Update UniTask Sample
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# UniTask 扩展
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[仓库链接](https://github.com/Cysharp/UniTask)
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- 请去下载对应的源码,并删除此目录最后的波浪线
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- 在项目的 `asmdef` 文件中添加对 `UniTask.YooAsset` 的引用
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- 在 UniTask `_InternalVisibleTo.cs` 文件中增加 `[assembly: InternalsVisibleTo("UniTask.YooAsset")]` 后即可使用
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这里为了照顾新手使用,做了一些妥协,有定制需求的需要手动调整一下
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## 代码示例
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@ -20,4 +17,22 @@ public async UniTask Example(IProgress<float> progress = null, PlayerLoopTiming
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go.transform.localPosition = Vector3.zero;
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go.transform.localScale = Vector3.one;
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}
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```
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```
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## 初学者教程
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**如果你弄不明白 asmdef 文件到底是啥,就按照下发内容操作**
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- 将 `Samples/UniTask Sample/UniTask` 文件夹拷入游戏中
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- 如果项目有 `asmdef`,则引用 `UniTask` 和 `YooAsset`,如果没有,就不用关心这一步
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## 项目定制教程
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- 请去下载 [UniTask](https://github.com/Cysharp/UniTask) 源码
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- 注意不要用 `Sample` 里面的 `UniTask` 这个是专门给新手定制的
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- 将 `Samples/UniTask Sample/UniTask/Runtime/External/YooAsset` 文件夹拷贝到 `UniTask/Runtime/External/YooAsset` 中
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- 创建 `UniTask.YooAsset.asmdef` 文件
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- 添加 `UniTask` 和 `YooAsset` 的引用
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- 在 UniTask `_InternalVisibleTo.cs` 文件中增加 `[assembly: InternalsVisibleTo("UniTask.YooAsset")]` 后即可使用
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@ -1,17 +0,0 @@
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{
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"name": "UniTask.YooAsset",
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"rootNamespace": "",
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"references": [
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"GUID:e34a5702dd353724aa315fb8011f08c3",
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"GUID:f51ebe6a0ceec4240a699833d6309b23"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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Assets/YooAsset/Samples~/UniTask Sample/UniTask/Runtime/External/YooAsset.meta
vendored
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Assets/YooAsset/Samples~/UniTask Sample/UniTask/Runtime/External/YooAsset.meta
vendored
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fileFormatVersion: 2
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guid: 8a55ef7d1bba14cc982b478d482c4461
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,7 +1,9 @@
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{
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"name": "UniTask",
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"rootNamespace": "",
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"references": [],
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"references": [
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"GUID:e34a5702dd353724aa315fb8011f08c3"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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