diff --git a/Assets/YooAsset/Editor/EditorExtension.cs b/Assets/YooAsset/Editor/EditorExtension.cs
new file mode 100644
index 0000000..e6de8f0
--- /dev/null
+++ b/Assets/YooAsset/Editor/EditorExtension.cs
@@ -0,0 +1,12 @@
+#if UNITY_2019_4
+namespace YooAsset.Editor
+{
+ public static partial class UnityEngine_UIElements_ListView_Extension
+ {
+ public static void ClearSelection(this UnityEngine.UIElements.ListView o)
+ {
+ o.selectedIndex = -1;
+ }
+ }
+}
+#endif
\ No newline at end of file
diff --git a/Assets/YooAsset/Editor/EditorExtension.cs.meta b/Assets/YooAsset/Editor/EditorExtension.cs.meta
new file mode 100644
index 0000000..218f894
--- /dev/null
+++ b/Assets/YooAsset/Editor/EditorExtension.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e8e4a86c3bd8c8947a947776891e14b1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/YooAsset/Editor/EditorTools.cs b/Assets/YooAsset/Editor/EditorTools.cs
index b0d722e..9e9eb6c 100644
--- a/Assets/YooAsset/Editor/EditorTools.cs
+++ b/Assets/YooAsset/Editor/EditorTools.cs
@@ -15,7 +15,7 @@ namespace YooAsset.Editor
///
public static class EditorTools
{
- #region Assembly
+#region Assembly
///
/// 调用私有的静态方法
///
@@ -49,9 +49,9 @@ namespace YooAsset.Editor
}
return methodInfo.Invoke(null, parameters);
}
- #endregion
+#endregion
- #region EditorUtility
+#region EditorUtility
///
/// 搜集资源
///
@@ -156,9 +156,9 @@ namespace YooAsset.Editor
{
EditorUtility.ClearProgressBar();
}
- #endregion
+#endregion
- #region EditorWindow
+#region EditorWindow
public static void FocusUnitySceneWindow()
{
EditorWindow.FocusWindowIfItsOpen();
@@ -188,9 +188,9 @@ namespace YooAsset.Editor
System.Type T = Assembly.Load("UnityEditor").GetType("UnityEditor.ConsoleWindow");
EditorWindow.GetWindow(T, false, "Console", true);
}
- #endregion
+#endregion
- #region 控制台
+#region 控制台
private static MethodInfo _clearConsoleMethod;
private static MethodInfo ClearConsoleMethod
{
@@ -213,9 +213,9 @@ namespace YooAsset.Editor
{
ClearConsoleMethod.Invoke(new object(), null);
}
- #endregion
+#endregion
- #region 文件
+#region 文件
///
/// 创建文件所在的目录
///
@@ -409,9 +409,9 @@ namespace YooAsset.Editor
else
return Encoding.UTF8.GetString(bytes.ToArray());
}
- #endregion
+#endregion
- #region 路径
+#region 路径
private static string YooAssetPath;
///
@@ -504,9 +504,9 @@ namespace YooAsset.Editor
}
return string.Empty;
}
- #endregion
+#endregion
- #region 字符串
+#region 字符串
///
/// 是否含有中文
///
@@ -567,9 +567,9 @@ namespace YooAsset.Editor
else
return content.Substring(startIndex + key.Length);
}
- #endregion
+#endregion
- #region 玩家偏好
+#region 玩家偏好
// 枚举
public static void PlayerSetEnum(string key, T value)
{
@@ -581,6 +581,6 @@ namespace YooAsset.Editor
string enumName = EditorPrefs.GetString(key, defaultValue.ToString());
return StringUtility.NameToEnum(enumName);
}
- #endregion
+#endregion
}
}
\ No newline at end of file