Update AssetBundleBuilder

pull/4/head
hevinci 2022-04-03 22:23:22 +08:00
parent 5e62fd2bff
commit ab3b958bd0
5 changed files with 162 additions and 134 deletions

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@ -1,122 +1,141 @@
using System;
using System.IO;
#if UNITY_2019_4_OR_NEWER
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class AssetBundleBuilderWindow : EditorWindow
{
static AssetBundleBuilderWindow _thisInstance;
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
static void ShowWindow()
public static void ShowExample()
{
if (_thisInstance == null)
{
_thisInstance = EditorWindow.GetWindow(typeof(AssetBundleBuilderWindow), false, "资源包构建工具", true) as AssetBundleBuilderWindow;
_thisInstance.minSize = new Vector2(800, 600);
}
_thisInstance.Show();
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>();
window.titleContent = new GUIContent("资源包构建工具");
window.minSize = new Vector2(800, 600);
}
// 构建器
private readonly AssetBundleBuilder _assetBuilder = new AssetBundleBuilder();
// 构建参数
private int _buildVersion;
private BuildTarget _buildTarget;
private ECompressOption _compressOption;
private bool _appendExtension = false;
private bool _forceRebuild = false;
private string _buildinTags = string.Empty;
// 加密类相关
private List<Type> _encryptionServicesClassTypes;
private string[] _encryptionServicesClassNames;
private int _encryptionServicesSelectIndex = -1;
private List<string> _encryptionServicesClassNames;
// GUI相关
private bool _isInit = false;
private GUIStyle _centerStyle;
private GUIStyle _leftStyle;
private TextField _buildOutputTxt;
private IntegerField _buildVersionField;
private EnumField _compressionField;
private PopupField<string> _encryptionField;
private Toggle _appendExtensionToggle;
private Toggle _forceRebuildToggle;
private TextField _buildTagsTxt;
private void OnGUI()
public void CreateGUI()
{
InitInternal();
VisualElement root = this.rootVisualElement;
// 标题
EditorGUILayout.LabelField("Build setup", _centerStyle);
EditorGUILayout.Space();
// 输出路径
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(defaultOutputRoot, _buildTarget);
EditorGUILayout.LabelField("Build Output", pipelineOutputDirectory);
// 构建参数
_buildVersion = EditorGUILayout.IntField("Build Version", _buildVersion, GUILayout.MaxWidth(300));
_compressOption = (ECompressOption)EditorGUILayout.EnumPopup("Compression", _compressOption, GUILayout.MaxWidth(300));
if (_encryptionServicesClassNames.Length > 0)
_encryptionServicesSelectIndex = EditorGUILayout.Popup("Encryption Services", _encryptionServicesSelectIndex, _encryptionServicesClassNames, GUILayout.MaxWidth(300));
_appendExtension = GUILayout.Toggle(_appendExtension, "Append Extension", GUILayout.MaxWidth(120));
_forceRebuild = GUILayout.Toggle(_forceRebuild, "Force Rebuild", GUILayout.MaxWidth(120));
if (_forceRebuild)
_buildinTags = EditorGUILayout.TextField("Buildin Tags", _buildinTags);
// 构建按钮
EditorGUILayout.Space();
if (GUILayout.Button("Build", GUILayout.MaxHeight(40)))
// 加载布局文件
string rootPath = EditorTools.GetYooAssetPath();
string uxml = $"{rootPath}/Editor/AssetBundleBuilder/{nameof(AssetBundleBuilderWindow)}.uxml";
var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
if (visualAsset == null)
{
string title;
string content;
if (_forceRebuild)
Debug.LogError($"Not found {nameof(AssetBundleBuilderWindow)}.uxml : {uxml}");
return;
}
visualAsset.CloneTree(root);
try
{
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToList();
// 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
string pipelineOutputDirectory = AssetBundleBuilderHelper.MakePipelineOutputDirectory(defaultOutputRoot, _buildTarget);
_buildOutputTxt = root.Q<TextField>("BuildOutput");
_buildOutputTxt.SetValueWithoutNotify(pipelineOutputDirectory);
_buildOutputTxt.SetEnabled(false);
// 构建版本
var appVersion = new Version(Application.version);
_buildVersionField = root.Q<IntegerField>("BuildVersion");
_buildVersionField.SetValueWithoutNotify(appVersion.Revision);
// 压缩方式
_compressionField = root.Q<EnumField>("Compression");
_compressionField.Init(ECompressOption.LZ4);
_compressionField.SetValueWithoutNotify(ECompressOption.LZ4);
_compressionField.style.width = 300;
// 加密方法
var encryptionContainer = root.Q("EncryptionContainer");
if (_encryptionServicesClassNames.Count > 0)
{
title = "警告";
content = "确定开始强制构建吗,这样会删除所有已有构建的文件";
_encryptionField = new PopupField<string>(_encryptionServicesClassNames, 0);
_encryptionField.label = "Encryption";
_encryptionField.style.width = 300;
encryptionContainer.Add(_encryptionField);
}
else
{
title = "提示";
content = "确定开始增量构建吗";
_encryptionField = new PopupField<string>();
_encryptionField.label = "Encryption";
_encryptionField.style.width = 300;
encryptionContainer.Add(_encryptionField);
}
if (EditorUtility.DisplayDialog(title, content, "Yes", "No"))
// 附加后缀格式
_appendExtensionToggle = root.Q<Toggle>("AppendExtension");
// 强制构建
_forceRebuildToggle = root.Q<Toggle>("ForceRebuild");
_forceRebuildToggle.SetValueWithoutNotify(true);
_forceRebuildToggle.RegisterValueChangedCallback(evt =>
{
SaveSettingsToPlayerPrefs();
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += ExecuteBuild;
}
else
{
Debug.LogWarning("[Build] 打包已经取消");
}
_buildTagsTxt.SetEnabled(_forceRebuildToggle.value);
});
// 内置标签
_buildTagsTxt = root.Q<TextField>("BuildinTags");
_buildTagsTxt.SetEnabled(_forceRebuildToggle.value);
// 构建按钮
var buildButton = root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked; ;
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
}
private void InitInternal()
private void BuildButton_clicked()
{
if (_isInit)
return;
_isInit = true;
// GUI相关
_centerStyle = new GUIStyle(GUI.skin.GetStyle("Label"));
_centerStyle.alignment = TextAnchor.UpperCenter;
_leftStyle = new GUIStyle(GUI.skin.GetStyle("Label"));
_leftStyle.alignment = TextAnchor.MiddleLeft;
// 构建参数
var appVersion = new Version(Application.version);
_buildVersion = appVersion.Revision;
_buildTarget = EditorUserBuildSettings.activeBuildTarget;
_encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.FullName).ToArray();
// 读取配置
LoadSettingsFromPlayerPrefs();
string title;
string content;
if (_forceRebuildToggle.value)
{
title = "警告";
content = "确定开始强制构建吗,这样会删除所有已有构建的文件";
}
else
{
title = "提示";
content = "确定开始增量构建吗";
}
if (EditorUtility.DisplayDialog(title, content, "Yes", "No"))
{
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += ExecuteBuild;
}
else
{
Debug.LogWarning("[Build] 打包已经取消");
}
}
/// <summary>
@ -129,55 +148,36 @@ namespace YooAsset.Editor
buildParameters.VerifyBuildingResult = true;
buildParameters.OutputRoot = defaultOutputRoot;
buildParameters.BuildTarget = _buildTarget;
buildParameters.BuildVersion = _buildVersion;
buildParameters.CompressOption = _compressOption;
buildParameters.AppendFileExtension = _appendExtension;
buildParameters.BuildVersion = _buildVersionField.value;
buildParameters.CompressOption = (ECompressOption)_compressionField.value;
buildParameters.AppendFileExtension = _appendExtensionToggle.value;
buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
buildParameters.ForceRebuild = _forceRebuild;
buildParameters.BuildinTags = _buildinTags;
_assetBuilder.Run(buildParameters);
buildParameters.ForceRebuild = _forceRebuildToggle.value;
buildParameters.BuildinTags = _buildTagsTxt.value;
AssetBundleBuilder builder = new AssetBundleBuilder();
builder.Run(buildParameters);
}
/// <summary>
/// 获取加密类的类型列表
/// </summary>
private List<Type> GetEncryptionServicesClassTypes()
{
List<Type> classTypes = AssemblyUtility.GetAssignableTypes(AssemblyUtility.UnityDefaultAssemblyEditorName, typeof(IEncryptionServices));
return classTypes;
}
/// <summary>
/// 创建加密类的实例
/// </summary>
private IEncryptionServices CreateEncryptionServicesInstance()
{
if (_encryptionServicesSelectIndex < 0)
if (_encryptionField.index < 0)
return null;
var classType = _encryptionServicesClassTypes[_encryptionServicesSelectIndex];
var classType = _encryptionServicesClassTypes[_encryptionField.index];
return (IEncryptionServices)Activator.CreateInstance(classType);
}
#region 配置相关
private const string StrEditorCompressOption = "StrEditorCompressOption";
private const string StrEditorAppendExtension = "StrEditorAppendExtension";
private const string StrEditorForceRebuild = "StrEditorForceRebuild";
private const string StrEditorBuildinTags = "StrEditorBuildinTags";
/// <summary>
/// 存储配置
/// </summary>
private void SaveSettingsToPlayerPrefs()
{
EditorTools.PlayerSetEnum<ECompressOption>(StrEditorCompressOption, _compressOption);
EditorPrefs.SetBool(StrEditorAppendExtension, _appendExtension);
EditorPrefs.SetBool(StrEditorForceRebuild, _forceRebuild);
EditorPrefs.SetString(StrEditorBuildinTags, _buildinTags);
}
/// <summary>
/// 读取配置
/// </summary>
private void LoadSettingsFromPlayerPrefs()
{
_compressOption = EditorTools.PlayerGetEnum<ECompressOption>(StrEditorCompressOption, ECompressOption.Uncompressed);
_appendExtension = EditorPrefs.GetBool(StrEditorAppendExtension, false);
_forceRebuild = EditorPrefs.GetBool(StrEditorForceRebuild, false);
_buildinTags = EditorPrefs.GetString(StrEditorBuildinTags, string.Empty);
}
#endregion
}
}
#endif

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@ -0,0 +1,13 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex;" />
<ui:VisualElement name="BuildContainer">
<ui:TextField picking-mode="Ignore" label="Build Output" name="BuildOutput" />
<uie:IntegerField label="Build Version" value="0" name="BuildVersion" />
<uie:EnumField label="Compression" value="Center" name="Compression" />
<ui:VisualElement name="EncryptionContainer" style="height: 24px;" />
<ui:Toggle label="Append Extension" name="AppendExtension" style="height: 15px;" />
<ui:Toggle label="Force Rebuild" name="ForceRebuild" />
<ui:TextField picking-mode="Ignore" label="Buildin Tags" name="BuildinTags" />
<ui:Button text="构建" display-tooltip-when-elided="true" name="Build" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
</ui:VisualElement>
</ui:UXML>

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@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 28ba29adb4949284e8c48893218b0d9a
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

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@ -49,13 +49,18 @@ namespace YooAsset.Editor
int progressValue = 0;
foreach (var bundleInfo in buildMapContext.BundleInfos)
{
var bundleName = bundleInfo.BundleName;
string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleName}";
if (encryptionServices.Check(filePath))
if (encryptionServices.Check(bundleInfo.BundleName))
{
encryptList.Add(bundleName);
if (bundleInfo.IsRawFile)
{
UnityEngine.Debug.LogWarning($"Encryption not support raw file : {bundleInfo.BundleName}");
continue;
}
encryptList.Add(bundleInfo.BundleName);
// 注意:通过判断文件合法性,规避重复加密一个文件
string filePath = $"{buildParameters.PipelineOutputDirectory}/{bundleInfo.BundleName}";
byte[] fileData = File.ReadAllBytes(filePath);
if (EditorTools.CheckBundleFileValid(fileData))
{

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@ -6,7 +6,7 @@ namespace YooAsset.Editor
/// <summary>
/// 检测是否需要加密
/// </summary>
bool Check(string filePath);
bool Check(string bundleName);
/// <summary>
/// 加密方法