Update AssetBundleBuilder
parent
52413ff376
commit
feb9a22083
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@ -181,6 +181,7 @@ namespace YooAsset.Editor
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new TaskEncryption(), //加密资源文件
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new TaskEncryption(), //加密资源文件
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new TaskCreatePatchManifest(), //创建清单文件
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new TaskCreatePatchManifest(), //创建清单文件
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new TaskCreateReadme(), //创建说明文件
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new TaskCreateReadme(), //创建说明文件
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new TaskCreateReport(), //创建报告文件
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new TaskCreatePatchPackage(), //制作补丁包
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new TaskCreatePatchPackage(), //制作补丁包
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new TaskCopyBuildinFiles(), //拷贝内置文件
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new TaskCopyBuildinFiles(), //拷贝内置文件
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};
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};
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset.Editor
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namespace YooAsset.Editor
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{
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{
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@ -10,40 +11,29 @@ namespace YooAsset.Editor
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[Serializable]
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[Serializable]
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public class BuildReport
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public class BuildReport
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{
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{
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/// <summary>
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/// 构建汇总信息
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/// </summary>
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public BuildSummary Summary = new BuildSummary();
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/// <summary>
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/// <summary>
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/// 资源包列表
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/// 资源包列表
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/// </summary>
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/// </summary>
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public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(1000);
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public List<BuildBundleInfo> BundleInfos;
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/// <summary>
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/// <summary>
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/// 冗余的资源列表
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/// 冗余的资源列表
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/// </summary>
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/// </summary>
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public readonly List<string> RedundancyList = new List<string>(1000);
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public List<string> RedundancyList;
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/// <summary>
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/// <summary>
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/// 检测是否包含BundleName
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/// 序列化
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/// </summary>
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/// </summary>
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public bool IsContainsBundle(string bundleFullName)
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public static void Serialize(string savePath, BuildReport buildReport)
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{
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{
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return TryGetBundleInfo(bundleFullName, out BuildBundleInfo bundleInfo);
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string json = JsonUtility.ToJson(buildReport, true);
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}
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FileUtility.CreateFile(savePath, json);
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/// <summary>
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/// 尝试获取资源包类,如果没有返回空
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/// </summary>
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public bool TryGetBundleInfo(string bundleFullName, out BuildBundleInfo result)
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{
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foreach (var bundleInfo in BundleInfos)
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{
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if (bundleInfo.BundleName == bundleFullName)
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{
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result = bundleInfo;
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return true;
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}
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}
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result = null;
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return false;
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,59 @@
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using System;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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[Serializable]
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public class BuildSummary
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{
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/// <summary>
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/// 引擎版本
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/// </summary>
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public string UnityVersion;
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/// <summary>
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/// 构建时间
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/// </summary>
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public string BuildTime;
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/// <summary>
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/// 构建耗时(单位:秒)
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/// </summary>
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public int BuildSeconds;
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/// <summary>
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/// 构建平台
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/// </summary>
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public BuildTarget BuildTarget;
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/// <summary>
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/// 构建版本
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/// </summary>
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public int BuildVersion;
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/// <summary>
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/// 是否开启冗余机制
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/// </summary>
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public bool ApplyRedundancy;
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/// <summary>
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/// 是否开启文件后缀名
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/// </summary>
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public bool AppendFileExtension;
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#region 着色器
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public bool IsCollectAllShaders;
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public string ShadersBundleName;
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#endregion
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#region 构建参数
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public bool IsForceRebuild;
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public string BuildinTags;
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public ECompressOption CompressOption;
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public bool IsAppendHash;
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public bool IsDisableWriteTypeTree;
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public bool IsIgnoreTypeTreeChanges;
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public bool IsDisableLoadAssetByFileName;
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#endregion
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cc215f5628022c345be919a0e21fcc8c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -31,7 +31,7 @@ namespace YooAsset.Editor
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context.SetContextObject(unityManifestContext);
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context.SetContextObject(unityManifestContext);
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// 拷贝原生文件
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// 拷贝原生文件
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foreach (var bundleInfo in buildMapContext.Report.BundleInfos)
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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{
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if (bundleInfo.IsRawFile)
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if (bundleInfo.IsRawFile)
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{
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{
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@ -62,7 +62,7 @@ namespace YooAsset.Editor
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// 1. 过滤掉原生Bundle
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// 1. 过滤掉原生Bundle
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List<BuildBundleInfo> expectBundles = new List<BuildBundleInfo>(buildedBundles.Length);
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List<BuildBundleInfo> expectBundles = new List<BuildBundleInfo>(buildedBundles.Length);
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foreach(var bundleInfo in buildMapContext.Report.BundleInfos)
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foreach(var bundleInfo in buildMapContext.BundleInfos)
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{
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{
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if (bundleInfo.IsRawFile == false)
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if (bundleInfo.IsRawFile == false)
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expectBundles.Add(bundleInfo);
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expectBundles.Add(bundleInfo);
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@ -77,7 +77,7 @@ namespace YooAsset.Editor
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// 3. 正向验证Bundle
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// 3. 正向验证Bundle
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foreach (var bundleName in buildedBundles)
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foreach (var bundleName in buildedBundles)
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{
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{
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if (buildMapContext.Report.IsContainsBundle(bundleName) == false)
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if (buildMapContext.IsContainsBundle(bundleName) == false)
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{
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{
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throw new Exception($"Should never get here !");
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throw new Exception($"Should never get here !");
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}
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}
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@ -61,7 +61,7 @@ namespace YooAsset.Editor
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oldPatchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory);
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oldPatchManifest = AssetBundleBuilderHelper.LoadPatchManifestFile(buildParameters.PipelineOutputDirectory);
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}
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}
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foreach (var bundleInfo in buildMapContext.Report.BundleInfos)
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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{
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var bundleName = bundleInfo.BundleName;
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var bundleName = bundleInfo.BundleName;
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string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
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string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
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@ -114,7 +114,7 @@ namespace YooAsset.Editor
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private List<PatchAsset> GetAllPatchAsset(TaskGetBuildMap.BuildMapContext buildMapContext, PatchManifest patchManifest)
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private List<PatchAsset> GetAllPatchAsset(TaskGetBuildMap.BuildMapContext buildMapContext, PatchManifest patchManifest)
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{
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{
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List<PatchAsset> result = new List<PatchAsset>(1000);
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List<PatchAsset> result = new List<PatchAsset>(1000);
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foreach (var bundleInfo in buildMapContext.Report.BundleInfos)
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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{
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var assetInfos = bundleInfo.GetCollectAssetInfos();
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var assetInfos = bundleInfo.GetCollectAssetInfos();
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foreach (var assetInfo in assetInfos)
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foreach (var assetInfo in assetInfos)
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@ -77,17 +77,17 @@ namespace YooAsset.Editor
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AppendData(content, "");
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AppendData(content, "");
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AppendData(content, $"--冗余列表--");
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AppendData(content, $"--冗余列表--");
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for (int i = 0; i < buildMapContext.Report.RedundancyList.Count; i++)
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for (int i = 0; i < buildMapContext.RedundancyList.Count; i++)
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{
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{
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string redundancyAssetPath = buildMapContext.Report.RedundancyList[i];
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string redundancyAssetPath = buildMapContext.RedundancyList[i];
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AppendData(content, redundancyAssetPath);
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AppendData(content, redundancyAssetPath);
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}
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}
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AppendData(content, "");
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AppendData(content, "");
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AppendData(content, $"--构建列表--");
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AppendData(content, $"--构建列表--");
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for (int i = 0; i < buildMapContext.Report.BundleInfos.Count; i++)
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for (int i = 0; i < buildMapContext.BundleInfos.Count; i++)
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{
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{
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string bundleName = buildMapContext.Report.BundleInfos[i].BundleName;
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string bundleName = buildMapContext.BundleInfos[i].BundleName;
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AppendData(content, bundleName);
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AppendData(content, bundleName);
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}
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}
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@ -0,0 +1,54 @@
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using System;
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using System.IO;
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using System.Text;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 创建报告文件
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/// </summary>
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public class TaskCreateReport : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParameters = context.GetContextObject<AssetBundleBuilder.BuildParametersContext>();
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var buildMapContext = context.GetContextObject<TaskGetBuildMap.BuildMapContext>();
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CreateReportFile(buildParameters, buildMapContext);
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}
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private void CreateReportFile(AssetBundleBuilder.BuildParametersContext buildParameters, TaskGetBuildMap.BuildMapContext buildMapContext)
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{
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BuildReport buildReport = new BuildReport();
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buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
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buildReport.Summary.BuildTime = DateTime.Now.ToString();
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buildReport.Summary.BuildSeconds = 0;
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buildReport.Summary.BuildTarget = buildParameters.Parameters.BuildTarget;
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buildReport.Summary.BuildVersion = buildParameters.Parameters.BuildVersion;
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buildReport.Summary.ApplyRedundancy = buildParameters.Parameters.ApplyRedundancy;
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buildReport.Summary.AppendFileExtension = buildParameters.Parameters.AppendFileExtension;
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buildReport.Summary.IsCollectAllShaders = AssetBundleCollectorSettingData.Setting.IsCollectAllShaders;
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buildReport.Summary.ShadersBundleName = AssetBundleCollectorSettingData.Setting.ShadersBundleName;
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buildReport.Summary.IsForceRebuild = buildParameters.Parameters.IsForceRebuild;
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buildReport.Summary.BuildinTags = buildParameters.Parameters.BuildinTags;
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buildReport.Summary.CompressOption = buildParameters.Parameters.CompressOption;
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buildReport.Summary.IsAppendHash = buildParameters.Parameters.IsAppendHash;
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buildReport.Summary.IsDisableWriteTypeTree = buildParameters.Parameters.IsDisableWriteTypeTree;
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buildReport.Summary.IsIgnoreTypeTreeChanges = buildParameters.Parameters.IsIgnoreTypeTreeChanges;
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buildReport.Summary.IsDisableLoadAssetByFileName = buildParameters.Parameters.IsDisableLoadAssetByFileName;
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buildReport.BundleInfos = buildMapContext.BundleInfos;
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buildReport.RedundancyList = buildMapContext.RedundancyList;
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// 删除旧文件
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string filePath = $"{buildParameters.PipelineOutputDirectory}/{ResourceSettingData.Setting.ReportFileName}";
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if (File.Exists(filePath))
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File.Delete(filePath);
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BuildReport.Serialize(filePath, buildReport);
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}
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}
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}
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fileFormatVersion: 2
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guid: bd12814185b4c7044b0afd59f9c1c948
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -64,7 +64,7 @@ namespace YooAsset.Editor
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UnityEngine.Debug.Log($"开始加密资源文件");
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UnityEngine.Debug.Log($"开始加密资源文件");
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int progressValue = 0;
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int progressValue = 0;
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foreach (var bundleInfo in buildMapContext.Report.BundleInfos)
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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{
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var bundleName = bundleInfo.BundleName;
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var bundleName = bundleInfo.BundleName;
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string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
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string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
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@ -83,7 +83,7 @@ namespace YooAsset.Editor
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}
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}
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// 进度条
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// 进度条
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EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Report.BundleInfos.Count);
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EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count);
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}
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}
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EditorTools.ClearProgressBar();
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EditorTools.ClearProgressBar();
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@ -11,14 +11,23 @@ namespace YooAsset.Editor
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{
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{
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public class BuildMapContext : IContextObject
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public class BuildMapContext : IContextObject
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{
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{
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public BuildReport Report = new BuildReport();
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/// <summary>
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/// 资源包列表
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/// </summary>
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public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(1000);
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/// <summary>
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/// 冗余的资源列表
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/// </summary>
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public readonly List<string> RedundancyList = new List<string>(1000);
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/// <summary>
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/// <summary>
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/// 添加一个打包资源
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/// 添加一个打包资源
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/// </summary>
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/// </summary>
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public void PackAsset(BuildAssetInfo assetInfo)
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public void PackAsset(BuildAssetInfo assetInfo)
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{
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{
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if (Report.TryGetBundleInfo(assetInfo.BundleName, out BuildBundleInfo bundleInfo))
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if (TryGetBundleInfo(assetInfo.BundleName, out BuildBundleInfo bundleInfo))
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{
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{
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bundleInfo.PackAsset(assetInfo);
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bundleInfo.PackAsset(assetInfo);
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}
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}
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@ -26,7 +35,7 @@ namespace YooAsset.Editor
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{
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{
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BuildBundleInfo newBundleInfo = new BuildBundleInfo(assetInfo.BundleName);
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BuildBundleInfo newBundleInfo = new BuildBundleInfo(assetInfo.BundleName);
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newBundleInfo.PackAsset(assetInfo);
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newBundleInfo.PackAsset(assetInfo);
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Report.BundleInfos.Add(newBundleInfo);
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BundleInfos.Add(newBundleInfo);
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}
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}
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}
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}
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@ -35,8 +44,8 @@ namespace YooAsset.Editor
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/// </summary>
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/// </summary>
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public List<BuildAssetInfo> GetAllAssets()
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public List<BuildAssetInfo> GetAllAssets()
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{
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{
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List<BuildAssetInfo> result = new List<BuildAssetInfo>(Report.BundleInfos.Count);
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List<BuildAssetInfo> result = new List<BuildAssetInfo>(BundleInfos.Count);
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foreach (var bundleInfo in Report.BundleInfos)
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foreach (var bundleInfo in BundleInfos)
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{
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{
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result.AddRange(bundleInfo.Assets);
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result.AddRange(bundleInfo.Assets);
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}
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}
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@ -48,7 +57,7 @@ namespace YooAsset.Editor
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/// </summary>
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/// </summary>
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public string[] GetAssetTags(string bundleFullName)
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public string[] GetAssetTags(string bundleFullName)
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{
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{
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if (Report.TryGetBundleInfo(bundleFullName, out BuildBundleInfo bundleInfo))
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if (TryGetBundleInfo(bundleFullName, out BuildBundleInfo bundleInfo))
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{
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{
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return bundleInfo.GetAssetTags();
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return bundleInfo.GetAssetTags();
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}
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}
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@ -60,7 +69,7 @@ namespace YooAsset.Editor
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/// </summary>
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/// </summary>
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public string[] GetBuildinAssetPaths(string bundleFullName)
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public string[] GetBuildinAssetPaths(string bundleFullName)
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{
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{
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if (Report.TryGetBundleInfo(bundleFullName, out BuildBundleInfo bundleInfo))
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if (TryGetBundleInfo(bundleFullName, out BuildBundleInfo bundleInfo))
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{
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{
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return bundleInfo.GetBuildinAssetPaths();
|
return bundleInfo.GetBuildinAssetPaths();
|
||||||
}
|
}
|
||||||
|
@ -72,14 +81,36 @@ namespace YooAsset.Editor
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
|
||||||
{
|
{
|
||||||
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(Report.BundleInfos.Count);
|
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(BundleInfos.Count);
|
||||||
foreach (var bundleInfo in Report.BundleInfos)
|
foreach (var bundleInfo in BundleInfos)
|
||||||
{
|
{
|
||||||
if (bundleInfo.IsRawFile == false)
|
if (bundleInfo.IsRawFile == false)
|
||||||
builds.Add(bundleInfo.CreatePipelineBuild());
|
builds.Add(bundleInfo.CreatePipelineBuild());
|
||||||
}
|
}
|
||||||
return builds.ToArray();
|
return builds.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否包含资源包
|
||||||
|
/// </summary>
|
||||||
|
public bool IsContainsBundle(string bundleFullName)
|
||||||
|
{
|
||||||
|
return TryGetBundleInfo(bundleFullName, out BuildBundleInfo bundleInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool TryGetBundleInfo(string bundleFullName, out BuildBundleInfo result)
|
||||||
|
{
|
||||||
|
foreach (var bundleInfo in BundleInfos)
|
||||||
|
{
|
||||||
|
if (bundleInfo.BundleName == bundleFullName)
|
||||||
|
{
|
||||||
|
result = bundleInfo;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
result = null;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -169,7 +200,7 @@ namespace YooAsset.Editor
|
||||||
if(redundancy.Check(buildAssetInfo.AssetPath))
|
if(redundancy.Check(buildAssetInfo.AssetPath))
|
||||||
{
|
{
|
||||||
undependentAssets.Add(buildAssetInfo);
|
undependentAssets.Add(buildAssetInfo);
|
||||||
buildMapContext.Report.RedundancyList.Add(buildAssetInfo.AssetPath);
|
buildMapContext.RedundancyList.Add(buildAssetInfo.AssetPath);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -180,7 +211,7 @@ namespace YooAsset.Editor
|
||||||
if (AssetBundleCollectorSettingData.HasCollector(buildAssetInfo.AssetPath) == false)
|
if (AssetBundleCollectorSettingData.HasCollector(buildAssetInfo.AssetPath) == false)
|
||||||
{
|
{
|
||||||
undependentAssets.Add(buildAssetInfo);
|
undependentAssets.Add(buildAssetInfo);
|
||||||
buildMapContext.Report.RedundancyList.Add(buildAssetInfo.AssetPath);
|
buildMapContext.RedundancyList.Add(buildAssetInfo.AssetPath);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -237,7 +268,7 @@ namespace YooAsset.Editor
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void CheckBuildMapContent(BuildMapContext buildMapContext)
|
private void CheckBuildMapContent(BuildMapContext buildMapContext)
|
||||||
{
|
{
|
||||||
foreach (var bundleInfo in buildMapContext.Report.BundleInfos)
|
foreach (var bundleInfo in buildMapContext.BundleInfos)
|
||||||
{
|
{
|
||||||
// 注意:原生文件资源包只能包含一个原生文件
|
// 注意:原生文件资源包只能包含一个原生文件
|
||||||
bool isRawFile = bundleInfo.IsRawFile;
|
bool isRawFile = bundleInfo.IsRawFile;
|
||||||
|
|
Loading…
Reference in New Issue