Update Basic Samples

pull/40/head
hevinci 2022-09-22 11:42:13 +08:00
parent 8cec0abf0e
commit ca83a4450d
7 changed files with 50 additions and 41 deletions

View File

@ -40,7 +40,7 @@ public class BootScene : MonoBehaviour
if (PlayMode == YooAssets.EPlayMode.EditorSimulateMode) if (PlayMode == YooAssets.EPlayMode.EditorSimulateMode)
{ {
var createParameters = new YooAssets.EditorSimulateModeParameters(); var createParameters = new YooAssets.EditorSimulateModeParameters();
createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes"); createParameters.LocationServices = new AddressLocationServices();
//createParameters.SimulatePatchManifestPath = GetPatchManifestPath(); //createParameters.SimulatePatchManifestPath = GetPatchManifestPath();
yield return YooAssets.InitializeAsync(createParameters); yield return YooAssets.InitializeAsync(createParameters);
} }
@ -49,7 +49,7 @@ public class BootScene : MonoBehaviour
if (PlayMode == YooAssets.EPlayMode.OfflinePlayMode) if (PlayMode == YooAssets.EPlayMode.OfflinePlayMode)
{ {
var createParameters = new YooAssets.OfflinePlayModeParameters(); var createParameters = new YooAssets.OfflinePlayModeParameters();
createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes"); createParameters.LocationServices = new AddressLocationServices();
yield return YooAssets.InitializeAsync(createParameters); yield return YooAssets.InitializeAsync(createParameters);
} }
@ -57,7 +57,7 @@ public class BootScene : MonoBehaviour
if (PlayMode == YooAssets.EPlayMode.HostPlayMode) if (PlayMode == YooAssets.EPlayMode.HostPlayMode)
{ {
var createParameters = new YooAssets.HostPlayModeParameters(); var createParameters = new YooAssets.HostPlayModeParameters();
createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes"); createParameters.LocationServices = new AddressLocationServices();
createParameters.DecryptionServices = null; createParameters.DecryptionServices = null;
createParameters.ClearCacheWhenDirty = false; createParameters.ClearCacheWhenDirty = false;
createParameters.DefaultHostServer = GetHostServerURL(); createParameters.DefaultHostServer = GetHostServerURL();

View File

@ -72,7 +72,7 @@ public class Game1Scene : MonoBehaviour
#if UNITY_WEBGL #if UNITY_WEBGL
{ {
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>(); var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("Texture/bg"); AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("bg");
_cachedAssetOperationHandles.Add(handle); _cachedAssetOperationHandles.Add(handle);
handle.Completed += (AssetOperationHandle obj) => handle.Completed += (AssetOperationHandle obj) =>
{ {
@ -82,7 +82,7 @@ public class Game1Scene : MonoBehaviour
#else #else
{ {
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>(); var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("Texture/bg"); AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("bg");
_cachedAssetOperationHandles.Add(handle); _cachedAssetOperationHandles.Add(handle);
rawImage.texture = handle.AssetObject as Texture; rawImage.texture = handle.AssetObject as Texture;
} }
@ -92,7 +92,7 @@ public class Game1Scene : MonoBehaviour
#if UNITY_WEBGL #if UNITY_WEBGL
{ {
var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent<Image>(); var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent<Image>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("Texture/logo.png"); AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("logo");
_cachedAssetOperationHandles.Add(handle); _cachedAssetOperationHandles.Add(handle);
handle.Completed += (AssetOperationHandle obj) => handle.Completed += (AssetOperationHandle obj) =>
{ {
@ -102,7 +102,7 @@ public class Game1Scene : MonoBehaviour
#else #else
{ {
var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent<Image>(); var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent<Image>();
AssetOperationHandle handle = YooAssets.LoadAssetSync<Sprite>("Texture/logo.png"); AssetOperationHandle handle = YooAssets.LoadAssetSync<Sprite>("logo");
_cachedAssetOperationHandles.Add(handle); _cachedAssetOperationHandles.Add(handle);
logoImage.sprite = handle.AssetObject as Sprite; logoImage.sprite = handle.AssetObject as Sprite;
} }
@ -112,10 +112,10 @@ public class Game1Scene : MonoBehaviour
{ {
string[] entityAssetNames = string[] entityAssetNames =
{ {
"Level1/footman_Blue", "footman_Blue",
"Level2/footman_Green", "footman_Green",
"Level3/footman_Red", "footman_Red",
"Level3/footman_Yellow" "footman_Yellow"
}; };
var btn = CanvasRoot.transform.Find("load_npc/btn").GetComponent<Button>(); var btn = CanvasRoot.transform.Find("load_npc/btn").GetComponent<Button>();
@ -123,7 +123,7 @@ public class Game1Scene : MonoBehaviour
{ {
#if UNITY_WEBGL #if UNITY_WEBGL
var icon = CanvasRoot.transform.Find("load_npc/icon").GetComponent<Image>(); var icon = CanvasRoot.transform.Find("load_npc/icon").GetComponent<Image>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<GameObject>($"Entity/{entityAssetNames[_npcIndex]}"); AssetOperationHandle handle = YooAssets.LoadAssetAsync<GameObject>($"{entityAssetNames[_npcIndex]}");
_cachedAssetOperationHandles.Add(handle); _cachedAssetOperationHandles.Add(handle);
handle.Completed += (AssetOperationHandle op) => handle.Completed += (AssetOperationHandle op) =>
{ {
@ -134,7 +134,7 @@ public class Game1Scene : MonoBehaviour
}; };
#else #else
var icon = CanvasRoot.transform.Find("load_npc/icon").GetComponent<Image>(); var icon = CanvasRoot.transform.Find("load_npc/icon").GetComponent<Image>();
AssetOperationHandle handle = YooAssets.LoadAssetSync<GameObject>($"Entity/{entityAssetNames[_npcIndex]}"); AssetOperationHandle handle = YooAssets.LoadAssetSync<GameObject>($"{entityAssetNames[_npcIndex]}");
_cachedAssetOperationHandles.Add(handle); _cachedAssetOperationHandles.Add(handle);
GameObject go = handle.InstantiateSync(icon.transform); GameObject go = handle.InstantiateSync(icon.transform);
go.transform.localPosition = new Vector3(0, -50, -100); go.transform.localPosition = new Vector3(0, -50, -100);
@ -152,7 +152,7 @@ public class Game1Scene : MonoBehaviour
var btn = CanvasRoot.transform.Find("load_unity_atlas/btn").GetComponent<Button>(); var btn = CanvasRoot.transform.Find("load_unity_atlas/btn").GetComponent<Button>();
btn.onClick.AddListener(() => btn.onClick.AddListener(() =>
{ {
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("UISprite/Icon_Leafs_128"); AssetOperationHandle handle = YooAssets.LoadAssetAsync<Sprite>("Icon_Leafs_128");
_cachedAssetOperationHandles.Add(handle); _cachedAssetOperationHandles.Add(handle);
handle.Completed += OnUnityAtlas_Completed; handle.Completed += OnUnityAtlas_Completed;
}); });
@ -163,7 +163,7 @@ public class Game1Scene : MonoBehaviour
var btn = CanvasRoot.transform.Find("load_tp_atlas/btn").GetComponent<Button>(); var btn = CanvasRoot.transform.Find("load_tp_atlas/btn").GetComponent<Button>();
btn.onClick.AddListener(() => btn.onClick.AddListener(() =>
{ {
SubAssetsOperationHandle handle = YooAssets.LoadSubAssetsAsync<Sprite>("TpAtlas/tpAtlas"); SubAssetsOperationHandle handle = YooAssets.LoadSubAssetsAsync<Sprite>("tpAtlas");
_cachedSubAssetsOperationHandles.Add(handle); _cachedSubAssetsOperationHandles.Add(handle);
handle.Completed += OnTpAtlasAsset_Completed; handle.Completed += OnTpAtlasAsset_Completed;
}); });
@ -175,7 +175,7 @@ public class Game1Scene : MonoBehaviour
btn.onClick.AddListener(() => btn.onClick.AddListener(() =>
{ {
string savePath = $"{YooAssets.GetSandboxRoot()}/config1.txt"; string savePath = $"{YooAssets.GetSandboxRoot()}/config1.txt";
RawFileOperation operation = YooAssets.GetRawFileAsync("Config/config1.txt", savePath); RawFileOperation operation = YooAssets.GetRawFileAsync("config1", savePath);
operation.Completed += OnRawFile_Completed; operation.Completed += OnRawFile_Completed;
}); });
} }
@ -185,7 +185,7 @@ public class Game1Scene : MonoBehaviour
var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>(); var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
btn.onClick.AddListener(() => btn.onClick.AddListener(() =>
{ {
YooAssets.LoadSceneAsync("Scene/Game2.unity"); YooAssets.LoadSceneAsync("Game2");
}); });
} }
} }
@ -215,7 +215,7 @@ public class Game1Scene : MonoBehaviour
// 加载背景音乐 // 加载背景音乐
{ {
var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>(); var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Music/town"); AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("town");
_cachedAssetOperationHandles.Add(handle); _cachedAssetOperationHandles.Add(handle);
await handle.Task; await handle.Task;
audioSource.clip = handle.AssetObject as AudioClip; audioSource.clip = handle.AssetObject as AudioClip;

View File

@ -41,7 +41,7 @@ public class Game2Scene : MonoBehaviour
#if UNITY_WEBGL #if UNITY_WEBGL
{ {
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>(); var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("Texture/bg"); AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("bg");
_cachedAssetOperationHandles.Add(handle); _cachedAssetOperationHandles.Add(handle);
handle.Completed += (AssetOperationHandle obj) => handle.Completed += (AssetOperationHandle obj) =>
{ {
@ -51,7 +51,7 @@ public class Game2Scene : MonoBehaviour
#else #else
{ {
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>(); var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("Texture/bg"); AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("bg");
_cachedAssetOperationHandles.Add(handle); _cachedAssetOperationHandles.Add(handle);
rawImage.texture = handle.AssetObject as Texture; rawImage.texture = handle.AssetObject as Texture;
} }
@ -62,7 +62,7 @@ public class Game2Scene : MonoBehaviour
var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>(); var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
btn.onClick.AddListener(() => btn.onClick.AddListener(() =>
{ {
YooAssets.LoadSceneAsync("Scene/Game1"); YooAssets.LoadSceneAsync("Game1");
}); });
} }
@ -71,7 +71,7 @@ public class Game2Scene : MonoBehaviour
var btn = CanvasRoot.transform.Find("subSceneLoadBtn").GetComponent<Button>(); var btn = CanvasRoot.transform.Find("subSceneLoadBtn").GetComponent<Button>();
btn.onClick.AddListener(() => btn.onClick.AddListener(() =>
{ {
var subSceneHandle = YooAssets.LoadSceneAsync("Scene/SubScene", UnityEngine.SceneManagement.LoadSceneMode.Additive); var subSceneHandle = YooAssets.LoadSceneAsync("SubScene", UnityEngine.SceneManagement.LoadSceneMode.Additive);
_subSceneHandles.Add(subSceneHandle); _subSceneHandles.Add(subSceneHandle);
}); });
} }
@ -98,7 +98,7 @@ public class Game2Scene : MonoBehaviour
// 加载背景音乐 // 加载背景音乐
{ {
var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>(); var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Music/town"); AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("town");
_cachedAssetOperationHandles.Add(handle); _cachedAssetOperationHandles.Add(handle);
yield return handle; yield return handle;
audioSource.clip = handle.AssetObject as AudioClip; audioSource.clip = handle.AssetObject as AudioClip;

View File

@ -11,7 +11,7 @@ internal class FsmPatchDone : IFsmNode
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone); PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone);
Debug.Log("补丁流程更新完毕!"); Debug.Log("补丁流程更新完毕!");
YooAsset.YooAssets.LoadSceneAsync("Scene/Game1"); YooAsset.YooAssets.LoadSceneAsync("Game1");
} }
void IFsmNode.OnUpdate() void IFsmNode.OnUpdate()
{ {

View File

@ -13,9 +13,9 @@ MonoBehaviour:
m_Name: AssetBundleBuilderSetting m_Name: AssetBundleBuilderSetting
m_EditorClassIdentifier: m_EditorClassIdentifier:
BuildVersion: 100 BuildVersion: 100
BuildPipeline: 1 BuildPipeline: 0
BuildMode: 0 BuildMode: 0
BuildTags: buildin; BuildTags: buildin;
CompressOption: 2 CompressOption: 2
OutputNameStyle: 1
EncyptionClassName: EncryptionNone EncyptionClassName: EncryptionNone
AppendExtension: 0

View File

@ -1,23 +1,23 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root Version="1.0"> <root Version="1.0">
<Common AutoAddressable="False" AutoCollectShader="True" ShaderBundleName="myshaders" /> <Common AutoAddressable="True" />
<Group GroupName="Level" GroupDesc="关卡资源" AssetTags="level"> <Group GroupName="Level" GroupDesc="关卡资源" AssetTags="level">
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Entity/Level1" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectPrefab" AssetTags="level1" /> <Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Entity/Level1" CollectGUID="724066efe61192e43a0d7e59166b36a4" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectPrefab" AssetTags="level1" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Entity/Level2" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectPrefab" AssetTags="level2" /> <Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Entity/Level2" CollectGUID="8045c1986f0ae964f8b1ea29e3522388" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectPrefab" AssetTags="level2" />
</Group> </Group>
<Group GroupName="Buildin" GroupDesc="首包资源" AssetTags="buildin"> <Group GroupName="Buildin" GroupDesc="首包资源" AssetTags="buildin">
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Scene" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectScene" AssetTags="" /> <Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Scene" CollectGUID="f75e7d64104fb1a48b849b72b84ade4c" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectScene" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Config" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackRawFile" FilterRule="CollectAll" AssetTags="" /> <Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Config" CollectGUID="44774abdee2b91b45b42f9dadf8c17a4" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackRawFile" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Music" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" /> <Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Music" CollectGUID="e05b02ee4d90ae84a99871ce75288ea2" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
</Group> </Group>
<Group GroupName="Panel" GroupDesc="面板资源" AssetTags="panel"> <Group GroupName="Panel" GroupDesc="面板资源" AssetTags="panel">
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Texture" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackCollector" FilterRule="CollectAll" AssetTags="" /> <Collector CollectPath="Assets/Samples/Basic Sample/GameRes/Texture" CollectGUID="69b046f60ca75f647b2963e0113fd779" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackCollector" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/TpAtlas" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" /> <Collector CollectPath="Assets/Samples/Basic Sample/GameRes/TpAtlas" CollectGUID="06e38aac2570d2b4a97c6a90223e5344" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/UIPanel" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" /> <Collector CollectPath="Assets/Samples/Basic Sample/GameRes/UIPanel" CollectGUID="926d3203fcefdb947881a7491496e039" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameRes/UISprite" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" /> <Collector CollectPath="Assets/Samples/Basic Sample/GameRes/UISprite" CollectGUID="29f27e4abf667c04b88a3996d8cdadfc" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
</Group> </Group>
<Group GroupName="Art" GroupDesc="美术资源" AssetTags=""> <Group GroupName="Art" GroupDesc="美术资源" AssetTags="">
<Collector CollectPath="Assets/Samples/Basic Sample/GameArt/ShaderVariants" CollectType="StaticAssetCollector" AddressRule="AddressByFileName" PackRule="PackShaderVariants" FilterRule="CollectAll" AssetTags="" /> <Collector CollectPath="Assets/Samples/Basic Sample/GameArt/ShaderVariants" CollectGUID="00781758c26692e40a9634ddeac838be" CollectType="StaticAssetCollector" AddressRule="AddressByFileName" PackRule="PackShaderVariants" FilterRule="CollectAll" AssetTags="" />
<Collector CollectPath="Assets/Samples/Basic Sample/GameArt/UIFont" CollectType="DependAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" /> <Collector CollectPath="Assets/Samples/Basic Sample/GameArt/UIFont" CollectGUID="464727a15e4a7dc4d895346374432399" CollectType="DependAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" AssetTags="" />
</Group> </Group>
</root> </root>

View File

@ -12,9 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 185f6993d5150494d98da50e26cb1c25, type: 3} m_Script: {fileID: 11500000, guid: 185f6993d5150494d98da50e26cb1c25, type: 3}
m_Name: AssetBundleCollectorSetting m_Name: AssetBundleCollectorSetting
m_EditorClassIdentifier: m_EditorClassIdentifier:
EnableAddressable: 0 EnableAddressable: 1
AutoCollectShaders: 1
ShadersBundleName: myshaders
Groups: Groups:
- GroupName: Level - GroupName: Level
GroupDesc: "\u5173\u5361\u8D44\u6E90" GroupDesc: "\u5173\u5361\u8D44\u6E90"
@ -22,12 +20,14 @@ MonoBehaviour:
ActiveRuleName: EnableGroup ActiveRuleName: EnableGroup
Collectors: Collectors:
- CollectPath: Assets/Samples/Basic Sample/GameRes/Entity/Level1 - CollectPath: Assets/Samples/Basic Sample/GameRes/Entity/Level1
CollectorGUID: 724066efe61192e43a0d7e59166b36a4
CollectorType: 0 CollectorType: 0
AddressRuleName: AddressByFileName AddressRuleName: AddressByFileName
PackRuleName: PackSeparately PackRuleName: PackSeparately
FilterRuleName: CollectPrefab FilterRuleName: CollectPrefab
AssetTags: level1 AssetTags: level1
- CollectPath: Assets/Samples/Basic Sample/GameRes/Entity/Level2 - CollectPath: Assets/Samples/Basic Sample/GameRes/Entity/Level2
CollectorGUID: 8045c1986f0ae964f8b1ea29e3522388
CollectorType: 0 CollectorType: 0
AddressRuleName: AddressByFileName AddressRuleName: AddressByFileName
PackRuleName: PackSeparately PackRuleName: PackSeparately
@ -39,18 +39,21 @@ MonoBehaviour:
ActiveRuleName: EnableGroup ActiveRuleName: EnableGroup
Collectors: Collectors:
- CollectPath: Assets/Samples/Basic Sample/GameRes/Scene - CollectPath: Assets/Samples/Basic Sample/GameRes/Scene
CollectorGUID: f75e7d64104fb1a48b849b72b84ade4c
CollectorType: 0 CollectorType: 0
AddressRuleName: AddressByFileName AddressRuleName: AddressByFileName
PackRuleName: PackSeparately PackRuleName: PackSeparately
FilterRuleName: CollectScene FilterRuleName: CollectScene
AssetTags: AssetTags:
- CollectPath: Assets/Samples/Basic Sample/GameRes/Config - CollectPath: Assets/Samples/Basic Sample/GameRes/Config
CollectorGUID: 44774abdee2b91b45b42f9dadf8c17a4
CollectorType: 0 CollectorType: 0
AddressRuleName: AddressByFileName AddressRuleName: AddressByFileName
PackRuleName: PackRawFile PackRuleName: PackRawFile
FilterRuleName: CollectAll FilterRuleName: CollectAll
AssetTags: AssetTags:
- CollectPath: Assets/Samples/Basic Sample/GameRes/Music - CollectPath: Assets/Samples/Basic Sample/GameRes/Music
CollectorGUID: e05b02ee4d90ae84a99871ce75288ea2
CollectorType: 0 CollectorType: 0
AddressRuleName: AddressByFileName AddressRuleName: AddressByFileName
PackRuleName: PackDirectory PackRuleName: PackDirectory
@ -62,24 +65,28 @@ MonoBehaviour:
ActiveRuleName: EnableGroup ActiveRuleName: EnableGroup
Collectors: Collectors:
- CollectPath: Assets/Samples/Basic Sample/GameRes/Texture - CollectPath: Assets/Samples/Basic Sample/GameRes/Texture
CollectorGUID: 69b046f60ca75f647b2963e0113fd779
CollectorType: 0 CollectorType: 0
AddressRuleName: AddressByFileName AddressRuleName: AddressByFileName
PackRuleName: PackCollector PackRuleName: PackCollector
FilterRuleName: CollectAll FilterRuleName: CollectAll
AssetTags: AssetTags:
- CollectPath: Assets/Samples/Basic Sample/GameRes/TpAtlas - CollectPath: Assets/Samples/Basic Sample/GameRes/TpAtlas
CollectorGUID: 06e38aac2570d2b4a97c6a90223e5344
CollectorType: 0 CollectorType: 0
AddressRuleName: AddressByFileName AddressRuleName: AddressByFileName
PackRuleName: PackDirectory PackRuleName: PackDirectory
FilterRuleName: CollectAll FilterRuleName: CollectAll
AssetTags: AssetTags:
- CollectPath: Assets/Samples/Basic Sample/GameRes/UIPanel - CollectPath: Assets/Samples/Basic Sample/GameRes/UIPanel
CollectorGUID: 926d3203fcefdb947881a7491496e039
CollectorType: 0 CollectorType: 0
AddressRuleName: AddressByFileName AddressRuleName: AddressByFileName
PackRuleName: PackDirectory PackRuleName: PackDirectory
FilterRuleName: CollectAll FilterRuleName: CollectAll
AssetTags: AssetTags:
- CollectPath: Assets/Samples/Basic Sample/GameRes/UISprite - CollectPath: Assets/Samples/Basic Sample/GameRes/UISprite
CollectorGUID: 29f27e4abf667c04b88a3996d8cdadfc
CollectorType: 0 CollectorType: 0
AddressRuleName: AddressByFileName AddressRuleName: AddressByFileName
PackRuleName: PackDirectory PackRuleName: PackDirectory
@ -91,12 +98,14 @@ MonoBehaviour:
ActiveRuleName: EnableGroup ActiveRuleName: EnableGroup
Collectors: Collectors:
- CollectPath: Assets/Samples/Basic Sample/GameArt/ShaderVariants - CollectPath: Assets/Samples/Basic Sample/GameArt/ShaderVariants
CollectorGUID: 00781758c26692e40a9634ddeac838be
CollectorType: 1 CollectorType: 1
AddressRuleName: AddressByFileName AddressRuleName: AddressByFileName
PackRuleName: PackShaderVariants PackRuleName: PackShaderVariants
FilterRuleName: CollectAll FilterRuleName: CollectAll
AssetTags: AssetTags:
- CollectPath: Assets/Samples/Basic Sample/GameArt/UIFont - CollectPath: Assets/Samples/Basic Sample/GameArt/UIFont
CollectorGUID: 464727a15e4a7dc4d895346374432399
CollectorType: 2 CollectorType: 2
AddressRuleName: AddressByFileName AddressRuleName: AddressByFileName
PackRuleName: PackDirectory PackRuleName: PackDirectory