Update AssetSystem

pull/4/head
hevinci 2022-03-23 00:29:19 +08:00
parent cdef1358e0
commit da8d050b67
4 changed files with 203 additions and 13 deletions

View File

@ -127,6 +127,18 @@ namespace YooAsset
} }
/// <summary>
/// 异步加载原生文件
/// </summary>
public static RawFileOperation LoadRawFileAsync(string assetPath, string savePath)
{
string bundleName = BundleServices.GetBundleName(assetPath);
BundleInfo bundleInfo = BundleServices.GetBundleInfo(bundleName);
RawFileOperation operation = new RawFileOperation(bundleInfo, savePath);
OperationSystem.ProcessOperaiton(operation);
return operation;
}
/// <summary> /// <summary>
/// 异步加载场景 /// 异步加载场景
/// </summary> /// </summary>

View File

@ -53,19 +53,6 @@ namespace YooAsset
Status = EStatus.None; Status = EStatus.None;
} }
/// <summary>
/// 是否为场景加载器
/// </summary>
public bool IsSceneLoader()
{
foreach (var provider in _providers)
{
if (provider is BundledSceneProvider)
return true;
}
return false;
}
/// <summary> /// <summary>
/// 添加附属的资源提供者 /// 添加附属的资源提供者
/// </summary> /// </summary>

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@ -0,0 +1,180 @@
using System.IO;
namespace YooAsset
{
public class RawFileOperation : AsyncOperationBase
{
private enum ESteps
{
None,
Prepare,
DownloadFromWeb,
CheckDownloadFromWeb,
CheckFile,
DownloadFromApk,
CheckDownloadFromApk,
Done,
}
private readonly BundleInfo _bundleInfo;
private readonly string _savePath;
private ESteps _steps = ESteps.None;
private FileDownloader _fileDownloader;
private UnityWebFileRequester _fileRequester;
/// <summary>
/// 原生文件的存储路径
/// </summary>
public string SavePath
{
get { return _savePath; }
}
internal RawFileOperation(BundleInfo bundleInfo, string savePath)
{
_bundleInfo = bundleInfo;
_savePath = savePath;
}
internal override void Start()
{
_steps = ESteps.Prepare;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 1. 准备工作
if (_steps == ESteps.Prepare)
{
// 检测加载地址是否为空
if (string.IsNullOrEmpty(_bundleInfo.LocalPath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Local path is null or empty.";
return;
}
if (string.IsNullOrEmpty(_bundleInfo.RemoteMainURL))
_steps = ESteps.CheckFile;
else
_steps = ESteps.DownloadFromWeb;
}
// 2. 从服务器下载
if (_steps == ESteps.DownloadFromWeb)
{
int failedTryAgain = int.MaxValue;
_fileDownloader = DownloadSystem.BeginDownload(_bundleInfo, failedTryAgain);
_steps = ESteps.CheckDownloadFromWeb;
}
// 3. 检测服务器下载结果
if (_steps == ESteps.CheckDownloadFromWeb)
{
if (_fileDownloader.IsDone() == false)
return;
if (_fileDownloader.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _fileDownloader.GetLastError();
}
else
{
// 注意:当文件更新之后,需要删除旧文件
if (File.Exists(_savePath))
File.Delete(_savePath);
_steps = ESteps.CheckFile;
}
}
// 4. 检测文件
if (_steps == ESteps.CheckFile)
{
// 注意:本地已经存在的文件不保证完整性
if (File.Exists(_savePath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
return;
}
if (_bundleInfo.IsBuildinJarFile())
{
_steps = ESteps.DownloadFromApk;
}
else
{
try
{
File.Copy(_bundleInfo.LocalPath, _savePath, true);
}
catch (System.Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.ToString();
return;
}
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
// 5. 从APK拷贝文件
if (_steps == ESteps.DownloadFromApk)
{
string downloadURL = PathHelper.ConvertToWWWPath(_bundleInfo.LocalPath);
_fileRequester = new UnityWebFileRequester();
_fileRequester.SendRequest(downloadURL, _savePath);
_steps = ESteps.CheckDownloadFromApk;
}
// 6. 检测APK拷贝文件结果
if (_steps == ESteps.CheckDownloadFromApk)
{
if (_fileRequester.IsDone() == false)
return;
if (_fileRequester.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _fileRequester.GetError();
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
_fileRequester.Dispose();
}
}
/// <summary>
/// 获取原生文件的二进制数据
/// </summary>
public byte[] GetFileData()
{
if (File.Exists(_savePath) == false)
return null;
return File.ReadAllBytes(_savePath);
}
/// <summary>
/// 获取原生文件的文本数据
/// </summary>
public string GetFileText()
{
if (File.Exists(_savePath) == false)
return string.Empty;
return File.ReadAllText(_savePath, System.Text.Encoding.UTF8);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e26f14db9addb4c49b4f0f520bf75d9d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: