parent
746fa44ab8
commit
9cea3e1ba9
|
@ -117,6 +117,15 @@ namespace YooAsset
|
|||
private static OfflinePlayModeImpl _offlinePlayModeImpl;
|
||||
private static HostPlayModeImpl _hostPlayModeImpl;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 是否已经初始化
|
||||
/// </summary>
|
||||
public static bool IsInitialized
|
||||
{
|
||||
get { return _isInitialize; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步初始化
|
||||
/// </summary>
|
||||
|
@ -522,7 +531,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
/// <typeparam name="TObject">资源类型</typeparam>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static AssetOperationHandle LoadAssetSync<TObject>(string location) where TObject : class
|
||||
public static AssetOperationHandle LoadAssetSync<TObject>(string location) where TObject : UnityEngine.Object
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||||
|
@ -557,7 +566,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
/// <typeparam name="TObject">资源类型</typeparam>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static AssetOperationHandle LoadAssetAsync<TObject>(string location)
|
||||
public static AssetOperationHandle LoadAssetAsync<TObject>(string location) where TObject : UnityEngine.Object
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||||
|
@ -602,7 +611,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
/// <typeparam name="TObject">资源类型</typeparam>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static SubAssetsOperationHandle LoadSubAssetsSync<TObject>(string location)
|
||||
public static SubAssetsOperationHandle LoadSubAssetsSync<TObject>(string location) where TObject : UnityEngine.Object
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||||
|
@ -637,7 +646,7 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
/// <typeparam name="TObject">资源类型</typeparam>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
public static SubAssetsOperationHandle LoadSubAssetsAsync<TObject>(string location)
|
||||
public static SubAssetsOperationHandle LoadSubAssetsAsync<TObject>(string location) where TObject : UnityEngine.Object
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, typeof(TObject));
|
||||
|
|
Loading…
Reference in New Issue