update samples
parent
f31e5e0d22
commit
f6f326119c
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@ -121,6 +121,49 @@ NavMeshSettings:
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- component: {fileID: 1096367108}
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- component: {fileID: 1096367107}
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--- !u!114 &1096367107
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--- !u!4 &1096367108
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--- !u!1 &1281760859
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--- !u!1 &1281760859
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@ -150,7 +193,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 41fef9a778e4e254b939e9dc3e553bf0, type: 3}
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m_Script: {fileID: 11500000, guid: 41fef9a778e4e254b939e9dc3e553bf0, type: 3}
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PlayMode: 2
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--- !u!4 &1281760861
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--- !u!4 &1281760861
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -163,7 +206,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &6920458660802423023
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--- !u!1 &6920458660802423023
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GameObject:
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GameObject:
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@ -0,0 +1,15 @@
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using System;
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using UnityEngine;
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using YooAsset;
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public class BhvApplicationQuit : MonoBehaviour
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{
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private void Awake()
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{
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DontDestroyOnLoad(this.gameObject);
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}
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private void OnApplicationQuit()
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{
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YooAssets.Destroy();
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}
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}
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 3cbcea01819f3d94ba5162624ad9c75f
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -17,8 +17,6 @@ internal class FsmSceneBattle : IStateNode
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}
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}
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void IStateNode.OnEnter()
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void IStateNode.OnEnter()
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{
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{
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UniWindow.OpenWindowSync<UILoadingWindow>("UILoading");
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UniModule.StartCoroutine(Prepare());
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UniModule.StartCoroutine(Prepare());
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}
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}
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void IStateNode.OnUpdate()
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void IStateNode.OnUpdate()
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@ -37,6 +35,7 @@ internal class FsmSceneBattle : IStateNode
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private IEnumerator Prepare()
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private IEnumerator Prepare()
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{
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{
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yield return UniWindow.OpenWindowAsync<UILoadingWindow>("UILoading");
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yield return YooAssets.LoadSceneAsync("scene_battle");
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yield return YooAssets.LoadSceneAsync("scene_battle");
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_battleRoom = new BattleRoom();
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_battleRoom = new BattleRoom();
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@ -16,9 +16,6 @@ internal class FsmSceneHome : IStateNode
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}
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}
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void IStateNode.OnEnter()
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void IStateNode.OnEnter()
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{
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{
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if (_machine.PreviousNode != typeof(FsmInitGame).FullName)
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UniWindow.OpenWindowSync<UILoadingWindow>("UILoading");
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UniModule.StartCoroutine(Prepare());
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UniModule.StartCoroutine(Prepare());
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}
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}
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void IStateNode.OnUpdate()
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void IStateNode.OnUpdate()
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@ -31,6 +28,9 @@ internal class FsmSceneHome : IStateNode
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private IEnumerator Prepare()
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private IEnumerator Prepare()
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{
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{
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if (_machine.PreviousNode != typeof(FsmInitGame).FullName)
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yield return UniWindow.OpenWindowAsync<UILoadingWindow>("UILoading");
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yield return YooAssets.LoadSceneAsync("scene_home");
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yield return YooAssets.LoadSceneAsync("scene_home");
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yield return UniWindow.OpenWindowAsync<UIHomeWindow>("UIHome");
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yield return UniWindow.OpenWindowAsync<UIHomeWindow>("UIHome");
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yield return new WaitForSeconds(0.5f);
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yield return new WaitForSeconds(0.5f);
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@ -39,12 +39,13 @@ public class FsmCreateDownloader : IStateNode
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if (downloader.TotalDownloadCount == 0)
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if (downloader.TotalDownloadCount == 0)
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{
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{
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Debug.Log("没有发现需要下载的资源!");
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Debug.Log("Not found any download files !");
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_machine.ChangeState<FsmDownloadOver>();
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_machine.ChangeState<FsmDownloadOver>();
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}
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}
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else
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else
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{
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{
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Debug.Log($"一共发现了{downloader.TotalDownloadCount}个资源需要更新下载!");
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//A total of 10 files were found that need to be downloaded
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Debug.Log($"Found total {downloader.TotalDownloadCount} files that need download !");
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// 发现新更新文件后,挂起流程系统
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// 发现新更新文件后,挂起流程系统
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// 注意:开发者需要在下载前检测磁盘空间不足
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// 注意:开发者需要在下载前检测磁盘空间不足
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@ -22,6 +22,7 @@ namespace UniFramework.Event
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}
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}
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private static bool _isInitialize = false;
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private static bool _isInitialize = false;
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private static GameObject _driver = null;
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private static readonly Dictionary<int, LinkedList<Action<IEventMessage>>> _listeners = new Dictionary<int, LinkedList<Action<IEventMessage>>>(1000);
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private static readonly Dictionary<int, LinkedList<Action<IEventMessage>>> _listeners = new Dictionary<int, LinkedList<Action<IEventMessage>>>(1000);
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private static readonly List<PostWrapper> _postingList = new List<PostWrapper>(1000);
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private static readonly List<PostWrapper> _postingList = new List<PostWrapper>(1000);
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@ -37,9 +38,26 @@ namespace UniFramework.Event
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{
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{
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// 创建驱动器
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// 创建驱动器
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_isInitialize = true;
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_isInitialize = true;
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GameObject driver = new UnityEngine.GameObject($"[{nameof(UniEvent)}]");
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_driver = new UnityEngine.GameObject($"[{nameof(UniEvent)}]");
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driver.AddComponent<UniEventDriver>();
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_driver.AddComponent<UniEventDriver>();
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UnityEngine.Object.DontDestroyOnLoad(driver);
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UnityEngine.Object.DontDestroyOnLoad(_driver);
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UniLogger.Log($"{nameof(UniEvent)} initalize !");
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}
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}
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/// <summary>
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/// 销毁事件系统
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/// </summary>
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public static void Destroy()
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{
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if (_isInitialize)
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{
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ClearAll();
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_isInitialize = false;
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if (_driver != null)
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GameObject.Destroy(_driver);
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UniLogger.Log($"{nameof(UniEvent)} destroy all !");
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}
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}
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}
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}
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@ -59,21 +77,6 @@ namespace UniFramework.Event
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}
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}
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}
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}
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/// <summary>
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/// 销毁事件系统
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/// </summary>
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internal static void Destroy()
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{
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if (_isInitialize)
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{
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_isInitialize = false;
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ClearAll();
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UniLogger.Log($"{nameof(UniEvent)} destroy all !");
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}
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}
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/// <summary>
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/// <summary>
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/// 清空所有监听
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/// 清空所有监听
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/// </summary>
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/// </summary>
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@ -8,10 +8,5 @@ namespace UniFramework.Event
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{
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{
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UniEvent.Update();
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UniEvent.Update();
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}
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}
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void OnDestroy()
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{
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UniEvent.Destroy();
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}
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}
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}
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}
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}
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@ -1,3 +1,3 @@
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# UniFramework.Event
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# UniFramework.Machine
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一个轻量级的状态机。
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一个轻量级的状态机。
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 19d466eecc32f6a478d64f6a78748b23
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guid: 40fe73297598be84fb8dadedd4dd17e6
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MonoImporter:
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MonoImporter:
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externalObjects: {}
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externalObjects: {}
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serializedVersion: 2
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serializedVersion: 2
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 5999045dd15678e4bbaca21f460ea0e6
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guid: bcbf86a86eb115a41b6aa61fb0945d43
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MonoImporter:
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MonoImporter:
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externalObjects: {}
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externalObjects: {}
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serializedVersion: 2
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serializedVersion: 2
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@ -20,6 +20,7 @@ namespace UniFramework.Module
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}
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}
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private static bool _isInitialize = false;
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private static bool _isInitialize = false;
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private static GameObject _driver = null;
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private static readonly List<Wrapper> _wrappers = new List<Wrapper>(100);
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private static readonly List<Wrapper> _wrappers = new List<Wrapper>(100);
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private static MonoBehaviour _behaviour;
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private static MonoBehaviour _behaviour;
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private static bool _isDirty = false;
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private static bool _isDirty = false;
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@ -36,9 +37,26 @@ namespace UniFramework.Module
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{
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{
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// 创建驱动器
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// 创建驱动器
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_isInitialize = true;
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_isInitialize = true;
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GameObject driver = new UnityEngine.GameObject($"[{nameof(UniModule)}]");
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_driver = new UnityEngine.GameObject($"[{nameof(UniModule)}]");
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_behaviour = driver.AddComponent<UniModuleDriver>();
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_behaviour = _driver.AddComponent<UniModuleDriver>();
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UnityEngine.Object.DontDestroyOnLoad(driver);
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UnityEngine.Object.DontDestroyOnLoad(_driver);
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UniLogger.Log($"{nameof(UniModule)} initalize !");
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}
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}
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/// <summary>
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/// 销毁模块系统
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/// </summary>
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public static void Destroy()
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{
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if (_isInitialize)
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{
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DestroyAll();
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_isInitialize = false;
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if (_driver != null)
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GameObject.Destroy(_driver);
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UniLogger.Log($"{nameof(UniModule)} destroy all !");
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}
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}
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}
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}
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@ -69,20 +87,6 @@ namespace UniFramework.Module
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}
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}
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}
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}
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/// <summary>
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/// 销毁模块系统
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/// </summary>
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internal static void Destroy()
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{
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if (_isInitialize)
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{
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_isInitialize = false;
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DestroyAll();
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UniLogger.Log($"{nameof(UniModule)} destroy all !");
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}
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}
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/// <summary>
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/// <summary>
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/// 获取模块
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/// 获取模块
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/// </summary>
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/// </summary>
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@ -8,10 +8,5 @@ namespace UniFramework.Module
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{
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{
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UniModule.Update();
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UniModule.Update();
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}
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}
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void OnDestroy()
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{
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UniModule.Destroy();
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}
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}
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}
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}
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}
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@ -12,8 +12,8 @@ namespace UniFramework.Pooling
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public static class UniPooling
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public static class UniPooling
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{
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{
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private static bool _isInitialize = false;
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private static bool _isInitialize = false;
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private static GameObject _driver = null;
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private static readonly List<Spawner> _spawners = new List<Spawner>();
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private static readonly List<Spawner> _spawners = new List<Spawner>();
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private static GameObject _poolingRoot;
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/// <summary>
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/// <summary>
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@ -28,9 +28,30 @@ namespace UniFramework.Pooling
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{
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{
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// 创建驱动器
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// 创建驱动器
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_isInitialize = true;
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_isInitialize = true;
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_poolingRoot = new UnityEngine.GameObject($"[{nameof(UniPooling)}]");
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_driver = new UnityEngine.GameObject($"[{nameof(UniPooling)}]");
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_poolingRoot.AddComponent<UniPoolingDriver>();
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_driver.AddComponent<UniPoolingDriver>();
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UnityEngine.Object.DontDestroyOnLoad(_poolingRoot);
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UnityEngine.Object.DontDestroyOnLoad(_driver);
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UniLogger.Log($"{nameof(UniPooling)} initalize !");
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}
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}
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/// <summary>
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/// 销毁游戏对象池系统
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||||||
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/// </summary>
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||||||
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public static void Destroy()
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{
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if (_isInitialize)
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{
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foreach (var spawner in _spawners)
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{
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spawner.Destroy();
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}
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_spawners.Clear();
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_isInitialize = false;
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if (_driver != null)
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GameObject.Destroy(_driver);
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UniLogger.Log($"{nameof(UniPooling)} destroy all !");
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}
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}
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}
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}
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@ -48,25 +69,6 @@ namespace UniFramework.Pooling
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}
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}
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||||||
}
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}
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/// <summary>
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|
||||||
/// 销毁游戏对象池系统
|
|
||||||
/// </summary>
|
|
||||||
internal static void Destroy()
|
|
||||||
{
|
|
||||||
if (_isInitialize)
|
|
||||||
{
|
|
||||||
foreach (var spawner in _spawners)
|
|
||||||
{
|
|
||||||
spawner.Destroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
_spawners.Clear();
|
|
||||||
_isInitialize = false;
|
|
||||||
UniLogger.Log($"{nameof(UniPooling)} destroy all !");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 创建游戏对象生成器
|
/// 创建游戏对象生成器
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -87,7 +89,7 @@ namespace UniFramework.Pooling
|
||||||
if (HasSpawner(packageName))
|
if (HasSpawner(packageName))
|
||||||
return GetSpawner(packageName);
|
return GetSpawner(packageName);
|
||||||
|
|
||||||
Spawner spawner = new Spawner(_poolingRoot, assetPackage);
|
Spawner spawner = new Spawner(_driver, assetPackage);
|
||||||
_spawners.Add(spawner);
|
_spawners.Add(spawner);
|
||||||
return spawner;
|
return spawner;
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,10 +8,5 @@ namespace UniFramework.Pooling
|
||||||
{
|
{
|
||||||
UniPooling.Update();
|
UniPooling.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
UniPooling.Destroy();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -17,6 +17,7 @@ namespace UniFramework.Window
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool _isInitialize = false;
|
private static bool _isInitialize = false;
|
||||||
|
private static GameObject _driver = null;
|
||||||
private static readonly List<UIWindow> _stack = new List<UIWindow>(100);
|
private static readonly List<UIWindow> _stack = new List<UIWindow>(100);
|
||||||
internal static GameObject Desktop { private set; get; }
|
internal static GameObject Desktop { private set; get; }
|
||||||
|
|
||||||
|
@ -35,14 +36,31 @@ namespace UniFramework.Window
|
||||||
{
|
{
|
||||||
// 创建驱动器
|
// 创建驱动器
|
||||||
_isInitialize = true;
|
_isInitialize = true;
|
||||||
GameObject driver = new UnityEngine.GameObject($"[{nameof(UniWindow)}]");
|
_driver = new UnityEngine.GameObject($"[{nameof(UniWindow)}]");
|
||||||
driver.AddComponent<UniWindowDriver>();
|
_driver.AddComponent<UniWindowDriver>();
|
||||||
UnityEngine.Object.DontDestroyOnLoad(driver);
|
UnityEngine.Object.DontDestroyOnLoad(_driver);
|
||||||
|
UniLogger.Log($"{nameof(UniWindow)} initalize !");
|
||||||
|
|
||||||
Desktop = desktop;
|
Desktop = desktop;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 销毁界面系统
|
||||||
|
/// </summary>
|
||||||
|
public static void Destroy()
|
||||||
|
{
|
||||||
|
if (_isInitialize)
|
||||||
|
{
|
||||||
|
CloseAll();
|
||||||
|
|
||||||
|
_isInitialize = false;
|
||||||
|
if (_driver != null)
|
||||||
|
GameObject.Destroy(_driver);
|
||||||
|
UniLogger.Log($"{nameof(UniWindow)} destroy all !");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 更新界面系统
|
/// 更新界面系统
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -61,20 +79,6 @@ namespace UniFramework.Window
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 销毁界面系统
|
|
||||||
/// </summary>
|
|
||||||
internal static void Destroy()
|
|
||||||
{
|
|
||||||
if (_isInitialize)
|
|
||||||
{
|
|
||||||
_isInitialize = false;
|
|
||||||
CloseAll();
|
|
||||||
UniLogger.Log($"{nameof(UniWindow)} destroy all !");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 设置屏幕安全区域(异形屏支持)
|
/// 设置屏幕安全区域(异形屏支持)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -8,10 +8,5 @@ namespace UniFramework.Window
|
||||||
{
|
{
|
||||||
UniWindow.Update();
|
UniWindow.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
UniWindow.Destroy();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue