update asset settings

可以自定义设置参数DefaultYooFolderName
mlyDevMerge1.5.7
hevinci 2023-09-25 18:25:34 +08:00 committed by QiJing
parent 4fd526ff0f
commit d20d08926b
3 changed files with 9 additions and 10 deletions

View File

@ -22,7 +22,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public static string GetDefaultStreamingAssetsRoot() public static string GetDefaultStreamingAssetsRoot()
{ {
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.DefaultYooFolderName}/"; return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
} }
} }
} }

View File

@ -46,7 +46,7 @@ namespace YooAsset
} }
private static string CreateDefaultBuildinRoot() private static string CreateDefaultBuildinRoot()
{ {
return PathUtility.Combine(UnityEngine.Application.streamingAssetsPath, YooAssetSettings.DefaultYooFolderName); return PathUtility.Combine(UnityEngine.Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
} }
private static string CreateDefaultSandboxRoot() private static string CreateDefaultSandboxRoot()
{ {
@ -54,11 +54,11 @@ namespace YooAsset
// 注意:为了方便调试查看,编辑器下把存储目录放到项目里。 // 注意:为了方便调试查看,编辑器下把存储目录放到项目里。
string projectPath = Path.GetDirectoryName(UnityEngine.Application.dataPath); string projectPath = Path.GetDirectoryName(UnityEngine.Application.dataPath);
projectPath = PathUtility.RegularPath(projectPath); projectPath = PathUtility.RegularPath(projectPath);
return PathUtility.Combine(projectPath, YooAssetSettings.DefaultYooFolderName); return PathUtility.Combine(projectPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
#elif UNITY_STANDALONE #elif UNITY_STANDALONE
return PathUtility.Combine(UnityEngine.Application.dataPath, YooAssetSettings.DefaultYooFolderName); return PathUtility.Combine(UnityEngine.Application.dataPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
#else #else
return PathUtility.Combine(UnityEngine.Application.persistentDataPath, YooAssetSettings.DefaultYooFolderName); return PathUtility.Combine(UnityEngine.Application.persistentDataPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
#endif #endif
} }

View File

@ -10,6 +10,10 @@ namespace YooAsset
/// </summary> /// </summary>
public string ManifestFileName = "PackageManifest"; public string ManifestFileName = "PackageManifest";
/// <summary>
/// 默认的YooAsset文件夹名称
/// </summary>
public string DefaultYooFolderName = "yoo";
/// <summary> /// <summary>
/// 清单文件头标记 /// 清单文件头标记
@ -37,11 +41,6 @@ namespace YooAsset
/// </summary> /// </summary>
public const string CacheBundleInfoFileName = "__info"; public const string CacheBundleInfoFileName = "__info";
/// <summary>
/// 默认的YooAsset文件夹名称
/// </summary>
public const string DefaultYooFolderName = "yoo";
/// <summary> /// <summary>
/// 缓存的资源文件的文件夹名称 /// 缓存的资源文件的文件夹名称
/// </summary> /// </summary>