Update adressable location
parent
a4b098084d
commit
9f1eaf4a62
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@ -100,7 +100,7 @@ namespace YooAsset.Editor
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var buildAssetInfo = pair.Value;
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if (buildAssetInfo.BundleNameIsValid() == false)
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{
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string shaderBundleName = AssetBundleGrouperSettingHelper.CollectShaderBundleName(buildAssetInfo.AssetPath);
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string shaderBundleName = AssetBundleGrouperHelper.CollectShaderBundleName(buildAssetInfo.AssetPath);
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if (string.IsNullOrEmpty(shaderBundleName) == false)
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{
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buildAssetInfo.SetBundleName(shaderBundleName);
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@ -108,7 +108,7 @@ namespace YooAsset.Editor
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else
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{
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string bundleName = defaultPackRule.GetBundleName(new PackRuleData(buildAssetInfo.AssetPath));
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bundleName = AssetBundleGrouperSettingHelper.CorrectBundleName(bundleName, false);
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bundleName = AssetBundleGrouperHelper.CorrectBundleName(bundleName, false);
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buildAssetInfo.SetBundleName(bundleName);
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}
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}
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@ -197,7 +197,7 @@ namespace YooAsset.Editor
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}
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private string GetBundleName(AssetBundleGrouper grouper, string assetPath, bool isRawAsset)
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{
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string shaderBundleName = AssetBundleGrouperSettingHelper.CollectShaderBundleName(assetPath);
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string shaderBundleName = AssetBundleGrouperHelper.CollectShaderBundleName(assetPath);
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if (string.IsNullOrEmpty(shaderBundleName) == false)
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return shaderBundleName;
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@ -205,7 +205,7 @@ namespace YooAsset.Editor
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{
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IPackRule packRuleInstance = AssetBundleGrouperSettingData.GetPackRuleInstance(PackRuleName);
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string bundleName = packRuleInstance.GetBundleName(new PackRuleData(assetPath, CollectPath, grouper.GrouperName));
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return AssetBundleGrouperSettingHelper.CorrectBundleName(bundleName, isRawAsset);
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return AssetBundleGrouperHelper.CorrectBundleName(bundleName, isRawAsset);
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}
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}
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private List<string> GetAssetTags(AssetBundleGrouper grouper)
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@ -6,7 +6,7 @@ using UnityEditor;
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namespace YooAsset.Editor
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{
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public static class AssetBundleGrouperSettingHelper
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public static class AssetBundleGrouperHelper
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{
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/// <summary>
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/// 收集着色器的资源包名称
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@ -9,7 +9,7 @@ namespace YooAsset
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public static void InitEditorPlayMode(bool enableAddressable)
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{
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AssetBundleGrouperSettingHelperClassType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleGrouperSettingHelper");
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AssetBundleGrouperSettingHelperClassType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleGrouperHelper");
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InvokePublicStaticMethod(AssetBundleGrouperSettingHelperClassType, "InitEditorPlayMode", enableAddressable);
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}
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public static string ConvertLocationToAssetPath(string location)
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