update asset bundle builder
parent
2384921477
commit
ef8a8ff497
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@ -59,31 +59,6 @@ namespace YooAsset.Editor
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}
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}
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}
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}
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/// <summary>
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/// 获取所有的打包资源
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/// </summary>
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public List<BuildAssetInfo> GetAllAssets()
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{
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List<BuildAssetInfo> result = new List<BuildAssetInfo>(BundleInfos.Count);
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foreach (var bundleInfo in BundleInfos)
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{
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result.AddRange(bundleInfo.BuildinAssets);
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}
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return result;
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}
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/// <summary>
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/// 获取AssetBundle内构建的资源路径列表
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/// </summary>
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public string[] GetBuildinAssetPaths(string bundleName)
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{
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if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
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{
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return bundleInfo.GetBuildinAssetPaths();
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}
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throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
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}
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/// <summary>
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/// <summary>
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/// 获取构建管线里需要的数据
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/// 获取构建管线里需要的数据
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/// </summary>
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/// </summary>
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@ -117,5 +92,18 @@ namespace YooAsset.Editor
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}
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}
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throw new Exception($"Not found bundle : {bundleName}");
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throw new Exception($"Not found bundle : {bundleName}");
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}
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}
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/// <summary>
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/// 创建着色器信息类
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/// </summary>
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public void CreateShadersBundleInfo(string shadersBundleName)
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{
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if (IsContainsBundle(shadersBundleName) == false)
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{
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var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
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BundleInfos.Add(shaderBundleInfo);
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_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
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}
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}
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}
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}
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}
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}
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@ -40,17 +40,13 @@ namespace YooAsset.Editor
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throw new Exception($"构建过程中发生错误 : {exitCode}");
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throw new Exception($"构建过程中发生错误 : {exitCode}");
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}
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}
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// 着色器适配
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// 创建着色器信息
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// 说明:解决因为着色器资源包导致验证失败。
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// 说明:解决因为着色器资源包导致验证失败。
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// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
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// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
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string shadersBundleName = buildMapContext.ShadersBundleName;
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string shadersBundleName = buildMapContext.ShadersBundleName;
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if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
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if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
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{
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{
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if (buildMapContext.IsContainsBundle(shadersBundleName) == false)
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buildMapContext.CreateShadersBundleInfo(shadersBundleName);
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{
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var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
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buildMapContext.BundleInfos.Add(shaderBundleInfo);
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}
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}
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}
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BuildLogger.Log("Unity引擎打包成功!");
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BuildLogger.Log("Unity引擎打包成功!");
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