Update basic sample
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9bc5580229
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@ -0,0 +1,28 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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internal class FsmClearCache : IFsmNode
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{
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public string Name { private set; get; } = nameof(FsmClearCache);
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void IFsmNode.OnEnter()
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{
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Debug.Log("清理未使用的缓存文件!");
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var operation = YooAsset.YooAssets.ClearUnusedCacheFiles();
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operation.Completed += Operation_Completed;
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}
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private void Operation_Completed(YooAsset.AsyncOperationBase obj)
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{
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Debug.Log("开始游戏!");
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YooAsset.YooAssets.LoadSceneAsync("GameScene1");
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}
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void IFsmNode.OnUpdate()
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{
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}
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void IFsmNode.OnExit()
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1d83ce785f1442a40a1ad0f837073b69
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -11,7 +11,7 @@ internal class FsmPatchDone : IFsmNode
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PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone);
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PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone);
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Debug.Log("补丁流程更新完毕!");
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Debug.Log("补丁流程更新完毕!");
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YooAsset.YooAssets.LoadSceneAsync("GameScene1");
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FsmManager.Transition(nameof(FsmClearCache));
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}
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}
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void IFsmNode.OnUpdate()
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void IFsmNode.OnUpdate()
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{
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{
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@ -36,6 +36,7 @@ public static class PatchUpdater
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FsmManager.AddNode(new FsmCreateDownloader());
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FsmManager.AddNode(new FsmCreateDownloader());
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FsmManager.AddNode(new FsmDownloadWebFiles());
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FsmManager.AddNode(new FsmDownloadWebFiles());
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FsmManager.AddNode(new FsmPatchDone());
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FsmManager.AddNode(new FsmPatchDone());
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FsmManager.AddNode(new FsmClearCache());
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FsmManager.Run(nameof(FsmPatchInit));
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FsmManager.Run(nameof(FsmPatchInit));
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}
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}
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else
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else
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