parent
b7e2f084b1
commit
abc12d2a1d
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@ -9,6 +9,7 @@ namespace YooAsset
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public static partial class YooAssets
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public static partial class YooAssets
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{
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{
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private static bool _isInitialize = false;
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private static bool _isInitialize = false;
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private static GameObject _driver = null;
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private static readonly List<AssetsPackage> _packages = new List<AssetsPackage>();
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private static readonly List<AssetsPackage> _packages = new List<AssetsPackage>();
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/// <summary>
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/// <summary>
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@ -23,13 +24,13 @@ namespace YooAsset
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{
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{
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// 创建驱动器
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// 创建驱动器
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_isInitialize = true;
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_isInitialize = true;
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UnityEngine.GameObject driverGo = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
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_driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
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driverGo.AddComponent<YooAssetsDriver>();
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_driver.AddComponent<YooAssetsDriver>();
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UnityEngine.Object.DontDestroyOnLoad(driverGo);
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UnityEngine.Object.DontDestroyOnLoad(_driver);
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#if DEBUG
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#if DEBUG
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// 添加远程调试脚本
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// 添加远程调试脚本
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driverGo.AddComponent<RemoteDebuggerInRuntime>();
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_driver.AddComponent<RemoteDebuggerInRuntime>();
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#endif
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#endif
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// 初始化异步系统
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// 初始化异步系统
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@ -37,6 +38,31 @@ namespace YooAsset
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}
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}
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}
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}
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/// <summary>
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/// 销毁资源系统
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/// </summary>
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public static void Destroy()
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{
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if (_isInitialize)
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{
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OperationSystem.DestroyAll();
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DownloadSystem.DestroyAll();
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CacheSystem.ClearAll();
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foreach (var package in _packages)
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{
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package.DestroyPackage();
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}
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_packages.Clear();
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if(_driver != null)
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GameObject.Destroy(_driver);
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_isInitialize = false;
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YooLogger.Log("YooAssets destroy all !");
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}
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}
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/// <summary>
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/// <summary>
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/// 更新资源系统
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/// 更新资源系统
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/// </summary>
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/// </summary>
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@ -54,28 +80,6 @@ namespace YooAsset
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}
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}
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}
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}
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/// <summary>
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/// 销毁资源系统
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/// </summary>
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internal static void Destroy()
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{
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if (_isInitialize)
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{
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OperationSystem.DestroyAll();
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DownloadSystem.DestroyAll();
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CacheSystem.ClearAll();
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foreach (var package in _packages)
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{
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package.DestroyPackage();
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}
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_packages.Clear();
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_isInitialize = false;
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YooLogger.Log("YooAssets destroy all !");
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}
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}
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/// <summary>
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/// <summary>
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/// 创建资源包
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/// 创建资源包
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@ -12,14 +12,6 @@ namespace YooAsset
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DebugCheckDuplicateDriver();
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DebugCheckDuplicateDriver();
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YooAssets.Update();
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YooAssets.Update();
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}
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}
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void OnDestroy()
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{
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YooAssets.Destroy();
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}
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void OnApplicationQuit()
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{
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YooAssets.Destroy();
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}
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[Conditional("DEBUG")]
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[Conditional("DEBUG")]
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private void DebugCheckDuplicateDriver()
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private void DebugCheckDuplicateDriver()
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