update space shooter
parent
5179fe14ff
commit
d3e37d18ad
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@ -15,6 +15,19 @@ public class GameQueryServices : IQueryServices
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}
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}
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}
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}
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#if UNITY_EDITOR
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/// <summary>
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/// StreamingAssets目录下资源查询帮助类
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/// </summary>
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public sealed class StreamingAssetsHelper
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{
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public static void Init() { }
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public static bool FileExists(string fileName)
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{
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return File.Exists(Path.Combine(Application.streamingAssetsPath, "BuildinFiles", fileName));
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}
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}
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#else
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/// <summary>
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/// <summary>
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/// StreamingAssets目录下资源查询帮助类
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/// StreamingAssets目录下资源查询帮助类
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/// </summary>
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/// </summary>
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@ -23,13 +36,6 @@ public sealed class StreamingAssetsHelper
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private static bool _isInit = false;
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private static bool _isInit = false;
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private static readonly HashSet<string> _cacheData = new HashSet<string>();
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private static readonly HashSet<string> _cacheData = new HashSet<string>();
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#if UNITY_EDITOR
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public static void Init() { _isInit = true; }
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public static bool FileExists(string fileName)
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{
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return File.Exists(System.IO.Path.Combine(Application.streamingAssetsPath, "BuildinFiles", fileName));
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}
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#else
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/// <summary>
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/// <summary>
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/// 初始化
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/// 初始化
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/// </summary>
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/// </summary>
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@ -53,11 +59,11 @@ public sealed class StreamingAssetsHelper
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{
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{
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if (_isInit == false)
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if (_isInit == false)
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Init();
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Init();
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return _cacheData.Contains(fileName);
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return _cacheData.Contains(fileName);
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}
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}
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#endif
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}
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}
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#endif
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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internal class PreprocessBuild : UnityEditor.Build.IPreprocessBuildWithReport
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internal class PreprocessBuild : UnityEditor.Build.IPreprocessBuildWithReport
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