update space shooter
parent
f7317cbe87
commit
bc89c175e0
|
@ -10,7 +10,7 @@ namespace YooAsset.Editor
|
|||
{
|
||||
static PackageCompareWindow _thisInstance;
|
||||
|
||||
[MenuItem("YooAsset/补丁包比对工具", false, 302)]
|
||||
[MenuItem("Tools/补丁包比对工具", false, 102)]
|
||||
static void ShowWindow()
|
||||
{
|
||||
if (_thisInstance == null)
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace YooAsset.Editor
|
|||
{
|
||||
static PackageImportWindow _thisInstance;
|
||||
|
||||
[MenuItem("YooAsset/补丁包导入工具", false, 301)]
|
||||
[MenuItem("Tools/补丁包导入工具", false, 101)]
|
||||
static void ShowWindow()
|
||||
{
|
||||
if (_thisInstance == null)
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
|
||||
public class StreamingAssetsDefine
|
||||
{
|
||||
public const string RootFolderName = "yoo";
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7e44d691f47abe34e9deb9cb309074f4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -3,11 +3,6 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
public class StreamingAssetsDefine
|
||||
{
|
||||
public const string RootFolderName = "yoo";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 内置文件查询服务类
|
||||
/// </summary>
|
||||
|
|
|
@ -6,26 +6,21 @@ using UnityEngine;
|
|||
using YooAsset;
|
||||
|
||||
/*
|
||||
public class StreamingAssetsDefine
|
||||
{
|
||||
public const string RootFolderName = "yoo";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 内置文件查询服务类
|
||||
/// </summary>
|
||||
public class GameQueryServices : IQueryServices
|
||||
public class GameQueryServices2 : IQueryServices
|
||||
{
|
||||
public bool QueryStreamingAssets(string packageName, string fileName)
|
||||
{
|
||||
return StreamingAssetsHelper.FileExists($"{StreamingAssetsDefine.RootFolderName}/{packageName}/{fileName}");
|
||||
return StreamingAssetsHelper2.FileExists($"{StreamingAssetsDefine.RootFolderName}/{packageName}/{fileName}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// StreamingAssets目录下资源查询帮助类
|
||||
/// </summary>
|
||||
public sealed class StreamingAssetsHelper
|
||||
public sealed class StreamingAssetsHelper2
|
||||
{
|
||||
private static readonly Dictionary<string, bool> _cacheData = new Dictionary<string, bool>(1000);
|
||||
|
||||
|
@ -131,7 +126,9 @@ internal class AndroidPost : UnityEditor.Android.IPostGenerateGradleAndroidProje
|
|||
*/
|
||||
|
||||
|
||||
|
||||
/*
|
||||
// 以下代码为安卓原生代码,不需要解除注释
|
||||
//auto-gen-function
|
||||
public boolean CheckAssetExist(String filePath)
|
||||
{
|
Loading…
Reference in New Issue