diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleSimulateBuilder.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleSimulateBuilder.cs
index 90704b1..6b1d784 100644
--- a/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleSimulateBuilder.cs
+++ b/Assets/YooAsset/Editor/AssetBundleBuilder/AssetBundleSimulateBuilder.cs
@@ -7,7 +7,7 @@ namespace YooAsset.Editor
///
/// 模拟构建
///
- public static string SimulateBuild(string packageName, bool enableAddressable)
+ public static string SimulateBuild(string packageName)
{
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
BuildParameters buildParameters = new BuildParameters();
@@ -15,7 +15,7 @@ namespace YooAsset.Editor
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.BuildPackage = packageName;
- buildParameters.EnableAddressable = enableAddressable;
+ buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
AssetBundleBuilder builder = new AssetBundleBuilder();
var buildResult = builder.Run(buildParameters);
diff --git a/Assets/YooAsset/Runtime/PatchSystem/PlayMode/EditorSimulateModeHelper.cs b/Assets/YooAsset/Runtime/PatchSystem/PlayMode/EditorSimulateModeHelper.cs
index 0815cc3..31063a5 100644
--- a/Assets/YooAsset/Runtime/PatchSystem/PlayMode/EditorSimulateModeHelper.cs
+++ b/Assets/YooAsset/Runtime/PatchSystem/PlayMode/EditorSimulateModeHelper.cs
@@ -10,12 +10,12 @@ namespace YooAsset
///
/// 编辑器下模拟构建补丁清单
///
- public static string SimulateBuild(string packageName, bool enableAddressable)
+ public static string SimulateBuild(string packageName)
{
if (_classType == null)
_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
- string manifestFilePath = (string)InvokePublicStaticMethod(_classType, "SimulateBuild", packageName, enableAddressable);
+ string manifestFilePath = (string)InvokePublicStaticMethod(_classType, "SimulateBuild", packageName);
return manifestFilePath;
}