Update AssetBundleDebugger

pull/4/head
hevinci 2022-03-31 10:51:43 +08:00
parent 9ca3dc5c0d
commit b6c07cd956
5 changed files with 5 additions and 5 deletions

View File

@ -52,11 +52,11 @@ namespace YooAsset.Editor
// 加载布局文件
string rootPath = EditorTools.GetYooAssetPath();
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/AssetBundleDebugger.uxml";
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/{nameof(AssetBundleDebuggerWindow)}.uxml";
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
if (visualAsset == null)
{
Debug.LogError($"Not found AssetBundleDebugger.uxml : {uxml}");
Debug.LogError($"Not found {nameof(AssetBundleDebuggerWindow)}.uxml : {uxml}");
return;
}
visualAsset.CloneTree(root);

View File

@ -25,7 +25,7 @@ namespace YooAsset.Editor
{
// 加载布局文件
string rootPath = EditorTools.GetYooAssetPath();
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/VisualViewers/AssetListDebuggerViewer.uxml";
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/VisualViewers/{nameof(AssetListDebuggerViewer)}.uxml";
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
if (_visualAsset == null)
{
@ -39,12 +39,12 @@ namespace YooAsset.Editor
_assetListView = _root.Q<ListView>("TopListView");
_assetListView.makeItem = MakeAssetListViewItem;
_assetListView.bindItem = BindAssetListViewItem;
#if UNITY_2020_1_OR_NEWER
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
#else
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
#endif
// 依赖列表
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;

View File

@ -25,7 +25,7 @@ namespace YooAsset.Editor
{
// 加载布局文件
string rootPath = EditorTools.GetYooAssetPath();
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/VisualViewers/BundleListDebuggerViewer.uxml";
string uxml = $"{rootPath}/Editor/AssetBundleDebugger/VisualViewers/{nameof(BundleListDebuggerViewer)}.uxml";
_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
if (_visualAsset == null)
{