update asset system
新增了初始化参数LoadingMaxTimeSlice 移除了参数AssetLoadingMaxNumberpull/86/head
parent
82c83fcdf7
commit
c60cc1e84f
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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@ -20,25 +21,37 @@ namespace YooAsset
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private bool _isUnloadSafe = true;
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private bool _isUnloadSafe = true;
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private string _packageName;
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private string _packageName;
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private bool _simulationOnEditor;
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private bool _simulationOnEditor;
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public int LoadingMaxNumber { private set; get; }
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private long _loadingMaxTimeSlice;
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public int DownloadFailedTryAgain { private set; get; }
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public int DownloadFailedTryAgain { private set; get; }
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public IDecryptionServices DecryptionServices { private set; get; }
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public IDecryptionServices DecryptionServices { private set; get; }
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public IBundleServices BundleServices { private set; get; }
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public IBundleServices BundleServices { private set; get; }
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// 计时器相关
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private Stopwatch _watch;
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private long _frameTime;
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private bool IsBusy
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{
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get
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{
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return _watch.ElapsedMilliseconds - _frameTime >= _loadingMaxTimeSlice;
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}
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}
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/// <summary>
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/// <summary>
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/// 初始化
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/// 初始化
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/// 注意:在使用AssetSystem之前需要初始化
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/// 注意:在使用AssetSystem之前需要初始化
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/// </summary>
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/// </summary>
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public void Initialize(string packageName, bool simulationOnEditor, int loadingMaxNumber, int downloadFailedTryAgain,
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public void Initialize(string packageName, bool simulationOnEditor, long loadingMaxTimeSlice, int downloadFailedTryAgain,
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IDecryptionServices decryptionServices, IBundleServices bundleServices)
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IDecryptionServices decryptionServices, IBundleServices bundleServices)
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{
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{
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_packageName = packageName;
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_packageName = packageName;
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_simulationOnEditor = simulationOnEditor;
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_simulationOnEditor = simulationOnEditor;
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LoadingMaxNumber = loadingMaxNumber;
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_loadingMaxTimeSlice = loadingMaxTimeSlice;
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DownloadFailedTryAgain = downloadFailedTryAgain;
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DownloadFailedTryAgain = downloadFailedTryAgain;
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DecryptionServices = decryptionServices;
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DecryptionServices = decryptionServices;
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BundleServices = bundleServices;
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BundleServices = bundleServices;
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_watch = Stopwatch.StartNew();
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}
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}
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/// <summary>
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/// <summary>
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@ -46,6 +59,8 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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public void Update()
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public void Update()
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{
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{
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_frameTime = _watch.ElapsedMilliseconds;
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// 更新加载器
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// 更新加载器
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foreach (var loader in _loaderList)
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foreach (var loader in _loaderList)
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{
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{
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@ -56,22 +71,11 @@ namespace YooAsset
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// 注意:循环更新的时候,可能会扩展列表
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// 注意:循环更新的时候,可能会扩展列表
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// 注意:不能限制场景对象的加载
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// 注意:不能限制场景对象的加载
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_isUnloadSafe = false;
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_isUnloadSafe = false;
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int loadingCount = 0;
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for (int i = 0; i < _providerList.Count; i++)
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for (int i = 0; i < _providerList.Count; i++)
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{
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{
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var provider = _providerList[i];
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if (IsBusy)
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if (provider.IsSceneProvider())
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break;
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{
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_providerList[i].Update();
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provider.Update();
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}
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else
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{
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if (loadingCount < LoadingMaxNumber)
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provider.Update();
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if (provider.IsDone == false)
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loadingCount++;
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}
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}
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}
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_isUnloadSafe = true;
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_isUnloadSafe = true;
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}
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}
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@ -39,13 +39,14 @@ namespace YooAsset
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public IDecryptionServices DecryptionServices = null;
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public IDecryptionServices DecryptionServices = null;
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/// <summary>
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/// <summary>
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/// 资源加载的最大数量
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/// 资源加载每帧处理的最大时间片段
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/// 注意:默认值为MaxValue
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/// 注意:默认值为MaxValue
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/// </summary>
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/// </summary>
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public int AssetLoadingMaxNumber = int.MaxValue;
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public long LoadingMaxTimeSlice = long.MaxValue;
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/// <summary>
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/// <summary>
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/// 下载失败尝试次数
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/// 下载失败尝试次数
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/// 注意:默认值为MaxValue
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/// </summary>
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/// </summary>
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public int DownloadFailedTryAgain = int.MaxValue;
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public int DownloadFailedTryAgain = int.MaxValue;
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}
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}
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@ -88,7 +88,7 @@ namespace YooAsset
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_bundleServices = editorSimulateModeImpl;
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_bundleServices = editorSimulateModeImpl;
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_playModeServices = editorSimulateModeImpl;
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_playModeServices = editorSimulateModeImpl;
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_assetSystemImpl.Initialize(PackageName, true,
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_assetSystemImpl.Initialize(PackageName, true,
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parameters.AssetLoadingMaxNumber, parameters.DownloadFailedTryAgain,
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parameters.LoadingMaxTimeSlice, parameters.DownloadFailedTryAgain,
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parameters.DecryptionServices, _bundleServices);
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parameters.DecryptionServices, _bundleServices);
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var initializeParameters = parameters as EditorSimulateModeParameters;
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var initializeParameters = parameters as EditorSimulateModeParameters;
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@ -100,7 +100,7 @@ namespace YooAsset
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_bundleServices = offlinePlayModeImpl;
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_bundleServices = offlinePlayModeImpl;
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_playModeServices = offlinePlayModeImpl;
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_playModeServices = offlinePlayModeImpl;
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_assetSystemImpl.Initialize(PackageName, false,
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_assetSystemImpl.Initialize(PackageName, false,
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parameters.AssetLoadingMaxNumber, parameters.DownloadFailedTryAgain,
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parameters.LoadingMaxTimeSlice, parameters.DownloadFailedTryAgain,
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parameters.DecryptionServices, _bundleServices);
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parameters.DecryptionServices, _bundleServices);
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var initializeParameters = parameters as OfflinePlayModeParameters;
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var initializeParameters = parameters as OfflinePlayModeParameters;
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@ -112,7 +112,7 @@ namespace YooAsset
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_bundleServices = hostPlayModeImpl;
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_bundleServices = hostPlayModeImpl;
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_playModeServices = hostPlayModeImpl;
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_playModeServices = hostPlayModeImpl;
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_assetSystemImpl.Initialize(PackageName, false,
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_assetSystemImpl.Initialize(PackageName, false,
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parameters.AssetLoadingMaxNumber, parameters.DownloadFailedTryAgain,
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parameters.LoadingMaxTimeSlice, parameters.DownloadFailedTryAgain,
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parameters.DecryptionServices, _bundleServices);
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parameters.DecryptionServices, _bundleServices);
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var initializeParameters = parameters as HostPlayModeParameters;
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var initializeParameters = parameters as HostPlayModeParameters;
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@ -188,10 +188,10 @@ namespace YooAsset
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throw new NotImplementedException();
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throw new NotImplementedException();
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// 检测参数范围
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// 检测参数范围
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if (parameters.AssetLoadingMaxNumber < 1)
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if (parameters.LoadingMaxTimeSlice < 10)
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{
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{
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parameters.AssetLoadingMaxNumber = 1;
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parameters.LoadingMaxTimeSlice = 10;
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YooLogger.Warning($"{nameof(parameters.AssetLoadingMaxNumber)} minimum value is 1");
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YooLogger.Warning($"{nameof(parameters.LoadingMaxTimeSlice)} minimum value is 10 milliseconds.");
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}
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}
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if (parameters.DownloadFailedTryAgain < 1)
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if (parameters.DownloadFailedTryAgain < 1)
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{
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{
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