutputDirectory}");
|
||||
BuildLogger.Log($"创建输出目录:{pipelineOutputDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,8 +6,8 @@ using UnityEditor;
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[TaskAttribute("更新构建信息")]
|
||||
public class TaskUpdateBuildInfo : IBuildTask
|
||||
[TaskAttribute("更新资源包信息")]
|
||||
public class TaskUpdateBundleInfo : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
|
@ -17,39 +17,40 @@ namespace YooAsset.Editor
|
|||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
|
||||
|
||||
// 1.检测路径长度
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
// 1.检测文件名长度
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
// NOTE:检测路径长度不要超过260字符。
|
||||
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
if (filePath.Length >= 260)
|
||||
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}");
|
||||
// NOTE:检测文件名长度不要超过260字符。
|
||||
string fileName = bundleInfo.BundleName;
|
||||
if (fileName.Length >= 260)
|
||||
throw new Exception($"The output bundle name is too long {fileName.Length} chars : {fileName}");
|
||||
}
|
||||
|
||||
// 2.更新构建输出的文件路径
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
if (bundleInfo.IsEncryptedFile)
|
||||
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
|
||||
bundleInfo.BundleInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
|
||||
else
|
||||
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
bundleInfo.BundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
}
|
||||
|
||||
// 3.更新文件其它信息
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath;
|
||||
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
|
||||
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
|
||||
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
|
||||
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
|
||||
string buildOutputFilePath = bundleInfo.BundleInfo.BuildOutputFilePath;
|
||||
bundleInfo.BundleInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
|
||||
bundleInfo.BundleInfo.FileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
|
||||
bundleInfo.BundleInfo.FileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
|
||||
bundleInfo.BundleInfo.FileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
|
||||
}
|
||||
|
||||
// 4.更新补丁包输出的文件路径
|
||||
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
string patchFileName = PatchManifestTools.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash, bundleInfo.IsRawFile);
|
||||
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}";
|
||||
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
|
||||
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, fileExtension, bundleInfo.BundleInfo.FileHash);
|
||||
bundleInfo.BundleInfo.PackageOutputFilePath = $"{packageOutputDirectory}/{fileName}";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -63,7 +64,7 @@ namespace YooAsset.Editor
|
|||
|
||||
if (bundleInfo.IsRawFile)
|
||||
{
|
||||
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath;
|
||||
string filePath = bundleInfo.BundleInfo.BuildOutputFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
|
|
@ -34,29 +34,29 @@ namespace YooAsset.Editor
|
|||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
string[] buildedBundles = unityManifest.GetAllAssetBundles();
|
||||
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
||||
string[] mapBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
|
||||
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList();
|
||||
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList();
|
||||
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
@ -76,16 +76,16 @@ namespace YooAsset.Editor
|
|||
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
|
||||
if (mapAssetPaths.Length != buildedAssetPaths.Length)
|
||||
{
|
||||
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
||||
BuildLogger.Warning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
|
||||
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
|
||||
foreach (var excpetAsset in exceptAssetList1)
|
||||
{
|
||||
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
}
|
||||
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
|
||||
foreach (var excpetAsset in exceptAssetList2)
|
||||
{
|
||||
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
|
||||
}
|
||||
isPass = false;
|
||||
continue;
|
||||
|
@ -101,7 +101,7 @@ namespace YooAsset.Editor
|
|||
}
|
||||
*/
|
||||
|
||||
BuildRunner.Log("构建结果验证成功!");
|
||||
BuildLogger.Log("构建结果验证成功!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -35,34 +35,34 @@ namespace YooAsset.Editor
|
|||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList();
|
||||
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
||||
List<string> expectBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
|
||||
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = buildedBundles.Except(expectBundles).ToList();
|
||||
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = expectBundles.Except(buildedBundles).ToList();
|
||||
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
{
|
||||
Debug.LogWarning($"差异资源包: {exceptBundle}");
|
||||
BuildLogger.Warning($"差异资源包: {exceptBundle}");
|
||||
}
|
||||
throw new System.Exception("存在差异资源包!请查看警告信息!");
|
||||
}
|
||||
|
||||
BuildRunner.Log("构建结果验证成功!");
|
||||
BuildLogger.Log("构建结果验证成功!");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EncryptionNone : IEncryptionServices
|
||||
{
|
||||
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b6c8230c0d097534e950f4e84ce01e96
|
||||
guid: 46b8b200b841799498896403d9d427c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
|
@ -45,6 +45,11 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public string AssetTags = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 用户自定义数据
|
||||
/// </summary>
|
||||
public string UserData = string.Empty;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 收集器是否有效
|
||||
|
@ -142,11 +147,14 @@ namespace YooAsset.Editor
|
|||
}
|
||||
|
||||
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
|
||||
bool isRawAsset = PackRuleName == nameof(PackRawFile);
|
||||
|
||||
// 检测是否为原生资源打包规则
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
|
||||
|
||||
// 检测原生资源包的收集器类型
|
||||
if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector)
|
||||
throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
|
||||
if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
|
||||
throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
|
||||
|
||||
if (string.IsNullOrEmpty(CollectPath))
|
||||
throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
|
||||
|
@ -158,11 +166,11 @@ namespace YooAsset.Editor
|
|||
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
|
||||
foreach (string assetPath in findAssets)
|
||||
{
|
||||
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
|
||||
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
|
||||
{
|
||||
if (result.ContainsKey(assetPath) == false)
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
|
||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
|
@ -175,9 +183,9 @@ namespace YooAsset.Editor
|
|||
else
|
||||
{
|
||||
string assetPath = CollectPath;
|
||||
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath))
|
||||
if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
|
||||
{
|
||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset);
|
||||
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
|
||||
result.Add(assetPath, collectAssetInfo);
|
||||
}
|
||||
else
|
||||
|
@ -189,16 +197,17 @@ namespace YooAsset.Editor
|
|||
// 检测可寻址地址是否重复
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
var addressTemper = new Dictionary<string, string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
{
|
||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
||||
{
|
||||
string address = collectInfoPair.Value.Address;
|
||||
if (adressTemper.Contains(address) == false)
|
||||
adressTemper.Add(address);
|
||||
string assetPath = collectInfoPair.Value.AssetPath;
|
||||
if (addressTemper.TryGetValue(address, out var existed) == false)
|
||||
addressTemper.Add(address, assetPath);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address} in collector : {CollectPath}");
|
||||
throw new Exception($"The address is existed : {address} in collector : {CollectPath} \nAssetPath:\n {existed}\n {assetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -207,12 +216,12 @@ namespace YooAsset.Editor
|
|||
return result.Values.ToList();
|
||||
}
|
||||
|
||||
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset)
|
||||
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
|
||||
{
|
||||
string address = GetAddress(group, assetPath);
|
||||
string bundleName = GetBundleName(group, assetPath);
|
||||
string address = GetAddress(command, group, assetPath);
|
||||
string bundleName = GetBundleName(command, group, assetPath);
|
||||
List<string> assetTags = GetAssetTags(group);
|
||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset);
|
||||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
|
||||
|
||||
// 注意:模拟构建模式下不需要收集依赖资源
|
||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||
|
@ -222,7 +231,7 @@ namespace YooAsset.Editor
|
|||
|
||||
return collectAssetInfo;
|
||||
}
|
||||
private bool IsValidateAsset(string assetPath)
|
||||
private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
|
||||
{
|
||||
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
|
||||
{
|
||||
|
@ -235,15 +244,38 @@ namespace YooAsset.Editor
|
|||
return false;
|
||||
|
||||
// 忽略编辑器下的类型资源
|
||||
Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (type == typeof(LightingDataAsset))
|
||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(LightingDataAsset))
|
||||
return false;
|
||||
|
||||
// 忽略Unity无法识别的无效文件
|
||||
// 注意:只对非原生文件收集器处理
|
||||
if(PackRuleName != nameof(PackRawFile))
|
||||
// 检测原生文件是否合规
|
||||
if (isRawFilePackRule)
|
||||
{
|
||||
if (type == typeof(UnityEditor.DefaultAsset))
|
||||
string extension = EditorTools.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
|
||||
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
||||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.mat.ToString() ||
|
||||
extension == EAssetFileExtension.controller.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
||||
extension == EAssetFileExtension.ttf.ToString() || extension == EAssetFileExtension.shader.ToString())
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
|
||||
return false;
|
||||
}
|
||||
|
||||
// 注意:原生文件只支持无依赖关系的资源
|
||||
/*
|
||||
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
|
||||
if (depends.Length != 1)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
}
|
||||
else
|
||||
{
|
||||
// 忽略Unity无法识别的无效文件
|
||||
// 注意:只对非原生文件收集器处理
|
||||
if (assetType == typeof(UnityEditor.DefaultAsset))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
|
||||
return false;
|
||||
|
@ -251,52 +283,45 @@ namespace YooAsset.Editor
|
|||
}
|
||||
|
||||
string fileExtension = System.IO.Path.GetExtension(assetPath);
|
||||
if (IsIgnoreFile(fileExtension))
|
||||
if (DefaultFilterRule.IsIgnoreFile(fileExtension))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
private bool IsIgnoreFile(string fileExtension)
|
||||
{
|
||||
foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
|
||||
{
|
||||
if (extension == fileExtension)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private bool IsCollectAsset(string assetPath)
|
||||
{
|
||||
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||
return true;
|
||||
|
||||
// 根据规则设置过滤资源文件
|
||||
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
|
||||
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
|
||||
}
|
||||
private string GetAddress(AssetBundleCollectorGroup group, string assetPath)
|
||||
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
|
||||
{
|
||||
if (command.EnableAddressable == false)
|
||||
return string.Empty;
|
||||
|
||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||
return string.Empty;
|
||||
|
||||
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
|
||||
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName));
|
||||
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData));
|
||||
return adressValue;
|
||||
}
|
||||
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
|
||||
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
|
||||
{
|
||||
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
|
||||
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
|
||||
|
||||
// 根据规则设置获取资源包名称
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName));
|
||||
if(YooAssetSettingsData.Setting.RegularBundleName)
|
||||
return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||
{
|
||||
// 获取着色器打包规则结果
|
||||
PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||
}
|
||||
else
|
||||
return EditorTools.GetRegularPath(bundleName).ToLower();
|
||||
{
|
||||
// 获取其它资源打包规则结果
|
||||
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
|
||||
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
|
||||
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
|
||||
}
|
||||
}
|
||||
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
|
||||
{
|
||||
|
@ -307,11 +332,11 @@ namespace YooAsset.Editor
|
|||
}
|
||||
private List<string> GetAllDependencies(string mainAssetPath)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
|
||||
List<string> result = new List<string>(depends.Length);
|
||||
foreach (string assetPath in depends)
|
||||
{
|
||||
if (IsValidateAsset(assetPath))
|
||||
if (IsValidateAsset(assetPath, false))
|
||||
{
|
||||
// 注意:排除主资源对象
|
||||
if (assetPath != mainAssetPath)
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace YooAsset.Editor
|
|||
{
|
||||
public class AssetBundleCollectorConfig
|
||||
{
|
||||
public const string ConfigVersion = "2.2";
|
||||
public const string ConfigVersion = "2.4";
|
||||
|
||||
public const string XmlVersion = "Version";
|
||||
public const string XmlCommon = "Common";
|
||||
|
@ -24,6 +24,7 @@ namespace YooAsset.Editor
|
|||
public const string XmlPackageDesc = "PackageDesc";
|
||||
|
||||
public const string XmlGroup = "Group";
|
||||
public const string XmlGroupActiveRule = "GroupActiveRule";
|
||||
public const string XmlGroupName = "GroupName";
|
||||
public const string XmlGroupDesc = "GroupDesc";
|
||||
|
||||
|
@ -34,6 +35,7 @@ namespace YooAsset.Editor
|
|||
public const string XmlAddressRule = "AddressRule";
|
||||
public const string XmlPackRule = "PackRule";
|
||||
public const string XmlFilterRule = "FilterRule";
|
||||
public const string XmlUserData = "UserData";
|
||||
public const string XmlAssetTags = "AssetTags";
|
||||
|
||||
/// <summary>
|
||||
|
@ -107,6 +109,8 @@ namespace YooAsset.Editor
|
|||
foreach (var groupNode in groupNodeList)
|
||||
{
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupActiveRule} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlGroupName) == false)
|
||||
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
|
||||
if (groupElement.HasAttribute(XmlGroupDesc) == false)
|
||||
|
@ -115,6 +119,7 @@ namespace YooAsset.Editor
|
|||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
|
||||
|
||||
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
|
||||
group.ActiveRuleName = groupElement.GetAttribute(XmlGroupActiveRule);
|
||||
group.GroupName = groupElement.GetAttribute(XmlGroupName);
|
||||
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
|
||||
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
|
||||
|
@ -137,6 +142,8 @@ namespace YooAsset.Editor
|
|||
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlFilterRule) == false)
|
||||
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlUserData) == false)
|
||||
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
|
||||
if (collectorElement.HasAttribute(XmlAssetTags) == false)
|
||||
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
|
||||
|
||||
|
@ -147,12 +154,19 @@ namespace YooAsset.Editor
|
|||
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
|
||||
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
||||
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
||||
collector.UserData = collectorElement.GetAttribute(XmlUserData);
|
||||
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
|
||||
group.Collectors.Add(collector);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 检测配置错误
|
||||
foreach(var package in packages)
|
||||
{
|
||||
package.CheckConfigError();
|
||||
}
|
||||
|
||||
// 保存配置数据
|
||||
AssetBundleCollectorSettingData.ClearAll();
|
||||
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
|
||||
|
@ -204,6 +218,7 @@ namespace YooAsset.Editor
|
|||
foreach (var group in package.Groups)
|
||||
{
|
||||
var groupElement = xmlDoc.CreateElement(XmlGroup);
|
||||
groupElement.SetAttribute(XmlGroupActiveRule, group.ActiveRuleName);
|
||||
groupElement.SetAttribute(XmlGroupName, group.GroupName);
|
||||
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
|
||||
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
|
||||
|
@ -219,6 +234,7 @@ namespace YooAsset.Editor
|
|||
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
|
||||
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
|
||||
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
|
||||
collectorElement.SetAttribute(XmlUserData, collector.UserData);
|
||||
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
|
||||
groupElement.AppendChild(collectorElement);
|
||||
}
|
||||
|
@ -320,6 +336,45 @@ namespace YooAsset.Editor
|
|||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
// 2.2 -> 2.3
|
||||
if (configVersion == "2.2")
|
||||
{
|
||||
// 获取所有分组元素
|
||||
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
||||
foreach (var groupNode in groupNodeList)
|
||||
{
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
|
||||
foreach (var collectorNode in collectorNodeList)
|
||||
{
|
||||
XmlElement collectorElement = collectorNode as XmlElement;
|
||||
if (collectorElement.HasAttribute(XmlUserData) == false)
|
||||
collectorElement.SetAttribute(XmlUserData, string.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "2.3");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
// 2.3 -> 2.4
|
||||
if(configVersion == "2.3")
|
||||
{
|
||||
// 获取所有分组元素
|
||||
var groupNodeList = root.GetElementsByTagName(XmlGroup);
|
||||
foreach (var groupNode in groupNodeList)
|
||||
{
|
||||
XmlElement groupElement = groupNode as XmlElement;
|
||||
if(groupElement.HasAttribute(XmlGroupActiveRule) == false)
|
||||
groupElement.SetAttribute(XmlGroupActiveRule, $"{nameof(EnableGroup)}");
|
||||
}
|
||||
|
||||
// 更新版本
|
||||
root.SetAttribute(XmlVersion, "2.4");
|
||||
return UpdateXmlConfig(xmlDoc);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -96,16 +96,17 @@ namespace YooAsset.Editor
|
|||
// 检测可寻址地址是否重复
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
var addressTemper = new Dictionary<string, string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
{
|
||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
||||
{
|
||||
string address = collectInfoPair.Value.Address;
|
||||
if (adressTemper.Contains(address) == false)
|
||||
adressTemper.Add(address);
|
||||
string assetPath = collectInfoPair.Value.AssetPath;
|
||||
if (addressTemper.TryGetValue(address, out var existed) == false)
|
||||
addressTemper.Add(address, assetPath);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address} in group : {GroupName}");
|
||||
throw new Exception($"The address is existed : {address} in group : {GroupName} \nAssetPath:\n {existed}\n {assetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -76,16 +76,17 @@ namespace YooAsset.Editor
|
|||
// 检测可寻址地址是否重复
|
||||
if (command.EnableAddressable)
|
||||
{
|
||||
HashSet<string> adressTemper = new HashSet<string>();
|
||||
var addressTemper = new Dictionary<string, string>();
|
||||
foreach (var collectInfoPair in result)
|
||||
{
|
||||
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
|
||||
{
|
||||
string address = collectInfoPair.Value.Address;
|
||||
if (adressTemper.Contains(address) == false)
|
||||
adressTemper.Add(address);
|
||||
string assetPath = collectInfoPair.Value.AssetPath;
|
||||
if (addressTemper.TryGetValue(address, out var existed) == false)
|
||||
addressTemper.Add(address, assetPath);
|
||||
else
|
||||
throw new Exception($"The address is existed : {address}");
|
||||
throw new Exception($"The address is existed : {address} \nAssetPath:\n {existed}\n {assetPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@ using UnityEngine;
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[CreateAssetMenu(fileName = "AssetBundleCollectorSetting", menuName = "YooAsset/Create AssetBundle Collector Settings")]
|
||||
public class AssetBundleCollectorSetting : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -100,8 +101,8 @@ namespace YooAsset.Editor
|
|||
{
|
||||
if (package.PackageName == packageName)
|
||||
{
|
||||
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
|
||||
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
|
||||
CollectCommand command = new CollectCommand(buildMode, packageName, EnableAddressable, UniqueBundleName);
|
||||
CollectResult collectResult = new CollectResult(command);
|
||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||
return collectResult;
|
||||
}
|
||||
|
@ -109,21 +110,5 @@ namespace YooAsset.Editor
|
|||
|
||||
throw new Exception($"Not found collector pacakge : {packageName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有包裹收集的资源文件
|
||||
/// </summary>
|
||||
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
|
||||
{
|
||||
List<CollectResult> collectResultList = new List<CollectResult>(1000);
|
||||
foreach (var package in Packages)
|
||||
{
|
||||
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
|
||||
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
|
||||
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
|
||||
collectResultList.Add(collectResult);
|
||||
}
|
||||
return collectResultList;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -27,24 +27,8 @@ namespace YooAsset.Editor
|
|||
public static bool IsDirty { private set; get; } = false;
|
||||
|
||||
|
||||
private static AssetBundleCollectorSetting _setting = null;
|
||||
public static AssetBundleCollectorSetting Setting
|
||||
static AssetBundleCollectorSettingData()
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
return _setting;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载配置文件
|
||||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
|
||||
|
||||
// IPackRule
|
||||
{
|
||||
// 清空缓存集合
|
||||
|
@ -108,7 +92,8 @@ namespace YooAsset.Editor
|
|||
List<Type> types = new List<Type>(100)
|
||||
{
|
||||
typeof(AddressByFileName),
|
||||
typeof(AddressByCollectorAndFileName),
|
||||
typeof(AddressByFilePath),
|
||||
typeof(AddressByFolderAndFileName),
|
||||
typeof(AddressByGroupAndFileName)
|
||||
};
|
||||
|
||||
|
@ -146,6 +131,17 @@ namespace YooAsset.Editor
|
|||
}
|
||||
}
|
||||
|
||||
private static AssetBundleCollectorSetting _setting = null;
|
||||
public static AssetBundleCollectorSetting Setting
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_setting == null)
|
||||
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
|
||||
return _setting;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 存储配置文件
|
||||
/// </summary>
|
||||
|
@ -183,9 +179,6 @@ namespace YooAsset.Editor
|
|||
|
||||
public static List<RuleDisplayName> GetActiveRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheActiveRuleTypes)
|
||||
{
|
||||
|
@ -198,9 +191,6 @@ namespace YooAsset.Editor
|
|||
}
|
||||
public static List<RuleDisplayName> GetAddressRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheAddressRuleTypes)
|
||||
{
|
||||
|
@ -213,9 +203,6 @@ namespace YooAsset.Editor
|
|||
}
|
||||
public static List<RuleDisplayName> GetPackRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cachePackRuleTypes)
|
||||
{
|
||||
|
@ -228,9 +215,6 @@ namespace YooAsset.Editor
|
|||
}
|
||||
public static List<RuleDisplayName> GetFilterRuleNames()
|
||||
{
|
||||
if (_setting == null)
|
||||
LoadSettingData();
|
||||
|
||||
List<RuleDisplayName> names = new List<RuleDisplayName>();
|
||||
foreach (var pair in _cacheFilterRuleTypes)
|
||||
{
|
||||
|
@ -243,7 +227,7 @@ namespace YooAsset.Editor
|
|||
}
|
||||
private static string GetRuleDisplayName(string name, Type type)
|
||||
{
|
||||
var attribute = EditorAttribute.GetAttribute<DisplayNameAttribute>(type);
|
||||
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
|
||||
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
|
||||
return attribute.DisplayName;
|
||||
else
|
||||
|
|
|
@ -12,9 +12,9 @@ namespace YooAsset.Editor
|
|||
public class AssetBundleCollectorWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
|
||||
public static void ShowExample()
|
||||
public static void OpenWindow()
|
||||
{
|
||||
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, EditorDefine.DockedWindowTypes);
|
||||
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, WindowsDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
|
@ -70,7 +70,7 @@ namespace YooAsset.Editor
|
|||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleCollectorWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
|
@ -148,6 +148,7 @@ namespace YooAsset.Editor
|
|||
{
|
||||
selectPackage.PackageName = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
||||
FillPackageViewData();
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -160,6 +161,7 @@ namespace YooAsset.Editor
|
|||
{
|
||||
selectPackage.PackageDesc = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
||||
FillPackageViewData();
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -594,14 +596,14 @@ namespace YooAsset.Editor
|
|||
var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0);
|
||||
popupField.name = "PopupField1";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 200;
|
||||
popupField.style.width = 220;
|
||||
elementBottom.Add(popupField);
|
||||
}
|
||||
{
|
||||
var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0);
|
||||
popupField.name = "PopupField2";
|
||||
popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
popupField.style.width = 230;
|
||||
popupField.style.width = 220;
|
||||
elementBottom.Add(popupField);
|
||||
}
|
||||
{
|
||||
|
@ -611,6 +613,15 @@ namespace YooAsset.Editor
|
|||
popupField.style.width = 150;
|
||||
elementBottom.Add(popupField);
|
||||
}
|
||||
{
|
||||
var textField = new TextField();
|
||||
textField.name = "TextField0";
|
||||
textField.label = "UserData";
|
||||
textField.style.width = 200;
|
||||
elementBottom.Add(textField);
|
||||
var label = textField.Q<Label>();
|
||||
label.style.minWidth = 63;
|
||||
}
|
||||
{
|
||||
var textField = new TextField();
|
||||
textField.name = "TextField1";
|
||||
|
@ -750,6 +761,15 @@ namespace YooAsset.Editor
|
|||
}
|
||||
});
|
||||
|
||||
// UserData
|
||||
var textFiled0 = element.Q<TextField>("TextField0");
|
||||
textFiled0.SetValueWithoutNotify(collector.UserData);
|
||||
textFiled0.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
collector.UserData = evt.newValue;
|
||||
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
|
||||
});
|
||||
|
||||
// Tags
|
||||
var textFiled1 = element.Q<TextField>("TextField1");
|
||||
textFiled1.SetValueWithoutNotify(collector.AssetTags);
|
||||
|
@ -776,7 +796,7 @@ namespace YooAsset.Editor
|
|||
|
||||
try
|
||||
{
|
||||
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value);
|
||||
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value);
|
||||
collectAssetInfos = collector.GetAllCollectAssets(command, group);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
|
@ -794,12 +814,7 @@ namespace YooAsset.Editor
|
|||
|
||||
string showInfo = collectAssetInfo.AssetPath;
|
||||
if (_enableAddressableToogle.value)
|
||||
{
|
||||
IAddressRule instance = AssetBundleCollectorSettingData.GetAddressRuleInstance(collector.AddressRuleName);
|
||||
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, group.GroupName);
|
||||
string addressValue = instance.GetAssetAddress(ruleData);
|
||||
showInfo = $"[{addressValue}] {showInfo}";
|
||||
}
|
||||
showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}";
|
||||
|
||||
var label = new Label();
|
||||
label.text = showInfo;
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace YooAsset.Editor
|
|||
/// 资源包名称
|
||||
/// </summary>
|
||||
public string BundleName { private set; get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 可寻址地址
|
||||
/// </summary>
|
||||
|
@ -25,30 +25,30 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public string AssetPath { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源分类标签
|
||||
/// </summary>
|
||||
public List<string> AssetTags { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生资源
|
||||
/// </summary>
|
||||
public bool IsRawAsset { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源分类标签
|
||||
/// </summary>
|
||||
public List<string> AssetTags { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 依赖的资源列表
|
||||
/// </summary>
|
||||
public List<string> DependAssets = new List<string>();
|
||||
|
||||
|
||||
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags, bool isRawAsset)
|
||||
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset, List<string> assetTags)
|
||||
{
|
||||
CollectorType = collectorType;
|
||||
BundleName = bundleName;
|
||||
Address = address;
|
||||
AssetPath = assetPath;
|
||||
AssetTags = assetTags;
|
||||
IsRawAsset = isRawAsset;
|
||||
AssetTags = assetTags;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -8,15 +8,37 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public EBuildMode BuildMode { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// </summary>
|
||||
public string PackageName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable { private set; get; }
|
||||
|
||||
public CollectCommand(EBuildMode buildMode, bool enableAddressable)
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 着色器统一全名称
|
||||
/// </summary>
|
||||
public string ShadersBundleName { private set; get; }
|
||||
|
||||
|
||||
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
|
||||
{
|
||||
BuildMode = buildMode;
|
||||
PackageName = packageName;
|
||||
EnableAddressable = enableAddressable;
|
||||
UniqueBundleName = uniqueBundleName;
|
||||
|
||||
// 着色器统一全名称
|
||||
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,33 +6,19 @@ namespace YooAsset.Editor
|
|||
public class CollectResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
/// 收集命令
|
||||
/// </summary>
|
||||
public string PackageName { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用可寻址资源定位
|
||||
/// </summary>
|
||||
public bool EnableAddressable { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包名唯一化
|
||||
/// </summary>
|
||||
public bool UniqueBundleName { private set; get; }
|
||||
public CollectCommand Command { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 收集的资源信息列表
|
||||
/// </summary>
|
||||
public List<CollectAssetInfo> CollectAssets { private set; get; }
|
||||
|
||||
|
||||
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
|
||||
public CollectResult(CollectCommand command)
|
||||
{
|
||||
PackageName = packageName;
|
||||
EnableAddressable = enableAddressable;
|
||||
UniqueBundleName = uniqueBundleName;
|
||||
Command = command;
|
||||
}
|
||||
|
||||
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
|
||||
{
|
||||
CollectAssets = collectAssets;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[DisplayName("以文件名称为定位地址")]
|
||||
[DisplayName("定位地址: 文件名")]
|
||||
public class AddressByFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
|
@ -11,7 +11,16 @@ namespace YooAsset.Editor
|
|||
}
|
||||
}
|
||||
|
||||
[DisplayName("以分组名称+文件名称为定位地址")]
|
||||
[DisplayName("定位地址: 文件路径")]
|
||||
public class AddressByFilePath : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
{
|
||||
return data.AssetPath;
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("定位地址: 分组名+文件名")]
|
||||
public class AddressByGroupAndFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
|
@ -21,14 +30,14 @@ namespace YooAsset.Editor
|
|||
}
|
||||
}
|
||||
|
||||
[DisplayName("以收集器名称+文件名称为定位地址")]
|
||||
public class AddressByCollectorAndFileName : IAddressRule
|
||||
[DisplayName("定位地址: 文件夹名+文件名")]
|
||||
public class AddressByFolderAndFileName : IAddressRule
|
||||
{
|
||||
string IAddressRule.GetAssetAddress(AddressRuleData data)
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
|
||||
string collectorName = Path.GetFileNameWithoutExtension(data.CollectPath);
|
||||
return $"{collectorName}_{fileName}";
|
||||
FileInfo fileInfo = new FileInfo(data.AssetPath);
|
||||
return $"{fileInfo.Directory.Name}_{fileName}";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,9 +1,27 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class DefaultFilterRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 忽略的文件类型
|
||||
/// </summary>
|
||||
private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
|
||||
|
||||
/// <summary>
|
||||
/// 查询是否为忽略文件
|
||||
/// </summary>
|
||||
public static bool IsIgnoreFile(string fileExtension)
|
||||
{
|
||||
return _ignoreFileExtensions.Contains(fileExtension);
|
||||
}
|
||||
}
|
||||
|
||||
[DisplayName("收集所有资源")]
|
||||
public class CollectAll : IFilterRule
|
||||
{
|
||||
|
|
|
@ -4,18 +4,50 @@ using UnityEditor;
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class DefaultPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// AssetBundle文件的后缀名
|
||||
/// </summary>
|
||||
public const string AssetBundleFileExtension = "bundle";
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件的后缀名
|
||||
/// </summary>
|
||||
public const string RawFileExtension = "rawfile";
|
||||
|
||||
/// <summary>
|
||||
/// Unity着色器资源包名称
|
||||
/// </summary>
|
||||
public const string ShadersBundleName = "unityshaders";
|
||||
|
||||
|
||||
public static PackRuleResult CreateShadersPackRuleResult()
|
||||
{
|
||||
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以文件路径作为资源包名
|
||||
/// 注意:每个文件独自打资源包
|
||||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("以文件路径作为资源包名")]
|
||||
[DisplayName("资源包名: 文件路径")]
|
||||
public class PackSeparately : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return StringUtility.RemoveExtension(data.AssetPath);
|
||||
string bundleName = PathUtility.RemoveExtension(data.AssetPath);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -25,14 +57,19 @@ namespace YooAsset.Editor
|
|||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("以父类文件夹路径作为资源包名")]
|
||||
[DisplayName("资源包名: 父类文件夹路径")]
|
||||
public class PackDirectory : IPackRule
|
||||
{
|
||||
public static PackDirectory StaticPackRule = new PackDirectory();
|
||||
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return Path.GetDirectoryName(data.AssetPath);
|
||||
string bundleName = Path.GetDirectoryName(data.AssetPath);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -43,10 +80,10 @@ namespace YooAsset.Editor
|
|||
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
|
||||
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
|
||||
/// </summary>
|
||||
[DisplayName("以收集器路径下顶级文件夹为资源包名")]
|
||||
[DisplayName("资源包名: 收集器下顶级文件夹路径")]
|
||||
public class PackTopDirectory : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
|
||||
assetPath = assetPath.TrimStart('/');
|
||||
|
@ -56,33 +93,48 @@ namespace YooAsset.Editor
|
|||
if (Path.HasExtension(splits[0]))
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
string bundleName = $"{data.CollectPath}/{splits[0]}";
|
||||
return bundleName;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Not found root directory : {assetPath}");
|
||||
}
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 以收集器路径作为资源包名
|
||||
/// 注意:收集的所有文件打进一个资源包
|
||||
/// </summary>
|
||||
[DisplayName("以收集器路径作为资源包名")]
|
||||
[DisplayName("资源包名: 收集器路径")]
|
||||
public class PackCollector : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string bundleName;
|
||||
string collectPath = data.CollectPath;
|
||||
if (AssetDatabase.IsValidFolder(collectPath))
|
||||
{
|
||||
return collectPath;
|
||||
bundleName = collectPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
return StringUtility.RemoveExtension(collectPath);
|
||||
bundleName = PathUtility.RemoveExtension(collectPath);
|
||||
}
|
||||
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -90,51 +142,55 @@ namespace YooAsset.Editor
|
|||
/// 以分组名称作为资源包名
|
||||
/// 注意:收集的所有文件打进一个资源包
|
||||
/// </summary>
|
||||
[DisplayName("以分组名称作为资源包名")]
|
||||
[DisplayName("资源包名: 分组名称")]
|
||||
public class PackGroup : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return data.GroupName;
|
||||
string bundleName = data.GroupName;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包原生文件
|
||||
/// 注意:原生文件打包支持:图片,音频,视频,文本
|
||||
/// </summary>
|
||||
[DisplayName("打包原生文件")]
|
||||
public class PackRawFile : IPackRule
|
||||
{
|
||||
string IPackRule.GetBundleName(PackRuleData data)
|
||||
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
string extension = StringUtility.RemoveFirstChar(Path.GetExtension(data.AssetPath));
|
||||
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
|
||||
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() ||
|
||||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
|
||||
extension == EAssetFileExtension.shader.ToString())
|
||||
{
|
||||
throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
|
||||
}
|
||||
string bundleName = data.AssetPath;
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
// 注意:原生文件只支持无依赖关系的资源
|
||||
string[] depends = AssetDatabase.GetDependencies(data.AssetPath, true);
|
||||
if (depends.Length != 1)
|
||||
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
|
||||
|
||||
return data.AssetPath;
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包着色器变种集合
|
||||
/// </summary>
|
||||
[DisplayName("打包着色器变种集合")]
|
||||
[DisplayName("打包着色器变种集合文件")]
|
||||
public class PackShaderVariants : IPackRule
|
||||
{
|
||||
public string GetBundleName(PackRuleData data)
|
||||
public PackRuleResult GetPackRuleResult(PackRuleData data)
|
||||
{
|
||||
return YooAssetSettings.UnityShadersBundleName;
|
||||
return DefaultPackRule.CreateShadersPackRuleResult();
|
||||
}
|
||||
|
||||
bool IPackRule.IsRawFilePackRule()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class DefaultShareAssetPackRule : IShareAssetPackRule
|
||||
{
|
||||
public PackRuleResult GetPackRuleResult(string assetPath)
|
||||
{
|
||||
string bundleName = Path.GetDirectoryName(assetPath);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3b8606481370397489cb3aa21e726d9a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -16,7 +16,7 @@ namespace YooAsset.Editor
|
|||
}
|
||||
}
|
||||
|
||||
public static class EditorAttribute
|
||||
public static class DisplayNameAttributeHelper
|
||||
{
|
||||
internal static T GetAttribute<T>(Type type) where T : Attribute
|
||||
{
|
|
@ -6,12 +6,14 @@ namespace YooAsset.Editor
|
|||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GroupName;
|
||||
public string UserData;
|
||||
|
||||
public AddressRuleData(string assetPath, string collectPath, string groupName)
|
||||
public AddressRuleData(string assetPath, string collectPath, string groupName, string userData)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = collectPath;
|
||||
GroupName = groupName;
|
||||
UserData = userData;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,21 +3,64 @@ namespace YooAsset.Editor
|
|||
{
|
||||
public struct PackRuleData
|
||||
{
|
||||
public string AssetPath;
|
||||
public string AssetPath;
|
||||
public string CollectPath;
|
||||
public string GroupName;
|
||||
public string UserData;
|
||||
|
||||
public PackRuleData(string assetPath)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = string.Empty;
|
||||
GroupName = string.Empty;
|
||||
UserData = string.Empty;
|
||||
}
|
||||
public PackRuleData(string assetPath, string collectPath, string groupName)
|
||||
public PackRuleData(string assetPath, string collectPath, string groupName, string userData)
|
||||
{
|
||||
AssetPath = assetPath;
|
||||
CollectPath = collectPath;
|
||||
GroupName = groupName;
|
||||
UserData = userData;
|
||||
}
|
||||
}
|
||||
|
||||
public struct PackRuleResult
|
||||
{
|
||||
private readonly string _bundleName;
|
||||
private readonly string _bundleExtension;
|
||||
|
||||
public PackRuleResult(string bundleName, string bundleExtension)
|
||||
{
|
||||
_bundleName = bundleName;
|
||||
_bundleExtension = bundleExtension;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取主资源包全名称
|
||||
/// </summary>
|
||||
public string GetMainBundleName(string packageName, bool uniqueBundleName)
|
||||
{
|
||||
string fullName;
|
||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||
if (uniqueBundleName)
|
||||
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
|
||||
else
|
||||
fullName = $"{bundleName}.{_bundleExtension}";
|
||||
return fullName.ToLower();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取共享资源包全名称
|
||||
/// </summary>
|
||||
public string GetShareBundleName(string packageName, bool uniqueBundleName)
|
||||
{
|
||||
string fullName;
|
||||
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
|
||||
if (uniqueBundleName)
|
||||
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
|
||||
else
|
||||
fullName = $"share_{bundleName}.{_bundleExtension}";
|
||||
return fullName.ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -27,8 +70,13 @@ namespace YooAsset.Editor
|
|||
public interface IPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取资源打包所属的资源包名称
|
||||
/// 获取打包规则结果
|
||||
/// </summary>
|
||||
string GetBundleName(PackRuleData data);
|
||||
PackRuleResult GetPackRuleResult(PackRuleData data);
|
||||
|
||||
/// <summary>
|
||||
/// 是否为原生文件打包规则
|
||||
/// </summary>
|
||||
bool IsRawFilePackRule();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 共享资源的打包规则
|
||||
/// </summary>
|
||||
public interface IShareAssetPackRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取打包规则结果
|
||||
/// </summary>
|
||||
PackRuleResult GetPackRuleResult(string assetPath);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1ed930b0cc1db1742b0a131ca476bd82
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -13,9 +13,9 @@ namespace YooAsset.Editor
|
|||
public class AssetBundleDebuggerWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
|
||||
public static void ShowExample()
|
||||
public static void OpenWindow()
|
||||
{
|
||||
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
|
||||
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, WindowsDefine.DockedWindowTypes);
|
||||
wnd.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
|
@ -63,7 +63,7 @@ namespace YooAsset.Editor
|
|||
VisualElement root = rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleDebuggerWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
|
@ -278,7 +278,7 @@ namespace YooAsset.Editor
|
|||
|
||||
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
|
||||
string fileContent = JsonUtility.ToJson(_currentReport, true);
|
||||
FileUtility.CreateFile(filePath, fileContent);
|
||||
FileUtility.WriteAllText(filePath, fileContent);
|
||||
}
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace YooAsset.Editor
|
|||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerAssetListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
|
@ -45,6 +45,10 @@ namespace YooAsset.Editor
|
|||
_dependListView = _root.Q<ListView>("BottomListView");
|
||||
_dependListView.makeItem = MakeDependListViewItem;
|
||||
_dependListView.bindItem = BindDependListViewItem;
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
SplitView.Adjuster(_root);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace YooAsset.Editor
|
|||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerBundleListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
|
@ -45,6 +45,10 @@ namespace YooAsset.Editor
|
|||
_usingListView = _root.Q<ListView>("BottomListView");
|
||||
_usingListView.makeItem = MakeIncludeListViewItem;
|
||||
_usingListView.bindItem = BindIncludeListViewItem;
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
SplitView.Adjuster(_root);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -10,9 +10,9 @@ namespace YooAsset.Editor
|
|||
public class AssetBundleReporterWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
|
||||
public static void ShowExample()
|
||||
public static void OpenWindow()
|
||||
{
|
||||
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, EditorDefine.DockedWindowTypes);
|
||||
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, WindowsDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
|
@ -35,12 +35,18 @@ namespace YooAsset.Editor
|
|||
/// 资源包视图
|
||||
/// </summary>
|
||||
BundleView,
|
||||
|
||||
/// <summary>
|
||||
/// 冗余资源试图
|
||||
/// </summary>
|
||||
Redundancy,
|
||||
}
|
||||
|
||||
private ToolbarMenu _viewModeMenu;
|
||||
private ReporterSummaryViewer _summaryViewer;
|
||||
private ReporterAssetListViewer _assetListViewer;
|
||||
private ReporterBundleListViewer _bundleListViewer;
|
||||
private ReporterRedundancyListViewer _redundancyListViewer;
|
||||
|
||||
private EViewMode _viewMode;
|
||||
private BuildReport _buildReport;
|
||||
|
@ -55,7 +61,7 @@ namespace YooAsset.Editor
|
|||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleReporterWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
|
@ -70,6 +76,7 @@ namespace YooAsset.Editor
|
|||
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
|
||||
_viewModeMenu.menu.AppendAction(EViewMode.Redundancy.ToString(), ViewModeMenuAction3, ViewModeMenuFun3);
|
||||
|
||||
// 搜索栏
|
||||
var searchField = root.Q<ToolbarSearchField>("SearchField");
|
||||
|
@ -87,6 +94,10 @@ namespace YooAsset.Editor
|
|||
_bundleListViewer = new ReporterBundleListViewer();
|
||||
_bundleListViewer.InitViewer();
|
||||
|
||||
// 加载试图
|
||||
_redundancyListViewer = new ReporterRedundancyListViewer();
|
||||
_redundancyListViewer.InitViewer();
|
||||
|
||||
// 显示视图
|
||||
_viewMode = EViewMode.Summary;
|
||||
_viewModeMenu.text = EViewMode.Summary.ToString();
|
||||
|
@ -111,9 +122,10 @@ namespace YooAsset.Editor
|
|||
_reportFilePath = selectFilePath;
|
||||
string jsonData = FileUtility.ReadAllText(_reportFilePath);
|
||||
_buildReport = BuildReport.Deserialize(jsonData);
|
||||
_summaryViewer.FillViewData(_buildReport);
|
||||
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
|
||||
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
|
||||
_summaryViewer.FillViewData(_buildReport);
|
||||
_redundancyListViewer.FillViewData(_buildReport, _searchKeyWord);
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
{
|
||||
|
@ -134,6 +146,7 @@ namespace YooAsset.Editor
|
|||
_summaryViewer.AttachParent(root);
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.DetachParent();
|
||||
_redundancyListViewer.DetachParent();
|
||||
}
|
||||
}
|
||||
private void ViewModeMenuAction1(DropdownMenuAction action)
|
||||
|
@ -146,6 +159,7 @@ namespace YooAsset.Editor
|
|||
_summaryViewer.DetachParent();
|
||||
_assetListViewer.AttachParent(root);
|
||||
_bundleListViewer.DetachParent();
|
||||
_redundancyListViewer.DetachParent();
|
||||
}
|
||||
}
|
||||
private void ViewModeMenuAction2(DropdownMenuAction action)
|
||||
|
@ -158,6 +172,20 @@ namespace YooAsset.Editor
|
|||
_summaryViewer.DetachParent();
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.AttachParent(root);
|
||||
_redundancyListViewer.DetachParent();
|
||||
}
|
||||
}
|
||||
private void ViewModeMenuAction3(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode != EViewMode.Redundancy)
|
||||
{
|
||||
_viewMode = EViewMode.Redundancy;
|
||||
VisualElement root = this.rootVisualElement;
|
||||
_viewModeMenu.text = EViewMode.Redundancy.ToString();
|
||||
_summaryViewer.DetachParent();
|
||||
_assetListViewer.DetachParent();
|
||||
_bundleListViewer.DetachParent();
|
||||
_redundancyListViewer.AttachParent(root);
|
||||
}
|
||||
}
|
||||
private DropdownMenuAction.Status ViewModeMenuFun0(DropdownMenuAction action)
|
||||
|
@ -181,6 +209,13 @@ namespace YooAsset.Editor
|
|||
else
|
||||
return DropdownMenuAction.Status.Normal;
|
||||
}
|
||||
private DropdownMenuAction.Status ViewModeMenuFun3(DropdownMenuAction action)
|
||||
{
|
||||
if (_viewMode == EViewMode.Redundancy)
|
||||
return DropdownMenuAction.Status.Checked;
|
||||
else
|
||||
return DropdownMenuAction.Status.Normal;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -38,7 +38,7 @@ namespace YooAsset.Editor
|
|||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterAssetListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
|
@ -68,6 +68,10 @@ namespace YooAsset.Editor
|
|||
_dependListView = _root.Q<ListView>("BottomListView");
|
||||
_dependListView.makeItem = MakeDependListViewItem;
|
||||
_dependListView.bindItem = BindDependListViewItem;
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
SplitView.Adjuster(_root);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
|
|
|
@ -42,7 +42,7 @@ namespace YooAsset.Editor
|
|||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>();
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterBundleListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
|
@ -76,6 +76,10 @@ namespace YooAsset.Editor
|
|||
_includeListView = _root.Q<ListView>("BottomListView");
|
||||
_includeListView.makeItem = MakeIncludeListViewItem;
|
||||
_includeListView.bindItem = BindIncludeListViewItem;
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
SplitView.Adjuster(_root);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1,21 +1,19 @@
|
|||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Include Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="GUID" display-tooltip-when-elided="true" name="BottomBar2" style="width: 280px; -unity-text-align: middle-left;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Size" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Hash" display-tooltip-when-elided="true" name="TopBar3" style="width: 280px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Include Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="GUID" display-tooltip-when-elided="true" name="BottomBar2" style="width: 280px; -unity-text-align: middle-left;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
|
|
|
@ -0,0 +1,317 @@
|
|||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class ReporterRedundancyListViewer
|
||||
{
|
||||
private enum ESortMode
|
||||
{
|
||||
AssetPath,
|
||||
AssetType,
|
||||
FileSize,
|
||||
Number,
|
||||
}
|
||||
|
||||
private VisualTreeAsset _visualAsset;
|
||||
private TemplateContainer _root;
|
||||
|
||||
private ToolbarButton _topBar1;
|
||||
private ToolbarButton _topBar2;
|
||||
private ToolbarButton _topBar3;
|
||||
private ToolbarButton _topBar4;
|
||||
private ListView _assetListView;
|
||||
|
||||
private BuildReport _buildReport;
|
||||
private string _searchKeyWord;
|
||||
private ESortMode _sortMode = ESortMode.AssetPath;
|
||||
private bool _descendingSort = false;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化页面
|
||||
/// </summary>
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterRedundancyListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 顶部按钮栏
|
||||
_topBar1 = _root.Q<ToolbarButton>("TopBar1");
|
||||
_topBar2 = _root.Q<ToolbarButton>("TopBar2");
|
||||
_topBar3 = _root.Q<ToolbarButton>("TopBar3");
|
||||
_topBar4 = _root.Q<ToolbarButton>("TopBar4");
|
||||
_topBar1.clicked += TopBar1_clicked;
|
||||
_topBar2.clicked += TopBar2_clicked;
|
||||
_topBar3.clicked += TopBar3_clicked;
|
||||
_topBar4.clicked += TopBar4_clicked;
|
||||
|
||||
// 资源列表
|
||||
_assetListView = _root.Q<ListView>("TopListView");
|
||||
_assetListView.makeItem = MakeAssetListViewItem;
|
||||
_assetListView.bindItem = BindAssetListViewItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
public void FillViewData(BuildReport buildReport, string searchKeyWord)
|
||||
{
|
||||
_buildReport = buildReport;
|
||||
_searchKeyWord = searchKeyWord;
|
||||
RefreshView();
|
||||
}
|
||||
private void RefreshView()
|
||||
{
|
||||
_assetListView.Clear();
|
||||
_assetListView.ClearSelection();
|
||||
_assetListView.itemsSource = FilterAndSortViewItems();
|
||||
_assetListView.Rebuild();
|
||||
RefreshSortingSymbol();
|
||||
}
|
||||
private List<ReportRedundancyInfo> FilterAndSortViewItems()
|
||||
{
|
||||
List<ReportRedundancyInfo> result = new List<ReportRedundancyInfo>(_buildReport.RedundancyInfos.Count);
|
||||
|
||||
// 过滤列表
|
||||
foreach (var redundancyInfo in _buildReport.RedundancyInfos)
|
||||
{
|
||||
if (string.IsNullOrEmpty(_searchKeyWord) == false)
|
||||
{
|
||||
if (redundancyInfo.AssetPath.Contains(_searchKeyWord) == false)
|
||||
continue;
|
||||
}
|
||||
result.Add(redundancyInfo);
|
||||
}
|
||||
|
||||
// 排序列表
|
||||
if (_sortMode == ESortMode.AssetPath)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.AssetPath).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.AssetPath).ToList();
|
||||
}
|
||||
else if(_sortMode == ESortMode.AssetType)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.AssetType).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.AssetType).ToList();
|
||||
}
|
||||
else if (_sortMode == ESortMode.FileSize)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.FileSize).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.FileSize).ToList();
|
||||
}
|
||||
else if (_sortMode == ESortMode.Number)
|
||||
{
|
||||
if (_descendingSort)
|
||||
return result.OrderByDescending(a => a.Number).ToList();
|
||||
else
|
||||
return result.OrderBy(a => a.Number).ToList();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
private void RefreshSortingSymbol()
|
||||
{
|
||||
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count})";
|
||||
_topBar2.text = "Asset Type";
|
||||
_topBar3.text = "File Size";
|
||||
_topBar4.text = "Redundancy Num";
|
||||
|
||||
if (_sortMode == ESortMode.AssetPath)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↓";
|
||||
else
|
||||
_topBar1.text = $"Asset Path ({_assetListView.itemsSource.Count}) ↑";
|
||||
}
|
||||
else if(_sortMode == ESortMode.AssetType)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar2.text = "Asset Type ↓";
|
||||
else
|
||||
_topBar2.text = "Asset Type ↑";
|
||||
}
|
||||
else if (_sortMode == ESortMode.FileSize)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar3.text = "File Size ↓";
|
||||
else
|
||||
_topBar3.text = "File Size ↑";
|
||||
}
|
||||
else if (_sortMode == ESortMode.Number)
|
||||
{
|
||||
if (_descendingSort)
|
||||
_topBar4.text = "Redundancy Num ↓";
|
||||
else
|
||||
_topBar4.text = "Redundancy Num ↑";
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 挂接到父类页面上
|
||||
/// </summary>
|
||||
public void AttachParent(VisualElement parent)
|
||||
{
|
||||
parent.Add(_root);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从父类页面脱离开
|
||||
/// </summary>
|
||||
public void DetachParent()
|
||||
{
|
||||
_root.RemoveFromHierarchy();
|
||||
}
|
||||
|
||||
|
||||
// 资源列表相关
|
||||
private VisualElement MakeAssetListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label2";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 0;
|
||||
label.style.width = 125;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label3";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 0;
|
||||
label.style.width = 125;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label4";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 0;
|
||||
label.style.width = 125;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindAssetListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var sourceData = _assetListView.itemsSource as List<ReportRedundancyInfo>;
|
||||
var redundancyInfo = sourceData[index];
|
||||
|
||||
// Asset Path
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = redundancyInfo.AssetPath;
|
||||
|
||||
// Asset Type
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = redundancyInfo.AssetType;
|
||||
|
||||
// File Size
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = EditorUtility.FormatBytes(redundancyInfo.FileSize);
|
||||
|
||||
// Number
|
||||
var label4 = element.Q<Label>("Label4");
|
||||
label4.text = redundancyInfo.Number.ToString();
|
||||
}
|
||||
private void TopBar1_clicked()
|
||||
{
|
||||
if (_sortMode != ESortMode.AssetPath)
|
||||
{
|
||||
_sortMode = ESortMode.AssetPath;
|
||||
_descendingSort = false;
|
||||
RefreshView();
|
||||
}
|
||||
else
|
||||
{
|
||||
_descendingSort = !_descendingSort;
|
||||
RefreshView();
|
||||
}
|
||||
}
|
||||
private void TopBar2_clicked()
|
||||
{
|
||||
if (_sortMode != ESortMode.AssetType)
|
||||
{
|
||||
_sortMode = ESortMode.AssetType;
|
||||
_descendingSort = false;
|
||||
RefreshView();
|
||||
}
|
||||
else
|
||||
{
|
||||
_descendingSort = !_descendingSort;
|
||||
RefreshView();
|
||||
}
|
||||
}
|
||||
private void TopBar3_clicked()
|
||||
{
|
||||
if (_sortMode != ESortMode.FileSize)
|
||||
{
|
||||
_sortMode = ESortMode.FileSize;
|
||||
_descendingSort = false;
|
||||
RefreshView();
|
||||
}
|
||||
else
|
||||
{
|
||||
_descendingSort = !_descendingSort;
|
||||
RefreshView();
|
||||
}
|
||||
}
|
||||
private void TopBar4_clicked()
|
||||
{
|
||||
if (_sortMode != ESortMode.Number)
|
||||
{
|
||||
_sortMode = ESortMode.Number;
|
||||
_descendingSort = false;
|
||||
RefreshView();
|
||||
}
|
||||
else
|
||||
{
|
||||
_descendingSort = !_descendingSort;
|
||||
RefreshView();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a72c4edf1a81c9942a9d43e9d2a77b53
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,11 @@
|
|||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Asset Type" display-tooltip-when-elided="true" name="TopBar2" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
|
||||
<uie:ToolbarButton text="File Size" display-tooltip-when-elided="true" name="TopBar3" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
|
||||
<uie:ToolbarButton text="Redundancy Num" display-tooltip-when-elided="true" name="TopBar4" style="width: 125px; -unity-text-align: middle-left; flex-grow: 0; flex-shrink: 1;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a5296d9c037ce3944b5c197cbdd78a8b
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
|
@ -27,7 +27,6 @@ namespace YooAsset.Editor
|
|||
private TemplateContainer _root;
|
||||
|
||||
private ListView _listView;
|
||||
private BuildReport _buildReport;
|
||||
private readonly List<ItemWrapper> _items = new List<ItemWrapper>();
|
||||
|
||||
|
||||
|
@ -37,7 +36,7 @@ namespace YooAsset.Editor
|
|||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterSummaryViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
|
@ -55,14 +54,12 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public void FillViewData(BuildReport buildReport)
|
||||
{
|
||||
_buildReport = buildReport;
|
||||
|
||||
_items.Clear();
|
||||
|
||||
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
|
||||
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
|
||||
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate));
|
||||
_items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒"));
|
||||
_items.Add(new ItemWrapper("构建耗时", ConvertTime(buildReport.Summary.BuildSeconds)));
|
||||
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
|
||||
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
|
||||
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
|
||||
|
@ -71,7 +68,9 @@ namespace YooAsset.Editor
|
|||
|
||||
_items.Add(new ItemWrapper("启用可寻址资源定位", $"{buildReport.Summary.EnableAddressable}"));
|
||||
_items.Add(new ItemWrapper("资源包名唯一化", $"{buildReport.Summary.UniqueBundleName}"));
|
||||
_items.Add(new ItemWrapper("加密服务类名称", $"{buildReport.Summary.EncryptionServicesClassName}"));
|
||||
_items.Add(new ItemWrapper("自动分析冗余资源", $"{buildReport.Summary.AutoAnalyzeRedundancy}"));
|
||||
_items.Add(new ItemWrapper("共享资源的打包类名称", buildReport.Summary.ShareAssetPackRuleClassName));
|
||||
_items.Add(new ItemWrapper("加密服务类名称", buildReport.Summary.EncryptionServicesClassName));
|
||||
|
||||
_items.Add(new ItemWrapper(string.Empty, string.Empty));
|
||||
_items.Add(new ItemWrapper("构建参数", string.Empty));
|
||||
|
@ -154,16 +153,23 @@ namespace YooAsset.Editor
|
|||
label2.text = itemWrapper.Value;
|
||||
}
|
||||
|
||||
private string ConvertTime(int time)
|
||||
{
|
||||
if (time <= 60)
|
||||
{
|
||||
return $"{time}秒钟";
|
||||
}
|
||||
else
|
||||
{
|
||||
int minute = time / 60;
|
||||
return $"{minute}分钟";
|
||||
}
|
||||
}
|
||||
private string ConvertSize(long size)
|
||||
{
|
||||
if (size == 0)
|
||||
return "0";
|
||||
if (size < 1024)
|
||||
return $"{size} Bytes";
|
||||
else if (size < 1024 * 1024)
|
||||
return $"{(int)(size / 1024)} KB";
|
||||
else
|
||||
return $"{(int)(size / (1024 * 1024))} MB";
|
||||
return EditorUtility.FormatBytes(size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,13 +2,13 @@
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EditorDefine
|
||||
public class WindowsDefine
|
||||
{
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
/// <summary>
|
||||
/// 停靠窗口类型集合
|
||||
/// </summary>
|
||||
public static readonly Type[] DockedWindowTypes =
|
||||
public static readonly Type[] DockedWindowTypes =
|
||||
{
|
||||
typeof(AssetBundleBuilderWindow),
|
||||
typeof(AssetBundleCollectorWindow),
|
||||
|
|
|
@ -1,132 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EditorHelper
|
||||
{
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
|
||||
|
||||
/*
|
||||
static EditorHelper()
|
||||
{
|
||||
// 资源包收集
|
||||
_uxmlDic.Add(typeof(AssetBundleCollectorWindow), "355c4ac5cdebddc4c8362bed6f17a79e");
|
||||
|
||||
// 资源包构建
|
||||
_uxmlDic.Add(typeof(AssetBundleBuilderWindow), "28ba29adb4949284e8c48893218b0d9a");
|
||||
|
||||
// 资源包调试
|
||||
_uxmlDic.Add(typeof(AssetBundleDebuggerWindow), "790db12999afd334e8fb6ba70ef0a947");
|
||||
_uxmlDic.Add(typeof(DebuggerAssetListViewer), "31c6096c1cb29b4469096b7b4942a322");
|
||||
_uxmlDic.Add(typeof(DebuggerBundleListViewer), "932a25ffd05c13c47994d66e9d73bc37");
|
||||
|
||||
// 构建报告
|
||||
_uxmlDic.Add(typeof(AssetBundleReporterWindow), "9052b72c383e95043a0c7e7f369b1ad7");
|
||||
_uxmlDic.Add(typeof(ReporterSummaryViewer), "f8929271050855e42a1ccc6b14993a04");
|
||||
_uxmlDic.Add(typeof(ReporterAssetListViewer), "5f81bc15a55ee0a49a266f9d71e2372b");
|
||||
_uxmlDic.Add(typeof(ReporterBundleListViewer), "56d6dbe0d65ce334a8996beb19612989");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载窗口的布局文件
|
||||
/// </summary>
|
||||
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
||||
{
|
||||
var windowType = typeof(TWindow);
|
||||
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
||||
if (string.IsNullOrEmpty(assetPath))
|
||||
throw new System.Exception($"Invalid YooAsset uxml guid : {uxmlGUID}");
|
||||
var visualTreeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||
if (visualTreeAsset == null)
|
||||
throw new System.Exception($"Failed to load {windowType}.uxml");
|
||||
return visualTreeAsset;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// 加载窗口的布局文件
|
||||
/// </summary>
|
||||
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
||||
{
|
||||
var windowType = typeof(TWindow);
|
||||
|
||||
// 缓存里查询并加载
|
||||
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
||||
if (string.IsNullOrEmpty(assetPath))
|
||||
{
|
||||
_uxmlDic.Clear();
|
||||
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
|
||||
}
|
||||
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||
return treeAsset;
|
||||
}
|
||||
|
||||
// 全局搜索并加载
|
||||
string[] guids = AssetDatabase.FindAssets(windowType.Name);
|
||||
if (guids.Length == 0)
|
||||
throw new System.Exception($"Not found any assets : {windowType.Name}");
|
||||
|
||||
foreach (string assetGUID in guids)
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
|
||||
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
|
||||
{
|
||||
_uxmlDic.Add(windowType, assetGUID);
|
||||
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||
return treeAsset;
|
||||
}
|
||||
}
|
||||
throw new System.Exception($"Not found UXML file : {windowType.Name}");
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 加载相关的配置文件
|
||||
/// </summary>
|
||||
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
|
||||
{
|
||||
var settingType = typeof(TSetting);
|
||||
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
|
||||
if (guids.Length == 0)
|
||||
{
|
||||
Debug.LogWarning($"Create new {settingType.Name}.asset");
|
||||
var setting = ScriptableObject.CreateInstance<TSetting>();
|
||||
string filePath = $"Assets/{settingType.Name}.asset";
|
||||
AssetDatabase.CreateAsset(setting, filePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
return setting;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (guids.Length != 1)
|
||||
{
|
||||
foreach (var guid in guids)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
Debug.LogWarning($"Found multiple file : {path}");
|
||||
}
|
||||
throw new System.Exception($"Found multiple {settingType.Name} files !");
|
||||
}
|
||||
|
||||
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
|
||||
return setting;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -286,6 +286,18 @@ namespace YooAsset.Editor
|
|||
#endregion
|
||||
|
||||
#region StringUtility
|
||||
public static string RemoveFirstChar(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return str;
|
||||
return str.Substring(1);
|
||||
}
|
||||
public static string RemoveLastChar(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return str;
|
||||
return str.Substring(0, str.Length - 1);
|
||||
}
|
||||
public static List<string> StringToStringList(string str, char separator)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
|
@ -303,7 +315,6 @@ namespace YooAsset.Editor
|
|||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static T NameToEnum<T>(string name)
|
||||
{
|
||||
if (Enum.IsDefined(typeof(T), name) == false)
|
||||
|
@ -582,7 +593,7 @@ namespace YooAsset.Editor
|
|||
/// <param name="key">关键字</param>
|
||||
/// <param name="includeKey">分割的结果里是否包含关键字</param>
|
||||
/// <param name="searchBegin">是否使用初始匹配的位置,否则使用末尾匹配的位置</param>
|
||||
private static string Substring(string content, string key, bool includeKey, bool firstMatch = true)
|
||||
public static string Substring(string content, string key, bool includeKey, bool firstMatch = true)
|
||||
{
|
||||
if (string.IsNullOrEmpty(key))
|
||||
return content;
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class HomePageWindow
|
||||
{
|
||||
[MenuItem("YooAsset/Home Page", false, 1)]
|
||||
public static void OpenWindow()
|
||||
{
|
||||
Application.OpenURL("https://www.yooasset.com/");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 901fc6964e7d483428830e2681899473
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,45 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class SettingLoader
|
||||
{
|
||||
/// <summary>
|
||||
/// 加载相关的配置文件
|
||||
/// </summary>
|
||||
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
|
||||
{
|
||||
var settingType = typeof(TSetting);
|
||||
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
|
||||
if (guids.Length == 0)
|
||||
{
|
||||
Debug.LogWarning($"Create new {settingType.Name}.asset");
|
||||
var setting = ScriptableObject.CreateInstance<TSetting>();
|
||||
string filePath = $"Assets/{settingType.Name}.asset";
|
||||
AssetDatabase.CreateAsset(setting, filePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
return setting;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (guids.Length != 1)
|
||||
{
|
||||
foreach (var guid in guids)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
Debug.LogWarning($"Found multiple file : {path}");
|
||||
}
|
||||
throw new System.Exception($"Found multiple {settingType.Name} files !");
|
||||
}
|
||||
|
||||
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
|
||||
return setting;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
[CreateAssetMenu(fileName = "ShaderVariantCollectorSetting", menuName = "YooAsset/Create ShaderVariant Collector Settings")]
|
||||
public class ShaderVariantCollectorSetting : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -13,5 +14,10 @@ namespace YooAsset.Editor
|
|||
/// 收集的包裹名称
|
||||
/// </summary>
|
||||
public string CollectPackage = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 容器值
|
||||
/// </summary>
|
||||
public int ProcessCapacity = 1000;
|
||||
}
|
||||
}
|
|
@ -1,7 +1,6 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
|
@ -20,12 +19,17 @@ namespace YooAsset.Editor
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 配置数据是否被修改
|
||||
/// </summary>
|
||||
public static bool IsDirty { set; get; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 加载配置文件
|
||||
/// </summary>
|
||||
private static void LoadSettingData()
|
||||
{
|
||||
_setting = EditorHelper.LoadSettingData<ShaderVariantCollectorSetting>();
|
||||
_setting = SettingLoader.LoadSettingData<ShaderVariantCollectorSetting>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -35,6 +39,7 @@ namespace YooAsset.Editor
|
|||
{
|
||||
if (Setting != null)
|
||||
{
|
||||
IsDirty = false;
|
||||
EditorUtility.SetDirty(Setting);
|
||||
AssetDatabase.SaveAssets();
|
||||
Debug.Log($"{nameof(ShaderVariantCollectorSetting)}.asset is saved!");
|
||||
|
|
|
@ -12,18 +12,20 @@ namespace YooAsset.Editor
|
|||
public class ShaderVariantCollectorWindow : EditorWindow
|
||||
{
|
||||
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
|
||||
public static void ShowExample()
|
||||
public static void OpenWindow()
|
||||
{
|
||||
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes);
|
||||
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, WindowsDefine.DockedWindowTypes);
|
||||
window.minSize = new Vector2(800, 600);
|
||||
}
|
||||
|
||||
private List<string> _packageNames;
|
||||
|
||||
private Button _saveButton;
|
||||
private Button _collectButton;
|
||||
private TextField _collectOutputField;
|
||||
private Label _currentShaderCountField;
|
||||
private Label _currentVariantCountField;
|
||||
private SliderInt _processCapacitySlider;
|
||||
private PopupField<string> _packageField;
|
||||
|
||||
public void CreateGUI()
|
||||
|
@ -33,12 +35,16 @@ namespace YooAsset.Editor
|
|||
VisualElement root = this.rootVisualElement;
|
||||
|
||||
// 加载布局文件
|
||||
var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>();
|
||||
var visualAsset = UxmlLoader.LoadWindowUXML<ShaderVariantCollectorWindow>();
|
||||
if (visualAsset == null)
|
||||
return;
|
||||
|
||||
visualAsset.CloneTree(root);
|
||||
|
||||
// 配置保存按钮
|
||||
_saveButton = root.Q<Button>("SaveButton");
|
||||
_saveButton.clicked += SaveBtn_clicked;
|
||||
|
||||
// 包裹名称列表
|
||||
_packageNames = GetBuildPackageNames();
|
||||
|
||||
|
@ -47,6 +53,7 @@ namespace YooAsset.Editor
|
|||
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
|
||||
_collectOutputField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSettingData.IsDirty = true;
|
||||
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
|
||||
});
|
||||
|
||||
|
@ -60,6 +67,7 @@ namespace YooAsset.Editor
|
|||
_packageField.style.width = 350;
|
||||
_packageField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSettingData.IsDirty = true;
|
||||
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageField.value;
|
||||
});
|
||||
packageContainer.Add(_packageField);
|
||||
|
@ -72,6 +80,25 @@ namespace YooAsset.Editor
|
|||
packageContainer.Add(_packageField);
|
||||
}
|
||||
|
||||
// 容器值
|
||||
_processCapacitySlider = root.Q<SliderInt>("ProcessCapacity");
|
||||
_processCapacitySlider.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.ProcessCapacity);
|
||||
#if !UNITY_2020_3_OR_NEWER
|
||||
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
|
||||
_processCapacitySlider.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSettingData.IsDirty = true;
|
||||
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
|
||||
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
|
||||
});
|
||||
#else
|
||||
_processCapacitySlider.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
ShaderVariantCollectorSettingData.IsDirty = true;
|
||||
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
|
||||
});
|
||||
#endif
|
||||
|
||||
_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
|
||||
_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
|
||||
|
||||
|
@ -84,8 +111,27 @@ namespace YooAsset.Editor
|
|||
Debug.LogError(e.ToString());
|
||||
}
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
if (ShaderVariantCollectorSettingData.IsDirty)
|
||||
ShaderVariantCollectorSettingData.SaveFile();
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if (_saveButton != null)
|
||||
{
|
||||
if (ShaderVariantCollectorSettingData.IsDirty)
|
||||
{
|
||||
if (_saveButton.enabledSelf == false)
|
||||
_saveButton.SetEnabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_saveButton.enabledSelf)
|
||||
_saveButton.SetEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (_currentShaderCountField != null)
|
||||
{
|
||||
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
|
||||
|
@ -99,11 +145,16 @@ namespace YooAsset.Editor
|
|||
}
|
||||
}
|
||||
|
||||
private void SaveBtn_clicked()
|
||||
{
|
||||
ShaderVariantCollectorSettingData.SaveFile();
|
||||
}
|
||||
private void CollectButton_clicked()
|
||||
{
|
||||
string savePath = ShaderVariantCollectorSettingData.Setting.SavePath;
|
||||
string packageName = ShaderVariantCollectorSettingData.Setting.CollectPackage;
|
||||
ShaderVariantCollector.Run(savePath, packageName, int.MaxValue, null);
|
||||
int processCapacity = _processCapacitySlider.value;
|
||||
ShaderVariantCollector.Run(savePath, packageName, processCapacity, null);
|
||||
}
|
||||
|
||||
// 构建包裹相关
|
||||
|
|
|
@ -1,10 +1,13 @@
|
|||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
|
||||
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(40, 106, 42);" />
|
||||
</uie:Toolbar>
|
||||
<ui:VisualElement name="CollectContainer">
|
||||
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
|
||||
<ui:VisualElement name="PackageContainer" style="height: 24px;" />
|
||||
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
|
||||
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" style="height: 20px; padding-left: 4px;" />
|
||||
<ui:SliderInt picking-mode="Ignore" label="Capacity" value="9999" high-value="1000" name="ProcessCapacity" low-value="10" show-input-field="true" />
|
||||
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
#if UNITY_2020_3_OR_NEWER
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 分屏控件
|
||||
/// </summary>
|
||||
public class SplitView : TwoPaneSplitView
|
||||
{
|
||||
public new class UxmlFactory : UxmlFactory<SplitView, TwoPaneSplitView.UxmlTraits>
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 窗口分屏适配
|
||||
/// </summary>
|
||||
public static void Adjuster(VisualElement root)
|
||||
{
|
||||
var topGroup = root.Q<VisualElement>("TopGroup");
|
||||
var bottomGroup = root.Q<VisualElement>("BottomGroup");
|
||||
topGroup.style.minHeight = 100f;
|
||||
bottomGroup.style.minHeight = 100f;
|
||||
root.Remove(topGroup);
|
||||
root.Remove(bottomGroup);
|
||||
var spliteView = new SplitView();
|
||||
spliteView.fixedPaneInitialDimension = 300;
|
||||
spliteView.orientation = TwoPaneSplitViewOrientation.Vertical;
|
||||
spliteView.contentContainer.Add(topGroup);
|
||||
spliteView.contentContainer.Add(bottomGroup);
|
||||
root.Add(spliteView);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0c3f4136cf7142346ae33e8a82cbdb27
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,55 @@
|
|||
#if UNITY_2019_4_OR_NEWER
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class UxmlLoader
|
||||
{
|
||||
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
|
||||
|
||||
/// <summary>
|
||||
/// 加载窗口的布局文件
|
||||
/// </summary>
|
||||
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
|
||||
{
|
||||
var windowType = typeof(TWindow);
|
||||
|
||||
// 缓存里查询并加载
|
||||
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
|
||||
if (string.IsNullOrEmpty(assetPath))
|
||||
{
|
||||
_uxmlDic.Clear();
|
||||
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
|
||||
}
|
||||
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||
return treeAsset;
|
||||
}
|
||||
|
||||
// 全局搜索并加载
|
||||
string[] guids = AssetDatabase.FindAssets(windowType.Name);
|
||||
if (guids.Length == 0)
|
||||
throw new System.Exception($"Not found any assets : {windowType.Name}");
|
||||
|
||||
foreach (string assetGUID in guids)
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
|
||||
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
|
||||
{
|
||||
_uxmlDic.Add(windowType, assetGUID);
|
||||
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
|
||||
return treeAsset;
|
||||
}
|
||||
}
|
||||
throw new System.Exception($"Not found UXML file : {windowType.Name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ed843f102c2467845b34fdce5d537e47
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -187,7 +187,7 @@
|
|||
identification within third-party archives.
|
||||
|
||||
Copyright 2018-2021 何冠峰
|
||||
Copyright 2021-2022 TuYoo Games
|
||||
Copyright 2021-2023 TuYoo Games
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
public class AssetReference
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
|
@ -8,29 +9,49 @@ namespace YooAsset
|
|||
{
|
||||
internal class AssetSystemImpl
|
||||
{
|
||||
private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000);
|
||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
||||
private readonly Dictionary<string, BundleLoaderBase> _loaderDic = new Dictionary<string, BundleLoaderBase>(5000);
|
||||
private readonly List<BundleLoaderBase> _loaderList = new List<BundleLoaderBase>(5000);
|
||||
|
||||
private readonly Dictionary<string, ProviderBase> _providerDic = new Dictionary<string, ProviderBase>(5000);
|
||||
private readonly List<ProviderBase> _providerList = new List<ProviderBase>(5000);
|
||||
|
||||
private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||
private static long _sceneCreateCount = 0;
|
||||
|
||||
private bool _isUnloadSafe = true;
|
||||
private string _packageName;
|
||||
private bool _simulationOnEditor;
|
||||
private int _loadingMaxNumber;
|
||||
private long _loadingMaxTimeSlice;
|
||||
public int DownloadFailedTryAgain { private set; get; }
|
||||
public IDecryptionServices DecryptionServices { private set; get; }
|
||||
public IBundleServices BundleServices { private set; get; }
|
||||
|
||||
// 计时器相关
|
||||
private Stopwatch _watch;
|
||||
private long _frameTime;
|
||||
private bool IsBusy
|
||||
{
|
||||
get
|
||||
{
|
||||
return _watch.ElapsedMilliseconds - _frameTime >= _loadingMaxTimeSlice;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// 注意:在使用AssetSystem之前需要初始化
|
||||
/// </summary>
|
||||
public void Initialize(string packageName, bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
public void Initialize(string packageName, bool simulationOnEditor, long loadingMaxTimeSlice, int downloadFailedTryAgain,
|
||||
IDecryptionServices decryptionServices, IBundleServices bundleServices)
|
||||
{
|
||||
_packageName = packageName;
|
||||
_simulationOnEditor = simulationOnEditor;
|
||||
_loadingMaxNumber = loadingMaxNumber;
|
||||
_loadingMaxTimeSlice = loadingMaxTimeSlice;
|
||||
DownloadFailedTryAgain = downloadFailedTryAgain;
|
||||
DecryptionServices = decryptionServices;
|
||||
BundleServices = bundleServices;
|
||||
_watch = Stopwatch.StartNew();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -38,32 +59,24 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public void Update()
|
||||
{
|
||||
_frameTime = _watch.ElapsedMilliseconds;
|
||||
|
||||
// 更新加载器
|
||||
foreach (var loader in _loaders)
|
||||
foreach (var loader in _loaderList)
|
||||
{
|
||||
loader.Update();
|
||||
}
|
||||
|
||||
// 更新资源提供者
|
||||
// 注意:循环更新的时候,可能会扩展列表
|
||||
// 注意:不能限制场景对象的加载
|
||||
int loadingCount = 0;
|
||||
for (int i = 0; i < _providers.Count; i++)
|
||||
_isUnloadSafe = false;
|
||||
for (int i = 0; i < _providerList.Count; i++)
|
||||
{
|
||||
var provider = _providers[i];
|
||||
if (provider.IsSceneProvider())
|
||||
{
|
||||
provider.Update();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (loadingCount < _loadingMaxNumber)
|
||||
provider.Update();
|
||||
|
||||
if (provider.IsDone == false)
|
||||
loadingCount++;
|
||||
}
|
||||
if (IsBusy)
|
||||
break;
|
||||
_providerList[i].Update();
|
||||
}
|
||||
_isUnloadSafe = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -71,17 +84,19 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public void DestroyAll()
|
||||
{
|
||||
foreach (var provider in _providers)
|
||||
foreach (var provider in _providerList)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
_providers.Clear();
|
||||
_providerList.Clear();
|
||||
_providerDic.Clear();
|
||||
|
||||
foreach (var loader in _loaders)
|
||||
foreach (var loader in _loaderList)
|
||||
{
|
||||
loader.Destroy(true);
|
||||
}
|
||||
_loaders.Clear();
|
||||
_loaderList.Clear();
|
||||
_loaderDic.Clear();
|
||||
|
||||
ClearSceneHandle();
|
||||
DecryptionServices = null;
|
||||
|
@ -93,6 +108,12 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public void UnloadUnusedAssets()
|
||||
{
|
||||
if (_isUnloadSafe == false)
|
||||
{
|
||||
YooLogger.Warning("Can not unload unused assets when processing resource loading !");
|
||||
return;
|
||||
}
|
||||
|
||||
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
|
||||
int loopCount = 10;
|
||||
for (int i = 0; i < loopCount; i++)
|
||||
|
@ -102,32 +123,21 @@ namespace YooAsset
|
|||
}
|
||||
private void UnloadUnusedAssetsInternal()
|
||||
{
|
||||
if (_simulationOnEditor)
|
||||
for (int i = _loaderList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
for (int i = _providers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_providers[i].CanDestroy())
|
||||
{
|
||||
_providers[i].Destroy();
|
||||
_providers.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
BundleLoaderBase loader = _loaderList[i];
|
||||
loader.TryDestroyAllProviders();
|
||||
}
|
||||
else
|
||||
|
||||
for (int i = _loaderList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
||||
BundleLoaderBase loader = _loaderList[i];
|
||||
if (loader.CanDestroy())
|
||||
{
|
||||
BundleLoaderBase loader = _loaders[i];
|
||||
loader.TryDestroyAllProviders();
|
||||
}
|
||||
for (int i = _loaders.Count - 1; i >= 0; i--)
|
||||
{
|
||||
BundleLoaderBase loader = _loaders[i];
|
||||
if (loader.CanDestroy())
|
||||
{
|
||||
loader.Destroy(false);
|
||||
_loaders.RemoveAt(i);
|
||||
}
|
||||
string bundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||
loader.Destroy(false);
|
||||
_loaderList.RemoveAt(i);
|
||||
_loaderDic.Remove(bundleName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -137,17 +147,19 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public void ForceUnloadAllAssets()
|
||||
{
|
||||
foreach (var provider in _providers)
|
||||
foreach (var provider in _providerList)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
foreach (var loader in _loaders)
|
||||
foreach (var loader in _loaderList)
|
||||
{
|
||||
loader.Destroy(true);
|
||||
}
|
||||
|
||||
_providers.Clear();
|
||||
_loaders.Clear();
|
||||
_providerList.Clear();
|
||||
_providerDic.Clear();
|
||||
_loaderList.Clear();
|
||||
_loaderDic.Clear();
|
||||
ClearSceneHandle();
|
||||
|
||||
// 注意:调用底层接口释放所有资源
|
||||
|
@ -182,7 +194,8 @@ namespace YooAsset
|
|||
else
|
||||
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
}
|
||||
|
||||
var handle = provider.CreateHandle<SceneOperationHandle>();
|
||||
|
@ -213,7 +226,8 @@ namespace YooAsset
|
|||
else
|
||||
provider = new BundledAssetProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
}
|
||||
return provider.CreateHandle<AssetOperationHandle>();
|
||||
}
|
||||
|
@ -240,7 +254,8 @@ namespace YooAsset
|
|||
else
|
||||
provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
}
|
||||
return provider.CreateHandle<SubAssetsOperationHandle>();
|
||||
}
|
||||
|
@ -267,7 +282,8 @@ namespace YooAsset
|
|||
else
|
||||
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
|
||||
provider.InitSpawnDebugInfo();
|
||||
_providers.Add(provider);
|
||||
_providerList.Add(provider);
|
||||
_providerDic.Add(providerGUID, provider);
|
||||
}
|
||||
return provider.CreateHandle<RawFileOperationHandle>();
|
||||
}
|
||||
|
@ -281,9 +297,6 @@ namespace YooAsset
|
|||
// 释放子场景句柄
|
||||
_sceneHandles[providerGUID].ReleaseInternal();
|
||||
_sceneHandles.Remove(providerGUID);
|
||||
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
UnloadUnusedAssets();
|
||||
}
|
||||
internal void UnloadAllScene()
|
||||
{
|
||||
|
@ -293,9 +306,6 @@ namespace YooAsset
|
|||
valuePair.Value.ReleaseInternal();
|
||||
}
|
||||
_sceneHandles.Clear();
|
||||
|
||||
// 卸载未被使用的资源(包括场景)
|
||||
UnloadUnusedAssets();
|
||||
}
|
||||
internal void ClearSceneHandle()
|
||||
{
|
||||
|
@ -338,67 +348,71 @@ namespace YooAsset
|
|||
{
|
||||
foreach (var provider in providers)
|
||||
{
|
||||
_providers.Remove(provider);
|
||||
_providerList.Remove(provider);
|
||||
_providerDic.Remove(provider.ProviderGUID);
|
||||
}
|
||||
}
|
||||
internal bool CheckBundleDestroyed(int bundleID)
|
||||
{
|
||||
string bundleName = BundleServices.GetBundleName(bundleID);
|
||||
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
|
||||
if (loader == null)
|
||||
return true;
|
||||
return loader.IsDestroyed;
|
||||
}
|
||||
|
||||
private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
|
||||
{
|
||||
// 如果加载器已经存在
|
||||
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName);
|
||||
string bundleName = bundleInfo.Bundle.BundleName;
|
||||
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
|
||||
if (loader != null)
|
||||
return loader;
|
||||
|
||||
// 新增下载需求
|
||||
#if !UNITY_WEBGL
|
||||
if (_simulationOnEditor)
|
||||
{
|
||||
loader = new VirtualBundleFileLoader(this, bundleInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
#if UNITY_WEBGL
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleFileLoader(this, bundleInfo);
|
||||
loader = new RawBundleWebLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleWebLoader(this, bundleInfo);
|
||||
#else
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleFileLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleFileLoader(this, bundleInfo);
|
||||
if (bundleInfo.Bundle.IsRawFile)
|
||||
loader = new RawBundleFileLoader(this, bundleInfo);
|
||||
else
|
||||
loader = new AssetBundleFileLoader(this, bundleInfo);
|
||||
#endif
|
||||
}
|
||||
|
||||
_loaders.Add(loader);
|
||||
_loaderList.Add(loader);
|
||||
_loaderDic.Add(bundleName, loader);
|
||||
return loader;
|
||||
}
|
||||
private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
|
||||
{
|
||||
BundleLoaderBase loader = null;
|
||||
for (int i = 0; i < _loaders.Count; i++)
|
||||
{
|
||||
BundleLoaderBase temp = _loaders[i];
|
||||
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
|
||||
{
|
||||
loader = temp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return loader;
|
||||
if (_loaderDic.TryGetValue(bundleName, out BundleLoaderBase value))
|
||||
return value;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
private ProviderBase TryGetProvider(string providerGUID)
|
||||
{
|
||||
ProviderBase provider = null;
|
||||
for (int i = 0; i < _providers.Count; i++)
|
||||
{
|
||||
ProviderBase temp = _providers[i];
|
||||
if (temp.ProviderGUID.Equals(providerGUID))
|
||||
{
|
||||
provider = temp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return provider;
|
||||
if (_providerDic.TryGetValue(providerGUID, out ProviderBase value))
|
||||
return value;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
#region 调试信息
|
||||
internal List<DebugProviderInfo> GetDebugReportInfos()
|
||||
{
|
||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providers.Count);
|
||||
foreach (var provider in _providers)
|
||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerList.Count);
|
||||
foreach (var provider in _providerList)
|
||||
{
|
||||
DebugProviderInfo providerInfo = new DebugProviderInfo();
|
||||
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
|
||||
|
@ -408,22 +422,17 @@ namespace YooAsset
|
|||
providerInfo.RefCount = provider.RefCount;
|
||||
providerInfo.Status = provider.Status.ToString();
|
||||
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
|
||||
provider.GetBundleDebugInfos(providerInfo.DependBundleInfos);
|
||||
result.Add(providerInfo);
|
||||
|
||||
if (provider is BundledProvider)
|
||||
{
|
||||
BundledProvider temp = provider as BundledProvider;
|
||||
temp.GetBundleDebugInfos(providerInfo.DependBundleInfos);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
internal List<BundleInfo> GetLoadedBundleInfos()
|
||||
{
|
||||
List<BundleInfo> result = new List<BundleInfo>(100);
|
||||
foreach (var bundleLoader in _loaders)
|
||||
foreach (var loader in _loaderList)
|
||||
{
|
||||
result.Add(bundleLoader.MainBundleInfo);
|
||||
result.Add(loader.MainBundleInfo);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -92,58 +92,63 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 同步初始化游戏对象
|
||||
/// </summary>
|
||||
/// <param name="parent">父类对象</param>
|
||||
/// <returns></returns>
|
||||
public GameObject InstantiateSync(Transform parent = null)
|
||||
public GameObject InstantiateSync()
|
||||
{
|
||||
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent);
|
||||
return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, null, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 同步初始化游戏对象
|
||||
/// </summary>
|
||||
/// <param name="position">坐标</param>
|
||||
/// <param name="rotation">角度</param>
|
||||
/// <param name="parent">父类对象</param>
|
||||
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
|
||||
public GameObject InstantiateSync(Transform parent)
|
||||
{
|
||||
return InstantiateSyncInternal(position, rotation, parent);
|
||||
return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, parent, false);
|
||||
}
|
||||
public GameObject InstantiateSync(Transform parent, bool worldPositionStays)
|
||||
{
|
||||
return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, parent, worldPositionStays);
|
||||
}
|
||||
public GameObject InstantiateSync(Vector3 position, Quaternion rotation)
|
||||
{
|
||||
return InstantiateSyncInternal(true, position, rotation, null, false);
|
||||
}
|
||||
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent)
|
||||
{
|
||||
return InstantiateSyncInternal(true, position, rotation, parent, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步初始化游戏对象
|
||||
/// </summary>
|
||||
/// <param name="parent">父类对象</param>
|
||||
public InstantiateOperation InstantiateAsync(Transform parent = null)
|
||||
public InstantiateOperation InstantiateAsync()
|
||||
{
|
||||
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent);
|
||||
return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, null, false);
|
||||
}
|
||||
public InstantiateOperation InstantiateAsync(Transform parent)
|
||||
{
|
||||
return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, parent, false);
|
||||
}
|
||||
public InstantiateOperation InstantiateAsync(Transform parent, bool worldPositionStays)
|
||||
{
|
||||
return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, parent, worldPositionStays);
|
||||
}
|
||||
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation)
|
||||
{
|
||||
return InstantiateAsyncInternal(true, position, rotation, null, false);
|
||||
}
|
||||
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent)
|
||||
{
|
||||
return InstantiateAsyncInternal(true, position, rotation, parent, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步初始化游戏对象
|
||||
/// </summary>
|
||||
/// <param name="position">坐标</param>
|
||||
/// <param name="rotation">角度</param>
|
||||
/// <param name="parent">父类对象</param>
|
||||
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
|
||||
{
|
||||
return InstantiateAsyncInternal(position, rotation, parent);
|
||||
}
|
||||
|
||||
|
||||
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
|
||||
private GameObject InstantiateSyncInternal(bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
if (Provider.AssetObject == null)
|
||||
return null;
|
||||
|
||||
GameObject clone = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
|
||||
return clone;
|
||||
return InstantiateOperation.InstantiateInternal(Provider.AssetObject, setPositionAndRotation, position, rotation, parent, worldPositionStays);
|
||||
}
|
||||
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent)
|
||||
private InstantiateOperation InstantiateAsyncInternal(bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
|
||||
{
|
||||
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
|
||||
InstantiateOperation operation = new InstantiateOperation(this, setPositionAndRotation, position, rotation, parent, worldPositionStays);
|
||||
OperationSystem.StartOperation(operation);
|
||||
return operation;
|
||||
}
|
||||
|
|
|
@ -86,9 +86,7 @@ namespace YooAsset
|
|||
if (IsValidWithWarning == false)
|
||||
return null;
|
||||
string filePath = Provider.RawFilePath;
|
||||
if (File.Exists(filePath) == false)
|
||||
return null;
|
||||
return File.ReadAllText(filePath, Encoding.UTF8);
|
||||
return FileUtility.ReadAllText(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -112,8 +112,6 @@ namespace YooAsset
|
|||
var retObject = assetObject as TObject;
|
||||
if (retObject != null)
|
||||
ret.Add(retObject);
|
||||
else
|
||||
YooLogger.Warning($"The type conversion failed : {assetObject.name}");
|
||||
}
|
||||
return ret.ToArray();
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace YooAsset
|
|||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
private AssetBundleCreateRequest _createRequest;
|
||||
private FileStream _fileStream;
|
||||
private Stream _stream;
|
||||
|
||||
|
||||
public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
|
@ -81,7 +81,7 @@ namespace YooAsset
|
|||
// 1. 从服务器下载
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
int failedTryAgain = int.MaxValue;
|
||||
int failedTryAgain = Impl.DownloadFailedTryAgain;
|
||||
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
@ -103,14 +103,15 @@ namespace YooAsset
|
|||
else
|
||||
{
|
||||
_steps = ESteps.LoadFile;
|
||||
return; //下载完毕等待一帧再去加载!
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 内置文件解压
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = 1;
|
||||
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
|
||||
int failedTryAgain = Impl.DownloadFailedTryAgain;
|
||||
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
@ -196,12 +197,12 @@ namespace YooAsset
|
|||
}
|
||||
else if (loadMethod == EBundleLoadMethod.LoadFromStream)
|
||||
{
|
||||
_fileStream = Impl.DecryptionServices.LoadFromStream(fileInfo);
|
||||
_stream = Impl.DecryptionServices.LoadFromStream(fileInfo);
|
||||
uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
|
||||
if (_isWaitForAsyncComplete)
|
||||
CacheBundle = AssetBundle.LoadFromStream(_fileStream, 0, managedReadBufferSize);
|
||||
CacheBundle = AssetBundle.LoadFromStream(_stream, 0, managedReadBufferSize);
|
||||
else
|
||||
_createRequest = AssetBundle.LoadFromStreamAsync(_fileStream, 0, managedReadBufferSize);
|
||||
_createRequest = AssetBundle.LoadFromStreamAsync(_stream, 0, managedReadBufferSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -245,7 +246,7 @@ namespace YooAsset
|
|||
var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||
if (result != EVerifyResult.Succeed)
|
||||
{
|
||||
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
|
||||
YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID} Verify result : {result}");
|
||||
CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
|
||||
}
|
||||
}
|
||||
|
@ -265,11 +266,11 @@ namespace YooAsset
|
|||
{
|
||||
base.Destroy(forceDestroy);
|
||||
|
||||
if (_fileStream != null)
|
||||
if (_stream != null)
|
||||
{
|
||||
_fileStream.Close();
|
||||
_fileStream.Dispose();
|
||||
_fileStream = null;
|
||||
_stream.Close();
|
||||
_stream.Dispose();
|
||||
_stream = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -286,9 +287,12 @@ namespace YooAsset
|
|||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
_unpacker.Update();
|
||||
if (_unpacker.IsDone() == false)
|
||||
{
|
||||
_unpacker.WaitForAsyncComplete = true;
|
||||
_unpacker.Update();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
|
@ -299,7 +303,7 @@ namespace YooAsset
|
|||
if (_isShowWaitForAsyncError == false)
|
||||
{
|
||||
_isShowWaitForAsyncError = true;
|
||||
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
YooLogger.Error($"{nameof(WaitForAsyncComplete)} failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
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Reference in New Issue