parent
d5a4b3365f
commit
d64b31f6ce
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@ -11,7 +11,8 @@ namespace YooAsset
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private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
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private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
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private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
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private static long _sceneCreateCount = 0;
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private static bool _simulationOnEditor;
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private static int _loadingMaxNumber;
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public static IDecryptionServices DecryptionServices { private set; get; }
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@ -144,24 +145,20 @@ namespace YooAsset
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return completedProvider.CreateHandle<SceneOperationHandle>();
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}
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// 注意:场景句柄永远保持唯一
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string providerGUID = assetInfo.ProviderGUID;
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if (_sceneHandles.ContainsKey(providerGUID))
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return _sceneHandles[providerGUID];
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// 如果加载的是主场景,则卸载所有缓存的场景
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if (sceneMode == LoadSceneMode.Single)
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{
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UnloadAllScene();
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}
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ProviderBase provider = TryGetProvider(providerGUID);
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if (provider == null)
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// 注意:同一个场景的ProviderGUID每次加载都会变化
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string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateCount}";
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ProviderBase provider;
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{
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if (_simulationOnEditor)
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provider = new DatabaseSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
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provider = new DatabaseSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
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else
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provider = new BundledSceneProvider(assetInfo, sceneMode, activateOnLoad, priority);
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provider = new BundledSceneProvider(providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
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provider.InitSpawnDebugInfo();
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_providers.Add(provider);
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}
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@ -183,13 +180,14 @@ namespace YooAsset
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return completedProvider.CreateHandle<AssetOperationHandle>();
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}
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ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
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string providerGUID = assetInfo.GUID;
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ProviderBase provider = TryGetProvider(providerGUID);
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if (provider == null)
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{
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if (_simulationOnEditor)
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provider = new DatabaseAssetProvider(assetInfo);
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provider = new DatabaseAssetProvider(providerGUID, assetInfo);
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else
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provider = new BundledAssetProvider(assetInfo);
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provider = new BundledAssetProvider(providerGUID, assetInfo);
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provider.InitSpawnDebugInfo();
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_providers.Add(provider);
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}
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@ -208,13 +206,14 @@ namespace YooAsset
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return completedProvider.CreateHandle<SubAssetsOperationHandle>();
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}
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ProviderBase provider = TryGetProvider(assetInfo.ProviderGUID);
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string providerGUID = assetInfo.GUID;
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ProviderBase provider = TryGetProvider(providerGUID);
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if (provider == null)
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{
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if (_simulationOnEditor)
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provider = new DatabaseSubAssetsProvider(assetInfo);
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provider = new DatabaseSubAssetsProvider(providerGUID, assetInfo);
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else
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provider = new BundledSubAssetsProvider(assetInfo);
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provider = new BundledSubAssetsProvider(providerGUID, assetInfo);
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provider.InitSpawnDebugInfo();
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_providers.Add(provider);
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}
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@ -223,7 +222,7 @@ namespace YooAsset
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internal static void UnloadSubScene(ProviderBase provider)
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{
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string providerGUID = provider.MainAssetInfo.ProviderGUID;
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string providerGUID = provider.ProviderGUID;
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if (_sceneHandles.ContainsKey(providerGUID) == false)
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throw new Exception("Should never get here !");
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@ -233,12 +232,6 @@ namespace YooAsset
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// 卸载未被使用的资源(包括场景)
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AssetSystem.UnloadUnusedAssets();
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// 检验子场景是否销毁
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if (provider.IsDestroyed == false)
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{
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throw new Exception("Should never get here !");
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}
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}
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internal static void UnloadAllScene()
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{
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@ -251,16 +244,6 @@ namespace YooAsset
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// 卸载未被使用的资源(包括场景)
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AssetSystem.UnloadUnusedAssets();
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// 检验所有场景是否销毁
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foreach (var provider in _providers)
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{
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if (provider.IsSceneProvider())
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{
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if (provider.IsDestroyed == false)
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throw new Exception("Should never get here !");
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}
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}
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}
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internal static AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
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@ -324,7 +307,7 @@ namespace YooAsset
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for (int i = 0; i < _providers.Count; i++)
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{
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ProviderBase temp = _providers[i];
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if (temp.MainAssetInfo.ProviderGUID.Equals(providerGUID))
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if (temp.ProviderGUID.Equals(providerGUID))
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{
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provider = temp;
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break;
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@ -130,14 +130,14 @@ namespace YooAsset
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if (IsDone() == false)
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return;
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// 注意:必须等待所有Provider可以销毁的时候,才可以释放Bundle文件。
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// 条件1:必须等待所有Provider可以销毁
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foreach (var provider in _providers)
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{
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if (provider.CanDestroy() == false)
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return;
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}
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// 除了自己没有其它引用
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// 条件2:除了自己没有其它引用
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if (RefCount > _providers.Count)
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return;
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@ -17,7 +17,7 @@ namespace YooAsset
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}
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}
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public BundledAssetProvider(AssetInfo assetInfo) : base(assetInfo)
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public BundledAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
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{
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}
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public override void Update()
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@ -8,7 +8,7 @@ namespace YooAsset
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protected AssetBundleLoaderBase OwnerBundle { private set; get; }
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protected DependAssetBundleGroup DependBundleGroup { private set; get; }
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public BundledProvider(AssetInfo assetInfo) : base(assetInfo)
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public BundledProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
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{
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OwnerBundle = AssetSystem.CreateOwnerAssetBundleLoader(assetInfo);
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OwnerBundle.Reference();
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@ -23,7 +23,7 @@ namespace YooAsset
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}
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}
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public BundledSceneProvider(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(assetInfo)
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public BundledSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo)
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{
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SceneMode = sceneMode;
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_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
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@ -17,7 +17,7 @@ namespace YooAsset
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}
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}
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public BundledSubAssetsProvider(AssetInfo assetInfo) : base(assetInfo)
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public BundledSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
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{
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}
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public override void Update()
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@ -14,7 +14,7 @@ namespace YooAsset
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}
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}
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public CompletedProvider(AssetInfo assetInfo) : base(assetInfo)
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public CompletedProvider(AssetInfo assetInfo) : base(string.Empty, assetInfo)
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{
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}
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public override void Update()
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@ -17,7 +17,7 @@ namespace YooAsset
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}
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}
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public DatabaseAssetProvider(AssetInfo assetInfo) : base(assetInfo)
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public DatabaseAssetProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
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{
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}
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public override void Update()
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@ -19,7 +19,7 @@ namespace YooAsset
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}
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}
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public DatabaseSceneProvider(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(assetInfo)
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public DatabaseSceneProvider(string providerGUID, AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(providerGUID, assetInfo)
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{
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SceneMode = sceneMode;
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_activateOnLoad = activateOnLoad;
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@ -17,7 +17,7 @@ namespace YooAsset
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}
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}
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public DatabaseSubAssetsProvider(AssetInfo assetInfo) : base(assetInfo)
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public DatabaseSubAssetsProvider(string providerGUID, AssetInfo assetInfo) : base(providerGUID, assetInfo)
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{
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}
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public override void Update()
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@ -17,6 +17,11 @@ namespace YooAsset
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Fail,
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}
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/// <summary>
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/// 资源提供者唯一标识符
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/// </summary>
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public string ProviderGUID { private set; get; }
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/// <summary>
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/// 资源信息
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/// </summary>
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private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
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public ProviderBase(AssetInfo assetInfo)
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public ProviderBase(string providerGUID, AssetInfo assetInfo)
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{
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ProviderGUID = providerGUID;
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MainAssetInfo = assetInfo;
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}
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@ -7,9 +7,9 @@ namespace YooAsset
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private string _providerGUID;
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/// <summary>
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/// 资源提供者唯一标识符
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/// 唯一标识符
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/// </summary>
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internal string ProviderGUID
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internal string GUID
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{
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get
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{
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