update space shooter

mlyDevMerge1.5.7
hevinci 2023-07-14 09:58:27 +08:00 committed by QiJing
parent f7317cbe87
commit bc89c175e0
7 changed files with 23 additions and 15 deletions

View File

@ -10,7 +10,7 @@ namespace YooAsset.Editor
{ {
static PackageCompareWindow _thisInstance; static PackageCompareWindow _thisInstance;
[MenuItem("YooAsset/补丁包比对工具", false, 302)] [MenuItem("Tools/补丁包比对工具", false, 102)]
static void ShowWindow() static void ShowWindow()
{ {
if (_thisInstance == null) if (_thisInstance == null)

View File

@ -8,7 +8,7 @@ namespace YooAsset.Editor
{ {
static PackageImportWindow _thisInstance; static PackageImportWindow _thisInstance;
[MenuItem("YooAsset/补丁包导入工具", false, 301)] [MenuItem("Tools/补丁包导入工具", false, 101)]
static void ShowWindow() static void ShowWindow()
{ {
if (_thisInstance == null) if (_thisInstance == null)

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@ -0,0 +1,5 @@
public class StreamingAssetsDefine
{
public const string RootFolderName = "yoo";
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7e44d691f47abe34e9deb9cb309074f4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -3,11 +3,6 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using YooAsset; using YooAsset;
public class StreamingAssetsDefine
{
public const string RootFolderName = "yoo";
}
/// <summary> /// <summary>
/// 内置文件查询服务类 /// 内置文件查询服务类
/// </summary> /// </summary>

View File

@ -6,26 +6,21 @@ using UnityEngine;
using YooAsset; using YooAsset;
/* /*
public class StreamingAssetsDefine
{
public const string RootFolderName = "yoo";
}
/// <summary> /// <summary>
/// 内置文件查询服务类 /// 内置文件查询服务类
/// </summary> /// </summary>
public class GameQueryServices : IQueryServices public class GameQueryServices2 : IQueryServices
{ {
public bool QueryStreamingAssets(string packageName, string fileName) public bool QueryStreamingAssets(string packageName, string fileName)
{ {
return StreamingAssetsHelper.FileExists($"{StreamingAssetsDefine.RootFolderName}/{packageName}/{fileName}"); return StreamingAssetsHelper2.FileExists($"{StreamingAssetsDefine.RootFolderName}/{packageName}/{fileName}");
} }
} }
/// <summary> /// <summary>
/// StreamingAssets目录下资源查询帮助类 /// StreamingAssets目录下资源查询帮助类
/// </summary> /// </summary>
public sealed class StreamingAssetsHelper public sealed class StreamingAssetsHelper2
{ {
private static readonly Dictionary<string, bool> _cacheData = new Dictionary<string, bool>(1000); private static readonly Dictionary<string, bool> _cacheData = new Dictionary<string, bool>(1000);
@ -131,7 +126,9 @@ internal class AndroidPost : UnityEditor.Android.IPostGenerateGradleAndroidProje
*/ */
/* /*
// 以下代码为安卓原生代码,不需要解除注释
//auto-gen-function //auto-gen-function
public boolean CheckAssetExist(String filePath) public boolean CheckAssetExist(String filePath)
{ {