Update asset system

pull/51/head
hevinci 2022-10-14 11:20:14 +08:00
parent 72a49d0ed8
commit e9af0c7042
3 changed files with 23 additions and 41 deletions

View File

@ -87,7 +87,7 @@ namespace YooAsset
/// <returns></returns> /// <returns></returns>
public GameObject InstantiateSync(Transform parent = null) public GameObject InstantiateSync(Transform parent = null)
{ {
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent, false); return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent);
} }
/// <summary> /// <summary>
@ -98,7 +98,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param> /// <param name="parent">父类对象</param>
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null) public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
{ {
return InstantiateSyncInternal(position, rotation, parent, true); return InstantiateSyncInternal(position, rotation, parent);
} }
/// <summary> /// <summary>
@ -107,7 +107,7 @@ namespace YooAsset
/// <param name="parent">父类对象</param> /// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Transform parent = null) public InstantiateOperation InstantiateAsync(Transform parent = null)
{ {
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent, false); return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent);
} }
/// <summary> /// <summary>
@ -118,37 +118,23 @@ namespace YooAsset
/// <param name="parent">父类对象</param> /// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null) public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
{ {
return InstantiateAsyncInternal(position, rotation, parent, true); return InstantiateAsyncInternal(position, rotation, parent);
} }
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation) private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{ {
if (IsValid == false) if (IsValid == false)
return null; return null;
if (Provider.AssetObject == null) if (Provider.AssetObject == null)
return null; return null;
GameObject result; GameObject clone = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
if (setPositionRotation) return clone;
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent);
}
else
{
if (parent == null)
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject);
else
result = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, parent);
}
return result;
} }
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation) private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{ {
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent, setPositionRotation); InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent);
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }

View File

@ -15,7 +15,6 @@ namespace YooAsset
private readonly Vector3 _position; private readonly Vector3 _position;
private readonly Quaternion _rotation; private readonly Quaternion _rotation;
private readonly Transform _parent; private readonly Transform _parent;
private readonly bool _setPositionRotation;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
/// <summary> /// <summary>
@ -24,13 +23,12 @@ namespace YooAsset
public GameObject Result = null; public GameObject Result = null;
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation) internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent)
{ {
_handle = handle; _handle = handle;
_position = position; _position = position;
_rotation = rotation; _rotation = rotation;
_parent = parent; _parent = parent;
_setPositionRotation = setPositionRotation;
} }
internal override void Start() internal override void Start()
{ {
@ -62,20 +60,8 @@ namespace YooAsset
return; return;
} }
if (_setPositionRotation) // 实例化游戏对象
{ Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent);
}
else
{
if (_parent == null)
Result = Object.Instantiate(_handle.AssetObject as GameObject);
else
Result = Object.Instantiate(_handle.AssetObject as GameObject, _parent);
}
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
@ -94,5 +80,16 @@ namespace YooAsset
Error = $"User cancelled !"; Error = $"User cancelled !";
} }
} }
/// <summary>
/// 等待异步实例化结束
/// </summary>
public void WaitForAsyncComplete()
{
if (_steps == ESteps.Done)
return;
_handle.WaitForAsyncComplete();
Update();
}
} }
} }

View File

@ -9,7 +9,6 @@ namespace YooAsset
{ {
/// <summary> /// <summary>
/// 编辑器下的模拟模式 /// 编辑器下的模拟模式
/// 注意:在初始化的时候自动构建真机模拟环境。
/// </summary> /// </summary>
EditorSimulateMode, EditorSimulateMode,