Update AssetSystem
parent
e6422445a6
commit
cd62c1dd9a
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@ -12,7 +12,6 @@ namespace YooAsset
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private static readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
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private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
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private static readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
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private static string _mainSceneName = string.Empty;
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/// <summary>
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/// 在编辑器下模拟运行
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@ -38,7 +37,6 @@ namespace YooAsset
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AssetLoadingMaxNumber = assetLoadingMaxNumber;
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DecryptionServices = decryptionServices;
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BundleServices = bundleServices;
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_mainSceneName = SceneManager.GetActiveScene().name;
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}
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/// <summary>
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@ -144,7 +142,6 @@ namespace YooAsset
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if (sceneMode == LoadSceneMode.Single)
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{
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UnloadAllScene();
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_mainSceneName = Path.GetFileName(scenePath);
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}
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ProviderBase provider = TryGetProvider(scenePath);
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@ -154,7 +151,7 @@ namespace YooAsset
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provider = new DatabaseSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
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else
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provider = new BundledSceneProvider(scenePath, sceneMode, activateOnLoad, priority);
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provider.SetSpawnDebugInfo(_mainSceneName);
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provider.InitSpawnDebugInfo();
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_providers.Add(provider);
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}
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@ -175,7 +172,7 @@ namespace YooAsset
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provider = new DatabaseAssetProvider(assetPath, assetType);
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else
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provider = new BundledAssetProvider(assetPath, assetType);
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provider.SetSpawnDebugInfo(_mainSceneName);
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provider.InitSpawnDebugInfo();
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_providers.Add(provider);
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}
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return provider.CreateHandle() as AssetOperationHandle;
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@ -193,7 +190,7 @@ namespace YooAsset
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provider = new DatabaseSubAssetsProvider(assetPath, assetType);
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else
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provider = new BundledSubAssetsProvider(assetPath, assetType);
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provider.SetSpawnDebugInfo(_mainSceneName);
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provider.InitSpawnDebugInfo();
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_providers.Add(provider);
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}
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return provider.CreateHandle() as SubAssetsOperationHandle;
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@ -244,9 +244,9 @@ namespace YooAsset
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public string SpawnTime = string.Empty;
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[Conditional("DEBUG")]
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public void SetSpawnDebugInfo(string spawnScene)
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public void InitSpawnDebugInfo()
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{
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SpawnScene = spawnScene;
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SpawnScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name; ;
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SpawnTime = SpawnTimeToString(UnityEngine.Time.realtimeSinceStartup);
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}
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private string SpawnTimeToString(float spawnTime)
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