parent
7683746032
commit
e6422445a6
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@ -114,7 +114,7 @@ namespace YooAsset.Editor
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 100;
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label.style.width = 150;
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element.Add(label);
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}
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@ -124,6 +124,26 @@ namespace YooAsset.Editor
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 150;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label4";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 100;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label5";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 120;
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element.Add(label);
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}
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@ -139,9 +159,17 @@ namespace YooAsset.Editor
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var label1 = element.Q<Label>("Label1");
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label1.text = providerInfo.AssetPath;
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// Ref Count
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// Spawn Scene
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var label2 = element.Q<Label>("Label2");
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label2.text = providerInfo.RefCount.ToString();
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label2.text = providerInfo.SpawnScene;
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// Spawn Time
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var label3 = element.Q<Label>("Label3");
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label3.text = providerInfo.SpawnTime;
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// Ref Count
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var label4 = element.Q<Label>("Label4");
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label4.text = providerInfo.RefCount.ToString();
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// Status
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StyleColor textColor;
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@ -149,9 +177,9 @@ namespace YooAsset.Editor
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textColor = new StyleColor(Color.yellow);
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else
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textColor = label1.style.color;
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var label3 = element.Q<Label>("Label3");
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label3.text = providerInfo.Status.ToString();
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label3.style.color = textColor;
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var label5 = element.Q<Label>("Label5");
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label5.text = providerInfo.Status.ToString();
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label5.style.color = textColor;
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}
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private void AssetListView_onSelectionChange(IEnumerable<object> objs)
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{
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@ -2,8 +2,10 @@
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<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
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<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
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<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
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<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
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<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar3" style="width: 120px; -unity-text-align: middle-left;" />
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<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
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<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
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<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar4" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
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<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar5" style="width: 120px; -unity-text-align: middle-left;" />
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</uie:Toolbar>
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<ui:ListView focusable="true" name="TopListView" item-height="18" style="flex-grow: 1;" />
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</ui:VisualElement>
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@ -65,14 +65,14 @@ namespace YooAsset.Editor
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Dictionary<string, DebugBundleInfo> result = new Dictionary<string, DebugBundleInfo>(debugReport.ProviderInfos.Count);
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foreach (var providerInfo in debugReport.ProviderInfos)
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{
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foreach(var bundleInfo in providerInfo.BundleInfos)
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foreach (var bundleInfo in providerInfo.BundleInfos)
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{
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if (string.IsNullOrEmpty(searchKeyWord) == false)
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{
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if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
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continue;
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}
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if(result.ContainsKey(bundleInfo.BundleName) == false)
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if (result.ContainsKey(bundleInfo.BundleName) == false)
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result.Add(bundleInfo.BundleName, bundleInfo);
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}
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}
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@ -95,7 +95,7 @@ namespace YooAsset.Editor
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_root.RemoveFromHierarchy();
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}
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// 顶部列表相关
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private VisualElement MakeAssetListViewItem()
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{
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@ -188,7 +188,7 @@ namespace YooAsset.Editor
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 100;
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label.style.width = 150;
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element.Add(label);
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}
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@ -198,10 +198,30 @@ namespace YooAsset.Editor
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 150;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label4";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 100;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label5";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 120;
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element.Add(label);
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}
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return element;
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}
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private void BindIncludeListViewItem(VisualElement element, int index)
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@ -213,29 +233,37 @@ namespace YooAsset.Editor
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var label1 = element.Q<Label>("Label1");
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label1.text = providerInfo.AssetPath;
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// Ref Count
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// Spawn Scene
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var label2 = element.Q<Label>("Label2");
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label2.text = providerInfo.RefCount.ToString();
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label2.text = providerInfo.SpawnScene;
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// Spawn Time
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var label3 = element.Q<Label>("Label3");
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label3.text = providerInfo.SpawnTime;
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// Ref Count
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var label4 = element.Q<Label>("Label4");
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label4.text = providerInfo.RefCount.ToString();
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// Status
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var label3 = element.Q<Label>("Label3");
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label3.text = providerInfo.Status.ToString();
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var label5 = element.Q<Label>("Label5");
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label5.text = providerInfo.Status.ToString();
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}
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private void FillUsingListView(string bundleName)
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{
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_usingListView.Clear();
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_usingListView.ClearSelection();
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List<DebugProviderInfo> source = new List<DebugProviderInfo>();
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foreach(var providerInfo in _debugReport.ProviderInfos)
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List<DebugProviderInfo> source = new List<DebugProviderInfo>();
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foreach (var providerInfo in _debugReport.ProviderInfos)
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{
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foreach(var bundleInfo in providerInfo.BundleInfos)
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foreach (var bundleInfo in providerInfo.BundleInfos)
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{
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if (bundleInfo.BundleName == bundleName)
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{
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source.Add(providerInfo);
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continue;
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}
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}
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}
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}
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_usingListView.itemsSource = source;
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@ -10,8 +10,10 @@
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<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
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<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
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<uie:ToolbarButton text="Using Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
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<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="BottomBar3" style="width: 100px; -unity-text-align: middle-left;" />
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<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="BottomBar4" style="width: 120px; -unity-text-align: middle-left;" />
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<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="BottomBar2" style="width: 150px; -unity-text-align: middle-left;" />
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<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="BottomBar3" style="width: 150px; -unity-text-align: middle-left;" />
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<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="BottomBar4" style="width: 100px; -unity-text-align: middle-left;" />
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<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="BottomBar5" style="width: 120px; -unity-text-align: middle-left;" />
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</uie:Toolbar>
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<ui:ListView focusable="true" name="BottomListView" item-height="18" style="flex-grow: 1;" />
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</ui:VisualElement>
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@ -11,7 +12,8 @@ namespace YooAsset
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private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
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private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
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private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
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private static string _mainSceneName = string.Empty;
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/// <summary>
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/// 在编辑器下模拟运行
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/// </summary>
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AssetLoadingMaxNumber = assetLoadingMaxNumber;
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DecryptionServices = decryptionServices;
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BundleServices = bundleServices;
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_mainSceneName = SceneManager.GetActiveScene().name;
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}
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/// <summary>
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@ -139,7 +142,10 @@ namespace YooAsset
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// 如果加载的是主场景,则卸载所有缓存的场景
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if (sceneMode == LoadSceneMode.Single)
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{
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UnloadAllScene();
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_mainSceneName = Path.GetFileName(scenePath);
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}
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ProviderBase provider = TryGetProvider(scenePath);
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if (provider == null)
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provider = new DatabaseSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
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else
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provider = new BundledSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
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provider.SetSpawnDebugInfo(_mainSceneName);
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_providers.Add(provider);
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}
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var handle = provider.CreateHandle() as SceneOperationHandle;
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_sceneHandles.Add(scenePath, handle);
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return handle;
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provider = new DatabaseAssetProvider(assetPath, assetType);
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else
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provider = new BundledAssetProvider(assetPath, assetType);
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provider.SetSpawnDebugInfo(_mainSceneName);
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_providers.Add(provider);
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}
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return provider.CreateHandle() as AssetOperationHandle;
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@ -184,6 +193,7 @@ namespace YooAsset
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provider = new DatabaseSubAssetsProvider(assetPath, assetType);
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else
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provider = new BundledSubAssetsProvider(assetPath, assetType);
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provider.SetSpawnDebugInfo(_mainSceneName);
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_providers.Add(provider);
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}
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return provider.CreateHandle() as SubAssetsOperationHandle;
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@ -319,6 +329,8 @@ namespace YooAsset
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{
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DebugProviderInfo providerInfo = new DebugProviderInfo();
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providerInfo.AssetPath = provider.AssetPath;
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providerInfo.SpawnScene = provider.SpawnScene;
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providerInfo.SpawnTime = provider.SpawnTime;
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providerInfo.RefCount = provider.RefCount;
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providerInfo.Status = provider.Status;
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providerInfo.BundleInfos.Clear();
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading.Tasks;
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namespace YooAsset
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@ -202,7 +203,7 @@ namespace YooAsset
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{
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get
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{
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if(_taskCompletionSource == null)
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if (_taskCompletionSource == null)
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{
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_taskCompletionSource = new TaskCompletionSource<object>();
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if (IsDone)
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@ -226,9 +227,35 @@ namespace YooAsset
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}
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}
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if(_taskCompletionSource != null)
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if (_taskCompletionSource != null)
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_taskCompletionSource.TrySetResult(null);
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}
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#endregion
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#region 调试信息相关
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/// <summary>
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/// 出生的场景
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/// </summary>
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public string SpawnScene = string.Empty;
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/// <summary>
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/// 出生的时间
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/// </summary>
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public string SpawnTime = string.Empty;
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[Conditional("DEBUG")]
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public void SetSpawnDebugInfo(string spawnScene)
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{
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SpawnScene = spawnScene;
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SpawnTime = SpawnTimeToString(UnityEngine.Time.realtimeSinceStartup);
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}
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private string SpawnTimeToString(float spawnTime)
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{
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float h = UnityEngine.Mathf.FloorToInt(spawnTime / 3600f);
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float m = UnityEngine.Mathf.FloorToInt(spawnTime / 60f - h * 60f);
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float s = UnityEngine.Mathf.FloorToInt(spawnTime - m * 60f - h * 3600f);
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return h.ToString("00") + ":" + m.ToString("00") + ":" + s.ToString("00");
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}
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#endregion
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}
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}
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@ -11,6 +11,16 @@ namespace YooAsset
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/// </summary>
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public string AssetPath { set; get; }
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/// <summary>
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/// 资源出生的场景
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/// </summary>
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public string SpawnScene { set; get; }
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/// <summary>
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/// 资源出生的时间
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/// </summary>
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public string SpawnTime { set; get; }
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/// <summary>
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/// 引用计数
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/// </summary>
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Loading…
Reference in New Issue