parent
d5a4b3365f
commit
d64b31f6ce
|
@ -11,7 +11,8 @@ namespace YooAsset
|
||||||
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
|
private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
|
||||||
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
|
||||||
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
|
||||||
|
private static long _sceneCreateCount = 0;
|
||||||
|
|
||||||
private static bool _simulationOnEditor;
|
private static bool _simulationOnEditor;
|
||||||
private static int _loadingMaxNumber;
|
private static int _loadingMaxNumber;
|
||||||
public static IDecryptionServices DecryptionServices { private set; get; }
|
public static IDecryptionServices DecryptionServices { private set; get; }
|
||||||
|
@ -144,24 +145,20 @@ namespace YooAsset
|
||||||
return completedProvider.CreateHandle<SceneOperationHandle>();
|
return completedProvider.CreateHandle<SceneOperationHandle>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 注意:场景句柄永远保持唯一
|
|
||||||
string providerGUID = assetInfo.ProviderGUID;
|
|
||||||
if (_sceneHandles.ContainsKey(providerGUID))
|
|
||||||
return _sceneHandles[providerGUID];
|
|
||||||
|
|
||||||
// 如果加载的是主场景,则卸载所有缓存的场景
|
// 如果加载的是主场景,则卸载所有缓存的场景
|
||||||
if (sceneMode == LoadSceneMode.Single)
|
if (sceneMode == LoadSceneMode.Single)
|
||||||
{
|
{
|
||||||
UnloadAllScene();
|
UnloadAllScene();
|
||||||
}
|
}
|
||||||
|
|
||||||
ProviderBase provider = TryGetProvider(providerGUID);
|
// 注意:同一个场景的ProviderGUID每次加载都会变化
|
||||||
if (provider == null)
|
string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateCount}";
|
||||||
|
ProviderBase provider;
|
||||||
{
|
{
|
||||||
if (_simulationOnEditor)
|
if (_simulationOnEditor)
|
||||||
provider = new DatabaseSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
|
provider = new DatabaseSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||||
else
|
else
|
||||||
provider = new BundledSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
|
provider = new BundledSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
|
||||||
provider.InitSpawnDebugInfo();
|
provider.InitSpawnDebugInfo();
|
||||||
_providers.Add(provider);
|
_providers.Add(provider);
|
||||||
}
|
}
|
||||||
|
@ -183,13 +180,14 @@ namespace YooAsset
|
||||||
return completedProvider.CreateHandle<AssetOperationHandle>();
|
return completedProvider.CreateHandle<AssetOperationHandle>();
|
||||||
}
|
}
|
||||||
|
|
||||||
ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
|
string providerGUID = assetInfo.GUID;
|
||||||
|
ProviderBase provider = TryGetProvider(providerGUID);
|
||||||
if (provider == null)
|
if (provider == null)
|
||||||
{
|
{
|
||||||
if (_simulationOnEditor)
|
if (_simulationOnEditor)
|
||||||
provider = new DatabaseAssetProvider(assetInfo);
|
provider = new DatabaseAssetProvider(providerGUID, assetInfo);
|
||||||
else
|
else
|
||||||
provider = new BundledAssetProvider(assetInfo);
|
provider = new BundledAssetProvider(providerGUID, assetInfo);
|
||||||
provider.InitSpawnDebugInfo();
|
provider.InitSpawnDebugInfo();
|
||||||
_providers.Add(provider);
|
_providers.Add(provider);
|
||||||
}
|
}
|
||||||
|
@ -208,13 +206,14 @@ namespace YooAsset
|
||||||
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
return completedProvider.CreateHandle<SubAssetsOperationHandle>();
|
||||||
}
|
}
|
||||||
|
|
||||||
ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
|
string providerGUID = assetInfo.GUID;
|
||||||
|
ProviderBase provider = TryGetProvider(providerGUID);
|
||||||
if (provider == null)
|
if (provider == null)
|
||||||
{
|
{
|
||||||
if (_simulationOnEditor)
|
if (_simulationOnEditor)
|
||||||
provider = new DatabaseSubAssetsProvider(assetInfo);
|
provider = new DatabaseSubAssetsProvider(providerGUID, assetInfo);
|
||||||
else
|
else
|
||||||
provider = new BundledSubAssetsProvider(assetInfo);
|
provider = new BundledSubAssetsProvider(providerGUID, assetInfo);
|
||||||
provider.InitSpawnDebugInfo();
|
provider.InitSpawnDebugInfo();
|
||||||
_providers.Add(provider);
|
_providers.Add(provider);
|
||||||
}
|
}
|
||||||
|
@ -223,7 +222,7 @@ namespace YooAsset
|
||||||
|
|
||||||
internal static void UnloadSubScene(ProviderBase provider)
|
internal static void UnloadSubScene(ProviderBase provider)
|
||||||
{
|
{
|
||||||
string providerGUID = provider.MainAssetInfo.ProviderGUID;
|
string providerGUID = provider.ProviderGUID;
|
||||||
if (_sceneHandles.ContainsKey(providerGUID) == false)
|
if (_sceneHandles.ContainsKey(providerGUID) == false)
|
||||||
throw new Exception("Should never get here !");
|
throw new Exception("Should never get here !");
|
||||||
|
|
||||||
|
@ -233,12 +232,6 @@ namespace YooAsset
|
||||||
|
|
||||||
// 卸载未被使用的资源(包括场景)
|
// 卸载未被使用的资源(包括场景)
|
||||||
AssetSystem.UnloadUnusedAssets();
|
AssetSystem.UnloadUnusedAssets();
|
||||||
|
|
||||||
// 检验子场景是否销毁
|
|
||||||
if (provider.IsDestroyed == false)
|
|
||||||
{
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
internal static void UnloadAllScene()
|
internal static void UnloadAllScene()
|
||||||
{
|
{
|
||||||
|
@ -251,16 +244,6 @@ namespace YooAsset
|
||||||
|
|
||||||
// 卸载未被使用的资源(包括场景)
|
// 卸载未被使用的资源(包括场景)
|
||||||
AssetSystem.UnloadUnusedAssets();
|
AssetSystem.UnloadUnusedAssets();
|
||||||
|
|
||||||
// 检验所有场景是否销毁
|
|
||||||
foreach (var provider in _providers)
|
|
||||||
{
|
|
||||||
if (provider.IsSceneProvider())
|
|
||||||
{
|
|
||||||
if (provider.IsDestroyed == false)
|
|
||||||
throw new Exception("Should never get here !");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
|
||||||
|
@ -324,7 +307,7 @@ namespace YooAsset
|
||||||
for (int i = 0; i < _providers.Count; i++)
|
for (int i = 0; i < _providers.Count; i++)
|
||||||
{
|
{
|
||||||
ProviderBase temp = _providers[i];
|
ProviderBase temp = _providers[i];
|
||||||
if (temp.MainAssetInfo.ProviderGUID.Equals(providerGUID))
|
if (temp.ProviderGUID.Equals(providerGUID))
|
||||||
{
|
{
|
||||||
provider = temp;
|
provider = temp;
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -130,14 +130,14 @@ namespace YooAsset
|
||||||
if (IsDone() == false)
|
if (IsDone() == false)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// 注意:必须等待所有Provider可以销毁的时候,才可以释放Bundle文件。
|
// 条件1:必须等待所有Provider可以销毁
|
||||||
foreach (var provider in _providers)
|
foreach (var provider in _providers)
|
||||||
{
|
{
|
||||||
if (provider.CanDestroy() == false)
|
if (provider.CanDestroy() == false)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 除了自己没有其它引用
|
// 条件2:除了自己没有其它引用
|
||||||
if (RefCount > _providers.Count)
|
if (RefCount > _providers.Count)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|
|
@ -17,7 +17,7 @@ namespace YooAsset
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public BundledAssetProvider(AssetInfo assetInfo) : base(assetInfo)
|
public BundledAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
public override void Update()
|
public override void Update()
|
||||||
|
|
|
@ -8,7 +8,7 @@ namespace YooAsset
|
||||||
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
|
protected AssetBundleLoaderBase OwnerBundle { private set; get; }
|
||||||
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
|
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
|
||||||
|
|
||||||
public BundledProvider(AssetInfo assetInfo) : base(assetInfo)
|
public BundledProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||||
{
|
{
|
||||||
OwnerBundle = AssetSystem.CreateOwnerAssetBundleLoader(assetInfo);
|
OwnerBundle = AssetSystem.CreateOwnerAssetBundleLoader(assetInfo);
|
||||||
OwnerBundle.Reference();
|
OwnerBundle.Reference();
|
||||||
|
|
|
@ -23,7 +23,7 @@ namespace YooAsset
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public BundledSceneProvider(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(assetInfo)
|
public BundledSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo)
|
||||||
{
|
{
|
||||||
SceneMode = sceneMode;
|
SceneMode = sceneMode;
|
||||||
_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
|
_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
|
||||||
|
|
|
@ -17,7 +17,7 @@ namespace YooAsset
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public BundledSubAssetsProvider(AssetInfo assetInfo) : base(assetInfo)
|
public BundledSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
public override void Update()
|
public override void Update()
|
||||||
|
|
|
@ -14,7 +14,7 @@ namespace YooAsset
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public CompletedProvider(AssetInfo assetInfo) : base(assetInfo)
|
public CompletedProvider(AssetInfo assetInfo) : base(string.Empty, assetInfo)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
public override void Update()
|
public override void Update()
|
||||||
|
|
|
@ -17,7 +17,7 @@ namespace YooAsset
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public DatabaseAssetProvider(AssetInfo assetInfo) : base(assetInfo)
|
public DatabaseAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
public override void Update()
|
public override void Update()
|
||||||
|
|
|
@ -19,7 +19,7 @@ namespace YooAsset
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public DatabaseSceneProvider(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(assetInfo)
|
public DatabaseSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo)
|
||||||
{
|
{
|
||||||
SceneMode = sceneMode;
|
SceneMode = sceneMode;
|
||||||
_activateOnLoad = activateOnLoad;
|
_activateOnLoad = activateOnLoad;
|
||||||
|
|
|
@ -17,7 +17,7 @@ namespace YooAsset
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public DatabaseSubAssetsProvider(AssetInfo assetInfo) : base(assetInfo)
|
public DatabaseSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
public override void Update()
|
public override void Update()
|
||||||
|
|
|
@ -17,6 +17,11 @@ namespace YooAsset
|
||||||
Fail,
|
Fail,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源提供者唯一标识符
|
||||||
|
/// </summary>
|
||||||
|
public string ProviderGUID { private set; get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源信息
|
/// 资源信息
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -85,8 +90,9 @@ namespace YooAsset
|
||||||
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
|
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
|
||||||
|
|
||||||
|
|
||||||
public ProviderBase(AssetInfo assetInfo)
|
public ProviderBase(string providerGUID, AssetInfo assetInfo)
|
||||||
{
|
{
|
||||||
|
ProviderGUID = providerGUID;
|
||||||
MainAssetInfo = assetInfo;
|
MainAssetInfo = assetInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -7,9 +7,9 @@ namespace YooAsset
|
||||||
private string _providerGUID;
|
private string _providerGUID;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源提供者唯一标识符
|
/// 唯一标识符
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal string ProviderGUID
|
internal string GUID
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue