Update Basic Samples
parent
8cec0abf0e
commit
ca83a4450d
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@ -40,7 +40,7 @@ public class BootScene : MonoBehaviour
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if (PlayMode == YooAssets.EPlayMode.EditorSimulateMode)
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{
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var createParameters = new YooAssets.EditorSimulateModeParameters();
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createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes");
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createParameters.LocationServices = new AddressLocationServices();
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//createParameters.SimulatePatchManifestPath = GetPatchManifestPath();
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yield return YooAssets.InitializeAsync(createParameters);
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}
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@ -49,7 +49,7 @@ public class BootScene : MonoBehaviour
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if (PlayMode == YooAssets.EPlayMode.OfflinePlayMode)
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{
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var createParameters = new YooAssets.OfflinePlayModeParameters();
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createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes");
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createParameters.LocationServices = new AddressLocationServices();
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yield return YooAssets.InitializeAsync(createParameters);
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}
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@ -57,7 +57,7 @@ public class BootScene : MonoBehaviour
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if (PlayMode == YooAssets.EPlayMode.HostPlayMode)
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{
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var createParameters = new YooAssets.HostPlayModeParameters();
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createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes");
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createParameters.LocationServices = new AddressLocationServices();
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createParameters.DecryptionServices = null;
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createParameters.ClearCacheWhenDirty = false;
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createParameters.DefaultHostServer = GetHostServerURL();
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@ -72,7 +72,7 @@ public class Game1Scene : MonoBehaviour
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#if UNITY_WEBGL
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{
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var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("Texture/bg");
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("bg");
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_cachedAssetOperationHandles.Add(handle);
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handle.Completed += (AssetOperationHandle obj) =>
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{
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@ -82,7 +82,7 @@ public class Game1Scene : MonoBehaviour
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#else
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{
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var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("Texture/bg");
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("bg");
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_cachedAssetOperationHandles.Add(handle);
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rawImage.texture = handle.AssetObject as Texture;
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}
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@ -92,7 +92,7 @@ public class Game1Scene : MonoBehaviour
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#if UNITY_WEBGL
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{
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var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent<Image>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("Texture/logo.png");
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("logo");
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_cachedAssetOperationHandles.Add(handle);
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handle.Completed += (AssetOperationHandle obj) =>
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{
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@ -102,7 +102,7 @@ public class Game1Scene : MonoBehaviour
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#else
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{
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var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent<Image>();
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Sprite>("Texture/logo.png");
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Sprite>("logo");
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_cachedAssetOperationHandles.Add(handle);
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logoImage.sprite = handle.AssetObject as Sprite;
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}
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@ -112,10 +112,10 @@ public class Game1Scene : MonoBehaviour
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{
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string[] entityAssetNames =
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{
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"Level1/footman_Blue",
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"Level2/footman_Green",
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"Level3/footman_Red",
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"Level3/footman_Yellow"
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"footman_Blue",
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"footman_Green",
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"footman_Red",
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"footman_Yellow"
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};
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var btn = CanvasRoot.transform.Find("load_npc/btn").GetComponent<Button>();
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@ -123,7 +123,7 @@ public class Game1Scene : MonoBehaviour
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{
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#if UNITY_WEBGL
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var icon = CanvasRoot.transform.Find("load_npc/icon").GetComponent<Image>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<GameObject>($"Entity/{entityAssetNames[_npcIndex]}");
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<GameObject>($"{entityAssetNames[_npcIndex]}");
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_cachedAssetOperationHandles.Add(handle);
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handle.Completed += (AssetOperationHandle op) =>
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{
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@ -134,7 +134,7 @@ public class Game1Scene : MonoBehaviour
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};
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#else
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var icon = CanvasRoot.transform.Find("load_npc/icon").GetComponent<Image>();
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AssetOperationHandle handle = YooAssets.LoadAssetSync<GameObject>($"Entity/{entityAssetNames[_npcIndex]}");
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AssetOperationHandle handle = YooAssets.LoadAssetSync<GameObject>($"{entityAssetNames[_npcIndex]}");
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_cachedAssetOperationHandles.Add(handle);
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GameObject go = handle.InstantiateSync(icon.transform);
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go.transform.localPosition = new Vector3(0, -50, -100);
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@ -152,7 +152,7 @@ public class Game1Scene : MonoBehaviour
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var btn = CanvasRoot.transform.Find("load_unity_atlas/btn").GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("UISprite/Icon_Leafs_128");
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("Icon_Leafs_128");
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_cachedAssetOperationHandles.Add(handle);
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handle.Completed += OnUnityAtlas_Completed;
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});
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@ -163,7 +163,7 @@ public class Game1Scene : MonoBehaviour
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var btn = CanvasRoot.transform.Find("load_tp_atlas/btn").GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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SubAssetsOperationHandle handle = YooAssets.LoadSubAssetsAsync<Sprite>("TpAtlas/tpAtlas");
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SubAssetsOperationHandle handle = YooAssets.LoadSubAssetsAsync<Sprite>("tpAtlas");
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_cachedSubAssetsOperationHandles.Add(handle);
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handle.Completed += OnTpAtlasAsset_Completed;
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});
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@ -175,7 +175,7 @@ public class Game1Scene : MonoBehaviour
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btn.onClick.AddListener(() =>
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{
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string savePath = $"{YooAssets.GetSandboxRoot()}/config1.txt";
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RawFileOperation operation = YooAssets.GetRawFileAsync("Config/config1.txt", savePath);
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RawFileOperation operation = YooAssets.GetRawFileAsync("config1", savePath);
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operation.Completed += OnRawFile_Completed;
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});
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}
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@ -185,7 +185,7 @@ public class Game1Scene : MonoBehaviour
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var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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YooAssets.LoadSceneAsync("Scene/Game2.unity");
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YooAssets.LoadSceneAsync("Game2");
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});
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}
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}
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@ -215,7 +215,7 @@ public class Game1Scene : MonoBehaviour
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// 加载背景音乐
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{
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var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Music/town");
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("town");
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_cachedAssetOperationHandles.Add(handle);
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await handle.Task;
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audioSource.clip = handle.AssetObject as AudioClip;
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@ -41,7 +41,7 @@ public class Game2Scene : MonoBehaviour
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#if UNITY_WEBGL
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{
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var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("Texture/bg");
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("bg");
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_cachedAssetOperationHandles.Add(handle);
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handle.Completed += (AssetOperationHandle obj) =>
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{
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@ -51,7 +51,7 @@ public class Game2Scene : MonoBehaviour
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#else
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{
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var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("Texture/bg");
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("bg");
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_cachedAssetOperationHandles.Add(handle);
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rawImage.texture = handle.AssetObject as Texture;
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}
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@ -62,7 +62,7 @@ public class Game2Scene : MonoBehaviour
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var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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YooAssets.LoadSceneAsync("Scene/Game1");
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YooAssets.LoadSceneAsync("Game1");
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});
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}
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@ -71,7 +71,7 @@ public class Game2Scene : MonoBehaviour
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var btn = CanvasRoot.transform.Find("subSceneLoadBtn").GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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var subSceneHandle = YooAssets.LoadSceneAsync("Scene/SubScene", UnityEngine.SceneManagement.LoadSceneMode.Additive);
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var subSceneHandle = YooAssets.LoadSceneAsync("SubScene", UnityEngine.SceneManagement.LoadSceneMode.Additive);
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_subSceneHandles.Add(subSceneHandle);
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});
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}
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@ -98,7 +98,7 @@ public class Game2Scene : MonoBehaviour
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// 加载背景音乐
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{
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var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Music/town");
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("town");
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_cachedAssetOperationHandles.Add(handle);
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yield return handle;
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audioSource.clip = handle.AssetObject as AudioClip;
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@ -11,7 +11,7 @@ internal class FsmPatchDone : IFsmNode
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PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone);
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Debug.Log("补丁流程更新完毕!");
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YooAsset.YooAssets.LoadSceneAsync("Scene/Game1");
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YooAsset.YooAssets.LoadSceneAsync("Game1");
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}
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void IFsmNode.OnUpdate()
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{
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@ -13,9 +13,9 @@ MonoBehaviour:
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m_Name: AssetBundleBuilderSetting
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m_EditorClassIdentifier:
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BuildVersion: 100
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BuildPipeline: 1
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BuildPipeline: 0
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BuildMode: 0
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BuildTags: buildin;
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CompressOption: 2
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OutputNameStyle: 1
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EncyptionClassName: EncryptionNone
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AppendExtension: 0
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@ -1,23 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root Version="1.0">
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<Common AutoAddressable="False" AutoCollectShader="True" ShaderBundleName="myshaders" />
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<Common AutoAddressable="True" />
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<Group GroupName="Level" GroupDesc="关卡资源" AssetTags="level">
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Entity/Level1" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectPrefab" AssetTags="level1" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Entity/Level2" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectPrefab" AssetTags="level2" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Entity/Level1" CollectGUID="724066efe61192e43a0d7e59166b36a4" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectPrefab" AssetTags="level1" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Entity/Level2" CollectGUID="8045c1986f0ae964f8b1ea29e3522388" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectPrefab" AssetTags="level2" />
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</Group>
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<Group GroupName="Buildin" GroupDesc="首包资源" AssetTags="buildin">
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Scene" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectScene" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Config" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackRawFile" FilterRule="CollectAll" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Music" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Scene" CollectGUID="f75e7d64104fb1a48b849b72b84ade4c" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectScene" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Config" CollectGUID="44774abdee2b91b45b42f9dadf8c17a4" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackRawFile" FilterRule="CollectAll" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Music" CollectGUID="e05b02ee4d90ae84a99871ce75288ea2" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
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</Group>
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<Group GroupName="Panel" GroupDesc="面板资源" AssetTags="panel">
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Texture" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackCollector" FilterRule="CollectAll" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/TpAtlas" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/UIPanel" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/UISprite" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Texture" CollectGUID="69b046f60ca75f647b2963e0113fd779" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackCollector" FilterRule="CollectAll" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/TpAtlas" CollectGUID="06e38aac2570d2b4a97c6a90223e5344" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/UIPanel" CollectGUID="926d3203fcefdb947881a7491496e039" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/UISprite" CollectGUID="29f27e4abf667c04b88a3996d8cdadfc" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
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</Group>
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<Group GroupName="Art" GroupDesc="美术资源" AssetTags="">
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<Collector CollectPath="Assets/Samples/Basic Sample/GameArt/ShaderVariants" CollectType="StaticAssetCollector" AddressRule="AddressByFileName" PackRule="PackShaderVariants" FilterRule="CollectAll" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameArt/UIFont" CollectType="DependAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameArt/ShaderVariants" CollectGUID="00781758c26692e40a9634ddeac838be" CollectType="StaticAssetCollector" AddressRule="AddressByFileName" PackRule="PackShaderVariants" FilterRule="CollectAll" AssetTags="" />
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<Collector CollectPath="Assets/Samples/Basic Sample/GameArt/UIFont" CollectGUID="464727a15e4a7dc4d895346374432399" CollectType="DependAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
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</Group>
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</root>
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@ -12,9 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 185f6993d5150494d98da50e26cb1c25, type: 3}
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m_Name: AssetBundleCollectorSetting
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m_EditorClassIdentifier:
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EnableAddressable: 0
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AutoCollectShaders: 1
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ShadersBundleName: myshaders
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EnableAddressable: 1
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Groups:
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- GroupName: Level
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GroupDesc: "\u5173\u5361\u8D44\u6E90"
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@ -22,12 +20,14 @@ MonoBehaviour:
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ActiveRuleName: EnableGroup
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Collectors:
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- CollectPath: Assets/Samples/Basic Sample/GameRes/Entity/Level1
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CollectorGUID: 724066efe61192e43a0d7e59166b36a4
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CollectorType: 0
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AddressRuleName: AddressByFileName
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PackRuleName: PackSeparately
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FilterRuleName: CollectPrefab
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AssetTags: level1
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- CollectPath: Assets/Samples/Basic Sample/GameRes/Entity/Level2
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CollectorGUID: 8045c1986f0ae964f8b1ea29e3522388
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CollectorType: 0
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AddressRuleName: AddressByFileName
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PackRuleName: PackSeparately
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@ -39,18 +39,21 @@ MonoBehaviour:
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ActiveRuleName: EnableGroup
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Collectors:
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- CollectPath: Assets/Samples/Basic Sample/GameRes/Scene
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CollectorGUID: f75e7d64104fb1a48b849b72b84ade4c
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CollectorType: 0
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AddressRuleName: AddressByFileName
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PackRuleName: PackSeparately
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FilterRuleName: CollectScene
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AssetTags:
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- CollectPath: Assets/Samples/Basic Sample/GameRes/Config
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CollectorGUID: 44774abdee2b91b45b42f9dadf8c17a4
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CollectorType: 0
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AddressRuleName: AddressByFileName
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PackRuleName: PackRawFile
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FilterRuleName: CollectAll
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AssetTags:
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- CollectPath: Assets/Samples/Basic Sample/GameRes/Music
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CollectorGUID: e05b02ee4d90ae84a99871ce75288ea2
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CollectorType: 0
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AddressRuleName: AddressByFileName
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PackRuleName: PackDirectory
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@ -62,24 +65,28 @@ MonoBehaviour:
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ActiveRuleName: EnableGroup
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Collectors:
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- CollectPath: Assets/Samples/Basic Sample/GameRes/Texture
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CollectorGUID: 69b046f60ca75f647b2963e0113fd779
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||||
CollectorType: 0
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AddressRuleName: AddressByFileName
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PackRuleName: PackCollector
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FilterRuleName: CollectAll
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AssetTags:
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- CollectPath: Assets/Samples/Basic Sample/GameRes/TpAtlas
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CollectorGUID: 06e38aac2570d2b4a97c6a90223e5344
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CollectorType: 0
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AddressRuleName: AddressByFileName
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PackRuleName: PackDirectory
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FilterRuleName: CollectAll
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AssetTags:
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- CollectPath: Assets/Samples/Basic Sample/GameRes/UIPanel
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CollectorGUID: 926d3203fcefdb947881a7491496e039
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CollectorType: 0
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AddressRuleName: AddressByFileName
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PackRuleName: PackDirectory
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FilterRuleName: CollectAll
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AssetTags:
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- CollectPath: Assets/Samples/Basic Sample/GameRes/UISprite
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CollectorGUID: 29f27e4abf667c04b88a3996d8cdadfc
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CollectorType: 0
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AddressRuleName: AddressByFileName
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PackRuleName: PackDirectory
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@ -91,12 +98,14 @@ MonoBehaviour:
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ActiveRuleName: EnableGroup
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Collectors:
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- CollectPath: Assets/Samples/Basic Sample/GameArt/ShaderVariants
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||||
CollectorGUID: 00781758c26692e40a9634ddeac838be
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||||
CollectorType: 1
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AddressRuleName: AddressByFileName
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PackRuleName: PackShaderVariants
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FilterRuleName: CollectAll
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AssetTags:
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- CollectPath: Assets/Samples/Basic Sample/GameArt/UIFont
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CollectorGUID: 464727a15e4a7dc4d895346374432399
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CollectorType: 2
|
||||
AddressRuleName: AddressByFileName
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||||
PackRuleName: PackDirectory
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||||
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