Merge branch 'main' into main

pull/98/head
RouderSky 2023-04-15 14:29:17 +08:00 committed by GitHub
commit ba7fef2967
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334 changed files with 6461 additions and 7148 deletions

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@ -2,6 +2,271 @@
All notable changes to this package will be documented in this file. All notable changes to this package will be documented in this file.
## [1.4.11] - 2023-04-14
### Fixed
- (#97)修复了着色器变种收集配置无法保存的问题。
- (#83)修复了资源收集界面Package列表没有实时刷新的问题。
- (#48)优化了场景卸载机制,在切换场景的时候不在主动卸载资源。
### Changed
- 增加了扩展属性
```c#
[assembly: InternalsVisibleTo("YooAsset.EditorExtension")]
[assembly: InternalsVisibleTo("YooAsset.RuntimeExtension")]
```
## [1.4.10] - 2023-04-08
### Fixed
- 修复了资源文件路径无效导致异常的问题。
- 修复了原生文件不支持ini格式文件的问题。
- 修复了通过代码途径导入XML配置的报错问题。
## [1.4.9] - 2023-03-29
### Fixed
- 修复了资源配置界面的GroupActiveRule保存无效的问题。
### Changed
- 优化了资源配置导入逻辑增加了对XML配置文件的合法性检测。
- 优化了UniTask的说明文档。
- 调整构建的输出目录结构。
- 调试窗口增加分屏功能。Unity2020.3+起效)
- 报告窗口增加分屏功能。Unity2020.3+起效)
- 编辑器模拟模式支持了虚拟资源包。
- 扩展了Instantiate方法。
```c#
public sealed class AssetOperationHandle
{
public GameObject InstantiateSync();
public GameObject InstantiateSync(Transform parent);
public GameObject InstantiateSync(Transform parent, bool worldPositionStays);
public GameObject InstantiateSync(Vector3 position, Quaternion rotation);
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent);
}
```
### Added
- 优化了报告文件内容,增加了资源包内嵌的资源列表。
- 可寻址规则增加了AddressByFilePath类。
- 新增了新方法。
```c#
/// <summary>
/// 向远端请求并更新清单
/// </summary>
public class UpdatePackageManifestOperation : AsyncOperationBase
{
/// <summary>
/// 保存当前清单的版本,用于下次启动时自动加载的版本。
/// </summary>
public void SavePackageVersion();
}
```
- 新增了初始化参数。
```c#
/// <summary>
/// 下载失败尝试次数
/// 注意默认值为MaxValue
/// </summary>
public int DownloadFailedTryAgain = int.MaxValue;
```
- 新增了初始化参数。
```c#
/// <summary>
/// 资源加载每帧处理的最大时间片段
/// 注意默认值为MaxValue
/// </summary>
public long LoadingMaxTimeSlice = long.MaxValue;
```
### Removed
- 移除了代码里的Patch敏感字。
```c#
//PatchManifest.cs重命名为PackageManifest.cs
//AssetsPackage.cs重命名为ResourcePackage.cs
//YooAssets.CreateAssetsPackage()重命名为YooAssets.CreatePackage()
//YooAssets.GetAssetsPackage()重命名为YooAssets.GetPackage()
//YooAssets.TryGetAssetsPackage()重命名为YooAssets.TryGetPackage()
//YooAssets.HasAssetsPackage()重命名为YooAssets.HasPackage()
```
- 移除了初始化参数AssetLoadingMaxNumber
## [1.4.8] - 2023-03-10
### Fixed
- 修复了同步加载原生文件,程序卡死的问题。
- 修复了可编程构建管线,当项目里没有着色器,如果有引用内置着色器会导致打包失败的问题。
- 修复了在Unity2021.3版本下着色器收集界面错乱的问题。
### Changed
- 优化了打包逻辑,提高构建速度。
- 支持自定义日志处理,方便收集线上问题。
```c#
public class YooAssets
{
/// <summary>
/// 初始化资源系统
/// </summary>
/// <param name="logger">自定义日志处理</param>
public static void Initialize(ILogger logger = null)
}
```
## [1.4.7] - 2023-03-03
### Fixed
- 修复了在运行时资源引用链无效的问题。
- 修复了在构建过程中发生异常后进度条未消失的问题。
- 修复了使用SBP构建管线如果有原生文件会导致打包失败的问题。
### Changed
- 支持自定义下载请求
```c#
/// <summary>
/// 设置下载系统参数,自定义下载请求
/// </summary>
public static void SetDownloadSystemUnityWebRequest(DownloadRequestDelegate requestDelegate)
```
- 优化了打包时资源包引用关系计算的逻辑。
- 优化了缓存系统初始化逻辑,支持分帧获取所有缓存文件。
- 优化了缓存系统的存储目录结构,提高了文件夹查询速度。
- 优化了在资源收集界面点击查看Collector主资源列表卡顿问题。
- 优化了资源对象加载耗时统计的逻辑,现在更加准确了。
- 优化了资源加载器查询逻辑。
- 优化了资源下载系统,下载文件的验证支持了多线程。
- 着色器变种收集界面增加单次照射数量的控制。
## [1.4.6-preview] - 2023-02-22
### Changed
- EVerifyLevel新增Middle级别。
```c#
public enum EVerifyLevel
{
/// <summary>
/// 验证文件存在
/// </summary>
Low,
/// <summary>
/// 验证文件大小
/// </summary>
Middle,
/// <summary>
/// 验证文件大小和CRC
/// </summary>
High,
}
```
- 补丁清单的资源包列表新增引用链。
(解决复杂依赖关系下,错误卸载资源包的问题)
- 缓存系统支持后缀格式存储。
(解决原生文件没有后缀格式的问题)
- 收集界面增加用户自定义数据栏。
## [1.4.5-preview] - 2023-02-17
### Fixed
- (#67)修复了报告查看界面在Unity2021.3上的兼容性问题。
- (#66)修复了在Unity2021.3上编辑器模拟模式运行报错的问题。
### Changed
- 接口变更IPackRule
````c#
/// <summary>
/// 资源打包规则接口
/// </summary>
public interface IPackRule
{
/// <summary>
/// 获取打包规则结果
/// </summary>
PackRuleResult GetPackRuleResult(PackRuleData data);
/// <summary>
/// 是否为原生文件打包规则
/// </summary>
bool IsRawFilePackRule();
}
````
## [1.4.4-preview] - 2023-02-14
### Fixed
- (#65)修复了AssetBundle构建宏逻辑错误。
- 修复了AssetBundle加载宏逻辑错误。
## [1.4.3-preview] - 2023-02-10
全新的缓存系统!
### Fixed
- 修复了WebGL平台本地文件验证报错。
- 修复了WEBGL平台加载原生文件失败的问题。
- 修复了通过Handle句柄查询资源包下载进度为零的问题。
### Changed
- 着色器变种收集增加分批次处理功能。
- Unity2021版本开始不再支持内置构建管线。
### Removed
- 太空战机DEMO移除了BetterStreamingAssets插件。
## [1.4.2-preview] - 2023-01-03 ## [1.4.2-preview] - 2023-01-03
### Fixed ### Fixed

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@ -39,12 +39,6 @@ namespace YooAsset.Editor
var buildParametersContext = new BuildParametersContext(buildParameters); var buildParametersContext = new BuildParametersContext(buildParameters);
_buildContext.SetContextObject(buildParametersContext); _buildContext.SetContextObject(buildParametersContext);
// 是否显示LOG
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
BuildRunner.EnableLog = false;
else
BuildRunner.EnableLog = true;
// 创建构建节点 // 创建构建节点
List<IBuildTask> pipeline; List<IBuildTask> pipeline;
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline) if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
@ -54,12 +48,13 @@ namespace YooAsset.Editor
new TaskPrepare(), //前期准备工作 new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表 new TaskGetBuildMap(), //获取构建列表
new TaskBuilding(), //开始执行构建 new TaskBuilding(), //开始执行构建
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult(), //验证构建结果 new TaskVerifyBuildResult(), //验证构建结果
new TaskEncryption(), //加密资源文件 new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息 new TaskUpdateBundleInfo(), //更新资源包信息
new TaskCreatePatchManifest(), //创建清单文件 new TaskCreateManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件 new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁 new TaskCreatePackage(), //制作
new TaskCopyBuildinFiles(), //拷贝内置文件 new TaskCopyBuildinFiles(), //拷贝内置文件
}; };
} }
@ -70,12 +65,13 @@ namespace YooAsset.Editor
new TaskPrepare(), //前期准备工作 new TaskPrepare(), //前期准备工作
new TaskGetBuildMap(), //获取构建列表 new TaskGetBuildMap(), //获取构建列表
new TaskBuilding_SBP(), //开始执行构建 new TaskBuilding_SBP(), //开始执行构建
new TaskCopyRawFile(), //拷贝原生文件
new TaskVerifyBuildResult_SBP(), //验证构建结果 new TaskVerifyBuildResult_SBP(), //验证构建结果
new TaskEncryption(), //加密资源文件 new TaskEncryption(), //加密资源文件
new TaskUpdateBuildInfo(), //更新构建信息 new TaskUpdateBundleInfo(), //更新补丁信息
new TaskCreatePatchManifest(), //创建清单文件 new TaskCreateManifest(), //创建清单文件
new TaskCreateReport(), //创建报告文件 new TaskCreateReport(), //创建报告文件
new TaskCreatePatchPackage(), //制作补丁包 new TaskCreatePackage(), //制作补丁包
new TaskCopyBuildinFiles(), //拷贝内置文件 new TaskCopyBuildinFiles(), //拷贝内置文件
}; };
} }
@ -84,19 +80,23 @@ namespace YooAsset.Editor
throw new NotImplementedException(); throw new NotImplementedException();
} }
// 初始化日志
BuildLogger.InitLogger(buildParameters.EnableLog);
// 执行构建流程 // 执行构建流程
var buildResult = BuildRunner.Run(pipeline, _buildContext); var buildResult = BuildRunner.Run(pipeline, _buildContext);
if (buildResult.Success) if (buildResult.Success)
{ {
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory(); buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
Debug.Log($"{buildParameters.BuildMode} pipeline build succeed !"); BuildLogger.Log($"{buildParameters.BuildMode} pipeline build succeed !");
} }
else else
{ {
Debug.LogWarning($"{buildParameters.BuildMode} pipeline build failed !"); BuildLogger.Warning($"{buildParameters.BuildMode} pipeline build failed !");
Debug.LogError($"Build task failed : {buildResult.FailedTask}"); BuildLogger.Error($"Build task failed : {buildResult.FailedTask}");
Debug.LogError($"Build task error : {buildResult.FailedInfo}"); BuildLogger.Error($"Build task error : {buildResult.FailedInfo}");
} }
return buildResult; return buildResult;
} }
} }

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@ -58,14 +58,5 @@ namespace YooAsset.Editor
} }
} }
} }
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
public static string MakePipelineOutputDirectory(string outputRoot, string buildPackage, BuildTarget buildTarget, EBuildMode buildMode)
{
string outputDirectory = $"{outputRoot}/{buildPackage}/{buildTarget}/{YooAssetSettings.OutputFolderName}";
return outputDirectory;
}
} }
} }

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@ -29,7 +29,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
private static void LoadSettingData() private static void LoadSettingData()
{ {
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>(); _setting = SettingLoader.LoadSettingData<AssetBundleBuilderSetting>();
} }
/// <summary> /// <summary>

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@ -14,7 +14,7 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/AssetBundle Builder", false, 102)] [MenuItem("YooAsset/AssetBundle Builder", false, 102)]
public static void ShowExample() public static void ShowExample()
{ {
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, EditorDefine.DockedWindowTypes); AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600); window.minSize = new Vector2(800, 600);
} }
@ -42,7 +42,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement; VisualElement root = this.rootVisualElement;
// 加载布局文件 // 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>(); var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
if (visualAsset == null) if (visualAsset == null)
return; return;
@ -60,7 +60,7 @@ namespace YooAsset.Editor
// 加密服务类 // 加密服务类
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes(); _encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList(); _encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
// 输出目录 // 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot(); string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
@ -220,15 +220,27 @@ namespace YooAsset.Editor
private void RefreshWindow() private void RefreshWindow()
{ {
var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode; var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption; var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
bool enableElement = buildMode == EBuildMode.ForceRebuild; bool enableElement = buildMode == EBuildMode.ForceRebuild;
bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags; bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
_encryptionField.SetEnabled(enableElement);
if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
_compressionField.SetEnabled(enableElement); _compressionField.SetEnabled(enableElement);
_outputNameStyleField.SetEnabled(enableElement); _outputNameStyleField.SetEnabled(enableElement);
_copyBuildinFileOptionField.SetEnabled(enableElement); _copyBuildinFileOptionField.SetEnabled(enableElement);
_copyBuildinFileTagsField.SetEnabled(enableElement); _copyBuildinFileTagsField.SetEnabled(enableElement);
}
else
{
_compressionField.SetEnabled(true);
_outputNameStyleField.SetEnabled(true);
_copyBuildinFileOptionField.SetEnabled(true);
_copyBuildinFileTagsField.SetEnabled(true);
}
_copyBuildinFileTagsField.visible = tagsFiledVisible; _copyBuildinFileTagsField.visible = tagsFiledVisible;
} }
private void SaveBtn_clicked() private void SaveBtn_clicked()

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@ -18,6 +18,7 @@ namespace YooAsset.Editor
buildParameters.BuildMode = EBuildMode.SimulateBuild; buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName; buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate"; buildParameters.PackageVersion = "Simulate";
buildParameters.EnableLog = false;
AssetBundleBuilder builder = new AssetBundleBuilder(); AssetBundleBuilder builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters); var buildResult = builder.Run(buildParameters);

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@ -7,8 +7,6 @@ namespace YooAsset.Editor
{ {
public class BuildAssetInfo public class BuildAssetInfo
{ {
private string _mainBundleName;
private string _shareBundleName;
private bool _isAddAssetTags = false; private bool _isAddAssetTags = false;
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>(); private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
@ -17,6 +15,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public ECollectorType CollectorType { private set; get; } public ECollectorType CollectorType { private set; get; }
/// <summary>
/// 资源包完整名称
/// </summary>
public string BundleName { private set; get; }
/// <summary> /// <summary>
/// 可寻址地址 /// 可寻址地址
/// </summary> /// </summary>
@ -54,10 +57,10 @@ namespace YooAsset.Editor
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; } public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
public BuildAssetInfo(ECollectorType collectorType, string mainBundleName, string address, string assetPath, bool isRawAsset) public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset)
{ {
_mainBundleName = mainBundleName;
CollectorType = collectorType; CollectorType = collectorType;
BundleName = bundleName;
Address = address; Address = address;
AssetPath = assetPath; AssetPath = assetPath;
IsRawAsset = isRawAsset; IsRawAsset = isRawAsset;
@ -133,24 +136,12 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool HasBundleName() public bool HasBundleName()
{ {
string bundleName = GetBundleName(); if (string.IsNullOrEmpty(BundleName))
if (string.IsNullOrEmpty(bundleName))
return false; return false;
else else
return true; return true;
} }
/// <summary>
/// 获取资源包名称
/// </summary>
public string GetBundleName()
{
if (CollectorType == ECollectorType.None)
return _shareBundleName;
else
return _mainBundleName;
}
/// <summary> /// <summary>
/// 添加关联的资源包名称 /// 添加关联的资源包名称
/// </summary> /// </summary>
@ -164,53 +155,32 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 计算主资源或共享资源的完整包名 /// 计算共享资源的完整包名
/// </summary> /// </summary>
public void CalculateFullBundleName(bool uniqueBundleName, string packageName) public void CalculateShareBundleName(bool uniqueBundleName, string packageName, string shadersBundleName)
{
if (CollectorType == ECollectorType.None)
{ {
if (CollectorType != ECollectorType.None)
return;
if (IsRawAsset) if (IsRawAsset)
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
if (IsShaderAsset) if (IsShaderAsset)
{ {
_shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName(uniqueBundleName, packageName); BundleName = shadersBundleName;
} }
else else
{ {
if (_referenceBundleNames.Count > 1) if (_referenceBundleNames.Count > 1)
{ {
IPackRule packRule = PackDirectory.StaticPackRule; IPackRule packRule = PackDirectory.StaticPackRule;
var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath)); PackRuleResult packRuleResult = packRule.GetPackRuleResult(new PackRuleData(AssetPath));
if (YooAssetSettingsData.Setting.RegularBundleName) BundleName = packRuleResult.GetShareBundleName(packageName, uniqueBundleName);
bundleName = EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
else
bundleName = EditorTools.GetRegularPath(bundleName).ToLower();
if (uniqueBundleName)
_shareBundleName = $"{packageName.ToLower()}_share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
else
_shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
}
}
} }
else else
{ {
if (IsRawAsset) // 注意被引用次数小于1的资源不需要设置资源包名称
{ BundleName = string.Empty;
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.RawFileVariant}";
_mainBundleName = mainBundleName.ToLower();
}
else
{
string mainBundleName = $"{_mainBundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
_mainBundleName = mainBundleName.ToLower(); ;
}
if (uniqueBundleName)
{
_mainBundleName = $"{packageName.ToLower()}_{_mainBundleName}";
} }
} }
} }

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@ -8,7 +8,7 @@ namespace YooAsset.Editor
{ {
public class BuildBundleInfo public class BuildBundleInfo
{ {
public class BuildPatchInfo public class InfoWrapper
{ {
/// <summary> /// <summary>
/// 构建内容的哈希值 /// 构建内容的哈希值
@ -18,17 +18,17 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 文件哈希值 /// 文件哈希值
/// </summary> /// </summary>
public string PatchFileHash { set; get; } public string FileHash { set; get; }
/// <summary> /// <summary>
/// 文件哈希值 /// 文件哈希值
/// </summary> /// </summary>
public string PatchFileCRC { set; get; } public string FileCRC { set; get; }
/// <summary> /// <summary>
/// 文件哈希值 /// 文件哈希值
/// </summary> /// </summary>
public long PatchFileSize { set; get; } public long FileSize { set; get; }
/// <summary> /// <summary>
@ -39,7 +39,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 补丁包输出文件路径 /// 补丁包输出文件路径
/// </summary> /// </summary>
public string PatchOutputFilePath { set; get; } public string PackageOutputFilePath { set; get; }
} }
/// <summary> /// <summary>
@ -51,12 +51,12 @@ namespace YooAsset.Editor
/// 参与构建的资源列表 /// 参与构建的资源列表
/// 注意:不包含零依赖资源 /// 注意:不包含零依赖资源
/// </summary> /// </summary>
public readonly List<BuildAssetInfo> BuildinAssets = new List<BuildAssetInfo>(); public readonly List<BuildAssetInfo> AllMainAssets = new List<BuildAssetInfo>();
/// <summary> /// <summary>
/// 补丁文件信息 /// 补丁文件信息
/// </summary> /// </summary>
public readonly BuildPatchInfo PatchInfo = new BuildPatchInfo(); public readonly InfoWrapper BundleInfo = new InfoWrapper();
/// <summary> /// <summary>
/// Bundle文件的加载方法 /// Bundle文件的加载方法
@ -76,9 +76,9 @@ namespace YooAsset.Editor
{ {
get get
{ {
foreach (var asset in BuildinAssets) foreach (var assetInfo in AllMainAssets)
{ {
if (asset.IsRawAsset) if (assetInfo.IsRawAsset)
return true; return true;
} }
return false; return false;
@ -113,7 +113,7 @@ namespace YooAsset.Editor
if (IsContainsAsset(assetInfo.AssetPath)) if (IsContainsAsset(assetInfo.AssetPath))
throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}"); throw new System.Exception($"Asset is existed : {assetInfo.AssetPath}");
BuildinAssets.Add(assetInfo); AllMainAssets.Add(assetInfo);
} }
/// <summary> /// <summary>
@ -121,7 +121,7 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public bool IsContainsAsset(string assetPath) public bool IsContainsAsset(string assetPath)
{ {
foreach (var assetInfo in BuildinAssets) foreach (var assetInfo in AllMainAssets)
{ {
if (assetInfo.AssetPath == assetPath) if (assetInfo.AssetPath == assetPath)
{ {
@ -136,8 +136,8 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string[] GetBundleTags() public string[] GetBundleTags()
{ {
List<string> result = new List<string>(BuildinAssets.Count); List<string> result = new List<string>(AllMainAssets.Count);
foreach (var assetInfo in BuildinAssets) foreach (var assetInfo in AllMainAssets)
{ {
foreach (var assetTag in assetInfo.BundleTags) foreach (var assetTag in assetInfo.BundleTags)
{ {
@ -148,20 +148,43 @@ namespace YooAsset.Editor
return result.ToArray(); return result.ToArray();
} }
/// <summary>
/// 获取该资源包内的所有资源(包括零依赖资源)
/// </summary>
public List<string> GetAllBuiltinAssetPaths()
{
var packAssets = GetAllMainAssetPaths();
List<string> result = new List<string>(packAssets);
foreach (var assetInfo in AllMainAssets)
{
if (assetInfo.AllDependAssetInfos == null)
continue;
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName() == false)
{
if (result.Contains(dependAssetInfo.AssetPath) == false)
result.Add(dependAssetInfo.AssetPath);
}
}
}
return result;
}
/// <summary> /// <summary>
/// 获取构建的资源路径列表 /// 获取构建的资源路径列表
/// </summary> /// </summary>
public string[] GetBuildinAssetPaths() public string[] GetAllMainAssetPaths()
{ {
return BuildinAssets.Select(t => t.AssetPath).ToArray(); return AllMainAssets.Select(t => t.AssetPath).ToArray();
} }
/// <summary> /// <summary>
/// 获取所有写入补丁清单的资源 /// 获取所有写入补丁清单的资源
/// </summary> /// </summary>
public BuildAssetInfo[] GetAllPatchAssetInfos() public BuildAssetInfo[] GetAllMainAssetInfos()
{ {
return BuildinAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray(); return AllMainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
} }
/// <summary> /// <summary>
@ -173,24 +196,24 @@ namespace YooAsset.Editor
AssetBundleBuild build = new AssetBundleBuild(); AssetBundleBuild build = new AssetBundleBuild();
build.assetBundleName = BundleName; build.assetBundleName = BundleName;
build.assetBundleVariant = string.Empty; build.assetBundleVariant = string.Empty;
build.assetNames = GetBuildinAssetPaths(); build.assetNames = GetAllMainAssetPaths();
return build; return build;
} }
/// <summary> /// <summary>
/// 创建PatchBundle类 /// 创建PackageBundle类
/// </summary> /// </summary>
internal PatchBundle CreatePatchBundle() internal PackageBundle CreatePackageBundle()
{ {
PatchBundle patchBundle = new PatchBundle(); PackageBundle packageBundle = new PackageBundle();
patchBundle.BundleName = BundleName; packageBundle.BundleName = BundleName;
patchBundle.FileHash = PatchInfo.PatchFileHash; packageBundle.FileHash = BundleInfo.FileHash;
patchBundle.FileCRC = PatchInfo.PatchFileCRC; packageBundle.FileCRC = BundleInfo.FileCRC;
patchBundle.FileSize = PatchInfo.PatchFileSize; packageBundle.FileSize = BundleInfo.FileSize;
patchBundle.IsRawFile = IsRawFile; packageBundle.IsRawFile = IsRawFile;
patchBundle.LoadMethod = (byte)LoadMethod; packageBundle.LoadMethod = (byte)LoadMethod;
patchBundle.Tags = GetBundleTags(); packageBundle.Tags = GetBundleTags();
return patchBundle; return packageBundle;
} }
} }
} }

View File

@ -8,6 +8,8 @@ namespace YooAsset.Editor
{ {
public class BuildMapContext : IContextObject public class BuildMapContext : IContextObject
{ {
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
/// <summary> /// <summary>
/// 参与构建的资源总数 /// 参与构建的资源总数
/// 说明:包括主动收集的资源以及其依赖的所有资源 /// 说明:包括主动收集的资源以及其依赖的所有资源
@ -25,9 +27,20 @@ namespace YooAsset.Editor
public bool UniqueBundleName; public bool UniqueBundleName;
/// <summary> /// <summary>
/// 资源包列表 /// 着色器统一的全名称
/// </summary> /// </summary>
public readonly List<BuildBundleInfo> BundleInfos = new List<BuildBundleInfo>(1000); public string ShadersBundleName;
/// <summary>
/// 资源包信息列表
/// </summary>
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
{
get
{
return _bundleInfoDic.Values;
}
}
/// <summary> /// <summary>
@ -35,11 +48,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public void PackAsset(BuildAssetInfo assetInfo) public void PackAsset(BuildAssetInfo assetInfo)
{ {
string bundleName = assetInfo.GetBundleName(); string bundleName = assetInfo.BundleName;
if (string.IsNullOrEmpty(bundleName)) if (string.IsNullOrEmpty(bundleName))
throw new Exception("Should never get here !"); throw new Exception("Should never get here !");
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo)) if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
{ {
bundleInfo.PackAsset(assetInfo); bundleInfo.PackAsset(assetInfo);
} }
@ -47,33 +60,28 @@ namespace YooAsset.Editor
{ {
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName); BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
newBundleInfo.PackAsset(assetInfo); newBundleInfo.PackAsset(assetInfo);
BundleInfos.Add(newBundleInfo); _bundleInfoDic.Add(bundleName, newBundleInfo);
} }
} }
/// <summary> /// <summary>
/// 获取所有的打包资源 /// 是否包含资源包
/// </summary> /// </summary>
public List<BuildAssetInfo> GetAllAssets() public bool IsContainsBundle(string bundleName)
{ {
List<BuildAssetInfo> result = new List<BuildAssetInfo>(BundleInfos.Count); return _bundleInfoDic.ContainsKey(bundleName);
foreach (var bundleInfo in BundleInfos)
{
result.AddRange(bundleInfo.BuildinAssets);
} }
/// <summary>
/// 获取资源包信息如果没找到返回NULL
/// </summary>
public BuildBundleInfo GetBundleInfo(string bundleName)
{
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
{
return result; return result;
} }
throw new Exception($"Not found bundle : {bundleName}");
/// <summary>
/// 获取AssetBundle内构建的资源路径列表
/// </summary>
public string[] GetBuildinAssetPaths(string bundleName)
{
if (TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo))
{
return bundleInfo.GetBuildinAssetPaths();
}
throw new Exception($"Not found {nameof(BuildBundleInfo)} : {bundleName}");
} }
/// <summary> /// <summary>
@ -81,8 +89,8 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds() public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
{ {
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(BundleInfos.Count); List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
foreach (var bundleInfo in BundleInfos) foreach (var bundleInfo in _bundleInfoDic.Values)
{ {
if (bundleInfo.IsRawFile == false) if (bundleInfo.IsRawFile == false)
builds.Add(bundleInfo.CreatePipelineBuild()); builds.Add(bundleInfo.CreatePipelineBuild());
@ -91,25 +99,15 @@ namespace YooAsset.Editor
} }
/// <summary> /// <summary>
/// 是否包含资源包 /// 创建着色器信息类
/// </summary> /// </summary>
public bool IsContainsBundle(string bundleName) public void CreateShadersBundleInfo(string shadersBundleName)
{ {
return TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo); if (IsContainsBundle(shadersBundleName) == false)
}
public bool TryGetBundleInfo(string bundleName, out BuildBundleInfo result)
{ {
foreach (var bundleInfo in BundleInfos) var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
{ _bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
if (bundleInfo.BundleName == bundleName) }
{
result = bundleInfo;
return true;
}
}
result = null;
return false;
} }
} }
} }

View File

@ -1,141 +0,0 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public static class BuildMapCreater
{
/// <summary>
/// 执行资源构建上下文
/// </summary>
public static BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
{
BuildMapContext context = new BuildMapContext();
Dictionary<string, BuildAssetInfo> buildAssetDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源
var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
// 3. 剔除未被引用的依赖资源
List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssets)
{
if (collectAssetInfo.CollectorType == ECollectorType.DependAssetCollector)
{
if (IsRemoveDependAsset(allCollectAssets, collectAssetInfo.AssetPath))
removeDependList.Add(collectAssetInfo);
}
}
foreach (var removeValue in removeDependList)
{
allCollectAssets.Remove(removeValue);
}
// 4. 录入所有收集器收集的资源
foreach (var collectAssetInfo in allCollectAssets)
{
if (buildAssetDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
{
throw new Exception($"Should never get here !");
}
}
// 5. 录入相关依赖的资源
foreach (var collectAssetInfo in allCollectAssets)
{
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetDic.ContainsKey(dependAssetPath))
{
buildAssetDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
buildAssetDic[dependAssetPath].AddReferenceBundleName(collectAssetInfo.BundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetInfo.BundleName);
buildAssetDic.Add(dependAssetPath, buildAssetInfo);
}
}
}
// 6. 记录关键信息
context.AssetFileCount = buildAssetDic.Count;
context.EnableAddressable = buildResult.EnableAddressable;
context.UniqueBundleName = buildResult.UniqueBundleName;
// 7. 填充主动收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssets)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (buildAssetDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value);
else
throw new Exception("Should never get here !");
}
buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 8. 计算完整的资源包名
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
}
// 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
{
var buildAssetInfo = pair.Value;
if (buildAssetInfo.HasBundleName() == false)
removeBuildList.Add(buildAssetInfo);
}
foreach (var removeValue in removeBuildList)
{
buildAssetDic.Remove(removeValue.AssetPath);
}
// 10. 构建资源包
var allBuildinAssets = buildAssetDic.Values.ToList();
if (allBuildinAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");
foreach (var assetInfo in allBuildinAssets)
{
context.PackAsset(assetInfo);
}
return context;
}
private static bool IsRemoveDependAsset(List<CollectAssetInfo> allCollectAssets, string dependAssetPath)
{
foreach (var collectAssetInfo in allCollectAssets)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{
if (collectAssetInfo.DependAssets.Contains(dependAssetPath))
return false;
}
}
BuildRunner.Log($"发现未被依赖的资源并自动移除 : {dependAssetPath}");
return true;
}
}
}

View File

@ -67,6 +67,11 @@ namespace YooAsset.Editor
public string PackageVersion; public string PackageVersion;
/// <summary>
/// 是否显示普通日志
/// </summary>
public bool EnableLog = true;
/// <summary> /// <summary>
/// 验证构建结果 /// 验证构建结果
/// </summary> /// </summary>

View File

@ -7,8 +7,6 @@ namespace YooAsset.Editor
{ {
public class BuildParametersContext : IContextObject public class BuildParametersContext : IContextObject
{ {
private readonly System.Diagnostics.Stopwatch _buildWatch = new System.Diagnostics.Stopwatch();
private string _pipelineOutputDirectory = string.Empty; private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty; private string _packageOutputDirectory = string.Empty;
@ -31,7 +29,7 @@ namespace YooAsset.Editor
{ {
if (string.IsNullOrEmpty(_pipelineOutputDirectory)) if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{ {
_pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(Parameters.OutputRoot, Parameters.PackageName, Parameters.BuildTarget, Parameters.BuildMode); _pipelineOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
} }
return _pipelineOutputDirectory; return _pipelineOutputDirectory;
} }
@ -43,7 +41,7 @@ namespace YooAsset.Editor
{ {
if (string.IsNullOrEmpty(_packageOutputDirectory)) if (string.IsNullOrEmpty(_packageOutputDirectory))
{ {
_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.PackageName}/{Parameters.BuildTarget}/{Parameters.PackageVersion}"; _packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
} }
return _packageOutputDirectory; return _packageOutputDirectory;
} }
@ -117,22 +115,5 @@ namespace YooAsset.Editor
return buildParams; return buildParams;
} }
/// <summary>
/// 获取构建的耗时(单位:秒)
/// </summary>
public float GetBuildingSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return seconds;
}
public void BeginWatch()
{
_buildWatch.Start();
}
public void StopWatch()
{
_buildWatch.Stop();
}
} }
} }

View File

@ -48,6 +48,16 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string[] Tags; public string[] Tags;
/// <summary>
/// 引用该资源包的ID列表
/// </summary>
public int[] ReferenceIDs;
/// <summary>
/// 该资源包内包含的所有资源
/// </summary>
public List<string> AllBuiltinAssets = new List<string>();
/// <summary> /// <summary>
/// 获取资源分类标签的字符串 /// 获取资源分类标签的字符串
/// </summary> /// </summary>

View File

@ -0,0 +1,33 @@
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset.Editor
{
public static class BuildLogger
{
private static bool _enableLog = true;
public static void InitLogger(bool enableLog)
{
_enableLog = enableLog;
}
public static void Log(string message)
{
if (_enableLog)
{
Debug.Log(message);
}
}
public static void Warning(string message)
{
Debug.LogWarning(message);
}
public static void Error(string message)
{
Debug.LogError(message);
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 4eacb00a7e3873740b599112dfcf0123 guid: 2bc82466a51f50141975e4424095aa09
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@ -2,13 +2,19 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using System.Diagnostics;
using UnityEngine; using UnityEngine;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class BuildRunner public class BuildRunner
{ {
public static bool EnableLog = true; private static Stopwatch _buildWatch;
/// <summary>
/// 总耗时
/// </summary>
public static int TotalSeconds = 0;
/// <summary> /// <summary>
/// 执行构建流程 /// 执行构建流程
@ -23,17 +29,28 @@ namespace YooAsset.Editor
BuildResult buildResult = new BuildResult(); BuildResult buildResult = new BuildResult();
buildResult.Success = true; buildResult.Success = true;
TotalSeconds = 0;
for (int i = 0; i < pipeline.Count; i++) for (int i = 0; i < pipeline.Count; i++)
{ {
IBuildTask task = pipeline[i]; IBuildTask task = pipeline[i];
try try
{ {
_buildWatch = Stopwatch.StartNew();
var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>(); var taskAttribute = task.GetType().GetCustomAttribute<TaskAttribute>();
Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------"); if (taskAttribute != null)
BuildLogger.Log($"---------------------------------------->{taskAttribute.Desc}<---------------------------------------");
task.Run(context); task.Run(context);
_buildWatch.Stop();
// 统计耗时
int seconds = GetBuildSeconds();
TotalSeconds += seconds;
if (taskAttribute != null)
BuildLogger.Log($"{taskAttribute.Desc}耗时:{seconds}秒");
} }
catch (Exception e) catch (Exception e)
{ {
EditorTools.ClearProgressBar();
buildResult.FailedTask = task.GetType().Name; buildResult.FailedTask = task.GetType().Name;
buildResult.FailedInfo = e.ToString(); buildResult.FailedInfo = e.ToString();
buildResult.Success = false; buildResult.Success = false;
@ -42,26 +59,14 @@ namespace YooAsset.Editor
} }
// 返回运行结果 // 返回运行结果
BuildLogger.Log($"构建过程总计耗时:{TotalSeconds}秒");
return buildResult; return buildResult;
} }
/// <summary> private static int GetBuildSeconds()
/// 日志输出
/// </summary>
public static void Log(string info)
{ {
if (EnableLog) float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
{ return (int)seconds;
UnityEngine.Debug.Log(info);
}
}
/// <summary>
/// 日志输出
/// </summary>
public static void Info(string info)
{
UnityEngine.Debug.Log(info);
} }
} }
} }

View File

@ -41,36 +41,10 @@ namespace YooAsset.Editor
throw new Exception("构建过程中发生严重错误!请查阅上下文日志!"); throw new Exception("构建过程中发生严重错误!请查阅上下文日志!");
} }
BuildRunner.Log("Unity引擎打包成功"); BuildLogger.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext(); BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.UnityManifest = buildResults; buildResultContext.UnityManifest = buildResults;
context.SetContextObject(buildResultContext); context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
} }
} }
} }

View File

@ -33,44 +33,26 @@ namespace YooAsset.Editor
// 开始构建 // 开始构建
IBundleBuildResults buildResults; IBundleBuildResults buildResults;
var buildParameters = buildParametersContext.GetSBPBuildParameters(); var buildParameters = buildParametersContext.GetSBPBuildParameters();
var shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParametersContext.Parameters.PackageName); var taskList = SBPBuildTasks.Create(buildMapContext.ShadersBundleName);
var taskList = SBPBuildTasks.Create(shadersBunldeName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList); ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0) if (exitCode < 0)
{ {
throw new Exception($"构建过程中发生错误 : {exitCode}"); throw new Exception($"构建过程中发生错误 : {exitCode}");
} }
BuildRunner.Log("Unity引擎打包成功"); // 创建着色器信息
// 说明:解决因为着色器资源包导致验证失败。
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
string shadersBundleName = buildMapContext.ShadersBundleName;
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
{
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
}
BuildLogger.Log("Unity引擎打包成功");
BuildResultContext buildResultContext = new BuildResultContext(); BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.Results = buildResults; buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext); context.SetContextObject(buildResultContext);
// 拷贝原生文件
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.BuildinAssets)
{
if (buildAsset.IsRawAsset)
EditorTools.CopyFile(buildAsset.AssetPath, dest, true);
}
}
}
} }
} }
} }

View File

@ -12,13 +12,13 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>(); var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode; var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None) if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
{ {
CopyBuildinFilesToStreaming(buildParametersContext, patchManifestContext); CopyBuildinFilesToStreaming(buildParametersContext, manifestContext);
} }
} }
} }
@ -26,7 +26,7 @@ namespace YooAsset.Editor
/// <summary> /// <summary>
/// 拷贝首包资源文件 /// 拷贝首包资源文件
/// </summary> /// </summary>
private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PatchManifestContext patchManifestContext) private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, ManifestContext manifestContext)
{ {
ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption; ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory(); string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
@ -35,7 +35,7 @@ namespace YooAsset.Editor
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion; string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
// 加载补丁清单 // 加载补丁清单
PatchManifest patchManifest = patchManifestContext.Manifest; PackageManifest manifest = manifestContext.Manifest;
// 清空流目录 // 清空流目录
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags) if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
@ -70,10 +70,10 @@ namespace YooAsset.Editor
// 拷贝文件列表(所有文件) // 拷贝文件列表(所有文件)
if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll) if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
{ {
foreach (var patchBundle in patchManifest.BundleList) foreach (var packageBundle in manifest.BundleList)
{ {
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}"; string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}"; string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
} }
@ -82,19 +82,19 @@ namespace YooAsset.Editor
if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags) if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
{ {
string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';'); string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
foreach (var patchBundle in patchManifest.BundleList) foreach (var packageBundle in manifest.BundleList)
{ {
if (patchBundle.HasTag(tags) == false) if (packageBundle.HasTag(tags) == false)
continue; continue;
string sourcePath = $"{packageOutputDirectory}/{patchBundle.FileName}"; string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{streamingAssetsDirectory}/{patchBundle.FileName}"; string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true); EditorTools.CopyFile(sourcePath, destPath, true);
} }
} }
// 刷新目录 // 刷新目录
AssetDatabase.Refresh(); AssetDatabase.Refresh();
BuildRunner.Log($"内置文件拷贝完成:{streamingAssetsDirectory}"); BuildLogger.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
} }
} }
} }

View File

@ -0,0 +1,44 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[TaskAttribute("拷贝原生文件")]
public class TaskCopyRawFile : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.Collection)
{
if (bundleInfo.IsRawFile)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var assetInfo in bundleInfo.AllMainAssets)
{
if (assetInfo.IsRawAsset)
EditorTools.CopyFile(assetInfo.AssetPath, dest, true);
}
}
}
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: e9274735f1f14af4b893c21a4240b816 guid: 3625d4b8b5b79324ebf7ec19a87677e7
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@ -0,0 +1,368 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class ManifestContext : IContextObject
{
internal PackageManifest Manifest;
}
[TaskAttribute("创建清单文件")]
public class TaskCreateManifest : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
}
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
private void CreateManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单
PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
manifest.EnableAddressable = buildMapContext.EnableAddressable;
manifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
manifest.PackageName = buildParameters.PackageName;
manifest.PackageVersion = buildParameters.PackageVersion;
manifest.BundleList = GetAllPackageBundle(context);
manifest.AssetList = GetAllPackageAsset(context, manifest);
// 更新Unity内置资源包的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(manifest, buildResultContext, buildMapContext.ShadersBundleName);
}
}
// 更新资源包之间的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateScriptPipelineReference(manifest, buildResultContext);
}
}
// 更新资源包之间的引用关系
if (buildParameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding.BuildResultContext>();
UpdateBuiltinPipelineReference(manifest, buildResultContext);
}
}
// 创建补丁清单文本文件
{
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToJson(filePath, manifest);
BuildLogger.Log($"创建补丁清单文件:{filePath}");
}
// 创建补丁清单二进制文件
string packageHash;
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToBinary(filePath, manifest);
packageHash = HashUtility.FileMD5(filePath);
BuildLogger.Log($"创建补丁清单文件:{filePath}");
ManifestContext manifestContext = new ManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(manifestContext);
}
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, packageHash);
BuildLogger.Log($"创建补丁清单哈希文件:{filePath}");
}
// 创建补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
BuildLogger.Log($"创建补丁清单版本文件:{filePath}");
}
}
/// <summary>
/// 获取资源包列表
/// </summary>
private List<PackageBundle> GetAllPackageBundle(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PackageBundle> result = new List<PackageBundle>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var packageBundle = bundleInfo.CreatePackageBundle();
result.Add(packageBundle);
}
return result;
}
/// <summary>
/// 获取资源列表
/// </summary>
private List<PackageAsset> GetAllPackageAsset(BuildContext context, PackageManifest manifest)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PackageAsset> result = new List<PackageAsset>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var assetInfos = bundleInfo.GetAllMainAssetInfos();
foreach (var assetInfo in assetInfos)
{
PackageAsset packageAsset = new PackageAsset();
if (buildMapContext.EnableAddressable)
packageAsset.Address = assetInfo.Address;
else
packageAsset.Address = string.Empty;
packageAsset.AssetPath = assetInfo.AssetPath;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleID = GetAssetBundleID(assetInfo.BundleName, manifest);
packageAsset.DependIDs = GetAssetBundleDependIDs(packageAsset.BundleID, assetInfo, manifest);
result.Add(packageAsset);
}
}
return result;
}
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PackageManifest manifest)
{
List<int> result = new List<int>();
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetAssetBundleID(dependAssetInfo.BundleName, manifest);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
}
}
return result.ToArray();
}
private int GetAssetBundleID(string bundleName, PackageManifest manifest)
{
for (int index = 0; index < manifest.BundleList.Count; index++)
{
if (manifest.BundleList[index].BundleName == bundleName)
return index;
}
throw new Exception($"Not found bundle name : {bundleName}");
}
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext, string shadersBunldeName)
{
// 获取所有依赖着色器资源包的资源包列表
List<string> shaderBundleReferenceList = new List<string>();
foreach (var valuePair in buildResultContext.Results.BundleInfos)
{
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
shaderBundleReferenceList.Add(valuePair.Key);
}
// 注意:没有任何资源依赖着色器
if (shaderBundleReferenceList.Count == 0)
return;
// 获取着色器资源包索引
Predicate<PackageBundle> predicate = new Predicate<PackageBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = manifest.BundleList.FindIndex(predicate);
if (shaderBundleId == -1)
throw new Exception("没有发现着色器资源包!");
// 检测依赖交集并更新依赖ID
foreach (var packageAsset in manifest.AssetList)
{
List<string> dependBundles = GetPackageAssetAllDependBundles(manifest, packageAsset);
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0)
{
List<int> newDependIDs = new List<int>(packageAsset.DependIDs);
if (newDependIDs.Contains(shaderBundleId) == false)
newDependIDs.Add(shaderBundleId);
packageAsset.DependIDs = newDependIDs.ToArray();
}
}
}
private List<string> GetPackageAssetAllDependBundles(PackageManifest manifest, PackageAsset packageAsset)
{
List<string> result = new List<string>();
string mainBundle = manifest.BundleList[packageAsset.BundleID].BundleName;
result.Add(mainBundle);
foreach (var dependID in packageAsset.DependIDs)
{
string dependBundle = manifest.BundleList[dependID].BundleName;
result.Add(dependBundle);
}
return result;
}
#region 资源包引用关系相关
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
private readonly Dictionary<string, string[]> _cachedBundleDepends = new Dictionary<string, string[]>(10000);
private void UpdateScriptPipelineReference(PackageManifest manifest, TaskBuilding_SBP.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = manifest.BundleList.Count;
// 缓存资源包ID
_cachedBundleID.Clear();
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.IsRawFile)
{
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { });
continue;
}
if (buildResultContext.Results.BundleInfos.ContainsKey(packageBundle.BundleName) == false)
throw new Exception($"Not found bundle in SBP build results : {packageBundle.BundleName}");
var depends = buildResultContext.Results.BundleInfos[packageBundle.BundleName].Dependencies;
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
}
private void UpdateBuiltinPipelineReference(PackageManifest manifest, TaskBuilding.BuildResultContext buildResultContext)
{
int progressValue;
int totalCount = manifest.BundleList.Count;
// 缓存资源包ID
_cachedBundleID.Clear();
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
int bundleID = GetAssetBundleID(packageBundle.BundleName, manifest);
_cachedBundleID.Add(packageBundle.BundleName, bundleID);
EditorTools.DisplayProgressBar("缓存资源包索引", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 缓存资源包依赖
_cachedBundleDepends.Clear();
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.IsRawFile)
{
_cachedBundleDepends.Add(packageBundle.BundleName, new string[] { } );
continue;
}
var depends = buildResultContext.UnityManifest.GetDirectDependencies(packageBundle.BundleName);
_cachedBundleDepends.Add(packageBundle.BundleName, depends);
EditorTools.DisplayProgressBar("缓存资源包依赖列表", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
// 计算资源包引用列表
progressValue = 0;
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.ReferenceIDs = GetBundleRefrenceIDs(manifest, packageBundle);
EditorTools.DisplayProgressBar("计算资源包引用关系", ++progressValue, totalCount);
}
EditorTools.ClearProgressBar();
}
private int[] GetBundleRefrenceIDs(PackageManifest manifest, PackageBundle targetBundle)
{
List<string> referenceList = new List<string>();
foreach (var packageBundle in manifest.BundleList)
{
string bundleName = packageBundle.BundleName;
if (bundleName == targetBundle.BundleName)
continue;
string[] dependencies = GetCachedBundleDepends(bundleName);
if (dependencies.Contains(targetBundle.BundleName))
{
referenceList.Add(bundleName);
}
}
List<int> result = new List<int>();
foreach (var bundleName in referenceList)
{
int bundleID = GetCachedBundleID(bundleName);
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
return result.ToArray();
}
private int GetCachedBundleID(string bundleName)
{
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
{
throw new Exception($"Not found cached bundle ID : {bundleName}");
}
return value;
}
private string[] GetCachedBundleDepends(string bundleName)
{
if (_cachedBundleDepends.TryGetValue(bundleName, out string[] value) == false)
{
throw new Exception($"Not found cached bundle depends : {bundleName}");
}
return value;
}
#endregion
}
}

View File

@ -3,8 +3,8 @@ using System.Collections.Generic;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
[TaskAttribute("制作补丁包")] [TaskAttribute("制作")]
public class TaskCreatePatchPackage : IBuildTask public class TaskCreatePackage : IBuildTask
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
@ -13,19 +13,19 @@ namespace YooAsset.Editor
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild) if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{ {
CopyPatchFiles(buildParameters, buildMapContext); CopyPackageFiles(buildParameters, buildMapContext);
} }
} }
/// <summary> /// <summary>
/// 拷贝补丁文件到补丁包目录 /// 拷贝补丁文件到补丁包目录
/// </summary> /// </summary>
private void CopyPatchFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext) private void CopyPackageFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{ {
var buildParameters = buildParametersContext.Parameters; var buildParameters = buildParametersContext.Parameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory(); string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory(); string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildRunner.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}"); BuildLogger.Log($"开始拷贝补丁文件到补丁包目录:{packageOutputDirectory}");
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline) if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{ {
@ -67,11 +67,11 @@ namespace YooAsset.Editor
// 拷贝所有补丁文件 // 拷贝所有补丁文件
int progressValue = 0; int progressValue = 0;
int patchFileTotalCount = buildMapContext.BundleInfos.Count; int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.Collection)
{ {
EditorTools.CopyFile(bundleInfo.PatchInfo.BuildOutputFilePath, bundleInfo.PatchInfo.PatchOutputFilePath, true); EditorTools.CopyFile(bundleInfo.BundleInfo.BuildOutputFilePath, bundleInfo.BundleInfo.PackageOutputFilePath, true);
EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, patchFileTotalCount); EditorTools.DisplayProgressBar("拷贝补丁文件", ++progressValue, fileTotalCount);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
} }

View File

@ -1,216 +0,0 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class PatchManifestContext : IContextObject
{
internal PatchManifest Manifest;
}
[TaskAttribute("创建补丁清单文件")]
public class TaskCreatePatchManifest : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
CreatePatchManifestFile(context);
}
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
private void CreatePatchManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单
PatchManifest patchManifest = new PatchManifest();
patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
patchManifest.PackageName = buildParameters.PackageName;
patchManifest.PackageVersion = buildParameters.PackageVersion;
patchManifest.BundleList = GetAllPatchBundle(context);
patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
// 更新Unity内置资源包的引用关系
string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName(buildMapContext.UniqueBundleName, buildParameters.PackageName);
if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results, shadersBunldeName);
}
}
// 创建补丁清单文本文件
{
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifestTools.SerializeToJson(filePath, patchManifest);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
}
// 创建补丁清单二进制文件
string packageHash;
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
PatchManifestTools.SerializeToBinary(filePath, patchManifest);
packageHash = HashUtility.FileMD5(filePath);
BuildRunner.Log($"创建补丁清单文件:{filePath}");
PatchManifestContext patchManifestContext = new PatchManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
patchManifestContext.Manifest = PatchManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(patchManifestContext);
}
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, packageHash);
BuildRunner.Log($"创建补丁清单哈希文件:{filePath}");
}
// 创建补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.CreateFile(filePath, buildParameters.PackageVersion);
BuildRunner.Log($"创建补丁清单版本文件:{filePath}");
}
}
/// <summary>
/// 获取资源包列表
/// </summary>
private List<PatchBundle> GetAllPatchBundle(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
List<PatchBundle> result = new List<PatchBundle>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
var patchBundle = bundleInfo.CreatePatchBundle();
result.Add(patchBundle);
}
return result;
}
/// <summary>
/// 获取资源列表
/// </summary>
private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<PatchAsset> result = new List<PatchAsset>(1000);
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
var assetInfos = bundleInfo.GetAllPatchAssetInfos();
foreach (var assetInfo in assetInfos)
{
PatchAsset patchAsset = new PatchAsset();
if (buildMapContext.EnableAddressable)
patchAsset.Address = assetInfo.Address;
else
patchAsset.Address = string.Empty;
patchAsset.AssetPath = assetInfo.AssetPath;
patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
result.Add(patchAsset);
}
}
return result;
}
private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PatchManifest patchManifest)
{
List<int> result = new List<int>();
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetAssetBundleID(dependAssetInfo.GetBundleName(), patchManifest);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
}
}
return result.ToArray();
}
private int GetAssetBundleID(string bundleName, PatchManifest patchManifest)
{
for (int index = 0; index < patchManifest.BundleList.Count; index++)
{
if (patchManifest.BundleList[index].BundleName == bundleName)
return index;
}
throw new Exception($"Not found bundle name : {bundleName}");
}
/// <summary>
/// 更新Unity内置资源包的引用关系
/// </summary>
private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults, string shadersBunldeName)
{
// 获取所有依赖着色器资源包的资源包列表
List<string> shaderBundleReferenceList = new List<string>();
foreach (var valuePair in buildResults.BundleInfos)
{
if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
shaderBundleReferenceList.Add(valuePair.Key);
}
// 注意:没有任何资源依赖着色器
if (shaderBundleReferenceList.Count == 0)
return;
// 获取着色器资源包索引
Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
if (shaderBundleId == -1)
throw new Exception("没有发现着色器资源包!");
// 检测依赖交集并更新依赖ID
foreach (var patchAsset in patchManifest.AssetList)
{
List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
if (conflictAssetPathList.Count > 0)
{
List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
if (newDependIDs.Contains(shaderBundleId) == false)
newDependIDs.Add(shaderBundleId);
patchAsset.DependIDs = newDependIDs.ToArray();
}
}
}
private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
{
List<string> result = new List<string>();
string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
result.Add(mainBundle);
foreach (var dependID in patchAsset.DependIDs)
{
string dependBundle = patchManifest.BundleList[dependID].BundleName;
result.Add(dependBundle);
}
return result;
}
}
}

View File

@ -12,25 +12,21 @@ namespace YooAsset.Editor
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
var patchManifestContext = context.GetContextObject<PatchManifestContext>(); var manifestContext = context.GetContextObject<ManifestContext>();
buildParameters.StopWatch();
var buildMode = buildParameters.Parameters.BuildMode; var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild) if (buildMode != EBuildMode.SimulateBuild)
{ {
CreateReportFile(buildParameters, buildMapContext, patchManifestContext); CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
} }
float buildSeconds = buildParameters.GetBuildingSeconds(); private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext)
BuildRunner.Info($"Build time consuming {buildSeconds} seconds.");
}
private void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, PatchManifestContext patchManifestContext)
{ {
var buildParameters = buildParametersContext.Parameters; var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory(); string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
PatchManifest patchManifest = patchManifestContext.Manifest; PackageManifest manifest = manifestContext.Manifest;
BuildReport buildReport = new BuildReport(); BuildReport buildReport = new BuildReport();
// 概述信息 // 概述信息
@ -42,7 +38,7 @@ namespace YooAsset.Editor
#endif #endif
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion; buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildDate = DateTime.Now.ToString(); buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = (int)buildParametersContext.GetBuildingSeconds(); buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
buildReport.Summary.BuildTarget = buildParameters.BuildTarget; buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline; buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode; buildReport.Summary.BuildMode = buildParameters.BuildMode;
@ -61,45 +57,47 @@ namespace YooAsset.Editor
// 构建结果 // 构建结果
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount; buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(patchManifest); buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(patchManifest); buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(patchManifest); buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest);
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(patchManifest); buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest);
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(patchManifest); buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest);
buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(patchManifest); buildReport.Summary.RawBundleTotalCount = GetRawBundleCount(manifest);
buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(patchManifest); buildReport.Summary.RawBundleTotalSize = GetRawBundleSize(manifest);
} }
// 资源对象列表 // 资源对象列表
buildReport.AssetInfos = new List<ReportAssetInfo>(patchManifest.AssetList.Count); buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count);
foreach (var patchAsset in patchManifest.AssetList) foreach (var packageAsset in manifest.AssetList)
{ {
var mainBundle = patchManifest.BundleList[patchAsset.BundleID]; var mainBundle = manifest.BundleList[packageAsset.BundleID];
ReportAssetInfo reportAssetInfo = new ReportAssetInfo(); ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
reportAssetInfo.Address = patchAsset.Address; reportAssetInfo.Address = packageAsset.Address;
reportAssetInfo.AssetPath = patchAsset.AssetPath; reportAssetInfo.AssetPath = packageAsset.AssetPath;
reportAssetInfo.AssetTags = patchAsset.AssetTags; reportAssetInfo.AssetTags = packageAsset.AssetTags;
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(patchAsset.AssetPath); reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
reportAssetInfo.MainBundleName = mainBundle.BundleName; reportAssetInfo.MainBundleName = mainBundle.BundleName;
reportAssetInfo.MainBundleSize = mainBundle.FileSize; reportAssetInfo.MainBundleSize = mainBundle.FileSize;
reportAssetInfo.DependBundles = GetDependBundles(patchManifest, patchAsset); reportAssetInfo.DependBundles = GetDependBundles(manifest, packageAsset);
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, patchAsset.AssetPath); reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
buildReport.AssetInfos.Add(reportAssetInfo); buildReport.AssetInfos.Add(reportAssetInfo);
} }
// 资源包列表 // 资源包列表
buildReport.BundleInfos = new List<ReportBundleInfo>(patchManifest.BundleList.Count); buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count);
foreach (var patchBundle in patchManifest.BundleList) foreach (var packageBundle in manifest.BundleList)
{ {
ReportBundleInfo reportBundleInfo = new ReportBundleInfo(); ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
reportBundleInfo.BundleName = patchBundle.BundleName; reportBundleInfo.BundleName = packageBundle.BundleName;
reportBundleInfo.FileName = patchBundle.FileName; reportBundleInfo.FileName = packageBundle.FileName;
reportBundleInfo.FileHash = patchBundle.FileHash; reportBundleInfo.FileHash = packageBundle.FileHash;
reportBundleInfo.FileCRC = patchBundle.FileCRC; reportBundleInfo.FileCRC = packageBundle.FileCRC;
reportBundleInfo.FileSize = patchBundle.FileSize; reportBundleInfo.FileSize = packageBundle.FileSize;
reportBundleInfo.Tags = patchBundle.Tags; reportBundleInfo.IsRawFile = packageBundle.IsRawFile;
reportBundleInfo.IsRawFile = patchBundle.IsRawFile; reportBundleInfo.LoadMethod = (EBundleLoadMethod)packageBundle.LoadMethod;
reportBundleInfo.LoadMethod = (EBundleLoadMethod)patchBundle.LoadMethod; reportBundleInfo.Tags = packageBundle.Tags;
reportBundleInfo.ReferenceIDs = packageBundle.ReferenceIDs;
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
buildReport.BundleInfos.Add(reportBundleInfo); buildReport.BundleInfos.Add(reportBundleInfo);
} }
@ -107,18 +105,18 @@ namespace YooAsset.Editor
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion); string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}"; string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport); BuildReport.Serialize(filePath, buildReport);
BuildRunner.Log($"资源构建报告文件创建完成:{filePath}"); BuildLogger.Log($"资源构建报告文件创建完成:{filePath}");
} }
/// <summary> /// <summary>
/// 获取资源对象依赖的所有资源包 /// 获取资源对象依赖的所有资源包
/// </summary> /// </summary>
private List<string> GetDependBundles(PatchManifest patchManifest, PatchAsset patchAsset) private List<string> GetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
{ {
List<string> dependBundles = new List<string>(patchAsset.DependIDs.Length); List<string> dependBundles = new List<string>(packageAsset.DependIDs.Length);
foreach (int index in patchAsset.DependIDs) foreach (int index in packageAsset.DependIDs)
{ {
string dependBundleName = patchManifest.BundleList[index].BundleName; string dependBundleName = manifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName); dependBundles.Add(dependBundleName);
} }
return dependBundles; return dependBundles;
@ -130,14 +128,14 @@ namespace YooAsset.Editor
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath) private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
{ {
List<string> result = new List<string>(); List<string> result = new List<string>();
if (buildMapContext.TryGetBundleInfo(bundleName, out BuildBundleInfo bundleInfo)) var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
{ {
BuildAssetInfo findAssetInfo = null; BuildAssetInfo findAssetInfo = null;
foreach (var buildinAsset in bundleInfo.BuildinAssets) foreach (var assetInfo in bundleInfo.AllMainAssets)
{ {
if (buildinAsset.AssetPath == assetPath) if (assetInfo.AssetPath == assetPath)
{ {
findAssetInfo = buildinAsset; findAssetInfo = assetInfo;
break; break;
} }
} }
@ -150,67 +148,72 @@ namespace YooAsset.Editor
result.Add(dependAssetInfo.AssetPath); result.Add(dependAssetInfo.AssetPath);
} }
} }
else
{
throw new Exception($"Not found bundle : {bundleName}");
}
return result; return result;
} }
private int GetMainAssetCount(PatchManifest patchManifest) /// <summary>
/// 获取该资源包内的所有资源(包括零依赖资源)
/// </summary>
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
{ {
return patchManifest.AssetList.Count; var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
return bundleInfo.GetAllBuiltinAssetPaths();
} }
private int GetAllBundleCount(PatchManifest patchManifest)
private int GetMainAssetCount(PackageManifest manifest)
{ {
return patchManifest.BundleList.Count; return manifest.AssetList.Count;
} }
private long GetAllBundleSize(PatchManifest patchManifest) private int GetAllBundleCount(PackageManifest manifest)
{
return manifest.BundleList.Count;
}
private long GetAllBundleSize(PackageManifest manifest)
{ {
long fileBytes = 0; long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList) foreach (var packageBundle in manifest.BundleList)
{ {
fileBytes += patchBundle.FileSize; fileBytes += packageBundle.FileSize;
} }
return fileBytes; return fileBytes;
} }
private int GetEncryptedBundleCount(PatchManifest patchManifest) private int GetEncryptedBundleCount(PackageManifest manifest)
{ {
int fileCount = 0; int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList) foreach (var packageBundle in manifest.BundleList)
{ {
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal) if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileCount++; fileCount++;
} }
return fileCount; return fileCount;
} }
private long GetEncryptedBundleSize(PatchManifest patchManifest) private long GetEncryptedBundleSize(PackageManifest manifest)
{ {
long fileBytes = 0; long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList) foreach (var packageBundle in manifest.BundleList)
{ {
if (patchBundle.LoadMethod != (byte)EBundleLoadMethod.Normal) if (packageBundle.LoadMethod != (byte)EBundleLoadMethod.Normal)
fileBytes += patchBundle.FileSize; fileBytes += packageBundle.FileSize;
} }
return fileBytes; return fileBytes;
} }
private int GetRawBundleCount(PatchManifest patchManifest) private int GetRawBundleCount(PackageManifest manifest)
{ {
int fileCount = 0; int fileCount = 0;
foreach (var patchBundle in patchManifest.BundleList) foreach (var packageBundle in manifest.BundleList)
{ {
if (patchBundle.IsRawFile) if (packageBundle.IsRawFile)
fileCount++; fileCount++;
} }
return fileCount; return fileCount;
} }
private long GetRawBundleSize(PatchManifest patchManifest) private long GetRawBundleSize(PackageManifest manifest)
{ {
long fileBytes = 0; long fileBytes = 0;
foreach (var patchBundle in patchManifest.BundleList) foreach (var packageBundle in manifest.BundleList)
{ {
if (patchBundle.IsRawFile) if (packageBundle.IsRawFile)
fileBytes += patchBundle.FileSize; fileBytes += packageBundle.FileSize;
} }
return fileBytes; return fileBytes;
} }

View File

@ -27,17 +27,16 @@ namespace YooAsset.Editor
private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext) private void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{ {
var encryptionServices = buildParametersContext.Parameters.EncryptionServices; var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
// 如果没有设置加密类
if (encryptionServices == null) if (encryptionServices == null)
return; return;
if (encryptionServices.GetType() == typeof(EncryptionNone))
return;
int progressValue = 0; int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory(); string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.Collection)
{ {
bundleInfo.LoadMethod = EBundleLoadMethod.Normal;
EncryptFileInfo fileInfo = new EncryptFileInfo(); EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName; fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}"; fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
@ -48,7 +47,7 @@ namespace YooAsset.Editor
// 注意:原生文件不支持加密 // 注意:原生文件不支持加密
if (bundleInfo.IsRawFile) if (bundleInfo.IsRawFile)
{ {
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}"); BuildLogger.Warning($"Encryption not support raw file : {bundleInfo.BundleName}");
continue; continue;
} }
@ -56,11 +55,11 @@ namespace YooAsset.Editor
FileUtility.CreateFile(filePath, encryptResult.EncryptedData); FileUtility.CreateFile(filePath, encryptResult.EncryptedData);
bundleInfo.EncryptedFilePath = filePath; bundleInfo.EncryptedFilePath = filePath;
bundleInfo.LoadMethod = encryptResult.LoadMethod; bundleInfo.LoadMethod = encryptResult.LoadMethod;
BuildRunner.Log($"Bundle文件加密完成{filePath}"); BuildLogger.Log($"Bundle文件加密完成{filePath}");
} }
// 进度条 // 进度条
EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.BundleInfos.Count); EditorTools.DisplayProgressBar("加密资源包", ++progressValue, buildMapContext.Collection.Count);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
} }

View File

@ -13,32 +13,188 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = BuildMapCreater.CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName); var buildMapContext = CreateBuildMap(buildParametersContext.Parameters.BuildMode, buildParametersContext.Parameters.PackageName);
context.SetContextObject(buildMapContext); context.SetContextObject(buildMapContext);
BuildRunner.Log("构建内容准备完毕!"); BuildLogger.Log("构建内容准备完毕!");
// 检测构建结果 // 检测构建结果
CheckBuildMapContent(buildMapContext); CheckBuildMapContent(buildMapContext);
} }
/// <summary>
/// 资源构建上下文
/// </summary>
public BuildMapContext CreateBuildMap(EBuildMode buildMode, string packageName)
{
Dictionary<string, BuildAssetInfo> allBuildAssetInfoDic = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 检测配置合法性
AssetBundleCollectorSettingData.Setting.CheckConfigError();
// 2. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssetInfos = collectResult.CollectAssets;
// 3. 剔除未被引用的依赖项资源
RemoveZeroReferenceAssets(allCollectAssetInfos);
// 4. 录入所有收集器收集的资源
foreach (var collectAssetInfo in allCollectAssetInfos)
{
if (allBuildAssetInfoDic.ContainsKey(collectAssetInfo.AssetPath) == false)
{
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName,
collectAssetInfo.Address, collectAssetInfo.AssetPath, collectAssetInfo.IsRawAsset);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
allBuildAssetInfoDic.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
{
throw new Exception($"Should never get here !");
}
}
// 5. 录入所有收集资源的依赖资源
foreach (var collectAssetInfo in allCollectAssetInfos)
{
string collectAssetBundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfoDic.ContainsKey(dependAssetPath))
{
allBuildAssetInfoDic[dependAssetPath].AddBundleTags(collectAssetInfo.AssetTags);
allBuildAssetInfoDic[dependAssetPath].AddReferenceBundleName(collectAssetBundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddBundleTags(collectAssetInfo.AssetTags);
buildAssetInfo.AddReferenceBundleName(collectAssetBundleName);
allBuildAssetInfoDic.Add(dependAssetPath, buildAssetInfo);
}
}
}
// 6. 填充所有收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfoDic.TryGetValue(dependAssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value);
else
throw new Exception("Should never get here !");
}
allBuildAssetInfoDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
}
// 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = allBuildAssetInfoDic.Count;
context.EnableAddressable = collectResult.Command.EnableAddressable;
context.UniqueBundleName = collectResult.Command.UniqueBundleName;
context.ShadersBundleName = collectResult.Command.ShadersBundleName;
// 8. 计算共享的资源包名
var command = collectResult.Command;
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
buildAssetInfo.CalculateShareBundleName(command.UniqueBundleName, command.PackageName, command.ShadersBundleName);
}
// 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (var buildAssetInfo in allBuildAssetInfoDic.Values)
{
if (buildAssetInfo.HasBundleName() == false)
removeBuildList.Add(buildAssetInfo);
}
foreach (var removeValue in removeBuildList)
{
allBuildAssetInfoDic.Remove(removeValue.AssetPath);
}
// 10. 构建资源包
var allPackAssets = allBuildAssetInfoDic.Values.ToList();
if (allPackAssets.Count == 0)
throw new Exception("构建的资源列表不能为空");
foreach (var assetInfo in allPackAssets)
{
context.PackAsset(assetInfo);
}
return context;
}
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
{
// 1. 检测是否任何存在依赖资源
bool hasAnyDependAsset = false;
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
hasAnyDependAsset = true;
break;
}
}
if (hasAnyDependAsset == false)
return;
// 2. 获取所有主资源的依赖资源集合
HashSet<string> allDependAsset = new HashSet<string>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{
foreach (var dependAsset in collectAssetInfo.DependAssets)
{
if (allDependAsset.Contains(dependAsset) == false)
allDependAsset.Add(dependAsset);
}
}
}
// 3. 找出所有零引用的依赖资源集合
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
if (allDependAsset.Contains(collectAssetInfo.AssetPath) == false)
removeList.Add(collectAssetInfo);
}
}
// 4. 移除所有零引用的依赖资源
foreach (var removeValue in removeList)
{
BuildLogger.Log($"发现未被依赖的资源并自动移除 : {removeValue.AssetPath}");
allCollectAssetInfos.Remove(removeValue);
}
}
/// <summary> /// <summary>
/// 检测构建结果 /// 检测构建结果
/// </summary> /// </summary>
private void CheckBuildMapContent(BuildMapContext buildMapContext) private void CheckBuildMapContent(BuildMapContext buildMapContext)
{ {
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.Collection)
{ {
// 注意:原生文件资源包只能包含一个原生文件 // 注意:原生文件资源包只能包含一个原生文件
bool isRawFile = bundleInfo.IsRawFile; bool isRawFile = bundleInfo.IsRawFile;
if (isRawFile) if (isRawFile)
{ {
if (bundleInfo.BuildinAssets.Count != 1) if (bundleInfo.AllMainAssets.Count != 1)
throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}"); throw new Exception($"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
continue; continue;
} }
// 注意:原生文件不能被其它资源文件依赖 // 注意:原生文件不能被其它资源文件依赖
foreach (var assetInfo in bundleInfo.BuildinAssets) foreach (var assetInfo in bundleInfo.AllMainAssets)
{ {
if (assetInfo.AllDependAssetInfos != null) if (assetInfo.AllDependAssetInfos != null)
{ {

View File

@ -12,8 +12,6 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
buildParametersContext.BeginWatch();
var buildParameters = buildParametersContext.Parameters; var buildParameters = buildParametersContext.Parameters;
// 检测构建参数合法性 // 检测构建参数合法性
@ -53,11 +51,11 @@ namespace YooAsset.Editor
if (buildParameters.BuildMode == EBuildMode.ForceRebuild) if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
{ {
// 删除平台总目录 // 删除总目录
string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.PackageName}/{buildParameters.BuildTarget}"; string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.PackageName}";
if (EditorTools.DeleteDirectory(platformDirectory)) if (EditorTools.DeleteDirectory(platformDirectory))
{ {
BuildRunner.Log($"删除平台总目录:{platformDirectory}"); BuildLogger.Log($"删除平台总目录:{platformDirectory}");
} }
} }
@ -65,7 +63,7 @@ namespace YooAsset.Editor
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory(); string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory)) if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{ {
BuildRunner.Log($"创建输出目录:{pipelineOutputDirectory}"); BuildLogger.Log($"创建输出目录:{pipelineOutputDirectory}");
} }
} }
} }

View File

@ -6,8 +6,8 @@ using UnityEditor;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
[TaskAttribute("更新构建信息")] [TaskAttribute("更新资源包信息")]
public class TaskUpdateBuildInfo : IBuildTask public class TaskUpdateBundleInfo : IBuildTask
{ {
void IBuildTask.Run(BuildContext context) void IBuildTask.Run(BuildContext context)
{ {
@ -17,39 +17,40 @@ namespace YooAsset.Editor
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory(); string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle; int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测路径长度 // 1.检测文件名长度
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.Collection)
{ {
// NOTE检测路径长度不要超过260字符。 // NOTE检测文件名长度不要超过260字符。
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}"; string fileName = bundleInfo.BundleName;
if (filePath.Length >= 260) if (fileName.Length >= 260)
throw new Exception($"The output bundle name is too long {filePath.Length} chars : {filePath}"); throw new Exception($"The output bundle name is too long {fileName.Length} chars : {fileName}");
} }
// 2.更新构建输出的文件路径 // 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.Collection)
{ {
if (bundleInfo.IsEncryptedFile) if (bundleInfo.IsEncryptedFile)
bundleInfo.PatchInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath; bundleInfo.BundleInfo.BuildOutputFilePath = bundleInfo.EncryptedFilePath;
else else
bundleInfo.PatchInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}"; bundleInfo.BundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
} }
// 3.更新文件其它信息 // 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.Collection)
{ {
string buildOutputFilePath = bundleInfo.PatchInfo.BuildOutputFilePath; string buildOutputFilePath = bundleInfo.BundleInfo.BuildOutputFilePath;
bundleInfo.PatchInfo.ContentHash = GetBundleContentHash(bundleInfo, context); bundleInfo.BundleInfo.ContentHash = GetBundleContentHash(bundleInfo, context);
bundleInfo.PatchInfo.PatchFileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext); bundleInfo.BundleInfo.FileHash = GetBundleFileHash(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext); bundleInfo.BundleInfo.FileCRC = GetBundleFileCRC(buildOutputFilePath, buildParametersContext);
bundleInfo.PatchInfo.PatchFileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext); bundleInfo.BundleInfo.FileSize = GetBundleFileSize(buildOutputFilePath, buildParametersContext);
} }
// 4.更新补丁包输出的文件路径 // 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.BundleInfos) foreach (var bundleInfo in buildMapContext.Collection)
{ {
string patchFileName = PatchManifestTools.CreateBundleFileName(outputNameStyle, bundleInfo.BundleName, bundleInfo.PatchInfo.PatchFileHash, bundleInfo.IsRawFile); string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleInfo.BundleName);
bundleInfo.PatchInfo.PatchOutputFilePath = $"{packageOutputDirectory}/{patchFileName}"; string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleInfo.BundleName, fileExtension, bundleInfo.BundleInfo.FileHash);
bundleInfo.BundleInfo.PackageOutputFilePath = $"{packageOutputDirectory}/{fileName}";
} }
} }
@ -63,7 +64,7 @@ namespace YooAsset.Editor
if (bundleInfo.IsRawFile) if (bundleInfo.IsRawFile)
{ {
string filePath = bundleInfo.PatchInfo.BuildOutputFilePath; string filePath = bundleInfo.BundleInfo.BuildOutputFilePath;
return HashUtility.FileMD5(filePath); return HashUtility.FileMD5(filePath);
} }

View File

@ -34,29 +34,29 @@ namespace YooAsset.Editor
{ {
var buildParametersContext = context.GetContextObject<BuildParametersContext>(); var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] buildedBundles = unityManifest.GetAllAssetBundles(); string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle // 1. 过滤掉原生Bundle
string[] mapBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray(); string[] mapBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToArray();
// 2. 验证Bundle // 2. 验证Bundle
List<string> exceptBundleList1 = buildedBundles.Except(mapBundles).ToList(); List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
if (exceptBundleList1.Count > 0) if (exceptBundleList1.Count > 0)
{ {
foreach (var exceptBundle in exceptBundleList1) foreach (var exceptBundle in exceptBundleList1)
{ {
Debug.LogWarning($"差异资源包: {exceptBundle}"); BuildLogger.Warning($"差异资源包: {exceptBundle}");
} }
throw new System.Exception("存在差异资源包!请查看警告信息!"); throw new System.Exception("存在差异资源包!请查看警告信息!");
} }
// 3. 验证Bundle // 3. 验证Bundle
List<string> exceptBundleList2 = mapBundles.Except(buildedBundles).ToList(); List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
if (exceptBundleList2.Count > 0) if (exceptBundleList2.Count > 0)
{ {
foreach (var exceptBundle in exceptBundleList2) foreach (var exceptBundle in exceptBundleList2)
{ {
Debug.LogWarning($"差异资源包: {exceptBundle}"); BuildLogger.Warning($"差异资源包: {exceptBundle}");
} }
throw new System.Exception("存在差异资源包!请查看警告信息!"); throw new System.Exception("存在差异资源包!请查看警告信息!");
} }
@ -76,16 +76,16 @@ namespace YooAsset.Editor
string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle); string[] mapAssetPaths = buildMapContext.GetBuildinAssetPaths(buildedBundle);
if (mapAssetPaths.Length != buildedAssetPaths.Length) if (mapAssetPaths.Length != buildedAssetPaths.Length)
{ {
Debug.LogWarning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}"); BuildLogger.Warning($"构建的Bundle文件内的资源对象数量和预期不匹配 : {buildedBundle}");
var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList(); var exceptAssetList1 = mapAssetPaths.Except(buildedAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList1) foreach (var excpetAsset in exceptAssetList1)
{ {
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}"); BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
} }
var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList(); var exceptAssetList2 = buildedAssetPaths.Except(mapAssetPaths).ToList();
foreach (var excpetAsset in exceptAssetList2) foreach (var excpetAsset in exceptAssetList2)
{ {
Debug.LogWarning($"构建失败的资源对象路径为 : {excpetAsset}"); BuildLogger.Warning($"构建失败的资源对象路径为 : {excpetAsset}");
} }
isPass = false; isPass = false;
continue; continue;
@ -101,7 +101,7 @@ namespace YooAsset.Editor
} }
*/ */
BuildRunner.Log("构建结果验证成功!"); BuildLogger.Log("构建结果验证成功!");
} }
/// <summary> /// <summary>

View File

@ -35,34 +35,34 @@ namespace YooAsset.Editor
{ {
var buildParameters = context.GetContextObject<BuildParametersContext>(); var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>(); var buildMapContext = context.GetContextObject<BuildMapContext>();
List<string> buildedBundles = buildResults.BundleInfos.Keys.ToList(); List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
// 1. 过滤掉原生Bundle // 1. 过滤掉原生Bundle
List<string> expectBundles = buildMapContext.BundleInfos.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList(); List<string> expectBundles = buildMapContext.Collection.Where(t => t.IsRawFile == false).Select(t => t.BundleName).ToList();
// 2. 验证Bundle // 2. 验证Bundle
List<string> exceptBundleList1 = buildedBundles.Except(expectBundles).ToList(); List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
if (exceptBundleList1.Count > 0) if (exceptBundleList1.Count > 0)
{ {
foreach (var exceptBundle in exceptBundleList1) foreach (var exceptBundle in exceptBundleList1)
{ {
Debug.LogWarning($"差异资源包: {exceptBundle}"); BuildLogger.Warning($"差异资源包: {exceptBundle}");
} }
throw new System.Exception("存在差异资源包!请查看警告信息!"); throw new System.Exception("存在差异资源包!请查看警告信息!");
} }
// 3. 验证Bundle // 3. 验证Bundle
List<string> exceptBundleList2 = expectBundles.Except(buildedBundles).ToList(); List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
if (exceptBundleList2.Count > 0) if (exceptBundleList2.Count > 0)
{ {
foreach (var exceptBundle in exceptBundleList2) foreach (var exceptBundle in exceptBundleList2)
{ {
Debug.LogWarning($"差异资源包: {exceptBundle}"); BuildLogger.Warning($"差异资源包: {exceptBundle}");
} }
throw new System.Exception("存在差异资源包!请查看警告信息!"); throw new System.Exception("存在差异资源包!请查看警告信息!");
} }
BuildRunner.Log("构建结果验证成功!"); BuildLogger.Log("构建结果验证成功!");
} }
} }
} }

View File

@ -0,0 +1,11 @@

namespace YooAsset.Editor
{
public class EncryptionNone : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: a6296859f09655c4191594304ddf378f guid: 46b8b200b841799498896403d9d427c2
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@ -45,6 +45,11 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string AssetTags = string.Empty; public string AssetTags = string.Empty;
/// <summary>
/// 用户自定义数据
/// </summary>
public string UserData = string.Empty;
/// <summary> /// <summary>
/// 收集器是否有效 /// 收集器是否有效
@ -142,11 +147,14 @@ namespace YooAsset.Editor
} }
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000); Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
bool isRawAsset = PackRuleName == nameof(PackRawFile);
// 检测是否为原生资源打包规则
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
bool isRawFilePackRule = packRuleInstance.IsRawFilePackRule();
// 检测原生资源包的收集器类型 // 检测原生资源包的收集器类型
if (isRawAsset && CollectorType != ECollectorType.MainAssetCollector) if (isRawFilePackRule && CollectorType != ECollectorType.MainAssetCollector)
throw new Exception($"The raw file must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}"); throw new Exception($"The raw file pack rule must be set to {nameof(ECollectorType)}.{ECollectorType.MainAssetCollector} : {CollectPath}");
if (string.IsNullOrEmpty(CollectPath)) if (string.IsNullOrEmpty(CollectPath))
throw new Exception($"The collect path is null or empty in group : {group.GroupName}"); throw new Exception($"The collect path is null or empty in group : {group.GroupName}");
@ -158,11 +166,11 @@ namespace YooAsset.Editor
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory); string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
foreach (string assetPath in findAssets) foreach (string assetPath in findAssets)
{ {
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath)) if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
{ {
if (result.ContainsKey(assetPath) == false) if (result.ContainsKey(assetPath) == false)
{ {
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset); var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@ -175,9 +183,9 @@ namespace YooAsset.Editor
else else
{ {
string assetPath = CollectPath; string assetPath = CollectPath;
if (IsValidateAsset(assetPath) && IsCollectAsset(assetPath)) if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
{ {
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawAsset); var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
result.Add(assetPath, collectAssetInfo); result.Add(assetPath, collectAssetInfo);
} }
else else
@ -207,12 +215,12 @@ namespace YooAsset.Editor
return result.Values.ToList(); return result.Values.ToList();
} }
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawAsset) private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath, bool isRawFilePackRule)
{ {
string address = GetAddress(group, assetPath); string address = GetAddress(command, group, assetPath);
string bundleName = GetBundleName(group, assetPath); string bundleName = GetBundleName(command, group, assetPath);
List<string> assetTags = GetAssetTags(group); List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags, isRawAsset); CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, isRawFilePackRule, assetTags);
// 注意:模拟构建模式下不需要收集依赖资源 // 注意:模拟构建模式下不需要收集依赖资源
if (command.BuildMode == EBuildMode.SimulateBuild) if (command.BuildMode == EBuildMode.SimulateBuild)
@ -222,7 +230,7 @@ namespace YooAsset.Editor
return collectAssetInfo; return collectAssetInfo;
} }
private bool IsValidateAsset(string assetPath) private bool IsValidateAsset(string assetPath, bool isRawFilePackRule)
{ {
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false) if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
{ {
@ -235,15 +243,38 @@ namespace YooAsset.Editor
return false; return false;
// 忽略编辑器下的类型资源 // 忽略编辑器下的类型资源
Type type = AssetDatabase.GetMainAssetTypeAtPath(assetPath); Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (type == typeof(LightingDataAsset)) if (assetType == typeof(LightingDataAsset))
return false; return false;
// 检测原生文件是否合规
if (isRawFilePackRule)
{
string extension = StringUtility.RemoveFirstChar(System.IO.Path.GetExtension(assetPath));
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() ||
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.mat.ToString() ||
extension == EAssetFileExtension.controller.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.ttf.ToString() || extension == EAssetFileExtension.shader.ToString())
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support file estension : {extension}");
return false;
}
// 注意:原生文件只支持无依赖关系的资源
/*
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
if (depends.Length != 1)
{
UnityEngine.Debug.LogWarning($"Raw file pack rule can not support estension : {extension}");
return false;
}
*/
}
else
{
// 忽略Unity无法识别的无效文件 // 忽略Unity无法识别的无效文件
// 注意:只对非原生文件收集器处理 // 注意:只对非原生文件收集器处理
if(PackRuleName != nameof(PackRawFile)) if (assetType == typeof(UnityEditor.DefaultAsset))
{
if (type == typeof(UnityEditor.DefaultAsset))
{ {
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}"); UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false; return false;
@ -251,20 +282,11 @@ namespace YooAsset.Editor
} }
string fileExtension = System.IO.Path.GetExtension(assetPath); string fileExtension = System.IO.Path.GetExtension(assetPath);
if (IsIgnoreFile(fileExtension)) if (DefaultFilterRule.IsIgnoreFile(fileExtension))
return false; return false;
return true; return true;
} }
private bool IsIgnoreFile(string fileExtension)
{
foreach (var extension in YooAssetSettings.IgnoreFileExtensions)
{
if (extension == fileExtension)
return true;
}
return false;
}
private bool IsCollectAsset(string assetPath) private bool IsCollectAsset(string assetPath)
{ {
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
@ -275,28 +297,34 @@ namespace YooAsset.Editor
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName); IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath)); return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
} }
private string GetAddress(AssetBundleCollectorGroup group, string assetPath) private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{ {
if (command.EnableAddressable == false)
return string.Empty;
if (CollectorType != ECollectorType.MainAssetCollector) if (CollectorType != ECollectorType.MainAssetCollector)
return string.Empty; return string.Empty;
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName); IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName)); string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData));
return adressValue; return adressValue;
} }
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath) private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{ {
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection)) if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower(); {
// 获取着色器打包规则结果
// 根据规则设置获取资源包名称 PackRuleResult packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName); return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, group.GroupName)); }
if(YooAssetSettingsData.Setting.RegularBundleName)
return EditorTools.GetRegularPath(bundleName).Replace('/', '_').Replace('.', '_').ToLower();
else else
return EditorTools.GetRegularPath(bundleName).ToLower(); {
// 获取其它资源打包规则结果
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
PackRuleResult packRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
return packRuleResult.GetMainBundleName(command.PackageName, command.UniqueBundleName);
}
} }
private List<string> GetAssetTags(AssetBundleCollectorGroup group) private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{ {
@ -307,11 +335,11 @@ namespace YooAsset.Editor
} }
private List<string> GetAllDependencies(string mainAssetPath) private List<string> GetAllDependencies(string mainAssetPath)
{ {
List<string> result = new List<string>();
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true); string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
List<string> result = new List<string>(depends.Length);
foreach (string assetPath in depends) foreach (string assetPath in depends)
{ {
if (IsValidateAsset(assetPath)) if (IsValidateAsset(assetPath, false))
{ {
// 注意:排除主资源对象 // 注意:排除主资源对象
if (assetPath != mainAssetPath) if (assetPath != mainAssetPath)

View File

@ -10,7 +10,7 @@ namespace YooAsset.Editor
{ {
public class AssetBundleCollectorConfig public class AssetBundleCollectorConfig
{ {
public const string ConfigVersion = "2.2"; public const string ConfigVersion = "2.4";
public const string XmlVersion = "Version"; public const string XmlVersion = "Version";
public const string XmlCommon = "Common"; public const string XmlCommon = "Common";
@ -24,6 +24,7 @@ namespace YooAsset.Editor
public const string XmlPackageDesc = "PackageDesc"; public const string XmlPackageDesc = "PackageDesc";
public const string XmlGroup = "Group"; public const string XmlGroup = "Group";
public const string XmlGroupActiveRule = "GroupActiveRule";
public const string XmlGroupName = "GroupName"; public const string XmlGroupName = "GroupName";
public const string XmlGroupDesc = "GroupDesc"; public const string XmlGroupDesc = "GroupDesc";
@ -34,6 +35,7 @@ namespace YooAsset.Editor
public const string XmlAddressRule = "AddressRule"; public const string XmlAddressRule = "AddressRule";
public const string XmlPackRule = "PackRule"; public const string XmlPackRule = "PackRule";
public const string XmlFilterRule = "FilterRule"; public const string XmlFilterRule = "FilterRule";
public const string XmlUserData = "UserData";
public const string XmlAssetTags = "AssetTags"; public const string XmlAssetTags = "AssetTags";
/// <summary> /// <summary>
@ -107,6 +109,8 @@ namespace YooAsset.Editor
foreach (var groupNode in groupNodeList) foreach (var groupNode in groupNodeList)
{ {
XmlElement groupElement = groupNode as XmlElement; XmlElement groupElement = groupNode as XmlElement;
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
throw new Exception($"Not found attribute {XmlGroupActiveRule} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupName) == false) if (groupElement.HasAttribute(XmlGroupName) == false)
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}"); throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupDesc) == false) if (groupElement.HasAttribute(XmlGroupDesc) == false)
@ -115,6 +119,7 @@ namespace YooAsset.Editor
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}"); throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup(); AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.ActiveRuleName = groupElement.GetAttribute(XmlGroupActiveRule);
group.GroupName = groupElement.GetAttribute(XmlGroupName); group.GroupName = groupElement.GetAttribute(XmlGroupName);
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc); group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
group.AssetTags = groupElement.GetAttribute(XmlAssetTags); group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
@ -137,6 +142,8 @@ namespace YooAsset.Editor
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}"); throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false) if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}"); throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlUserData) == false)
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false) if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}"); throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
@ -147,12 +154,19 @@ namespace YooAsset.Editor
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule); collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule); collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule); collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.UserData = collectorElement.GetAttribute(XmlUserData);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags); collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
group.Collectors.Add(collector); group.Collectors.Add(collector);
} }
} }
} }
// 检测配置错误
foreach(var package in packages)
{
package.CheckConfigError();
}
// 保存配置数据 // 保存配置数据
AssetBundleCollectorSettingData.ClearAll(); AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable; AssetBundleCollectorSettingData.Setting.EnableAddressable = enableAddressable;
@ -204,6 +218,7 @@ namespace YooAsset.Editor
foreach (var group in package.Groups) foreach (var group in package.Groups)
{ {
var groupElement = xmlDoc.CreateElement(XmlGroup); var groupElement = xmlDoc.CreateElement(XmlGroup);
groupElement.SetAttribute(XmlGroupActiveRule, group.ActiveRuleName);
groupElement.SetAttribute(XmlGroupName, group.GroupName); groupElement.SetAttribute(XmlGroupName, group.GroupName);
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc); groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
groupElement.SetAttribute(XmlAssetTags, group.AssetTags); groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
@ -219,6 +234,7 @@ namespace YooAsset.Editor
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName); collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName); collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName); collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlUserData, collector.UserData);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags); collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
groupElement.AppendChild(collectorElement); groupElement.AppendChild(collectorElement);
} }
@ -320,6 +336,45 @@ namespace YooAsset.Editor
return UpdateXmlConfig(xmlDoc); return UpdateXmlConfig(xmlDoc);
} }
// 2.2 -> 2.3
if (configVersion == "2.2")
{
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlUserData) == false)
collectorElement.SetAttribute(XmlUserData, string.Empty);
}
}
// 更新版本
root.SetAttribute(XmlVersion, "2.3");
return UpdateXmlConfig(xmlDoc);
}
// 2.3 -> 2.4
if(configVersion == "2.3")
{
// 获取所有分组元素
var groupNodeList = root.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
if(groupElement.HasAttribute(XmlGroupActiveRule) == false)
groupElement.SetAttribute(XmlGroupActiveRule, $"{nameof(EnableGroup)}");
}
// 更新版本
root.SetAttribute(XmlVersion, "2.4");
return UpdateXmlConfig(xmlDoc);
}
return false; return false;
} }
} }

View File

@ -100,8 +100,8 @@ namespace YooAsset.Editor
{ {
if (package.PackageName == packageName) if (package.PackageName == packageName)
{ {
CollectCommand command = new CollectCommand(buildMode, EnableAddressable); CollectCommand command = new CollectCommand(buildMode, packageName, EnableAddressable, UniqueBundleName);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName); CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command)); collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult; return collectResult;
} }
@ -109,21 +109,5 @@ namespace YooAsset.Editor
throw new Exception($"Not found collector pacakge : {packageName}"); throw new Exception($"Not found collector pacakge : {packageName}");
} }
/// <summary>
/// 获取所有包裹收集的资源文件
/// </summary>
public List<CollectResult> GetAllPackageAssets(EBuildMode buildMode)
{
List<CollectResult> collectResultList = new List<CollectResult>(1000);
foreach (var package in Packages)
{
CollectCommand command = new CollectCommand(buildMode, EnableAddressable);
CollectResult collectResult = new CollectResult(package.PackageName, EnableAddressable, UniqueBundleName);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
collectResultList.Add(collectResult);
}
return collectResultList;
}
} }
} }

View File

@ -27,24 +27,8 @@ namespace YooAsset.Editor
public static bool IsDirty { private set; get; } = false; public static bool IsDirty { private set; get; } = false;
private static AssetBundleCollectorSetting _setting = null; static AssetBundleCollectorSettingData()
public static AssetBundleCollectorSetting Setting
{ {
get
{
if (_setting == null)
LoadSettingData();
return _setting;
}
}
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
// IPackRule // IPackRule
{ {
// 清空缓存集合 // 清空缓存集合
@ -108,7 +92,8 @@ namespace YooAsset.Editor
List<Type> types = new List<Type>(100) List<Type> types = new List<Type>(100)
{ {
typeof(AddressByFileName), typeof(AddressByFileName),
typeof(AddressByCollectorAndFileName), typeof(AddressByFilePath),
typeof(AddressByFolderAndFileName),
typeof(AddressByGroupAndFileName) typeof(AddressByGroupAndFileName)
}; };
@ -146,6 +131,17 @@ namespace YooAsset.Editor
} }
} }
private static AssetBundleCollectorSetting _setting = null;
public static AssetBundleCollectorSetting Setting
{
get
{
if (_setting == null)
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
return _setting;
}
}
/// <summary> /// <summary>
/// 存储配置文件 /// 存储配置文件
/// </summary> /// </summary>
@ -183,9 +179,6 @@ namespace YooAsset.Editor
public static List<RuleDisplayName> GetActiveRuleNames() public static List<RuleDisplayName> GetActiveRuleNames()
{ {
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>(); List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheActiveRuleTypes) foreach (var pair in _cacheActiveRuleTypes)
{ {
@ -198,9 +191,6 @@ namespace YooAsset.Editor
} }
public static List<RuleDisplayName> GetAddressRuleNames() public static List<RuleDisplayName> GetAddressRuleNames()
{ {
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>(); List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheAddressRuleTypes) foreach (var pair in _cacheAddressRuleTypes)
{ {
@ -213,9 +203,6 @@ namespace YooAsset.Editor
} }
public static List<RuleDisplayName> GetPackRuleNames() public static List<RuleDisplayName> GetPackRuleNames()
{ {
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>(); List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cachePackRuleTypes) foreach (var pair in _cachePackRuleTypes)
{ {
@ -228,9 +215,6 @@ namespace YooAsset.Editor
} }
public static List<RuleDisplayName> GetFilterRuleNames() public static List<RuleDisplayName> GetFilterRuleNames()
{ {
if (_setting == null)
LoadSettingData();
List<RuleDisplayName> names = new List<RuleDisplayName>(); List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheFilterRuleTypes) foreach (var pair in _cacheFilterRuleTypes)
{ {
@ -243,7 +227,7 @@ namespace YooAsset.Editor
} }
private static string GetRuleDisplayName(string name, Type type) private static string GetRuleDisplayName(string name, Type type)
{ {
var attribute = EditorAttribute.GetAttribute<DisplayNameAttribute>(type); var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false) if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
return attribute.DisplayName; return attribute.DisplayName;
else else

View File

@ -14,7 +14,7 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/AssetBundle Collector", false, 101)] [MenuItem("YooAsset/AssetBundle Collector", false, 101)]
public static void ShowExample() public static void ShowExample()
{ {
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, EditorDefine.DockedWindowTypes); AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600); window.minSize = new Vector2(800, 600);
} }
@ -70,7 +70,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement; VisualElement root = this.rootVisualElement;
// 加载布局文件 // 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>(); var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleCollectorWindow>();
if (visualAsset == null) if (visualAsset == null)
return; return;
@ -148,6 +148,7 @@ namespace YooAsset.Editor
{ {
selectPackage.PackageName = evt.newValue; selectPackage.PackageName = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage); AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
FillPackageViewData();
} }
}); });
@ -160,6 +161,7 @@ namespace YooAsset.Editor
{ {
selectPackage.PackageDesc = evt.newValue; selectPackage.PackageDesc = evt.newValue;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage); AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
FillPackageViewData();
} }
}); });
@ -594,14 +596,14 @@ namespace YooAsset.Editor
var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0); var popupField = new PopupField<RuleDisplayName>(_addressRuleList, 0);
popupField.name = "PopupField1"; popupField.name = "PopupField1";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft; popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 200; popupField.style.width = 220;
elementBottom.Add(popupField); elementBottom.Add(popupField);
} }
{ {
var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0); var popupField = new PopupField<RuleDisplayName>(_packRuleList, 0);
popupField.name = "PopupField2"; popupField.name = "PopupField2";
popupField.style.unityTextAlign = TextAnchor.MiddleLeft; popupField.style.unityTextAlign = TextAnchor.MiddleLeft;
popupField.style.width = 230; popupField.style.width = 220;
elementBottom.Add(popupField); elementBottom.Add(popupField);
} }
{ {
@ -611,6 +613,15 @@ namespace YooAsset.Editor
popupField.style.width = 150; popupField.style.width = 150;
elementBottom.Add(popupField); elementBottom.Add(popupField);
} }
{
var textField = new TextField();
textField.name = "TextField0";
textField.label = "UserData";
textField.style.width = 200;
elementBottom.Add(textField);
var label = textField.Q<Label>();
label.style.minWidth = 63;
}
{ {
var textField = new TextField(); var textField = new TextField();
textField.name = "TextField1"; textField.name = "TextField1";
@ -750,6 +761,15 @@ namespace YooAsset.Editor
} }
}); });
// UserData
var textFiled0 = element.Q<TextField>("TextField0");
textFiled0.SetValueWithoutNotify(collector.UserData);
textFiled0.RegisterValueChangedCallback(evt =>
{
collector.UserData = evt.newValue;
AssetBundleCollectorSettingData.ModifyCollector(selectGroup, collector);
});
// Tags // Tags
var textFiled1 = element.Q<TextField>("TextField1"); var textFiled1 = element.Q<TextField>("TextField1");
textFiled1.SetValueWithoutNotify(collector.AssetTags); textFiled1.SetValueWithoutNotify(collector.AssetTags);
@ -776,7 +796,7 @@ namespace YooAsset.Editor
try try
{ {
CollectCommand command = new CollectCommand(EBuildMode.DryRunBuild, _enableAddressableToogle.value); CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild, _packageNameTxt.value, _enableAddressableToogle.value, _uniqueBundleNameToogle.value);
collectAssetInfos = collector.GetAllCollectAssets(command, group); collectAssetInfos = collector.GetAllCollectAssets(command, group);
} }
catch (System.Exception e) catch (System.Exception e)
@ -794,12 +814,7 @@ namespace YooAsset.Editor
string showInfo = collectAssetInfo.AssetPath; string showInfo = collectAssetInfo.AssetPath;
if (_enableAddressableToogle.value) if (_enableAddressableToogle.value)
{ showInfo = $"[{collectAssetInfo.Address}] {collectAssetInfo.AssetPath}";
IAddressRule instance = AssetBundleCollectorSettingData.GetAddressRuleInstance(collector.AddressRuleName);
AddressRuleData ruleData = new AddressRuleData(collectAssetInfo.AssetPath, collector.CollectPath, group.GroupName);
string addressValue = instance.GetAssetAddress(ruleData);
showInfo = $"[{addressValue}] {showInfo}";
}
var label = new Label(); var label = new Label();
label.text = showInfo; label.text = showInfo;

View File

@ -25,30 +25,30 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public string AssetPath { private set; get; } public string AssetPath { private set; get; }
/// <summary>
/// 资源分类标签
/// </summary>
public List<string> AssetTags { private set; get; }
/// <summary> /// <summary>
/// 是否为原生资源 /// 是否为原生资源
/// </summary> /// </summary>
public bool IsRawAsset { private set; get; } public bool IsRawAsset { private set; get; }
/// <summary>
/// 资源分类标签
/// </summary>
public List<string> AssetTags { private set; get; }
/// <summary> /// <summary>
/// 依赖的资源列表 /// 依赖的资源列表
/// </summary> /// </summary>
public List<string> DependAssets = new List<string>(); public List<string> DependAssets = new List<string>();
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags, bool isRawAsset) public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, bool isRawAsset, List<string> assetTags)
{ {
CollectorType = collectorType; CollectorType = collectorType;
BundleName = bundleName; BundleName = bundleName;
Address = address; Address = address;
AssetPath = assetPath; AssetPath = assetPath;
AssetTags = assetTags;
IsRawAsset = isRawAsset; IsRawAsset = isRawAsset;
AssetTags = assetTags;
} }
} }
} }

View File

@ -8,15 +8,37 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public EBuildMode BuildMode { private set; get; } public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary> /// <summary>
/// 是否启用可寻址资源定位 /// 是否启用可寻址资源定位
/// </summary> /// </summary>
public bool EnableAddressable { private set; get; } public bool EnableAddressable { private set; get; }
public CollectCommand(EBuildMode buildMode, bool enableAddressable) /// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 着色器统一全名称
/// </summary>
public string ShadersBundleName { private set; get; }
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool uniqueBundleName)
{ {
BuildMode = buildMode; BuildMode = buildMode;
PackageName = packageName;
EnableAddressable = enableAddressable; EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
// 着色器统一全名称
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
} }
} }
} }

View File

@ -6,33 +6,19 @@ namespace YooAsset.Editor
public class CollectResult public class CollectResult
{ {
/// <summary> /// <summary>
/// 包裹名称 /// 收集命令
/// </summary> /// </summary>
public string PackageName { private set; get; } public CollectCommand Command { private set; get; }
/// <summary>
/// 是否启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary> /// <summary>
/// 收集的资源信息列表 /// 收集的资源信息列表
/// </summary> /// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; } public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(CollectCommand command)
public CollectResult(string packageName, bool enableAddressable, bool uniqueBundleName)
{ {
PackageName = packageName; Command = command;
EnableAddressable = enableAddressable;
UniqueBundleName = uniqueBundleName;
} }
public void SetCollectAssets(List<CollectAssetInfo> collectAssets) public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{ {
CollectAssets = collectAssets; CollectAssets = collectAssets;

View File

@ -2,7 +2,7 @@
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
[DisplayName("以文件名称为定位地址")] [DisplayName("定位地址: 文件名")]
public class AddressByFileName : IAddressRule public class AddressByFileName : IAddressRule
{ {
string IAddressRule.GetAssetAddress(AddressRuleData data) string IAddressRule.GetAssetAddress(AddressRuleData data)
@ -11,7 +11,16 @@ namespace YooAsset.Editor
} }
} }
[DisplayName("以分组名称+文件名称为定位地址")] [DisplayName("定位地址: 文件路径")]
public class AddressByFilePath : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
return data.AssetPath;
}
}
[DisplayName("定位地址: 分组名+文件名")]
public class AddressByGroupAndFileName : IAddressRule public class AddressByGroupAndFileName : IAddressRule
{ {
string IAddressRule.GetAssetAddress(AddressRuleData data) string IAddressRule.GetAssetAddress(AddressRuleData data)
@ -21,14 +30,14 @@ namespace YooAsset.Editor
} }
} }
[DisplayName("以收集器名称+文件名称为定位地址")] [DisplayName("定位地址: 文件夹名+文件名")]
public class AddressByCollectorAndFileName : IAddressRule public class AddressByFolderAndFileName : IAddressRule
{ {
string IAddressRule.GetAssetAddress(AddressRuleData data) string IAddressRule.GetAssetAddress(AddressRuleData data)
{ {
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath); string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
string collectorName = Path.GetFileNameWithoutExtension(data.CollectPath); FileInfo fileInfo = new FileInfo(data.AssetPath);
return $"{collectorName}_{fileName}"; return $"{fileInfo.Directory.Name}_{fileName}";
} }
} }
} }

View File

@ -1,9 +1,27 @@
using UnityEngine; using System.Collections;
using UnityEditor; using System.Collections.Generic;
using System.IO; using System.IO;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class DefaultFilterRule
{
/// <summary>
/// 忽略的文件类型
/// </summary>
private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
/// <summary>
/// 查询是否为忽略文件
/// </summary>
public static bool IsIgnoreFile(string fileExtension)
{
return _ignoreFileExtensions.Contains(fileExtension);
}
}
[DisplayName("收集所有资源")] [DisplayName("收集所有资源")]
public class CollectAll : IFilterRule public class CollectAll : IFilterRule
{ {

View File

@ -4,18 +4,50 @@ using UnityEditor;
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class DefaultPackRule
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public const string AssetBundleFileExtension = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public const string RawFileExtension = "rawfile";
/// <summary>
/// Unity着色器资源包名称
/// </summary>
public const string ShadersBundleName = "unityshaders";
public static PackRuleResult CreateShadersPackRuleResult()
{
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
return result;
}
}
/// <summary> /// <summary>
/// 以文件路径作为资源包名 /// 以文件路径作为资源包名
/// 注意:每个文件独自打资源包 /// 注意:每个文件独自打资源包
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle" /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
/// </summary> /// </summary>
[DisplayName("以文件路径作为资源包名")] [DisplayName("资源包名: 文件路径")]
public class PackSeparately : IPackRule public class PackSeparately : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{ {
return StringUtility.RemoveExtension(data.AssetPath); string bundleName = StringUtility.RemoveExtension(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
@ -25,14 +57,21 @@ namespace YooAsset.Editor
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle" /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
/// </summary> /// </summary>
[DisplayName("以父类文件夹路径作为资源包名")] [DisplayName("资源包名: 父类文件夹路径")]
public class PackDirectory : IPackRule public class PackDirectory : IPackRule
{ {
public static PackDirectory StaticPackRule = new PackDirectory(); public static PackDirectory StaticPackRule = new PackDirectory();
string IPackRule.GetBundleName(PackRuleData data) PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{ {
return Path.GetDirectoryName(data.AssetPath); string bundleName = Path.GetDirectoryName(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
@ -43,10 +82,10 @@ namespace YooAsset.Editor
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle" /// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle" /// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
/// </summary> /// </summary>
[DisplayName("以收集器路径下顶级文件夹为资源包名")] [DisplayName("资源包名: 收集器下顶级文件夹路径")]
public class PackTopDirectory : IPackRule public class PackTopDirectory : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{ {
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty); string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
assetPath = assetPath.TrimStart('/'); assetPath = assetPath.TrimStart('/');
@ -56,33 +95,48 @@ namespace YooAsset.Editor
if (Path.HasExtension(splits[0])) if (Path.HasExtension(splits[0]))
throw new Exception($"Not found root directory : {assetPath}"); throw new Exception($"Not found root directory : {assetPath}");
string bundleName = $"{data.CollectPath}/{splits[0]}"; string bundleName = $"{data.CollectPath}/{splits[0]}";
return bundleName; PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
} }
else else
{ {
throw new Exception($"Not found root directory : {assetPath}"); throw new Exception($"Not found root directory : {assetPath}");
} }
} }
bool IPackRule.IsRawFilePackRule()
{
return false;
}
} }
/// <summary> /// <summary>
/// 以收集器路径作为资源包名 /// 以收集器路径作为资源包名
/// 注意:收集的所有文件打进一个资源包 /// 注意:收集的所有文件打进一个资源包
/// </summary> /// </summary>
[DisplayName("以收集器路径作为资源包名")] [DisplayName("资源包名: 收集器路径")]
public class PackCollector : IPackRule public class PackCollector : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{ {
string bundleName;
string collectPath = data.CollectPath; string collectPath = data.CollectPath;
if (AssetDatabase.IsValidFolder(collectPath)) if (AssetDatabase.IsValidFolder(collectPath))
{ {
return collectPath; bundleName = collectPath;
} }
else else
{ {
return StringUtility.RemoveExtension(collectPath); bundleName = StringUtility.RemoveExtension(collectPath);
} }
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
@ -90,51 +144,55 @@ namespace YooAsset.Editor
/// 以分组名称作为资源包名 /// 以分组名称作为资源包名
/// 注意:收集的所有文件打进一个资源包 /// 注意:收集的所有文件打进一个资源包
/// </summary> /// </summary>
[DisplayName("以分组名称作为资源包名")] [DisplayName("资源包名: 分组名称")]
public class PackGroup : IPackRule public class PackGroup : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{ {
return data.GroupName; string bundleName = data.GroupName;
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
/// <summary> /// <summary>
/// 打包原生文件 /// 打包原生文件
/// 注意:原生文件打包支持:图片,音频,视频,文本
/// </summary> /// </summary>
[DisplayName("打包原生文件")] [DisplayName("打包原生文件")]
public class PackRawFile : IPackRule public class PackRawFile : IPackRule
{ {
string IPackRule.GetBundleName(PackRuleData data) PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{ {
string extension = StringUtility.RemoveFirstChar(Path.GetExtension(data.AssetPath)); string bundleName = data.AssetPath;
if (extension == EAssetFileExtension.unity.ToString() || extension == EAssetFileExtension.prefab.ToString() || PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
extension == EAssetFileExtension.mat.ToString() || extension == EAssetFileExtension.controller.ToString() || return result;
extension == EAssetFileExtension.fbx.ToString() || extension == EAssetFileExtension.anim.ToString() ||
extension == EAssetFileExtension.shader.ToString())
{
throw new Exception($"{nameof(PackRawFile)} is not support file estension : {extension}");
} }
// 注意:原生文件只支持无依赖关系的资源 bool IPackRule.IsRawFilePackRule()
string[] depends = AssetDatabase.GetDependencies(data.AssetPath, true); {
if (depends.Length != 1) return true;
throw new Exception($"{nameof(PackRawFile)} is not support estension : {extension}");
return data.AssetPath;
} }
} }
/// <summary> /// <summary>
/// 打包着色器变种集合 /// 打包着色器变种集合
/// </summary> /// </summary>
[DisplayName("打包着色器变种集合")] [DisplayName("打包着色器变种集合文件")]
public class PackShaderVariants : IPackRule public class PackShaderVariants : IPackRule
{ {
public string GetBundleName(PackRuleData data) public PackRuleResult GetPackRuleResult(PackRuleData data)
{ {
return YooAssetSettings.UnityShadersBundleName; return DefaultPackRule.CreateShadersPackRuleResult();
}
bool IPackRule.IsRawFilePackRule()
{
return false;
} }
} }
} }

View File

@ -16,7 +16,7 @@ namespace YooAsset.Editor
} }
} }
public static class EditorAttribute public static class DisplayNameAttributeHelper
{ {
internal static T GetAttribute<T>(Type type) where T : Attribute internal static T GetAttribute<T>(Type type) where T : Attribute
{ {

View File

@ -6,12 +6,14 @@ namespace YooAsset.Editor
public string AssetPath; public string AssetPath;
public string CollectPath; public string CollectPath;
public string GroupName; public string GroupName;
public string UserData;
public AddressRuleData(string assetPath, string collectPath, string groupName) public AddressRuleData(string assetPath, string collectPath, string groupName, string userData)
{ {
AssetPath = assetPath; AssetPath = assetPath;
CollectPath = collectPath; CollectPath = collectPath;
GroupName = groupName; GroupName = groupName;
UserData = userData;
} }
} }

View File

@ -6,18 +6,61 @@ namespace YooAsset.Editor
public string AssetPath; public string AssetPath;
public string CollectPath; public string CollectPath;
public string GroupName; public string GroupName;
public string UserData;
public PackRuleData(string assetPath) public PackRuleData(string assetPath)
{ {
AssetPath = assetPath; AssetPath = assetPath;
CollectPath = string.Empty; CollectPath = string.Empty;
GroupName = string.Empty; GroupName = string.Empty;
UserData = string.Empty;
} }
public PackRuleData(string assetPath, string collectPath, string groupName) public PackRuleData(string assetPath, string collectPath, string groupName, string userData)
{ {
AssetPath = assetPath; AssetPath = assetPath;
CollectPath = collectPath; CollectPath = collectPath;
GroupName = groupName; GroupName = groupName;
UserData = userData;
}
}
public struct PackRuleResult
{
private readonly string _bundleName;
private readonly string _bundleExtension;
public PackRuleResult(string bundleName, string bundleExtension)
{
_bundleName = bundleName;
_bundleExtension = bundleExtension;
}
/// <summary>
/// 获取主资源包全名称
/// </summary>
public string GetMainBundleName(string packageName, bool uniqueBundleName)
{
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
else
fullName = $"{bundleName}.{_bundleExtension}";
return fullName.ToLower();
}
/// <summary>
/// 获取共享资源包全名称
/// </summary>
public string GetShareBundleName(string packageName, bool uniqueBundleName)
{
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_share_{bundleName}.{_bundleExtension}";
else
fullName = $"share_{bundleName}.{_bundleExtension}";
return fullName.ToLower();
} }
} }
@ -27,8 +70,13 @@ namespace YooAsset.Editor
public interface IPackRule public interface IPackRule
{ {
/// <summary> /// <summary>
/// 获取资源打包所属的资源包名称 /// 获取打包规则结果
/// </summary> /// </summary>
string GetBundleName(PackRuleData data); PackRuleResult GetPackRuleResult(PackRuleData data);
/// <summary>
/// 是否为原生文件打包规则
/// </summary>
bool IsRawFilePackRule();
} }
} }

View File

@ -15,7 +15,7 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)] [MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
public static void ShowExample() public static void ShowExample()
{ {
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes); AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, WindowsDefine.DockedWindowTypes);
wnd.minSize = new Vector2(800, 600); wnd.minSize = new Vector2(800, 600);
} }
@ -63,7 +63,7 @@ namespace YooAsset.Editor
VisualElement root = rootVisualElement; VisualElement root = rootVisualElement;
// 加载布局文件 // 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>(); var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleDebuggerWindow>();
if (visualAsset == null) if (visualAsset == null)
return; return;

View File

@ -24,7 +24,7 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>(); _visualAsset = UxmlLoader.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null) if (_visualAsset == null)
return; return;
@ -45,6 +45,10 @@ namespace YooAsset.Editor
_dependListView = _root.Q<ListView>("BottomListView"); _dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem; _dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem; _dependListView.bindItem = BindDependListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
} }
/// <summary> /// <summary>

View File

@ -24,7 +24,7 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>(); _visualAsset = UxmlLoader.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null) if (_visualAsset == null)
return; return;
@ -45,6 +45,10 @@ namespace YooAsset.Editor
_usingListView = _root.Q<ListView>("BottomListView"); _usingListView = _root.Q<ListView>("BottomListView");
_usingListView.makeItem = MakeIncludeListViewItem; _usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem; _usingListView.bindItem = BindIncludeListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
} }
/// <summary> /// <summary>

View File

@ -12,7 +12,7 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/AssetBundle Reporter", false, 103)] [MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
public static void ShowExample() public static void ShowExample()
{ {
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, EditorDefine.DockedWindowTypes); AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600); window.minSize = new Vector2(800, 600);
} }
@ -55,7 +55,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement; VisualElement root = this.rootVisualElement;
// 加载布局文件 // 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>(); var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleReporterWindow>();
if (visualAsset == null) if (visualAsset == null)
return; return;

View File

@ -38,7 +38,7 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>(); _visualAsset = UxmlLoader.LoadWindowUXML<ReporterAssetListViewer>();
if (_visualAsset == null) if (_visualAsset == null)
return; return;
@ -68,6 +68,10 @@ namespace YooAsset.Editor
_dependListView = _root.Q<ListView>("BottomListView"); _dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem; _dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem; _dependListView.bindItem = BindDependListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
} }
/// <summary> /// <summary>

View File

@ -1,10 +1,10 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
<uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Main Bundle" display-tooltip-when-elided="true" name="TopBar2" style="width: 145px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar> </uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">

View File

@ -42,7 +42,7 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>(); _visualAsset = UxmlLoader.LoadWindowUXML<ReporterBundleListViewer>();
if (_visualAsset == null) if (_visualAsset == null)
return; return;
@ -76,6 +76,10 @@ namespace YooAsset.Editor
_includeListView = _root.Q<ListView>("BottomListView"); _includeListView = _root.Q<ListView>("BottomListView");
_includeListView.makeItem = MakeIncludeListViewItem; _includeListView.makeItem = MakeIncludeListViewItem;
_includeListView.bindItem = BindIncludeListViewItem; _includeListView.bindItem = BindIncludeListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
} }
/// <summary> /// <summary>

View File

@ -1,5 +1,4 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
@ -8,7 +7,7 @@
<uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" /> <uie:ToolbarButton text="LoadMethod" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
<uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" /> <uie:ToolbarButton text="Tags" display-tooltip-when-elided="true" name="TopBar5" style="width: 80px; -unity-text-align: middle-left; flex-grow: 1;" />
</uie:Toolbar> </uie:Toolbar>
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1; flex-basis: 60px;" />
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;"> <ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;"> <uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
@ -17,5 +16,4 @@
</uie:Toolbar> </uie:Toolbar>
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" /> <ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement>
</ui:UXML> </ui:UXML>

View File

@ -27,7 +27,6 @@ namespace YooAsset.Editor
private TemplateContainer _root; private TemplateContainer _root;
private ListView _listView; private ListView _listView;
private BuildReport _buildReport;
private readonly List<ItemWrapper> _items = new List<ItemWrapper>(); private readonly List<ItemWrapper> _items = new List<ItemWrapper>();
@ -37,7 +36,7 @@ namespace YooAsset.Editor
public void InitViewer() public void InitViewer()
{ {
// 加载布局文件 // 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>(); _visualAsset = UxmlLoader.LoadWindowUXML<ReporterSummaryViewer>();
if (_visualAsset == null) if (_visualAsset == null)
return; return;
@ -55,14 +54,12 @@ namespace YooAsset.Editor
/// </summary> /// </summary>
public void FillViewData(BuildReport buildReport) public void FillViewData(BuildReport buildReport)
{ {
_buildReport = buildReport;
_items.Clear(); _items.Clear();
_items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion)); _items.Add(new ItemWrapper("YooAsset版本", buildReport.Summary.YooVersion));
_items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion)); _items.Add(new ItemWrapper("引擎版本", buildReport.Summary.UnityVersion));
_items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate)); _items.Add(new ItemWrapper("构建时间", buildReport.Summary.BuildDate));
_items.Add(new ItemWrapper("构建耗时", $"{buildReport.Summary.BuildSeconds}秒")); _items.Add(new ItemWrapper("构建耗时", ConvertTime(buildReport.Summary.BuildSeconds)));
_items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}")); _items.Add(new ItemWrapper("构建平台", $"{buildReport.Summary.BuildTarget}"));
_items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}")); _items.Add(new ItemWrapper("构建管线", $"{buildReport.Summary.BuildPipeline}"));
_items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}")); _items.Add(new ItemWrapper("构建模式", $"{buildReport.Summary.BuildMode}"));
@ -154,16 +151,23 @@ namespace YooAsset.Editor
label2.text = itemWrapper.Value; label2.text = itemWrapper.Value;
} }
private string ConvertTime(int time)
{
if (time <= 60)
{
return $"{time}秒钟";
}
else
{
int minute = time / 60;
return $"{minute}分钟";
}
}
private string ConvertSize(long size) private string ConvertSize(long size)
{ {
if (size == 0) if (size == 0)
return "0"; return "0";
if (size < 1024) return EditorUtility.FormatBytes(size);
return $"{size} Bytes";
else if (size < 1024 * 1024)
return $"{(int)(size / 1024)} KB";
else
return $"{(int)(size / (1024 * 1024))} MB";
} }
} }
} }

View File

@ -2,7 +2,7 @@
namespace YooAsset.Editor namespace YooAsset.Editor
{ {
public class EditorDefine public class WindowsDefine
{ {
#if UNITY_2019_4_OR_NEWER #if UNITY_2019_4_OR_NEWER
/// <summary> /// <summary>

View File

@ -1,132 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class EditorHelper
{
#if UNITY_2019_4_OR_NEWER
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
/*
static EditorHelper()
{
// 资源包收集
_uxmlDic.Add(typeof(AssetBundleCollectorWindow), "355c4ac5cdebddc4c8362bed6f17a79e");
// 资源包构建
_uxmlDic.Add(typeof(AssetBundleBuilderWindow), "28ba29adb4949284e8c48893218b0d9a");
// 资源包调试
_uxmlDic.Add(typeof(AssetBundleDebuggerWindow), "790db12999afd334e8fb6ba70ef0a947");
_uxmlDic.Add(typeof(DebuggerAssetListViewer), "31c6096c1cb29b4469096b7b4942a322");
_uxmlDic.Add(typeof(DebuggerBundleListViewer), "932a25ffd05c13c47994d66e9d73bc37");
// 构建报告
_uxmlDic.Add(typeof(AssetBundleReporterWindow), "9052b72c383e95043a0c7e7f369b1ad7");
_uxmlDic.Add(typeof(ReporterSummaryViewer), "f8929271050855e42a1ccc6b14993a04");
_uxmlDic.Add(typeof(ReporterAssetListViewer), "5f81bc15a55ee0a49a266f9d71e2372b");
_uxmlDic.Add(typeof(ReporterBundleListViewer), "56d6dbe0d65ce334a8996beb19612989");
}
/// <summary>
/// 加载窗口的布局文件
/// </summary>
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
{
var windowType = typeof(TWindow);
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
{
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
if (string.IsNullOrEmpty(assetPath))
throw new System.Exception($"Invalid YooAsset uxml guid : {uxmlGUID}");
var visualTreeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
if (visualTreeAsset == null)
throw new System.Exception($"Failed to load {windowType}.uxml");
return visualTreeAsset;
}
else
{
throw new System.Exception($"Invalid YooAsset window type : {windowType}");
}
}
*/
/// <summary>
/// 加载窗口的布局文件
/// </summary>
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
{
var windowType = typeof(TWindow);
// 缓存里查询并加载
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
{
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
if (string.IsNullOrEmpty(assetPath))
{
_uxmlDic.Clear();
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
}
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
// 全局搜索并加载
string[] guids = AssetDatabase.FindAssets(windowType.Name);
if (guids.Length == 0)
throw new System.Exception($"Not found any assets : {windowType.Name}");
foreach (string assetGUID in guids)
{
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
{
_uxmlDic.Add(windowType, assetGUID);
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
}
throw new System.Exception($"Not found UXML file : {windowType.Name}");
}
#endif
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
{
foreach (var guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Debug.LogWarning($"Found multiple file : {path}");
}
throw new System.Exception($"Found multiple {settingType.Name} files !");
}
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}

View File

@ -582,7 +582,7 @@ namespace YooAsset.Editor
/// <param name="key">关键字</param> /// <param name="key">关键字</param>
/// <param name="includeKey">分割的结果里是否包含关键字</param> /// <param name="includeKey">分割的结果里是否包含关键字</param>
/// <param name="searchBegin">是否使用初始匹配的位置,否则使用末尾匹配的位置</param> /// <param name="searchBegin">是否使用初始匹配的位置,否则使用末尾匹配的位置</param>
private static string Substring(string content, string key, bool includeKey, bool firstMatch = true) public static string Substring(string content, string key, bool includeKey, bool firstMatch = true)
{ {
if (string.IsNullOrEmpty(key)) if (string.IsNullOrEmpty(key))
return content; return content;

View File

@ -0,0 +1,45 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class SettingLoader
{
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
{
foreach (var guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Debug.LogWarning($"Found multiple file : {path}");
}
throw new System.Exception($"Found multiple {settingType.Name} files !");
}
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}

View File

@ -12,134 +12,169 @@ namespace YooAsset.Editor
{ {
public static class ShaderVariantCollector public static class ShaderVariantCollector
{ {
private enum ESteps
{
None,
Prepare,
CollectAllMaterial,
CollectVariants,
CollectSleeping,
WaitingDone,
}
private const float WaitMilliseconds = 1000f; private const float WaitMilliseconds = 1000f;
private static string _saveFilePath; private const float SleepMilliseconds = 100f;
private static bool _isStarted = false; private static string _savePath;
private static readonly Stopwatch _elapsedTime = new Stopwatch(); private static string _packageName;
private static int _processMaxNum;
private static Action _completedCallback; private static Action _completedCallback;
private static void EditorUpdate() private static ESteps _steps = ESteps.None;
{ private static Stopwatch _elapsedTime;
// 注意:一定要延迟保存才会起效 private static List<string> _allMaterials;
if (_isStarted && _elapsedTime.ElapsedMilliseconds > WaitMilliseconds) private static List<GameObject> _allSpheres = new List<GameObject>(1000);
{
_isStarted = false;
_elapsedTime.Stop();
EditorApplication.update -= EditorUpdate;
// 保存结果
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_saveFilePath);
// 创建清单
CreateManifest();
Debug.Log($"搜集SVC完毕");
_completedCallback?.Invoke();
}
}
/// <summary> /// <summary>
/// 开始收集 /// 开始收集
/// </summary> /// </summary>
public static void Run(string saveFilePath, Action completedCallback) public static void Run(string savePath, string packageName, int processMaxNum, Action completedCallback)
{ {
if (_isStarted) if (_steps != ESteps.None)
return; return;
if (Path.HasExtension(saveFilePath) == false) if (Path.HasExtension(savePath) == false)
saveFilePath = $"{saveFilePath}.shadervariants"; savePath = $"{savePath}.shadervariants";
if (Path.GetExtension(saveFilePath) != ".shadervariants") if (Path.GetExtension(savePath) != ".shadervariants")
throw new System.Exception("Shader variant file extension is invalid."); throw new System.Exception("Shader variant file extension is invalid.");
if (string.IsNullOrEmpty(packageName))
throw new System.Exception("Package name is null or empty !");
// 注意先删除再保存否则ShaderVariantCollection内容将无法及时刷新 // 注意先删除再保存否则ShaderVariantCollection内容将无法及时刷新
AssetDatabase.DeleteAsset(ShaderVariantCollectorSettingData.Setting.SavePath); AssetDatabase.DeleteAsset(savePath);
EditorTools.CreateFileDirectory(saveFilePath); EditorTools.CreateFileDirectory(savePath);
_saveFilePath = saveFilePath; _savePath = savePath;
_packageName = packageName;
_processMaxNum = processMaxNum;
_completedCallback = completedCallback; _completedCallback = completedCallback;
// 聚焦到游戏窗口 // 聚焦到游戏窗口
EditorTools.FocusUnityGameWindow(); EditorTools.FocusUnityGameWindow();
// 清空旧数据
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
// 创建临时测试场景 // 创建临时测试场景
CreateTempScene(); CreateTempScene();
// 收集着色器变种 _steps = ESteps.Prepare;
var materials = GetAllMaterials();
CollectVariants(materials);
EditorApplication.update += EditorUpdate; EditorApplication.update += EditorUpdate;
_isStarted = true;
_elapsedTime.Reset();
_elapsedTime.Start();
} }
private static void EditorUpdate()
{
if (_steps == ESteps.None)
return;
if (_steps == ESteps.Prepare)
{
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
_steps = ESteps.CollectAllMaterial;
return; //等待一帧
}
if (_steps == ESteps.CollectAllMaterial)
{
_allMaterials = GetAllMaterials();
_steps = ESteps.CollectVariants;
return; //等待一帧
}
if (_steps == ESteps.CollectVariants)
{
int count = Mathf.Min(_processMaxNum, _allMaterials.Count);
List<string> range = _allMaterials.GetRange(0, count);
_allMaterials.RemoveRange(0, count);
CollectVariants(range);
if (_allMaterials.Count > 0)
{
_elapsedTime = Stopwatch.StartNew();
_steps = ESteps.CollectSleeping;
}
else
{
_elapsedTime = Stopwatch.StartNew();
_steps = ESteps.WaitingDone;
}
}
if (_steps == ESteps.CollectSleeping)
{
if (_elapsedTime.ElapsedMilliseconds > SleepMilliseconds)
{
DestroyAllSpheres();
_elapsedTime.Stop();
_steps = ESteps.CollectVariants;
}
}
if (_steps == ESteps.WaitingDone)
{
// 注意:一定要延迟保存才会起效
if (_elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
{
_elapsedTime.Stop();
_steps = ESteps.None;
// 保存结果并创建清单
ShaderVariantCollectionHelper.SaveCurrentShaderVariantCollection(_savePath);
CreateManifest();
Debug.Log($"搜集SVC完毕");
EditorApplication.update -= EditorUpdate;
_completedCallback?.Invoke();
}
}
}
private static void CreateTempScene() private static void CreateTempScene()
{ {
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects); EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
} }
private static List<Material> GetAllMaterials() private static List<string> GetAllMaterials()
{ {
int progressValue = 0; int progressValue = 0;
List<string> allAssets = new List<string>(1000); List<string> allAssets = new List<string>(1000);
// 获取所有打包的资源 // 获取所有打包的资源
List<CollectAssetInfo> allCollectAssetInfos = new List<CollectAssetInfo>(); CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(EBuildMode.DryRunBuild, _packageName);
List<CollectResult> collectResults = AssetBundleCollectorSettingData.Setting.GetAllPackageAssets(EBuildMode.DryRunBuild); foreach (var assetInfo in collectResult.CollectAssets)
foreach (var collectResult in collectResults)
{ {
allCollectAssetInfos.AddRange(collectResult.CollectAssets); string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetPath, true);
foreach (var dependAsset in depends)
{
if (allAssets.Contains(dependAsset) == false)
allAssets.Add(dependAsset);
} }
List<string> allAssetPath = allCollectAssetInfos.Select(t => t.AssetPath).ToList(); EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, collectResult.CollectAssets.Count);
foreach (var assetPath in allAssetPath)
{
string[] depends = AssetDatabase.GetDependencies(assetPath, true);
foreach (var depend in depends)
{
if (allAssets.Contains(depend) == false)
allAssets.Add(depend);
}
EditorTools.DisplayProgressBar("获取所有打包资源", ++progressValue, allAssetPath.Count);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
// 搜集所有材质球 // 搜集所有材质球
progressValue = 0; progressValue = 0;
var shaderDic = new Dictionary<Shader, List<Material>>(100); List<string> allMaterial = new List<string>(1000);
foreach (var assetPath in allAssets) foreach (var assetPath in allAssets)
{ {
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Material)) if (assetType == typeof(UnityEngine.Material))
{ {
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath); allMaterial.Add(assetPath);
var shader = material.shader;
if (shader == null)
continue;
if (shaderDic.ContainsKey(shader) == false)
{
shaderDic.Add(shader, new List<Material>());
}
if (shaderDic[shader].Contains(material) == false)
{
shaderDic[shader].Add(material);
}
} }
EditorTools.DisplayProgressBar("搜集所有材质球", ++progressValue, allAssets.Count); EditorTools.DisplayProgressBar("搜集所有材质球", ++progressValue, allAssets.Count);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
// 返回结果 // 返回结果
var materials = new List<Material>(1000); return allMaterial;
foreach (var valuePair in shaderDic)
{
materials.AddRange(valuePair.Value);
} }
return materials; private static void CollectVariants(List<string> materials)
}
private static void CollectVariants(List<Material> materials)
{ {
Camera camera = Camera.main; Camera camera = Camera.main;
if (camera == null) if (camera == null)
@ -164,7 +199,9 @@ namespace YooAsset.Editor
{ {
var material = materials[i]; var material = materials[i];
var position = new Vector3(x - halfWidth + 1f, y - halfHeight + 1f, 0f); var position = new Vector3(x - halfWidth + 1f, y - halfHeight + 1f, 0f);
CreateSphere(material, position, i); var go = CreateSphere(material, position, i);
if (go != null)
_allSpheres.Add(go);
if (x == xMax) if (x == xMax)
{ {
x = 0; x = 0;
@ -174,27 +211,44 @@ namespace YooAsset.Editor
{ {
x++; x++;
} }
EditorTools.DisplayProgressBar("测试所有材质球", ++progressValue, materials.Count); EditorTools.DisplayProgressBar("照射所有材质球", ++progressValue, materials.Count);
} }
EditorTools.ClearProgressBar(); EditorTools.ClearProgressBar();
} }
private static void CreateSphere(Material material, Vector3 position, int index) private static GameObject CreateSphere(string assetPath, Vector3 position, int index)
{ {
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
var shader = material.shader;
if (shader == null)
return null;
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere); var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
go.GetComponent<Renderer>().material = material; go.GetComponent<Renderer>().sharedMaterial = material;
go.transform.position = position; go.transform.position = position;
go.name = $"Sphere_{index} | {material.name}"; go.name = $"Sphere_{index} | {material.name}";
return go;
}
private static void DestroyAllSpheres()
{
foreach(var go in _allSpheres)
{
GameObject.DestroyImmediate(go);
}
_allSpheres.Clear();
// 尝试释放编辑器加载的资源
EditorUtility.UnloadUnusedAssetsImmediate(true);
} }
private static void CreateManifest() private static void CreateManifest()
{ {
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_saveFilePath); ShaderVariantCollection svc = AssetDatabase.LoadAssetAtPath<ShaderVariantCollection>(_savePath);
if (svc != null) if (svc != null)
{ {
var wrapper = ShaderVariantCollectionManifest.Extract(svc); var wrapper = ShaderVariantCollectionManifest.Extract(svc);
string jsonData = JsonUtility.ToJson(wrapper, true); string jsonData = JsonUtility.ToJson(wrapper, true);
string savePath = _saveFilePath.Replace(".shadervariants", ".json"); string savePath = _savePath.Replace(".shadervariants", ".json");
File.WriteAllText(savePath, jsonData); File.WriteAllText(savePath, jsonData);
} }

View File

@ -8,5 +8,15 @@ namespace YooAsset.Editor
/// 文件存储路径 /// 文件存储路径
/// </summary> /// </summary>
public string SavePath = "Assets/MyShaderVariants.shadervariants"; public string SavePath = "Assets/MyShaderVariants.shadervariants";
/// <summary>
/// 收集的包裹名称
/// </summary>
public string CollectPackage = string.Empty;
/// <summary>
/// 容器值
/// </summary>
public int ProcessCapacity = 1000;
} }
} }

View File

@ -1,7 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
@ -20,12 +19,17 @@ namespace YooAsset.Editor
} }
} }
/// <summary>
/// 配置数据是否被修改
/// </summary>
public static bool IsDirty { set; get; } = false;
/// <summary> /// <summary>
/// 加载配置文件 /// 加载配置文件
/// </summary> /// </summary>
private static void LoadSettingData() private static void LoadSettingData()
{ {
_setting = EditorHelper.LoadSettingData<ShaderVariantCollectorSetting>(); _setting = SettingLoader.LoadSettingData<ShaderVariantCollectorSetting>();
} }
/// <summary> /// <summary>
@ -35,6 +39,7 @@ namespace YooAsset.Editor
{ {
if (Setting != null) if (Setting != null)
{ {
IsDirty = false;
EditorUtility.SetDirty(Setting); EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets(); AssetDatabase.SaveAssets();
Debug.Log($"{nameof(ShaderVariantCollectorSetting)}.asset is saved!"); Debug.Log($"{nameof(ShaderVariantCollectorSetting)}.asset is saved!");

View File

@ -14,14 +14,19 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)] [MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
public static void ShowExample() public static void ShowExample()
{ {
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes); ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600); window.minSize = new Vector2(800, 600);
} }
private List<string> _packageNames;
private Button _saveButton;
private Button _collectButton; private Button _collectButton;
private TextField _collectOutputField; private TextField _collectOutputField;
private Label _currentShaderCountField; private Label _currentShaderCountField;
private Label _currentVariantCountField; private Label _currentVariantCountField;
private SliderInt _processCapacitySlider;
private PopupField<string> _packageField;
public void CreateGUI() public void CreateGUI()
{ {
@ -30,36 +35,103 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement; VisualElement root = this.rootVisualElement;
// 加载布局文件 // 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>(); var visualAsset = UxmlLoader.LoadWindowUXML<ShaderVariantCollectorWindow>();
if (visualAsset == null) if (visualAsset == null)
return; return;
visualAsset.CloneTree(root); visualAsset.CloneTree(root);
// 配置保存按钮
_saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked;
// 包裹名称列表
_packageNames = GetBuildPackageNames();
// 文件输出目录 // 文件输出目录
_collectOutputField = root.Q<TextField>("CollectOutput"); _collectOutputField = root.Q<TextField>("CollectOutput");
_collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath); _collectOutputField.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.SavePath);
_collectOutputField.RegisterValueChangedCallback(evt => _collectOutputField.RegisterValueChangedCallback(evt =>
{ {
ShaderVariantCollectorSettingData.IsDirty = true;
ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value; ShaderVariantCollectorSettingData.Setting.SavePath = _collectOutputField.value;
}); });
// 收集的包裹
var packageContainer = root.Q("PackageContainer");
if (_packageNames.Count > 0)
{
int defaultIndex = GetDefaultPackageIndex(ShaderVariantCollectorSettingData.Setting.CollectPackage);
_packageField = new PopupField<string>(_packageNames, defaultIndex);
_packageField.label = "Package";
_packageField.style.width = 350;
_packageField.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.IsDirty = true;
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageField.value;
});
packageContainer.Add(_packageField);
}
else
{
_packageField = new PopupField<string>();
_packageField.label = "Package";
_packageField.style.width = 350;
packageContainer.Add(_packageField);
}
// 容器值
_processCapacitySlider = root.Q<SliderInt>("ProcessCapacity");
_processCapacitySlider.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.ProcessCapacity);
#if !UNITY_2020_3_OR_NEWER
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
_processCapacitySlider.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.IsDirty = true;
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
});
#else
_processCapacitySlider.RegisterValueChangedCallback(evt =>
{
ShaderVariantCollectorSettingData.IsDirty = true;
ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
});
#endif
_currentShaderCountField = root.Q<Label>("CurrentShaderCount"); _currentShaderCountField = root.Q<Label>("CurrentShaderCount");
_currentVariantCountField = root.Q<Label>("CurrentVariantCount"); _currentVariantCountField = root.Q<Label>("CurrentVariantCount");
// 变种收集按钮 // 变种收集按钮
_collectButton = root.Q<Button>("CollectButton"); _collectButton = root.Q<Button>("CollectButton");
_collectButton.clicked += CollectButton_clicked; _collectButton.clicked += CollectButton_clicked;
//RefreshWindow();
} }
catch (Exception e) catch (Exception e)
{ {
Debug.LogError(e.ToString()); Debug.LogError(e.ToString());
} }
} }
public void OnDestroy()
{
if (ShaderVariantCollectorSettingData.IsDirty)
ShaderVariantCollectorSettingData.SaveFile();
}
private void Update() private void Update()
{ {
if (_saveButton != null)
{
if (ShaderVariantCollectorSettingData.IsDirty)
{
if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true);
}
else
{
if (_saveButton.enabledSelf)
_saveButton.SetEnabled(false);
}
}
if (_currentShaderCountField != null) if (_currentShaderCountField != null)
{ {
int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount(); int currentShaderCount = ShaderVariantCollectionHelper.GetCurrentShaderVariantCollectionShaderCount();
@ -73,9 +145,40 @@ namespace YooAsset.Editor
} }
} }
private void SaveBtn_clicked()
{
ShaderVariantCollectorSettingData.SaveFile();
}
private void CollectButton_clicked() private void CollectButton_clicked()
{ {
ShaderVariantCollector.Run(ShaderVariantCollectorSettingData.Setting.SavePath, null); string savePath = ShaderVariantCollectorSettingData.Setting.SavePath;
string packageName = ShaderVariantCollectorSettingData.Setting.CollectPackage;
int processCapacity = _processCapacitySlider.value;
ShaderVariantCollector.Run(savePath, packageName, processCapacity, null);
}
// 构建包裹相关
private int GetDefaultPackageIndex(string packageName)
{
for (int index = 0; index < _packageNames.Count; index++)
{
if (_packageNames[index] == packageName)
{
return index;
}
}
ShaderVariantCollectorSettingData.Setting.CollectPackage = _packageNames[0];
return 0;
}
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
} }
} }
} }

View File

@ -1,9 +1,13 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" /> <uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:VisualElement name="BuildContainer"> <ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="background-color: rgb(40, 106, 42);" />
<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" /> </uie:Toolbar>
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" /> <ui:VisualElement name="CollectContainer">
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" /> <ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
<ui:VisualElement name="PackageContainer" style="height: 24px;" />
<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" style="height: 20px; padding-left: 4px;" />
<ui:SliderInt picking-mode="Ignore" label="Capacity" value="9999" high-value="1000" name="ProcessCapacity" low-value="10" show-input-field="true" />
<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" /> <ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement> </ui:VisualElement>
</ui:UXML> </ui:UXML>

View File

@ -0,0 +1,39 @@
#if UNITY_2020_3_OR_NEWER
using System;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
/// <summary>
/// 分屏控件
/// </summary>
public class SplitView : TwoPaneSplitView
{
public new class UxmlFactory : UxmlFactory<SplitView, TwoPaneSplitView.UxmlTraits>
{
}
/// <summary>
/// 窗口分屏适配
/// </summary>
public static void Adjuster(VisualElement root)
{
var topGroup = root.Q<VisualElement>("TopGroup");
var bottomGroup = root.Q<VisualElement>("BottomGroup");
topGroup.style.minHeight = 100f;
bottomGroup.style.minHeight = 100f;
root.Remove(topGroup);
root.Remove(bottomGroup);
var spliteView = new SplitView();
spliteView.fixedPaneInitialDimension = 300;
spliteView.orientation = TwoPaneSplitViewOrientation.Vertical;
spliteView.contentContainer.Add(topGroup);
spliteView.contentContainer.Add(bottomGroup);
root.Add(spliteView);
}
}
}
#endif

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 3d400b2548d79ca42bec7370f5d66b78 guid: 0c3f4136cf7142346ae33e8a82cbdb27
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@ -0,0 +1,55 @@
#if UNITY_2019_4_OR_NEWER
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class UxmlLoader
{
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
/// <summary>
/// 加载窗口的布局文件
/// </summary>
public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class
{
var windowType = typeof(TWindow);
// 缓存里查询并加载
if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))
{
string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);
if (string.IsNullOrEmpty(assetPath))
{
_uxmlDic.Clear();
throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");
}
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
// 全局搜索并加载
string[] guids = AssetDatabase.FindAssets(windowType.Name);
if (guids.Length == 0)
throw new System.Exception($"Not found any assets : {windowType.Name}");
foreach (string assetGUID in guids)
{
string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))
{
_uxmlDic.Add(windowType, assetGUID);
var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);
return treeAsset;
}
}
throw new System.Exception($"Not found UXML file : {windowType.Name}");
}
}
}
#endif

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ed843f102c2467845b34fdce5d537e47
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +1,8 @@
 using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
public class AssetReference public class AssetReference
{ {
} }
} }

View File

@ -1,6 +1,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
@ -8,29 +9,49 @@ namespace YooAsset
{ {
internal class AssetSystemImpl internal class AssetSystemImpl
{ {
private readonly List<BundleLoaderBase> _loaders = new List<BundleLoaderBase>(1000); private readonly Dictionary<string, BundleLoaderBase> _loaderDic = new Dictionary<string, BundleLoaderBase>(5000);
private readonly List<ProviderBase> _providers = new List<ProviderBase>(1000); private readonly List<BundleLoaderBase> _loaderList = new List<BundleLoaderBase>(5000);
private readonly Dictionary<string, ProviderBase> _providerDic = new Dictionary<string, ProviderBase>(5000);
private readonly List<ProviderBase> _providerList = new List<ProviderBase>(5000);
private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100); private readonly static Dictionary<string, SceneOperationHandle> _sceneHandles = new Dictionary<string, SceneOperationHandle>(100);
private static long _sceneCreateCount = 0; private static long _sceneCreateCount = 0;
private bool _isUnloadSafe = true;
private string _packageName; private string _packageName;
private bool _simulationOnEditor; private bool _simulationOnEditor;
private int _loadingMaxNumber; private long _loadingMaxTimeSlice;
public int DownloadFailedTryAgain { private set; get; }
public IDecryptionServices DecryptionServices { private set; get; } public IDecryptionServices DecryptionServices { private set; get; }
public IBundleServices BundleServices { private set; get; } public IBundleServices BundleServices { private set; get; }
// 计时器相关
private Stopwatch _watch;
private long _frameTime;
private bool IsBusy
{
get
{
return _watch.ElapsedMilliseconds - _frameTime >= _loadingMaxTimeSlice;
}
}
/// <summary> /// <summary>
/// 初始化 /// 初始化
/// 注意在使用AssetSystem之前需要初始化 /// 注意在使用AssetSystem之前需要初始化
/// </summary> /// </summary>
public void Initialize(string packageName, bool simulationOnEditor, int loadingMaxNumber, IDecryptionServices decryptionServices, IBundleServices bundleServices) public void Initialize(string packageName, bool simulationOnEditor, long loadingMaxTimeSlice, int downloadFailedTryAgain,
IDecryptionServices decryptionServices, IBundleServices bundleServices)
{ {
_packageName = packageName; _packageName = packageName;
_simulationOnEditor = simulationOnEditor; _simulationOnEditor = simulationOnEditor;
_loadingMaxNumber = loadingMaxNumber; _loadingMaxTimeSlice = loadingMaxTimeSlice;
DownloadFailedTryAgain = downloadFailedTryAgain;
DecryptionServices = decryptionServices; DecryptionServices = decryptionServices;
BundleServices = bundleServices; BundleServices = bundleServices;
_watch = Stopwatch.StartNew();
} }
/// <summary> /// <summary>
@ -38,32 +59,24 @@ namespace YooAsset
/// </summary> /// </summary>
public void Update() public void Update()
{ {
_frameTime = _watch.ElapsedMilliseconds;
// 更新加载器 // 更新加载器
foreach (var loader in _loaders) foreach (var loader in _loaderList)
{ {
loader.Update(); loader.Update();
} }
// 更新资源提供者 // 更新资源提供者
// 注意:循环更新的时候,可能会扩展列表 // 注意:循环更新的时候,可能会扩展列表
// 注意:不能限制场景对象的加载 _isUnloadSafe = false;
int loadingCount = 0; for (int i = 0; i < _providerList.Count; i++)
for (int i = 0; i < _providers.Count; i++)
{ {
var provider = _providers[i]; if (IsBusy)
if (provider.IsSceneProvider()) break;
{ _providerList[i].Update();
provider.Update();
}
else
{
if (loadingCount < _loadingMaxNumber)
provider.Update();
if (provider.IsDone == false)
loadingCount++;
}
} }
_isUnloadSafe = true;
} }
/// <summary> /// <summary>
@ -71,17 +84,19 @@ namespace YooAsset
/// </summary> /// </summary>
public void DestroyAll() public void DestroyAll()
{ {
foreach (var provider in _providers) foreach (var provider in _providerList)
{ {
provider.Destroy(); provider.Destroy();
} }
_providers.Clear(); _providerList.Clear();
_providerDic.Clear();
foreach (var loader in _loaders) foreach (var loader in _loaderList)
{ {
loader.Destroy(true); loader.Destroy(true);
} }
_loaders.Clear(); _loaderList.Clear();
_loaderDic.Clear();
ClearSceneHandle(); ClearSceneHandle();
DecryptionServices = null; DecryptionServices = null;
@ -93,6 +108,12 @@ namespace YooAsset
/// </summary> /// </summary>
public void UnloadUnusedAssets() public void UnloadUnusedAssets()
{ {
if (_isUnloadSafe == false)
{
YooLogger.Warning("Can not unload unused assets when processing resource loading !");
return;
}
// 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。 // 注意:资源包之间可能存在多层深层嵌套,需要多次循环释放。
int loopCount = 10; int loopCount = 10;
for (int i = 0; i < loopCount; i++) for (int i = 0; i < loopCount; i++)
@ -102,32 +123,21 @@ namespace YooAsset
} }
private void UnloadUnusedAssetsInternal() private void UnloadUnusedAssetsInternal()
{ {
if (_simulationOnEditor) for (int i = _loaderList.Count - 1; i >= 0; i--)
{ {
for (int i = _providers.Count - 1; i >= 0; i--) BundleLoaderBase loader = _loaderList[i];
{
if (_providers[i].CanDestroy())
{
_providers[i].Destroy();
_providers.RemoveAt(i);
}
}
}
else
{
for (int i = _loaders.Count - 1; i >= 0; i--)
{
BundleLoaderBase loader = _loaders[i];
loader.TryDestroyAllProviders(); loader.TryDestroyAllProviders();
} }
for (int i = _loaders.Count - 1; i >= 0; i--)
for (int i = _loaderList.Count - 1; i >= 0; i--)
{ {
BundleLoaderBase loader = _loaders[i]; BundleLoaderBase loader = _loaderList[i];
if (loader.CanDestroy()) if (loader.CanDestroy())
{ {
string bundleName = loader.MainBundleInfo.Bundle.BundleName;
loader.Destroy(false); loader.Destroy(false);
_loaders.RemoveAt(i); _loaderList.RemoveAt(i);
} _loaderDic.Remove(bundleName);
} }
} }
} }
@ -137,17 +147,19 @@ namespace YooAsset
/// </summary> /// </summary>
public void ForceUnloadAllAssets() public void ForceUnloadAllAssets()
{ {
foreach (var provider in _providers) foreach (var provider in _providerList)
{ {
provider.Destroy(); provider.Destroy();
} }
foreach (var loader in _loaders) foreach (var loader in _loaderList)
{ {
loader.Destroy(true); loader.Destroy(true);
} }
_providers.Clear(); _providerList.Clear();
_loaders.Clear(); _providerDic.Clear();
_loaderList.Clear();
_loaderDic.Clear();
ClearSceneHandle(); ClearSceneHandle();
// 注意:调用底层接口释放所有资源 // 注意:调用底层接口释放所有资源
@ -182,7 +194,8 @@ namespace YooAsset
else else
provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority); provider = new BundledSceneProvider(this, providerGUID, assetInfo, sceneMode, activateOnLoad, priority);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providers.Add(provider); _providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
} }
var handle = provider.CreateHandle<SceneOperationHandle>(); var handle = provider.CreateHandle<SceneOperationHandle>();
@ -213,7 +226,8 @@ namespace YooAsset
else else
provider = new BundledAssetProvider(this, providerGUID, assetInfo); provider = new BundledAssetProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providers.Add(provider); _providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
} }
return provider.CreateHandle<AssetOperationHandle>(); return provider.CreateHandle<AssetOperationHandle>();
} }
@ -240,7 +254,8 @@ namespace YooAsset
else else
provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo); provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providers.Add(provider); _providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
} }
return provider.CreateHandle<SubAssetsOperationHandle>(); return provider.CreateHandle<SubAssetsOperationHandle>();
} }
@ -267,7 +282,8 @@ namespace YooAsset
else else
provider = new BundledRawFileProvider(this, providerGUID, assetInfo); provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo(); provider.InitSpawnDebugInfo();
_providers.Add(provider); _providerList.Add(provider);
_providerDic.Add(providerGUID, provider);
} }
return provider.CreateHandle<RawFileOperationHandle>(); return provider.CreateHandle<RawFileOperationHandle>();
} }
@ -281,9 +297,6 @@ namespace YooAsset
// 释放子场景句柄 // 释放子场景句柄
_sceneHandles[providerGUID].ReleaseInternal(); _sceneHandles[providerGUID].ReleaseInternal();
_sceneHandles.Remove(providerGUID); _sceneHandles.Remove(providerGUID);
// 卸载未被使用的资源(包括场景)
UnloadUnusedAssets();
} }
internal void UnloadAllScene() internal void UnloadAllScene()
{ {
@ -293,9 +306,6 @@ namespace YooAsset
valuePair.Value.ReleaseInternal(); valuePair.Value.ReleaseInternal();
} }
_sceneHandles.Clear(); _sceneHandles.Clear();
// 卸载未被使用的资源(包括场景)
UnloadUnusedAssets();
} }
internal void ClearSceneHandle() internal void ClearSceneHandle()
{ {
@ -338,19 +348,38 @@ namespace YooAsset
{ {
foreach (var provider in providers) foreach (var provider in providers)
{ {
_providers.Remove(provider); _providerList.Remove(provider);
_providerDic.Remove(provider.ProviderGUID);
} }
} }
internal bool CheckBundleDestroyed(int bundleID)
{
string bundleName = BundleServices.GetBundleName(bundleID);
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
if (loader == null)
return true;
return loader.IsDestroyed;
}
private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo) private BundleLoaderBase CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
{ {
// 如果加载器已经存在 // 如果加载器已经存在
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleInfo.Bundle.BundleName); string bundleName = bundleInfo.Bundle.BundleName;
BundleLoaderBase loader = TryGetAssetBundleLoader(bundleName);
if (loader != null) if (loader != null)
return loader; return loader;
// 新增下载需求 // 新增下载需求
if (_simulationOnEditor)
{
loader = new VirtualBundleFileLoader(this, bundleInfo);
}
else
{
#if UNITY_WEBGL #if UNITY_WEBGL
if (bundleInfo.Bundle.IsRawFile)
loader = new RawBundleWebLoader(this, bundleInfo);
else
loader = new AssetBundleWebLoader(this, bundleInfo); loader = new AssetBundleWebLoader(this, bundleInfo);
#else #else
if (bundleInfo.Bundle.IsRawFile) if (bundleInfo.Bundle.IsRawFile)
@ -358,44 +387,32 @@ namespace YooAsset
else else
loader = new AssetBundleFileLoader(this, bundleInfo); loader = new AssetBundleFileLoader(this, bundleInfo);
#endif #endif
}
_loaders.Add(loader); _loaderList.Add(loader);
_loaderDic.Add(bundleName, loader);
return loader; return loader;
} }
private BundleLoaderBase TryGetAssetBundleLoader(string bundleName) private BundleLoaderBase TryGetAssetBundleLoader(string bundleName)
{ {
BundleLoaderBase loader = null; if (_loaderDic.TryGetValue(bundleName, out BundleLoaderBase value))
for (int i = 0; i < _loaders.Count; i++) return value;
{ else
BundleLoaderBase temp = _loaders[i]; return null;
if (temp.MainBundleInfo.Bundle.BundleName.Equals(bundleName))
{
loader = temp;
break;
}
}
return loader;
} }
private ProviderBase TryGetProvider(string providerGUID) private ProviderBase TryGetProvider(string providerGUID)
{ {
ProviderBase provider = null; if (_providerDic.TryGetValue(providerGUID, out ProviderBase value))
for (int i = 0; i < _providers.Count; i++) return value;
{ else
ProviderBase temp = _providers[i]; return null;
if (temp.ProviderGUID.Equals(providerGUID))
{
provider = temp;
break;
}
}
return provider;
} }
#region 调试信息 #region 调试信息
internal List<DebugProviderInfo> GetDebugReportInfos() internal List<DebugProviderInfo> GetDebugReportInfos()
{ {
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providers.Count); List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerList.Count);
foreach (var provider in _providers) foreach (var provider in _providerList)
{ {
DebugProviderInfo providerInfo = new DebugProviderInfo(); DebugProviderInfo providerInfo = new DebugProviderInfo();
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath; providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
@ -405,22 +422,17 @@ namespace YooAsset
providerInfo.RefCount = provider.RefCount; providerInfo.RefCount = provider.RefCount;
providerInfo.Status = provider.Status.ToString(); providerInfo.Status = provider.Status.ToString();
providerInfo.DependBundleInfos = new List<DebugBundleInfo>(); providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
provider.GetBundleDebugInfos(providerInfo.DependBundleInfos);
result.Add(providerInfo); result.Add(providerInfo);
if (provider is BundledProvider)
{
BundledProvider temp = provider as BundledProvider;
temp.GetBundleDebugInfos(providerInfo.DependBundleInfos);
}
} }
return result; return result;
} }
internal List<BundleInfo> GetLoadedBundleInfos() internal List<BundleInfo> GetLoadedBundleInfos()
{ {
List<BundleInfo> result = new List<BundleInfo>(100); List<BundleInfo> result = new List<BundleInfo>(100);
foreach (var bundleLoader in _loaders) foreach (var loader in _loaderList)
{ {
result.Add(bundleLoader.MainBundleInfo); result.Add(loader.MainBundleInfo);
} }
return result; return result;
} }

View File

@ -92,58 +92,63 @@ namespace YooAsset
/// <summary> /// <summary>
/// 同步初始化游戏对象 /// 同步初始化游戏对象
/// </summary> /// </summary>
/// <param name="parent">父类对象</param> public GameObject InstantiateSync()
/// <returns></returns>
public GameObject InstantiateSync(Transform parent = null)
{ {
return InstantiateSyncInternal(Vector3.zero, Quaternion.identity, parent); return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, null, false);
} }
public GameObject InstantiateSync(Transform parent)
/// <summary>
/// 同步初始化游戏对象
/// </summary>
/// <param name="position">坐标</param>
/// <param name="rotation">角度</param>
/// <param name="parent">父类对象</param>
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent = null)
{ {
return InstantiateSyncInternal(position, rotation, parent); return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, parent, false);
}
public GameObject InstantiateSync(Transform parent, bool worldPositionStays)
{
return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, parent, worldPositionStays);
}
public GameObject InstantiateSync(Vector3 position, Quaternion rotation)
{
return InstantiateSyncInternal(true, position, rotation, null, false);
}
public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent)
{
return InstantiateSyncInternal(true, position, rotation, parent, false);
} }
/// <summary> /// <summary>
/// 异步初始化游戏对象 /// 异步初始化游戏对象
/// </summary> /// </summary>
/// <param name="parent">父类对象</param> public InstantiateOperation InstantiateAsync()
public InstantiateOperation InstantiateAsync(Transform parent = null)
{ {
return InstantiateAsyncInternal(Vector3.zero, Quaternion.identity, parent); return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, null, false);
}
public InstantiateOperation InstantiateAsync(Transform parent)
{
return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, parent, false);
}
public InstantiateOperation InstantiateAsync(Transform parent, bool worldPositionStays)
{
return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, parent, worldPositionStays);
}
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation)
{
return InstantiateAsyncInternal(true, position, rotation, null, false);
}
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent)
{
return InstantiateAsyncInternal(true, position, rotation, parent, false);
} }
/// <summary> private GameObject InstantiateSyncInternal(bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
/// 异步初始化游戏对象
/// </summary>
/// <param name="position">坐标</param>
/// <param name="rotation">角度</param>
/// <param name="parent">父类对象</param>
public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
{
return InstantiateAsyncInternal(position, rotation, parent);
}
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent)
{ {
if (IsValidWithWarning == false) if (IsValidWithWarning == false)
return null; return null;
if (Provider.AssetObject == null) if (Provider.AssetObject == null)
return null; return null;
GameObject clone = UnityEngine.Object.Instantiate(Provider.AssetObject as GameObject, position, rotation, parent); return InstantiateOperation.InstantiateInternal(Provider.AssetObject, setPositionAndRotation, position, rotation, parent, worldPositionStays);
return clone;
} }
private InstantiateOperation InstantiateAsyncInternal(Vector3 position, Quaternion rotation, Transform parent) private InstantiateOperation InstantiateAsyncInternal(bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
{ {
InstantiateOperation operation = new InstantiateOperation(this, position, rotation, parent); InstantiateOperation operation = new InstantiateOperation(this, setPositionAndRotation, position, rotation, parent, worldPositionStays);
OperationSystem.StartOperation(operation); OperationSystem.StartOperation(operation);
return operation; return operation;
} }

View File

@ -26,7 +26,7 @@ namespace YooAsset
private DownloaderBase _unpacker; private DownloaderBase _unpacker;
private DownloaderBase _downloader; private DownloaderBase _downloader;
private AssetBundleCreateRequest _createRequest; private AssetBundleCreateRequest _createRequest;
private FileStream _fileStream; private Stream _stream;
public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo) public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
@ -46,7 +46,7 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote) if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{ {
_steps = ESteps.Download; _steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
} }
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming) else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{ {
@ -55,7 +55,7 @@ namespace YooAsset
if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream) if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
{ {
_steps = ESteps.Unpack; _steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
} }
else else
{ {
@ -70,7 +70,7 @@ namespace YooAsset
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{ {
_steps = ESteps.LoadFile; _steps = ESteps.LoadFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
} }
else else
{ {
@ -81,7 +81,7 @@ namespace YooAsset
// 1. 从服务器下载 // 1. 从服务器下载
if (_steps == ESteps.Download) if (_steps == ESteps.Download)
{ {
int failedTryAgain = int.MaxValue; int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain); _downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload; _steps = ESteps.CheckDownload;
} }
@ -110,7 +110,7 @@ namespace YooAsset
if (_steps == ESteps.Unpack) if (_steps == ESteps.Unpack)
{ {
int failedTryAgain = 1; int failedTryAgain = 1;
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle); var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain); _unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack; _steps = ESteps.CheckUnpack;
} }
@ -196,12 +196,12 @@ namespace YooAsset
} }
else if (loadMethod == EBundleLoadMethod.LoadFromStream) else if (loadMethod == EBundleLoadMethod.LoadFromStream)
{ {
_fileStream = Impl.DecryptionServices.LoadFromStream(fileInfo); _stream = Impl.DecryptionServices.LoadFromStream(fileInfo);
uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize(); uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
if (_isWaitForAsyncComplete) if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromStream(_fileStream, 0, managedReadBufferSize); CacheBundle = AssetBundle.LoadFromStream(_stream, 0, managedReadBufferSize);
else else
_createRequest = AssetBundle.LoadFromStreamAsync(_fileStream, 0, managedReadBufferSize); _createRequest = AssetBundle.LoadFromStreamAsync(_stream, 0, managedReadBufferSize);
} }
else else
{ {
@ -242,14 +242,11 @@ namespace YooAsset
// 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性 // 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{ {
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath; var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed) if (result != EVerifyResult.Succeed)
{ {
if (File.Exists(cacheLoadPath)) YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
{ CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
File.Delete(cacheLoadPath);
}
} }
} }
} }
@ -268,11 +265,11 @@ namespace YooAsset
{ {
base.Destroy(forceDestroy); base.Destroy(forceDestroy);
if (_fileStream != null) if (_stream != null)
{ {
_fileStream.Close(); _stream.Close();
_fileStream.Dispose(); _stream.Dispose();
_fileStream = null; _stream = null;
} }
} }
@ -289,10 +286,13 @@ namespace YooAsset
// 文件解压 // 文件解压
if (_unpacker != null) if (_unpacker != null)
{ {
_unpacker.Update();
if (_unpacker.IsDone() == false) if (_unpacker.IsDone() == false)
{
_unpacker.WaitForAsyncComplete = true;
_unpacker.Update();
continue; continue;
} }
}
// 保险机制 // 保险机制
// 注意如果需要从WEB端下载资源可能会触发保险机制 // 注意如果需要从WEB端下载资源可能会触发保险机制
@ -302,7 +302,7 @@ namespace YooAsset
if (_isShowWaitForAsyncError == false) if (_isShowWaitForAsyncError == false)
{ {
_isShowWaitForAsyncError = true; _isShowWaitForAsyncError = true;
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !"); YooLogger.Error($"{nameof(WaitForAsyncComplete)} failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
} }
break; break;
} }

View File

@ -7,6 +7,9 @@ using UnityEngine.Networking;
namespace YooAsset namespace YooAsset
{ {
/// <summary>
/// WebGL平台加载器
/// </summary>
internal sealed class AssetBundleWebLoader : BundleLoaderBase internal sealed class AssetBundleWebLoader : BundleLoaderBase
{ {
private enum ESteps private enum ESteps
@ -24,7 +27,6 @@ namespace YooAsset
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private float _tryTimer = 0; private float _tryTimer = 0;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _downloader; private DownloaderBase _downloader;
private UnityWebRequest _webRequest; private UnityWebRequest _webRequest;
private AssetBundleCreateRequest _createRequest; private AssetBundleCreateRequest _createRequest;
@ -47,7 +49,7 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote) if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{ {
_steps = ESteps.Download; _steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
} }
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming) else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{ {
@ -57,7 +59,7 @@ namespace YooAsset
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{ {
_steps = ESteps.LoadCacheFile; _steps = ESteps.LoadCacheFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
} }
else else
{ {
@ -68,7 +70,7 @@ namespace YooAsset
// 1. 从服务器下载 // 1. 从服务器下载
if (_steps == ESteps.Download) if (_steps == ESteps.Download)
{ {
int failedTryAgain = int.MaxValue; int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain); _downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload; _steps = ESteps.CheckDownload;
} }
@ -147,14 +149,11 @@ namespace YooAsset
// 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性 // 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{ {
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath; var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed) if (result != EVerifyResult.Succeed)
{ {
if (File.Exists(cacheLoadPath)) YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID}");
{ CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
File.Delete(cacheLoadPath);
}
} }
} }
} }
@ -228,10 +227,11 @@ namespace YooAsset
/// </summary> /// </summary>
public override void WaitForAsyncComplete() public override void WaitForAsyncComplete()
{ {
if (_isShowWaitForAsyncError == false) if (IsDone() == false)
{ {
_isShowWaitForAsyncError = true; Status = EStatus.Failed;
YooLogger.Error($"WebGL platform not support {nameof(WaitForAsyncComplete)} ! Use the async load method instead of the sync load method !"); LastError = $"{nameof(WaitForAsyncComplete)} failed ! WebGL platform not support sync load method !";
YooLogger.Error(LastError);
} }
} }
} }

View File

@ -100,7 +100,18 @@ namespace YooAsset
if (IsDone() == false) if (IsDone() == false)
return false; return false;
return RefCount <= 0; if (RefCount > 0)
return false;
// 检查引用链上的资源包是否已经全部销毁
// 注意:互相引用的资源包无法卸载!
foreach (var bundleID in MainBundleInfo.Bundle.ReferenceIDs)
{
if (Impl.CheckBundleDestroyed(bundleID) == false)
return false;
}
return true;
} }
/// <summary> /// <summary>
@ -123,15 +134,15 @@ namespace YooAsset
return; return;
// 销毁所有Providers // 销毁所有Providers
{
foreach (var provider in _providers) foreach (var provider in _providers)
{ {
provider.Destroy(); provider.Destroy();
} }
// 从列表里移除Providers
Impl.RemoveBundleProviders(_providers); Impl.RemoveBundleProviders(_providers);
_providers.Clear(); _providers.Clear();
} }
}
/// <summary> /// <summary>

View File

@ -16,7 +16,6 @@ namespace YooAsset
} }
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private bool _isShowWaitForAsyncError = false;
private DownloaderBase _unpacker; private DownloaderBase _unpacker;
private DownloaderBase _downloader; private DownloaderBase _downloader;
@ -38,13 +37,13 @@ namespace YooAsset
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote) if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{ {
_steps = ESteps.Download; _steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
} }
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming) else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{ {
#if UNITY_ANDROID || UNITY_WEBGL #if UNITY_ANDROID
_steps = ESteps.Unpack; _steps = ESteps.Unpack;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
#else #else
_steps = ESteps.CheckFile; _steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath; FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
@ -53,7 +52,7 @@ namespace YooAsset
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache) else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{ {
_steps = ESteps.CheckFile; _steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.CachedFilePath; FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
} }
else else
{ {
@ -64,7 +63,7 @@ namespace YooAsset
// 1. 下载远端文件 // 1. 下载远端文件
if (_steps == ESteps.Download) if (_steps == ESteps.Download)
{ {
int failedTryAgain = int.MaxValue; int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain); _downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload; _steps = ESteps.CheckDownload;
} }
@ -93,7 +92,7 @@ namespace YooAsset
if (_steps == ESteps.Unpack) if (_steps == ESteps.Unpack)
{ {
int failedTryAgain = 1; int failedTryAgain = 1;
var bundleInfo = PatchManifestTools.GetUnpackInfo(MainBundleInfo.Bundle); var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain); _unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckUnpack; _steps = ESteps.CheckUnpack;
} }
@ -125,13 +124,14 @@ namespace YooAsset
DownloadProgress = 1f; DownloadProgress = 1f;
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize; DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
_steps = ESteps.Done;
if (File.Exists(FileLoadPath)) if (File.Exists(FileLoadPath))
{ {
_steps = ESteps.Done;
Status = EStatus.Succeed; Status = EStatus.Succeed;
} }
else else
{ {
_steps = ESteps.Done;
Status = EStatus.Failed; Status = EStatus.Failed;
LastError = $"Raw file not found : {FileLoadPath}"; LastError = $"Raw file not found : {FileLoadPath}";
} }
@ -149,20 +149,24 @@ namespace YooAsset
// 文件解压 // 文件解压
if (_unpacker != null) if (_unpacker != null)
{ {
_unpacker.Update();
if (_unpacker.IsDone() == false) if (_unpacker.IsDone() == false)
{
_unpacker.WaitForAsyncComplete = true;
_unpacker.Update();
continue; continue;
} }
}
// 保险机制 // 保险机制
// 注意:如果需要从WEB端下载资源,可能会触发保险机制! // 注意:如果需要从端下载资源,可能会触发保险机制!
frame--; frame--;
if (frame == 0) if (frame == 0)
{ {
if (_isShowWaitForAsyncError == false) if (IsDone() == false)
{ {
_isShowWaitForAsyncError = true; Status = EStatus.Failed;
YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !"); LastError = $"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !";
YooLogger.Error(LastError);
} }
break; break;
} }

View File

@ -0,0 +1,151 @@
using System.IO;
namespace YooAsset
{
/// <summary>
/// WebGL平台加载器
/// </summary>
internal class RawBundleWebLoader : BundleLoaderBase
{
private enum ESteps
{
None,
Download,
CheckDownload,
Website,
CheckWebsite,
CheckFile,
Done,
}
private ESteps _steps = ESteps.None;
private DownloaderBase _website;
private DownloaderBase _downloader;
public RawBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{
}
/// <summary>
/// 轮询更新
/// </summary>
public override void Update()
{
if (_steps == ESteps.Done)
return;
if (_steps == ESteps.None)
{
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{
_steps = ESteps.Download;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{
_steps = ESteps.Website;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.CheckFile;
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
}
else
{
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
}
}
// 1. 下载远端文件
if (_steps == ESteps.Download)
{
int failedTryAgain = Impl.DownloadFailedTryAgain;
_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckDownload;
}
// 2. 检测下载结果
if (_steps == ESteps.CheckDownload)
{
DownloadProgress = _downloader.DownloadProgress;
DownloadedBytes = _downloader.DownloadedBytes;
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _downloader.GetLastError();
}
else
{
_steps = ESteps.CheckFile;
}
}
// 3. 从站点下载
if (_steps == ESteps.Website)
{
int failedTryAgain = 1;
var bundleInfo = ManifestTools.GetUnpackInfo(MainBundleInfo.Bundle);
_website = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
_steps = ESteps.CheckWebsite;
}
// 4. 检测站点下载
if (_steps == ESteps.CheckWebsite)
{
DownloadProgress = _website.DownloadProgress;
DownloadedBytes = _website.DownloadedBytes;
if (_website.IsDone() == false)
return;
if (_website.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _website.GetLastError();
}
else
{
_steps = ESteps.CheckFile;
}
}
// 5. 检测结果
if (_steps == ESteps.CheckFile)
{
// 设置下载进度
DownloadProgress = 1f;
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
_steps = ESteps.Done;
if (File.Exists(FileLoadPath))
{
Status = EStatus.Succeed;
}
else
{
Status = EStatus.Failed;
LastError = $"Raw file not found : {FileLoadPath}";
}
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public override void WaitForAsyncComplete()
{
if (IsDone() == false)
{
Status = EStatus.Failed;
LastError = $"{nameof(WaitForAsyncComplete)} failed ! WebGL platform not support sync load method !";
YooLogger.Error(LastError);
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1d16b689f73611e44bd01a4cc429a6ac
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,82 @@

namespace YooAsset
{
internal class VirtualBundleFileLoader : BundleLoaderBase
{
private enum ESteps
{
None,
CheckFile,
Done,
}
private ESteps _steps = ESteps.None;
public VirtualBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
{
}
/// <summary>
/// 轮询更新
/// </summary>
public override void Update()
{
if (_steps == ESteps.Done)
return;
if (_steps == ESteps.None)
{
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor)
{
_steps = ESteps.CheckFile;
}
else
{
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
}
}
// 1. 检测结果
if (_steps == ESteps.CheckFile)
{
// 设置下载进度
DownloadProgress = 1f;
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
_steps = ESteps.Done;
Status = EStatus.Succeed;
}
}
/// <summary>
/// 主线程等待异步操作完毕
/// </summary>
public override void WaitForAsyncComplete()
{
int frame = 1000;
while (true)
{
// 保险机制
// 注意:如果需要从远端下载资源,可能会触发保险机制!
frame--;
if (frame == 0)
{
if (IsDone() == false)
{
Status = EStatus.Failed;
LastError = $"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !";
YooLogger.Error(LastError);
}
break;
}
// 驱动流程
Update();
// 完成后退出
if (IsDone())
break;
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7b9023a940b496549894d9d8872219fb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -12,9 +12,11 @@ namespace YooAsset
} }
private readonly AssetOperationHandle _handle; private readonly AssetOperationHandle _handle;
private readonly bool _setPositionAndRotation;
private readonly Vector3 _position; private readonly Vector3 _position;
private readonly Quaternion _rotation; private readonly Quaternion _rotation;
private readonly Transform _parent; private readonly Transform _parent;
private readonly bool _worldPositionStays;
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
/// <summary> /// <summary>
@ -23,12 +25,14 @@ namespace YooAsset
public GameObject Result = null; public GameObject Result = null;
internal InstantiateOperation(AssetOperationHandle handle, Vector3 position, Quaternion rotation, Transform parent) internal InstantiateOperation(AssetOperationHandle handle, bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
{ {
_handle = handle; _handle = handle;
_setPositionAndRotation = setPositionAndRotation;
_position = position; _position = position;
_rotation = rotation; _rotation = rotation;
_parent = parent; _parent = parent;
_worldPositionStays = worldPositionStays;
} }
internal override void Start() internal override void Start()
{ {
@ -61,7 +65,7 @@ namespace YooAsset
} }
// 实例化游戏对象 // 实例化游戏对象
Result = Object.Instantiate(_handle.AssetObject as GameObject, _position, _rotation, _parent); Result = InstantiateInternal(_handle.AssetObject, _setPositionAndRotation, _position, _rotation, _parent, _worldPositionStays);
_steps = ESteps.Done; _steps = ESteps.Done;
Status = EOperationStatus.Succeed; Status = EOperationStatus.Succeed;
@ -91,5 +95,38 @@ namespace YooAsset
_handle.WaitForAsyncComplete(); _handle.WaitForAsyncComplete();
Update(); Update();
} }
internal static GameObject InstantiateInternal(UnityEngine.Object assetObject, bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
{
if (assetObject == null)
return null;
if (setPositionAndRotation)
{
if (parent != null)
{
GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject, position, rotation, parent);
return clone;
}
else
{
GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject, position, rotation);
return clone;
}
}
else
{
if (parent != null)
{
GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject, parent, worldPositionStays);
return clone;
}
else
{
GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject);
return clone;
}
}
}
} }
} }

View File

@ -4,7 +4,7 @@ using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
internal sealed class BundledAssetProvider : BundledProvider internal sealed class BundledAssetProvider : ProviderBase
{ {
private AssetBundleRequest _cacheRequest; private AssetBundleRequest _cacheRequest;
@ -13,7 +13,7 @@ namespace YooAsset
} }
public override void Update() public override void Update()
{ {
DebugRecording(); DebugBeginRecording();
if (IsDone) if (IsDone)
return; return;

View File

@ -1,69 +0,0 @@
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
internal abstract class BundledProvider : ProviderBase
{
protected BundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
public BundledProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
OwnerBundle.Reference();
OwnerBundle.AddProvider(this);
var dependBundles = impl.CreateDependAssetBundleLoaders(assetInfo);
DependBundleGroup = new DependAssetBundleGroup(dependBundles);
DependBundleGroup.Reference();
}
public override void Destroy()
{
base.Destroy();
// 释放资源包
if (OwnerBundle != null)
{
OwnerBundle.Release();
OwnerBundle = null;
}
if (DependBundleGroup != null)
{
DependBundleGroup.Release();
DependBundleGroup = null;
}
}
/// <summary>
/// 获取下载报告
/// </summary>
public override DownloadReport GetDownloadReport()
{
DownloadReport result = new DownloadReport();
result.TotalSize = (ulong)OwnerBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes = OwnerBundle.DownloadedBytes;
foreach (var dependBundle in DependBundleGroup.DependBundles)
{
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes += dependBundle.DownloadedBytes;
}
result.Progress = result.DownloadedBytes / result.TotalSize;
return result;
}
/// <summary>
/// 获取资源包的调试信息列表
/// </summary>
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
{
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = OwnerBundle.RefCount;
bundleInfo.Status = OwnerBundle.Status.ToString();
output.Add(bundleInfo);
DependBundleGroup.GetBundleDebugInfos(output);
}
}
}

View File

@ -1,14 +1,14 @@
 
namespace YooAsset namespace YooAsset
{ {
internal class BundledRawFileProvider : BundledProvider internal class BundledRawFileProvider : ProviderBase
{ {
public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo) public BundledRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{ {
} }
public override void Update() public override void Update()
{ {
DebugRecording(); DebugBeginRecording();
if (IsDone) if (IsDone)
return; return;
@ -18,6 +18,7 @@ namespace YooAsset
Status = EStatus.CheckBundle; Status = EStatus.CheckBundle;
} }
// 1. 检测资源包
if (Status == EStatus.CheckBundle) if (Status == EStatus.CheckBundle)
{ {
if (IsWaitForAsyncComplete) if (IsWaitForAsyncComplete)
@ -39,6 +40,7 @@ namespace YooAsset
Status = EStatus.Checking; Status = EStatus.Checking;
} }
// 2. 检测加载结果
if (Status == EStatus.Checking) if (Status == EStatus.Checking)
{ {
RawFilePath = OwnerBundle.FileLoadPath; RawFilePath = OwnerBundle.FileLoadPath;

View File

@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
namespace YooAsset namespace YooAsset
{ {
internal sealed class BundledSceneProvider : BundledProvider internal sealed class BundledSceneProvider : ProviderBase
{ {
public readonly LoadSceneMode SceneMode; public readonly LoadSceneMode SceneMode;
private readonly string _sceneName; private readonly string _sceneName;
@ -23,7 +23,7 @@ namespace YooAsset
} }
public override void Update() public override void Update()
{ {
DebugRecording(); DebugBeginRecording();
if (IsDone) if (IsDone)
return; return;

View File

@ -4,7 +4,7 @@ using UnityEngine;
namespace YooAsset namespace YooAsset
{ {
internal sealed class BundledSubAssetsProvider : BundledProvider internal sealed class BundledSubAssetsProvider : ProviderBase
{ {
private AssetBundleRequest _cacheRequest; private AssetBundleRequest _cacheRequest;
@ -13,7 +13,7 @@ namespace YooAsset
} }
public override void Update() public override void Update()
{ {
DebugRecording(); DebugBeginRecording();
if (IsDone) if (IsDone)
return; return;

View File

@ -28,14 +28,36 @@ namespace YooAsset
return; return;
} }
Status = EStatus.Loading; Status = EStatus.CheckBundle;
// 注意:模拟异步加载效果提前返回 // 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false) if (IsWaitForAsyncComplete == false)
return; return;
} }
// 1. 加载资源对象 // 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading;
}
// 2. 加载资源对象
if (Status == EStatus.Loading) if (Status == EStatus.Loading)
{ {
if (MainAssetInfo.AssetType == null) if (MainAssetInfo.AssetType == null)
@ -45,7 +67,7 @@ namespace YooAsset
Status = EStatus.Checking; Status = EStatus.Checking;
} }
// 2. 检测加载结果 // 3. 检测加载结果
if (Status == EStatus.Checking) if (Status == EStatus.Checking)
{ {
Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed; Status = AssetObject == null ? EStatus.Failed : EStatus.Succeed;

View File

@ -25,13 +25,36 @@ namespace YooAsset
return; return;
} }
Status = EStatus.Checking; Status = EStatus.CheckBundle;
// 注意:模拟异步加载效果提前返回 // 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false) if (IsWaitForAsyncComplete == false)
return; return;
} }
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Checking;
}
// 2. 检测加载结果
if (Status == EStatus.Checking) if (Status == EStatus.Checking)
{ {
RawFilePath = MainAssetInfo.AssetPath; RawFilePath = MainAssetInfo.AssetPath;

View File

@ -24,10 +24,32 @@ namespace YooAsset
if (Status == EStatus.None) if (Status == EStatus.None)
{ {
Status = EStatus.CheckBundle;
}
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading; Status = EStatus.Loading;
} }
// 1. 加载资源对象 // 2. 加载资源对象
if (Status == EStatus.Loading) if (Status == EStatus.Loading)
{ {
LoadSceneParameters loadSceneParameters = new LoadSceneParameters(); LoadSceneParameters loadSceneParameters = new LoadSceneParameters();
@ -49,7 +71,7 @@ namespace YooAsset
} }
} }
// 2. 检测加载结果 // 3. 检测加载结果
if (Status == EStatus.Checking) if (Status == EStatus.Checking)
{ {
Progress = _asyncOp.progress; Progress = _asyncOp.progress;

View File

@ -28,14 +28,36 @@ namespace YooAsset
return; return;
} }
Status = EStatus.Loading; Status = EStatus.CheckBundle;
// 注意:模拟异步加载效果提前返回 // 注意:模拟异步加载效果提前返回
if (IsWaitForAsyncComplete == false) if (IsWaitForAsyncComplete == false)
return; return;
} }
// 1. 加载资源对象 // 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
OwnerBundle.WaitForAsyncComplete();
}
if (OwnerBundle.IsDone() == false)
return;
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading;
}
// 2. 加载资源对象
if (Status == EStatus.Loading) if (Status == EStatus.Loading)
{ {
if (MainAssetInfo.AssetType == null) if (MainAssetInfo.AssetType == null)
@ -56,7 +78,7 @@ namespace YooAsset
Status = EStatus.Checking; Status = EStatus.Checking;
} }
// 2. 检测加载结果 // 3. 检测加载结果
if (Status == EStatus.Checking) if (Status == EStatus.Checking)
{ {
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed; Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;

View File

@ -90,6 +90,8 @@ namespace YooAsset
} }
protected BundleLoaderBase OwnerBundle { private set; get; }
protected DependAssetBundleGroup DependBundleGroup { private set; get; }
protected bool IsWaitForAsyncComplete { private set; get; } = false; protected bool IsWaitForAsyncComplete { private set; get; } = false;
private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>(); private readonly List<OperationHandleBase> _handles = new List<OperationHandleBase>();
@ -99,6 +101,18 @@ namespace YooAsset
Impl = impl; Impl = impl;
ProviderGUID = providerGUID; ProviderGUID = providerGUID;
MainAssetInfo = assetInfo; MainAssetInfo = assetInfo;
// 创建资源包加载器
if (impl != null)
{
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
OwnerBundle.Reference();
OwnerBundle.AddProvider(this);
var dependBundles = impl.CreateDependAssetBundleLoaders(assetInfo);
DependBundleGroup = new DependAssetBundleGroup(dependBundles);
DependBundleGroup.Reference();
}
} }
/// <summary> /// <summary>
@ -112,14 +126,18 @@ namespace YooAsset
public virtual void Destroy() public virtual void Destroy()
{ {
IsDestroyed = true; IsDestroyed = true;
}
/// <summary> // 释放资源包加载器
/// 获取下载进度 if (OwnerBundle != null)
/// </summary>
public virtual DownloadReport GetDownloadReport()
{ {
return DownloadReport.CreateDefaultReport(); OwnerBundle.Release();
OwnerBundle = null;
}
if (DependBundleGroup != null)
{
DependBundleGroup.Release();
DependBundleGroup = null;
}
} }
/// <summary> /// <summary>
@ -221,14 +239,17 @@ namespace YooAsset
private TaskCompletionSource<object> _taskCompletionSource; private TaskCompletionSource<object> _taskCompletionSource;
protected void InvokeCompletion() protected void InvokeCompletion()
{ {
DebugEndRecording();
// 进度百分百完成 // 进度百分百完成
Progress = 1f; Progress = 1f;
// 注意:创建临时列表是为了防止外部逻辑在回调函数内创建或者释放资源句柄。 // 注意:创建临时列表是为了防止外部逻辑在回调函数内创建或者释放资源句柄。
// 注意:回调方法如果发生异常,会阻断列表里的后续回调方法!
List<OperationHandleBase> tempers = new List<OperationHandleBase>(_handles); List<OperationHandleBase> tempers = new List<OperationHandleBase>(_handles);
foreach (var hande in tempers) foreach (var hande in tempers)
{ {
if (hande.IsValidWithWarning) if (hande.IsValid)
{ {
hande.InvokeCallback(); hande.InvokeCallback();
} }
@ -256,8 +277,7 @@ namespace YooAsset
public long LoadingTime { protected set; get; } public long LoadingTime { protected set; get; }
// 加载耗时统计 // 加载耗时统计
private bool _isRecording = false; private Stopwatch _watch = null;
private Stopwatch _watch;
[Conditional("DEBUG")] [Conditional("DEBUG")]
public void InitSpawnDebugInfo() public void InitSpawnDebugInfo()
@ -274,22 +294,53 @@ namespace YooAsset
} }
[Conditional("DEBUG")] [Conditional("DEBUG")]
protected void DebugRecording() protected void DebugBeginRecording()
{ {
if (_isRecording == false) if (_watch == null)
{ {
_isRecording = true;
_watch = Stopwatch.StartNew(); _watch = Stopwatch.StartNew();
} }
}
if (_watch != null) [Conditional("DEBUG")]
private void DebugEndRecording()
{ {
if (IsDone) if (_watch != null)
{ {
LoadingTime = _watch.ElapsedMilliseconds; LoadingTime = _watch.ElapsedMilliseconds;
_watch = null; _watch = null;
} }
} }
/// <summary>
/// 获取下载报告
/// </summary>
internal DownloadReport GetDownloadReport()
{
DownloadReport result = new DownloadReport();
result.TotalSize = (ulong)OwnerBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes = OwnerBundle.DownloadedBytes;
foreach (var dependBundle in DependBundleGroup.DependBundles)
{
result.TotalSize += (ulong)dependBundle.MainBundleInfo.Bundle.FileSize;
result.DownloadedBytes += dependBundle.DownloadedBytes;
}
result.Progress = (float)result.DownloadedBytes / result.TotalSize;
return result;
}
/// <summary>
/// 获取资源包的调试信息列表
/// </summary>
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
{
var bundleInfo = new DebugBundleInfo();
bundleInfo.BundleName = OwnerBundle.MainBundleInfo.Bundle.BundleName;
bundleInfo.RefCount = OwnerBundle.RefCount;
bundleInfo.Status = OwnerBundle.Status.ToString();
output.Add(bundleInfo);
DependBundleGroup.GetBundleDebugInfos(output);
} }
#endregion #endregion
} }

View File

@ -0,0 +1,36 @@
using System;
using System.IO;
namespace YooAsset
{
internal class CacheFileInfo
{
private static readonly BufferWriter SharedBuffer = new BufferWriter(1024);
/// <summary>
/// 写入资源包信息
/// </summary>
public static void WriteInfoToFile(string filePath, string dataFileCRC, long dataFileSize)
{
using (FileStream fs = new FileStream(filePath, FileMode.Create))
{
SharedBuffer.Clear();
SharedBuffer.WriteUTF8(dataFileCRC);
SharedBuffer.WriteInt64(dataFileSize);
SharedBuffer.WriteToStream(fs);
fs.Flush();
}
}
/// <summary>
/// 读取资源包信息
/// </summary>
public static void ReadInfoFromFile(string filePath, out string dataFileCRC, out long dataFileSize)
{
byte[] binaryData = FileUtility.ReadAllBytes(filePath);
BufferReader buffer = new BufferReader(binaryData);
dataFileCRC = buffer.ReadUTF8();
dataFileSize = buffer.ReadInt64();
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e4a97c06e069c1146a881fcb359f9b4b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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