parent
d5f601b0eb
commit
c00594738f
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@ -8,13 +8,11 @@ namespace YooAsset
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{
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{
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internal class AssetSystemImpl
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internal class AssetSystemImpl
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{
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{
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private static string SceneRunningPackage = string.Empty;
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private readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
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private readonly List<AssetBundleLoaderBase> _loaders = new List<AssetBundleLoaderBase>(1000);
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private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
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private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
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private readonly Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
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private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
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private static long _sceneCreateCount = 0;
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private long _sceneCreateCount = 0;
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private bool _simulationOnEditor;
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private bool _simulationOnEditor;
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private int _loadingMaxNumber;
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private int _loadingMaxNumber;
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public IDecryptionServices DecryptionServices { private set; get; }
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public IDecryptionServices DecryptionServices { private set; get; }
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@ -71,9 +69,9 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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public void DestroyAll()
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public void DestroyAll()
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{
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{
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_loaders.Clear();
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_providers.Clear();
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_providers.Clear();
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_sceneHandles.Clear();
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_loaders.Clear();
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ClearSceneHandle();
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DecryptionServices = null;
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DecryptionServices = null;
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BundleServices = null;
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BundleServices = null;
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@ -123,15 +121,14 @@ namespace YooAsset
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{
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{
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provider.Destroy();
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provider.Destroy();
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}
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}
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_providers.Clear();
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foreach (var loader in _loaders)
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foreach (var loader in _loaders)
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{
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{
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loader.Destroy(true);
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loader.Destroy(true);
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}
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}
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_loaders.Clear();
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_sceneHandles.Clear();
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_providers.Clear();
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_loaders.Clear();
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ClearSceneHandle();
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// 注意:调用底层接口释放所有资源
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// 注意:调用底层接口释放所有资源
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Resources.UnloadUnusedAssets();
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Resources.UnloadUnusedAssets();
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@ -150,19 +147,6 @@ namespace YooAsset
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return completedProvider.CreateHandle<SceneOperationHandle>();
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return completedProvider.CreateHandle<SceneOperationHandle>();
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}
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}
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// 注意:场景只允许运行在一个资源包内
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if (string.IsNullOrEmpty(SceneRunningPackage))
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{
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SceneRunningPackage = BundleServices.GetPackageName();
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}
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if (BundleServices.GetPackageName() != SceneRunningPackage)
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{
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CompletedProvider completedProvider = new CompletedProvider(assetInfo);
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string error = $"Scene are allowed to running within only {SceneRunningPackage}";
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completedProvider.SetCompleted(error);
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return completedProvider.CreateHandle<SceneOperationHandle>();
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}
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// 如果加载的是主场景,则卸载所有缓存的场景
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// 如果加载的是主场景,则卸载所有缓存的场景
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if (sceneMode == LoadSceneMode.Single)
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if (sceneMode == LoadSceneMode.Single)
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{
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{
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@ -182,6 +166,7 @@ namespace YooAsset
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}
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}
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var handle = provider.CreateHandle<SceneOperationHandle>();
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var handle = provider.CreateHandle<SceneOperationHandle>();
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handle.PackageName = BundleServices.GetPackageName();
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_sceneHandles.Add(providerGUID, handle);
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_sceneHandles.Add(providerGUID, handle);
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return handle;
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return handle;
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}
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}
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@ -265,6 +250,24 @@ namespace YooAsset
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// 卸载未被使用的资源(包括场景)
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// 卸载未被使用的资源(包括场景)
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UnloadUnusedAssets();
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UnloadUnusedAssets();
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}
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}
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internal void ClearSceneHandle()
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{
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// 释放资源包下的所有场景
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string packageName = BundleServices.GetPackageName();
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List<string> removeList = new List<string>();
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foreach (var valuePair in _sceneHandles)
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{
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if (valuePair.Value.PackageName == packageName)
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{
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removeList.Add(valuePair.Key);
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}
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}
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foreach (var key in removeList)
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{
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_sceneHandles.Remove(key);
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}
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}
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internal AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
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internal AssetBundleLoaderBase CreateOwnerAssetBundleLoader(AssetInfo assetInfo)
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{
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{
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@ -3,8 +3,9 @@
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namespace YooAsset
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namespace YooAsset
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{
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{
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public class SceneOperationHandle : OperationHandleBase
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public class SceneOperationHandle : OperationHandleBase
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{
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{
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private System.Action<SceneOperationHandle> _callback;
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private System.Action<SceneOperationHandle> _callback;
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internal string PackageName { set; get; }
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internal SceneOperationHandle(ProviderBase provider) : base(provider)
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internal SceneOperationHandle(ProviderBase provider) : base(provider)
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{
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{
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